Combat tracker enhancements

This commit is contained in:
LeRatierBretonnien 2023-09-16 10:16:59 +02:00
parent ff57953e75
commit c4160b2fd5
14 changed files with 165 additions and 81 deletions

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@ -38,7 +38,6 @@ export class PegasusActorSheet extends ActorSheet {
cssClass: this.isEditable ? "editable" : "locked", cssClass: this.isEditable ? "editable" : "locked",
data: actorData.system, data: actorData.system,
traumaState: this.actor.getTraumaState(), traumaState: this.actor.getTraumaState(),
effects: this.object.effects.map(e => foundry.utils.deepClone(e.data)),
limited: this.object.limited, limited: this.object.limited,
specs: this.actor.getSpecs( ), specs: this.actor.getSpecs( ),
config: game.system.pegasus.config, config: game.system.pegasus.config,

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@ -778,6 +778,10 @@ export class PegasusActor extends Actor {
rollMode: game.settings.get("core", "rollMode"), rollMode: game.settings.get("core", "rollMode"),
whisper: [game.user.id].concat(ChatMessage.getWhisperRecipients('GM')) whisper: [game.user.id].concat(ChatMessage.getWhisperRecipients('GM'))
} }
this.createEmbeddedDocuments("ActiveEffect", [
{ label: 'EFFECT.StatusDaze', icon: 'icons/svg/daze.svg', flags: { core: { statusId: 'daze' } } }
])
if (incDec > 0) { if (incDec > 0) {
chatData.content = `<div>${this.name} suffered a Stun level.</div` chatData.content = `<div>${this.name} suffered a Stun level.</div`
} else { } else {
@ -801,6 +805,11 @@ export class PegasusActor extends Actor {
/* -------------------------------------------- */ /* -------------------------------------------- */
modifyMomentum(incDec) { modifyMomentum(incDec) {
if ( this.system.stun.value > 0 ) {
ui.notifications.warn("Unable to gain/use Momentum while stunned")
return
}
let momentum = duplicate(this.system.momentum) let momentum = duplicate(this.system.momentum)
momentum.value += incDec momentum.value += incDec
this.update({ 'system.momentum': momentum }) this.update({ 'system.momentum': momentum })
@ -1902,9 +1911,6 @@ export class PegasusActor extends Actor {
let hindrancesDices = 0 let hindrancesDices = 0
if (this.type == "character" || this.type == 'npc') { if (this.type == "character" || this.type == 'npc') {
if (this.system.combat.stunlevel > 0) {
hindrancesDices += 2
}
hindrancesDices += this.system.combat.hindrancedice hindrancesDices += this.system.combat.hindrancedice
let overCapacity = Math.floor(this.encCurrent / this.getEncumbranceCapacity()) let overCapacity = Math.floor(this.encCurrent / this.getEncumbranceCapacity())
if (overCapacity > 0) { if (overCapacity > 0) {
@ -1924,9 +1930,6 @@ export class PegasusActor extends Actor {
} }
} }
if (this.type == "vehicle") { if (this.type == "vehicle") {
if (this.system.stun.value > 0) {
hindrancesDices += 2
}
if (this.isVehicleCrawling()) { if (this.isVehicleCrawling()) {
hindrancesDices += 3 hindrancesDices += 3
} }
@ -2136,8 +2139,6 @@ export class PegasusActor extends Actor {
rollData.noBonusDice = this.checkNoBonusDice() rollData.noBonusDice = this.checkNoBonusDice()
rollData.dicePool = [] rollData.dicePool = []
rollData.subKey = subKey rollData.subKey = subKey
rollData.tic1 = "NONE"
rollData.tic2 = "NONE"
if (subKey == "melee-dmg" || subKey == "ranged-dmg" || subKey == "power-dmg") { if (subKey == "melee-dmg" || subKey == "ranged-dmg" || subKey == "power-dmg") {
rollData.isDamage = true rollData.isDamage = true
@ -2270,6 +2271,15 @@ export class PegasusActor extends Actor {
} }
} }
} }
/* -------------------------------------------- */
getExtraTICsFromEffect() {
let effects = this.items.filter(it => it.type == "effect" && Number(it.system.extratics)>0)
let nbTics = 0
for (let e of effects) {
nbTics += Number(it.system.extratics)
}
return nbTics
}
/* -------------------------------------------- */ /* -------------------------------------------- */
getLevelRemainingList() { getLevelRemainingList() {
@ -2390,6 +2400,11 @@ export class PegasusActor extends Actor {
console.log("MR ROLL", rollData) console.log("MR ROLL", rollData)
if (isInit) { if (isInit) {
rollData.title = "MR / Initiative" rollData.title = "MR / Initiative"
rollData.nbTIC = ((this.type == "character") ? 2 : 1) + this.getExtraTICsFromEffect()
rollData.TICs = []
for(let i=0; i<rollData.nbTIC; i++) {
rollData.TICs.push( {text:"NONE", revealed: false, displayed: false})
}
} }
this.startRoll(rollData); this.startRoll(rollData);
} else { } else {

