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fvtt-pegas
...
fvtt-pegas
Author | SHA1 | Date | |
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a68db10676 | |||
6e69e151c5 | |||
c2831e4ccd | |||
5a062cc94e | |||
ef740f4c0d | |||
076945c76f | |||
a763efe873 | |||
c49289b88f | |||
8a8bd489f3 | |||
43724596fb |
@ -61,6 +61,7 @@ export class PegasusActorSheet extends ActorSheet {
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encCapacity: this.actor.getEncumbranceCapacity(),
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levelRemainingList: this.actor.getLevelRemainingList(),
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maxLevelRemainingList: this.actor.getMaxLevelRemainingList(),
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disabledBonus: (this.actor.system.biodata.noautobonus) ? "" : "disabled",
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containersTree: this.actor.containersTree,
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encCurrent: this.actor.encCurrent,
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encHindrance: this.actor.encHindrance,
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@ -249,13 +250,13 @@ export class PegasusActorSheet extends ActorSheet {
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this.actor.rollPool( 'def', true, "defence");
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});
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html.find('.damage-melee').click((event) => {
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this.actor.rollPool( 'str', false, "melee-dmg");
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this.actor.rollPool( 'str', false, "melee-dmg")
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});
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html.find('.damage-ranged').click((event) => {
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this.actor.rollPool( 'per', false, "ranged-dmg");
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});
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html.find('.damage-resistance').click((event) => {
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this.actor.rollPool( 'phy', false, "dmg-res");
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this.actor.rollPool( 'phy', false, "dmg-res")
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});
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html.find('.roll-stat').click((event) => {
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File diff suppressed because it is too large
Load Diff
@ -90,6 +90,9 @@ export class PegasusRollDialog extends Dialog {
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PegasusUtility.updateDamageDicePool(this.rollData)
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PegasusUtility.updateEffectsBonusDice(this.rollData)
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PegasusUtility.updateHindranceBonusDice(this.rollData)
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if ( effect.specList) {
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this.rollData.specList = duplicate(effect.specList)
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}
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}
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/* -------------------------------------------- */
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@ -175,12 +175,13 @@ export class PegasusUtility {
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newDicePool = newDicePool.concat(this.buildDicePool("armor-shield", armor.value, 0))
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}
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}
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newDicePool = rollData.dicePool.filter(dice => dice.name != "vehicle-shield")
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newDicePool = newDicePool.filter(dice => dice.name != "vehicle-shield")
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for (let shield of rollData.vehicleShieldList) {
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if (shield.applied) {
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newDicePool = newDicePool.concat(this.buildDicePool("vehicle-shield", shield.value, 0))
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}
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}
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console.log(">>>>Dicepoool", newDicePool)
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rollData.dicePool = newDicePool
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}
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@ -1026,7 +1027,12 @@ export class PegasusUtility {
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if (target) {
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let defenderActor = target.actor
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rollData.defenderTokenId = target.id
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rollData.defenderSize = Number(defenderActor.system.biodata.sizenum) + Number(defenderActor.system.biodata.sizebonus)
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rollData.defenderSize = 0
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if ( defenderActor.type == "character") {
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rollData.defenderSize = Number(defenderActor.system.biodata.sizenum) + Number(defenderActor.system.biodata.sizebonus)
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} else if ( defenderActor.type == "vehicle" ){
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rollData.defenderSize = Number(defenderActor.system.statistics.hr.size)
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}
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//rollData.attackerId = this.id
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console.log("Target/DEFENDER", defenderActor)
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defenderActor.addHindrancesList(rollData.effectsList)
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@ -1067,31 +1073,15 @@ export class PegasusUtility {
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}
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/* -------------------------------------------- */
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static glowToken(token) {
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let params =
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[{
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filterType: "glow",
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filterId: "superSpookyGlow",
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outerStrength: 15,
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innerStrength: 0,
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color: 0x6AAB8E,
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quality: 0.5,
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padding: 40,
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autoDestroy: true,
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animated:
