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6 Commits
fvtt-pegas
...
fvtt-pegas
Author | SHA1 | Date | |
---|---|---|---|
c1eb33bc21 | |||
d5f27ae9ea | |||
b81e5ec17e | |||
6a3cb66391 | |||
ba50c86800 | |||
8cc2380f0a |
14
.gitignore
vendored
Normal file
14
.gitignore
vendored
Normal file
@ -0,0 +1,14 @@
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.vscode/settings.json
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.idea
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.history
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todo.md
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/.vscode
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/ignored/
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/node_modules/
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/jsconfig.json
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/package.json
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/package-lock.json
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/packs/*/
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/packs/*/CURRENT
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/packs/*/LOG
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/packs/*/LOCK
|
BIN
images/dice/hindrance-dice.png
Normal file
BIN
images/dice/hindrance-dice.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 37 KiB |
54
lang/en.json
54
lang/en.json
@ -1,25 +1,33 @@
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{
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"ITEM": {
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"TypeRace": "Race",
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"TypeRole": "Role",
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"TypeAbility": "Ability",
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"TypeSpecialisation": "Specialisation",
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"TypePerk": "Perk",
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"TypePower": "Power",
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"TypeArmor": "Armor",
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"TypeShield": "Shield",
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"TypeEquipment": "Equipment",
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"TypeWeapon": "Weapon",
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"TypeEffect": "Effect",
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"TypeMoney": "Money",
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"TypeVirtue": "Virtue",
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"TypeVice": "Vice",
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"TypeVehiclehull": "Vehicule Hull",
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"TypePowercoremodule": "Power Core Module",
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"TypeMobilitymodule": "Mobility Module",
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"TypeCombatmodule": "Combat Module",
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"TypeVehiclemodule": "Vehicle Module",
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"TypeVehicleweaponmodule" : "Vehicle Weapon Module",
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"TypePropulsionmodule": "Propulsion module"
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}
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"TYPES": {
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"Actor": {
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"character": "Character",
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"npc": "NPC",
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"vehicle": "Vehicle"
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},
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"Item": {
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"race": "Race",
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"role": "Role",
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"ability": "Ability",
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"specialisation": "Specialisation",
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"perk": "Perk",
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"power": "Power",
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"armor": "Armor",
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"shield": "Shield",
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"equipment": "Equipment",
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"weapon": "Weapon",
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"effect": "Effect",
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"money": "Money",
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"virtue": "Virtue",
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"vice": "Vice",
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"vehiclehull": "Vehicule Hull",
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"powercoremodule": "Power Core Module",
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"mobilitymodule": "Mobility Module",
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"combatmodule": "Combat Module",
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"vehiclemodule": "Vehicle Module",
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"vehicleweaponmodule" : "Vehicle Weapon Module",
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"propulsionmodule": "Propulsion module"
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}
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}
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}
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@ -41,6 +41,7 @@ export class PegasusActorSheet extends ActorSheet {
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effects: this.object.effects.map(e => foundry.utils.deepClone(e.data)),
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limited: this.object.limited,
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specs: this.actor.getSpecs( ),
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config: game.system.pegasus.config,
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optionsDiceList: PegasusUtility.getOptionsDiceList(),
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optionsLevel: PegasusUtility.getOptionsLevel(),
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weapons: this.actor.checkAndPrepareEquipments( duplicate(this.actor.getWeapons()) ),
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@ -53,7 +54,7 @@ export class PegasusActorSheet extends ActorSheet {
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powers: duplicate(this.actor.getPowers()),
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subActors: duplicate(this.actor.getSubActors()),
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race: duplicate(this.actor.getRace()),
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role: duplicate(this.actor.getRole()),
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role: this.actor.getRole(),
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effects: duplicate(this.actor.getEffects()),
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moneys: duplicate(this.actor.getMoneys()),
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virtues: duplicate(this.actor.getVirtues()),
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@ -92,9 +92,7 @@ export class PegasusActor extends Actor {
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return actor;
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}
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if (data.type == 'character') {
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}
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if (data.type == 'npc') {
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if (data.type == 'character'|| this.type == 'npc') {
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}
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@ -112,11 +110,19 @@ export class PegasusActor extends Actor {
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/* -------------------------------------------- */
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prepareDerivedData() {
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if (this.system.secondary.stealthhealth) {
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this.update({ "system.secondary": { "-=stealthhealth": null } })
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}
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if (this.system.secondary.socialhealth) {
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this.update({ "system.secondary": { "-=socialhealth": null } })
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}
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if (!this.traumaState) {
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this.traumaState = "none"
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}
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if (this.type == 'character') {
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if (this.type == 'character' || this.type == 'npc') {
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this.computeNRGHealth();
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this.system.encCapacity = this.getEncumbranceCapacity()
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this.buildContainerTree()
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@ -275,8 +281,8 @@ export class PegasusActor extends Actor {
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return race[0] ?? [];
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}
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getRole() {
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let role = this.items.filter(item => item.type == 'role')
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return role[0] ?? [];
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let role = this.items.find(item => item.type == 'role')
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return role;
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}
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/* -------------------------------------------- */
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getRoleLevel() {
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@ -668,7 +674,7 @@ export class PegasusActor extends Actor {
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for (let spec of specThreat) {
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tl += PegasusUtility.getDiceValue(spec.system.level)
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}
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tl += this.system.nrg.absolutemax + this.system.secondary.health.max + this.system.secondary.delirium.max
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tl += this.system.nrg.absolutemax /* NO MORE USED + this.system.secondary.health.max + this.system.secondary.delirium.max*/
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tl += this.getPerks().length * 5
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let weapons = this.getWeapons()
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@ -758,10 +764,11 @@ export class PegasusActor extends Actor {
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/* -------------------------------------------- */
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modifyStun(incDec) {
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let combat = duplicate(this.system.combat)
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let myself = this
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let combat = duplicate(myself.system.combat)
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combat.stunlevel += incDec
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if (combat.stunlevel >= 0) {
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this.update({ 'system.combat': combat })
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myself.update({ 'system.combat': combat })
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let chatData = {
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user: game.user.id,
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rollMode: game.settings.get("core", "rollMode"),
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@ -780,11 +787,12 @@ export class PegasusActor extends Actor {
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if (stunAbove > 0) {
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ChatMessage.create({ content: `${this.name} Stun threshold has been exceeded.` })
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}
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/* NO MORE AUTOMATION HERE
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if (incDec > 0 && stunAbove > 0) {
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let delirium = duplicate(this.system.secondary.delirium)
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let delirium = duplicate(myself.system.secondary.delirium)
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delirium.value -= incDec
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this.update({ 'system.secondary.delirium': delirium })
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}
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myself.update({ 'system.secondary.delirium': delirium })
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}*/
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}
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/* -------------------------------------------- */
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@ -949,13 +957,13 @@ export class PegasusActor extends Actor {
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async equipGear(equipmentId) {
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let item = this.items.find(item => item.id == equipmentId);
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if (item && item.system) {
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let update = { _id: item.id, "data.equipped": !item.system.equipped };
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let update = { _id: item.id, "system.equipped": !item.system.equipped };
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await this.updateEmbeddedDocuments('Item', [update]); // Updates one EmbeddedEntity
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}
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}
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/* -------------------------------------------- */
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getInitiativeScore(combatId, combatantId) {
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if (this.type == 'character') {
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if (this.type == 'character' || this.type == 'npc') {
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this.rollMR(true, combatId, combatantId)
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}
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if (this.type == 'vehicle') {
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@ -1006,7 +1014,7 @@ export class PegasusActor extends Actor {
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/* -------------------------------------------- */
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getStat(statKey) {
