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20 Commits

Author SHA1 Message Date
8fac4dcb36 Managev9/v10 + search button 2022-10-07 16:51:44 +02:00
2c015d8f8f Managev9/v10 + search button 2022-10-07 16:51:03 +02:00
fdbfbf0350 Fix #113 weapon modules 2022-10-07 11:25:43 +02:00
37d27104fc Fix #113 weapon modules 2022-10-07 10:48:44 +02:00
0d70783e9b Fix #105 review target 2022-10-06 20:35:23 +02:00
83801b294b Fix #108 NRG value 2022-10-06 20:18:51 +02:00
7d05ef495b Fix #112 shield/armors for arc 2022-10-06 19:04:53 +02:00
329b7839da Fix #112 shield/armors for arc 2022-10-06 18:48:45 +02:00
571d015c28 Fix #109 IDR dice 2022-10-06 17:49:33 +02:00
5e3e50535c Fix #109 IDR dice 2022-10-06 17:47:56 +02:00
eb951f188f Fix #106 turret 2022-10-06 17:30:53 +02:00
de3e16a3f0 Fix #103 size warning 2022-10-06 13:17:42 +02:00
7fcb5c36b6 Fix #103 size warning 2022-10-06 12:48:58 +02:00
be83dbd055 Fix #103 size warning 2022-10-06 12:47:17 +02:00
662804c658 Fix #103 size warning 2022-10-06 12:42:10 +02:00
4311a4762d Fix #100 effect message 2022-10-06 12:38:31 +02:00
8ddc3ad776 Fix #102 agitator neutral 2022-10-06 12:25:15 +02:00
f4a8aa7927 Fix #101 current level for rolls 2022-10-06 12:22:29 +02:00
45332702dc Fix #99 effect stat for vehicle 2022-10-05 21:14:46 +02:00
d8215301b4 Fix #99 effect stat for vehicle 2022-10-05 21:14:15 +02:00
10 changed files with 2070 additions and 1921 deletions