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@ -10,6 +10,23 @@ export class PegasusCombatTracker extends CombatTracker {
template: path, template: path,
}); });
} }
/* -------------------------------------------- */
async getData() {
let combatData = await super.getData()
for (let t of combatData.turns) {
let c = game.combat.combatants.get(t.id)
let TICs = c.getFlag("world", "TICs")
if (TICs) {
t.TICs = TICs
} else {
t.TICs = []
}
}
console.log("CBT", combatData)
return combatData
}
/* -------------------------------------------- */ /* -------------------------------------------- */
activateListeners(html) { activateListeners(html) {
super.activateListeners(html) super.activateListeners(html)
@ -23,6 +40,11 @@ export class PegasusCombatTracker extends CombatTracker {
html.find('.reset-npc-initiative').click(ev => { html.find('.reset-npc-initiative').click(ev => {
game.combat.resetNPCInitiative() game.combat.resetNPCInitiative()
}) })
html.find('.select-combat-actor').click(ev => {
let combatantId = $(ev.currentTarget).data("combatant-id")
game.combat.selectActor(combatantId)
})
} }
@ -46,11 +68,11 @@ export class PegasusCombat extends Combat {
/* -------------------------------------------- */ /* -------------------------------------------- */
async resetNPCInitiative() { async resetNPCInitiative() {
for(let c of this.combatants) { for (let c of this.combatants) {
if (c.actor && c.actor.type == "npc") { if (c.actor && c.actor.type == "npc") {
await this.updateEmbeddedDocuments("Combatant", [{ _id: c.id, initiative: -1 }]); await this.updateEmbeddedDocuments("Combatant", [{ _id: c.id, initiative: -1 }]);
} }
} }
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
@ -62,6 +84,21 @@ export class PegasusCombat extends Combat {
return false return false
} }
/* -------------------------------------------- */
selectActor(combatantId) {
const combatant = game.combat.combatants.get(combatantId)
if (combatant) {
let chatData = {
user: game.user.id,
alias: combatant.actor.name,
rollMode: game.settings.get("core", "rollMode"),
whisper: [game.user.id].concat(ChatMessage.getWhisperRecipients('GM')),
content: `<div>${combatant.actor.name} has been nominated to act, ${combatant.actor.name} choose which TIC you wish to activate!</div`
}
ChatMessage.create(chatData);
}
}
/* -------------------------------------------- */ /* -------------------------------------------- */
async setTic(combatantId, rollData) { async setTic(combatantId, rollData) {
if (!combatantId) { if (!combatantId) {
@ -69,65 +106,74 @@ export class PegasusCombat extends Combat {
} }
const combatant = game.combat.combatants.get(combatantId) const combatant = game.combat.combatants.get(combatantId)
if (combatant) { if (combatant) {
await combatant.setFlag("world", "tic1", { revealed: false, text: rollData.tic1, displayed: false }) await combatant.setFlag("world", "TICs", rollData.TICs)
await combatant.setFlag("world", "tic2", { revealed: false, text: rollData.tic2, displayed: false })
} }
} }
/* -------------------------------------------- */
getTIC(num, combatantId) {
if (!combatantId) {
return ""
}
const combatant = game.combat.combatants.get(combatantId)
if (combatant) {
let ticData = combatant.getFlag("world", "tic" + num)
if (ticData) {
/* returns if revealed */
if (ticData.revealed && ticData.displayed) {
return "ACTED"
}
if (ticData.revealed && !ticData.displayed) {
ticData.displayed = true
combatant.setFlag("world", "tic" + num, ticData ).then(() => {
let chatData = {
user: game.user.id,
alias: combatant.actor.name,
rollMode: game.settings.get("core", "rollMode"),
whisper: [game.user.id].concat(ChatMessage.getWhisperRecipients('GM')),
content: `<div>${combatant.actor.name} is performing ${ticData.text}</div`
};
ChatMessage.create(chatData);
return "ACTED"
})
}
}
}
return "TIC " + num
}
/* -------------------------------------------- */ /* -------------------------------------------- */
async revealTIC(num, combatantId) { async revealTIC(num, combatantId) {
if (!num || !combatantId) { console.log('revealTIC', num, combatantId)
if (num == undefined || combatantId == undefined) {
return return
} }
const combatant = game.combat.combatants.get(combatantId) const combatant = game.combat.combatants.get(combatantId)
if (combatant) { if (combatant) {
let ticData = combatant.getFlag("world", "tic" + num) console.log('revealTIC', num, combatantId, combatant)
let ticData = combatant.getFlag("world", "TICs")
if (ticData) { if (ticData) {
ticData.revealed = true console.log('revealTIC', num, combatantId, ticData)
await combatant.setFlag("world", "tic" + num, ticData) num = Number(num)
ticData[num].revealed = true
ticData[num].displayed = true
combatant.setFlag("world", "TICs", ticData).then(() => {
let chatData = {
user: game.user.id,
alias: combatant.actor.name,
rollMode: game.settings.get("core", "rollMode"),
whisper: [game.user.id].concat(ChatMessage.getWhisperRecipients('GM')),
content: `<div>${combatant.actor.name} is performing ${ticData[num].text}</div`
};
ChatMessage.create(chatData);
// Manage if all TIC has been ACTED
let allRevealed = true
for (let c of this.combatants) {
let TICs = c.getFlag("world", "TICs")
if (TICs) {
for (let t of TICs) {
if (!t.revealed) {
allRevealed = false
}
}
}
}
// If all TIC has been ACTED, display a message
if (allRevealed) {
let chatData = {
user: game.user.id,
rollMode: game.settings.get("core", "rollMode"),
content: `<div>All Characters have acted, All Characters who do not have Stun gain 1 Momentum!</div`
}
ChatMessage.create(chatData);
}
})
} }
} }
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
nextRound() { nextRound() {
for(let c of this.combatants) { for (let c of this.combatants) {
c.setFlag("world", "tic1", { revealed: false, text: "", displayed: false }) let TICs = duplicate(c.getFlag("world", "TICs"))
c.setFlag("world", "tic2", { revealed: false, text: "", displayed: false }) for (let t of TICs) {
t.displayed = false
t.revealed = false
t.text = ""
}
c.setFlag("world", "TICs", TICs)
} }
super.nextRound() super.nextRound()
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
_onUpdate(changed, options, userId) { _onUpdate(changed, options, userId) {
} }