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let stat
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if (this.type == "character" && statKey == 'mr') {
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if ((this.type == "character" || this.type == 'npc') && statKey == 'mr') {
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stat = duplicate(this.system.mr)
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} else {
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stat = duplicate(this.system.statistics[statKey])
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@ -1144,7 +1152,7 @@ export class PegasusActor extends Actor {
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async updatePerkUsed(itemId, index, checked) {
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let item = this.items.get(itemId)
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if (item && index) {
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let key = "data.used" + index
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let key = "system.used" + index
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await this.updateEmbeddedDocuments('Item', [{ _id: itemId, [`${key}`]: checked }])
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item = this.items.get(itemId) // Refresh
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if (item.system.nbuse == "next1action" && item.system.used1) {
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@ -1183,7 +1191,7 @@ export class PegasusActor extends Actor {
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/* -------------------------------------------- */
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incDecNRG(value) {
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if (this.type == "character") {
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if (this.type == "character" || this.type == 'npc') {
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let nrg = duplicate(this.system.nrg)
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nrg.value += value
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if (nrg.value >= 0 && nrg.value <= nrg.max) {
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@ -1236,6 +1244,7 @@ export class PegasusActor extends Actor {
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nrg.max += item.system.features.nrgcost.value
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await this.update({ 'system.nrg': nrg })
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}
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/* NO MORE USED
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if (item.system.features.bonushealth.flag) {
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let health = duplicate(this.system.secondary.health)
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health.value -= Number(item.system.features.bonushealth.value) || 0
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@ -1253,7 +1262,7 @@ export class PegasusActor extends Actor {
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nrg.value -= Number(item.system.features.bonusnrg.value) || 0
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nrg.max -= Number(item.system.features.bonusnrg.value) || 0
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await this.update({ 'system.nrg': nrg })
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}
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}*/
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this.disableWeaverPerk(item)
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PegasusUtility.createChatWithRollMode(item.name, {
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content: await renderTemplate(`systems/fvtt-pegasus-rpg/templates/chat-perk-ready.html`, { name: this.name, perk: duplicate(item) })
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@ -1286,6 +1295,7 @@ export class PegasusActor extends Actor {
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ui.notifications.warn("Not enough NRG to activate the Perk " + item.name)
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}
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}
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/* NO MORE USED
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if (item.system.features.bonushealth.flag) {
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let health = duplicate(this.system.secondary.health)
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health.value += Number(item.system.features.bonushealth.value) || 0
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@ -1297,7 +1307,7 @@ export class PegasusActor extends Actor {
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delirium.value += Number(item.system.features.bonusdelirium.value) || 0
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delirium.max += Number(item.system.features.bonusdelirium.value) || 0
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await this.update({ 'system.secondary.delirium': delirium })
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}
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}*/
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if (item.system.features.bonusnrg.flag) {
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let nrg = duplicate(this.system.nrg)
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nrg.value += Number(item.system.features.bonusnrg.value) || 0
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@ -1333,15 +1343,12 @@ export class PegasusActor extends Actor {
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/* -------------------------------------------- */
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getTraumaState() {
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this.traumaState = "none"
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if (this.type == "character") {
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let negDelirium = -Math.floor((this.system.secondary.delirium.max + 1) / 2)
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if (this.type == "character") {
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if (this.system.secondary.delirium.value <= 0 && this.system.secondary.delirium.value >= negDelirium) {
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this.traumaState = "trauma"
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}
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if (this.system.secondary.delirium.value < negDelirium) {
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this.traumaState = "severetrauma"
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}
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if (this.type == "character"|| this.type == 'npc') {
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if (this.system.secondary.delirium.status == "trauma") {
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this.traumaState = "trauma"
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}
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if (this.system.secondary.delirium.status == "severetrauma" || this.system.secondary.delirium.status == "defeated") {
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this.traumaState = "severetrauma"
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}
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}
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return this.traumaState
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@ -1438,6 +1445,7 @@ export class PegasusActor extends Actor {
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if (this.isOwner || game.user.isGM) {
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let updates = {}
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/* No more used
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let phyDiceValue = PegasusUtility.getDiceValue(this.system.statistics.phy.value) + this.system.secondary.health.bonus + this.system.statistics.phy.mod + PegasusUtility.getDiceValue(this.system.statistics.phy.bonuseffect);
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if (phyDiceValue != this.system.secondary.health.max) {
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updates['system.secondary.health.max'] = phyDiceValue
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@ -1466,7 +1474,7 @@ export class PegasusActor extends Actor {
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}
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if (this.computeValue) {
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updates['system.secondary.socialhealth.value'] = socDiceValue
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}
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}*/
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let nrgValue = PegasusUtility.getDiceValue(this.system.statistics.foc.value) + this.system.nrg.mod + this.system.statistics.foc.mod + PegasusUtility.getDiceValue(this.system.statistics.foc.bonuseffect)
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if (nrgValue != this.system.nrg.absolutemax) {
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@ -1510,11 +1518,11 @@ export class PegasusActor extends Actor {
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}
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let race = this.getRace()
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if (race && race.name && (race.name != this.system.biodata.racename)) {
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if (race?.name && (race.name != this.system.biodata.racename)) {
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updates['system.biodata.racename'] = race.name
|
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}
|
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let role = this.getRole()
|
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if (role && role.name && (role.name != this.system.biodata.rolename)) {
|
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if (role?.name && (role.name != this.system.biodata.rolename)) {
|
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updates['system.biodata.rolename'] = role.name
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}
|
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if (Object.entries(updates).length > 0) {
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@ -1527,22 +1535,91 @@ export class PegasusActor extends Actor {
|
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// Update current hindrance level
|
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let hindrance = this.system.combat.hindrancedice
|
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if (!this.checkIgnoreHealth()) {
|
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if (this.system.secondary.health.value < 0) {
|
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if (this.system.secondary.health.value < -Math.floor((this.system.secondary.health.max + 1) / 2)) { // Severe wounded
|
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hindrance += 3
|
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} else {
|
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hindrance += 1
|
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}
|
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if (this.system.secondary.health.status == "wounded") {
|
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hindrance += 1
|
||||
}
|
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if (this.system.secondary.health.status == "severlywounded" || this.system.secondary.health.status == "defeated") {
|
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hindrance += 3
|
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}
|
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}
|
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this.system.combat.hindrancedice = hindrance
|
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this.getTraumaState()
|
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this.cleanupPerksIfTrauma()
|
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await this.parseStatEffects()
|
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this.parseStatEffects()
|
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this.parseDamageValues()
|
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await this.parseStatusEffects()
|
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}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
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getArmorResistanceBonus() {
|
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let bonus = 0
|
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for (let a of armors) {
|
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bonus += Number(a.system.resistance)
|
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}
|
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return bonus
|
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}
|
||||
/* -------------------------------------------- */
|
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parseDamageValues() {
|
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if (this.system.biodata.noautobonus) { // If we are in "no-bonus mode
|
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return
|
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}
|
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let updates = []
|
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let role = this.getRole() // Get the role for optionnal bonuses
|
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let roleBonus = 0
|
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|
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/* Get MDL bonus */
|
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let meleeBonus = 0
|
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let effects = this.items.filter(effect => effect.type == "effect" && effect.system.affectstatus && effect.system.affectstatus == "mdl" && (Number(effect.system.effectlevel) > 0))
|
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for (let e of effects) {
|
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meleeBonus += Number(e.system.effectlevel)
|
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}
|
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let weaponsMelee = this.items.filter(it => it.type == "weapon" && it.system.damagestatistic.toLowerCase() == "str")
|
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for (let w of weaponsMelee) {
|
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let damage = Number(w.system.damage) + this.system.biodata.sizenum + this.system.biodata.sizebonus + this.system.statistics.str.value + this.system.statistics.str.bonuseffect + meleeBonus
|
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if (damage != w.system.mdl) {
|
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updates.push({ _id: w.id, "system.mdl": damage })
|
||||
}
|
||||
}
|
||||
|
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let rangedBonus = 0
|
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effects = this.items.filter(effect => effect.type == "effect" && effect.system.affectstatus && effect.system.affectstatus == "rdl" && (Number(effect.system.effectlevel) > 0))
|
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for (let e of effects) {
|
