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fvtt-pegas
...
fvtt-pegas
Author | SHA1 | Date | |
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cd771c29d1 | |||
0800a98606 | |||
c194afe048 | |||
1a5ff925b7 | |||
1e37ae3eb1 | |||
423948626a | |||
6067f02aed | |||
a9d0a99129 | |||
392c76f86a | |||
262bd3b480 | |||
f048408aa1 | |||
52b7279cb8 | |||
241c7fa1ae | |||
857f36387a | |||
b185a3902d | |||
7d3f880633 |
BIN
images/icons/AD.webp
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images/icons/AD.webp
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After Width: | Height: | Size: 18 KiB |
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images/icons/FC.webp
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images/icons/FC.webp
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After Width: | Height: | Size: 17 KiB |
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images/icons/HR.webp
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images/icons/HR.webp
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After Width: | Height: | Size: 16 KiB |
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images/icons/MAN.webp
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images/icons/MAN.webp
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After Width: | Height: | Size: 19 KiB |
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images/icons/PC.webp
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images/icons/PC.webp
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After Width: | Height: | Size: 14 KiB |
@ -14,7 +14,7 @@ const __statBuild = [
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{ modules: ["vehiclehull", "vehiclemodule"], field: "hr", itemfield: "size", subfield: "size" },
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//{ modules: ["vehiclehull"], field: "pc", itemfield: "vms", subfield: "avgnrg" },
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//{ modules: ["powercoremodule"], field: "pc", itemfield: "nrg", subfield: "avgnrg" },
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{ modules: ["vehiclehull", "mobilitymodule"], itemfield: "man", field: "man" },
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{ modules: ["vehiclehull", "mobilitymodule"], itemfield: "man", field: "man", additionnal1: "turningarc45"},
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{ modules: ["powercoremodule"], field: "pc", itemfield: "pc", additionnal1: "curnrg", additionnal2: "maxnrg" },
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{ modules: ["mobilitymodule"], field: "mr", itemfield: "mr" },
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{ modules: ["propulsionmodule"], field: "ad", itemfield: "ad" },
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@ -23,7 +23,9 @@ const __statBuild = [
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const __isVehicleUnique = { vehiclehull: 1, powercoremodule: 1, mobilitymodule: 1, propulsionmodule: 1, combatmodule: 1 }
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const __speed2Num = { fullstop: 0, crawling: 1, slow: 2, average: 3, fast: 4, extfast: 5 }
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const __num2speed = ["fullstop", "crawling", "slow", "average", "fast", "extfast"]
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const __isVehicle = { vehiclehull: 1, powercoremodule: 1, mobilitymodule: 1, combatmodule: 1, propulsionmodule: 1, vehiclemodule: 1, vehicleweaponmodule: 1, effect: 1 }
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const __isVehicle = { vehiclehull: 1, powercoremodule: 1, mobilitymodule: 1, combatmodule: 1,
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propulsionmodule: 1, vehiclemodule: 1, vehicleweaponmodule: 1, effect: 1, equipment: 1, weapon: 1, armor: 1, shield:1, money: 1, cargo: 1 }
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const __isVehicleCargo = {equipment: 1, weapon: 1, armor: 1, shield:1, money: 1, cargo: 1}
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const __bonusEffect = {
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name: "Crawling MAN Bonus", type: "effect", img: "systems/fvtt-pegasus-rpg/images/icons/icon_effect.webp",
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system: {
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@ -158,32 +160,30 @@ export class PegasusActor extends Actor {
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let comp = this.items.filter(item => item.type == 'combatmodule');
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return comp;
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}
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/* -------------------------------------------- */
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getCargos() {
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let comp = this.items.filter(item => item.type == 'cargo');
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return comp;
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}
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getVehicleHull() {
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let comp = this.items.filter(item => item.type == 'vehiclehull');
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return comp;
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}
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/* -------------------------------------------- */
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getPowercoreModules() {
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let comp = this.items.filter(item => item.type == 'powercoremodule');
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return comp;
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}
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/* -------------------------------------------- */
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getMobilityModules() {
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let comp = this.items.filter(item => item.type == 'mobilitymodule');
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return comp;
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}
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/* -------------------------------------------- */
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getPropulsionModules() {
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let comp = this.items.filter(item => item.type == 'propulsionmodule');
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return comp;
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}
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/* -------------------------------------------- */
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getVehicleModules() {
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let comp = this.items.filter(item => item.type == 'vehiclemodule');
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return comp;
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}
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/* -------------------------------------------- */
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getVehicleWeaponModules() {
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let comp = this.items.filter(item => item.type == 'vehicleweaponmodule');
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return comp;
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@ -743,17 +743,20 @@ export class PegasusActor extends Actor {
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/* -------------------------------------------- */
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getSubActors() {
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let subActors = [];
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for (let id of this.system.subactors) {
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subActors.push(duplicate(game.actors.get(id)))
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if (this.system.subactors) {
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for (let id of this.system.subactors) {
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subActors.push(duplicate(game.actors.get(id)))
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}
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}
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return subActors;
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}
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/* -------------------------------------------- */
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async addSubActor(subActorId) {
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let subActors = duplicate(this.system.subactors);
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let subActors = duplicate(this.system.subactors || []);
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subActors.push(subActorId);
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await this.update({ 'system.subactors': subActors });
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}
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/* -------------------------------------------- */
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async delSubActor(subActorId) {
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let newArray = [];
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@ -1116,13 +1119,13 @@ export class PegasusActor extends Actor {
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/* -------------------------------------------- */
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getLevelRemaining() {
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return this.system.biodata.currentlevelremaining
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return this.system.biodata?.currentlevelremaining || 0
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}
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/* -------------------------------------------- */
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modifyHeroLevelRemaining(incDec) {
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let biodata = duplicate(this.system.biodata)
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biodata.currentlevelremaining = Math.max(biodata.currentlevelremaining + incDec, 0)
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this.update({ "data.biodata": biodata })
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this.update({ "system.biodata": biodata })
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ChatMessage.create({ content: `${this.name} has used a Hero Level to reroll !` })
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return biodata.currentlevelremaining
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}
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@ -1391,26 +1394,31 @@ export class PegasusActor extends Actor {
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let newItems = []
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if (ability.system.effectsgained) {
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for (let effect of ability.system.effectsgained) {
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if (!effect.system) effect.system = effect.data
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newItems.push(effect);
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}
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}
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if (ability.system.powersgained) {
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for (let power of ability.system.powersgained) {
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if (!power.system) power.system = power.data
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newItems.push(power);
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}
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}
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if (ability.system.specialisations) {
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for (let spec of ability.system.specialisations) {
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if (!spec.system) spec.system = spec.data
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newItems.push(spec);
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}
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}
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if (ability.system.attackgained) {
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for (let weapon of ability.system.attackgained) {
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if (!weapon.system) weapon.system = weapon.data
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newItems.push(weapon);
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}
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}
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if (ability.system.armorgained) {
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for (let armor of ability.system.armorgained) {
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if (!armor.system) armor.system = armor.data
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newItems.push(armor);
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}
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}
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@ -1424,14 +1432,16 @@ export class PegasusActor extends Actor {
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let newItems = []
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await this.deleteAllItemsByType('race')
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newItems.push(race);
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console.log("DROPPED RACE", race)
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for (let ability of race.system.abilities) {
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if (!ability.system) ability.system = ability.data
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newItems.push(ability)
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this.applyAbility(ability, updates)
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}
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if (race.system.perksgained) {
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for (let power of race.system.perks) {
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if (!power.system) power.system = power.data
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newItems.push(power);
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}
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}
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@ -1462,7 +1472,7 @@ export class PegasusActor extends Actor {
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this.getIncreaseStatValue(updates, role.system.statincrease2)
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if (role.system.specialability.length > 0) {
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console.log("Adding ability", role.system.specialability)
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//console.log("Adding ability", role.system.specialability)
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newItems = newItems.concat(duplicate(role.system.specialability)) // Add new ability
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this.applyAbility(role.system.specialability[0], newItems)
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}
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@ -1637,22 +1647,26 @@ export class PegasusActor extends Actor {
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ui.notifications.warn("MR not added to Melee Damage due to Full Stop.")