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@ -26,5 +26,12 @@ export const PEGASUS_CONFIG = {
shaken: { key:'shaken',name: 'Shaken', hindrance: 0, hasfear: true }, shaken: { key:'shaken',name: 'Shaken', hindrance: 0, hasfear: true },
anxious: { key:'anxious',name: 'Anxious', hindrance: 0, nostunrecover: true }, anxious: { key:'anxious',name: 'Anxious', hindrance: 0, nostunrecover: true },
lostface: { key:'lostface',name: 'Lost Face', hindrance: 0 } lostface: { key:'lostface',name: 'Lost Face', hindrance: 0 }
},
extraTIC: {
"0": {key: "0", name: "None", value: 0},
"1": {key: "1", name: "+1 TIC", value: 1},
"2": {key: "2", name: "+2 TIC", value: 2},
"3": {key: "3", name: "+3 TIC", value: 3},
"4": {key: "4", name: "+4 TIC", value: 4},
} }
} }

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@ -57,6 +57,7 @@ export class PegasusItemSheet extends ItemSheet {
type: objectData.type, type: objectData.type,
img: objectData.img, img: objectData.img,
name: objectData.name, name: objectData.name,
config: game.system.pegasus.config,
editable: this.isEditable, editable: this.isEditable,
cssClass: this.isEditable ? "editable" : "locked", cssClass: this.isEditable ? "editable" : "locked",
optionsDiceList: PegasusUtility.getOptionsDiceList(), optionsDiceList: PegasusUtility.getOptionsDiceList(),