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rangedBonus += Number(e.system.effectlevel)
|
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}
|
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if (role?.name?.toLowerCase() == "ranged") { // Add ranged bonus to ADRL
|
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roleBonus = this.getRoleLevel()
|
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}
|
||||
let weaponsRanged = this.items.filter(it => it.type == "weapon" && it.system.damagestatistic.toLowerCase() == "pre")
|
||||
for (let w of weaponsRanged) {
|
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let damage = roleBonus + Number(w.system.damage) + rangedBonus
|
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if (damage != w.system.rdl) {
|
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updates.push({ _id: w.id, "system.rdl": damage })
|
||||
}
|
||||
}
|
||||
|
||||
let armorBonus = 0
|
||||
effects = this.items.filter(effect => effect.type == "effect" && effect.system.affectstatus && effect.system.affectstatus == " adrl" && (Number(effect.system.effectlevel) > 0))
|
||||
for (let e of effects) {
|
||||
armorBonus += Number(e.system.effectlevel)
|
||||
}
|
||||
roleBonus = 0
|
||||
if (role?.name?.toLowerCase() == "defender") { // Add defender bonus to ADRL
|
||||
roleBonus = this.getRoleLevel()
|
||||
}
|
||||
let armors = this.items.filter(it => it.type == "armor")
|
||||
for (let a of armors) {
|
||||
let adrl = roleBonus + this.system.statistics.phy.value + this.system.statistics.phy.bonuseffect + this.system.biodata.sizenum + this.system.biodata.sizebonus + a.system.resistance + armorBonus
|
||||
if (adrl != a.system.adrl) {
|
||||
updates.push({ _id: a.id, "system.adrl": adrl })
|
||||
}
|
||||
}
|
||||
|
||||
if (updates.length > 0) {
|
||||
this.updateEmbeddedDocuments('Item', updates)
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
parseStatEffects() {
|
||||
if (this.system.biodata.noautobonus) { // If we are in "no-bonus mode
|
||||
@ -1623,7 +1700,7 @@ export class PegasusActor extends Actor {
|
||||
async modStat(key, inc = 1) {
|
||||
let stat = duplicate(this.system.statistics[key])
|
||||
stat.mod += parseInt(inc)
|
||||
await this.update({ [`data.statistics.${key}`]: stat })
|
||||
await this.update({ [`system.statistics.${key}`]: stat })
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@ -1631,7 +1708,7 @@ export class PegasusActor extends Actor {
|
||||
key = key.toLowerCase()
|
||||
let stat = duplicate(this.system.statistics[key])
|
||||
stat.value += parseInt(inc)
|
||||
await this.update({ [`data.statistics.${key}`]: stat })
|
||||
await this.update({ [`system.statistics.${key}`]: stat })
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@ -1639,11 +1716,11 @@ export class PegasusActor extends Actor {
|
||||
if (key == "nrg") {
|
||||
let nrg = duplicate(this.system.nrg)
|
||||
nrg.mod += parseInt(inc)
|
||||
await this.update({ [`data.nrg`]: nrg })
|
||||
await this.update({ [`system.nrg`]: nrg })
|
||||
} else {
|
||||
let status = duplicate(this.system.secondary[key])
|
||||
status.bonus += parseInt(inc)
|
||||
await this.update({ [`data.secondary.${key}`]: status })
|
||||
await this.update({ [`system.secondary.${key}`]: status })
|
||||
}
|
||||
}
|
||||
|
||||
@ -1682,7 +1759,7 @@ export class PegasusActor extends Actor {
|
||||
if (objetQ) {
|
||||
let newQ = objetQ.system.quantity + incDec
|
||||
if (newQ >= 0) {
|
||||
const updated = await this.updateEmbeddedDocuments('Item', [{ _id: objetQ.id, 'system.quantity': newQ }]) // pdates one EmbeddedEntity
|
||||
await this.updateEmbeddedDocuments('Item', [{ _id: objetQ.id, 'system.quantity': newQ }]) // pdates one EmbeddedEntity
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -1692,26 +1769,26 @@ export class PegasusActor extends Actor {
|
||||
if (objetQ) {
|
||||
let newQ = objetQ.system.ammocurrent + incDec;
|
||||
if (newQ >= 0 && newQ <= objetQ.system.ammomax) {
|
||||
const updated = await this.updateEmbeddedDocuments('Item', [{ _id: objetQ.id, 'system.ammocurrent': newQ }]); // pdates one EmbeddedEntity
|
||||
await this.updateEmbeddedDocuments('Item', [{ _id: objetQ.id, 'system.ammocurrent': newQ }]); // pdates one EmbeddedEntity
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async applyAbility(ability, updates = [], directUpdate = false) {
|
||||
async applyAbility(ability, updates = {}, directUpdate = false) {
|
||||
// manage stat bonus
|
||||
if (!ability.system) {
|
||||
ability.system = ability.data
|
||||
}
|
||||
if (ability.system.affectedstat != "notapplicable") {
|
||||
if ( ability.system.affectedstat == "mr") {
|
||||
if (ability.system.affectedstat == "mr") {
|
||||
let stat = duplicate(this.system.mr)
|
||||
stat.mod += Number(ability.system.statmodifier)
|
||||
updates[`system.mr`] = stat
|
||||
updates[`system.mr`] = stat
|
||||
} else {
|
||||
let stat = duplicate(this.system.statistics[ability.system.affectedstat])
|
||||
stat.mod += Number(ability.system.statmodifier)
|
||||
updates[`system.statistics.${ability.system.affectedstat}`] = stat
|
||||
updates[`system.statistics.${ability.system.affectedstat}`] = stat
|
||||
}
|
||||
}
|
||||
// manage status bonus
|
||||
@ -1721,6 +1798,7 @@ export class PegasusActor extends Actor {
|
||||
nrg.mod += Number(ability.system.statusmodifier)
|
||||
updates[`system.nrg`] = nrg
|
||||
}
|
||||
/* NO MORE USED
|
||||
if (ability.system.statusaffected == 'health') {
|
||||
let health = duplicate(this.system.secondary.health)
|
||||
health.bonus += Number(ability.system.statusmodifier)
|
||||
@ -1740,7 +1818,7 @@ export class PegasusActor extends Actor {
|
||||
let stealthhealth = duplicate(this.system.secondary.stealthhealth)
|
||||
stealthhealth.bonus += Number(ability.system.statusmodifier)
|
||||
updates[`system.secondary.stealthhealth`] = delirium
|
||||
}
|
||||
}*/
|
||||
}
|
||||
if (directUpdate) {
|
||||
await this.update(updates)
|
||||
@ -1810,7 +1888,7 @@ export class PegasusActor extends Actor {
|
||||
getIncreaseStatValue(updates, statKey) {
|
||||
let stat = duplicate(this.system.statistics[statKey])
|
||||
stat.value += 1;
|
||||
updates[`data.statistics.${statKey}`] = stat
|
||||
updates[`system.statistics.${statKey}`] = stat
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@ -1835,10 +1913,52 @@ export class PegasusActor extends Actor {
|
||||
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
computeCurrentHindrances() {
|
||||
let hindrancesDices = 0
|
||||
if (this.type == "character" || this.type == 'npc') {
|
||||
|
||||
if (this.system.combat.stunlevel > 0) {
|
||||
hindrancesDices += 2
|
||||
}
|
||||
hindrancesDices += this.system.combat.hindrancedice
|
||||
let overCapacity = Math.floor(this.encCurrent / this.getEncumbranceCapacity())
|
||||
if (overCapacity > 0) {
|
||||
hindrancesDices += overCapacity
|
||||
}
|
||||
let effects = this.items.filter(item => item.type == 'effect')
|
||||
for (let effect of effects) {
|
||||
if (effect.system.hindrance) {
|
||||
hindrancesDices += effect.system.effectlevel
|
||||
}
|
||||
}
|
||||
}
|
||||
if (this.type == "vehicle") {
|
||||
if (this.system.stun.value > 0) {
|
||||
hindrancesDices += 2
|
||||
}
|
||||
if (this.isVehicleCrawling()) {
|
||||
hindrancesDices += 3
|
||||
}
|
||||
if (this.isVehicleSlow()) {
|
||||
hindrancesDices += 1
|
||||
}
|
||||
if (this.isVehicleAverage()) {
|
||||
hindrancesDices += 1
|
||||
}
|
||||
if (this.isVehicleFast()) {
|
||||
hindrancesDices += 3
|
||||
}
|
||||
if (this.isVehicleExFast()) {
|
||||
hindrancesDices += 5
|
||||
}
|
||||
}
|
||||
return hindrancesDices
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
addHindrancesList(effectsList) {
|
||||
if (this.type == "character") {
|
||||
if (this.type == "character"|| this.type == 'npc') {
|
||||
if (this.system.combat.stunlevel > 0) {
|
||||
effectsList.push({ label: "Stun Hindrance", type: "hindrance", foreign: true, actorId: this.id, applied: false, value: 2 })
|
||||
}
|
||||
@ -1886,12 +2006,8 @@ export class PegasusActor extends Actor {
|
||||
/* ROLL SECTION
|
||||
/* -------------------------------------------- */
|
||||
pushEffect(rollData, effect) {
|
||||
if (this.getTraumaState() == "none" && !this.checkNoBonusDice()) {
|
||||
if ((this.getTraumaState() == "none" && !this.checkNoBonusDice()) || !effect.system.bonusdice) {
|
||||
rollData.effectsList.push({ label: effect.name, type: "effect", applied: false, effect: effect, value: effect.system.effectlevel })
|
||||
} else {
|
||||
if (!effect.system.bonusdice) { // Do not push bonus dice effect when TraumaState is activated
|
||||
rollData.effectsList.push({ label: effect.name, type: "effect", applied: false, effect: effect, value: effect.system.effectlevel })
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -1922,15 +2038,15 @@ export class PegasusActor extends Actor {
|
||||
/* -------------------------------------------- */
|
||||
addRoleBonus(rollData, statKey, subKey) {
|
||||
let role = this.getRole()
|
||||
if (role.name.toLowerCase() == "ranged" && subKey == "ranged-dmg") {
|
||||
if (role && role.name.toLowerCase() == "ranged" && subKey == "ranged-dmg") {
|
||||
rollData.effectsList.push({ label: "Ranged Role Bonus", type: "effect", applied: true, isdynamic: true, value: this.getRoleLevel() })
|
||||
rollData.dicePool = rollData.dicePool.concat(PegasusUtility.buildDicePool("effect-bonus-dice", this.getRoleLevel(), 0, "Ranged Role Bonus"))
|
||||
}
|
||||
if (role.name.toLowerCase() == "defender" && subKey == "defence") {
|
||||
if (role && role.name.toLowerCase() == "defender" && (subKey == "defence" || subKey == "dmg-res")) {
|
||||
rollData.effectsList.push({ label: "Defender Role Bonus", type: "effect", applied: true, isdynamic: true, value: this.getRoleLevel() })
|
||||
rollData.dicePool = rollData.dicePool.concat(PegasusUtility.buildDicePool("effect-bonus-dice", this.getRoleLevel(), 0, "Defender Role Bonus"))
|
||||
}
|
||||
if (role.name.toLowerCase() == "scrapper" && statKey == "com") {
|
||||
if (role && role.name.toLowerCase() == "scrapper" && statKey == "com") {
|
||||
rollData.effectsList.push({ label: "Scrapper Role Bonus", type: "effect", applied: true, isdynamic: true, value: this.getRoleLevel() })
|
||||
rollData.dicePool = rollData.dicePool.concat(PegasusUtility.buildDicePool("effect-bonus-dice", this.getRoleLevel(), 0, "Scrapper Role Bonus"))
|
||||
}
|
||||
@ -2019,7 +2135,9 @@ export class PegasusActor extends Actor {
|
||||
let rollData = PegasusUtility.getBasicRollData(isInit)
|
||||
rollData.alias = this.name
|
||||
rollData.actorImg = this.img
|
||||
rollData.actorId = this.id
|
||||
rollData.actorType = this.type
|
||||
rollData.tokenId = this.token?.id
|
||||
rollData.actorId = (this.token) ? this.token.actor.id : this.id
|
||||
rollData.img = this.img
|
||||
rollData.traumaState = this.getTraumaState()
|
||||
rollData.levelRemaining = this.getLevelRemaining()
|
||||
@ -2028,6 +2146,8 @@ export class PegasusActor extends Actor {
|
||||
rollData.noBonusDice = this.checkNoBonusDice()
|
||||
rollData.dicePool = []
|
||||
rollData.subKey = subKey
|
||||
rollData.tic1 = "NONE"
|
||||
rollData.tic2 = "NONE"
|
||||
|
||||
if (subKey == "melee-dmg" || subKey == "ranged-dmg" || subKey == "power-dmg") {
|
||||
rollData.isDamage = true
|
||||
@ -2090,7 +2210,7 @@ export class PegasusActor extends Actor {
|
||||
}
|
||||
|
||||
if (statKey == "mr") {
|
||||
if (this.type == "character") {
|
||||
if (this.type == "character"|| this.type == 'npc') {
|
||||
rollData.mrVehicle = PegasusUtility.checkIsVehicleCrew(this.id)
|
||||
if (rollData.mrVehicle) {
|
||||
rollData.effectsList.push({
|
||||
@ -2109,7 +2229,9 @@ export class PegasusActor extends Actor {
|
||||
})
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
rollData.hindranceDices = this.computeCurrentHindrances()
|
||||
|
||||
this.processSizeBonus(rollData)
|
||||
this.addEffects(rollData, isInit, isPower, subKey == "power-dmg")
|
||||
@ -2128,7 +2250,7 @@ export class PegasusActor extends Actor {
|
||||
processSizeBonus(rollData) {
|
||||
if (rollData.defenderTokenId) {
|
||||
let diffSize = 0
|
||||
if (this.type == "character") {
|
||||
if (this.type == "character"|| this.type == 'npc') {
|
||||
this.system.biodata.sizenum = this.system.biodata?.sizenum ?? 0
|
||||
this.system.biodata.sizebonus = this.system.biodata?.sizebonus ?? 0
|
||||
diffSize = rollData.defenderSize - this.system.biodata.sizenum + this.system.biodata.sizebonus
|
||||
|
@ -1,21 +1,98 @@
|
||||
import { PegasusUtility } from "./pegasus-utility.js";
|
||||
|
||||
/* -------------------------------------------- */
|
||||
export class PegasusCombat extends Combat {
|
||||
|
||||
export class PegasusCombatTracker extends CombatTracker {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async rollInitiative(ids, formula = undefined, messageOptions = {} ) {
|
||||
static get defaultOptions() {
|
||||
let path = "systems/fvtt-pegasus-rpg/templates/pegasus-combat-tracker.html";
|
||||
return foundry.utils.mergeObject(super.defaultOptions, {
|
||||
template: path,
|
||||
});
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
activateListeners(html) {
|
||||
super.activateListeners(html)
|
||||
|
||||
html.find('.combat-tracker-tic').click(ev => {
|
||||
let ticNum = $(ev.currentTarget).data("tic-num")
|
||||
let combatantId = $(ev.currentTarget).data("combatant-id")
|
||||
game.combat.revealTIC(ticNum, combatantId)
|
||||
})
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
export class PegasusCombat extends Combat {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async rollInitiative(ids, formula = undefined, messageOptions = {}) {
|
||||
ids = typeof ids === "string" ? [ids] : ids;
|
||||
for (let cId = 0; cId < ids.length; cId++) {
|
||||
const c = this.combatants.get(ids[cId]);
|
||||
let id = c._id || c.id;
|
||||
let initBonus = c.actor ? c.actor.getInitiativeScore( this.id, id ) : -1;
|
||||
await this.updateEmbeddedDocuments("Combatant", [ { _id: id, initiative: initBonus } ]);
|
||||
let initBonus = c.actor ? c.actor.getInitiativeScore(this.id, id) : -1;
|
||||
await this.updateEmbeddedDocuments("Combatant", [{ _id: id, initiative: initBonus }]);
|
||||
}
|
||||
|
||||
return this;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
isCharacter(combatantId) {
|
||||
const combatant = game.combat.combatants.get(combatantId)
|
||||
if (combatant) {
|
||||
return combatant.actor.type == "character"
|
||||
}
|
||||
return false
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async setTic(combatantId, rollData) {
|
||||
if ( !combatantId) {
|
||||
return
|
||||
}
|
||||
const combatant = game.combat.combatants.get(combatantId)
|
||||
if (combatant) {
|
||||
await combatant.setFlag("world", "tic1", { revealed: false, text: rollData.tic1 })
|
||||
await combatant.setFlag("world", "tic2", { revealed: false, text: rollData.tic2 })
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
getTIC(num, combatantId) {
|
||||
if ( !combatantId) {
|
||||
return ""
|
||||
}
|
||||
const combatant = game.combat.combatants.get(combatantId)
|
||||
if (combatant) {
|
||||
let ticData = combatant.getFlag("world", "tic" + num)
|
||||
if (ticData) {
|
||||
let ticText = "TIC" + num + ":" + ticData.text
|
||||
/* returns if revealed or if GM and NPC or if player and owner */
|
||||
if (ticData.revealed || (game.user.isGM && combatant.isNPC) || (!game.user.isGM && combatant.isOwner)) {
|
||||
return ticText
|
||||
}
|
||||
}
|
||||
}
|
||||
return "TIC" + num + ":???"