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} else {
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rollData.statVehicle = vehicle.system.statistics.mr
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rollData.vehicleKey = "mr"
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}
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this.addVehicleWeapons(rollData, vehicle)
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}
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if (subKey == "ranged-atk") {
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rollData.statVehicle = vehicle.system.statistics.fc
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rollData.vehicleKey = "fc"
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}
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if (subKey == "ranged-dmg") {
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this.addVehicleWeapons(rollData, vehicle)
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}
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if (subKey == "defense") {
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if (subKey == "defence") {
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if (vehicle.isVehicleFullStop()) {
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ui.notifications.warn("MAN not added to Defense due to Full Stop.")
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} else {
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rollData.statVehicle = vehicle.system.statistics.man
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rollData.vehicleKey = "man"
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}
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}
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vehicle.addEffects(rollData, false, false, false)
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//this.addVehiculeHindrances(rollData.effectsList, vehicle)
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//this.addVehicleBonus(rollData, vehicle)
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}
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@ -1662,7 +1676,8 @@ export class PegasusActor extends Actor {
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if (statKey.toLowerCase() == "mr") {
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rollData.img = "systems/fvtt-pegasus-rpg/images/icons/MR.webp"
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} else {
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rollData.img = `systems/fvtt-pegasus-rpg/images/icons/${rollData.stat.abbrev}.webp`
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let abbrev = rollData.stat.abbrev.toUpperCase()
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rollData.img = `systems/fvtt-pegasus-rpg/images/icons/${abbrev}.webp`
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}
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rollData.dicePool = rollData.dicePool.concat(PegasusUtility.buildDicePool("stat", rollData.statDicesLevel, rollData.stat.mod))
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if (rollData.statVehicle) {
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@ -1848,24 +1863,35 @@ export class PegasusActor extends Actor {
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/* -------------------------------------------- */
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/* VEHICLE STUFF */
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manageCurrentSpeed(speed) {
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async manageCurrentSpeed(speed) {
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// Delete any previous effect
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let effect = this.items.find(effect => effect.system.isspeed != undefined)
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if (effect) {
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await this.deleteEmbeddedDocuments("Item", [effect.id])
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}
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if (speed == "fullstop") {
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this.update({ 'system.secondary.moverange': "nomovement" })
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}
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if (speed == "crawling") {
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this.update({ 'system.secondary.moverange': "threatzone" })
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await this.update({ 'system.secondary.moverange': "threatzone" })
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await this.manageVehicleSpeedBonus("crawling", "Crawling MAN Bonus", "man", 3)
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}
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if (speed == "slow") {
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this.update({ 'system.secondary.moverange': "close" })
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await this.update({ 'system.secondary.moverange': "close" })
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await this.manageVehicleSpeedBonus("slow", "Slow MAN Bonus", "man", 1)
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}
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if (speed == "average") {
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this.update({ 'system.secondary.moverange': "medium" })
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await this.update({ 'system.secondary.moverange': "medium" })
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await this.manageVehicleSpeedBonus("average", "Avoid attack Bonus", "all", 1)
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}
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if (speed == "fast") {
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this.update({ 'system.secondary.moverange': "long" })
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await this.update({ 'system.secondary.moverange': "long" })
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await this.manageVehicleSpeedBonus("fast", "Avoid attack Bonus", "all", 3)
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}
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if (speed == "extfast") {
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this.update({ 'system.secondary.moverange': "extreme" })
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await this.update({ 'system.secondary.moverange': "extreme" })
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await this.manageVehicleSpeedBonus("extfast", "Avoid attack Bonus", "all", 5)