View File

@ -15,7 +15,7 @@ const __statBuild = [
//{ modules: ["vehiclehull"], field: "pc", itemfield: "vms", subfield: "avgnrg" }, //{ modules: ["vehiclehull"], field: "pc", itemfield: "vms", subfield: "avgnrg" },
//{ modules: ["powercoremodule"], field: "pc", itemfield: "nrg", subfield: "avgnrg" }, //{ modules: ["powercoremodule"], field: "pc", itemfield: "nrg", subfield: "avgnrg" },
{ modules: ["vehiclehull", "mobilitymodule"], itemfield: "man", field: "man", additionnal1: "turningarc45" }, { modules: ["vehiclehull", "mobilitymodule"], itemfield: "man", field: "man", additionnal1: "turningarc45" },
{ modules: ["powercoremodule"], field: "pc", itemfield: "pc", additionnal1: "curnrg", additionnal2: "maxnrg" }, { modules: ["powercoremodule"], field: "pc", itemfield: "pc" },
{ modules: ["mobilitymodule"], field: "mr", itemfield: "mr" }, { modules: ["mobilitymodule"], field: "mr", itemfield: "mr" },
{ modules: ["propulsionmodule"], field: "ad", itemfield: "ad" }, { modules: ["propulsionmodule"], field: "ad", itemfield: "ad" },
{ modules: ["combatmodule"], field: "fc", itemfield: "fc" }, { modules: ["combatmodule"], field: "fc", itemfield: "fc" },
@ -124,9 +124,9 @@ export class PegasusActor extends Actor {
this.updateSize() this.updateSize()
} }
if (this.type == 'vehicle') { if (this.type == 'vehicle') {
this.computeVehicleStats(); this.computeVehicleStats()
} }
super.prepareDerivedData(); super.prepareDerivedData()
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
@ -194,8 +194,13 @@ export class PegasusActor extends Actor {
let comp = this.items.filter(item => item.type == 'vehiclemodule'); let comp = this.items.filter(item => item.type == 'vehiclemodule');
return comp; return comp;
} }
getVehicleWeaponModules() { getVehicleWeaponModules( activated = false ) {
let comp = this.items.filter(item => item.type == 'vehicleweaponmodule'); let comp = []
if (activated ) {
comp = this.items.filter(item => item.type == 'vehicleweaponmodule' && item.system.activated)
} else {
comp = this.items.filter(item => item.type == 'vehicleweaponmodule' )
}
return comp; return comp;
} }
@ -263,8 +268,10 @@ export class PegasusActor extends Actor {
effect.system.stataffected = "mr" effect.system.stataffected = "mr"
effect.system.bonusdice = true effect.system.bonusdice = true
await this.createEmbeddedDocuments('Item', [effect]) await this.createEmbeddedDocuments('Item', [effect])
ChatMessage.create({ content: `Tactician Bonus Dice has been added to ${this.name} (${level})`, ChatMessage.create({
whisper: ChatMessage.getWhisperRecipients('GM') } ) content: `Tactician Bonus Dice has been added to ${this.name} (${level})`,
whisper: ChatMessage.getWhisperRecipients('GM')
})
} }
async removeTacticianEffect() { async removeTacticianEffect() {
let effect = this.items.find(item => item.name.toLowerCase().includes("tactician bonus dice")) let effect = this.items.find(item => item.name.toLowerCase().includes("tactician bonus dice"))
@ -332,7 +339,7 @@ checkAndPrepareEquipment(item) {
if (item.system.resistance) { if (item.system.resistance) {
item.system.resistanceDice = PegasusUtility.getDiceFromLevel(item.system.resistance) item.system.resistanceDice = PegasusUtility.getDiceFromLevel(item.system.resistance)
} }
if (item.system.idr) { if (item.system.idr && Number(item.system.idr) > 0) {
item.system.idrDice = PegasusUtility.getDiceFromLevel(item.system.idr) item.system.idrDice = PegasusUtility.getDiceFromLevel(item.system.idr)
} }
if (item.system.damage) { if (item.system.damage) {
@ -809,8 +816,10 @@ checkVice(vice) {
ChatMessage.create({ content: "Effects of this type cannot be applied while Immunity is applied" }) ChatMessage.create({ content: "Effects of this type cannot be applied while Immunity is applied" })
return return
} }
if (item.system.droptext && item.system.droptext.length > 0) {
ChatMessage.create({ content: `Effect ${item.name} message : ${item.system.droptext}` })
}
} }
if (item.type == 'race') { if (item.type == 'race') {
this.applyRace(item) this.applyRace(item)
@ -910,12 +919,16 @@ syncRoll(rollData) {
getStat(statKey) { getStat(statKey) {
let stat let stat
if (this.type == "character" && statKey == 'mr') { if (this.type == "character" && statKey == 'mr') {
stat = duplicate(this.system.mr); stat = duplicate(this.system.mr)
} else { } else {
