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fvtt-pegas
...
fvtt-pegas
Author | SHA1 | Date | |
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ff57953e75 | |||
dc07b27801 | |||
2394026d0c | |||
47db569efd | |||
ba98d9c264 | |||
c1eb33bc21 |
BIN
images/dice/hindrance-dice-empty.png
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images/dice/hindrance-dice-empty.png
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After Width: | Height: | Size: 7.0 KiB |
47
lang/en.json
47
lang/en.json
@ -1,27 +1,32 @@
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{
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"TYPES": {
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"Actor": {
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"character": "Character",
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"npc": "NPC",
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"vehicle": "Vehicle"
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},
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"Item": {
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"Race": "Race",
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"Role": "Role",
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"Ability": "Ability",
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"Specialisation": "Specialisation",
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"Perk": "Perk",
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"Power": "Power",
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"Armor": "Armor",
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"Shield": "Shield",
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"Equipment": "Equipment",
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"Weapon": "Weapon",
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"Effect": "Effect",
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"Money": "Money",
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"Virtue": "Virtue",
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"Vice": "Vice",
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"Vehiclehull": "Vehicule Hull",
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"Powercoremodule": "Power Core Module",
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"Mobilitymodule": "Mobility Module",
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"Combatmodule": "Combat Module",
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"Vehiclemodule": "Vehicle Module",
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"Vehicleweaponmodule" : "Vehicle Weapon Module",
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"Propulsionmodule": "Propulsion module"
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"race": "Race",
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"role": "Role",
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"ability": "Ability",
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"specialisation": "Specialisation",
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"perk": "Perk",
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"power": "Power",
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"armor": "Armor",
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"shield": "Shield",
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"equipment": "Equipment",
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"weapon": "Weapon",
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"effect": "Effect",
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"money": "Money",
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"virtue": "Virtue",
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"vice": "Vice",
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"vehiclehull": "Vehicule Hull",
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"powercoremodule": "Power Core Module",
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"mobilitymodule": "Mobility Module",
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"combatmodule": "Combat Module",
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"vehiclemodule": "Vehicle Module",
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"vehicleweaponmodule" : "Vehicle Weapon Module",
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"propulsionmodule": "Propulsion module"
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}
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}
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@ -92,9 +92,7 @@ export class PegasusActor extends Actor {
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return actor;
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}
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if (data.type == 'character') {
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}
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if (data.type == 'npc') {
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if (data.type == 'character' || this.type == 'npc') {
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}
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@ -124,7 +122,7 @@ export class PegasusActor extends Actor {
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this.traumaState = "none"
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}
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if (this.type == 'character') {
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if (this.type == 'character' || this.type == 'npc') {
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this.computeNRGHealth();
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this.system.encCapacity = this.getEncumbranceCapacity()
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this.buildContainerTree()
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@ -766,6 +764,10 @@ export class PegasusActor extends Actor {
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/* -------------------------------------------- */
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modifyStun(incDec) {
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if ( incDec < 0 && (this.system.secondary.confidence.status == "anxious" || this.system.secondary.confidence.status == "lostface") ) {
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ui.notifications.warn("Unable to recover STUN because of Confidence status : " + this.system.secondary.confidence.status)
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return
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}
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let myself = this
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let combat = duplicate(myself.system.combat)
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combat.stunlevel += incDec
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@ -965,7 +967,7 @@ export class PegasusActor extends Actor {
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}
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/* -------------------------------------------- */
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getInitiativeScore(combatId, combatantId) {
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if (this.type == 'character') {
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if (this.type == 'character' || this.type == 'npc') {
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this.rollMR(true, combatId, combatantId)
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}
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if (this.type == 'vehicle') {
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@ -1016,7 +1018,7 @@ export class PegasusActor extends Actor {
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/* -------------------------------------------- */
