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6 Commits

Author SHA1 Message Date
9a20a96cec Start vehicle automation 2022-09-16 17:36:58 +02:00
ae697b0bb8 WIP for vehicle sheets 2022-09-09 08:33:28 +02:00
ecf5a38eb0 WIP for vehicle sheets 2022-09-08 21:26:45 +02:00
1849a60194 Vehicle - WIP 2022-09-05 11:32:21 +02:00
fbb578c541 Vehicle - WIP 2022-09-05 08:57:48 +02:00
7614964772 Vehicle - WIP 2022-09-05 08:57:02 +02:00
24 changed files with 1900 additions and 191 deletions

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@ -1,6 +1,6 @@
[Dolphin]
SortRole=creationtime
Timestamp=2021,4,13,9,23,48.267
SortRole=modificationtime
Timestamp=2022,9,8,20,43,38.73
Version=4
ViewMode=1
VisibleRoles=Details_text,Details_size,Details_modificationtime,Details_creationtime,CustomizedDetails

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@ -9,8 +9,21 @@ const __subkey2title = {
"melee-dmg": "Melee Damage", "melee-atk": "Melee Attack", "ranged-atk": "Ranged Attack",
"ranged-dmg": "Ranged Damage", "dmg-res": "Damare Resistance"
}
const __statBuild = [
{ modules: ["vehiclehull"], field: "hr", itemfield: "hr" },
{ modules: ["vehiclehull", "vehiclemodule"], field: "hr", itemfield: "size", subfield: "size" },
//{ modules: ["vehiclehull"], field: "pc", itemfield: "vms", subfield: "avgnrg" },
//{ modules: ["powercoremodule"], field: "pc", itemfield: "nrg", subfield: "avgnrg" },
{ modules: ["vehiclehull", "mobilitymodule"], itemfield: "man", field: "man" },
{ modules: ["powercoremodule"], field: "pc", itemfield: "pc", },
{ modules: ["mobilitymodule"], field: "mr", itemfield: "mr", },
{ modules: ["propulsionmodule"], field: "ad", itemfield: "ad", },
{ modules: ["combatmodule"], field: "fc", itemfield: "fc", },
]
const __isVehicleUnique = { vehiclehull:1, powercoremodule:1, mobilitymodule: 1, propulsionmodule: 1, combatmodule: 1}
const __speed2Num = { fullstop: 0, crawling: 1, slow: 2, average: 3, fast: 4, extfast: 5 }
const __num2speed = ["fullstop", "crawling", "slow", "average", "fast", "extfast"]
/* -------------------------------------------- */
/* -------------------------------------------- */
/**
* Extend the base Actor entity by defining a custom roll data structure which is ideal for the Simple system.
@ -71,7 +84,9 @@ export class PegasusActor extends Actor {
this.system.encCapacity = this.getEncumbranceCapacity()
this.buildContainerTree()
}
if (this.type == 'vehicle') {
this.computeVehicleStats();
}
super.prepareDerivedData();
}
@ -106,6 +121,42 @@ export class PegasusActor extends Actor {
let comp = this.items.filter(item => item.type == 'effect');
return comp;
}
/* -------------------------------------------- */
getCombatModules() {
let comp = this.items.filter(item => item.type == 'combatmodule');
return comp;
}
/* -------------------------------------------- */
getVehicleHull() {
let comp = this.items.filter(item => item.type == 'vehiclehull');
return comp;
}
/* -------------------------------------------- */
getPowercoreModules() {
let comp = this.items.filter(item => item.type == 'powercoremodule');
return comp;
}
/* -------------------------------------------- */
getMobilityModules() {
let comp = this.items.filter(item => item.type == 'mobilitymodule');
return comp;
}
/* -------------------------------------------- */
getPropulsionModules() {
let comp = this.items.filter(item => item.type == 'propulsionmodule');
return comp;
}
/* -------------------------------------------- */
getVehicleModules() {
let comp = this.items.filter(item => item.type == 'vehiclemodule');
return comp;
}
/* -------------------------------------------- */
getVehicleWeaponModules() {
let comp = this.items.filter(item => item.type == 'vehicleweaponmodule');
return comp;
}
/* -------------------------------------------- */
getPowers() {
let comp = this.items.filter(item => item.type == 'power');
@ -210,7 +261,8 @@ export class PegasusActor extends Actor {
/* -------------------------------------------- */
async manageDesires(flag) {
if (flag) {
let effect = await PegasusUtility.getEffectFromCompendium("Desires")
let effect = await PegasusUtility.getEffectFromCompendium("Desire")
//console.log("EFFECT", effect)
effect.system.desires = true
this.createEmbeddedDocuments('Item', [effect])
} else {
@ -576,6 +628,7 @@ export class PegasusActor extends Actor {
/* -------------------------------------------- */
async preprocessItem(event, item, onDrop = false) {
// Pre-filter effects
if (item.type == 'effect') {
if (this.checkMentalDisruption() && item.system.type == "mental" && item.system.genre == "positive") {
@ -623,7 +676,7 @@ export class PegasusActor extends Actor {
return false
}
}
if (item.type == "power" && item.system.purchasedtext.length > 0 ) {
if (item.type == "power" && item.system.purchasedtext.length > 0) {
ChatMessage.create({ content: `Power ${item.name} puchased : ${item.system.purchasedtext}` })
}
let dropID = $(event.target).parents(".item").attr("data-item-id") // Only relevant if container drop
@ -712,8 +765,8 @@ export class PegasusActor extends Actor {
if (spec) {
let powers = []
for (let power of spec.system.powers) {
if ( power.data ) {
power.system = power.data
if (power.data) {
power.system = power.data
}
power.system.specId = specId
powers.push(power)
@ -860,10 +913,18 @@ export class PegasusActor extends Actor {
/* -------------------------------------------- */
incDecNRG(value) {
let nrg = duplicate(this.system.nrg)
nrg.value += value
if (nrg.value >= 0 && nrg.value <= nrg.max) {
this.update({ 'data.nrg': nrg })
if (this.type == "character") {
let nrg = duplicate(this.system.nrg)
nrg.value += value
if (nrg.value >= 0 && nrg.value <= nrg.max) {
this.update({ 'data.nrg': nrg })
}
} else {
let pc = duplicate(this.system.statistics.pc)
pc.curnrg += value
if (pc.curnrg >= 0) {
this.update({ 'system.statistics.pc': pc })
}
}
}
@ -931,7 +992,7 @@ export class PegasusActor extends Actor {
if (status == "activated") {
// Add effects linked to the perk
let effects = []
for (let effect of item.system.effectsgained) {
for (let effect of item.system.effectsgained) {
if (effect.data) {
effect.system = effect.data
}
@ -1098,8 +1159,10 @@ export class PegasusActor extends Actor {
}
}
/* -------------------------------------------- */
async computeNRGHealth() {
if (this.isOwner || game.user.isGM) {
let updates = {}
let phyDiceValue = PegasusUtility.getDiceValue(this.system.statistics.phy.value) + this.system.secondary.health.bonus + this.system.statistics.phy.mod;
@ -1262,24 +1325,24 @@ export class PegasusActor extends Actor {
if (ability.system.affectedstat != "notapplicable") {