stat = duplicate(this.system.statistics[statKey]); stat = duplicate(this.system.statistics[statKey])
} }
stat.dice = PegasusUtility.getDiceFromLevel(stat.value || stat.level); if (stat.currentlevel) {
return stat; stat.dice = PegasusUtility.getDiceFromLevel(stat.currentlevel)
} else {
stat.dice = PegasusUtility.getDiceFromLevel(stat.value || stat.level)
}
return stat
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
@ -1793,7 +1806,7 @@ addEquipments(rollData, statKey) {
} }
addVehicleWeapons(rollData, vehicle) { addVehicleWeapons(rollData, vehicle) {
if (vehicle) { if (vehicle) {
let modules = vehicle.items.filter(vehicle => vehicle.type == "vehicleweaponmodule") let modules = vehicle.items.filter(item => item.type == "vehicleweaponmodule" && item.system.activated)
if (modules && modules.length > 0) { if (modules && modules.length > 0) {
for (let module of modules) { for (let module of modules) {
rollData.vehicleWeapons.push({ label: `Weapon ${module.name}`, type: "item", applied: false, weapon: module, value: module.system.damagedicevalue }) rollData.vehicleWeapons.push({ label: `Weapon ${module.name}`, type: "item", applied: false, weapon: module, value: module.system.damagedicevalue })
@ -1802,6 +1815,33 @@ addVehicleWeapons(rollData, vehicle) {
} }
} }
/* -------------------------------------------- */
processVehicleTargetMessage(rollData) {
if (rollData.defenderTokenId) {
let vehicle = game.canvas.tokens.get(rollData.defenderTokenId).actor
if (vehicle.type == "vehicle") {
if (rollData.subKey == "defence" && vehicle.system.statistics.ad.currentspeed == "crawling") {
ChatMessage.create({ content: `${vehicle.name} is moving at Crawling speed : add a D8 to your Attack Dice Pool against this Vehicle` })
}
if (rollData.subKey == "defence" && vehicle.system.statistics.ad.currentspeed == "slow") {
ChatMessage.create({ content: `${vehicle.name} is moving at Slow speed : add a D4 to your Attack Dice Pool against this Vehicle` })
}
}
if (this.type == "vehicle" && rollData.statKey == "man" && this.system.statistics.ad.currentspeed == "fast") {
ChatMessage.create({ content: `${this.name} is moving at Fast speed : anyone using the vehicles MAN Dice Pool suffers a D8 Hindrance which is added to the Difficulty Dice Pool against this Vehicle` })
}
if (this.type == "vehicle" && rollData.statKey == "man" && this.system.statistics.ad.currentspeed == "extfast") {
ChatMessage.create({ content: `${this.name} is moving at Extremely Fast speed : anyone using the vehicles MAN Dice Pool suffers a D12 Hindrance which is added to the Difficulty Dice Pool against this Vehicle` })
}
if (rollData.subKey == "defence" && rollData.vehicle && rollData.vehicle.system.statistics.ad.currentspeed == "crawling") {
ChatMessage.create({ content: `${this.name} is moving at Crawling speed : add a D8 to your Attack Dice Pool against this Vehicle` })
}
if (rollData.subKey == "defence" && rollData.vehicle && rollData.vehicle.system.statistics.ad.currentspeed == "slow") {
ChatMessage.create({ content: `${this.name} is moving at Slow speed : add a D4 to your Attack Dice Pool against this Vehicle` })
}
}
}
/* -------------------------------------------- */ /* -------------------------------------------- */
getCommonRollData(statKey = undefined, useShield = false, isInit = false, isPower = false, subKey = "", vehicle = undefined) { getCommonRollData(statKey = undefined, useShield = false, isInit = false, isPower = false, subKey = "", vehicle = undefined) {
let rollData = PegasusUtility.getBasicRollData(isInit) let rollData = PegasusUtility.getBasicRollData(isInit)
@ -1826,8 +1866,12 @@ getCommonRollData(statKey = undefined, useShield = false, isInit = false, isPowe
rollData.stat = this.getStat(statKey) rollData.stat = this.getStat(statKey)
if (rollData.stat.value != undefined) { if (rollData.stat.value != undefined) {
rollData.stat.level = rollData.stat.value // Normalize rollData.stat.level = rollData.stat.value // Normalize
}
rollData.statDicesLevel = rollData.stat.level + rollData.stat.bonuseffect rollData.statDicesLevel = rollData.stat.level + rollData.stat.bonuseffect
}
if (rollData.stat.currentlevel) {
rollData.stat.level = rollData.stat.currentlevel
rollData.statDicesLevel = rollData.stat.currentlevel
}
rollData.statMod = rollData.stat.mod rollData.statMod = rollData.stat.mod
if (vehicle) { if (vehicle) {
