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4 Commits

Author SHA1 Message Date
1bb869e715 Release 10.0.23 2022-09-29 13:11:07 +02:00
c8cc9d6c82 Fix #75 Token drag&drop 2022-09-29 13:10:41 +02:00
cfcc9ca557 Fix #75 Token drag&drop 2022-09-29 13:07:57 +02:00
a5e17b8276 Fix #71 : Display perk text 2022-09-29 10:59:47 +02:00
8 changed files with 50 additions and 36 deletions

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@ -8,9 +8,11 @@ import { PegasusRollDialog } from "./pegasus-roll-dialog.js";
const __level2Dice = ["d0", "d4", "d6", "d8", "d10", "d12"]
const __name2DiceValue = { "0": 0, "d0": 0, "d4": 4, "d6": 6, "d8": 8, "d10": 10, "d12": 12 }
const __dice2Level = { "d0": 0, "d4": 1, "d6": 2, "d8": 3, "d10": 4, "d12": 5 }
const __rangeKeyToText = { notapplicable: "N/A", touch: "Self Only", touchself: "Touch/Self", tz: "Threat Zone", close: "Close", medium: "Medium",
const __rangeKeyToText = {
notapplicable: "N/A", touch: "Self Only", touchself: "Touch/Self", tz: "Threat Zone", close: "Close", medium: "Medium",
long: "Long", extreme: "Extreme", sight: "Lineof Sight", tz_close: "TZ/Close", close_medium: "Close/Medium", medium_long: "Medium/Long",
long_extreme: "Long/Extreme"}
long_extreme: "Long/Extreme"
}
/* -------------------------------------------- */
export class PegasusUtility {
@ -271,6 +273,7 @@ export class PegasusUtility {
/* -------------------------------------------- */
static async addItemDropToActor(actor, item) {
console.log("ITEM DROPPED", actor, item)
actor.preprocessItem("none", item, false)
let chatData = {
user: game.user.id,
@ -294,11 +297,16 @@ export class PegasusUtility {
for (let token of tokensList) {
if (x >= token.x && x <= (token.x + token.width)
&& y >= token.y && y <= (token.y + token.height)) {
let item = await this.searchItem(data)
const item = fromUuidSync(data.uuid)
if (item == undefined) {
item = this.actor.items.get(data.uuid)
}
let itemFull = await PegasusUtility.searchItem(item)
console.log("DROPPED DATA", data.uuid)
if (game.user.isGM || token.actor.isOwner) {
this.addItemDropToActor(token.actor, item)
this.addItemDropToActor(token.actor, itemFull)
} else {
game.socket.emit("system.fvtt-pegasus-rpg", { name: "msg_gm_item_drop", data: { actorId: token.actor.id, itemId: item.id, isPack: item.pack } })
game.socket.emit("system.fvtt-pegasus-rpg", { name: "msg_gm_item_drop", data: { actorId: token.actor.id, itemId: itemFull.id, isPack: item.pack } })
}
return
}

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@ -293,6 +293,12 @@ table {border: 1px solid #7a7971;}
padding: 0 3px;
}
.long-editor{
border: 2;
height: 400px;
padding: 0 3px;
}
.medium-editor {
border: 2;
height: 240px;

View File

@ -253,7 +253,7 @@
],
"title": "Pegasus RPG",
"url": "https://www.uberwald.me/data/files/fvtt-pegasus-rpg",
"version": "10.0.22",
"download": "https://www.uberwald.me/gitea/uberwald/fvtt-pegasus-rpg/archive/fvtt-pegasus-rpg-v10.0.22.zip",
"version": "10.0.23",
"download": "https://www.uberwald.me/gitea/uberwald/fvtt-pegasus-rpg/archive/fvtt-pegasus-rpg-v10.0.23.zip",
"background": "systems/fvtt-pegasus-rpg/images/ui/pegasus_welcome_page.webp"
}

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@ -5,8 +5,8 @@
{{/if}}
<div>{{name}} has just activated the Perk: {{perk.name}}.</div>
{{#if (count perk.data.activatedtext)}}
<div>{{perk.data.activatedtext}}</div>
{{#if (count perk.system.activatedtext)}}
<div>{{perk.system.activatedtext}}</div>
{{/if}}
</div>