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}
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}
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@ -1884,22 +1910,14 @@ export class PegasusActor extends Actor {
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}
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/* -------------------------------------------- */
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manageVehicleSpeedBonus(speed, name, stat, level) {
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if (this.system.statistics.ad.currentspeed == speed) {
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if (!this.items.find(effect => effect.system.isspeed == speed)) {
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let effect = duplicate(__bonusEffect)
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effect.name = name
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effect.system.stataffected = stat
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effect.system.effectlevel = level
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effect.system.isspeed = speed
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this.createEmbeddedDocuments("Item", [effect])
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}
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} else {
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let effect = this.items.find(effect => effect.system.isspeed == speed)
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if (effect) {
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this.deleteEmbeddedDocuments("Item", [effect.id])
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}
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}
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async manageVehicleSpeedBonus(speed, name, stat, level) {
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let effect = duplicate(__bonusEffect)
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effect.id = randomID(16)
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effect.name = name
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effect.system.stataffected = stat
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effect.system.effectlevel = level
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effect.system.isspeed = speed
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await this.createEmbeddedDocuments("Item", [effect])
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}
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/* -------------------------------------------- */
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@ -1988,13 +2006,6 @@ export class PegasusActor extends Actor {
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}
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}
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// Speed effect management
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this.manageVehicleSpeedBonus("crawling", "Crawling MAN Bonus", "man", 3)
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this.manageVehicleSpeedBonus("slow", "Slow MAN Bonus", "man", 1)
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this.manageVehicleSpeedBonus("average", "Avoid attack Bonus", "all", 1)
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this.manageVehicleSpeedBonus("fast", "Avoid attack Bonus", "all", 3)
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this.manageVehicleSpeedBonus("extfast", "Avoid attack Bonus", "all", 5)
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}
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/* -------------------------------------------- */
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@ -2033,12 +2044,26 @@ export class PegasusActor extends Actor {
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}
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// Check size
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if (item.type == "vehiclemodule" || item.type == "vehicleweaponmodule") {
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item.system.space = item.system.space || 0
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item.system.space = item.system?.space || 0
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if (this.system.modules.usedvms + Number(item.system.space) > this.system.modules.totalvms) {
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ChatMessage.create({ content: `No more room available to host module ${item.name}. Module is not added to the vehicle.` })
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return false
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}
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}
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if( __isVehicleCargo[item.type]) {
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let capacity = this.getCurrentCargoCapacity()
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if ( item.type == "cargo") {
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capacity += Number(item.system.capacity)
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} else {
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let q = item.system.quantity || 1
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capacity += Number(q) * Number(item.system.weight)
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}
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console.log("capa", capacity, this.system.cargo.cargocapacity)
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if ( capacity > this.system.cargo.cargocapacity) {
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ui.notifications.warn("Your cargo capacity is already full, unable to add this content : " + item.name)
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return false
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}
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}
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return true
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}
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@ -2056,6 +2081,10 @@ export class PegasusActor extends Actor {
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/* -------------------------------------------- */
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addCrew(actorId) {
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if (this.system.crew.length >= this.system.crewmax) {
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ui.notifications.warn("Vehicle crew is already full.")
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return