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
async revealTIC(num, combatantId) {
|
||||
if ( !num || !combatantId) {
|
||||
return
|
||||
}
|
||||
const combatant = game.combat.combatants.get(combatantId)
|
||||
if (combatant) {
|
||||
let ticData = combatant.getFlag("world", "tic" + num)
|
||||
if (ticData) {
|
||||
ticData.revealed = true
|
||||
await combatant.setFlag("world", "tic" + num, ticData)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
_onUpdate(changed, options, userId) {
|
||||
}
|
||||
@ -28,11 +105,11 @@ export class PegasusCombat extends Combat {
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async decInitBy10( combatantId, value) {
|
||||
static async decInitBy10(combatantId, value) {
|
||||
const combatant = game.combat.combatants.get(combatantId)
|
||||
let initValue = combatant.initiative + value
|
||||
await game.combat.setInitiative(combatantId, initValue)
|
||||
setTimeout( this.checkTurnPosition, 400) // The setInitiative is no more blocking for unknown reason
|
||||
setTimeout(this.checkTurnPosition, 400) // The setInitiative is no more blocking for unknown reason
|
||||
}
|
||||
|
||||
}
|
||||
|
30
modules/pegasus-config.js
Normal file
30
modules/pegasus-config.js
Normal file
@ -0,0 +1,30 @@
|
||||
export const PEGASUS_CONFIG = {
|
||||
healthStatus: {
|
||||
healthy: { key: "healthy", name: 'Healthy', hindrance: 0 },
|
||||
injured: { key: "injured",name: 'Injured',hindrance: 0 },
|
||||
wounded: { key: "wounded",name: 'Wounded',hindrance: 1, rolls: 'ALL' },
|
||||
severlywounded: { key: "severlywounded",name: 'Severly Wounded',hindrance: 3, rolls: 'ALL' },
|
||||
defeated: { key: "defeated",name:'Defeated',hindrance: 3, defeated: true}
|
||||
},
|
||||
deliriumStatus: {
|
||||
stable: { key:'stable', name: 'Stable', hindrance: 0 },
|
||||
unstable: { key:'unstable',name: 'Unstable', hindrance: 0 },
|
||||
trauma: { key:'trauma',name: 'Trauma', hindrance: 0, nobonusdice: true },
|
||||
severetrauma: { key:'severetrauma',name: 'Severe Trauma', hindrance: 0, nobonusdice: true, noperks: true },
|
||||
defeated: { key:'defeated',name:'Defeated',hindrance: 0, defeated: true}
|
||||
},
|
||||
concealmentStatus: {
|
||||
hidden: { key:'hidden',name: 'Hidden', hindrance: 0 },
|
||||
covered: { key:'covered',name: 'Covered', hindrance: 0 },
|
||||
exposed: { key:'exposed',name: 'Exposed', hindrance: 1, rolls: 'STL' },
|
||||
detected: { key:'detected',name: 'Detected', hindrance: 3, rolls: 'STL'},
|
||||
located: { key:'located',name: 'Located', hindrance: 0 }
|
||||
},
|
||||
confidenceStatus: {
|
||||
confident: { key:'confident',name: 'Confident', hindrance: 0 },
|
||||
uncertain: { key:'uncertain',name: 'Uncertain', hindrance: 0 },
|
||||
shaken: { key:'shaken',name: 'Shaken', hindrance: 0, hasfear: true },
|
||||
anxious: { key:'anxious',name: 'Anxious', hindrance: 0, nostunrecover: true },
|
||||
lostface: { key:'lostface',name: 'Lost Face', hindrance: 0 }
|
||||
}
|
||||
}
|
@ -92,9 +92,11 @@ export class PegasusActorCreate {
|
||||
|
||||
if (step == 'select-race-optionnal') {
|
||||
let ability = this.raceOptionnalAbilities.optionnalabilities.find(item => item._id == itemId);
|
||||
let update = []
|
||||
let update = {}
|
||||
await this.actor.applyAbility(ability, update);
|
||||
this.actor.update(update)
|
||||
if (!jQuery.isEmptyObject(update)) {
|
||||
this.actor.update(update)
|
||||
}
|
||||
this.actor.createEmbeddedDocuments('Item', [ability]);
|
||||
PegasusUtility.removeChatMessageId(PegasusUtility.findChatMessageId(event.currentTarget));
|
||||
this.raceOptionnalAbilities.optionnalabilities = this.raceOptionnalAbilities.optionnalabilities.filter(item => item._id != itemId);
|
||||
|
@ -423,7 +423,6 @@ export class PegasusItemSheet extends ItemSheet {
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async _onDrop(event) {
|
||||
|
||||
|
@ -12,11 +12,10 @@ import { PegasusActor } from "./pegasus-actor.js";
|
||||
import { PegasusItemSheet } from "./pegasus-item-sheet.js";
|
||||
import { PegasusActorSheet } from "./pegasus-actor-sheet.js";
|
||||
import { PegasusVehicleSheet } from "./pegasus-vehicle-sheet.js";
|
||||
import { PegasusNPCSheet } from "./pegasus-npc-sheet.js";
|
||||
import { PegasusUtility } from "./pegasus-utility.js";
|
||||
import { PegasusCombat } from "./pegasus-combat.js";
|
||||
import { PegasusCombatTracker,PegasusCombat } from "./pegasus-combat.js";
|
||||
import { PegasusItem } from "./pegasus-item.js";
|
||||
import { PegasusToken } from "./pegasus-token.js";
|
||||
import { PEGASUS_CONFIG } from "./pegasus-config.js"
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/* Foundry VTT Initialization */
|
||||
@ -57,14 +56,17 @@ Hooks.once("init", async function () {
|
||||
CONFIG.Combat.documentClass = PegasusCombat
|
||||
CONFIG.Actor.documentClass = PegasusActor
|
||||
CONFIG.Item.documentClass = PegasusItem
|
||||
CONFIG.ui.combat = PegasusCombatTracker
|
||||
game.system.pegasus = {
|
||||
utility: PegasusUtility
|
||||
utility: PegasusUtility,
|
||||
config: PEGASUS_CONFIG
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
// Register sheet application classes
|
||||
Actors.unregisterSheet("core", ActorSheet);
|
||||
Actors.registerSheet("fvtt-pegasus", PegasusActorSheet, { types: ["character"], makeDefault: true })
|
||||
Actors.registerSheet("fvtt-pegasus", PegasusActorSheet, { types: ["npc"], makeDefault: true })
|
||||
Actors.registerSheet("fvtt-pegasus", PegasusVehicleSheet, { types: ["vehicle"], makeDefault: false })
|
||||
|
||||
Items.unregisterSheet("core", ItemSheet);
|
||||
|
@ -39,6 +39,8 @@ export class PegasusRollDialog extends Dialog {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
roll() {
|
||||
this.rollData.tic1 = $('#roll-input-tic1').val()
|
||||
this.rollData.tic2 = $('#roll-input-tic2').val()
|
||||
PegasusUtility.rollPegasus(this.rollData)
|
||||
}
|
||||
|
||||
|
@ -23,9 +23,9 @@ export class PegasusUtility {
|
||||
Hooks.on('renderChatLog', (log, html, data) => PegasusUtility.chatListeners(html))
|
||||
Hooks.on('targetToken', (user, token, flag) => PegasusUtility.targetToken(user, token, flag))
|
||||
Hooks.on('renderSidebarTab', (app, html, data) => PegasusUtility.addDiceRollButton(app, html, data))
|
||||
Hooks.on("getCombatTrackerEntryContext", (html, options) => {
|
||||
/* Deprecated, no more used in rules Hooks.on("getCombatTrackerEntryContext", (html, options) => {
|
||||
PegasusUtility.pushInitiativeOptions(html, options);
|
||||
});
|
||||
});*/
|
||||
Hooks.on("dropCanvasData", (canvas, data) => {
|
||||
PegasusUtility.dropItemOnToken(canvas, data)
|
||||
});
|
||||
@ -70,6 +70,29 @@ export class PegasusUtility {
|
||||
Handlebars.registerHelper('getDice', function (a) {
|
||||
return PegasusUtility.getDiceFromLevel(a)
|
||||
})
|
||||
Handlebars.registerHelper('getStatusConfig', function (a) {
|
||||
let key = a + "Status"
|
||||
//console.log("TABE", key, game.system.pegasus.config[key] )
|
||||
return game.system.pegasus.config[key]
|
||||
})
|
||||
Handlebars.registerHelper('valueAtIndex', function (arr, idx) {
|
||||
return arr[idx];
|
||||
})
|
||||
Handlebars.registerHelper('for', function (from, to, incr, block) {
|
||||
let accum = '';
|
||||
for (let i = from; i <= to; i += incr)
|
||||
accum += block.fn(i);
|
||||
return accum;
|
||||
})
|
||||
Handlebars.registerHelper('isGM', function () {
|
||||
return game.user.isGM
|
||||
})
|
||||
Handlebars.registerHelper('getTIC', function (num, id) {
|
||||
return game.combat.getTIC(num, id)
|
||||
})
|
||||
Handlebars.registerHelper('isCharacter', function (id) {
|
||||
return game.combat.isCharacter(id)
|
||||
})
|
||||
|
||||
}
|
||||
|
||||
@ -131,10 +154,10 @@ export class PegasusUtility {
|
||||
let diceKey = PegasusUtility.getDiceFromLevel(level)
|
||||
let diceList = diceKey.split(" ")
|
||||
for (let myDice of diceList) {
|
||||
myDice = myDice.trim()
|
||||
let myDiceTrim = myDice.trim()
|
||||
let newDice = {