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getStat(statKey) {
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let stat
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if (this.type == "character" && statKey == 'mr') {
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if ((this.type == "character" || this.type == 'npc') && statKey == 'mr') {
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stat = duplicate(this.system.mr)
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} else {
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stat = duplicate(this.system.statistics[statKey])
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@ -1193,7 +1195,7 @@ export class PegasusActor extends Actor {
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/* -------------------------------------------- */
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incDecNRG(value) {
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if (this.type == "character") {
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if (this.type == "character" || this.type == 'npc') {
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let nrg = duplicate(this.system.nrg)
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nrg.value += value
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if (nrg.value >= 0 && nrg.value <= nrg.max) {
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@ -1246,25 +1248,6 @@ export class PegasusActor extends Actor {
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nrg.max += item.system.features.nrgcost.value
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await this.update({ 'system.nrg': nrg })
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}
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/* NO MORE USED
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if (item.system.features.bonushealth.flag) {
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let health = duplicate(this.system.secondary.health)
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health.value -= Number(item.system.features.bonushealth.value) || 0
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health.max -= Number(item.system.features.bonushealth.value) || 0
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await this.update({ 'system.secondary.health': health })
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}
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if (item.system.features.bonusdelirium.flag) {
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let delirium = duplicate(this.system.secondary.delirium)
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delirium.value -= Number(item.system.features.bonusdelirium.value) || 0
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delirium.max -= Number(item.system.features.bonusdelirium.value) || 0
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await this.update({ 'system.secondary.delirium': delirium })
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}
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if (item.system.features.bonusnrg.flag) {
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let nrg = duplicate(this.system.nrg)
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nrg.value -= Number(item.system.features.bonusnrg.value) || 0
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nrg.max -= Number(item.system.features.bonusnrg.value) || 0
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await this.update({ 'system.nrg': nrg })
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}*/
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this.disableWeaverPerk(item)
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PegasusUtility.createChatWithRollMode(item.name, {
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content: await renderTemplate(`systems/fvtt-pegasus-rpg/templates/chat-perk-ready.html`, { name: this.name, perk: duplicate(item) })
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@ -1345,7 +1328,7 @@ export class PegasusActor extends Actor {
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/* -------------------------------------------- */
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getTraumaState() {
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this.traumaState = "none"
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if (this.type == "character") {
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if (this.type == "character" || this.type == 'npc') {
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if (this.system.secondary.delirium.status == "trauma") {
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this.traumaState = "trauma"
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}
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@ -1447,36 +1430,6 @@ export class PegasusActor extends Actor {
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if (this.isOwner || game.user.isGM) {
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let updates = {}
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/* No more used
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let phyDiceValue = PegasusUtility.getDiceValue(this.system.statistics.phy.value) + this.system.secondary.health.bonus + this.system.statistics.phy.mod + PegasusUtility.getDiceValue(this.system.statistics.phy.bonuseffect);
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if (phyDiceValue != this.system.secondary.health.max) {
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updates['system.secondary.health.max'] = phyDiceValue
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}
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if (this.computeValue) {
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updates['system.secondary.health.value'] = phyDiceValue
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}
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let mndDiceValue = PegasusUtility.getDiceValue(this.system.statistics.mnd.value) + this.system.secondary.delirium.bonus + this.system.statistics.mnd.mod + PegasusUtility.getDiceValue(this.system.statistics.mnd.bonuseffect);
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if (mndDiceValue != this.system.secondary.delirium.max) {
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updates['system.secondary.delirium.max'] = mndDiceValue
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}
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if (this.computeValue) {
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updates['system.secondary.delirium.value'] = mndDiceValue
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}
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let stlDiceValue = PegasusUtility.getDiceValue(this.system.statistics.stl.value) + this.system.secondary.stealthhealth.bonus + this.system.statistics.stl.mod + PegasusUtility.getDiceValue(this.system.statistics.stl.bonuseffect);
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if (stlDiceValue != this.system.secondary.stealthhealth.max) {
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updates['system.secondary.stealthhealth.max'] = stlDiceValue
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}
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if (this.computeValue) {
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updates['system.secondary.stealthhealth.value'] = stlDiceValue
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}
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let socDiceValue = PegasusUtility.getDiceValue(this.system.statistics.soc.value) + this.system.secondary.socialhealth.bonus + this.system.statistics.soc.mod + PegasusUtility.getDiceValue(this.system.statistics.soc.bonuseffect);