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}
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let crewList = duplicate(this.system.crew.filter(actorDef => actorDef.id != actorId) || [])
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crewList.push({ id: actorId })
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this.update({ 'system.crew': crewList })
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@ -2113,7 +2142,7 @@ export class PegasusActor extends Actor {
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/* -------------------------------------------- */
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addVehicleShields(rollData) {
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let shields = this.items.filter( shield => shield.type == "vehiclemodule" && shield.system.activated && shield.system.shielddicevalue > 0) || []
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let shields = this.items.filter(shield => shield.type == "vehiclemodule" && shield.system.activated && shield.system.shielddicevalue > 0) || []
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for (let shield of shields) {
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rollData.vehicleShieldList.push({ label: `${shield.name} (${shield.system.arccoverage})`, type: "vehicleshield", applied: false, value: shield.system.shielddicevalue })
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}
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@ -2127,9 +2156,10 @@ export class PegasusActor extends Actor {
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let rollData = this.getCommonRollData("hr")
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rollData.mode = "stat"
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rollData.title = `Stat ${stat.label}`;
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this.addVehicleShields(rollData)
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this.startRoll(rollData)
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this.modifyVehicleStun( 1 )
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}
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}
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@ -2140,4 +2170,25 @@ export class PegasusActor extends Actor {
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this.updateEmbeddedDocuments('Item', [{ _id: mod.id, 'system.activated': !mod.system.activated }])
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}
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}
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/* -------------------------------------------- */
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setTurningArc( currentLevel) {
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this.update( { 'system.statistics.man.turningarc45': currentLevel })
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}
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/* -------------------------------------------- */
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getCurrentCargoCapacity( ) {
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let capacity = 0
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for (let cargo of this.items) {
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if (cargo.type == "equipment" || cargo.type == "weapon" || cargo.type == "armor" || cargo.type == "money" || cargo.type == "shield" ) {
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let q = cargo.system.quantity || 1
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capacity += Number(q) * Number(cargo.system.weight)
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}
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if (cargo.type == "cargo" ) {
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capacity += Number(cargo.system.capacity)
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}
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}
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return capacity
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}
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}
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@ -21,6 +21,8 @@ export class PegasusActorCreate {
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this.roles = rolesPack.map(i => i.toObject())
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const perksPack = await PegasusUtility.loadCompendium("fvtt-pegasus-rpg.perk")
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this.perks = perksPack.map(i => i.toObject())
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const specPack = await PegasusUtility.loadCompendium("fvtt-pegasus-rpg.specialisations")
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this.specs = specPack.map(i => i.toObject())
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this.showRaces()
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}
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@ -44,6 +46,23 @@ export class PegasusActorCreate {
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return formData;
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}
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|
||||
/* -------------------------------------------- */
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getSpecFromRoleStat( role) {
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let specList = []
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for(let stat of role.system.statincreasechoice) {
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if (stat.flag) {
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||||
specList = specList.concat( this.specs.filter( spec => spec.system.statistic.toLowerCase() == stat.name.toLowerCase() ))
|
||||
}
|
||||
}
|
||||
return specList
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
getPerksFromRole( role ) {
|
||||
let perks = this.perks.filter( perk => perk.system.category.toLowerCase() == role.system.perksrole.toLowerCase())
|
||||
return perks
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
processChatEvent( event ) {
|
||||
const step = $(event.currentTarget).data("step-name");
|
||||
@ -54,12 +73,12 @@ export class PegasusActorCreate {
|
||||
this.currentRace = race;
|
||||
this.actor.applyRace( race);
|
||||
PegasusUtility.removeChatMessageId(PegasusUtility.findChatMessageId(event.currentTarget));
|
||||
if ( race.data.nboptionnal > 0 && race.data.optionnalabilities.length > 0) {
|
||||
if ( race.system.nboptionnal > 0 && race.system.optionnalabilities.length > 0) {
|
||||
this.manageOptionnalAbilities(race);
|