rollData.vehicle = duplicate(vehicle) rollData.vehicle = duplicate(vehicle)
@ -1857,8 +1901,6 @@ getCommonRollData(statKey = undefined, useShield = false, isInit = false, isPowe
vehicle.addVehicleShields(rollData) vehicle.addVehicleShields(rollData)
} }
vehicle.addEffects(rollData, false, false, false) vehicle.addEffects(rollData, false, false, false)
//this.addVehiculeHindrances(rollData.effectsList, vehicle)
//this.addVehicleBonus(rollData, vehicle)
} }
rollData.specList = this.getRelevantSpec(statKey) rollData.specList = this.getRelevantSpec(statKey)
@ -1902,6 +1944,8 @@ getCommonRollData(statKey = undefined, useShield = false, isInit = false, isPowe
this.addArmorsShields(rollData, statKey, useShield, subKey) this.addArmorsShields(rollData, statKey, useShield, subKey)
this.addWeapons(rollData, statKey, useShield) this.addWeapons(rollData, statKey, useShield)
this.addEquipments(rollData, statKey) this.addEquipments(rollData, statKey)
this.processVehicleTargetMessage(rollData)
console.log("ROLLDATA", rollData) console.log("ROLLDATA", rollData)
return rollData return rollData
@ -1910,7 +1954,14 @@ getCommonRollData(statKey = undefined, useShield = false, isInit = false, isPowe
/* -------------------------------------------- */ /* -------------------------------------------- */
processSizeBonus(rollData) { processSizeBonus(rollData) {
if (rollData.defenderTokenId) { if (rollData.defenderTokenId) {
let diffSize = rollData.defenderSize - this.system.biodata.sizenum + this.system.biodata.sizebonus let diffSize = 0
if (this.type == "character") {
this.system.biodata.sizenum = this.system.biodata?.sizenum ?? 0
this.system.biodata.sizebonus = this.system.biodata?.sizebonus ?? 0
diffSize = rollData.defenderSize - this.system.biodata.sizenum + this.system.biodata.sizebonus
} else {
diffSize = rollData.defenderSize - this.system.statistics.hr.size
}
//console.log("Diffsize", diffSize) //console.log("Diffsize", diffSize)
if (rollData.subKey == "melee-atk" || rollData.subKey == "ranged-atk") { if (rollData.subKey == "melee-atk" || rollData.subKey == "ranged-atk") {
if (diffSize > 0) { if (diffSize > 0) {
@ -2007,7 +2058,7 @@ rollUnarmedAttack() {
/*-------------------------------------------- */ /*-------------------------------------------- */
rollStat(statKey) { rollStat(statKey) {
let stat = this.getStat(statKey); let stat = this.getStat(statKey)
if (stat) { if (stat) {
let rollData = this.getCommonRollData(statKey) let rollData = this.getCommonRollData(statKey)
rollData.mode = "stat" rollData.mode = "stat"
@ -2161,6 +2212,23 @@ addTopSpeedBonus(topspeed, bonus) {
effect.system.isspeed = speed effect.system.isspeed = speed
await this.createEmbeddedDocuments("Item", [effect]) await this.createEmbeddedDocuments("Item", [effect])
} }
/* -------------------------------------------- */
processVehicleStatEffects() {
let effects = this.items.filter(effect => effect.type == "effect" && effect.system.genre == "positive" && effect.system.statdice)
for (let statKey in this.system.statistics) {
let stat = duplicate(this.system.statistics[statKey])
let bonus = 0
for (let effect of effects) {
if (effect.system.stataffected == statKey) {
bonus += Number(effect.system.effectlevel)
}
}
if (bonus != stat.bonuseffect) {
stat.bonuseffect = bonus
this.update({ [`system.statistics.${statKey}`]: stat })
}
}
}
/* -------------------------------------------- */ /* -------------------------------------------- */
async computeVehicleStats() { async computeVehicleStats() {
@ -2252,6 +2320,7 @@ addTopSpeedBonus(topspeed, bonus) {
ChatMessage.create({ content: `The vehicle ${this.name} has been destroyed !` }) ChatMessage.create({ content: `The vehicle ${this.name} has been destroyed !` })
} }
this.processVehicleArmorShields() this.processVehicleArmorShields()
this.processVehicleStatEffects()
} }
} }
@ -2276,6 +2345,9 @@ getTotalCost() {
return return
} }
if (item.type == "effect" && item.system.droptext && item.system.droptext.length > 0) {
ChatMessage.create({ content: `Effect ${item.name} message : ${item.system.droptext}` })
}
//console.log(">>>>> item", item.type, __isVehicleUnique[item.type]) //console.log(">>>>> item", item.type, __isVehicleUnique[item.type])
if (__isVehicleUnique[item.type]) { if (__isVehicleUnique[item.type]) {
let toDelList = [] let toDelList = []
@ -2297,6 +2369,13 @@ getTotalCost() {
return false return false