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if (socDiceValue != this.system.secondary.socialhealth.max) {
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updates['system.secondary.socialhealth.max'] = socDiceValue
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}
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if (this.computeValue) {
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updates['system.secondary.socialhealth.value'] = socDiceValue
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}*/
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let nrgValue = PegasusUtility.getDiceValue(this.system.statistics.foc.value) + this.system.nrg.mod + this.system.statistics.foc.mod + PegasusUtility.getDiceValue(this.system.statistics.foc.bonuseffect)
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if (nrgValue != this.system.nrg.absolutemax) {
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@ -1532,7 +1485,6 @@ export class PegasusActor extends Actor {
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}
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this.computeThreatLevel()
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}
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if (this.isOwner || game.user.isGM) {
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// Update current hindrance level
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let hindrance = this.system.combat.hindrancedice
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@ -1543,6 +1495,36 @@ export class PegasusActor extends Actor {
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if (this.system.secondary.health.status == "severlywounded" || this.system.secondary.health.status == "defeated") {
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hindrance += 3
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}
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/* Manage confidence */
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if (this.system.secondary.confidence.status == "shaken" || this.system.secondary.confidence.status == "anxious" ||
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this.system.secondary.confidence.status == "lostface") {
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if (!this.items.find(it => it.name.toLowerCase() == "fear" && it.type == "effect")) {
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let effect = await PegasusUtility.getEffectFromCompendium("Fear")
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this.createEmbeddedDocuments('Item', [effect])
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}
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}
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/* Manage flag state for status */
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this.defeatedDisplayed = this.defeatedDisplayed && this.system.secondary.health.status != "defeated"
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this.deliriumDisplayed = this.deliriumDisplayed && this.system.secondary.delirium.status != "defeated"
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this.concealmentDisplayed = this.concealmentDisplayed && this.system.secondary.concealment.status != "defeated"
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this.confidenceDisplayed = this.confidenceDisplayed && this.system.secondary.confidence.status != "defeated"
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/* Then display relevant messages */
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if (!this.defeatedDisplayed && this.system.secondary.health.status == "defeated") {
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ChatMessage.create({ content: `DEFEATED : ${this.name} must make a Death Save!` })
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this.defeatedDisplayed = true
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}
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if (!this.deliriumDisplayed && this.system.secondary.delirium.status == "defeated") {
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ChatMessage.create({ content: `DEFEATED : ${this.name} must make a Madness Check!` })
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this.deliriumDisplayed = true
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}
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if (!this.concealmentDisplayed && this.system.secondary.concealment.status == "located") {
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ChatMessage.create({ content: `${this.name} has been discovered! You can not longer hide and either must fight/surrender or make a run for it` })
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this.concealmentDisplayed = true
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}
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if (!this.confidenceDisplayed && this.system.secondary.confidence.status == "lostface") {
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ChatMessage.create({ content: `${this.name} have Lost Face! You can not longer make any Social Rolls, all social rolls against your character is considered an automatic success until healed!` })
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this.confidenceDisplayed = true
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}
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}
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this.system.combat.hindrancedice = hindrance
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this.getTraumaState()
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@ -1916,9 +1898,9 @@ export class PegasusActor extends Actor {
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}
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/* -------------------------------------------- */
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computeCurrentHindrances() {
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computeCurrentHindrances(statKey) {
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let hindrancesDices = 0
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if (this.type == "character") {
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if (this.type == "character" || this.type == 'npc') {
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if (this.system.combat.stunlevel > 0) {
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hindrancesDices += 2
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@ -1934,6 +1916,12 @@ export class PegasusActor extends Actor {
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hindrancesDices += effect.system.effectlevel
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}
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}
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if (statKey.toLowerCase() == "stl" && this.system.secondary.concealment.status == "exposed") {
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hindrancesDices += 1
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}
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if (statKey.toLowerCase() == "stl" && (this.system.secondary.concealment.status == "detected" || this.system.secondary.concealment.status == "located")) {
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hindrancesDices += 3
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}
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}
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if (this.type == "vehicle") {
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if (this.system.stun.value > 0) {
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@ -1960,7 +1948,7 @@ export class PegasusActor extends Actor {