||||
} else {
|
||||
if ( race.data.selectablestats ) {
|
||||
if ( race.system.selectablestats ) {
|
||||
this.manageSelectableStats(race);
|
||||
} else if ( race.data.perksgained) {
|
||||
} else if ( race.system.perksgained) {
|
||||
this.manageRacePerks(race);
|
||||
} else {
|
||||
this.showRoles()
|
||||
@ -107,7 +126,7 @@ export class PegasusActorCreate {
|
||||
this.actor.applyRole( role );
|
||||
this.currentRole = role;
|
||||
this.nbRoleStat = 2;
|
||||
this.roleStats = duplicate(role.data.statincreasechoice)
|
||||
this.roleStats = duplicate(role.system.statincreasechoice)
|
||||
this.showRoleStartSpec( );
|
||||
}
|
||||
|
||||
@ -136,7 +155,7 @@ export class PegasusActorCreate {
|
||||
}
|
||||
this.nbRoleStat--;
|
||||
if ( this.nbRoleStat == 0 || this.roleStats.length == 0) {
|
||||
this.roleSpec = duplicate(this.currentRole.data.specincrease)
|
||||
this.roleSpec = this.getSpecFromRoleStat( this.currentRole )
|
||||
this.nbDT2 = 1;
|
||||
this.nbDT1 = 2;
|
||||
this.showRoleSpecialisations()
|
||||
@ -157,7 +176,7 @@ export class PegasusActorCreate {
|
||||
}
|
||||
this.roleSpec = this.roleSpec.filter( item => item._id != itemId);//Remove selected spec
|
||||
if ( this.nbDT1 == 0 || this.roleSpec.length == 0) {
|
||||
this.rolePerks = duplicate(this.currentRole.data.perks)
|
||||
this.rolePerks = this.getPerksFromRole( this.currentRole ) // duplicate(this.currentRole.data.perks)
|
||||
this.nbPerks = 2;
|
||||
this.showRolePerks()
|
||||
} else {
|
||||
@ -293,7 +312,7 @@ export class PegasusActorCreate {
|
||||
if ( this.raceOptionnalAbilities.nboptionnal == 0) {
|
||||
if ( this.raceSelectableStats ) {
|
||||
this.manageSelectableStats(this.currentrace);
|
||||
} else if ( this.currentRace.data.perksgained) {
|
||||
} else if ( this.currentRace.system.perksgained) {
|
||||
this.manageRacePerks(this.currentRace);
|
||||
} else {
|
||||
this.showRoles()
|
||||
@ -319,7 +338,9 @@ export class PegasusActorCreate {
|
||||
/* ------------------------------- ------------- */
|
||||
async showRoleStartSpec() {
|
||||
if ( !this.roleSpecStart) {
|
||||
this.roleSpecStart = duplicate(this.currentRole.data.specialisationsplus1)
|
||||
this.roleSpecStart = this.specs.filter(spec => spec.system.statistic.toUpperCase() == this.currentRole.system.statincrease1.toUpperCase() || spec.system.statistic.toUpperCase() == this.currentRole.system.statincrease2.toUpperCase() )
|
||||
console.log("SPEC FOUND", this.roleSpecStart)
|
||||
//this.roleSpecStart = duplicate(this.currentRole.data.specialisationsplus1)
|
||||
this.nbRoleSpecStart = 2;
|
||||
}
|
||||
let formData = this.createFormData("select-role-start-spec")
|
||||
@ -334,7 +355,7 @@ export class PegasusActorCreate {
|
||||
formData.rolestats = []
|
||||
for(let stat of this.roleStats) {
|
||||
if (stat.flag) {
|
||||
formData.rolestats.push( duplicate(this.actor.data.data.statistics[stat.name.toLowerCase()]) )
|
||||
formData.rolestats.push( duplicate(this.actor.system.statistics[stat.name.toLowerCase()]) )
|
||||
}
|
||||
}
|
||||
//console.log("STAT", this.roleStats, formData)
|
||||
|
@ -426,11 +426,15 @@ export class PegasusItemSheet extends ItemSheet {
|
||||
let data = event.dataTransfer.getData('text/plain')
|
||||
let dataItem = JSON.parse( data)
|
||||
console.log("DROP", event, dataItem )
|
||||
const item = fromUuidSync(dataItem.uuid)
|
||||
let item = fromUuidSync(dataItem.uuid)
|
||||
if (item.pack) {
|
||||
item = await PegasusUtility.searchItem(item)
|
||||
}
|
||||
if (!item) {
|
||||
ui.notifications.warn("Unable to find relevant item - Aborting drag&drop " + data.uuid)
|
||||
return
|
||||
}
|
||||
console.log("DROP REULT", this.object.type, item.type)
|
||||
|
||||
if (this.object.type == 'virtue' ) {
|
||||
if (item.type == 'effect') {
|
||||
|
@ -54,6 +54,13 @@ export class PegasusVehicleSheet extends ActorSheet {
|
||||
propulsionModules: duplicate(this.actor.getPropulsionModules()),
|
||||
vehicleModules: duplicate(this.actor.getVehicleModules()),
|
||||
vehicleWeaponModules: duplicate(this.actor.getVehicleWeaponModules()),
|
||||
weapons: this.actor.checkAndPrepareEquipments( duplicate(this.actor.getWeapons()) ),
|
||||
armors: this.actor.checkAndPrepareEquipments( duplicate(this.actor.getArmors())),
|
||||
shields: this.actor.checkAndPrepareEquipments( duplicate(this.actor.getShields()) ),
|
||||
equipments: this.actor.checkAndPrepareEquipments(duplicate(this.actor.getEquipmentsOnly()) ),
|
||||
cargos: this.actor.checkAndPrepareEquipments(duplicate(this.actor.getCargos()) ),
|
||||
cargoCurrent: this.actor.getCurrentCargoCapacity(),
|
||||
moneys: duplicate(this.actor.getMoneys()),
|
||||
options: this.options,
|
||||
owner: this.document.isOwner,
|
||||
editScore: this.options.editScore,
|
||||
@ -117,7 +124,7 @@ export class PegasusVehicleSheet extends ActorSheet {
|
||||
this.actor.createEmbeddedDocuments('Item', [{ name: "NewItem", type: dataType }], { renderSheet: true })
|
||||
})
|
||||
|
||||
html.find('.current-speed-change').click(ev => {
|
||||
html.find('.current-speed-change').change(ev => {
|
||||
let speed = ev.currentTarget.value
|
||||
this.actor.manageCurrentSpeed(speed)
|
||||
})
|
||||
@ -215,11 +222,17 @@ export class PegasusVehicleSheet extends ActorSheet {
|
||||
this.actor.rollPoolFromVehicle( 'per', false, "ranged-dmg");
|
||||
});
|
||||
html.find('.defense-roll').click((event) => {
|
||||
this.actor.rollPoolFromVehicle( 'def', true, "defence");
|
||||
this.actor.rollPoolFromVehicle( 'agi', true, "defence");
|
||||
});
|
||||
html.find('.damage-resistance').click((event) => {
|
||||
this.actor.rollVehicleDamageResistance( );
|
||||
});
|
||||
html.find('.currentlevel-change').change((event) => {
|
||||
const statKey = $(event.currentTarget).data("stat-key");
|
||||
if ( statKey == "man") {
|
||||
this.actor.setTurningArc(event.currentTarget.value)
|
||||
}
|
||||
})
|
||||
|
||||
html.find('.roll-stat').click((event) => {
|
||||
const statId = $(event.currentTarget).data("stat-key");
|
||||
@ -302,7 +315,8 @@ export class PegasusVehicleSheet extends ActorSheet {
|
||||
if (item == undefined) {
|
||||
item = this.actor.items.get( dragData.uuid )
|
||||
}
|
||||
let ret = await this.actor.preprocessItemVehicle( event, item, true )
|
||||
let itemFull = await PegasusUtility.searchItem( item )
|
||||
let ret = await this.actor.preprocessItemVehicle( event, itemFull, true )
|
||||
if ( ret ) {
|
||||
super._onDropItem(event, dragData)
|
||||
}
|
||||
|
File diff suppressed because one or more lines are too long
@ -253,7 +253,7 @@
|
||||
],
|
||||
"title": "Pegasus RPG",
|
||||
"url": "https://www.uberwald.me/data/files/fvtt-pegasus-rpg",
|
||||