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{
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color:
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{
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active: true,
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loopDuration: 3000,
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loops: 2,
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animType: "colorOscillation",
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val1: 0x6AAB8E,
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val2: 0x66FF33
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}
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}
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}]
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TokenMagic.addUpdateFilters(token, params)
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static checkIsVehicleCrew(actorId) {
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let vehicles = game.actors.filter( actor=> actor.type == "vehicle") || []
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for(let vehicle of vehicles) {
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console.log("Checking", vehicle.name)
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if ( vehicle.inCrew(actorId) ) {
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return vehicle
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}
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}
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return false
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}
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/* -------------------------------------------- */
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@ -1114,12 +1104,13 @@ export class PegasusUtility {
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}
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/* -------------------------------------------- */
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static async processTactician(friends) {
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static async processTactician() {
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// Tactician management
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let toApply = {}
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let tacticianTokens = canvas.tokens.placeables.filter(token => token.actor.isTactician())
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let tacticianTokens = canvas.tokens.placeables.filter(token => token.actor.isTactician() && !token.document.hidden)
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for (let token of tacticianTokens) {
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token.refresh()
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let friends = canvas.tokens.placeables.filter(newToken => newToken.actor.type == "character" && !newToken.document.hidden && newToken.document.disposition == token.document.disposition)
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for (let friend of friends) {
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if (friend.actor.id != token.actor.id) {
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let existing = toApply[friend.actor.id] || { actor: friend.actor, add: false, level: 0, names: [] }
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@ -1161,12 +1152,13 @@ export class PegasusUtility {
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}
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/* -------------------------------------------- */
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static async processEnhancer(friends) {
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static async processEnhancer() {
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// Enhancer management
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let toApply = {}
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let enhancerTokens = canvas.tokens.placeables.filter(token => token.actor.isEnhancer())
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let enhancerTokens = canvas.tokens.placeables.filter(token => token.actor.isEnhancer() && !token.document.hidden)
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for (let token of enhancerTokens) {
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token.refresh()
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let friends = canvas.tokens.placeables.filter(newToken => newToken.actor.type == "character" && !newToken.document.hidden && newToken.document.disposition == token.document.disposition)
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for (let friend of friends) {
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if (friend.actor.id != token.actor.id) {
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let existing = toApply[friend.actor.id] || { actor: friend.actor, add: false, level: 0, names: [] }
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@ -1210,12 +1202,21 @@ export class PegasusUtility {
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}
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/* -------------------------------------------- */
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static async processAgitator(ennemies) {
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static async processAgitator() {
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// Agitator management
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let toApply = {}
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let agitatorTokens = canvas.tokens.placeables.filter(token => token.actor.isAgitator())
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let agitatorTokens = canvas.tokens.placeables.filter(token => token.actor.isAgitator() && !token.document.hidden)
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for (let token of agitatorTokens) {
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token.refresh()
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if (token.document.disposition == 0) {
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continue
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}
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let disposition = ( token.document.disposition == -1) ? 1 : -1
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let ennemies = canvas.tokens.placeables.filter(newToken => newToken.actor.type == "character" && !newToken.document.hidden && newToken.document.disposition == disposition)
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let neutrals = canvas.tokens.placeables.filter(newToken => newToken.actor.type == "character" && !newToken.document.hidden && newToken.document.disposition == 0)
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if (neutrals ) {
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ennemies = ennemies.concat(neutrals)
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}
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for (let ennemy of ennemies) {
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if (ennemy.actor.id != token.actor.id) {
