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4 Commits
fvtt-pegas
...
fvtt-pegas
Author | SHA1 | Date | |
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dc07b27801 | |||
2394026d0c | |||
47db569efd | |||
ba98d9c264 |
BIN
images/dice/hindrance-dice-empty.png
Normal file
BIN
images/dice/hindrance-dice-empty.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 7.0 KiB |
@ -2057,7 +2057,7 @@ export class PegasusActor extends Actor {
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if (statKey == 'phy' && subKey == "dmg-res") {
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if (statKey == 'phy' && subKey == "dmg-res") {
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let armors = this.getArmors()
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let armors = this.getArmors()
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for (let armor of armors) {
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for (let armor of armors) {
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rollData.armorsList.push({ label: `Armor ${armor.name}`, type: "armor", applied: false, value: armor.system.resistance })
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rollData.armorsList.push({ label: `Armor ${armor.name}`, type: "armor", applied: false, value: armor.system.resistance, adrl:armor.system.adrl })
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}
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}
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}
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}
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if (useShield) {
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if (useShield) {
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@ -19,6 +19,11 @@ export class PegasusCombatTracker extends CombatTracker {
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let combatantId = $(ev.currentTarget).data("combatant-id")
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let combatantId = $(ev.currentTarget).data("combatant-id")
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game.combat.revealTIC(ticNum, combatantId)
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game.combat.revealTIC(ticNum, combatantId)
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})
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})
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html.find('.reset-npc-initiative').click(ev => {
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game.combat.resetNPCInitiative()
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})
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}
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}
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}
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}
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@ -39,48 +44,70 @@ export class PegasusCombat extends Combat {
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return this;
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return this;
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}
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}
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/* -------------------------------------------- */
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async resetNPCInitiative() {
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for(let c of this.combatants) {
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if (c.actor && c.actor.type == "npc") {
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await this.updateEmbeddedDocuments("Combatant", [{ _id: c.id, initiative: -1 }]);
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}
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}
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}
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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isCharacter(combatantId) {
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isCharacter(combatantId) {
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const combatant = game.combat.combatants.get(combatantId)
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const combatant = game.combat.combatants.get(combatantId)
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if (combatant) {
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if (combatant) {
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return combatant.actor.type == "character"
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return combatant.actor.type == "character"
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}
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}
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return false
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return false
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}
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}
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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async setTic(combatantId, rollData) {
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async setTic(combatantId, rollData) {
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if ( !combatantId) {
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if (!combatantId) {
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return
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return
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}
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}
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const combatant = game.combat.combatants.get(combatantId)
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const combatant = game.combat.combatants.get(combatantId)
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if (combatant) {
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if (combatant) {
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await combatant.setFlag("world", "tic1", { revealed: false, text: rollData.tic1 })
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await combatant.setFlag("world", "tic1", { revealed: false, text: rollData.tic1, displayed: false })
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await combatant.setFlag("world", "tic2", { revealed: false, text: rollData.tic2 })
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await combatant.setFlag("world", "tic2", { revealed: false, text: rollData.tic2, displayed: false })
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}
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}
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}
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}
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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getTIC(num, combatantId) {
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getTIC(num, combatantId) {
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if ( !combatantId) {
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if (!combatantId) {
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return ""
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return ""
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}
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}
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const combatant = game.combat.combatants.get(combatantId)
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const combatant = game.combat.combatants.get(combatantId)
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if (combatant) {
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if (combatant) {
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let ticData = combatant.getFlag("world", "tic" + num)
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let ticData = combatant.getFlag("world", "tic" + num)
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if (ticData) {
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if (ticData) {
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let ticText = "TIC" + num + ":" + ticData.text
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/* returns if revealed */
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/* returns if revealed or if GM and NPC or if player and owner */
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if (ticData.revealed && ticData.displayed) {
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if (ticData.revealed || (game.user.isGM && combatant.isNPC) || (!game.user.isGM && combatant.isOwner)) {
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return "ACTED"
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return ticText
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}
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if (ticData.revealed && !ticData.displayed) {
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ticData.displayed = true
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combatant.setFlag("world", "tic" + num, ticData ).then(() => {
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let chatData = {
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user: game.user.id,
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alias: combatant.actor.name,
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rollMode: game.settings.get("core", "rollMode"),
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whisper: [game.user.id].concat(ChatMessage.getWhisperRecipients('GM')),
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content: `<div>${combatant.actor.name} is performing ${ticData.text}</div`
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};
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ChatMessage.create(chatData);
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return "ACTED"
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})
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}
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}
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}
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}
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}
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}
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return "TIC" + num + ":???"