|
||||
name: name, key: myDice, level: PegasusUtility.getLevelFromDice(myDice), mod: mod, effect: effectName,
|
||||
img: `systems/fvtt-pegasus-rpg/images/dice/${myDice}.webp`
|
||||
name: name, key: myDiceTrim, level: PegasusUtility.getLevelFromDice(myDiceTrim), mod: mod, effect: effectName,
|
||||
img: `systems/fvtt-pegasus-rpg/images/dice/${myDiceTrim}.webp`
|
||||
}
|
||||
dicePool.push(newDice)
|
||||
mod = 0 // Only first dice has modifier
|
||||
@ -146,10 +169,10 @@ export class PegasusUtility {
|
||||
static updateEffectsBonusDice(rollData) {
|
||||
let newDicePool = rollData.dicePool.filter(dice => dice.name != "effect-bonus-dice")
|
||||
for (let effect of rollData.effectsList) {
|
||||
if (effect && effect.applied && effect.type == "effect" && !effect.effect?.system?.hindrance && effect.effect && effect.effect.system.bonusdice) {
|
||||
if (effect?.applied && effect.type == "effect" && !effect.effect?.system?.hindrance && effect.effect && effect.effect.system.bonusdice) {
|
||||
newDicePool = newDicePool.concat(this.buildDicePool("effect-bonus-dice", effect.effect.system.effectlevel, 0, effect.effect.name))
|
||||
}
|
||||
if (effect && effect.applied && effect.type == "effect" && effect.value && effect.isdynamic && !effect.effect?.system?.hindrance) {
|
||||
if (effect?.applied && effect.type == "effect" && effect.value && effect.isdynamic && !effect.effect?.system?.hindrance) {
|
||||
newDicePool = newDicePool.concat(this.buildDicePool("effect-bonus-dice", effect.value, 0, effect.name))
|
||||
}
|
||||
}
|
||||
@ -160,7 +183,7 @@ export class PegasusUtility {
|
||||
static updateHindranceBonusDice(rollData) {
|
||||
let newDicePool = rollData.dicePool.filter(dice => dice.name != "effect-hindrance")
|
||||
for (let hindrance of rollData.effectsList) {
|
||||
if (hindrance && hindrance.applied && (hindrance.type == "hindrance" || (hindrance.type == "effect" && hindrance.effect?.system?.hindrance))) {
|
||||
if (hindrance?.applied && (hindrance.type == "hindrance" || (hindrance.type == "effect" && hindrance.effect?.system?.hindrance))) {
|
||||
console.log("Adding Hindrance 1", hindrance, newDicePool)
|
||||
newDicePool = newDicePool.concat(this.buildDicePool("effect-hindrance", (hindrance.value) ? hindrance.value : hindrance.effect.system.effectlevel, 0, hindrance.name))
|
||||
console.log("Adding Hindrance 2", newDicePool)
|
||||
@ -803,6 +826,12 @@ export class PegasusUtility {
|
||||
/* -------------------------------------------- */
|
||||
static async rollPegasus(rollData) {
|
||||
let actor = game.actors.get(rollData.actorId)
|
||||
if (rollData.tokenId) {
|
||||
let token = canvas.tokens.placeables.find(t => t.id == rollData.tokenId)
|
||||
if (token) {
|
||||
actor = token.actor
|
||||
}
|
||||
}
|
||||
|
||||
let diceFormulaTab = []
|
||||
for (let dice of rollData.dicePool) {
|
||||
@ -815,11 +844,22 @@ export class PegasusUtility {
|
||||
let myRoll = rollData.roll
|
||||
if (!myRoll || rollData.rerollHero || rollData.rerollMomentum) { // New rolls only of no rerolls
|
||||
myRoll = new Roll(diceFormula).roll({ async: false })
|
||||
await this.showDiceSoNice(myRoll, game.settings.get("core", "rollMode"))
|
||||
rollData.roll = myRoll
|
||||
}
|
||||
if ( rollData.hindranceDices > 0) {
|
||||
rollData.hindranceRoll = new Roll(rollData.hindranceDices + "d6").roll({ async: false })
|
||||
this.showDiceSoNice(rollData.hindranceRoll, game.settings.get("core", "rollMode"))
|
||||
for (let res of rollData.hindranceRoll.terms[0].results) {
|
||||
if (res.result == 6) {
|
||||
rollData.hindranceFailure = true
|
||||
rollData.img = `systems/fvtt-pegasus-rpg/images/dice/hindrance-dice.png`
|
||||
}
|
||||
}
|
||||
}
|
||||
await this.showDiceSoNice(myRoll, game.settings.get("core", "rollMode"))
|
||||
|
||||
// Final score and keep data
|
||||
rollData.finalScore = myRoll.total
|
||||
rollData.finalScore = (rollData.hindranceFailure) ? 0 : myRoll.total
|
||||
|
||||
if (rollData.damages) {
|
||||
let dmgFormula = this.getFoundryDiceFromLevel(rollData.damages.value)
|
||||
@ -835,7 +875,8 @@ export class PegasusUtility {
|
||||
// Init stuf
|
||||
if (rollData.isInit) {
|
||||
let combat = game.combats.get(rollData.combatId)
|
||||
combat.updateEmbeddedDocuments("Combatant", [{ _id: rollData.combatantId, initiative: rollData.finalScore }])
|
||||
await combat.setTic(rollData.combatantId, rollData)
|
||||
combat.updateEmbeddedDocuments("Combatant", [{ _id: rollData.combatantId, initiative: rollData.finalScore }])
|
||||
}
|
||||
|
||||
// Stun specific -> Suffer a stun level when dmg-res for character
|
||||
@ -1037,7 +1078,7 @@ export class PegasusUtility {
|
||||
}
|
||||
//rollData.attackerId = this.id
|
||||
console.log("Target/DEFENDER", defenderActor)
|
||||
defenderActor.addHindrancesList(rollData.effectsList)
|
||||
//defenderActor.addHindrancesList(rollData.effectsList) /* No more used */
|
||||
}
|
||||
}
|
||||
|
||||
@ -1115,7 +1156,7 @@ export class PegasusUtility {
|
||||
let friends = canvas.tokens.placeables.filter(newToken => newToken.actor.type == "character" && !newToken.document.hidden && newToken.document.disposition == token.document.disposition)
|
||||
for (let friend of friends) {
|
||||
if (friend.actor.id != token.actor.id) {
|
||||
let existing = toApply[friend.actor.id] || { actor: friend.actor, add: false, level: 0, names: [] }
|
||||
let existing = toApply[friend.id] || { token: friend, add: false, level: 0, names: [] }
|
||||
let visible = canvas.effects.visibility.testVisibility(friend.center, { object: token })
|
||||
console.log("parse visible TACTICIAN : ", visible, token.name, friend.name)
|
||||
if (visible) {
|
||||
@ -1123,22 +1164,22 @@ export class PegasusUtility {
|
||||
existing.level += token.actor.getRoleLevel()
|
||||
existing.names.push(token.actor.name)
|
||||
}
|
||||
toApply[friend.actor.id] = existing
|
||||
toApply[friend.id] = existing
|
||||
}
|
||||
}
|
||||
}
|
||||
for (let id in toApply) {
|
||||
let applyDef = toApply[id]
|
||||
let hasBonus = applyDef.actor.hasTacticianBonus()
|
||||
let hasBonus = applyDef.token.actor.hasTacticianBonus()
|
||||
if (applyDef.add) {
|
||||
if (!hasBonus) {
|
||||
applyDef.actor.addTacticianEffect(applyDef.names.toString(), applyDef.level)
|
||||
await applyDef.token.actor.addTacticianEffect(applyDef.names.toString(), applyDef.level)
|
||||
} else if (applyDef.level != hasBonus.system.effectlevel) {
|
||||
await applyDef.actor.removeTacticianEffect()
|
||||
applyDef.actor.addTacticianEffect(applyDef.names.toString(), applyDef.level)
|
||||
await applyDef.token.actor.removeTacticianEffect()
|
||||
await applyDef.token.actor.addTacticianEffect(applyDef.names.toString(), applyDef.level)
|
||||
}
|
||||
} else if (hasBonus) {
|
||||
applyDef.actor.removeTacticianEffect()
|
||||
await applyDef.token.actor.removeTacticianEffect()
|
||||
}
|
||||
}
|
||||
//Delete all effects if no more tacticians (ie deleted case)
|
||||
@ -1146,7 +1187,7 @@ export class PegasusUtility {
|
||||
let allTokens = canvas.tokens.placeables.filter(token => token.actor.type == "character")
|
||||
for (let token of allTokens) {
|
||||
if (token.actor.hasTacticianBonus()) {
|
||||
token.actor.removeTacticianEffect()
|
||||
await token.actor.removeTacticianEffect()
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -1163,7 +1204,7 @@ export class PegasusUtility {
|
||||
let friends = canvas.tokens.placeables.filter(newToken => newToken.actor.type == "character" && !newToken.document.hidden && newToken.document.disposition == token.document.disposition)
|
||||
for (let friend of friends) {
|
||||
if (friend.actor.id != token.actor.id) {
|
||||
let existing = toApply[friend.actor.id] || { actor: friend.actor, add: false, level: 0, names: [] }
|
||||
let existing = toApply[friend.id] || { token: friend, add: false, level: 0, names: [] }
|
||||
let visible = canvas.effects.visibility.testVisibility(friend.center, { object: token })
|
||||