let stat = duplicate(this.system.statistics[ability.system.affectedstat])
stat.mod += Number(ability.system.statmodifier)
updates[`data.statistics.${ability.system.affectedstat}`] = stat
updates[`system.statistics.${ability.system.affectedstat}`] = stat
}
// manage status bonus
if (ability.system.statusaffected != "notapplicable") {
if (ability.system.statusaffected == 'nrg') {
let nrg = duplicate(this.system.nrg)
nrg.mod += Number(ability.system.statusmodifier)
updates[`data.nrg`] = nrg
updates[`system.nrg`] = nrg
}
if (ability.system.statusaffected == 'health') {
let health = duplicate(this.system.secondary.health)
health.bonus += Number(ability.system.statusmodifier)
updates[`data.secondary.health`] = health
updates[`system.secondary.health`] = health
}
if (ability.system.statusaffected == 'delirium') {
let delirium = duplicate(this.system.secondary.delirium)
delirium.bonus += Number(ability.system.statusmodifier)
updates[`data.secondary.delirium`] = delirium
updates[`system.secondary.delirium`] = delirium
}
}
if (directUpdate) {
@ -1690,4 +1753,141 @@ export class PegasusActor extends Actor {
ui.notifications.warn("Power not found !", powerId);
}
}
/* -------------------------------------------- */
/* VEHICLE STUFF */
manageCurrentSpeed(speed) {
if (speed == "fullstop") {
this.update({ 'system.secondary.moverange': "nomovement" })
}
if (speed == "crawling") {
this.update({ 'system.secondary.moverange': "threatzone" })
}
if (speed == "slow") {
this.update({ 'system.secondary.moverange': "close" })
}
if (speed == "average") {
this.update({ 'system.secondary.moverange': "medium" })
}
if (speed == "fast") {
this.update({ 'system.secondary.moverange': "long" })
}
if (speed == "extfast") {
this.update({ 'system.secondary.moverange': "extreme" })
}
}
/* -------------------------------------------- */
modifyVehicleStun(incDec) {
let stun = this.system.stun.value + incDec
this.update({ 'stun.value': stun })
}
/* -------------------------------------------- */
addTopSpeedBonus( topspeed, bonus) {
let num = __speed2Num[topspeed] + Number(bonus)
num = Math.max(0, num)
num = Math.min(num, __num2speed.length-1)
return __num2speed[num]
}
/* -------------------------------------------- */
async computeVehicleStats() {
if (this.type == "vehicle") {
for (let statDef of __statBuild) {
let sum = 0
let list = []
for (let moduleType of statDef.modules) {
list = list.concat(this.items.filter(item => item.type == moduleType))
}
if (list && list.length > 0) {
sum = list.reduce((value, item2) => value + Number(item2.system[statDef.itemfield]), 0)
}
//console.log("Processing", statDef.field, this.system.statistics[statDef.field].level, list, sum)
if (statDef.subfield){
if (sum != Number(this.system.statistics[statDef.field][statDef.subfield])) {
//console.log("Update", statDef.field, statDef.subfield, sum, this.system.statistics[statDef.field][statDef.subfield])
this.update({ [`system.statistics.${statDef.field}.${statDef.subfield}`]: sum } )
}
} else {
if (sum != Number(this.system.statistics[statDef.field].level)) {
this.update({ [`system.statistics.${statDef.field}.level`]: sum, [`system.statistics.${statDef.field}.currentlevel`]: sum })
}
}
}
// Top speed management
let mobility = this.items.find( item => item.type == "mobilitymodule")
let arcs = duplicate(this.system.arcs)
if (mobility) {
let propulsion = this.items.find( item => item.type == "propulsionmodule")
let bonus = (propulsion) ? propulsion.system.topspeed : 0
arcs.frontarc.topspeed = this.addTopSpeedBonus(mobility.system.ts_f, bonus)
arcs.rightarc.topspeed = mobility.system.ts_s
arcs.leftarc.topspeed = mobility.system.ts_s
arcs.toparc.topspeed = mobility.system.ts_s
arcs.bottomarc.topspeed = mobility.system.ts_s
arcs.reararc.topspeed = mobility.system.ts_r
} else {
arcs.frontarc.topspeed = "fullstop"
arcs.rightarc.topspeed = "fullstop"
arcs.leftarc.topspeed = "fullstop"
arcs.toparc.topspeed = "fullstop"
arcs.bottomarc.topspeed = "fullstop"
arcs.reararc.topspeed = "fullstop"
}
for (let key in this.system.arcs) {
if (this.system.arcs[key].topspeed != arcs[key].topspeed) {
this.update( { 'system.arcs': arcs})
}
}
// VMS management
let hull = this.items.find( item => item.type == "vehiclehull")
let modules = duplicate(this.system.modules)
if (hull ) {
modules.totalvms = Number(hull.system.vms)
} else {
modules.totalvms = 0
}
let spaceList = this.items.filter(item => item.type == "vehiclemodule") || []
spaceList = spaceList.concat(this.items.filter(item => item.type == "vehicleweaponmodule") || [])
let space = 0
if (spaceList && spaceList.length> 0) {
space = spaceList.reduce((value, item2) => value + Number(item2.system.space), 0)
}
modules.usedvms = space
if ( modules.totalvms != this.system.modules.totalvms || modules.usedvms != this.system.modules.usedvms) {
this.update( {'system.modules': modules})
}
if (modules.usedvms > modules.totalvms ) {
ui.notifications.warn("Warning! No more space available in cargo !!")
}
}
// Manage top speed
}
/* -------------------------------------------- */
async preprocessItemVehicle(event, item, onDrop = false) {
//console.log(">>>>> item", item.type, __isVehicleUnique[item.type])
if ( __isVehicleUnique[item.type] ) {
let toDelList = []
for (let toDel of this.items) {
if ( toDel.type == item.type) {
toDelList.push( toDel.id )
}
}
//console.log("TODEL : ", toDelList)
if ( toDelList.length > 0 ) {
await this.deleteEmbeddedDocuments('Item', toDelList)
}
}
return true
}
}

View File

@ -11,6 +11,7 @@
import { PegasusActor } from "./pegasus-actor.js";
import { PegasusItemSheet } from "./pegasus-item-sheet.js";
import { PegasusActorSheet } from "./pegasus-actor-sheet.js";
import { PegasusVehicleSheet } from "./pegasus-vehicle-sheet.js";
import { PegasusNPCSheet } from "./pegasus-npc-sheet.js";
import { PegasusUtility } from "./pegasus-utility.js";
import { PegasusCombat } from "./pegasus-combat.js";
@ -62,8 +63,8 @@ Hooks.once("init", async function () {
/* -------------------------------------------- */
// Register sheet application classes
Actors.unregisterSheet("core", ActorSheet);
Actors.registerSheet("fvtt-pegasus", PegasusActorSheet, { types: ["character"], makeDefault: true });
//Actors.registerSheet("fvtt-pegasus", PegasusVehicleSheet, { types: ["vehicle"], makeDefault: false });
Actors.registerSheet("fvtt-pegasus", PegasusActorSheet, { types: ["character"], makeDefault: true })
Actors.registerSheet("fvtt-pegasus", PegasusVehicleSheet, { types: ["vehicle"], makeDefault: false })
Items.unregisterSheet("core", ItemSheet);
Items.registerSheet("fvtt-pegasus", PegasusItemSheet, { makeDefault: true });