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return "TIC " + num
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}
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}
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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async revealTIC(num, combatantId) {
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async revealTIC(num, combatantId) {
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if ( !num || !combatantId) {
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if (!num || !combatantId) {
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return
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return
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}
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}
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const combatant = game.combat.combatants.get(combatantId)
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const combatant = game.combat.combatants.get(combatantId)
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@ -92,7 +119,15 @@ export class PegasusCombat extends Combat {
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}
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}
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}
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}
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}
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}
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/* -------------------------------------------- */
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nextRound() {
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for(let c of this.combatants) {
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c.setFlag("world", "tic1", { revealed: false, text: "", displayed: false })
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c.setFlag("world", "tic2", { revealed: false, text: "", displayed: false })
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}
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super.nextRound()
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}
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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_onUpdate(changed, options, userId) {
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_onUpdate(changed, options, userId) {
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}
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}
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25
modules/pegasus-hindrance-die.js
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25
modules/pegasus-hindrance-die.js
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@ -0,0 +1,25 @@
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export class PegasusHindranceDie extends Die {
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constructor(termData ) {
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termData.faces=6;
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super(termData);
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}
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/* -------------------------------------------- */
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/** @override */
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static DENOMINATION = "h";
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/* -------------------------------------------- */
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/** @override */
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getResultLabel(result) {
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return {
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"1": '<img src="systems/fvtt-pegasus-rpg/images/dice/hindrance-dice-empty.png" />',
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"2": '<img src="systems/fvtt-pegasus-rpg/images/dice/hindrance-dice-empty.png" />',
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"3": '<img src="systems/fvtt-pegasus-rpg/images/dice/hindrance-dice-empty.png" />',
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"4": '<img src="systems/fvtt-pegasus-rpg/images/dice/hindrance-dice-empty.png" />',
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"5": '<img src="systems/fvtt-pegasus-rpg/images/dice/hindrance-dice-empty.png" />',
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"6": '<img src="systems/fvtt-pegasus-rpg/images/dice/hindrance-dice.png" />'
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}[result.result];
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}
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}
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@ -15,6 +15,7 @@ import { PegasusVehicleSheet } from "./pegasus-vehicle-sheet.js";
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import { PegasusUtility } from "./pegasus-utility.js";
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import { PegasusUtility } from "./pegasus-utility.js";
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import { PegasusCombatTracker,PegasusCombat } from "./pegasus-combat.js";
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import { PegasusCombatTracker,PegasusCombat } from "./pegasus-combat.js";
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import { PegasusItem } from "./pegasus-item.js";
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import { PegasusItem } from "./pegasus-item.js";
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import { PegasusHindranceDie } from "./pegasus-hindrance-die.js";
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import { PEGASUS_CONFIG } from "./pegasus-config.js"
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import { PEGASUS_CONFIG } from "./pegasus-config.js"
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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@ -57,6 +58,7 @@ Hooks.once("init", async function () {
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CONFIG.Actor.documentClass = PegasusActor