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/* -------------------------------------------- */
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addHindrancesList(effectsList) {
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if (this.type == "character") {
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if (this.type == "character" || this.type == 'npc') {
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if (this.system.combat.stunlevel > 0) {
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effectsList.push({ label: "Stun Hindrance", type: "hindrance", foreign: true, actorId: this.id, applied: false, value: 2 })
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}
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@ -2059,7 +2047,7 @@ export class PegasusActor extends Actor {
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if (statKey == 'phy' && subKey == "dmg-res") {
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let armors = this.getArmors()
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for (let armor of armors) {
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rollData.armorsList.push({ label: `Armor ${armor.name}`, type: "armor", applied: false, value: armor.system.resistance })
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rollData.armorsList.push({ label: `Armor ${armor.name}`, type: "armor", applied: false, value: armor.system.resistance, adrl: armor.system.adrl })
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}
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}
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if (useShield) {
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@ -2137,6 +2125,7 @@ export class PegasusActor extends Actor {
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let rollData = PegasusUtility.getBasicRollData(isInit)
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rollData.alias = this.name
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rollData.actorImg = this.img
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rollData.actorType = this.type
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rollData.tokenId = this.token?.id
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rollData.actorId = (this.token) ? this.token.actor.id : this.id
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rollData.img = this.img
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@ -2147,6 +2136,8 @@ export class PegasusActor extends Actor {
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rollData.noBonusDice = this.checkNoBonusDice()
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rollData.dicePool = []
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rollData.subKey = subKey
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rollData.tic1 = "NONE"
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rollData.tic2 = "NONE"
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if (subKey == "melee-dmg" || subKey == "ranged-dmg" || subKey == "power-dmg") {
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rollData.isDamage = true
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@ -2209,7 +2200,7 @@ export class PegasusActor extends Actor {
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}
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if (statKey == "mr") {
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if (this.type == "character") {
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if (this.type == "character" || this.type == 'npc') {
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rollData.mrVehicle = PegasusUtility.checkIsVehicleCrew(this.id)
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if (rollData.mrVehicle) {
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rollData.effectsList.push({
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@ -2228,9 +2219,9 @@ export class PegasusActor extends Actor {
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})
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}
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}
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}
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rollData.hindranceDices = this.computeCurrentHindrances()
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}
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rollData.hindranceDices = this.computeCurrentHindrances(statKey)
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this.processSizeBonus(rollData)
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this.addEffects(rollData, isInit, isPower, subKey == "power-dmg")
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@ -2249,7 +2240,7 @@ export class PegasusActor extends Actor {
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processSizeBonus(rollData) {
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if (rollData.defenderTokenId) {
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let diffSize = 0
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if (this.type == "character") {
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if (this.type == "character" || this.type == 'npc') {
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this.system.biodata.sizenum = this.system.biodata?.sizenum ?? 0
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this.system.biodata.sizebonus = this.system.biodata?.sizebonus ?? 0
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diffSize = rollData.defenderSize - this.system.biodata.sizenum + this.system.biodata.sizebonus
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|
@ -1,21 +1,133 @@
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import { PegasusUtility } from "./pegasus-utility.js";
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/* -------------------------------------------- */
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export class PegasusCombat extends Combat {
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export class PegasusCombatTracker extends CombatTracker {
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/* -------------------------------------------- */
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async rollInitiative(ids, formula = undefined, messageOptions = {} ) {
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static get defaultOptions() {
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let path = "systems/fvtt-pegasus-rpg/templates/pegasus-combat-tracker.html";
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return foundry.utils.mergeObject(super.defaultOptions, {
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template: path,
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});
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}
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/* -------------------------------------------- */
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activateListeners(html) {
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super.activateListeners(html)
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html.find('.combat-tracker-tic').click(ev => {
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let ticNum = $(ev.currentTarget).data("tic-num")
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let combatantId = $(ev.currentTarget).data("combatant-id")
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game.combat.revealTIC(ticNum, combatantId)
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})
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html.find('.reset-npc-initiative').click(ev => {
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game.combat.resetNPCInitiative()
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})
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|