View File

@ -302,14 +302,16 @@ export class PegasusUtility {
/* -------------------------------------------- */
static async loadCompendiumData(compendium) {
const pack = game.packs.get(compendium);
return await pack?.getDocuments() ?? [];
const pack = game.packs.get(compendium)
console.log("PACK", pack, compendium)
return await pack?.getDocuments() ?? []
}
/* -------------------------------------------- */
static async loadCompendium(compendium, filter = item => true) {
let compendiumData = await PegasusUtility.loadCompendiumData(compendium);
return compendiumData.filter(filter);
let compendiumData = await PegasusUtility.loadCompendiumData(compendium)
//console.log("Comp data", compendiumData)
return compendiumData.filter(filter)
}
/* -------------------------------------------- */
@ -397,7 +399,7 @@ export class PegasusUtility {
this.rollPegasus(rollData)
character.modifyHeroLevelRemaining(-1)
} else {
ui.notifications.warn(`No more Hero Level for ${actor.name} ! Unable to reroll.`)
ui.notifications.warn(`No more Hero Level for ${character.name} ! Unable to reroll.`)
}
}
}
@ -447,6 +449,8 @@ export class PegasusUtility {
'systems/fvtt-pegasus-rpg/templates/partial-equipment-effects.html',
'systems/fvtt-pegasus-rpg/templates/partial-actor-stat-block.html',
'systems/fvtt-pegasus-rpg/templates/partial-actor-status.html',
'systems/fvtt-pegasus-rpg/templates/partial-vehicle-stat-block.html',
'systems/fvtt-pegasus-rpg/templates/partial-vehicle-arc.html',
'systems/fvtt-pegasus-rpg/templates/partial-item-nav.html',
'systems/fvtt-pegasus-rpg/templates/partial-item-description.html',
'systems/fvtt-pegasus-rpg/templates/partial-actor-equipment.html',
@ -459,8 +463,8 @@ export class PegasusUtility {
static async getEffectFromCompendium(effectName) {
effectName = effectName.toLowerCase()
let effect = game.items.contents.find(item => item.type == 'effect' && item.name.toLowerCase() == effectName)
if (!effect) {
let effects = await this.loadCompendium('fvtt-pegasus.effect', item => item.name.toLowerCase() == effectName)
if (!effect ) {
let effects = await this.loadCompendium('fvtt-pegasus-rpg.effects', item => item.name.toLowerCase() == effectName)
let objs = effects.map(i => i.toObject())
effect = objs[0]
} else {
@ -660,19 +664,6 @@ export class PegasusUtility {
return chatData;
}
/* -------------------------------------------- */
static async loadCompendiumData(compendium) {
const pack = game.packs.get(compendium);
return await pack?.getDocuments() ?? [];
}
/* -------------------------------------------- */
static async loadCompendium(compendium, filter = item => true) {
let compendiumData = await this.loadCompendiumData(compendium);
//console.log("Compendium", compendiumData);
return compendiumData.filter(filter);
}
/* -------------------------------------------- */
static async showDiceSoNice(roll, rollMode) {
if (game.modules.get("dice-so-nice")?.active) {