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CONFIG.Actor.documentClass = PegasusActor
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CONFIG.Item.documentClass = PegasusItem
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CONFIG.Item.documentClass = PegasusItem
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CONFIG.ui.combat = PegasusCombatTracker
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CONFIG.ui.combat = PegasusCombatTracker
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CONFIG.Dice.terms["h"] = PegasusHindranceDie
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game.system.pegasus = {
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game.system.pegasus = {
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utility: PegasusUtility,
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utility: PegasusUtility,
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config: PEGASUS_CONFIG
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config: PEGASUS_CONFIG
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@ -74,7 +76,6 @@ Hooks.once("init", async function () {
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PegasusUtility.init()
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PegasusUtility.init()
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});
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});
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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@ -26,6 +26,29 @@ export class PegasusUtility {
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/* Deprecated, no more used in rules Hooks.on("getCombatTrackerEntryContext", (html, options) => {
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/* Deprecated, no more used in rules Hooks.on("getCombatTrackerEntryContext", (html, options) => {
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PegasusUtility.pushInitiativeOptions(html, options);
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PegasusUtility.pushInitiativeOptions(html, options);
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});*/
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});*/
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Hooks.once('diceSoNiceReady', (dice3d) => {
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dice3d.addSystem({ id: "pegasus-hindrance", name: "Hindrance Die" }, "preferred");
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dice3d.addDicePreset({
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type: "dh",
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labels: [
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'systems/fvtt-pegasus-rpg/images/dice/hindrance-dice-empty.png',
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'systems/fvtt-pegasus-rpg/images/dice/hindrance-dice-empty.png',
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'systems/fvtt-pegasus-rpg/images/dice/hindrance-dice-empty.png',
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'systems/fvtt-pegasus-rpg/images/dice/hindrance-dice-empty.png',
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'systems/fvtt-pegasus-rpg/images/dice/hindrance-dice-empty.png',
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'systems/fvtt-pegasus-rpg/images/dice/hindrance-dice.png'
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],
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bumpMaps: [
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'systems/fvtt-pegasus-rpg/images/dice/hindrance-dice-empty.png',
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'systems/fvtt-pegasus-rpg/images/dice/hindrance-dice-empty.png',
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'systems/fvtt-pegasus-rpg/images/dice/hindrance-dice-empty.png',
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'systems/fvtt-pegasus-rpg/images/dice/hindrance-dice-empty.png',
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'systems/fvtt-pegasus-rpg/images/dice/hindrance-dice-empty.png',
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'systems/fvtt-pegasus-rpg/images/dice/hindrance-dice.png'
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],
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system: "pegasus-hindrance"
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}, "d6")
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})
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Hooks.on("dropCanvasData", (canvas, data) => {
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Hooks.on("dropCanvasData", (canvas, data) => {
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PegasusUtility.dropItemOnToken(canvas, data)
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PegasusUtility.dropItemOnToken(canvas, data)
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});
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});
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@ -224,9 +247,9 @@ export class PegasusUtility {
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for (let weapon of rollData.vehicleWeapons) {
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for (let weapon of rollData.vehicleWeapons) {
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if (weapon.applied) {
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if (weapon.applied) {
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newDicePool = newDicePool.concat(this.buildDicePool("damage", weapon.value, 0))
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newDicePool = newDicePool.concat(this.buildDicePool("damage", weapon.value, 0))
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if( weapon.weapon.system.extradamage) {
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if (weapon.weapon.system.extradamage) {
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for(let i=0; i < weapon.weapon.system.extradamagevalue; i++) {
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for (let i = 0; i < weapon.weapon.system.extradamagevalue; i++) {