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@ -5,8 +5,8 @@
{{/if}}
<div>{{name}} has just deactivated the Perk: {{perk.name}}, make sure to manually delete all Effects provided by this Perk from Targets.</div>
{{#if (count perk.data.deactivatedtext)}}
<div>{{perk.data.deactivatedtext}}</div>
{{#if (count perk.system.deactivatedtext)}}
<div>{{perk.system.deactivatedtext}}</div>
{{/if}}
</div>

View File

@ -17,7 +17,7 @@
{{editor purchasedeffects target="system.purchasedeffects" button=true owner=owner
editable=editable}}
</div>
<div class="medium-editor item-text-long-line">
<div class="long-editor item-text-long-line">
<label class="generic-label">Description</label>
{{editor description target="system.description" button=true owner=owner editable=editable}}
</div>

View File

@ -47,7 +47,7 @@
<li class="item flexrow list-item" data-item-id="{{trait.id}}">
<img class="sheet-competence-img" src="{{trait.img}}"/>
<span class="competence-label">{{trait.name}}</span>
<span class="competence-label">{{trait.data.data.type}}</span>
<span class="competence-label">{{trait.system.type}}</span>
<div class="item-controls">
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
@ -103,17 +103,17 @@
<img class="sheet-competence-img" src="{{weapon.img}}"/>
<span class="stat-label">{{weapon.name}}</span>
<div class="item-controls">
<a class="item-control item-equip" title="Worn">{{#if weapon.data.data.equipped}}<i class="fas fa-circle"></i>{{else}}<i class="fas fa-genderless"></i>{{/if}}</a>
<a class="item-control item-equip" title="Worn">{{#if weapon.system.equipped}}<i class="fas fa-circle"></i>{{else}}<i class="fas fa-genderless"></i>{{/if}}</a>
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>
<li class="item stat flexrow list-item stats-table" data-armure-id="{{weapon.id}}" data-item-id="{{weapon.id}}">
{{#each weapon.data.data.weaponstats as |weaponstat statkey|}}
{{#each weapon.system.weaponstats as |weaponstat statkey|}}
<ul>
<li class="item stat flexrow list-item" data-item-id="{{weapon.id}}" data-stat-id={{statkey}}><span class="stat-label weapon-label"><a name="{{weapon.name}}">Attack with {{weaponstat.name}}</a></span>
</li>
<li>{{> "systems/fvtt-fragged-kingdom/templates/weapon-stats-section.html" stats=weaponstat.data.statstotal isfinal=false header=true}}
<li>{{> "systems/fvtt-fragged-kingdom/templates/weapon-stats-section.html" stats=weaponstat.system.statstotal isfinal=false header=true}}
</li>
</ul>
{{/each}}
@ -151,7 +151,7 @@
<span class="equipement-label">{{equip.name}}</span>
<span class="equipement-label">{{equip.type}}</span>
<div class="item-controls">
<a class="item-control item-equip" title="Worn">{{#if equip.data.data.equipped}}<i class="fas fa-circle"></i>{{else}}<i class="fas fa-genderless"></i>{{/if}}</a>
<a class="item-control item-equip" title="Worn">{{#if equip.system.equipped}}<i class="fas fa-circle"></i>{{else}}<i class="fas fa-genderless"></i>{{/if}}</a>
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>

View File

@ -24,7 +24,7 @@
{{/if}}
</span>
<span class="item-field-label-short">
{{#if equip.data.iscontainer}}
{{#if equip.system.iscontainer}}
{{equip.system.contentsEnc}}
{{else}}
{{mul equip.system.weight equip.system.quantity}}
@ -32,7 +32,7 @@
</span>
<span class="item-field-label-medium">
{{#if equip.system.idrDice}}
<a class="roll-idr" data-dice-value="{{equip.data.idrDice}}">{{equip.system.idrDice}}</a>
<a class="roll-idr" data-dice-value="{{equip.system.idrDice}}">{{equip.system.idrDice}}</a>
{{else}}
&nbsp;-&nbsp;
{{/if}}