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@ -0,0 +1,301 @@
/**
* Extend the basic ActorSheet with some very simple modifications
* @extends {ActorSheet}
*/
import { PegasusUtility } from "./pegasus-utility.js"
import { PegasusRollDialog } from "./pegasus-roll-dialog.js"
/* -------------------------------------------- */
export class PegasusVehicleSheet extends ActorSheet {
/** @override */
static get defaultOptions() {
return mergeObject(super.defaultOptions, {
classes: ["fvtt-pegasus-rpg", "sheet", "actor"],
template: "systems/fvtt-pegasus-rpg/templates/vehicle-sheet.html",
width: 960,
height: 720,
tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "combat" }],
dragDrop: [{ dragSelector: ".item-list .item", dropSelector: null }],
editScore: true
});
}
/* -------------------------------------------- */
async getData() {
const objectData = this.object
let actorData = duplicate(this.object)
let formData = {
title: this.title,
id: objectData.id,
type: objectData.type,
img: objectData.img,
name: objectData.name,
editable: this.isEditable,
cssClass: this.isEditable ? "editable" : "locked",
data: actorData.system,
effects: this.object.effects.map(e => foundry.utils.deepClone(e.data)),
limited: this.object.limited,
optionsDiceList: PegasusUtility.getOptionsDiceList(),
optionsLevel: PegasusUtility.getOptionsLevel(),
subActors: duplicate(this.actor.getSubActors()),
effects: duplicate(this.actor.getEffects()),
combatModules: duplicate(this.actor.getCombatModules()),
powerCoreModules: duplicate(this.actor.getPowercoreModules()),
vehicleHull: duplicate(this.actor.getVehicleHull()),
mobilityModules: duplicate(this.actor.getMobilityModules()),
propulsionModules: duplicate(this.actor.getPropulsionModules()),
vehicleModules: duplicate(this.actor.getVehicleModules()),
vehicleWeaponModules: duplicate(this.actor.getVehicleWeaponModules()),
options: this.options,
owner: this.document.isOwner,
editScore: this.options.editScore,
isGM: game.user.isGM
}
this.formData = formData;
console.log("VEHICLE : ", formData, this.object);
return formData;
}
/* -------------------------------------------- */
async openGenericRoll() {
let rollData = PegasusUtility.initGenericRoll()
rollData.traumaState = this.actor.getTraumaState()
let rollDialog = await PegasusRollDialog.create( this.actor, rollData);
rollDialog.render( true );
}
/* -------------------------------------------- */
async rollIDR( itemId, diceValue) {
let item = this.actor.items.get( itemId) ?? {name: "Unknown"}
let myRoll = new Roll(diceValue+"x").roll({ async: false })
await PegasusUtility.showDiceSoNice(myRoll, game.settings.get("core", "rollMode"))
let chatData = {
user: game.user.id,
rollMode: game.settings.get("core", "rollMode"),
whisper: [game.user.id].concat(ChatMessage.getWhisperRecipients('GM')),
content: `${this.actor.name} has roll IDR for ${item.name} : ${myRoll.total}`
}
ChatMessage.create(chatData)
}
/* -------------------------------------------- */
/** @override */
activateListeners(html) {
super.activateListeners(html);
// Everything below here is only needed if the sheet is editable
if (!this.options.editable) return;
html.bind("keydown", function(e) { // Ignore Enter in actores sheet
if (e.keyCode === 13) return false;
});
// Update Inventory Item
html.find('.item-edit').click(ev => {
const li = $(ev.currentTarget).parents(".item")
let itemId = li.data("item-id")
const item = this.actor.items.get( itemId );
item.sheet.render(true);
});
// Delete Inventory Item
html.find('.item-delete').click(ev => {
const li = $(ev.currentTarget).parents(".item")
PegasusUtility.confirmDelete(this, li)
})
html.find('.item-add').click(ev => {
let dataType = $(ev.currentTarget).data("type")
this.actor.createEmbeddedDocuments('Item', [{ name: "NewItem", type: dataType }], { renderSheet: true })
})
html.find('.current-speed-change').click(ev => {
let speed = ev.currentTarget.value
this.actor.manageCurrentSpeed(speed)
});
html.find('.equip-activate').click(ev => {
const li = $(ev.currentTarget).parents(".item")
let itemId = li.data("item-id")
this.actor.equipActivate( itemId)
});
html.find('.equip-deactivate').click(ev => {
const li = $(ev.currentTarget).parents(".item")
let itemId = li.data("item-id")
this.actor.equipDeactivate( itemId)
});
html.find('.effect-used').click(ev => {
const li = $(ev.currentTarget).parents(".item");
let itemId = li.data("item-id");
this.actor.perkEffectUsed( itemId)
});
html.find('.subactor-edit').click(ev => {
const li = $(ev.currentTarget).parents(".item");
let actorId = li.data("actor-id");
let actor = game.actors.get( actorId );
actor.sheet.render(true);
});
html.find('.subactor-delete').click(ev => {
const li = $(ev.currentTarget).parents(".item");
let actorId = li.data("actor-id");
this.actor.delSubActor(actorId);
});
html.find('.quantity-minus').click(event => {
const li = $(event.currentTarget).parents(".item");
this.actor.incDecQuantity( li.data("item-id"), -1 );
} )
html.find('.quantity-plus').click(event => {
const li = $(event.currentTarget).parents(".item");
this.actor.incDecQuantity( li.data("item-id"), +1 );
} )
html.find('.vehicle-current-nrg-minus').click(event => {
this.actor.incDecNRG( -1 );
} )
html.find('.vehicle-current-nrg-plus').click(event => {
this.actor.incDecNRG( 1 );
} )
html.find('.ammo-minus').click(event => {
const li = $(event.currentTarget).parents(".item")
this.actor.incDecAmmo( li.data("item-id"), -1 );
} );
html.find('.ammo-plus').click(event => {
const li = $(event.currentTarget).parents(".item")
this.actor.incDecAmmo( li.data("item-id"), +1 )
} );
html.find('.vehicle-stun-minus').click(event => {
this.actor.modifyVehicleStun( -1 )
} )
html.find('.vehicle-stun-plus').click(event => {
this.actor.modifyVehicleStun( 1 )
} )
html.find('.momentum-minus').click(event => {
this.actor.modifyMomentum( -1 )
} )
html.find('.momentum-plus').click(event => {
this.actor.modifyMomentum( 1 )
} )
html.find('.unarmed-attack').click((event) => {
this.actor.rollUnarmedAttack();
});
html.find('.generic-pool-roll').click((event) => {
this.openGenericRoll()
} );
html.find('.attack-melee').click((event) => {
this.actor.rollPool( 'com', false, "melee-atk");
});
html.find('.attack-ranged').click((event) => {
this.actor.rollPool( 'agi', false, "ranged-atk");
});
html.find('.defense-roll').click((event) => {
this.actor.rollPool( 'def', true);
});
html.find('.damage-melee').click((event) => {
this.actor.rollPool( 'str', false, "melee-dmg");
});
html.find('.damage-ranged').click((event) => {
this.actor.rollPool( 'per', false, "ranged-dmg");
});
html.find('.damage-resistance').click((event) => {
this.actor.rollPool( 'phy', false, "dmg-res");
});
html.find('.roll-stat').click((event) => {
const statId = $(event.currentTarget).data("stat-key");
this.actor.rollStat(statId);
});
html.find('.roll-mr').click((event) => {
this.actor.rollMR();
});
html.find('.roll-idr').click((event) => {
const diceValue = $(event.currentTarget).data("dice-value")
const li = $(event.currentTarget).parents(".item")
this.rollIDR( li.data("item-id"), diceValue)
})
html.find('.weapon-roll').click((event) => {
const li = $(event.currentTarget).parents(".item");
const weaponId = li.data("item-id");
this.actor.rollWeapon(weaponId);
});
html.find('.armor-roll').click((event) => {
const li = $(event.currentTarget).parents(".item");
const armorId = li.data("item-id");
this.actor.rollArmor(armorId);
});
html.find('.weapon-damage-roll').click((event) => {
const li = $(event.currentTarget).parents(".item");
const weaponId = li.data("item-id");
this.actor.rollWeapon(weaponId, true);
});
html.find('.weapon-damage').click((event) => {
const li = $(event.currentTarget).parents(".item");
const weapon = this.actor.getOwnedItem(li.data("item-id"));
this.actor.rollDamage(weapon, 'damage');
});
html.find('.lock-unlock-sheet').click((event) => {
this.options.editScore = !this.options.editScore;
this.render(true);
});
html.find('.item-link a').click((event) => {
const itemId = $(event.currentTarget).data("item-id");
const item = this.actor.getOwnedItem(itemId);
item.sheet.render(true);
});
html.find('.item-equip').click(ev => {
const li = $(ev.currentTarget).parents(".item");
this.actor.equipItem( li.data("item-id") );
this.render(true);
});
html.find('.update-field').change(ev => {
const fieldName = $(ev.currentTarget).data("field-name");
let value = Number(ev.currentTarget.value);
this.actor.update( { [`${fieldName}`]: value } );
});
}
/* -------------------------------------------- */
/** @override */
setPosition(options = {}) {
const position = super.setPosition(options);
const sheetBody = this.element.find(".sheet-body");
const bodyHeight = position.height - 192;
sheetBody.css("height", bodyHeight);
return position;
}
/* -------------------------------------------- */
async _onDropItem(event, dragData) {
const item = fromUuidSync(dragData.uuid)
if (item == undefined) {
item = this.actor.items.get( dragData.uuid )
}
let ret = await this.actor.preprocessItemVehicle( event, item, true )
if ( ret ) {
super._onDropItem(event, dragData)
}
}
/* -------------------------------------------- */
/** @override */
_updateObject(event, formData) {
// Update the Actor
return this.object.update(formData)
}
}