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@ -39,8 +39,9 @@ export class PegasusRollDialog extends Dialog {
/* -------------------------------------------- */ /* -------------------------------------------- */
roll() { roll() {
this.rollData.tic1 = $('#roll-input-tic1').val() for(let i=0; i<this.rollData.nbTIC; i++) {
this.rollData.tic2 = $('#roll-input-tic2').val() this.rollData.TICs[i].text = $('#roll-input-tic'+i).val()
}
PegasusUtility.rollPegasus(this.rollData) PegasusUtility.rollPegasus(this.rollData)
} }

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@ -110,9 +110,6 @@ export class PegasusUtility {
Handlebars.registerHelper('isGM', function () { Handlebars.registerHelper('isGM', function () {
return game.user.isGM return game.user.isGM
}) })
Handlebars.registerHelper('getTIC', function (num, id) {
return game.combat.getTIC(num, id)
})
Handlebars.registerHelper('isCharacter', function (id) { Handlebars.registerHelper('isCharacter', function (id) {
return game.combat.isCharacter(id) return game.combat.isCharacter(id)
}) })

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@ -1365,6 +1365,12 @@ Focus FOC: #ff0084
font-size: 0.8rem; font-size: 0.8rem;
margin:2px; margin:2px;
} }
.combat-tracker-tic-button {
max-height: 1.8rem;
margin-bottom: 4px;
background: linear-gradient(to bottom, #21374afc 5%, #152833ab 100%);
border-radius: 3px;
}
.no-grow { .no-grow {
flex-grow: 1; flex-grow: 1;
max-width: 32px; max-width: 32px;

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@ -244,15 +244,15 @@
"flags": {} "flags": {}
} }
], ],
"primaryTokenAttribute": "secondary.health", "primaryTokenAttribute": "secondary.health.status",
"secondaryTokenAttribute": "secondary.delirium", "secondaryTokenAttribute": "secondary.delirium.status",
"socket": true, "socket": true,
"styles": [ "styles": [
"styles/simple.css" "styles/simple.css"
], ],
"title": "Pegasus RPG", "title": "Pegasus RPG",
"url": "https://www.uberwald.me/data/files/fvtt-pegasus-rpg", "url": "https://www.uberwald.me/data/files/fvtt-pegasus-rpg",
"version": "11.0.9", "version": "11.0.10",
"download": "https://www.uberwald.me/gitea/uberwald/fvtt-pegasus-rpg/archive/fvtt-pegasus-rpg-v11.0.9.zip", "download": "https://www.uberwald.me/gitea/uberwald/fvtt-pegasus-rpg/archive/fvtt-pegasus-rpg-v11.0.10.zip",
"background": "systems/fvtt-pegasus-rpg/images/ui/pegasus_welcome_page.webp" "background": "systems/fvtt-pegasus-rpg/images/ui/pegasus_welcome_page.webp"
} }

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@ -439,6 +439,7 @@
"noperksallowed": false, "noperksallowed": false,
"affectstatus": false, "affectstatus": false,
"affectedstatus": "", "affectedstatus": "",
"extratics": "none",
"locked": false, "locked": false,
"droptext": "", "droptext": "",
"description": "" "description": ""

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@ -24,6 +24,11 @@
{{#if isDamage}} {{#if isDamage}}
<li>Weapon Damage Dice : {{weaponDamageDice}}</li> <li>Weapon Damage Dice : {{weaponDamageDice}}</li>
{{/if}} {{/if}}
{{#if (eq subKey "dmg-res")}}
<li>Damage Resistance</li>
{{/if}}
{{#if isResistance}} {{#if isResistance}}
<li>Armor Resistance Dice : {{armor.system.resistanceDice}}</li> <li>Armor Resistance Dice : {{armor.system.resistanceDice}}</li>
<li>ADRL : {{armor.system.adrl}}</li> <li>ADRL : {{armor.system.adrl}}</li>
@ -53,12 +58,11 @@
{{/if}} {{/if}}
{{#if (eq subKey "dmg-res")}} {{#if (eq subKey "dmg-res")}}
<li>Damage Resistance</li> {{#each armorsList as |armor idx|}}
{{#each armorsList as |armor idx|}} {{#if armor.applied}}
{{#if armor.applied}} <li>ADRL: {{armor.adrl}}</li>
<li>ADRL: {{armor.adrl}}</li> {{/if}}
{{/if}} {{/each}}
{{/each}}
{{/if}} {{/if}}
{{#if power}} {{#if power}}