"version": "10.0.14",
|
||||
"download": "https://www.uberwald.me/gitea/uberwald/fvtt-pegasus-rpg/archive/fvtt-pegasus-rpg-v10.0.14.zip",
|
||||
"version": "10.0.19",
|
||||
"download": "https://www.uberwald.me/gitea/uberwald/fvtt-pegasus-rpg/archive/fvtt-pegasus-rpg-v10.0.19.zip",
|
||||
"background": "systems/fvtt-pegasus-rpg/images/ui/pegasus_welcome_page.webp"
|
||||
}
|
@ -201,6 +201,8 @@
|
||||
},
|
||||
"vehicle": {
|
||||
"crew": [],
|
||||
"crewmax": 0,
|
||||
"crewmin": 0,
|
||||
"statistics": {
|
||||
"fc": {
|
||||
"label": "FC",
|
||||
@ -289,42 +291,42 @@
|
||||
"topspeed": "",
|
||||
"shieldlevel": 0,
|
||||
"armourlevel": 0,
|
||||
"is3D": false
|
||||
"is3D": false
|
||||
},
|
||||
"reararc": {
|
||||
"label": "Rear Arc",
|
||||
"topspeed": "",
|
||||
"shieldlevel": 0,
|
||||
"armourlevel": 0,
|
||||
"is3D": false
|
||||
"is3D": false
|
||||
},
|
||||
"rightarc": {
|
||||
"label": "Right Arc",
|
||||
"topspeed": "",
|
||||
"shieldlevel": 0,
|
||||
"armourlevel": 0,
|
||||
"is3D": false
|
||||
"is3D": false
|
||||
},
|
||||
"leftarc": {
|
||||
"label": "Left Arc",
|
||||
"topspeed": "",
|
||||
"shieldlevel": 0,
|
||||
"armourlevel": 0,
|
||||
"is3D": false
|
||||
"is3D": false
|
||||
},
|
||||
"toparc": {
|
||||
"label": "Top Arc",
|
||||
"topspeed": "",
|
||||
"shieldlevel": 0,
|
||||
"armourlevel": 0,
|
||||
"is3D": true
|
||||
"is3D": true
|
||||
},
|
||||
"bottomarc": {
|
||||
"label": "Bottom Arc",
|
||||
"topspeed": "",
|
||||
"shieldlevel": 0,
|
||||
"armourlevel": 0,
|
||||
"is3D": true
|
||||
"is3D": true
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -363,7 +365,8 @@
|
||||
"combatmodule",
|
||||
"propulsionmodule",
|
||||
"vehiclemodule",
|
||||
"vehicleweaponmodule"
|
||||
"vehicleweaponmodule",
|
||||
"cargo"
|
||||
],
|
||||
"effect": {
|
||||
"type": "",
|
||||
@ -408,6 +411,7 @@
|
||||
"perksall": false,
|
||||
"perksnumber": 0,
|
||||
"perks": [],
|
||||
"perksrole": "",
|
||||
"statistics": ""
|
||||
},
|
||||
"role": {
|
||||
@ -420,6 +424,7 @@
|
||||
"specialability": [],
|
||||
"specincrease": [],
|
||||
"perks": [],
|
||||
"perksrole": "",
|
||||
"description": ""
|
||||
},
|
||||
"ability": {
|
||||
@ -678,7 +683,8 @@
|
||||
"idr": "",
|
||||
"cost": 0,
|
||||
"size": 0,
|
||||
"space": 0
|
||||
"space": 0,
|
||||
"description": ""
|
||||
},
|
||||
"vehicleweaponmodule": {
|
||||
"location": "",
|
||||
@ -697,7 +703,14 @@
|
||||
"idr": "",
|
||||
"cost": 0,
|
||||
"extradamage": false,
|
||||
"extradamagevalue": 0
|
||||
"extradamagevalue": 0,
|
||||
"description": ""
|
||||
},
|
||||
"cargo": {
|
||||
"capacity": 0,
|
||||
"idr": "",
|
||||
"value": 0,
|
||||
"description": ""
|
||||
}
|
||||
}
|
||||
}
|
36
templates/item-cargo-sheet.html
Normal file
36
templates/item-cargo-sheet.html
Normal file
@ -0,0 +1,36 @@
|
||||
<form class="{{cssClass}}" autocomplete="off">
|
||||
<header class="sheet-header">
|
||||
<img class="item-sheet-img" src="{{img}}" data-edit="img" title="{{name}}"/>
|
||||
<div class="header-fields">
|
||||
<h1 class="charname"><input name="name" type="text" value="{{name}}" placeholder="Name"/></h1>
|
||||
</div>
|
||||
</header>
|
||||
{{> systems/fvtt-pegasus-rpg/templates/partial-item-nav.html}}
|
||||
|
||||
{{!-- Sheet Body --}}
|
||||
<section class="sheet-body">
|
||||
|
||||
{{> systems/fvtt-pegasus-rpg/templates/partial-item-description.html}}
|
||||
|
||||
<div class="tab details" data-group="primary" data-tab="details">
|
||||
<ul>
|
||||
<li class="flexrow"><label class="generic-label">IDR</label>
|
||||
<select class="competence-base flexrow" type="text" name="system.idr" value="{{data.idr}}" data-dtype="String">
|
||||
{{#select data.idr}}
|
||||
{{{optionsDiceList}}}
|
||||
{{/select}}
|
||||
</select>
|
||||
</li>
|
||||
<li class="flexrow"><label class="generic-label">Capacity</label>
|
||||
<input type="text" class="" name="system.capacity" value="{{data.capacity}}" data-dtype="Number"/>
|
||||
</li>
|
||||
|
||||
<li class="flexrow"><label class="generic-label">Value</label>
|
||||
<input type="text" class="" name="system.value" value="{{data.value}}" data-dtype="Number"/>
|
||||
</li>
|
||||
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
</section>
|
||||
</form>
|
@ -21,12 +21,12 @@
|
||||
<select class="competence-base flexrow" type="text" name="system.category" value="{{data.category}}" data-dtype="String">
|
||||
{{#select data.category}}
|
||||
<option value="general">General</option>
|
||||
<option value="agitator">Agitator</option>,
|
||||
<option value="defender">Defender</option>,
|
||||
<option value="enhancer">Enhancer</option>,
|
||||
<option value="scrapper">Scrapper</option>,
|
||||
<option value="ranged">Ranged</option>,
|
||||
<option value="tactician">Tactician</option>,
|
||||
<option value="agitator">Agitator</option>
|
||||
<option value="defender">Defender</option>
|
||||
<option value="enhancer">Enhancer</option>
|
||||
<option value="scrapper">Scrapper</option>
|
||||
<option value="ranged">Ranged</option>
|
||||
<option value="tactician">Tactician</option>
|
||||
{{/select}}
|
||||
</select>
|
||||
</li>
|
||||
|
@ -30,27 +30,7 @@
|
||||
{{/select}}
|
||||
</select>
|
||||
</li>
|
||||
<li class="flexrow">
|
||||
<label class="generic-label">Starting Specialisation at +1 DT (Two to be selected)</label>
|
||||
</li>
|
||||
<ul class="ul-level1">
|
||||
<li class="flexrow">
|
||||
<label class="generic-label">Starting Specialisations : </label>
|
||||
</li>
|
||||
<li class="flexrow">
|
||||
<input type="text" class="padd-right" name="system.messagespecplus1" value="{{data.messagespecplus1}}" data-dtype="String"/>
|
||||
</li>
|
||||
<li class="flexrow"><div class="drop-spec1"><label>Drop Specialisations here !</label></div>
|
||||
</li>
|
||||
{{#each data.specialisationsplus1 as |spec idx|}}
|
||||
<li class="flexrow">
|
||||
<label name="system.specialisationsplus1[{{idx}}].name"><a class="view-subitem" data-type="specialisationsplus1" data-index="{{idx}}">{{spec.name}}</a></label>
|
||||
<div class="item-controls padd-left">
|
||||
<a class="item-control delete-subitem padd-left" data-type="specialisationsplus1" data-index="{{idx}}" title="Delete Spec"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ul>
|
||||
|
||||
<li class="flexrow">
|
||||
<label class="generic-label">Role Ability</label>
|
||||
</li>
|
||||
@ -77,37 +57,23 @@
|
||||
{{/each}}
|
||||
</li>
|
||||
</ul>
|
||||
<li class="flexrow"><label class="generic-label">Available specialisations (Choose 1 at +2 DT, Choose 2 at +1 DT)</label>
|
||||
</li>
|
||||
<ul class="ul-level1">
|
||||
<li class="flexrow"><div class="drop-spec2"><label>Drop Specialisations here !</label></div>
