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@ -124,9 +124,9 @@ export class PegasusActor extends Actor {
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this.updateSize()
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}
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if (this.type == 'vehicle') {
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this.computeVehicleStats();
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this.computeVehicleStats()
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}
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super.prepareDerivedData();
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super.prepareDerivedData()
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}
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/* -------------------------------------------- */
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@ -263,8 +263,10 @@ export class PegasusActor extends Actor {
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effect.system.stataffected = "mr"
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effect.system.bonusdice = true
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await this.createEmbeddedDocuments('Item', [effect])
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ChatMessage.create({ content: `Tactician Bonus Dice has been added to ${this.name} (${level})`,
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whisper: ChatMessage.getWhisperRecipients('GM') } )
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ChatMessage.create({
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content: `Tactician Bonus Dice has been added to ${this.name} (${level})`,
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whisper: ChatMessage.getWhisperRecipients('GM')
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})
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}
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async removeTacticianEffect() {
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let effect = this.items.find(item => item.name.toLowerCase().includes("tactician bonus dice"))
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@ -809,8 +811,10 @@ checkVice(vice) {
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ChatMessage.create({ content: "Effects of this type cannot be applied while Immunity is applied" })
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return
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}
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if (item.system.droptext && item.system.droptext.length > 0) {
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ChatMessage.create({ content: `Effect ${item.name} message : ${item.system.droptext}` })
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}
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}
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if (item.type == 'race') {
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this.applyRace(item)
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@ -910,12 +914,16 @@ syncRoll(rollData) {
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getStat(statKey) {
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let stat
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if (this.type == "character" && statKey == 'mr') {
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stat = duplicate(this.system.mr);
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stat = duplicate(this.system.mr)
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} else {
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stat = duplicate(this.system.statistics[statKey]);
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stat = duplicate(this.system.statistics[statKey])
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}
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stat.dice = PegasusUtility.getDiceFromLevel(stat.value || stat.level);
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return stat;
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if (stat.currentlevel) {
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stat.dice = PegasusUtility.getDiceFromLevel(stat.currentlevel)
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} else {
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stat.dice = PegasusUtility.getDiceFromLevel(stat.value || stat.level)
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}
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return stat
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}
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/* -------------------------------------------- */
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@ -1802,6 +1810,27 @@ addVehicleWeapons(rollData, vehicle) {
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}
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}
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/* -------------------------------------------- */
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processVehicleTargetMessage(rollData) {
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if (rollData.defenderTokenId) {
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let vehicle = game.canvas.tokens.get(rollData.defenderTokenId).actor
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if (vehicle.type == "vehicle") {
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if (rollData.subKey == "defence" && vehicle.system.statistics.ad.currentspeed == "crawling") {
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ChatMessage.create({ content: `${vehicle.name} is moving at Crawling speed : add a D8 to your Attack Dice Pool against this Vehicle` })
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}
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if (rollData.subKey == "defence" && vehicle.system.statistics.ad.currentspeed == "slow") {
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ChatMessage.create({ content: `${vehicle.name} is moving at Slow speed : add a D4 to your Attack Dice Pool against this Vehicle` })
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}
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}
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if (this.type == "vehicle" && rollData.statKey == "man" && this.system.statistics.ad.currentspeed == "fast") {
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ChatMessage.create({ content: `Vehicle is moving at Fast speed : anyone using the vehicles MAN Dice Pool suffers a D8 Hindrance which is added to the Difficulty Dice Pool against this Vehicle` })
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}
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if (this.type == "vehicle" && rollData.statKey == "man" && this.system.statistics.ad.currentspeed == "extfast") {
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ChatMessage.create({ content: `Vehicle is moving at Extremely Fast speed : anyone using the vehicles MAN Dice Pool suffers a D12 Hindrance which is added to the Difficulty Dice Pool against this Vehicle` })
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}
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}
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}
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/* -------------------------------------------- */
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getCommonRollData(statKey = undefined, useShield = false, isInit = false, isPower = false, subKey = "", vehicle = undefined) {
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let rollData = PegasusUtility.getBasicRollData(isInit)
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@ -1826,8 +1855,12 @@ getCommonRollData(statKey = undefined, useShield = false, isInit = false, isPowe
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rollData.stat = this.getStat(statKey)
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if (rollData.stat.value != undefined) {
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rollData.stat.level = rollData.stat.value // Normalize