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}
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}
|
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|
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/* -------------------------------------------- */
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export class PegasusCombat extends Combat {
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/* -------------------------------------------- */
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async rollInitiative(ids, formula = undefined, messageOptions = {}) {
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ids = typeof ids === "string" ? [ids] : ids;
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for (let cId = 0; cId < ids.length; cId++) {
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const c = this.combatants.get(ids[cId]);
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let id = c._id || c.id;
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let initBonus = c.actor ? c.actor.getInitiativeScore( this.id, id ) : -1;
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await this.updateEmbeddedDocuments("Combatant", [ { _id: id, initiative: initBonus } ]);
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let initBonus = c.actor ? c.actor.getInitiativeScore(this.id, id) : -1;
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await this.updateEmbeddedDocuments("Combatant", [{ _id: id, initiative: initBonus }]);
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}
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return this;
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}
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/* -------------------------------------------- */
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async resetNPCInitiative() {
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for(let c of this.combatants) {
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if (c.actor && c.actor.type == "npc") {
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await this.updateEmbeddedDocuments("Combatant", [{ _id: c.id, initiative: -1 }]);
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||||
}
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}
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}
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||||
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||||
/* -------------------------------------------- */
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isCharacter(combatantId) {
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const combatant = game.combat.combatants.get(combatantId)
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if (combatant) {
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return combatant.actor.type == "character"
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}
|
||||
return false
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async setTic(combatantId, rollData) {
|
||||
if (!combatantId) {
|
||||
return
|
||||
}
|
||||
const combatant = game.combat.combatants.get(combatantId)
|
||||
if (combatant) {
|
||||
await combatant.setFlag("world", "tic1", { revealed: false, text: rollData.tic1, displayed: false })
|
||||
await combatant.setFlag("world", "tic2", { revealed: false, text: rollData.tic2, displayed: false })
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
getTIC(num, combatantId) {
|
||||
if (!combatantId) {
|
||||
return ""
|
||||
}
|
||||
const combatant = game.combat.combatants.get(combatantId)
|
||||
if (combatant) {
|
||||
let ticData = combatant.getFlag("world", "tic" + num)
|
||||
if (ticData) {
|
||||
/* returns if revealed */
|
||||
if (ticData.revealed && ticData.displayed) {
|
||||
return "ACTED"
|
||||
}
|
||||
if (ticData.revealed && !ticData.displayed) {
|
||||
ticData.displayed = true
|
||||
combatant.setFlag("world", "tic" + num, ticData ).then(() => {
|
||||
let chatData = {
|
||||
user: game.user.id,
|
||||
alias: combatant.actor.name,
|
||||
rollMode: game.settings.get("core", "rollMode"),
|
||||
whisper: [game.user.id].concat(ChatMessage.getWhisperRecipients('GM')),
|
||||
content: `<div>${combatant.actor.name} is performing ${ticData.text}</div`
|
||||
};
|
||||
ChatMessage.create(chatData);
|
||||
return "ACTED"
|
||||
})
|
||||
}
|
||||
}
|
||||
}
|
||||
return "TIC " + num
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
async revealTIC(num, combatantId) {
|
||||
if (!num || !combatantId) {
|
||||
return
|
||||
}
|
||||
const combatant = game.combat.combatants.get(combatantId)
|
||||
if (combatant) {
|
||||
let ticData = combatant.getFlag("world", "tic" + num)
|
||||
if (ticData) {
|
||||
ticData.revealed = true
|
||||
await combatant.setFlag("world", "tic" + num, ticData)
|
||||
}
|
||||
}
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
nextRound() {
|
||||
for(let c of this.combatants) {
|
||||
c.setFlag("world", "tic1", { revealed: false, text: "", displayed: false })
|
||||
c.setFlag("world", "tic2", { revealed: false, text: "", displayed: false })
|
||||
}
|
||||
super.nextRound()
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
_onUpdate(changed, options, userId) {
|
||||
}
|
||||
@ -28,11 +140,11 @@ export class PegasusCombat extends Combat {
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async decInitBy10( combatantId, value) {
|
||||
static async decInitBy10(combatantId, value) {
|
||||
const combatant = game.combat.combatants.get(combatantId)
|
||||
let initValue = combatant.initiative + value
|
||||
await game.combat.setInitiative(combatantId, initValue)
|
||||
setTimeout( this.checkTurnPosition, 400) // The setInitiative is no more blocking for unknown reason
|
||||
setTimeout(this.checkTurnPosition, 400) // The setInitiative is no more blocking for unknown reason
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -92,9 +92,11 @@ export class PegasusActorCreate {
|
||||
|
||||
if (step == 'select-race-optionnal') {
|
||||
let ability = this.raceOptionnalAbilities.optionnalabilities.find(item => item._id == itemId);
|
||||
let update = []
|
||||
let update = {}
|
||||
await this.actor.applyAbility(ability, update);
|
||||
this.actor.update(update)
|
||||
if (!jQuery.isEmptyObject(update)) {
|
||||
this.actor.update(update)
|
||||
}
|
||||
this.actor.createEmbeddedDocuments('Item', [ability]);
|
||||
PegasusUtility.removeChatMessageId(PegasusUtility.findChatMessageId(event.currentTarget));
|
||||
this.raceOptionnalAbilities.optionnalabilities = this.raceOptionnalAbilities.optionnalabilities.filter(item => item._id != itemId);
|
||||
|
25
modules/pegasus-hindrance-die.js
Normal file
25
modules/pegasus-hindrance-die.js
Normal file
@ -0,0 +1,25 @@
|
||||
export class PegasusHindranceDie extends Die {
|
||||
constructor(termData ) {
|
||||
termData.faces=6;
|
||||
super(termData);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
||||
/** @override */
|
||||
static DENOMINATION = "h";
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
||||
/** @override */
|
||||
getResultLabel(result) {
|
||||
return {
|
||||
"1": '<img src="systems/fvtt-pegasus-rpg/images/dice/hindrance-dice-empty.png" />',
|
||||
"2": '<img src="systems/fvtt-pegasus-rpg/images/dice/hindrance-dice-empty.png" />',
|
||||
"3": '<img src="systems/fvtt-pegasus-rpg/images/dice/hindrance-dice-empty.png" />',
|
||||
"4": '<img src="systems/fvtt-pegasus-rpg/images/dice/hindrance-dice-empty.png" />',
|
||||
"5": '<img src="systems/fvtt-pegasus-rpg/images/dice/hindrance-dice-empty.png" />',
|
||||
"6": '<img src="systems/fvtt-pegasus-rpg/images/dice/hindrance-dice.png" />'
|
||||
}[result.result];
|
||||
}
|
||||
}
|
@ -12,11 +12,10 @@ import { PegasusActor } from "./pegasus-actor.js";
|
||||
import { PegasusItemSheet } from "./pegasus-item-sheet.js";