View File

@ -1235,8 +1235,7 @@ ul, li {
/*************************************************************/
#pause
{
font-size: 2rem;
{ font-size: 2rem;
}
#pause > h3
{
@ -1285,6 +1284,8 @@ Focus FOC: #ff0084
background-color: black;
background: black;
}
.color-class-fc,
.color-class-man,
.color-class-agi,
.color-class-ranged-attack {
background-color: #02a41d;
@ -1303,10 +1304,12 @@ Focus FOC: #ff0084
.color-class-meleedmg {
background-color: #5f3d00;
}
.color-class-hr,
.color-class-phy,
.color-class-dmgres {
background-color: #990304;
}
.color-class-ad,
.color-class-mr {
background-color: #050505;
}
@ -1325,6 +1328,7 @@ Focus FOC: #ff0084
.color-class-ranged-damage {
background-color: #f9c801;
}
.color-class-pc,
.color-class-foc {
background-color: #ff0084;
}
@ -1376,6 +1380,10 @@ Focus FOC: #ff0084
max-height: 42px;
min-height: 36px;
}
.item-stat-roll-vehicle {
max-height: 102px;
min-height: 102px;
}
.item-stat-roll select, .item-stat-roll input {
margin-top: 4px;
margin-right: 2px;

View File

@ -1,6 +1,6 @@
{
"description": "Pegasus RPG system for FoundryVTT",
"download": "https://www.uberwald.me/gitea/uberwald/fvtt-pegasus-rpg/archive/fvtt-pegasus-rpg-v10.0.0.zip",
"download": "https://www.uberwald.me/gitea/uberwald/fvtt-pegasus-rpg/archive/fvtt-pegasus-rpg-v10.0.8.zip",
"esmodules": [
"modules/pegasus-main.js"
],
@ -10,7 +10,8 @@
{
"lang": "en",
"name": "English",
"path": "lang/en.json"
"path": "lang/en.json",
"flags": {}
}
],
"authors": [
@ -19,11 +20,8 @@
"flags": {}
}
],
"library": false,
"license": "LICENSE.txt",
"manifest": "https://www.uberwald.me/gitea/uberwald/fvtt-pegasus-rpg/raw/branch/master/system.json",
"manifestPlusVersion": "1.0.0",
"media": [],
"compatibility": {
"minimum": "10",
"verified": "10.284",
@ -35,241 +33,217 @@
"type": "Item",
"label": "Specialisations",
"name": "specialisations",
"path": "./packs/specialisations.db",
"path": "packs/specialisations.db",
"system": "fvtt-pegasus-rpg",
"tags": [
"specialisation"
]
"private": false,
"flags": {}
},
{
"type": "Item",
"label": "Racial Abilities",
"name": "racial-abilities",
"path": "./packs/racial-abilities.db",
"path": "packs/racial-abilities.db",
"system": "fvtt-pegasus-rpg",
"tags": [
"ability"
]
"private": false,
"flags": {}
},
{
"type": "Item",
"label": "Perks",
"name": "perk",
"path": "./packs/perk.db",
"path": "packs/perk.db",
"system": "fvtt-pegasus-rpg",
"tags": [
"perk"
]
"private": false,
"flags": {}
},
{
"type": "Item",
"label": "Powers",
"name": "powers",
"path": "./packs/powers.db",
"path": "packs/powers.db",
"system": "fvtt-pegasus-rpg",
"tags": [
"power"
]
"private": false,
"flags": {}
},
{
"type": "Item",
"label": "Race",
"name": "race",
"path": "./packs/race.db",
"path": "packs/race.db",
"system": "fvtt-pegasus-rpg",
"tags": [
"race"
]
"private": false,
"flags": {}
},
{
"type": "Item",
"label": "Role",
"name": "role",
"path": "./packs/role.db",
"path": "packs/role.db",
"system": "fvtt-pegasus-rpg",
"tags": [
"role"
]
"private": false,
"flags": {}
},
{
"type": "Item",
"label": "Effects",
"name": "effects",
"path": "./packs/effects.db",
"path": "packs/effects.db",
"system": "fvtt-pegasus-rpg",
"tags": [
"effect"
]
"private": false,
"flags": {}
},
{
"type": "Item",
"label": "Armour",
"name": "armour",
"path": "./packs/armour.db",
"path": "packs/armour.db",
"system": "fvtt-pegasus-rpg",
"tags": [
"armour"
]
"private": false,
"flags": {}
},
{
"type": "Item",
"label": "Equipment",
"name": "equipment",
"path": "./packs/equipment.db",
"path": "packs/equipment.db",
"system": "fvtt-pegasus-rpg",
"tags": [
"equipment"
]
"private": false,
"flags": {}
},
{
"type": "Item",
"label": "Shields",
"name": "shields",
"path": "./packs/shields.db",
"path": "packs/shields.db",
"system": "fvtt-pegasus-rpg",
"tags": [
"shield"
]
"private": false,
"flags": {}
},
{
"type": "Item",
"label": "Melee Weapons",
"name": "melee-weapons",
"path": "./packs/melee-weapons.db",
"path": "packs/melee-weapons.db",
"system": "fvtt-pegasus-rpg",
"tags": [
"weapon", "melee"
]
"private": false,
"flags": {}
},
{
"type": "Item",
"label": "Ranged Weapons",
"name": "ranged-weapons",
"path": "./packs/ranged-weapons.db",
"path": "packs/ranged-weapons.db",
"system": "fvtt-pegasus-rpg",
"tags": [
"weapon", "ranged"
]
"private": false,
"flags": {}
},
{
"type": "Item",
"label": "Currency",
"name": "currency",
"path": "./packs/currency.db",
"path": "packs/currency.db",
"system": "fvtt-pegasus-rpg",
"tags": [
"currency", "money"
]
"private": false,
"flags": {}
},
{
"type": "Item",
"label": "Macros",
"name": "macro-commands",
"path": "./packs/macro-commands.db",
"path": "packs/macro-commands.db",
"system": "fvtt-pegasus-rpg",
"tags": [
"macro", "command"
]
"private": false,
"flags": {}
},
{
"type": "Item",
"label": "Vehicle - Weapon modules",
"name": "vm-vehicle-weapons-modules",
"path": "./packs/vm-vehicle-weapons-modules.db",
"path": "packs/vm-vehicle-weapons-modules.db",
"system": "fvtt-pegasus-rpg",
"tags": [
"weapon", "vehicle"
]
"private": false,
"flags": {}
},
{
"type": "Item",
"label": "Vehicle - Propulsion modules",
"name": "vm-vehicle-propulsion-modules",
"path": "./packs/vm-vehicle-propulsion-modules.db",
"path": "packs/vm-vehicle-propulsion-modules.db",
"system": "fvtt-pegasus-rpg",
"tags": [
"propulsion", "vehicle"
]
"private": false,
"flags": {}
},
{
"type": "Item",
"label": "Vehicle - Power core modules",
"name": "vm-vehicle-power-core-module",
"path": "./packs/vm-vehicle-power-core-module.db",
"path": "packs/vm-vehicle-power-core-module.db",
"system": "fvtt-pegasus-rpg",
"tags": [
"propulsion", "vehicle"
]
"private": false,
"flags": {}
},
{
"type": "Item",
"label": "Vehicle - Modules",
"name": "vm-vehicle-modules",
"path": "./packs/vm-vehicle-modules.db",
"path": "packs/vm-vehicle-modules.db",
"system": "fvtt-pegasus-rpg",
"tags": [
"module", "vehicle"
]
"private": false,
"flags": {}
},
{
"type": "Item",
"label": "Vehicle - Mobility module",
"name": "vm-vehicle-mobility-module",
"path": "./packs/vm-vehicle-mobility-module.db",
"path": "packs/vm-vehicle-mobility-module.db",
"system": "fvtt-pegasus-rpg",
"tags": [
"mobility", "vehicle"
]
"private": false,
"flags": {}
},
{
"type": "Item",
"label": "Vehicle - Hull module",
"name": "vm-vehicle-hulls",
"path": "./packs/vm-vehicle-hulls.db",
"path": "packs/vm-vehicle-hulls.db",
"system": "fvtt-pegasus-rpg",
"tags": [
"hull", "vehicle"
]
"private": false,
"flags": {}
},
{
"type": "Item",
"label": "Vehicle - Combat module",
"name": "vm-vehicle-combat-module",
"path": "./packs/vm-vehicle-combat-module.db",
"path": "packs/vm-vehicle-combat-module.db",
"system": "fvtt-pegasus-rpg",
"tags": [
"combat", "vehicle"
]
"private": false,
"flags": {}
},
{
"type": "Item",
"label": "Vices",
"name": "vices",
"path": "./packs/vices.db",
"path": "packs/vices.db",
"system": "fvtt-pegasus-rpg",
"tags": [
"vice"
]
"private": false,
"flags": {}
},
{
"type": "Item",
"label": "Virtues",
"name": "virtues",
"path": "./packs/virtues.db",
"path": "packs/virtues.db",
"system": "fvtt-pegasus-rpg",
"tags": [
"virtue"
]
"private": false,
"flags": {}
},
{
"type": "Item",
"label": "ZZ-Admin-FX",
"name": "zz-adminfx-zz",
"path": "./packs/zz-adminfx-zz.db",
"path": "packs/zz-adminfx-zz.db",
"system": "fvtt-pegasus-rpg",
"tags": [
"fx"
]
"private": false,
"flags": {}
}
],
"primaryTokenAttribute": "secondary.health",
@ -278,9 +252,8 @@
"styles": [
"styles/simple.css"
],
"templateVersion": 109,
"title": "Pegasus RPG",
"url": "https://www.uberwald.me/data/files/fvtt-pegasus-rpg",
"version": "10.0.0",
"background" : "./images/ui/pegasus_welcome_page.webp"
}
"version": "10.0.8",
"background": "systems/fvtt-pegasus-rpg/images/ui/pegasus_welcome_page.webp"
}