} }
} }
// NRG max management
if (item.type == "powercoremodule" ) {
if (this.system.statistics.pc.maxnrg != item.system.nrg ) {
this.update( {'system.statistics.pc.maxnrg': item.system.nrg })
}
}
// Cargo management // Cargo management
if (__isVehicleCargo[item.type]) { if (__isVehicleCargo[item.type]) {
let capacity = this.getCurrentCargoCapacity() let capacity = this.getCurrentCargoCapacity()
@ -2426,6 +2505,34 @@ rollVehicleDamageResistance() {
} }
} }
/* -------------------------------------------- */
async addVehicleModuleEffects( mod) {
let effects = []
for (let effect of mod.system.effects) {
if (!effect.system) {
effect.system = effect.data
}
effect.system.effectId = mod.id // Link to the perk, in order to dynamically remove them
effects.push(effect)
}
if (effects.length) {
await this.createEmbeddedDocuments('Item', effects)
}
}
/* -------------------------------------------- */
async removeVehicleModuleEffects( mod) {
let toRem = []
for (let item of this.items) {
if (item.type == 'effect' && item.system.effectId == mod.id) {
toRem.push(item.id)
}
}
console.log("TODEL", toRem)
if (toRem.length) {
await this.deleteEmbeddedDocuments('Item', toRem)
}
}
/* -------------------------------------------- */ /* -------------------------------------------- */
async activateVehicleModule(itemId) { async activateVehicleModule(itemId) {
let mod = this.items.get(itemId) let mod = this.items.get(itemId)
@ -2442,13 +2549,20 @@ rollVehicleDamageResistance() {
pc.maxnrg -= Number(mod.system.nrg) pc.maxnrg -= Number(mod.system.nrg)
pc.curnrg -= Number(mod.system.nrg) pc.curnrg -= Number(mod.system.nrg)
this.update({ 'system.statistics.pc': pc }) this.update({ 'system.statistics.pc': pc })
this.addVehicleModuleEffects(mod)
} else { // Now deactivated } else { // Now deactivated
pc.actnrg -= Number(mod.system.nrg) pc.actnrg -= Number(mod.system.nrg)
pc.maxnrg += Number(mod.system.nrg) pc.maxnrg += Number(mod.system.nrg)
this.update({ 'system.statistics.pc': pc }) this.update({ 'system.statistics.pc': pc })
await this.updateEmbeddedDocuments('Item', [{ _id: mod.id, 'system.activated': !mod.system.activated }]) await this.updateEmbeddedDocuments('Item', [{ _id: mod.id, 'system.activated': !mod.system.activated }])
this.removeVehicleModuleEffects(mod)
} }
} else { } else {
if ( mod.system.activated) {
this.removeVehicleModuleEffects(mod)
} else {
this.addVehicleModuleEffects(mod)
}
await this.updateEmbeddedDocuments('Item', [{ _id: mod.id, 'system.activated': !mod.system.activated }]) await this.updateEmbeddedDocuments('Item', [{ _id: mod.id, 'system.activated': !mod.system.activated }])
} }
} }
@ -2470,8 +2584,13 @@ processVehicleArmorShields() {
for (let loc of __LocationsArmour) { for (let loc of __LocationsArmour) {
let arcKey = loc + "arc" let arcKey = loc + "arc"
let arc = duplicate(this.system.arcs[arcKey]) let arc = duplicate(this.system.arcs[arcKey])
if (level != Number(arc.shieldlevel)) { if (level != Number(arc.maxshieldlevel)) {
let lvChanged = level - arc.maxshieldlevel
arc.maxshieldlevel = level
arc.shieldlevel += lvChanged
if ( arc.shieldlevel <= 0 || arc.shieldlevel > level) {
arc.shieldlevel = level arc.shieldlevel = level
}
setTimeout(shift, this.update({ [`system.arcs.${arcKey}`]: arc })) setTimeout(shift, this.update({ [`system.arcs.${arcKey}`]: arc }))
shift += 200 shift += 200
} }
@ -2488,15 +2607,20 @@ processVehicleArmorShields() {
level += Number(armour.system.armourdicevalue) level += Number(armour.system.armourdicevalue)
} }
} }
if (level != Number(arc.armourlevel)) { if (level != Number(arc.maxarmourlevel)) {
let lvChanged = level - arc.maxarmourlevel
arc.maxarmourlevel = level
arc.armourlevel += lvChanged
if ( arc.armourlevel <= 0 || arc.armourlevel > arc.maxarmourlevel) {
arc.armourlevel = level arc.armourlevel = level
}
setTimeout(500, this.update({ [`system.arcs.${arcKey}`]: arc })) setTimeout(500, this.update({ [`system.arcs.${arcKey}`]: arc }))
} }
} }
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
updateMaxNrg(currentLevel) { updateMaxNrg(currentLevel) {
this.update({ 'system.statistics.pc.maxnrg': Number(currentLevel) }) this.update({ 'system.statistics.pc.maxnrg': Number( PegasusUtility.getDiceValue(currentLevel) ) })
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
setTurningArc(currentLevel) { setTurningArc(currentLevel) {