console.log("parse visible ENHANCER: ", visible, token.name, friend.name)
|
||||
if (visible) {
|
||||
@ -1174,22 +1215,22 @@ export class PegasusUtility {
|
||||
existing.names.push(token.actor.name)
|
||||
}
|
||||
}
|
||||
toApply[friend.actor.id] = existing
|
||||
toApply[friend.id] = existing
|
||||
}
|
||||
}
|
||||
}
|
||||
for (let id in toApply) {
|
||||
let applyDef = toApply[id]
|
||||
let hasBonus = applyDef.actor.hasEnhancerBonus()
|
||||
let hasBonus = applyDef.token.actor.hasEnhancerBonus()
|
||||
if (applyDef.add) {
|
||||
if (!hasBonus) {
|
||||
applyDef.actor.addEnhancerEffect(applyDef.names.toString(), applyDef.level)
|
||||
await applyDef.token.actor.addEnhancerEffect(applyDef.names.toString(), applyDef.level)
|
||||
} else if (applyDef.level != hasBonus.system.effectlevel) {
|
||||
await applyDef.actor.removeEnhancerEffect()
|
||||
applyDef.actor.addEnhancerEffect(applyDef.names.toString(), applyDef.level)
|
||||
await applyDef.token.actor.removeEnhancerEffect()
|
||||
await applyDef.token.actor.addEnhancerEffect(applyDef.names.toString(), applyDef.level)
|
||||
}
|
||||
} else if (hasBonus) {
|
||||
applyDef.actor.removeEnhancerEffect()
|
||||
await applyDef.token.actor.removeEnhancerEffect()
|
||||
}
|
||||
}
|
||||
// Delete all effects if no more tacticians (ie deleted case)
|
||||
@ -1197,7 +1238,7 @@ export class PegasusUtility {
|
||||
let allTokens = canvas.tokens.placeables.filter(token => token.actor.type == "character")
|
||||
for (let token of allTokens) {
|
||||
if (token.actor.hasEnhancerBonus()) {
|
||||
token.actor.removeEnhancerEffect()
|
||||
await token.actor.removeEnhancerEffect()
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -1220,9 +1261,11 @@ export class PegasusUtility {
|
||||
if (token.document.disposition == 0) {
|
||||
ennemies = canvas.tokens.placeables.filter(newToken => newToken.actor.type == "character" && !newToken.document.hidden && (newToken.document.disposition == -1 || newToken.document.disposition == 1 ))
|
||||
}
|
||||
console.log("Ennemies for token", token.actor.name, ennemies)
|
||||
for (let ennemy of ennemies) {
|
||||
if (ennemy.actor.id != token.actor.id) {
|
||||
let existing = toApply[ennemy.actor.id] || { actor: ennemy.actor, add: false, level: 0, names: [] }
|
||||
//console.log("Adding ennemy", ennemy.id)
|
||||
let existing = toApply[ennemy.id] || { token: ennemy, add: false, level: 0, names: [] }
|
||||
let visible = canvas.effects.visibility.testVisibility(ennemy.center, { object: token })
|
||||
if (visible) {
|
||||
let dist = canvas.grid.measureDistances([{ ray: new Ray(token.center, ennemy.center) }], { gridSpaces: false })
|
||||
@ -1232,30 +1275,31 @@ export class PegasusUtility {
|
||||
existing.names.push(token.actor.name)
|
||||
}
|
||||
}
|
||||
toApply[ennemy.actor.id] = existing
|
||||
toApply[ennemy.id] = existing
|
||||
}
|
||||
}
|
||||
}
|
||||
//console.log("To apply stuff : ", toApply)
|
||||
for (let id in toApply) {
|
||||
let applyDef = toApply[id]
|
||||
let hasHindrance = applyDef.actor.hasAgitatorHindrance()
|
||||
let hasHindrance = applyDef.token.actor.hasAgitatorHindrance()
|
||||
if (applyDef.add) {
|
||||
if (!hasHindrance) {
|
||||
applyDef.actor.addAgitatorHindrance(applyDef.names.toString(), applyDef.level)
|
||||
await applyDef.token.actor.addAgitatorHindrance(applyDef.names.toString(), applyDef.level)
|
||||
} else if (applyDef.level != hasHindrance.system.effectlevel) {
|
||||
await applyDef.actor.removeAgitatorHindrance()
|
||||
applyDef.actor.addAgitatorHindrance(applyDef.names.toString(), applyDef.level)
|
||||
await applyDef.token.actor.removeAgitatorHindrance()
|
||||
await applyDef.token.actor.addAgitatorHindrance(applyDef.names.toString(), applyDef.level)
|
||||
}
|
||||
} else if (hasHindrance) {
|
||||
applyDef.actor.removeAgitatorHindrance()
|
||||
await applyDef.token.actor.removeAgitatorHindrance()
|
||||
}
|
||||
}
|
||||
// Delete all effects if no more agtators (ie deleted case)
|
||||
// Delete all effects if no more agitators (ie deleted case)
|
||||
if (agitatorTokens.length == 0) {
|
||||
let allTokens = canvas.tokens.placeables.filter(token => token.actor.type == "character")
|
||||
for (let token of allTokens) {
|
||||
if (token.actor.hasAgitatorHindrance()) {
|
||||
token.actor.removeAgitatorHindrance()
|
||||
await token.actor.removeAgitatorHindrance()
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -1273,9 +1317,9 @@ export class PegasusUtility {
|
||||
this.lastRoleEffectProcess = now
|
||||
console.log("=========================+> Searching/Processing roles effects")
|
||||
|
||||
await this.processTactician()
|
||||
/*NO MORE USED : await this.processTactician()*/
|
||||
await this.processEnhancer()
|
||||
await this.processAgitator()
|
||||
/*NO MORE USED : await this.processAgitator()*/
|
||||
|
||||
}
|
||||
|
||||
|
@ -23,8 +23,7 @@
|
||||
"manifest": "https://www.uberwald.me/gitea/uberwald/fvtt-pegasus-rpg/raw/branch/master/system.json",
|
||||
"compatibility": {
|
||||
"minimum": "10",
|
||||
"verified": "10",
|
||||
"maximum": "10"
|
||||
"verified": "11"
|
||||
},
|
||||
"id": "fvtt-pegasus-rpg",
|
||||
"packs": [
|
||||
@ -253,7 +252,7 @@
|
||||
],
|
||||
"title": "Pegasus RPG",
|
||||
"url": "https://www.uberwald.me/data/files/fvtt-pegasus-rpg",
|
||||
"version": "10.2.6",
|
||||
"download": "https://www.uberwald.me/gitea/uberwald/fvtt-pegasus-rpg/archive/fvtt-pegasus-rpg-v10.2.6.zip",
|
||||
"version": "11.0.5",
|
||||
"download": "https://www.uberwald.me/gitea/uberwald/fvtt-pegasus-rpg/archive/fvtt-pegasus-rpg-v11.0.5.zip",
|
||||
"background": "systems/fvtt-pegasus-rpg/images/ui/pegasus_welcome_page.webp"
|
||||
}
|
@ -2,6 +2,7 @@
|
||||
"Actor": {
|
||||
"types": [
|
||||
"character",
|
||||
"npc",
|
||||
"vehicle"
|
||||
],
|
||||
"templates": {
|
||||
@ -171,6 +172,7 @@
|
||||
"type": "value",
|
||||
"ismax": true,
|
||||
"iscombat": true,
|
||||
"status": "healthy",
|
||||
"bonus": 0,
|
||||
"max": 0
|
||||
},
|
||||
@ -180,22 +182,25 @@
|
||||
"type": "value",
|
||||
"ismax": true,
|
||||
"iscombat": true,
|
||||
"status": "stable",
|
||||
"bonus": 0,
|
||||
"max": 0
|
||||
},
|
||||
"stealthhealth": {
|
||||
"label": "STL Health",
|
||||
"concealment": {
|
||||
"label": "Concealment",
|
||||
"type": "value",
|
||||
"value": 0,
|
||||
"ismax": true,
|
||||
"status": "hidden",
|
||||
"bonus": 0,
|
||||
"max": 0
|
||||
},
|
||||
"socialhealth": {
|
||||
"label": "SOC Health",
|
||||
"confidence": {
|
||||
"label": "Confidence",
|
||||
"type": "value",
|
||||
"value": 0,
|
||||
"ismax": true,
|
||||
"status": "confident",
|
||||
"bonus": 0,
|
||||
"max": 0
|
||||
}
|
||||
@ -368,6 +373,12 @@
|
||||
"core"
|
||||
]
|
||||
},
|
||||
"npc": {
|
||||
"templates": [
|
||||
"biodata",
|
||||
"core"
|
||||
]
|
||||
},
|
||||
"vehicle": {
|
||||
"templates": [
|
||||
"vehicle"
|
||||
@ -595,6 +606,7 @@
|
||||
"armor": {
|
||||
"statistic": "",
|
||||
"resistance": "",
|
||||
"adrl": 0,
|
||||
"weight": 0,
|
||||
"cost": 0,
|
||||
"idr": "",
|
||||
@ -645,6 +657,8 @@
|
||||
"weapon": {
|
||||
"statistic": "",
|
||||
"damagestatistic": "",
|
||||
"mdl": 0,
|
||||
"rdl": 0,
|
||||
"damage": "",
|
||||
"canbethrown": false,
|
||||
"cost": 0,
|
||||
|
@ -59,12 +59,6 @@
|
||||
<div class="stat-item status-block">
|
||||
{{> systems/fvtt-pegasus-rpg/templates/partial-actor-status.html}}
|
||||
</div>
|
||||
|
||||
<!--
|
||||
<label class="status-small-label">Active NRG</label>
|
||||
<input type="text" class="padd-right status-small-label no-grow" name="system.nrg.activated" value="{{data.nrg.activated}}" data-dtype="Number"/>
|
||||
-->
|
||||
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
@ -26,6 +26,7 @@
|
||||
{{/if}}
|
||||
{{#if isResistance}}
|
||||
<li>Armor Resistance Dice : {{armor.system.resistanceDice}}</li>
|
||||
<li>ADRL : {{armor.system.adrl}}</li>
|
||||
{{/if}}
|
||||
{{#if stat}}
|
||||
<li>Statistic : {{stat.label}}</li>
|
||||
@ -38,6 +39,12 @@