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newDicePool = newDicePool.concat(this.buildDicePool("damage", 5, 0) )
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newDicePool = newDicePool.concat(this.buildDicePool("damage", 5, 0))
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}
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}
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}
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}
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}
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}
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@ -567,7 +590,7 @@ export class PegasusUtility {
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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static getDiceFromLevel(level = 0) {
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static getDiceFromLevel(level = 0) {
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level = Math.max( Number(level), 0)
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level = Math.max(Number(level), 0)
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return this.diceList[level];
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return this.diceList[level];
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}
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}
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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@ -846,8 +869,8 @@ export class PegasusUtility {
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myRoll = new Roll(diceFormula).roll({ async: false })
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myRoll = new Roll(diceFormula).roll({ async: false })
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rollData.roll = myRoll
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rollData.roll = myRoll
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}
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}
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if ( rollData.hindranceDices > 0) {
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if (rollData.hindranceDices > 0) {
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rollData.hindranceRoll = new Roll(rollData.hindranceDices + "d6").roll({ async: false })
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rollData.hindranceRoll = new Roll(rollData.hindranceDices + "dh").roll({ async: false })
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this.showDiceSoNice(rollData.hindranceRoll, game.settings.get("core", "rollMode"))
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this.showDiceSoNice(rollData.hindranceRoll, game.settings.get("core", "rollMode"))
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for (let res of rollData.hindranceRoll.terms[0].results) {
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for (let res of rollData.hindranceRoll.terms[0].results) {
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if (res.result == 6) {
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if (res.result == 6) {
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@ -855,7 +878,7 @@ export class PegasusUtility {
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rollData.img = `systems/fvtt-pegasus-rpg/images/dice/hindrance-dice.png`
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rollData.img = `systems/fvtt-pegasus-rpg/images/dice/hindrance-dice.png`
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}
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}
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}
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}
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}
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}
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await this.showDiceSoNice(myRoll, game.settings.get("core", "rollMode"))
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await this.showDiceSoNice(myRoll, game.settings.get("core", "rollMode"))
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// Final score and keep data
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// Final score and keep data
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@ -876,7 +899,7 @@ export class PegasusUtility {
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if (rollData.isInit) {
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if (rollData.isInit) {
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let combat = game.combats.get(rollData.combatId)
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let combat = game.combats.get(rollData.combatId)
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await combat.setTic(rollData.combatantId, rollData)
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await combat.setTic(rollData.combatantId, rollData)
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combat.updateEmbeddedDocuments("Combatant", [{ _id: rollData.combatantId, initiative: rollData.finalScore }])
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combat.updateEmbeddedDocuments("Combatant", [{ _id: rollData.combatantId, initiative: rollData.finalScore }])
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}
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}
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// Stun specific -> Suffer a stun level when dmg-res for character
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// Stun specific -> Suffer a stun level when dmg-res for character
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@ -1071,9 +1094,9 @@ export class PegasusUtility {
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let defenderActor = target.actor
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let defenderActor = target.actor
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rollData.defenderTokenId = target.id
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rollData.defenderTokenId = target.id