|
||||
</li>
|
||||
{{#each data.specincrease as |spec idx|}}
|
||||
<li class="flexrow">
|
||||
<label name="system.specincrease[{{idx}}].name"><a class="view-subitem" data-type="specincrease" data-index="{{idx}}">{{spec.name}}</a></label>
|
||||
<div class="item-controls padd-left">
|
||||
<a class="item-control delete-subitem padd-left" data-type="specincrease" data-index="{{idx}}" title="Delete Spec"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ul>
|
||||
|
||||
<li class="flexrow"><label class="generic-label">Role category for available perks</label>
|
||||
<select class="competence-base flexrow" type="text" name="system.perksrole" value="{{data.perksrole}}" data-dtype="String">
|
||||
{{#select data.perksrole}}
|
||||
<option value="agitator">Agitator</option>
|
||||
<option value="defender">Defender</option>
|
||||
<option value="enhancer">Enhancer</option>
|
||||
<option value="scrapper">Scrapper</option>
|
||||
<option value="ranged">Ranged</option>
|
||||
<option value="tactician">Tactician</option>
|
||||
{{/select}}
|
||||
</select>
|
||||
</li>
|
||||
<li class="flexrow"><label class="generic-label">Available perks (Choose 2)</label>
|
||||
</li>
|
||||
<ul class="ul-level1">
|
||||
<li class="flexrow"><div class="drop-perk2"><label>Drop Perks here !</label></div>
|
||||
</li>
|
||||
{{#each data.perks as |perk idx|}}
|
||||
<li class="flexrow">
|
||||
<label name="system.perk[{{idx}}].name"><a class="view-subitem" data-type="perks" data-index="{{idx}}">{{perk.name}}</a></label>
|
||||
<div class="item-controls padd-left">
|
||||
<a class="item-control delete-subitem padd-left" data-type="perks" data-index="{{idx}}" title="Delete Perk"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ul>
|
||||
</li>
|
||||
|
||||
</ul>
|
||||
|
||||
</div>
|
||||
|
||||
</section>
|
||||
|
@ -7,14 +7,14 @@
|
||||
{{/if}}
|
||||
|
||||
<span class="item-field-label-long"><label>
|
||||
{{equip.data.quantity}}
|
||||
{{equip.system.quantity}}
|
||||
(<a class="quantity-minus plus-minus-button"> -</a>/<a class="quantity-plus plus-minus-button">+</a>)
|
||||
</label>
|
||||
</span>
|
||||
|
||||
<span class="item-field-label-medium">
|
||||
{{#if (count equip.data.effects)}}
|
||||
{{#if equip.data.activated}}
|
||||
{{#if (count equip.system.effects)}}
|
||||
{{#if equip.system.activated}}
|
||||
<a class="equip-deactivate">Deactivate</a>
|
||||
{{else}}
|
||||
<a class="equip-activate">Activate</a>
|
||||
@ -25,14 +25,14 @@
|
||||
</span>
|
||||
<span class="item-field-label-short">
|
||||
{{#if equip.data.iscontainer}}
|
||||
{{equip.data.contentsEnc}}
|
||||
{{equip.system.contentsEnc}}
|
||||
{{else}}
|
||||
{{mul equip.data.weight equip.data.quantity}}
|
||||
{{mul equip.system.weight equip.system.quantity}}
|
||||
{{/if}}
|
||||
</span>
|
||||
<span class="item-field-label-medium">
|
||||
{{#if equip.data.idrDice}}
|
||||
<a class="roll-idr" data-dice-value="{{equip.data.idrDice}}">{{equip.data.idrDice}}</a>
|
||||
{{#if equip.system.idrDice}}
|
||||
<a class="roll-idr" data-dice-value="{{equip.data.idrDice}}">{{equip.system.idrDice}}</a>
|
||||
{{else}}
|
||||
-
|
||||
{{/if}}
|
||||
@ -40,9 +40,11 @@
|
||||
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
{{#if (eq level 1)}}
|
||||
<a class="item-control item-equip" title="Worn">{{#if equip.data.equipped}}<i
|
||||
class="fas fa-circle"></i>{{else}}<i class="fas fa-genderless"></i>{{/if}}</a>
|
||||
{{#if canequip}}
|
||||
{{#if (eq level 1)}}
|
||||
<a class="item-control item-equip" title="Worn">{{#if equip.system.equipped}}<i
|
||||
class="fas fa-circle"></i>{{else}}<i class="fas fa-genderless"></i>{{/if}}</a>
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
|
@ -44,6 +44,18 @@
|
||||
{{/if}}
|
||||
{{/each}}
|
||||
{{else}}
|
||||
|
||||
{{#if (eq @root.vehicleKey effect.effect.system.stataffected)}}
|
||||
<li class="flex-group-left">
|
||||
<label class="attribute-value checkbox"><input type="checkbox" class="effect-clicked" id="effect-{{idx}}" data-effect-idx="{{idx}}" {{checked effect.applied}}/></label>
|
||||
{{#if effect.effect}}
|
||||
<label class="generic-label">{{effect.label}} ({{upperFirst effect.effect.system.type}}, {{upperFirst effect.effect.system.genre}}, {{effect.value}})</label>
|
||||
{{else}}
|
||||
<label class="generic-label">{{effect.label}} ({{effect.value}})</label>
|
||||
{{/if}}
|
||||
</li>
|
||||
{{/if}}
|
||||
|
||||
{{#if (eq @root.statKey effect.effect.system.stataffected)}}
|
||||
<li class="flex-group-left">
|
||||
<label class="attribute-value checkbox"><input type="checkbox" class="effect-clicked" id="effect-{{idx}}" data-effect-idx="{{idx}}" {{checked effect.applied}}/></label>
|
||||
@ -76,6 +88,7 @@
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
|
@ -5,32 +5,44 @@
|
||||
<img class="stat-icon" src="systems/fvtt-pegasus-rpg/images/icons/icon_vehicle_{{stat.abbrev}}.webp">
|
||||
</span>
|
||||
<span class="stat-label stat-margin" name="{{key}}">
|
||||
{{#if (eq key "ad")}}
|
||||
<h4 class="stat-text-white stat-margin">{{upper stat.abbrev}}</h4>
|
||||
{{else}}
|
||||
<h4 class="stat-text-white stat-margin"><a class="roll-stat stat-margin"
|
||||
data-stat-key="{{key}}">{{upper stat.abbrev}}</a></h4>
|
||||
{{/if}}
|
||||
</span>
|
||||
<select class="status-small-label color-class-common" type="text" name="system.statistics.{{key}}.level"
|
||||
value="{{stat.level}}" data-dtype="Number" disabled>
|
||||
{{#select stat.level}}
|
||||
{{{@root.optionsDiceList}}}
|
||||
{{#if (eq key "ad")}}
|
||||
{{{@root.optionsLevel}}}
|
||||
{{else}}
|
||||
{{{@root.optionsDiceList}}}
|
||||
{{/if}}
|
||||
{{/select}}
|
||||
</select>
|
||||
</div>
|
||||
<div class="flexrow stat-text-white">
|
||||
<span class="stat-label stat-margin" name="{{key}}">Current level</span>
|
||||
<select class="status-small-label color-class-common" type="text" name="system.statistics.{{key}}.currentlevel"
|
||||
value="{{stat.currentlevel}}" data-dtype="Number" {{#unless @root.editScore}}disabled{{/unless}}>
|
||||
<select class="status-small-label color-class-common currentlevel-change" type="text" name="system.statistics.{{key}}.currentlevel"
|
||||
value="{{stat.currentlevel}}" data-stat-key="{{key}}" data-dtype="Number" {{#unless @root.editScore}}disabled{{/unless}}>
|
||||
{{#select stat.currentlevel}}
|
||||
{{{@root.optionsDiceList}}}
|
||||
{{/select}}
|
||||
{{#if (eq key "ad")}}
|
||||
{{{@root.optionsLevel}}}
|
||||
{{else}}
|
||||
{{{@root.optionsDiceList}}}
|
||||
{{/if}}
|
||||
{{/select}}
|
||||
</select>
|
||||
</div>
|
||||
{{#if (eq key "man")}}
|
||||
<div class="flexrow stat-text-white">
|
||||
<span class="stat-label stat-margin" name="{{key}}">45° Turning Arcs</span>