View File

@ -10,6 +10,7 @@
"name": "",
"age": 0,
"size": "",
"sizenum": 0,
"weight": "",
"hair": "",
"sex": "",
@ -199,26 +200,31 @@
"description": ""
},
"vehicle": {
"subactors": [],
"statistics": {
"fc": {
"label": "FC",
"abbrev": "fc",
"level": 0,
"currentlevel": 0
"currentlevel": 0,
"col": 1
},
"man": {
"label": "FC",
"abbrev": "fc",
"label": "MAN",
"abbrev": "man",
"dicevalue": "",
"level": 0,
"currentlevel": 0
"currentlevel": 0,
"turningarc45": 0,
"col": 1
},
"hr": {
"label": "HR",
"abbrev": "hr",
"level": 0,
"currentlevel": 0,
"size": 0
"size": 0,
"col": 2
},
"pc": {
"label": "PC",
@ -226,13 +232,15 @@
"level": 0,
"currentlevel": 0,
"avgnrg": 0,
"curnrg": 0
"curnrg": 0,
"col": 2
},
"mr": {
"label": "MR",
"abbrev": "mr",
"level": 0,
"currentlevel": 0
"currentlevel": 0,
"col": 3
},
"ad": {
"label": "A/D",
@ -240,7 +248,8 @@
"level": 0,
"currentlevel": 0,
"accmode": "",
"currentspeed": ""
"currentspeed": "",
"col": 3
}
},
"stun": {
@ -257,7 +266,7 @@
"activatedmoduleenergy": 0,
"vdp": 0,
"vehiculevalue": 0,
"availablevms": 0,
"totalvms": 0,
"vmsused": 0,
"totalcost": 0
},
@ -275,34 +284,46 @@
},
"arcs": {
"frontarc": {
"label": "Fore Arc",
"topspeed": "",
"shieldlevel": 0,
"armourlevel": 0
"armourlevel": 0,
"is3D": false
},
"reararc": {
"label": "Rear Arc",
"topspeed": "",
"shieldlevel": 0,
"armourlevel": 0
"armourlevel": 0,
"is3D": false
},
"rightarc": {
"label": "Right Arc",
"topspeed": "",
"shieldlevel": 0,
"armourlevel": 0
"armourlevel": 0,
"is3D": false
},
"leftarc": {
"label": "Left Arc",
"topspeed": "",
"shieldlevel": 0,
"armourlevel": 0
"armourlevel": 0,
"is3D": false
},
"toparc": {
"label": "Top Arc",
"topspeed": "",
"shieldlevel": 0,
"armourlevel": 0
"armourlevel": 0,
"is3D": true
},
"bottomarc": {
"label": "Bottom Arc",
"topspeed": "",
"shieldlevel": 0,
"armourlevel": 0
"armourlevel": 0,
"is3D": true
}
}
}
@ -655,6 +676,7 @@
"range": "",
"idr": "",
"cost": 0,
"size": 0,
"space": 0
},
"vehicleweaponmodule": {