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@ -1210,9 +1210,6 @@ export class PegasusUtility {
let agitatorTokens = canvas.tokens.placeables.filter(token => token.actor.isAgitator() && !token.document.hidden) let agitatorTokens = canvas.tokens.placeables.filter(token => token.actor.isAgitator() && !token.document.hidden)
for (let token of agitatorTokens) { for (let token of agitatorTokens) {
token.refresh() token.refresh()
if (token.document.disposition == 0) {
continue
}
let ennemies = [] let ennemies = []
if (token.document.disposition == -1) { if (token.document.disposition == -1) {
ennemies = canvas.tokens.placeables.filter(newToken => newToken.actor.type == "character" && !newToken.document.hidden && (newToken.document.disposition == 1 || newToken.document.disposition == 0 )) ennemies = canvas.tokens.placeables.filter(newToken => newToken.actor.type == "character" && !newToken.document.hidden && (newToken.document.disposition == 1 || newToken.document.disposition == 0 ))

View File

@ -51,8 +51,8 @@ export class PegasusVehicleSheet extends ActorSheet {
vehicleHull: duplicate(this.actor.getVehicleHull()), vehicleHull: duplicate(this.actor.getVehicleHull()),
mobilityModules: duplicate(this.actor.getMobilityModules()), mobilityModules: duplicate(this.actor.getMobilityModules()),
propulsionModules: duplicate(this.actor.getPropulsionModules()), propulsionModules: duplicate(this.actor.getPropulsionModules()),
vehicleModules: duplicate(this.actor.getVehicleModules()), vehicleModules: this.actor.checkAndPrepareEquipments(duplicate(this.actor.getVehicleModules())),
vehicleWeaponModules: duplicate(this.actor.getVehicleWeaponModules()), vehicleWeaponModules: this.actor.checkAndPrepareEquipments(duplicate(this.actor.getVehicleWeaponModules())),
cargos: this.actor.checkAndPrepareEquipments(duplicate(this.actor.getCargos()) ), cargos: this.actor.checkAndPrepareEquipments(duplicate(this.actor.getCargos()) ),
cargoCurrent: this.actor.getCurrentCargoCapacity(), cargoCurrent: this.actor.getCurrentCargoCapacity(),
moneys: duplicate(this.actor.getMoneys()), moneys: duplicate(this.actor.getMoneys()),
@ -134,18 +134,6 @@ export class PegasusVehicleSheet extends ActorSheet {
let itemId = li.data("item-id") let itemId = li.data("item-id")
this.actor.activateVehicleModule( itemId) this.actor.activateVehicleModule( itemId)
}); });
html.find('.equip-activate').click(ev => {
const li = $(ev.currentTarget).parents(".item")
let itemId = li.data("item-id")
this.actor.equipActivate( itemId)
});
html.find('.equip-deactivate').click(ev => {
const li = $(ev.currentTarget).parents(".item")
let itemId = li.data("item-id")
this.actor.equipDeactivate( itemId)
});
html.find('.effect-used').click(ev => { html.find('.effect-used').click(ev => {
const li = $(ev.currentTarget).parents(".item"); const li = $(ev.currentTarget).parents(".item");
let itemId = li.data("item-id"); let itemId = li.data("item-id");

View File

@ -23,7 +23,7 @@
"manifest": "https://www.uberwald.me/gitea/uberwald/fvtt-pegasus-rpg/raw/branch/master/system.json", "manifest": "https://www.uberwald.me/gitea/uberwald/fvtt-pegasus-rpg/raw/branch/master/system.json",
"compatibility": { "compatibility": {
"minimum": "10", "minimum": "10",
"verified": "10.285", "verified": "10.286",
"maximum": "10" "maximum": "10"
}, },
"id": "fvtt-pegasus-rpg", "id": "fvtt-pegasus-rpg",
@ -253,7 +253,7 @@
], ],
"title": "Pegasus RPG", "title": "Pegasus RPG",
"url": "https://www.uberwald.me/data/files/fvtt-pegasus-rpg", "url": "https://www.uberwald.me/data/files/fvtt-pegasus-rpg",
"version": "10.1.1", "version": "10.1.7",
"download": "https://www.uberwald.me/gitea/uberwald/fvtt-pegasus-rpg/archive/fvtt-pegasus-rpg-v10.1.1.zip", "download": "https://www.uberwald.me/gitea/uberwald/fvtt-pegasus-rpg/archive/fvtt-pegasus-rpg-v10.1.7.zip",
"background": "systems/fvtt-pegasus-rpg/images/ui/pegasus_welcome_page.webp" "background": "systems/fvtt-pegasus-rpg/images/ui/pegasus_welcome_page.webp"
} }

View File

@ -310,6 +310,8 @@
"topspeed": "", "topspeed": "",
"shieldlevel": 0, "shieldlevel": 0,
"armourlevel": 0, "armourlevel": 0,
"maxshieldlevel": 0,
"maxarmourlevel": 0,
"is3D": false "is3D": false
}, },
"reararc": { "reararc": {
@ -317,6 +319,8 @@
"topspeed": "", "topspeed": "",
"shieldlevel": 0, "shieldlevel": 0,
"armourlevel": 0, "armourlevel": 0,
"maxshieldlevel": 0,
"maxarmourlevel": 0,
"is3D": false "is3D": false
}, },
"rightarc": { "rightarc": {
@ -324,6 +328,8 @@
"topspeed": "", "topspeed": "",
"shieldlevel": 0, "shieldlevel": 0,
"armourlevel": 0, "armourlevel": 0,
"maxshieldlevel": 0,
"maxarmourlevel": 0,
"is3D": false "is3D": false
}, },
"leftarc": { "leftarc": {
@ -331,6 +337,8 @@
"topspeed": "", "topspeed": "",
"shieldlevel": 0, "shieldlevel": 0,
"armourlevel": 0, "armourlevel": 0,
"maxshieldlevel": 0,
"maxarmourlevel": 0,
"is3D": false "is3D": false
}, },
"toparc": { "toparc": {
@ -338,6 +346,8 @@
"topspeed": "", "topspeed": "",
"shieldlevel": 0, "shieldlevel": 0,
"armourlevel": 0, "armourlevel": 0,
"maxshieldlevel": 0,
"maxarmourlevel": 0,
"is3D": true "is3D": true
}, },
"bottomarc": { "bottomarc": {
@ -345,6 +355,8 @@
"topspeed": "", "topspeed": "",
"shieldlevel": 0, "shieldlevel": 0,
"armourlevel": 0, "armourlevel": 0,
"maxshieldlevel": 0,
"maxarmourlevel": 0,
"is3D": true "is3D": true
} }
} }
@ -417,6 +429,7 @@
"affectstatus": false, "affectstatus": false,
"affectedstatus": "", "affectedstatus": "",
"locked": false, "locked": false,
"droptext": "",
"description": "" "description": ""
}, },
"race": { "race": {