|
||||
import { PegasusActorSheet } from "./pegasus-actor-sheet.js";
|
||||
import { PegasusVehicleSheet } from "./pegasus-vehicle-sheet.js";
|
||||
import { PegasusNPCSheet } from "./pegasus-npc-sheet.js";
|
||||
import { PegasusUtility } from "./pegasus-utility.js";
|
||||
import { PegasusCombat } from "./pegasus-combat.js";
|
||||
import { PegasusCombatTracker,PegasusCombat } from "./pegasus-combat.js";
|
||||
import { PegasusItem } from "./pegasus-item.js";
|
||||
import { PegasusToken } from "./pegasus-token.js";
|
||||
import { PegasusHindranceDie } from "./pegasus-hindrance-die.js";
|
||||
import { PEGASUS_CONFIG } from "./pegasus-config.js"
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@ -58,6 +57,8 @@ Hooks.once("init", async function () {
|
||||
CONFIG.Combat.documentClass = PegasusCombat
|
||||
CONFIG.Actor.documentClass = PegasusActor
|
||||
CONFIG.Item.documentClass = PegasusItem
|
||||
CONFIG.ui.combat = PegasusCombatTracker
|
||||
CONFIG.Dice.terms["h"] = PegasusHindranceDie
|
||||
game.system.pegasus = {
|
||||
utility: PegasusUtility,
|
||||
config: PEGASUS_CONFIG
|
||||
@ -67,6 +68,7 @@ Hooks.once("init", async function () {
|
||||
// Register sheet application classes
|
||||
Actors.unregisterSheet("core", ActorSheet);
|
||||
Actors.registerSheet("fvtt-pegasus", PegasusActorSheet, { types: ["character"], makeDefault: true })
|
||||
Actors.registerSheet("fvtt-pegasus", PegasusActorSheet, { types: ["npc"], makeDefault: true })
|
||||
Actors.registerSheet("fvtt-pegasus", PegasusVehicleSheet, { types: ["vehicle"], makeDefault: false })
|
||||
|
||||
Items.unregisterSheet("core", ItemSheet);
|
||||
@ -74,7 +76,6 @@ Hooks.once("init", async function () {
|
||||
|
||||
PegasusUtility.init()
|
||||
|
||||
|
||||
});
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
@ -39,6 +39,8 @@ export class PegasusRollDialog extends Dialog {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
roll() {
|
||||
this.rollData.tic1 = $('#roll-input-tic1').val()
|
||||
this.rollData.tic2 = $('#roll-input-tic2').val()
|
||||
PegasusUtility.rollPegasus(this.rollData)
|
||||
}
|
||||
|
||||
|
@ -23,9 +23,32 @@ export class PegasusUtility {
|
||||
Hooks.on('renderChatLog', (log, html, data) => PegasusUtility.chatListeners(html))
|
||||
Hooks.on('targetToken', (user, token, flag) => PegasusUtility.targetToken(user, token, flag))
|
||||
Hooks.on('renderSidebarTab', (app, html, data) => PegasusUtility.addDiceRollButton(app, html, data))
|
||||
Hooks.on("getCombatTrackerEntryContext", (html, options) => {
|
||||
/* Deprecated, no more used in rules Hooks.on("getCombatTrackerEntryContext", (html, options) => {
|
||||
PegasusUtility.pushInitiativeOptions(html, options);
|
||||
});
|
||||
});*/
|
||||
Hooks.once('diceSoNiceReady', (dice3d) => {
|
||||
dice3d.addSystem({ id: "pegasus-hindrance", name: "Hindrance Die" }, "preferred");
|
||||
dice3d.addDicePreset({
|
||||
type: "dh",
|
||||
labels: [
|
||||
'systems/fvtt-pegasus-rpg/images/dice/hindrance-dice-empty.png',
|
||||
'systems/fvtt-pegasus-rpg/images/dice/hindrance-dice-empty.png',
|
||||
'systems/fvtt-pegasus-rpg/images/dice/hindrance-dice-empty.png',
|
||||
'systems/fvtt-pegasus-rpg/images/dice/hindrance-dice-empty.png',
|
||||
'systems/fvtt-pegasus-rpg/images/dice/hindrance-dice-empty.png',
|
||||
'systems/fvtt-pegasus-rpg/images/dice/hindrance-dice.png'
|
||||
],
|
||||
bumpMaps: [
|
||||
'systems/fvtt-pegasus-rpg/images/dice/hindrance-dice-empty.png',
|
||||
'systems/fvtt-pegasus-rpg/images/dice/hindrance-dice-empty.png',
|
||||
'systems/fvtt-pegasus-rpg/images/dice/hindrance-dice-empty.png',
|
||||
'systems/fvtt-pegasus-rpg/images/dice/hindrance-dice-empty.png',
|
||||
'systems/fvtt-pegasus-rpg/images/dice/hindrance-dice-empty.png',
|
||||
'systems/fvtt-pegasus-rpg/images/dice/hindrance-dice.png'
|
||||
],
|
||||
system: "pegasus-hindrance"
|
||||
}, "d6")
|
||||
})
|
||||
Hooks.on("dropCanvasData", (canvas, data) => {
|
||||
PegasusUtility.dropItemOnToken(canvas, data)
|
||||
});
|
||||
@ -87,7 +110,12 @@ export class PegasusUtility {
|
||||
Handlebars.registerHelper('isGM', function () {
|
||||
return game.user.isGM
|
||||
})
|
||||
|
||||
Handlebars.registerHelper('getTIC', function (num, id) {
|
||||
return game.combat.getTIC(num, id)
|
||||
})
|
||||
Handlebars.registerHelper('isCharacter', function (id) {
|
||||
return game.combat.isCharacter(id)
|
||||
})
|
||||
|
||||
}
|
||||
|
||||
@ -219,9 +247,9 @@ export class PegasusUtility {
|
||||
for (let weapon of rollData.vehicleWeapons) {
|
||||
if (weapon.applied) {
|
||||
newDicePool = newDicePool.concat(this.buildDicePool("damage", weapon.value, 0))
|
||||
if( weapon.weapon.system.extradamage) {
|
||||
for(let i=0; i < weapon.weapon.system.extradamagevalue; i++) {
|
||||
newDicePool = newDicePool.concat(this.buildDicePool("damage", 5, 0) )
|
||||
if (weapon.weapon.system.extradamage) {
|
||||
for (let i = 0; i < weapon.weapon.system.extradamagevalue; i++) {
|
||||
newDicePool = newDicePool.concat(this.buildDicePool("damage", 5, 0))
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -562,7 +590,7 @@ export class PegasusUtility {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static getDiceFromLevel(level = 0) {
|
||||
level = Math.max( Number(level), 0)
|
||||
level = Math.max(Number(level), 0)
|
||||
return this.diceList[level];
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
@ -841,19 +869,20 @@ export class PegasusUtility {
|
||||
myRoll = new Roll(diceFormula).roll({ async: false })
|
||||
rollData.roll = myRoll
|
||||
}
|
||||
if ( rollData.hindranceDices > 0) {
|
||||
rollData.hindranceRoll = new Roll(rollData.hindranceDices + "d6").roll({ async: false })
|
||||
if (rollData.hindranceDices > 0) {
|
||||
rollData.hindranceRoll = new Roll(rollData.hindranceDices + "dh").roll({ async: false })
|
||||
this.showDiceSoNice(rollData.hindranceRoll, game.settings.get("core", "rollMode"))
|
||||
for (let res of rollData.hindranceRoll.terms[0].results) {
|
||||
if (res.result == 6) {
|
||||
rollData.hindranceFailure = true
|
||||
rollData.img = `systems/fvtt-pegasus-rpg/images/dice/hindrance-dice.png`
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
await this.showDiceSoNice(myRoll, game.settings.get("core", "rollMode"))
|
||||
|
||||
// Final score and keep data
|
||||
rollData.finalScore = myRoll.total
|
||||
rollData.finalScore = (rollData.hindranceFailure) ? 0 : myRoll.total
|
||||
|
||||
if (rollData.damages) {
|
||||
let dmgFormula = this.getFoundryDiceFromLevel(rollData.damages.value)
|
||||
@ -869,6 +898,7 @@ export class PegasusUtility {
|
||||
// Init stuf
|
||||
if (rollData.isInit) {
|
||||
let combat = game.combats.get(rollData.combatId)
|
||||
await combat.setTic(rollData.combatantId, rollData)
|
||||
combat.updateEmbeddedDocuments("Combatant", [{ _id: rollData.combatantId, initiative: rollData.finalScore }])
|
||||
}
|
||||
|
||||
@ -1064,9 +1094,9 @@ export class PegasusUtility {
|
||||
let defenderActor = target.actor
|
||||
rollData.defenderTokenId = target.id
|
||||
rollData.defenderSize = 0
|
||||
if ( defenderActor.type == "character") {
|
||||
if (defenderActor.type == "character") {
|
||||
rollData.defenderSize = Number(defenderActor.system.biodata.sizenum) + Number(defenderActor.system.biodata.sizebonus)
|
||||
} else if ( defenderActor.type == "vehicle" ){
|
||||
} else if (defenderActor.type == "vehicle") {
|
||||
rollData.defenderSize = Number(defenderActor.system.statistics.hr.size)
|
||||
}
|
||||
//rollData.attackerId = this.id
|
||||
@ -1110,10 +1140,10 @@ export class PegasusUtility {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static checkIsVehicleCrew(actorId) {
|
||||
let vehicles = game.actors.filter( actor=> actor.type == "vehicle") || []
|
||||
for(let vehicle of vehicles) {
|
||||