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@ -88,7 +88,13 @@
<li class="flexrow"><label class="generic-label">Display Text when added to Actor</label> <li class="flexrow"><label class="generic-label">Display Text when added to Actor</label>
<input type="text" class="input-numeric-short padd-right" name="system.droptext" value="{{data.droptext}}" data-dtype="String"/> <input type="text" class="input-numeric-short padd-right" name="system.droptext" value="{{data.droptext}}" data-dtype="String"/>
</li> </li>
<li class="flexrow"><label class="generic-label">Provide extra TICs ?</label>
<select class="competence-base flexrow" type="text" name="system.extratics" value="{{data.extratics}}" data-dtype="String">
{{selectOptions config.extraTIC selected=data.extratics nameAttr="key" labelAttr="name" }}
</select>
</li>
<li class="flexrow"><label class="generic-label">Affect Status?</label> <li class="flexrow"><label class="generic-label">Affect Status?</label>
<label class="attribute-value checkbox"><input type="checkbox" name="system.affectstatus" {{checked data.affectstatus}}/></label> <label class="attribute-value checkbox"><input type="checkbox" name="system.affectstatus" {{checked data.affectstatus}}/></label>
</li> </li>

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@ -66,7 +66,7 @@
<li class="combatant actor directory-item flexrow {{this.css}}" data-combatant-id="{{this.id}}"> <li class="combatant actor directory-item flexrow {{this.css}}" data-combatant-id="{{this.id}}">
<img class="token-image" data-src="{{this.img}}" alt="{{this.name}}"/> <img class="token-image" data-src="{{this.img}}" alt="{{this.name}}"/>
<div class="token-name flexcol"> <div class="token-name flexcol">
<h4>{{this.name}}</h4> <h4>{{this.name}}</h4><a class="select-combat-actor" data-combatant-id="{{this.id}}"><i class="fas fa-hand-pointer"></i></a>
<div class="combatant-controls flexrow"> <div class="combatant-controls flexrow">
{{#if ../user.isGM}} {{#if ../user.isGM}}
<a class="combatant-control {{#if this.hidden}}active{{/if}}" aria-label="{{localize 'COMBAT.ToggleVis'}}" role="button" data-tooltip="COMBAT.ToggleVis" data-control="toggleHidden"> <a class="combatant-control {{#if this.hidden}}active{{/if}}" aria-label="{{localize 'COMBAT.ToggleVis'}}" role="button" data-tooltip="COMBAT.ToggleVis" data-control="toggleHidden">
@ -96,10 +96,15 @@
{{/if}} {{/if}}
<div class="combat-tracker-tic-section flexcol" id="{{this.id}}"> <div class="combat-tracker-tic-section flexcol" id="{{this.id}}">
<a class="combat-tracker-tic" data-tic-num="1" data-combatant-id="{{this.id}}">{{getTIC 1 this.id}}</a> {{#each this.TICs as | tic index|}}
{{#if (isCharacter this.id)}} <button class="combat-tracker-tic-button"><a class="combat-tracker-tic" data-tic-num="{{index}}" data-combatant-id="{{../id}}">
<a class="combat-tracker-tic" data-tic-num="2" data-combatant-id="{{this.id}}">{{getTIC 2 this.id}}</a> {{#if tic.revealed}}
{{/if}} ACTED
{{else}}
TIC: {{add index 1}}
{{/if}}
</a></button>
{{/each}}
</div> </div>
<div class="token-initiative"> <div class="token-initiative">

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@ -156,16 +156,12 @@
{{/if}} {{/if}}
{{#if isInit}} {{#if isInit}}
<div class="flexrow"> {{#each TICs as |tic index|}}
<span class="roll-dialog-label">TIC 1:</span>
<input class="roll-input-tic" id="roll-input-tic1" type="text" name="tic1" value="{{tic1}}" data-dtype="String">
</div>
{{#if (eq actorType "character")}}
<div class="flexrow"> <div class="flexrow">
<span class="roll-dialog-label">TIC 2:</span> <span class="roll-dialog-label">TIC {{add index 1}}:</span>
<input class="roll-input-tic" id="roll-input-tic2" type="text" name="tic2" value="{{tic2}}" data-dtype="String"> <input class="roll-input-tic" id="roll-input-tic{{index}}" type="text" value="{{tic.text}}" data-dtype="String">
</div> </div>
{{/if}} {{/each}}
{{/if}} {{/if}}
</div> </div>