diff --git a/modules/pegasus-actor.js b/modules/pegasus-actor.js
index e4b3f6d..74dc18e 100644
--- a/modules/pegasus-actor.js
+++ b/modules/pegasus-actor.js
@@ -24,8 +24,8 @@ const __isVehicleUnique = { vehiclehull: 1, powercoremodule: 1, mobilitymodule:
const __speed2Num = { fullstop: 0, crawling: 1, slow: 2, average: 3, fast: 4, extfast: 5 }
const __num2speed = ["fullstop", "crawling", "slow", "average", "fast", "extfast"]
const __isVehicle = { vehiclehull: 1, powercoremodule: 1, mobilitymodule: 1, combatmodule: 1,
- propulsionmodule: 1, vehiclemodule: 1, vehicleweaponmodule: 1, effect: 1, equipment: 1, weapon: 1, armor: 1, shield:1, money: 1, cargo: 1 }
-const __isVehicleCargo = {equipment: 1, weapon: 1, armor: 1, shield:1, money: 1, cargo: 1}
+ propulsionmodule: 1, vehiclemodule: 1, vehicleweaponmodule: 1, effect: 1, cargo: 1 }
+const __isVehicleCargo = {cargo: 1}
const __bonusEffect = {
name: "Crawling MAN Bonus", type: "effect", img: "systems/fvtt-pegasus-rpg/images/icons/icon_effect.webp",
system: {
diff --git a/modules/pegasus-vehicle-sheet.js b/modules/pegasus-vehicle-sheet.js
index d662c15..1bffd04 100644
--- a/modules/pegasus-vehicle-sheet.js
+++ b/modules/pegasus-vehicle-sheet.js
@@ -54,10 +54,6 @@ export class PegasusVehicleSheet extends ActorSheet {
propulsionModules: duplicate(this.actor.getPropulsionModules()),
vehicleModules: duplicate(this.actor.getVehicleModules()),
vehicleWeaponModules: duplicate(this.actor.getVehicleWeaponModules()),
- weapons: this.actor.checkAndPrepareEquipments( duplicate(this.actor.getWeapons()) ),
- armors: this.actor.checkAndPrepareEquipments( duplicate(this.actor.getArmors())),
- shields: this.actor.checkAndPrepareEquipments( duplicate(this.actor.getShields()) ),
- equipments: this.actor.checkAndPrepareEquipments(duplicate(this.actor.getEquipmentsOnly()) ),
cargos: this.actor.checkAndPrepareEquipments(duplicate(this.actor.getCargos()) ),
cargoCurrent: this.actor.getCurrentCargoCapacity(),
moneys: duplicate(this.actor.getMoneys()),
diff --git a/templates/vehicle-sheet.html b/templates/vehicle-sheet.html
index 2ed5794..2e6d0b9 100644
--- a/templates/vehicle-sheet.html
+++ b/templates/vehicle-sheet.html
@@ -650,289 +650,6 @@
{{/each}}
-
- -
-
-
-
-
-
-
-
-
-
-
-
-
-
- {{#each moneys as |money key|}}
- -
-
- {{money.name}}
-
-
-
-
-
-
-
- {{#if money.system.idrDice}}
- {{money.system.idrDice}}
- {{else}}
- -
- {{/if}}
-
-
-
-
-
- {{/each}}
-
-
-
- -
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-
- {{#each weapons as |weapon key|}}
- -
-
- {{weapon.name}}
-
-
-
-
-
- {{#if (gt weapon.system.ammomax 0)}}
-
- {{else}}
-
-
- {{/if}}
-
-
- {{#if (count weapon.system.effects)}}
- {{#if weapon.system.activated}}
- Deactivate
- {{else}}
- Activate
- {{/if}}
- {{else}}
- -
- {{/if}}
-
-
-
-
- {{#if weapon.system.idrDice}}
- {{weapon.system.idrDice}}
- {{else}}
- -
- {{/if}}
-
-
-
-
-
- {{/each}}
-
-
-
- -
-
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- {{#each armors as |armor key|}}
- -
-
- {{armor.name}}
- {{upper armor.system.statistic}}
- {{armor.system.resistanceDice}}
- {{armor.system.locationprotected}}
-
-
- {{#if (count armor.system.effects)}}
- {{#if armor.system.activated}}
- Deactivate
- {{else}}
- Activate
- {{/if}}
- {{else}}
- -
- {{/if}}
-
-
- {{armor.system.weight}}
-
- {{#if armor.system.idrDice}}
- {{armor.system.idrDice}}
- {{else}}
- -
- {{/if}}
-
-
-
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-
- {{/each}}
-
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- -
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- {{#each shields as |shield key|}}
- -
-
- {{shield.name}}
- {{shield.system.levelDice}}
-
-
- {{#if (count shield.system.effects)}}
- {{#if shield.system.activated}}
- Deactivate
- {{else}}
- Activate
- {{/if}}
- {{else}}
- -
- {{/if}}
-
-
- {{shield.system.weight}}
-
- {{#if shield.system.idrDice}}
- {{shield.system.idrDice}}
- {{else}}
- -
- {{/if}}
-
-
-
-
- {{/each}}
-
-
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- -
-
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- {{#each equipments as |equip key|}}
- {{> systems/fvtt-pegasus-rpg/templates/partial-actor-equipment.html equip=equip level=1 canequip=false}}
- {{/each}}
-
-
Cargo information :