let vehicles = game.actors.filter(actor => actor.type == "vehicle") || []
|
||||
for (let vehicle of vehicles) {
|
||||
console.log("Checking", vehicle.name)
|
||||
if ( vehicle.inCrew(actorId) ) {
|
||||
if (vehicle.inCrew(actorId)) {
|
||||
return vehicle
|
||||
}
|
||||
}
|
||||
@ -1146,7 +1176,7 @@ export class PegasusUtility {
|
||||
let tacticianTokens = canvas.tokens.placeables.filter(token => token.actor.isTactician() && !token.document.hidden)
|
||||
for (let token of tacticianTokens) {
|
||||
token.refresh()
|
||||
let friends = canvas.tokens.placeables.filter(newToken => newToken.actor.type == "character" && !newToken.document.hidden && newToken.document.disposition == token.document.disposition)
|
||||
let friends = canvas.tokens.placeables.filter(newToken => newToken.actor.type == "character" && !newToken.document.hidden && newToken.document.disposition == token.document.disposition)
|
||||
for (let friend of friends) {
|
||||
if (friend.actor.id != token.actor.id) {
|
||||
let existing = toApply[friend.id] || { token: friend, add: false, level: 0, names: [] }
|
||||
@ -1194,7 +1224,7 @@ export class PegasusUtility {
|
||||
let enhancerTokens = canvas.tokens.placeables.filter(token => token.actor.isEnhancer() && !token.document.hidden)
|
||||
for (let token of enhancerTokens) {
|
||||
token.refresh()
|
||||
let friends = canvas.tokens.placeables.filter(newToken => newToken.actor.type == "character" && !newToken.document.hidden && newToken.document.disposition == token.document.disposition)
|
||||
let friends = canvas.tokens.placeables.filter(newToken => newToken.actor.type == "character" && !newToken.document.hidden && newToken.document.disposition == token.document.disposition)
|
||||
for (let friend of friends) {
|
||||
if (friend.actor.id != token.actor.id) {
|
||||
let existing = toApply[friend.id] || { token: friend, add: false, level: 0, names: [] }
|
||||
@ -1246,13 +1276,13 @@ export class PegasusUtility {
|
||||
token.refresh()
|
||||
let ennemies = []
|
||||
if (token.document.disposition == -1) {
|
||||
ennemies = canvas.tokens.placeables.filter(newToken => newToken.actor.type == "character" && !newToken.document.hidden && (newToken.document.disposition == 1 || newToken.document.disposition == 0 ))
|
||||
ennemies = canvas.tokens.placeables.filter(newToken => newToken.actor.type == "character" && !newToken.document.hidden && (newToken.document.disposition == 1 || newToken.document.disposition == 0))
|
||||
}
|
||||
if (token.document.disposition == 1) {
|
||||
ennemies = canvas.tokens.placeables.filter(newToken => newToken.actor.type == "character" && !newToken.document.hidden && (newToken.document.disposition == -1 || newToken.document.disposition == 0 ))
|
||||
ennemies = canvas.tokens.placeables.filter(newToken => newToken.actor.type == "character" && !newToken.document.hidden && (newToken.document.disposition == -1 || newToken.document.disposition == 0))
|
||||
}
|
||||
if (token.document.disposition == 0) {
|
||||
ennemies = canvas.tokens.placeables.filter(newToken => newToken.actor.type == "character" && !newToken.document.hidden && (newToken.document.disposition == -1 || newToken.document.disposition == 1 ))
|
||||
ennemies = canvas.tokens.placeables.filter(newToken => newToken.actor.type == "character" && !newToken.document.hidden && (newToken.document.disposition == -1 || newToken.document.disposition == 1))
|
||||
}
|
||||
console.log("Ennemies for token", token.actor.name, ennemies)
|
||||
for (let ennemy of ennemies) {
|
||||
|
@ -1142,7 +1142,6 @@ ul, li {
|
||||
position: relative;
|
||||
margin:4px;
|
||||
}
|
||||
|
||||
.chat-card-button {
|
||||
box-shadow: inset 0px 1px 0px 0px #a6827e;
|
||||
background: linear-gradient(to bottom, #21374afc 5%, #152833ab 100%);
|
||||
@ -1352,6 +1351,20 @@ Focus FOC: #ff0084
|
||||
max-height: 26px;
|
||||
margin-top: 4px;
|
||||
}
|
||||
.combat-tracker-tic-section {
|
||||
max-width: 5rem;
|
||||
min-width: 5rem;
|
||||
align-content: center;
|
||||
}
|
||||
.combat-tracker-tic {
|
||||
text-align: center;
|
||||
background: linear-gradient(to bottom, #21374afc 5%, #152833ab 100%);
|
||||
border-radius: 3px;
|
||||
border: 2px ridge #846109;
|
||||
color: #ffffff;
|
||||
font-size: 0.8rem;
|
||||
margin:2px;
|
||||
}
|
||||
.no-grow {
|
||||
flex-grow: 1;
|
||||
max-width: 32px;
|
||||
|
@ -252,7 +252,7 @@
|
||||
],
|
||||
"title": "Pegasus RPG",
|
||||
"url": "https://www.uberwald.me/data/files/fvtt-pegasus-rpg",
|
||||
"version": "11.0.4",
|
||||
"download": "https://www.uberwald.me/gitea/uberwald/fvtt-pegasus-rpg/archive/fvtt-pegasus-rpg-v11.0.4.zip",
|
||||
"version": "11.0.9",
|
||||
"download": "https://www.uberwald.me/gitea/uberwald/fvtt-pegasus-rpg/archive/fvtt-pegasus-rpg-v11.0.9.zip",
|
||||
"background": "systems/fvtt-pegasus-rpg/images/ui/pegasus_welcome_page.webp"
|
||||
}
|
@ -2,6 +2,7 @@
|
||||
"Actor": {
|
||||
"types": [
|
||||
"character",
|
||||
"npc",
|
||||
"vehicle"
|
||||
],
|
||||
"templates": {
|
||||
@ -171,7 +172,7 @@
|
||||
"type": "value",
|
||||
"ismax": true,
|
||||
"iscombat": true,
|
||||
"status": "healthy",
|
||||
"status": "healthy",
|
||||
"bonus": 0,
|
||||
"max": 0
|
||||
},
|
||||
@ -372,6 +373,12 @@
|
||||
"core"
|
||||
]
|
||||
},
|
||||
"npc": {
|
||||
"templates": [
|
||||
"biodata",
|
||||
"core"
|
||||
]
|
||||
},
|
||||
"vehicle": {
|
||||
"templates": [
|
||||
"vehicle"
|
||||
|
@ -51,13 +51,22 @@
|
||||
<li>Damage type : {{weapon.weapon.system.damagetype}} {{weapon.weapon.system.damagetypelevel}}</li>
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
|
||||
{{#if (eq subKey "dmg-res")}}
|
||||
<li>Damage Resistance</li>
|
||||
{{#each armorsList as |armor idx|}}
|
||||
{{#if armor.applied}}
|
||||
<li>ADRL: {{armor.adrl}}</li>
|
||||
{{/if}}
|
||||
{{/each}}
|
||||
{{/if}}
|
||||
|
||||
{{#if power}}
|
||||
<li>Power Damage type : {{power.system.powerdamagetype}} {{power.system.powerdamagetypelevel}}</li>
|
||||
{{/if}}
|
||||
|
||||
{{#if hindranceFailure}}
|
||||
<li><strong>Failed due to Hindrance Dice(s) !!</strong>
|
||||
<li><strong>Failed due to Hindrance Dice !!</strong>
|
||||
{{else}}
|
||||
{{#if isResistance}}
|
||||
<li><strong>Defense Result : {{finalScore}}</strong>
|
||||
|
135
templates/pegasus-combat-tracker.html
Normal file
135
templates/pegasus-combat-tracker.html
Normal file
@ -0,0 +1,135 @@
|
||||
<section class="{{cssClass}} directory flexcol" id="{{cssId}}" data-tab="{{tabName}}">
|
||||
<header class="combat-tracker-header">
|
||||
{{#if user.isGM}}
|
||||
<nav class="encounters flexrow" aria-label="{{localize 'COMBAT.NavLabel'}}">
|
||||
<a class="combat-button combat-create" aria-label="{{localize 'COMBAT.Create'}}" role="button" data-tooltip="COMBAT.Create">
|
||||
<i class="fas fa-plus"></i>
|
||||
</a>
|
||||
{{#if combatCount}}
|
||||
<a class="combat-button combat-cycle" aria-label="{{localize 'COMBAT.EncounterPrevious'}}" role="button" data-tooltip="COMBAT.EncounterPrevious"
|
||||
{{#if previousId}}data-document-id="{{previousId}}"{{else}}disabled{{/if}}>
|
||||
<i class="fas fa-caret-left"></i>
|
||||
</a>
|
||||
<h4 class="encounter">{{localize "COMBAT.Encounter"}} {{currentIndex}} / {{combatCount}}</h4>
|
||||
<a class="combat-button combat-cycle" aria-label="{{localize 'COMBAT.EncounterNext'}}" role="button" data-tooltip="COMBAT.EncounterNext"
|
||||
{{#if nextId}}data-document-id="{{nextId}}"{{else}}disabled{{/if}}>
|
||||
<i class="fas fa-caret-right"></i>
|
||||
</a>
|
||||
{{/if}}
|
||||
<a class="combat-button combat-control" aria-label="{{localize 'COMBAT.Delete'}}" role="button" data-tooltip="COMBAT.Delete" data-control="endCombat" {{#unless combatCount}}disabled{{/unless}}>
|
||||
<i class="fas fa-trash"></i>
|
||||
</a>
|
||||
</nav>
|
||||
{{/if}}
|
||||
|
||||