|
||||
<li>Weapon : {{weaponName}}</li>
|
||||
{{/if}}
|
||||
{{#if weapon}}
|
||||
{{#if (eq weapon.weapon.system.damagestatistic "str")}}
|
||||
<li>MDL : {{weapon.weapon.system.mdl}}</li>
|
||||
{{/if}}
|
||||
{{#if (eq weapon.weapon.system.statistic "agi")}}
|
||||
<li>RDL : {{weapon.weapon.system.rdl}}</li>
|
||||
{{/if}}
|
||||
{{#if vehicle}}
|
||||
<li>Damage type : {{weapon.weapon.system.damagetype}}</li>
|
||||
{{else}}
|
||||
@ -49,13 +56,13 @@
|
||||
<li>Power Damage type : {{power.system.powerdamagetype}} {{power.system.powerdamagetypelevel}}</li>
|
||||
{{/if}}
|
||||
|
||||
{{#if isResistance}}
|
||||
<li><strong>Defense Result : {{finalScore}}</strong>
|
||||
{{#if hindranceFailure}}
|
||||
<li><strong>Failed due to Hindrance Dice !!</strong>
|
||||
{{else}}
|
||||
{{#if isDamage}}
|
||||
<li><strong>Damages : {{finalScore}}</strong>
|
||||
{{#if isResistance}}
|
||||
<li><strong>Defense Result : {{finalScore}}</strong>
|
||||
{{else}}
|
||||
<li><strong>Final Result : {{finalScore}}</strong>
|
||||
<li><strong>Final Result : {{finalScore}}</strong>
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
|
||||
|
@ -26,13 +26,21 @@
|
||||
</select>
|
||||
</li>
|
||||
|
||||
<li class="flexrow"><label class="generic-label">DMG RES Dice</label>
|
||||
<li class="flexrow"><label class="generic-label">Damage Resistance</label>
|
||||
<select class="competence-base flexrow" type="text" name="system.resistance" value="{{data.resistance}}" data-dtype="Number">
|
||||
{{#select data.resistance}}
|
||||
{{{optionsDiceList}}}
|
||||
{{/select}}
|
||||
</select>
|
||||
</li>
|
||||
|
||||
{{#if owner}}
|
||||
<li class="flexrow">
|
||||
<label class="generic-label">ADRL</label>
|
||||
<label class="generic-label">{{data.adrl}}</label>
|
||||
</li>
|
||||
{{/if}}
|
||||
|
||||
<li class="flexrow"><label class="generic-label">Location Protected</label>
|
||||
<input type="text" class="" name="system.locationprotected" value="{{data.locationprotected}}" data-dtype="String"/>
|
||||
</li>
|
||||
|
@ -93,13 +93,12 @@
|
||||
<label class="attribute-value checkbox"><input type="checkbox" name="system.affectstatus" {{checked data.affectstatus}}/></label>
|
||||
</li>
|
||||
{{#if data.affectstatus}}
|
||||
<li class="flexrow"><label class="generic-label">Affected status</label>
|
||||
<li class="flexrow"><label class="generic-label">Affected status/Auto damage</label>
|
||||
<select class="competence-base flexrow" type="text" name="system.affectedstatus" value="{{data.affectedstatus}}" data-dtype="String">
|
||||
{{#select data.affectedstatus}}
|
||||
<option value="health">Health</option>
|
||||
<option value="delirium">Delirium</option>
|
||||
<option value="socialhealth">Social Health</option>
|
||||
<option value="stealthhealth">Stealth Health</option>
|
||||
<option value="mdl">MDL</option>
|
||||
<option value="rdl">RDL</option>
|
||||
<option value="adrl">ADRL</option>
|
||||
<option value="nrg">NRG</option>
|
||||
<option value="mt">MT</option>
|
||||
<option value="kbv">KBV</option>
|
||||
|
@ -38,6 +38,19 @@
|
||||
</select>
|
||||
</li>
|
||||
|
||||
{{#if (and owner (eq data.damagestatistic "str"))}}
|
||||
<li class="flexrow">
|
||||
<label class="generic-label">MDL</label>
|
||||
<label class="competence-base">{{data.mdl}}</label>
|
||||
</li>
|
||||
{{/if}}
|
||||
{{#if (and owner (eq data.damagestatistic "pre"))}}
|
||||
<li class="flexrow">
|
||||
<label class="generic-label">RDL</label>
|
||||
<label class="competence-base">{{data.rdl}}</label>
|
||||
</li>
|
||||
{{/if}}
|
||||
|
||||
<li class="flexrow"><label class="generic-label">Item size</label>
|
||||
<input type="text" class="" name="system.itemsize" value="{{data.itemsize}}" data-dtype="String"/>
|
||||
</li>
|
||||
|
@ -1,25 +1,17 @@
|
||||
<ul class="status-block">
|
||||
<li class="item flexrow">
|
||||
<span class="stat-label status-small-label status-col-name"><label class="status-small-label"><strong>Status</strong></label></span>
|
||||
<span class="status-header-label status-small-label no-grow"><label class="status-small-label">Cur</label></span>
|
||||
<span class="status-header-label status-small-label no-grow"><label class="status-small-label">Mod</label></span>
|
||||
<span class="status-header-label status-small-label no-grow"><label class="status-small-label">Max</label></span>
|
||||
<span class="status-header-label status-small-label no-grow"><label class="status-medium-label">State</label></span>
|
||||
</li>
|
||||
{{#each data.secondary as |stat2 key|}}
|
||||
<li class="item flexrow " data-attr-key="{{key}}">
|
||||
<span class="stat-label flexrow status-col-name" name="{{key}}">
|
||||
<label class="status-small-label"><strong>{{stat2.label}}</strong><br>
|
||||
{{#if (eq key "health")}}
|
||||
(KOV -{{stat2.max}})
|
||||
{{/if}}
|
||||
{{#if (eq key "delirium")}}
|
||||
(MV -{{stat2.max}})
|
||||
{{/if}}
|
||||
</label>
|
||||
</span>
|
||||
<input type="text" class="padd-right status-small-label no-grow" name="system.secondary.{{key}}.value" value="{{stat2.value}}" data-dtype="Number"/>
|
||||
<input type="text" class="padd-right status-small-label no-grow" name="system.secondary.{{key}}.bonus" value="{{stat2.bonus}}" data-dtype="Number" {{@root.disabledBonus}}/>
|
||||
<input type="text" class="padd-right status-small-label no-grow" name="system.secondary.{{key}}.max" value="{{stat2.max}}" data-dtype="Number"/>
|
||||
<select class="padd-right status-small-label" type="text" name="system.secondary.{{key}}.status" value="{{stat2.status}}" data-dtype="String">
|
||||
{{selectOptions (getStatusConfig key) selected=stat2.status nameAttr="key" labelAttr="name" }}
|
||||
</select>
|
||||
</li>
|
||||
{{/each}}
|
||||
<li class="item flexrow " data-key="nrg">
|
||||
|
132
templates/pegasus-combat-tracker.html
Normal file
132
templates/pegasus-combat-tracker.html
Normal file
@ -0,0 +1,132 @@
|
||||
<section class="{{cssClass}} directory flexcol" id="{{cssId}}" data-tab="{{tabName}}">
|
||||
<header class="combat-tracker-header">
|
||||
{{#if user.isGM}}
|
||||
<nav class="encounters flexrow" aria-label="{{localize 'COMBAT.NavLabel'}}">
|
||||
<a class="combat-button combat-create" aria-label="{{localize 'COMBAT.Create'}}" role="button" data-tooltip="COMBAT.Create">
|
||||
<i class="fas fa-plus"></i>
|
||||
</a>
|
||||
{{#if combatCount}}
|
||||
<a class="combat-button combat-cycle" aria-label="{{localize 'COMBAT.EncounterPrevious'}}" role="button" data-tooltip="COMBAT.EncounterPrevious"
|
||||
{{#if previousId}}data-document-id="{{previousId}}"{{else}}disabled{{/if}}>
|
||||
<i class="fas fa-caret-left"></i>
|
||||
</a>
|
||||
<h4 class="encounter">{{localize "COMBAT.Encounter"}} {{currentIndex}} / {{combatCount}}</h4>
|
||||
<a class="combat-button combat-cycle" aria-label="{{localize 'COMBAT.EncounterNext'}}" role="button" data-tooltip="COMBAT.EncounterNext"
|
||||
{{#if nextId}}data-document-id="{{nextId}}"{{else}}disabled{{/if}}>
|
||||
<i class="fas fa-caret-right"></i>
|
||||
</a>
|
||||
{{/if}}
|
||||
<a class="combat-button combat-control" aria-label="{{localize 'COMBAT.Delete'}}" role="button" data-tooltip="COMBAT.Delete" data-control="endCombat" {{#unless combatCount}}disabled{{/unless}}>
|
||||
<i class="fas fa-trash"></i>
|
||||
</a>
|
||||
</nav>
|
||||
{{/if}}
|
||||
|
||||
<div class="encounter-controls flexrow {{#if hasCombat}}combat{{/if}}">
|
||||
{{#if user.isGM}}
|
||||
<a class="combat-button combat-control" aria-label="{{localize 'COMBAT.RollAll'}}" role="button" data-tooltip="COMBAT.RollAll" data-control="rollAll" {{#unless turns}}disabled{{/unless}}>
|
||||
<i class="fas fa-users"></i>
|
||||
</a>
|
||||
<a class="combat-button combat-control" aria-label="{{localize 'COMBAT.RollNPC'}}" role="button" data-tooltip="COMBAT.RollNPC" data-control="rollNPC" {{#unless turns}}disabled{{/unless}}>
|
||||
<i class="fas fa-users-cog"></i>
|
||||
</a>
|
||||
{{/if}}
|
||||
|
||||
{{#if combatCount}}
|