View File

@ -848,8 +848,8 @@
<input type="text" class="" name="system.biodata.age" value="{{data.biodata.age}}" data-dtype="String" />
</li>
<li class="item flexrow">
<label class="generic-label">Height</label>
<input type="text" class="" name="system.biodata.size" value="{{data.biodata.size}}" data-dtype="String" />
<label class="generic-label">Height/Weight</label>
<input type="text" class="" name="system.biodata.weight" value="{{data.biodata.weight}}" data-dtype="String" />
</li>
<li class="item flexrow">
<label class="generic-label">Eyes</label>
@ -864,9 +864,9 @@
<div>
<ul>
<li class="flexrow item">
<label class="generic-label">Weight</label>
<input type="text" class="" name="system.biodata.weight" value="{{data.biodata.weight}}"
data-dtype="String" />
<label class="generic-label">Size</label>
<input type="text" class="" name="system.biodata.sizenum" value="{{data.biodata.sizenum}}"
data-dtype="Number" />
</li>
<li class="flexrow item">
<label class="generic-label">Sex</label>
@ -986,6 +986,14 @@
<label class="attribute-value checkbox"><input type="checkbox" class="change-desires"
name="system.biodata.desiresactive" {{checked data.biodata.desiresactive}} /> Active ?</label>
</li>
<li class="flexrow">
<label class="short-label">Morality : </label>
<input type="text" class="" name="system.biodata.morality" value="{{data.biodata.morality}}" data-dtype="Number" />
</li>
<li class="flexrow">
<label class="short-label">Morality threshold : </label>
<input type="text" class="" name="system.biodata.moralitythreshold" value="{{data.biodata.moralitythreshold}}" disabled data-dtype="Number" />
</li>
</ul>
<h3>Catchphrase : </h3>
@ -1026,14 +1034,6 @@
<label class="short-label">Bonus selection : </label>
<input type="text" class="" name="system.biodata.bonusselection" value="{{data.biodata.bonusselection}}" data-dtype="String" />
</li>
<li class="flexrow">
<label class="short-label">Morality : </label>
<input type="text" class="" name="system.biodata.morality" value="{{data.biodata.morality}}" data-dtype="Number" />
</li>
<li class="flexrow">
<label class="short-label">Morality threshold : </label>
<input type="text" class="" name="system.biodata.moralitythreshold" value="{{data.biodata.moralitythreshold}}" disabled data-dtype="Number" />
</li>
<li class="flexrow">
<label class="short-label">Hero Level (max) : </label>
<select class="status-small-label color-class-common" type="text" name="system.biodata.maxlevelremaining" value="{{data.biodata.maxlevelremaining}}" data-dtype="Number" {{#unless @root.editScore}}disabled{{/unless}}>

View File

@ -124,7 +124,7 @@
<input type="text" class="padd-right" name="system.deactivatedtext" value="{{data.deactivatedtext}}" data-dtype="String"/>
</li>
<li class="flexrow"><label class="generic-label">Power Level Cost</label>
<li class="flexrow"><label class="generic-label">PPP Used to Purchase</label>
<input type="text" class="input-numeric-short padd-right" name="system.powerlevelcost" value="{{data.powerlevelcost}}"
data-dtype="Number" />
</li>

View File

@ -29,7 +29,7 @@
<input type="text" class="" name="system.ad" value="{{data.ad}}" data-dtype="Number"/>
</li>
<li class="flexrow"><label class="generic-label">Top Speed (TS)</label>
<li class="flexrow"><label class="generic-label">Top Speed (TS) bonus</label>
<input type="text" class="" name="system.topspeed" value="{{data.topspeed}}" data-dtype="Number"/>
</li>

View File

@ -54,12 +54,12 @@
<ul>
<li class="flexrow"><label class="generic-label">Selectable Stats ?</label>
<label class="attribute-value checkbox"><input type="checkbox" name="system.selectablestats" {{checked
data.selectablestats}} /></label>
system.selectablestats}} /></label>
</li>
{{#if data.selectablestats}}
<li class="flexrow"><label class="generic-label">Select 1 stat only once?</label>
<label class="attribute-value checkbox"><input type="checkbox" name="system.statsonlyonce" {{checked
data.statsonlyonce}} /></label>
system.statsonlyonce}} /></label>
</li>
<li class="flexrow"><label class="generic-label">Number of selectable stats</label>
<input type="text" class="input-numeric-short padd-right" name="system.numberstats" value="{{data.numberstats}}"

View File

@ -50,7 +50,7 @@
<label class="attribute-value checkbox"><input type="checkbox" name="system.activated" {{checked data.activated}}/></label>
</li>
<li class="flexrow"><label class="generic-label">NRG</label>
<li class="flexrow"><label class="generic-label">NRG Cost</label>
<input type="text" class="" name="system.nrg" value="{{data.nrg}}" data-dtype="Number"/>
</li>

View File

@ -1,4 +1,4 @@
<option value="none">None</option>
<option value="fullstop">Full stop</option>
<option value="crawling">Crawling</option>
<option value="slow">Slow</option>
<option value="average">Average</option>

View File

@ -4,10 +4,10 @@
<ul>
{{#each effectsList as |effect idx|}}
{{#if effect.effect.data.hindrance}}
{{#if effect.effect.system.hindrance}}
<li class="flex-group-left">
<label class="attribute-value checkbox"><input type="checkbox" class="effect-clicked" id="effect-{{idx}}" data-effect-idx="{{idx}}" {{checked effect.applied}}/></label>
<label class="generic-label">Target Hindrance : {{effect.label}} ({{upperFirst effect.effect.data.type}}, {{upperFirst effect.effect.data.genre}}, {{effect.value}})</label>
<label class="generic-label">Target Hindrance : {{effect.label}} ({{upperFirst effect.effect.system.type}}, {{upperFirst effect.effect.system.genre}}, {{effect.value}})</label>
</li>
{{else}}
{{#if (eq type "hindrance")}}
@ -30,13 +30,13 @@
</li>
{{/if}}
{{#if (count effect.effect.data.specaffected)}}
{{#each effect.effect.data.specaffected as |spec idx2|}}
{{#if (count effect.effect.system.specaffected)}}
{{#each effect.effect.system.specaffected as |spec idx2|}}
{{#if (eq @root.specName spec.name)}}
<li class="flex-group-left">
<label class="attribute-value checkbox"><input type="checkbox" class="effect-clicked" id="effect-{{idx}}" data-effect-idx="{{idx}}" {{checked effect.applied}}/></label>
{{#if effect.effect}}
<label class="generic-label">{{effect.label}} ({{upperFirst effect.effect.data.type}}, {{upperFirst effect.effect.data.genre}}, {{effect.value}})</label>
<label class="generic-label">{{effect.label}} ({{upperFirst effect.effect.system.type}}, {{upperFirst effect.effect.system.genre}}, {{effect.value}})</label>
{{else}}
<label class="generic-label">{{effect.label}} ({{effect.value}})</label>
{{/if}}
@ -44,31 +44,31 @@
{{/if}}
{{/each}}
{{else}}
{{#if (eq @root.statKey effect.effect.data.stataffected)}}
{{#if (eq @root.statKey effect.effect.system.stataffected)}}
<li class="flex-group-left">
<label class="attribute-value checkbox"><input type="checkbox" class="effect-clicked" id="effect-{{idx}}" data-effect-idx="{{idx}}" {{checked effect.applied}}/></label>
{{#if effect.effect}}
<label class="generic-label">{{effect.label}} ({{upperFirst effect.effect.data.type}}, {{upperFirst effect.effect.data.genre}}, {{effect.value}})</label>
<label class="generic-label">{{effect.label}} ({{upperFirst effect.effect.system.type}}, {{upperFirst effect.effect.system.genre}}, {{effect.value}})</label>
{{else}}
<label class="generic-label">{{effect.label}} ({{effect.value}})</label>
{{/if}}
</li>
{{else}}
{{#if (eq @root.subKey effect.effect.data.stataffected)}}
{{#if (eq @root.subKey effect.effect.system.stataffected)}}
<li class="flex-group-left">
<label class="attribute-value checkbox"><input type="checkbox" class="effect-clicked" id="effect-{{idx}}" data-effect-idx="{{idx}}" {{checked effect.applied}}/></label>
{{#if effect.effect}}
<label class="generic-label">{{effect.label}} ({{upperFirst effect.effect.data.type}}, {{upperFirst effect.effect.data.genre}}, {{effect.value}})</label>
<label class="generic-label">{{effect.label}} ({{upperFirst effect.effect.system.type}}, {{upperFirst effect.effect.system.genre}}, {{effect.value}})</label>
{{else}}
<label class="generic-label">{{effect.label}} ({{effect.value}})</label>
{{/if}}
</li>
{{else}}
{{#if (eq effect.effect.data.stataffected "all")}}
{{#if (eq effect.effect.system.stataffected "all")}}
<li class="flex-group-left">
<label class="attribute-value checkbox"><input type="checkbox" class="effect-clicked" id="effect-{{idx}}" data-effect-idx="{{idx}}" {{checked effect.applied}}/></label>
{{#if effect.effect}}
<label class="generic-label">{{effect.label}} ({{upperFirst effect.effect.data.type}}, {{upperFirst effect.effect.data.genre}}, {{effect.value}})</label>
<label class="generic-label">{{effect.label}} ({{upperFirst effect.effect.system.type}}, {{upperFirst effect.effect.system.genre}}, {{effect.value}})</label>
{{else}}
<label class="generic-label">{{effect.label}} ({{effect.value}})</label>
{{/if}}