<div class="encounter-controls flexrow {{#if hasCombat}}combat{{/if}}">
|
||||
{{#if user.isGM}}
|
||||
<a class="combat-button combat-control" aria-label="{{localize 'COMBAT.RollAll'}}" role="button" data-tooltip="COMBAT.RollAll" data-control="rollAll" {{#unless turns}}disabled{{/unless}}>
|
||||
<i class="fas fa-users"></i>
|
||||
</a>
|
||||
<a class="combat-button combat-control" aria-label="{{localize 'COMBAT.RollNPC'}}" role="button" data-tooltip="COMBAT.RollNPC" data-control="rollNPC" {{#unless turns}}disabled{{/unless}}>
|
||||
<i class="fas fa-users-cog"></i>
|
||||
</a>
|
||||
<a class="combat-button reset-npc-initiative" aria-label="Reset NPC" role="button" data-tooltip="Reset NPC Initiative" data-control="resetNPC" {{#unless turns}}disabled{{/unless}}>
|
||||
<i class="fas fa-pickaxe"></i>
|
||||
</a>
|
||||
{{/if}}
|
||||
|
||||
{{#if combatCount}}
|
||||
{{#if combat.round}}
|
||||
<h3 class="encounter-title noborder">{{localize 'COMBAT.Round'}} {{combat.round}}</h3>
|
||||
{{else}}
|
||||
<h3 class="encounter-title noborder">{{localize 'COMBAT.NotStarted'}}</h3>
|
||||
{{/if}}
|
||||
{{else}}
|
||||
<h3 class="encounter-title noborder">{{localize "COMBAT.None"}}</h3>
|
||||
{{/if}}
|
||||
|
||||
{{#if user.isGM}}
|
||||
<a class="combat-button combat-control" aria-label="{{localize 'COMBAT.InitiativeReset'}}" role="button" data-tooltip="COMBAT.InitiativeReset" data-control="resetAll"
|
||||
{{#unless hasCombat}}disabled{{/unless}}>
|
||||
<i class="fas fa-undo"></i>
|
||||
</a>
|
||||
<a class="combat-button combat-control" aria-label="{{localize 'labels.scope'}}" role="button" data-tooltip="{{labels.scope}}"
|
||||
data-control="toggleSceneLink" {{#unless hasCombat}}disabled{{/unless}}>
|
||||
<i class="fas fa-{{#unless linked}}un{{/unless}}link"></i>
|
||||
</a>
|
||||
{{/if}}
|
||||
<a class="combat-button combat-settings" aria-label="{{localize 'COMBAT.Settings'}}" role="button" data-tooltip="COMBAT.Settings" data-control="trackerSettings">
|
||||
<i class="fas fa-cog"></i>
|
||||
</a>
|
||||
</div>
|
||||
</header>
|
||||
|
||||
<ol id="combat-tracker" class="directory-list">
|
||||
{{#each turns}}
|
||||
<li class="combatant actor directory-item flexrow {{this.css}}" data-combatant-id="{{this.id}}">
|
||||
<img class="token-image" data-src="{{this.img}}" alt="{{this.name}}"/>
|
||||
<div class="token-name flexcol">
|
||||
<h4>{{this.name}}</h4>
|
||||
<div class="combatant-controls flexrow">
|
||||
{{#if ../user.isGM}}
|
||||
<a class="combatant-control {{#if this.hidden}}active{{/if}}" aria-label="{{localize 'COMBAT.ToggleVis'}}" role="button" data-tooltip="COMBAT.ToggleVis" data-control="toggleHidden">
|
||||
<i class="fas fa-eye-slash"></i>
|
||||
</a>
|
||||
<a class="combatant-control {{#if this.defeated}}active{{/if}}" aria-label="{{localize 'COMBAT.ToggleDead'}}" role="button" data-tooltip="COMBAT.ToggleDead" data-control="toggleDefeated">
|
||||
<i class="fas fa-skull"></i>
|
||||
</a>
|
||||
{{/if}}
|
||||
{{#if this.canPing}}
|
||||
<a class="combatant-control" aria-label="{{localize 'COMBAT.PingCombatant'}}" role="button" data-tooltip="COMBAT.PingCombatant" data-control="pingCombatant">
|
||||
<i class="fa-solid fa-bullseye-arrow"></i>
|
||||
</a>
|
||||
{{/if}}
|
||||
<div class="token-effects">
|
||||
{{#each this.effects}}
|
||||
<img class="token-effect" src="{{this}}"/>
|
||||
{{/each}}
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
{{#if this.hasResource}}
|
||||
<div class="token-resource">
|
||||
<span class="resource">{{this.resource}}</span>
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
<div class="combat-tracker-tic-section flexcol" id="{{this.id}}">
|
||||
<a class="combat-tracker-tic" data-tic-num="1" data-combatant-id="{{this.id}}">{{getTIC 1 this.id}}</a>
|
||||
{{#if (isCharacter this.id)}}
|
||||
<a class="combat-tracker-tic" data-tic-num="2" data-combatant-id="{{this.id}}">{{getTIC 2 this.id}}</a>
|
||||
{{/if}}
|
||||
</div>
|
||||
|
||||
<div class="token-initiative">
|
||||
{{#if this.hasRolled}}
|
||||
<span class="initiative">{{this.initiative}}</span>
|
||||
{{else if this.owner}}
|
||||
<a class="combatant-control roll" aria-label="{{localize 'COMBAT.InitiativeRoll'}}" role="button" data-tooltip="COMBAT.InitiativeRoll" data-control="rollInitiative"></a>
|
||||
{{/if}}
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ol>
|
||||
|
||||
<nav id="combat-controls" class="directory-footer flexrow" data-tooltip-direction="UP">
|
||||
{{#if hasCombat}}
|
||||
{{#if user.isGM}}
|
||||
{{#if round}}
|
||||
<a class="combat-control" aria-label="{{localize 'COMBAT.RoundPrev'}}" role="button" data-tooltip="COMBAT.RoundPrev" data-control="previousRound"><i class="fas fa-step-backward"></i></a>
|
||||
<a class="combat-control" aria-label="{{localize 'COMBAT.TurnPrev'}}" role="button" data-tooltip="COMBAT.TurnPrev" data-control="previousTurn"><i class="fas fa-arrow-left"></i></a>
|
||||
<a class="combat-control center" aria-label="{{localize 'COMBAT.End'}}" role="button" data-control="endCombat">{{localize 'COMBAT.End'}}</a>
|
||||
<a class="combat-control" aria-label="{{localize 'COMBAT.TurnNext'}}" role="button" data-tooltip="COMBAT.TurnNext" data-control="nextTurn"><i class="fas fa-arrow-right"></i></a>
|
||||
<a class="combat-control" aria-label="{{localize 'COMBAT.RoundNext'}}" role="button" data-tooltip="COMBAT.RoundNext" data-control="nextRound"><i class="fas fa-step-forward"></i></a>
|
||||
{{else}}
|
||||
<a class="combat-control center" aria-label="{{localize 'COMBAT.Begin'}}" role="button" data-control="startCombat">{{localize 'COMBAT.Begin'}}</a>
|
||||
{{/if}}
|
||||
{{else if control}}
|
||||
<a class="combat-control" aria-label="{{localize 'COMBAT.TurnPrev'}}" role="button" data-tooltip="COMBAT.TurnPrev" data-control="previousTurn"><i class="fas fa-arrow-left"></i></a>
|
||||
<a class="combat-control center" aria-label="{{localize 'COMBAT.TurnEnd'}}" role="button" data-control="nextTurn">{{localize 'COMBAT.TurnEnd'}}</a>
|
||||
<a class="combat-control" aria-label="{{localize 'COMBAT.TurnNext'}}" role="button" data-tooltip="COMBAT.TurnNext" data-control="nextTurn"><i class="fas fa-arrow-right"></i></a>
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
</nav>
|
||||
</section>
|
@ -64,21 +64,6 @@
|
||||
{{/if}}
|
||||
|
||||
{{/if}}
|
||||
|
||||
<!--
|
||||
{{#if isDamage}}
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">Weapon Damage :</span>
|
||||
<select class="roll-dialog-label" id="damageDiceLevel" type="text" name="damageDiceLevel"
|
||||
value="{{damageDiceLevel}}" data-dtype="Number">
|
||||
{{#select damageDiceLevel}}
|
||||
{{{optionsDiceList}}}
|
||||
{{/select}}
|
||||
</select>
|
||||
<span class="small-label"> </span>
|
||||
</div>
|
||||
{{/if}}
|
||||
-->
|
||||
|
||||
<div class="dice-pool-div">
|
||||
<span>
|
||||
@ -108,7 +93,7 @@
|
||||
{{#if hindranceDices}}
|
||||
<div class="dice-pool-div">
|
||||
<span>
|
||||
<h3 class="dice-pool-label">Hindrance Dices</h3>
|
||||
<h3 class="dice-pool-label">Hindrance Dice</h3>
|
||||
</span>
|
||||
<div class="flexrow dice-pool-stack">
|
||||
{{#for 1 hindranceDices 1}}
|
||||
@ -170,6 +155,19 @@
|
||||
{{> systems/fvtt-pegasus-rpg/templates/partial-roll-select-effects.html}}
|
||||
{{/if}}
|
||||
|
||||
{{#if isInit}}
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">TIC 1:</span>
|
||||
<input class="roll-input-tic" id="roll-input-tic1" type="text" name="tic1" value="{{tic1}}" data-dtype="String">
|
||||
</div>
|
||||
{{#if (eq actorType "character")}}
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">TIC 2:</span>
|
||||
<input class="roll-input-tic" id="roll-input-tic2" type="text" name="tic2" value="{{tic2}}" data-dtype="String">
|
||||
</div>
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
|
Reference in New Issue
Block a user