View File

@ -85,6 +85,9 @@
<li class="flexrow"><label class="generic-label">Locked (Only GM can change/edit) ?</label> <li class="flexrow"><label class="generic-label">Locked (Only GM can change/edit) ?</label>
<label class="attribute-value checkbox"><input type="checkbox" name="system.locked" {{checked data.locked}}/></label> <label class="attribute-value checkbox"><input type="checkbox" name="system.locked" {{checked data.locked}}/></label>
</li> </li>
<li class="flexrow"><label class="generic-label">Display Text when added to Actor</label>
<input type="text" class="input-numeric-short padd-right" name="system.droptext" value="{{data.droptext}}" data-dtype="String"/>
</li>
<li class="flexrow"><label class="generic-label">Affect Status?</label> <li class="flexrow"><label class="generic-label">Affect Status?</label>
<label class="attribute-value checkbox"><input type="checkbox" name="system.affectstatus" {{checked data.affectstatus}}/></label> <label class="attribute-value checkbox"><input type="checkbox" name="system.affectstatus" {{checked data.affectstatus}}/></label>

View File

@ -105,8 +105,8 @@
<li class="flexrow"><label class="generic-label">Turret</label> <li class="flexrow"><label class="generic-label">Turret</label>
<select class="competence-base flexrow" type="text" name="system.turret" value="{{data.turret}}" data-dtype="Number"> <select class="competence-base flexrow" type="text" name="system.turret" value="{{data.turret}}" data-dtype="String">
{{#select data.turret}} F Front, F Left, F Right, F Rear, F Up, F Down, T 180 Front, T 180 Left, T 180 Rear, T 180 Right, T 360 {{#select data.turret}}
<option value="ffront">F Front</option> <option value="ffront">F Front</option>
<option value="fleft">F Left</option> <option value="fleft">F Left</option>
<option value="fright">F Right</option> <option value="fright">F Right</option>

View File

@ -9,9 +9,15 @@
<span class="item-field-label-long"> <span class="item-field-label-long">
<label class="short-label">Shield</label> <label class="short-label">Shield</label>
</span> </span>
<span class="item-field-label-short">
<label class="short-label">Max</label>
</span>
<span class="item-field-label-long"> <span class="item-field-label-long">
<label class="short-label">Armour</label> <label class="short-label">Armour</label>
</span> </span>
<span class="item-field-label-short">
<label class="short-label">Max</label>
</span>
</li> </li>
<li class="item flexrow list-item list-item-shadow" data-arc-name="{{idx}}"> <li class="item flexrow list-item list-item-shadow" data-arc-name="{{idx}}">
@ -33,6 +39,7 @@
{{/select}} {{/select}}
</select> </select>
</span> </span>
<span class="item-field-label-short"><label class="short-label">{{getDice arc.maxshieldlevel}}</label></span>
<span class="item-field-label-long"> <span class="item-field-label-long">
<select type="text" name="system.arcs.{{idx}}.armourlevel" value="{{arc.armourlevel}}" data-dtype="Number"> <select type="text" name="system.arcs.{{idx}}.armourlevel" value="{{arc.armourlevel}}" data-dtype="Number">
@ -41,6 +48,7 @@
{{/select}} {{/select}}
</select> </select>
</span> </span>
<span class="item-field-label-short"><label class="short-label">{{getDice arc.maxarmourlevel}}</label></span>
</li> </li>
</ul> </ul>

View File

@ -14,7 +14,7 @@
</span> </span>
<select class="status-small-label color-class-common" type="text" name="system.statistics.{{key}}.level" <select class="status-small-label color-class-common" type="text" name="system.statistics.{{key}}.level"
value="{{stat.level}}" data-dtype="Number" disabled> value="{{stat.level}}" data-dtype="Number" disabled>
{{#select stat.level}} {{#select (add stat.level stat.bonuseffect)}}
{{#if (eq key "ad")}} {{#if (eq key "ad")}}
{{{@root.optionsLevel}}} {{{@root.optionsLevel}}}
{{else}} {{else}}