|
||||
<select class="status-small-label color-class-common" type="text" name="system.statistics.{{key}}.turningarc45"
|
||||
value="{{stat.turningarc45}}" data-dtype="Number" {{#unless @root.editScore}}disabled{{/unless}}>
|
||||
value="{{stat.turningarc45}}" data-dtype="Number" {{#unless @root.editScore}}disabled{{/unless}} disabled>
|
||||
{{#select stat.turningarc45}}
|
||||
{{{@root.optionsDiceList}}}
|
||||
{{{@root.optionsLevel}}}
|
||||
{{/select}}
|
||||
</select>
|
||||
</div>
|
||||
|
@ -270,7 +270,7 @@
|
||||
<input type="text" class="input-numeric-short" name="system.modules.totalvms" value="{{data.modules.totalvms}}"
|
||||
data-dtype="Number" disabled />
|
||||
<span class="generic-label small-label">Available</span>
|
||||
<input type="text" class="input-numeric-short" name="system.modules.vmsavailable" value="{{data.modules.vmsAvailable}}"
|
||||
<input type="text" class="input-numeric-short" value="{{vmsAvailable}}"
|
||||
data-dtype="Number" disabled />
|
||||
<span class="generic-label small-label">Used</span>
|
||||
<input type="text" class="input-numeric-short" name="system.modules.vmsused" value="{{data.modules.vmsused}}"
|
||||
@ -553,6 +553,20 @@
|
||||
|
||||
{{!-- Crew Tab --}}
|
||||
<div class="tab items" data-group="primary" data-tab="crew">
|
||||
|
||||
<div class="stat-item">
|
||||
<ul class="stat-list alternate-list">
|
||||
<li class="item stat flexrow list-item">
|
||||
<span class="generic-label small-label "><strong>Maximum Crew Capacity</strong></span>
|
||||
<input type="text" class="input-numeric-short padd-right" name="system.crewmax" value="{{data.crewmax}}"
|
||||
data-dtype="Number" />
|
||||
<span class="generic-label small-label"><strong>Minimum Crew Required</strong></span>
|
||||
<input type="text" class="input-numeric-short" name="system.crewmin" value="{{data.crewmin}}"
|
||||
data-dtype="Number" />
|
||||
</li>
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
<ul class="item-list alternate-list">
|
||||
<li class="item flexrow list-item items-title-bg">
|
||||
<span class="item-name-label-header">
|
||||
@ -578,13 +592,67 @@
|
||||
{{!-- Cargo Tab --}}
|
||||
<div class="tab equipment" data-group="primary" data-tab="cargo">
|
||||
|
||||
<div class="flexrow">
|
||||
<h3>Encumbrance</h3>
|
||||
<span class="small-label">Current : {{encCurrent}}</span>
|
||||
<span class="small-label">Capacity : {{encCapacity}}</span>
|
||||
<span class="small-label">Hindrance : {{encHindrance}}</span>
|
||||
<div class="stat-item">
|
||||
<ul class="stat-list alternate-list">
|
||||
<li class="item stat flexrow list-item">
|
||||
<span class="generic-label small-label "><strong>Cargo Capacity</strong></span>
|
||||
<input type="text" class="input-numeric-short padd-right" name="system.cargo.cargocapacity" value="{{data.cargo.cargocapacity}}"
|
||||
data-dtype="Number" />
|
||||
<span class="generic-label small-label"><strong>Total Cargo Capacity</strong></span>
|
||||
<input type="text" class="input-numeric-short" value="{{cargoCurrent}}"
|
||||
data-dtype="Number" />
|
||||
</li>
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
<ul class="item-list alternate-list">
|
||||
<li class="item flexrow list-item items-title-bg">
|
||||
<span class="item-name-label-header">
|
||||
<h3><label class="items-title-text">Cargo</label></h3>
|
||||
</span>
|
||||
<span class="item-field-label-long">
|
||||
<label class="short-label">Capacity</label>
|
||||
</span>
|
||||
<span class="item-field-label-medium">
|
||||
<label class="short-label">Value</label>
|
||||
</span>
|
||||
<span class="item-field-label-medium">
|
||||
<label class="short-label">IDR</label>
|
||||
</span>
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control item-add" data-type="cargo" title="Create Item"><i class="fas fa-plus"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{#each cargos as |cargo key|}}
|
||||
<li class="item flexrow list-item list-item-shadow" data-item-id="{{money._id}}">
|
||||
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
|
||||
src="{{cargo.img}}" /></a>
|
||||
<span class="item-name-label">{{cargo.name}}</span>
|
||||
|
||||
<span class="item-field-label-long"><label>
|
||||
{{cargo.system.capacity}}
|
||||
</label>
|
||||
</span>
|
||||
<span class="item-field-label-medium">
|
||||
<label>{{cargo.system.value}}</label>
|
||||
</span>
|
||||
<span class="item-field-label-medium">
|
||||
{{#if cargo.system.idrDice}}
|
||||
<a class="roll-idr" data-dice-value="{{cargo.system.idrDice}}">{{cargo.system.idrDice}}</a>
|
||||
{{else}}
|
||||
-
|
||||
{{/if}}
|
||||
</span>
|
||||
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ul>
|
||||
|
||||
<ul class="item-list alternate-list">
|
||||
<li class="item flexrow list-item items-title-bg">
|
||||
<span class="item-name-label-header">
|
||||
@ -710,8 +778,6 @@
|
||||
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control item-equip" title="Worn">{{#if weapon.system.equipped}}<i
|
||||
class="fas fa-circle"></i>{{else}}<i class="fas fa-genderless"></i>{{/if}}</a>
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
@ -779,8 +845,6 @@
|
||||
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control item-equip" title="Worn">{{#if armor.system.equipped}}<i
|
||||
class="fas fa-circle"></i>{{else}}<i class="fas fa-genderless"></i>{{/if}}</a>
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
@ -838,8 +902,6 @@
|
||||
</span>
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control item-equip" title="Worn">{{#if shield.system.equipped}}<i
|
||||
class="fas fa-circle"></i>{{else}}<i class="fas fa-genderless"></i>{{/if}}</a>
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
@ -869,17 +931,19 @@
|
||||
</div>
|
||||
|
||||
</li>
|
||||
{{#each containersTree as |equip key|}}
|
||||
{{> systems/fvtt-pegasus-rpg/templates/partial-actor-equipment.html equip=equip level=1}}
|
||||
<ul class="item-list list-item-shadow2 list-item-margin1">
|
||||
{{#each equip.system.contents as |subgear key|}}
|
||||
{{> systems/fvtt-pegasus-rpg/templates/partial-actor-equipment.html equip=subgear level=2}}
|
||||
{{/each}}
|
||||
</ul>
|
||||
{{#each equipments as |equip key|}}
|
||||
{{> systems/fvtt-pegasus-rpg/templates/partial-actor-equipment.html equip=equip level=1 canequip=false}}
|
||||
{{/each}}
|
||||
</ul>
|
||||
|
||||
<hr>
|
||||
<h3>Cargo information : </h3>
|
||||
<div class="form-group editor">
|
||||
{{editor data.cargo.cargoinformation target="system.cargo.cargoinformation" button=true owner=owner
|
||||
editable=editable}}
|
||||
</div>
|
||||
|
||||
<hr>
|
||||
|
||||
</div>
|
||||
|
||||
|
Reference in New Issue
Block a user