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rollData.defenderSize = 0
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rollData.defenderSize = 0
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if ( defenderActor.type == "character") {
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if (defenderActor.type == "character") {
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rollData.defenderSize = Number(defenderActor.system.biodata.sizenum) + Number(defenderActor.system.biodata.sizebonus)
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rollData.defenderSize = Number(defenderActor.system.biodata.sizenum) + Number(defenderActor.system.biodata.sizebonus)
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} else if ( defenderActor.type == "vehicle" ){
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} else if (defenderActor.type == "vehicle") {
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rollData.defenderSize = Number(defenderActor.system.statistics.hr.size)
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rollData.defenderSize = Number(defenderActor.system.statistics.hr.size)
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}
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}
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//rollData.attackerId = this.id
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//rollData.attackerId = this.id
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@ -1117,10 +1140,10 @@ export class PegasusUtility {
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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static checkIsVehicleCrew(actorId) {
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static checkIsVehicleCrew(actorId) {
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let vehicles = game.actors.filter( actor=> actor.type == "vehicle") || []
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let vehicles = game.actors.filter(actor => actor.type == "vehicle") || []
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for(let vehicle of vehicles) {
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for (let vehicle of vehicles) {
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console.log("Checking", vehicle.name)
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console.log("Checking", vehicle.name)
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if ( vehicle.inCrew(actorId) ) {
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if (vehicle.inCrew(actorId)) {
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return vehicle
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return vehicle
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}
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}
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}
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}
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@ -1153,7 +1176,7 @@ export class PegasusUtility {
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let tacticianTokens = canvas.tokens.placeables.filter(token => token.actor.isTactician() && !token.document.hidden)
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let tacticianTokens = canvas.tokens.placeables.filter(token => token.actor.isTactician() && !token.document.hidden)
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for (let token of tacticianTokens) {
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for (let token of tacticianTokens) {
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token.refresh()
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token.refresh()
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let friends = canvas.tokens.placeables.filter(newToken => newToken.actor.type == "character" && !newToken.document.hidden && newToken.document.disposition == token.document.disposition)
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let friends = canvas.tokens.placeables.filter(newToken => newToken.actor.type == "character" && !newToken.document.hidden && newToken.document.disposition == token.document.disposition)
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for (let friend of friends) {
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for (let friend of friends) {
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if (friend.actor.id != token.actor.id) {
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if (friend.actor.id != token.actor.id) {
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let existing = toApply[friend.id] || { token: friend, add: false, level: 0, names: [] }
|
let existing = toApply[friend.id] || { token: friend, add: false, level: 0, names: [] }
|
||||||
@ -1201,7 +1224,7 @@ export class PegasusUtility {
|
|||||||
let enhancerTokens = canvas.tokens.placeables.filter(token => token.actor.isEnhancer() && !token.document.hidden)
|
let enhancerTokens = canvas.tokens.placeables.filter(token => token.actor.isEnhancer() && !token.document.hidden)
|
||||||
for (let token of enhancerTokens) {
|
for (let token of enhancerTokens) {
|
||||||
token.refresh()
|
token.refresh()
|
||||||
let friends = canvas.tokens.placeables.filter(newToken => newToken.actor.type == "character" && !newToken.document.hidden && newToken.document.disposition == token.document.disposition)
|
let friends = canvas.tokens.placeables.filter(newToken => newToken.actor.type == "character" && !newToken.document.hidden && newToken.document.disposition == token.document.disposition)
|
||||||
for (let friend of friends) {
|
for (let friend of friends) {
|
||||||
if (friend.actor.id != token.actor.id) {
|
if (friend.actor.id != token.actor.id) {
|
||||||
let existing = toApply[friend.id] || { token: friend, add: false, level: 0, names: [] }
|
let existing = toApply[friend.id] || { token: friend, add: false, level: 0, names: [] }
|
||||||
@ -1253,13 +1276,13 @@ export class PegasusUtility {
|
|||||||
token.refresh()
|
token.refresh()
|
||||||
let ennemies = []
|
let ennemies = []
|
||||||
if (token.document.disposition == -1) {
|