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@ -0,0 +1,46 @@
<ul class="stat-list alternate-list">
<li class="item flexrow list-item items-title-bg">
<span class="item-name-label-header-long">
<h3><label class="items-title-text">{{arc.label}}</label></h3>
</span>
<span class="item-field-label-long">
<label class="short-label">Top speed</label>
</span>
<span class="item-field-label-long">
<label class="short-label">Shield</label>
</span>
<span class="item-field-label-long">
<label class="short-label">Armour</label>
</span>
</li>
<li class="item flexrow list-item list-item-shadow" data-arc-name="{{idx}}">
<span class="item-name-img">&nbsp;</span>
<span class="item-name-label-long">&nbsp;</span>
<span class="item-field-label-long">
<select type="text" name="system.arcs.{{idx}}.topspeed" value="{{arc.topspeed}}" data-dtype="String" disabled>
{{#select arc.topspeed}}
{{> systems/fvtt-pegasus-rpg/templates/partial-options-vehicle-speed.html}}
{{/select}}
</select>
</span>
<span class="item-field-label-long">
<select type="text" name="system.arcs.{{idx}}.shieldlevel" value="{{arc.shieldlevel}}" data-dtype="Number">
{{#select arc.shieldlevel}}
{{{@root.optionsDiceList}}}
{{/select}}
</select>
</span>
<span class="item-field-label-long">
<select type="text" name="system.arcs.{{idx}}.armourlevel" value="{{arc.armourlevel}}" data-dtype="Number">
{{#select arc.armourlevel}}
{{{@root.optionsDiceList}}}
{{/select}}
</select>
</span>
</li>
</ul>

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@ -0,0 +1,80 @@
<li class="item flexrow list-item color-class-{{lower stat.abbrev}} item-stat-roll-vehicle" data-attr-key="{{key}}">
<div class="flexcol">
<div class="flexrow">
<span class="stat-icon">
<img class="stat-icon" src="systems/fvtt-pegasus-rpg/images/icons/icon_vehicle_{{stat.abbrev}}.webp">
</span>
<span class="stat-label stat-margin" name="{{key}}">
<h4 class="stat-text-white stat-margin"><a class="roll-stat stat-margin"
data-stat-key="{{key}}">{{upper stat.abbrev}}</a></h4>
</span>
<select class="status-small-label color-class-common" type="text" name="system.statistics.{{key}}.level"
value="{{stat.level}}" data-dtype="Number" disabled>
{{#select stat.level}}
{{{@root.optionsDiceList}}}
{{/select}}
</select>
</div>
<div class="flexrow stat-text-white">
<span class="stat-label stat-margin" name="{{key}}">Current level</span>
<select class="status-small-label color-class-common" type="text" name="system.statistics.{{key}}.currentlevel"
value="{{stat.currentlevel}}" data-dtype="Number" {{#unless @root.editScore}}disabled{{/unless}}>
{{#select stat.currentlevel}}
{{{@root.optionsDiceList}}}
{{/select}}
</select>
</div>
{{#if (eq key "man")}}
<div class="flexrow stat-text-white">
<span class="stat-label stat-margin" name="{{key}}">45° Turning Arcs</span>
<select class="status-small-label color-class-common" type="text" name="system.statistics.{{key}}.turningarc45"
value="{{stat.turningarc45}}" data-dtype="Number" {{#unless @root.editScore}}disabled{{/unless}}>
{{#select stat.turningarc45}}
{{{@root.optionsDiceList}}}
{{/select}}
</select>
</div>
{{/if}}
{{#if (eq key "hr")}}
<div class="flexrow stat-text-white">
<span class="stat-label stat-margin" name="{{key}}">Size</span>
<input type="text" class="input-numeric-short" name="system.statistics.{{key}}.size" value="{{stat.size}}" data-dtype="Number" />
</div>
{{/if}}
{{#if (eq key "pc")}}
<div class="flexrow stat-text-white">
<span class="stat-label stat-margin" name="{{key}}">Av NRG</span>
<input type="text" class="input-numeric-short" name="system.statistics.{{key}}.avgnrg" value="{{stat.avgnrg}}" data-dtype="Number" />
<span class="stat-label stat-margin" name="{{key}}">Cur NRG</span>
<input type="text" class="input-numeric-short" name="system.statistics.{{key}}.curnrg" value="{{stat.curnrg}}" data-dtype="Number" />
<span class="padd-right status-small-label no-grow">
<a class="vehicle-current-nrg-plus plus-minus-button">+</a>
<a class="vehicle-current-nrg-minus plus-minus-button">&nbsp;-</a>
</span>
</div>
{{/if}}
{{#if (eq key "ad")}}
<div class="flexrow stat-text-white">
<span class="stat-label stat-margin" name="{{key}}">Acc Mode</span>
<select class="status-small-label color-class-common" type="text" name="system.statistics.{{key}}.accmode"
value="{{stat.accmode}}" data-dtype="String" {{#unless @root.editScore}}disabled{{/unless}}>
{{#select stat.accmode}}
<option value="acc">ACC</option>
<option value="dec">DEC</option>
{{/select}}
</select>
<span class="stat-label stat-margin" name="{{key}}">Curr. speed</span>
<select class="status-small-label color-class-common current-speed-change" type="text" name="system.statistics.{{key}}.currentspeed"
value="{{stat.currentspeed}}" data-dtype="String" {{#unless @root.editScore}}disabled{{/unless}}>
{{#select stat.currentspeed}}
{{> systems/fvtt-pegasus-rpg/templates/partial-options-vehicle-speed.html}}
{{/select}}
</select>
</div>
{{/if}}
</div>
</li>

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