||||
{{#if combat.round}}
|
||||
<h3 class="encounter-title noborder">{{localize 'COMBAT.Round'}} {{combat.round}}</h3>
|
||||
{{else}}
|
||||
<h3 class="encounter-title noborder">{{localize 'COMBAT.NotStarted'}}</h3>
|
||||
{{/if}}
|
||||
{{else}}
|
||||
<h3 class="encounter-title noborder">{{localize "COMBAT.None"}}</h3>
|
||||
{{/if}}
|
||||
|
||||
{{#if user.isGM}}
|
||||
<a class="combat-button combat-control" aria-label="{{localize 'COMBAT.InitiativeReset'}}" role="button" data-tooltip="COMBAT.InitiativeReset" data-control="resetAll"
|
||||
{{#unless hasCombat}}disabled{{/unless}}>
|
||||
<i class="fas fa-undo"></i>
|
||||
</a>
|
||||
<a class="combat-button combat-control" aria-label="{{localize 'labels.scope'}}" role="button" data-tooltip="{{labels.scope}}"
|
||||
data-control="toggleSceneLink" {{#unless hasCombat}}disabled{{/unless}}>
|
||||
<i class="fas fa-{{#unless linked}}un{{/unless}}link"></i>
|
||||
</a>
|
||||
{{/if}}
|
||||
<a class="combat-button combat-settings" aria-label="{{localize 'COMBAT.Settings'}}" role="button" data-tooltip="COMBAT.Settings" data-control="trackerSettings">
|
||||
<i class="fas fa-cog"></i>
|
||||
</a>
|
||||
</div>
|
||||
</header>
|
||||
|
||||
<ol id="combat-tracker" class="directory-list">
|
||||
{{#each turns}}
|
||||
<li class="combatant actor directory-item flexrow {{this.css}}" data-combatant-id="{{this.id}}">
|
||||
<img class="token-image" data-src="{{this.img}}" alt="{{this.name}}"/>
|
||||
<div class="token-name flexcol">
|
||||
<h4>{{this.name}}</h4>
|
||||
<div class="combatant-controls flexrow">
|
||||
{{#if ../user.isGM}}
|
||||
<a class="combatant-control {{#if this.hidden}}active{{/if}}" aria-label="{{localize 'COMBAT.ToggleVis'}}" role="button" data-tooltip="COMBAT.ToggleVis" data-control="toggleHidden">
|
||||
<i class="fas fa-eye-slash"></i>
|
||||
</a>
|
||||
<a class="combatant-control {{#if this.defeated}}active{{/if}}" aria-label="{{localize 'COMBAT.ToggleDead'}}" role="button" data-tooltip="COMBAT.ToggleDead" data-control="toggleDefeated">
|
||||
<i class="fas fa-skull"></i>
|
||||
</a>
|
||||
{{/if}}
|
||||
{{#if this.canPing}}
|
||||
<a class="combatant-control" aria-label="{{localize 'COMBAT.PingCombatant'}}" role="button" data-tooltip="COMBAT.PingCombatant" data-control="pingCombatant">
|
||||
<i class="fa-solid fa-bullseye-arrow"></i>
|
||||
</a>
|
||||
{{/if}}
|
||||
<div class="token-effects">
|
||||
{{#each this.effects}}
|
||||
<img class="token-effect" src="{{this}}"/>
|
||||
{{/each}}
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
{{#if this.hasResource}}
|
||||
<div class="token-resource">
|
||||
<span class="resource">{{this.resource}}</span>
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
<div class="token-resource" id="{{this.id}}">
|
||||
<a class="combat-tracker-tic" data-tic-num="1" data-combatant-id="{{this.id}}">{{getTIC 1 this.id}}</a>
|
||||
{{#if (isCharacter this.id)}}
|
||||
<a class="combat-tracker-tic" data-tic-num="2" data-combatant-id="{{this.id}}">{{getTIC 2 this.id}}</a>
|
||||
{{/if}}
|
||||
</div>
|
||||
|
||||
<div class="token-initiative">
|
||||
{{#if this.hasRolled}}
|
||||
<span class="initiative">{{this.initiative}}</span>
|
||||
{{else if this.owner}}
|
||||
<a class="combatant-control roll" aria-label="{{localize 'COMBAT.InitiativeRoll'}}" role="button" data-tooltip="COMBAT.InitiativeRoll" data-control="rollInitiative"></a>
|
||||
{{/if}}
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ol>
|
||||
|
||||
<nav id="combat-controls" class="directory-footer flexrow" data-tooltip-direction="UP">
|
||||
{{#if hasCombat}}
|
||||
{{#if user.isGM}}
|
||||
{{#if round}}
|
||||
<a class="combat-control" aria-label="{{localize 'COMBAT.RoundPrev'}}" role="button" data-tooltip="COMBAT.RoundPrev" data-control="previousRound"><i class="fas fa-step-backward"></i></a>
|
||||
<a class="combat-control" aria-label="{{localize 'COMBAT.TurnPrev'}}" role="button" data-tooltip="COMBAT.TurnPrev" data-control="previousTurn"><i class="fas fa-arrow-left"></i></a>
|
||||
<a class="combat-control center" aria-label="{{localize 'COMBAT.End'}}" role="button" data-control="endCombat">{{localize 'COMBAT.End'}}</a>
|
||||
<a class="combat-control" aria-label="{{localize 'COMBAT.TurnNext'}}" role="button" data-tooltip="COMBAT.TurnNext" data-control="nextTurn"><i class="fas fa-arrow-right"></i></a>
|
||||
<a class="combat-control" aria-label="{{localize 'COMBAT.RoundNext'}}" role="button" data-tooltip="COMBAT.RoundNext" data-control="nextRound"><i class="fas fa-step-forward"></i></a>
|
||||
{{else}}
|
||||
<a class="combat-control center" aria-label="{{localize 'COMBAT.Begin'}}" role="button" data-control="startCombat">{{localize 'COMBAT.Begin'}}</a>
|
||||
{{/if}}
|
||||
{{else if control}}
|
||||
<a class="combat-control" aria-label="{{localize 'COMBAT.TurnPrev'}}" role="button" data-tooltip="COMBAT.TurnPrev" data-control="previousTurn"><i class="fas fa-arrow-left"></i></a>
|
||||
<a class="combat-control center" aria-label="{{localize 'COMBAT.TurnEnd'}}" role="button" data-control="nextTurn">{{localize 'COMBAT.TurnEnd'}}</a>
|
||||
<a class="combat-control" aria-label="{{localize 'COMBAT.TurnNext'}}" role="button" data-tooltip="COMBAT.TurnNext" data-control="nextTurn"><i class="fas fa-arrow-right"></i></a>
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
</nav>
|
||||
</section>
|
@ -64,21 +64,6 @@
|
||||
{{/if}}
|
||||
|
||||
{{/if}}
|
||||
|
||||
<!--
|
||||
{{#if isDamage}}
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">Weapon Damage :</span>
|
||||
<select class="roll-dialog-label" id="damageDiceLevel" type="text" name="damageDiceLevel"
|
||||
value="{{damageDiceLevel}}" data-dtype="Number">
|
||||
{{#select damageDiceLevel}}
|
||||
{{{optionsDiceList}}}
|
||||
{{/select}}
|
||||
</select>
|
||||
<span class="small-label"> </span>
|
||||
</div>
|
||||
{{/if}}
|
||||
-->
|
||||
|
||||
<div class="dice-pool-div">
|
||||
<span>
|
||||
@ -87,7 +72,7 @@
|
||||
<div class="flexrow dice-pool-stack">
|
||||
{{#each dicePool as |dice idx|}}
|
||||
<span><a class="pool-remove-dice" data-dice-idx="{{idx}}" data-dice-level="{{dice.level}}" data-dice-key="{{dice.key}}"><img class="dice-pool-image"
|
||||
src="{{dice.img}}"></a></span>
|
||||
src="{{dice.img}}" alt="dices"></a></span>
|
||||
{{/each}}
|
||||
</div>
|
||||
</div>
|
||||
@ -100,10 +85,24 @@
|
||||
<div class="flexrow">
|
||||
{{#each diceList as |dice idx|}}
|
||||
<span><a class="pool-add-dice" data-dice-key="{{dice.key}}" data-dice-level="{{dice.level}}"><img class="dice-pool-image"
|
||||
src="{{dice.img}}"></a></span>
|
||||
src="{{dice.img}}" alt="dices"></a></span>
|
||||
{{/each}}
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
{{#if hindranceDices}}
|
||||
<div class="dice-pool-div">
|
||||
<span>
|
||||
<h3 class="dice-pool-label">Hindrance Dice</h3>
|
||||
</span>
|
||||
<div class="flexrow dice-pool-stack">
|
||||
{{#for 1 hindranceDices 1}}
|
||||
<span><a class="" data-dice-idx="{{idx}}" data-dice-level="2" data-dice-key="d6"><img class="dice-pool-image"
|
||||
src="systems/fvtt-pegasus-rpg/images/dice/hindrance-dice.png" alt="dices"></a></span>
|
||||
{{/for}}
|
||||
</div>
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
<div class="flexrow">
|
||||
|
||||
@ -156,6 +155,19 @@
|
||||
{{> systems/fvtt-pegasus-rpg/templates/partial-roll-select-effects.html}}
|
||||
{{/if}}
|
||||
|
||||
{{#if isInit}}
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">TIC 1:</span>
|
||||
<input class="roll-input-tic" id="roll-input-tic1" type="text" name="tic1" value="{{tic1}}" data-dtype="String">
|
||||
</div>
|
||||
{{#if (eq actorType "character")}}
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">TIC 2:</span>
|
||||
<input class="roll-input-tic" id="roll-input-tic2" type="text" name="tic2" value="{{tic2}}" data-dtype="String">
|
||||
</div>
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
|
Reference in New Issue
Block a user