if (token.document.disposition == -1) {
|
||||||
ennemies = canvas.tokens.placeables.filter(newToken => newToken.actor.type == "character" && !newToken.document.hidden && (newToken.document.disposition == 1 || newToken.document.disposition == 0 ))
|
ennemies = canvas.tokens.placeables.filter(newToken => newToken.actor.type == "character" && !newToken.document.hidden && (newToken.document.disposition == 1 || newToken.document.disposition == 0))
|
||||||
}
|
}
|
||||||
if (token.document.disposition == 1) {
|
if (token.document.disposition == 1) {
|
||||||
ennemies = canvas.tokens.placeables.filter(newToken => newToken.actor.type == "character" && !newToken.document.hidden && (newToken.document.disposition == -1 || newToken.document.disposition == 0 ))
|
ennemies = canvas.tokens.placeables.filter(newToken => newToken.actor.type == "character" && !newToken.document.hidden && (newToken.document.disposition == -1 || newToken.document.disposition == 0))
|
||||||
}
|
}
|
||||||
if (token.document.disposition == 0) {
|
if (token.document.disposition == 0) {
|
||||||
ennemies = canvas.tokens.placeables.filter(newToken => newToken.actor.type == "character" && !newToken.document.hidden && (newToken.document.disposition == -1 || newToken.document.disposition == 1 ))
|
ennemies = canvas.tokens.placeables.filter(newToken => newToken.actor.type == "character" && !newToken.document.hidden && (newToken.document.disposition == -1 || newToken.document.disposition == 1))
|
||||||
}
|
}
|
||||||
console.log("Ennemies for token", token.actor.name, ennemies)
|
console.log("Ennemies for token", token.actor.name, ennemies)
|
||||||
for (let ennemy of ennemies) {
|
for (let ennemy of ennemies) {
|
||||||
|
@ -1142,7 +1142,6 @@ ul, li {
|
|||||||
position: relative;
|
position: relative;
|
||||||
margin:4px;
|
margin:4px;
|
||||||
}
|
}
|
||||||
|
|
||||||
.chat-card-button {
|
.chat-card-button {
|
||||||
box-shadow: inset 0px 1px 0px 0px #a6827e;
|
box-shadow: inset 0px 1px 0px 0px #a6827e;
|
||||||
background: linear-gradient(to bottom, #21374afc 5%, #152833ab 100%);
|
background: linear-gradient(to bottom, #21374afc 5%, #152833ab 100%);
|
||||||
@ -1352,6 +1351,20 @@ Focus FOC: #ff0084
|
|||||||
max-height: 26px;
|
max-height: 26px;
|
||||||
margin-top: 4px;
|
margin-top: 4px;
|
||||||
}
|
}
|
||||||
|
.combat-tracker-tic-section {
|
||||||
|
max-width: 5rem;
|
||||||
|
min-width: 5rem;
|
||||||
|
align-content: center;
|
||||||
|
}
|
||||||
|
.combat-tracker-tic {
|
||||||
|
text-align: center;
|
||||||
|
background: linear-gradient(to bottom, #21374afc 5%, #152833ab 100%);
|
||||||
|
border-radius: 3px;
|
||||||
|
border: 2px ridge #846109;
|
||||||
|
color: #ffffff;
|
||||||
|
font-size: 0.8rem;
|
||||||
|
margin:2px;
|
||||||
|
}
|
||||||
.no-grow {
|
.no-grow {
|
||||||
flex-grow: 1;
|
flex-grow: 1;
|
||||||
max-width: 32px;
|
max-width: 32px;
|
||||||
|
@ -252,7 +252,7 @@
|
|||||||
],
|
],
|
||||||
"title": "Pegasus RPG",
|
"title": "Pegasus RPG",
|
||||||
"url": "https://www.uberwald.me/data/files/fvtt-pegasus-rpg",
|
"url": "https://www.uberwald.me/data/files/fvtt-pegasus-rpg",
|
||||||
"version": "11.0.5",
|
"version": "11.0.8",
|
||||||
"download": "https://www.uberwald.me/gitea/uberwald/fvtt-pegasus-rpg/archive/fvtt-pegasus-rpg-v11.0.5.zip",
|
"download": "https://www.uberwald.me/gitea/uberwald/fvtt-pegasus-rpg/archive/fvtt-pegasus-rpg-v11.0.8.zip",
|
||||||
"background": "systems/fvtt-pegasus-rpg/images/ui/pegasus_welcome_page.webp"
|
"background": "systems/fvtt-pegasus-rpg/images/ui/pegasus_welcome_page.webp"
|
||||||
}
|
}
|
@ -51,6 +51,15 @@
|
|||||||
<li>Damage type : {{weapon.weapon.system.damagetype}} {{weapon.weapon.system.damagetypelevel}}</li>
|
<li>Damage type : {{weapon.weapon.system.damagetype}} {{weapon.weapon.system.damagetypelevel}}</li>
|
||||||
{{/if}}
|
{{/if}}
|
||||||
{{/if}}
|
{{/if}}
|
||||||
|
|
||||||
|
{{#if (eq subKey "dmg-res")}}
|
||||||
|
<li>Damage Resistance</li>
|
||||||
|
{{#each armorsList as |armor idx|}}
|
||||||
|
{{#if armor.applied}}
|
||||||
|
<li>ADRL: {{armor.adrl}}</li>
|
||||||
|
{{/if}}
|
||||||
|
{{/each}}
|
||||||
|
{{/if}}
|
||||||
|
|
||||||
{{#if power}}
|
{{#if power}}
|
||||||
<li>Power Damage type : {{power.system.powerdamagetype}} {{power.system.powerdamagetypelevel}}</li>
|
<li>Power Damage type : {{power.system.powerdamagetype}} {{power.system.powerdamagetypelevel}}</li>
|
||||||
|
@ -30,7 +30,10 @@
|
|||||||
<a class="combat-button combat-control" aria-label="{{localize 'COMBAT.RollNPC'}}" role="button" data-tooltip="COMBAT.RollNPC" data-control="rollNPC" {{#unless turns}}disabled{{/unless}}>
|
<a class="combat-button combat-control" aria-label="{{localize 'COMBAT.RollNPC'}}" role="button" data-tooltip="COMBAT.RollNPC" data-control="rollNPC" {{#unless turns}}disabled{{/unless}}>
|
||||||
<i class="fas fa-users-cog"></i>
|
<i class="fas fa-users-cog"></i>
|
||||||
</a>
|
</a>
|
||||||
{{/if}}
|
<a class="combat-button reset-npc-initiative" aria-label="Reset NPC" role="button" data-tooltip="Reset NPC Initiative" data-control="resetNPC" {{#unless turns}}disabled{{/unless}}>
|
||||||
|
<i class="fas fa-pickaxe"></i>
|
||||||
|
</a>
|
||||||
|
{{/if}}
|
||||||
|
|
||||||
{{#if combatCount}}
|
{{#if combatCount}}
|
||||||
{{#if combat.round}}
|
{{#if combat.round}}
|
||||||
@ -92,7 +95,7 @@
|
|||||||
</div>
|
</div>
|
||||||
{{/if}}
|
{{/if}}
|
||||||
|
|
||||||
<div class="token-resource" id="{{this.id}}">
|
<div class="combat-tracker-tic-section flexcol" id="{{this.id}}">
|
||||||
<a class="combat-tracker-tic" data-tic-num="1" data-combatant-id="{{this.id}}">{{getTIC 1 this.id}}</a>
|
<a class="combat-tracker-tic" data-tic-num="1" data-combatant-id="{{this.id}}">{{getTIC 1 this.id}}</a>
|
||||||
{{#if (isCharacter this.id)}}
|
{{#if (isCharacter this.id)}}
|
||||||
<a class="combat-tracker-tic" data-tic-num="2" data-combatant-id="{{this.id}}">{{getTIC 2 this.id}}</a>
|
<a class="combat-tracker-tic" data-tic-num="2" data-combatant-id="{{this.id}}">{{getTIC 2 this.id}}</a>
|
||||||
|
Reference in New Issue
Block a user