Fix #44
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@@ -24,8 +24,8 @@ const __isVehicleUnique = { vehiclehull: 1, powercoremodule: 1, mobilitymodule:
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const __speed2Num = { fullstop: 0, crawling: 1, slow: 2, average: 3, fast: 4, extfast: 5 }
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const __num2speed = ["fullstop", "crawling", "slow", "average", "fast", "extfast"]
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const __isVehicle = { vehiclehull: 1, powercoremodule: 1, mobilitymodule: 1, combatmodule: 1,
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propulsionmodule: 1, vehiclemodule: 1, vehicleweaponmodule: 1, effect: 1, equipment: 1, weapon: 1, armor: 1, shield:1, money: 1, cargo: 1 }
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const __isVehicleCargo = {equipment: 1, weapon: 1, armor: 1, shield:1, money: 1, cargo: 1}
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propulsionmodule: 1, vehiclemodule: 1, vehicleweaponmodule: 1, effect: 1, cargo: 1 }
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const __isVehicleCargo = {cargo: 1}
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const __bonusEffect = {
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name: "Crawling MAN Bonus", type: "effect", img: "systems/fvtt-pegasus-rpg/images/icons/icon_effect.webp",
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system: {
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@@ -54,10 +54,6 @@ export class PegasusVehicleSheet extends ActorSheet {
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propulsionModules: duplicate(this.actor.getPropulsionModules()),
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vehicleModules: duplicate(this.actor.getVehicleModules()),
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vehicleWeaponModules: duplicate(this.actor.getVehicleWeaponModules()),
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weapons: this.actor.checkAndPrepareEquipments( duplicate(this.actor.getWeapons()) ),
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armors: this.actor.checkAndPrepareEquipments( duplicate(this.actor.getArmors())),
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shields: this.actor.checkAndPrepareEquipments( duplicate(this.actor.getShields()) ),
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equipments: this.actor.checkAndPrepareEquipments(duplicate(this.actor.getEquipmentsOnly()) ),
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cargos: this.actor.checkAndPrepareEquipments(duplicate(this.actor.getCargos()) ),
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cargoCurrent: this.actor.getCurrentCargoCapacity(),
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moneys: duplicate(this.actor.getMoneys()),
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