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let existing = toApply[ennemy.actor.id] || { actor: ennemy.actor, add: false, level: 0, names: [] }
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@ -1246,11 +1247,11 @@ export class PegasusUtility {
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applyDef.actor.removeAgitatorHindrance()
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}
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}
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// Delete all effects if no more tacticians (ie deleted case)
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// Delete all effects if no more agtators (ie deleted case)
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if (agitatorTokens.length == 0) {
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let allTokens = canvas.tokens.placeables.filter(token => token.actor.type == "character")
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for (let token of allTokens) {
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if (token.actor.addAgitatorHindrance()) {
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if (token.actor.hasAgitatorHindrance()) {
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token.actor.removeAgitatorHindrance()
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}
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}
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@ -1269,26 +1270,9 @@ export class PegasusUtility {
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this.lastRoleEffectProcess = now
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console.log("=========================+> Searching/Processing roles effects")
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let friends = canvas.tokens.placeables.filter(token => token.actor.type == "character" && token.document.disposition == 1)
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let ennemies = canvas.tokens.placeables.filter(token => token.actor.type == "character" && token.document.disposition == -1)
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await this.processTactician(friends)
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await this.processEnhancer(friends)
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await this.processAgitator(ennemies)
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// Cleanup if disposition has changed
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let allTokens = canvas.tokens.placeables.filter(token => token.actor.type == "character")
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for (let token of allTokens) {
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if (token.document.disposition != -1 && token.actor.hasAgitatorHindrance()) {
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token.actor.removeAgitatorHindrance()
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}
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if (token.document.disposition != 1 && token.actor.hasTacticianBonus()) {
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token.actor.removeTacticianEffect()
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}
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if (token.document.disposition != 1 && token.actor.hasEnhancerBonus()) {
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token.actor.removeEnhancerEffect()
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}
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}
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await this.processTactician()
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await this.processEnhancer()
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await this.processAgitator()
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}
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@ -253,7 +253,7 @@
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],
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"title": "Pegasus RPG",
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"url": "https://www.uberwald.me/data/files/fvtt-pegasus-rpg",
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"version": "10.0.30",
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"download": "https://www.uberwald.me/gitea/uberwald/fvtt-pegasus-rpg/archive/fvtt-pegasus-rpg-v10.0.30.zip",
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"version": "10.1.0",
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"download": "https://www.uberwald.me/gitea/uberwald/fvtt-pegasus-rpg/archive/fvtt-pegasus-rpg-v10.1.0.zip",
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"background": "systems/fvtt-pegasus-rpg/images/ui/pegasus_welcome_page.webp"
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}
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@ -37,6 +37,7 @@
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"rolename": "",
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"morality": 5,
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"bonusselection": "",
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"noautobonus": false,
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"moralitythreshold": 0
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}
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},
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@ -869,6 +869,12 @@
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<label class="generic-label">Hair</label>
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<input type="text" class="" name="system.biodata.hair" value="{{data.biodata.hair}}" data-dtype="String" />
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</li>
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{{#if isGM}}
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<li class="item flexrow">
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<label class="generic-label">Manual bonuses only ?</label>
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<input type="checkbox" class="change-worstfear" name="system.biodata.noautobonus" {{checked data.biodata.noautobonus}} />
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</li>
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{{/if}}
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</ul>
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</div>
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<div>
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@ -34,6 +34,27 @@
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</select>
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</li>
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<li class="flexrow"><label class="generic-label">Effect Level is a Stat?</label>
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<label class="attribute-value checkbox"><input type="checkbox" name="system.effectstatlevel" {{checked data.effectstatlevel}}/></label>
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</li>
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{{#if data.effectstatlevel}}