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}
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rollData.statDicesLevel = rollData.stat.level + rollData.stat.bonuseffect
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}
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if (rollData.stat.currentlevel) {
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rollData.stat.level = rollData.stat.currentlevel
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rollData.statDicesLevel = rollData.stat.currentlevel
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}
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rollData.statMod = rollData.stat.mod
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if (vehicle) {
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rollData.vehicle = duplicate(vehicle)
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@ -1857,8 +1890,6 @@ getCommonRollData(statKey = undefined, useShield = false, isInit = false, isPowe
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vehicle.addVehicleShields(rollData)
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}
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vehicle.addEffects(rollData, false, false, false)
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//this.addVehiculeHindrances(rollData.effectsList, vehicle)
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//this.addVehicleBonus(rollData, vehicle)
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}
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rollData.specList = this.getRelevantSpec(statKey)
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@ -1902,6 +1933,8 @@ getCommonRollData(statKey = undefined, useShield = false, isInit = false, isPowe
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this.addArmorsShields(rollData, statKey, useShield, subKey)
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this.addWeapons(rollData, statKey, useShield)
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this.addEquipments(rollData, statKey)
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this.processVehicleTargetMessage(rollData)
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console.log("ROLLDATA", rollData)
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return rollData
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@ -1910,7 +1943,14 @@ getCommonRollData(statKey = undefined, useShield = false, isInit = false, isPowe
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/* -------------------------------------------- */
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processSizeBonus(rollData) {
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if (rollData.defenderTokenId) {
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let diffSize = rollData.defenderSize - this.system.biodata.sizenum + this.system.biodata.sizebonus
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let diffSize = 0
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if (this.type == "character") {
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this.system.biodata.sizenum = this.system.biodata?.sizenum ?? 0
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this.system.biodata.sizebonus = this.system.biodata?.sizebonus ?? 0
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diffSize = rollData.defenderSize - this.system.biodata.sizenum + this.system.biodata.sizebonus
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} else {
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diffSize = rollData.defenderSize - this.system.statistics.hr.size
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}
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//console.log("Diffsize", diffSize)
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if (rollData.subKey == "melee-atk" || rollData.subKey == "ranged-atk") {
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if (diffSize > 0) {
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@ -2007,7 +2047,7 @@ rollUnarmedAttack() {
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/*-------------------------------------------- */
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rollStat(statKey) {
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let stat = this.getStat(statKey);
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let stat = this.getStat(statKey)
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if (stat) {
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let rollData = this.getCommonRollData(statKey)
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rollData.mode = "stat"
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@ -2161,6 +2201,23 @@ addTopSpeedBonus(topspeed, bonus) {
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effect.system.isspeed = speed
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await this.createEmbeddedDocuments("Item", [effect])
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}
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/* -------------------------------------------- */
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processVehicleStatEffects() {
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let effects = this.items.filter(effect => effect.type == "effect" && effect.system.genre == "positive" && effect.system.statdice)
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for (let statKey in this.system.statistics) {
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let stat = duplicate(this.system.statistics[statKey])
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let bonus = 0
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for (let effect of effects) {
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if (effect.system.stataffected == statKey) {
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bonus += Number(effect.system.effectlevel)
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}
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}
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if (bonus != stat.bonuseffect) {
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stat.bonuseffect = bonus
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this.update({ [`system.statistics.${statKey}`]: stat })
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}
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}
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}
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/* -------------------------------------------- */
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async computeVehicleStats() {
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@ -2252,6 +2309,7 @@ addTopSpeedBonus(topspeed, bonus) {
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ChatMessage.create({ content: `The vehicle ${this.name} has been destroyed !` })
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}
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this.processVehicleArmorShields()
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this.processVehicleStatEffects()
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}
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}
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@ -2276,6 +2334,9 @@ getTotalCost() {
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return
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}
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if (item.type == "effect" && item.system.droptext && item.system.droptext.length > 0) {
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ChatMessage.create({ content: `Effect ${item.name} message : ${item.system.droptext}` })
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}
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//console.log(">>>>> item", item.type, __isVehicleUnique[item.type])
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if (__isVehicleUnique[item.type]) {
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let toDelList = []
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