View File

@ -456,10 +456,10 @@
<span class="item-name-label-header-long"> <span class="item-name-label-header-long">
<h3><label class="items-title-text">Vehicles modules</label></h3> <h3><label class="items-title-text">Vehicles modules</label></h3>
</span> </span>
<span class="item-field-label-long"> <span class="item-field-label-medium">
<label class="short-label">Category</label> <label class="short-label">Category</label>
</span> </span>
<span class="item-field-label-long"> <span class="item-field-label-medium">
<label class="short-label">Location</label> <label class="short-label">Location</label>
</span> </span>
<span class="item-field-label-long"> <span class="item-field-label-long">
@ -480,12 +480,20 @@
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img" <a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
src="{{vehiclemod.img}}" /></a> src="{{vehiclemod.img}}" /></a>
<span class="item-name-label-long"><a class="roll-spec">{{vehiclemod.name}}</a></span> <span class="item-name-label-long"><a class="roll-spec">{{vehiclemod.name}}</a></span>
<span class="item-field-label-long">{{vehiclemod.system.category}}</span> <span class="item-field-label-medium">{{vehiclemod.system.category}}</span>
<span class="item-field-label-long">{{vehiclemod.system.location}}</span> <span class="item-field-label-medium">{{vehiclemod.system.location}}</span>
<span class="item-field-label-long">{{vehiclemod.system.security}}</span> <span class="item-field-label-long">{{vehiclemod.system.security}}</span>
<span class="item-field-label-short">{{vehiclemod.system.nrg}}</span> <span class="item-field-label-short">{{vehiclemod.system.nrg}}</span>
<span class="item-field-label-medium">{{vehiclemod.system.range}}</span> <span class="item-field-label-medium">{{vehiclemod.system.range}}</span>
<span class="item-field-label-short">{{vehiclemod.system.idr}}</span>
<span class="item-field-label-short">
{{#if vehiclemod.system.idrDice}}
<a class="roll-idr" data-dice-value="{{vehiclemod.system.idrDice}}">{{vehiclemod.system.idrDice}}</a>
{{else}}
&nbsp;-&nbsp;
{{/if}}
</span>
<div class="item-filler">&nbsp;</div> <div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed"> <div class="item-controls item-controls-fixed">
<a class="item-control vehicle-module-activate" title="Activated">{{#if vehiclemod.system.activated}}<i <a class="item-control vehicle-module-activate" title="Activated">{{#if vehiclemod.system.activated}}<i
@ -501,10 +509,10 @@
<span class="item-name-label-header-long"> <span class="item-name-label-header-long">
<h3><label class="items-title-text">Vehicles weapons</label></h3> <h3><label class="items-title-text">Vehicles weapons</label></h3>
</span> </span>
<span class="item-field-label-long"> <span class="item-field-label-medium">
<label class="short-label">Site</label> <label class="short-label">Site</label>
</span> </span>
<span class="item-field-label-long"> <span class="item-field-label-medium">
<label class="short-label">Location</label> <label class="short-label">Location</label>
</span> </span>
<span class="item-field-label-short"> <span class="item-field-label-short">
@ -528,13 +536,21 @@
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img" <a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
src="{{weapon.img}}" /></a> src="{{weapon.img}}" /></a>
<span class="item-name-label-long"><a class="roll-spec">{{weapon.name}}</a></span> <span class="item-name-label-long"><a class="roll-spec">{{weapon.name}}</a></span>
<span class="item-field-label-long">{{weapon.system.site}}</span> <span class="item-field-label-medium">{{weapon.system.site}}</span>
<span class="item-field-label-long">{{weapon.system.location}}</span> <span class="item-field-label-medium">{{weapon.system.location}}</span>
<span class="item-field-label-short">{{weapon.system.dmg}}</span> <span class="item-field-label-short">{{weapon.system.dmg}}</span>
<span class="item-field-label-medium">{{weapon.system.aoe}}</span> <span class="item-field-label-medium">{{weapon.system.aoe}}</span>
<span class="item-field-label-medium">{{weapon.system.turrent}}</span> <span class="item-field-label-medium">{{weapon.system.turret}}</span>
<span class="item-field-label-short">{{weapon.system.nrg}}</span> <span class="item-field-label-short">{{weapon.system.nrg}}</span>
<span class="item-field-label-short">{{weapon.system.idr}}</span>
<span class="item-field-label-short">
{{#if weapon.system.idrDice}}
<a class="roll-idr" data-dice-value="{{weapon.system.idrDice}}">{{weapon.system.idrDice}}</a>
{{else}}
&nbsp;-&nbsp;
{{/if}}
</span>
<div class="item-filler">&nbsp;</div> <div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed"> <div class="item-controls item-controls-fixed">
<a class="item-control vehicle-weapon-activate" title="Activated">{{#if weapon.system.activated}}<i <a class="item-control vehicle-weapon-activate" title="Activated">{{#if weapon.system.activated}}<i