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<li class="flexrow"><label class="generic-label">Stat to use for Effect Level</label>
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<select class="competence-base flexrow" type="text" name="system.effectstat" value="{{data.effectstat}}" data-dtype="String">
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{{#select data.effectstat}}
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{{> systems/fvtt-pegasus-rpg/templates/partial-options-statistics.html notapplicable=false mr=true all=false}}
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{{/select}}
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</select>
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</li>
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{{else}}
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<li class="flexrow"><label class="generic-label">Effect Level</label>
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<input type="text" class="input-numeric-short padd-right" name="system.effectlevel" value="{{data.effectlevel}}" data-dtype="Number"/>
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</li>
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<li class="flexrow"><label class="generic-label">Affect size ?</label>
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<label class="attribute-value checkbox"><input type="checkbox" name="system.affectsize" {{checked data.affectsize}}/></label>
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</li>
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{{/if}}
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<li class="flexrow"><label class="generic-label">One use?</label>
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<label class="attribute-value checkbox"><input type="checkbox" name="system.oneuse" {{checked data.oneuse}}/></label>
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</li>
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@ -65,26 +86,6 @@
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<label class="attribute-value checkbox"><input type="checkbox" name="system.locked" {{checked data.locked}}/></label>
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</li>
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<li class="flexrow"><label class="generic-label">Effect Level is a Stat?</label>
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<label class="attribute-value checkbox"><input type="checkbox" name="system.effectstatlevel" {{checked data.effectstatlevel}}/></label>
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</li>
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{{#if data.effectstatlevel}}
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<li class="flexrow"><label class="generic-label">Stat to use for Effect Level</label>
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<select class="competence-base flexrow" type="text" name="system.effectstat" value="{{data.effectstat}}" data-dtype="String">
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{{#select data.effectstat}}
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{{> systems/fvtt-pegasus-rpg/templates/partial-options-statistics.html notapplicable=false mr=true all=false}}
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{{/select}}
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</select>
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</li>
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{{else}}
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<li class="flexrow"><label class="generic-label">Effect Level</label>
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<input type="text" class="input-numeric-short padd-right" name="system.effectlevel" value="{{data.effectlevel}}" data-dtype="Number"/>
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</li>
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<li class="flexrow"><label class="generic-label">Affect size ?</label>
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<label class="attribute-value checkbox"><input type="checkbox" name="system.affectsize" {{checked data.affectsize}}/></label>
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</li>
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{{/if}}
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<li class="flexrow"><label class="generic-label">Affect Status?</label>
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<label class="attribute-value checkbox"><input type="checkbox" name="system.affectstatus" {{checked data.affectstatus}}/></label>
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</li>
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@ -18,7 +18,7 @@
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</label>
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</span>
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<input type="text" class="padd-right status-small-label no-grow" name="system.secondary.{{key}}.value" value="{{stat2.value}}" data-dtype="Number"/>
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<input type="text" class="padd-right status-small-label no-grow" name="system.secondary.{{key}}.bonus" value="{{stat2.bonus}}" data-dtype="Number" disabled/>
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<input type="text" class="padd-right status-small-label no-grow" name="system.secondary.{{key}}.bonus" value="{{stat2.bonus}}" data-dtype="Number" {{@root.disabledBonus}}/>
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<input type="text" class="padd-right status-small-label no-grow" name="system.secondary.{{key}}.max" value="{{stat2.max}}" data-dtype="Number"/>
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</li>
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{{/each}}
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@ -27,7 +27,7 @@
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<label class="status-small-label"><strong>{{data.nrg.label}}</strong></label>
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</span>
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<input type="text" class="padd-right status-small-label no-grow" name="system.nrg.value" value="{{data.nrg.value}}" data-dtype="Number"/>
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<input type="text" class="padd-right status-small-label no-grow" name="system.nrg.mod" value="{{data.nrg.mod}}" data-dtype="Number" disabled/>
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<input type="text" class="padd-right status-small-label no-grow" name="system.nrg.mod" value="{{data.nrg.mod}}" data-dtype="Number" {{@root.disabledBonus}}/>
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<input type="text" class="padd-right status-small-label no-grow" name="system.nrg.max" value="{{data.nrg.max}}" data-dtype="Number"/>
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<span class="small-label status-small-label"> / {{data.nrg.absolutemax}}</span>
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</li>
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Reference in New Issue
Block a user