Combat tracker enhancements
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@@ -24,6 +24,11 @@
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{{#if isDamage}}
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<li>Weapon Damage Dice : {{weaponDamageDice}}</li>
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{{/if}}
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{{#if (eq subKey "dmg-res")}}
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<li>Damage Resistance</li>
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{{/if}}
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{{#if isResistance}}
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<li>Armor Resistance Dice : {{armor.system.resistanceDice}}</li>
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<li>ADRL : {{armor.system.adrl}}</li>
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@@ -53,12 +58,11 @@
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{{/if}}
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{{#if (eq subKey "dmg-res")}}
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<li>Damage Resistance</li>
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{{#each armorsList as |armor idx|}}
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{{#if armor.applied}}
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<li>ADRL: {{armor.adrl}}</li>
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{{/if}}
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{{/each}}
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{{#each armorsList as |armor idx|}}
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{{#if armor.applied}}
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<li>ADRL: {{armor.adrl}}</li>
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{{/if}}
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{{/each}}
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{{/if}}
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{{#if power}}
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@@ -88,7 +88,13 @@
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<li class="flexrow"><label class="generic-label">Display Text when added to Actor</label>
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<input type="text" class="input-numeric-short padd-right" name="system.droptext" value="{{data.droptext}}" data-dtype="String"/>
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</li>
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<li class="flexrow"><label class="generic-label">Provide extra TICs ?</label>
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<select class="competence-base flexrow" type="text" name="system.extratics" value="{{data.extratics}}" data-dtype="String">
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{{selectOptions config.extraTIC selected=data.extratics nameAttr="key" labelAttr="name" }}
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</select>
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</li>
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<li class="flexrow"><label class="generic-label">Affect Status?</label>
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<label class="attribute-value checkbox"><input type="checkbox" name="system.affectstatus" {{checked data.affectstatus}}/></label>
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</li>
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@@ -66,7 +66,7 @@
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<li class="combatant actor directory-item flexrow {{this.css}}" data-combatant-id="{{this.id}}">
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<img class="token-image" data-src="{{this.img}}" alt="{{this.name}}"/>
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<div class="token-name flexcol">
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<h4>{{this.name}}</h4>
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<h4>{{this.name}}</h4><a class="select-combat-actor" data-combatant-id="{{this.id}}"><i class="fas fa-hand-pointer"></i></a>
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<div class="combatant-controls flexrow">
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{{#if ../user.isGM}}
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<a class="combatant-control {{#if this.hidden}}active{{/if}}" aria-label="{{localize 'COMBAT.ToggleVis'}}" role="button" data-tooltip="COMBAT.ToggleVis" data-control="toggleHidden">
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@@ -96,10 +96,15 @@
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{{/if}}
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<div class="combat-tracker-tic-section flexcol" id="{{this.id}}">
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<a class="combat-tracker-tic" data-tic-num="1" data-combatant-id="{{this.id}}">{{getTIC 1 this.id}}</a>
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{{#if (isCharacter this.id)}}
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<a class="combat-tracker-tic" data-tic-num="2" data-combatant-id="{{this.id}}">{{getTIC 2 this.id}}</a>
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{{/if}}
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{{#each this.TICs as | tic index|}}
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<button class="combat-tracker-tic-button"><a class="combat-tracker-tic" data-tic-num="{{index}}" data-combatant-id="{{../id}}">
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{{#if tic.revealed}}
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ACTED
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{{else}}
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TIC: {{add index 1}}
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{{/if}}
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</a></button>
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{{/each}}
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</div>
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<div class="token-initiative">
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@@ -156,16 +156,12 @@
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{{/if}}
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{{#if isInit}}
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<div class="flexrow">
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<span class="roll-dialog-label">TIC 1:</span>
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<input class="roll-input-tic" id="roll-input-tic1" type="text" name="tic1" value="{{tic1}}" data-dtype="String">
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</div>
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{{#if (eq actorType "character")}}
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{{#each TICs as |tic index|}}
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<div class="flexrow">
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<span class="roll-dialog-label">TIC 2:</span>
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<input class="roll-input-tic" id="roll-input-tic2" type="text" name="tic2" value="{{tic2}}" data-dtype="String">
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<span class="roll-dialog-label">TIC {{add index 1}}:</span>
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<input class="roll-input-tic" id="roll-input-tic{{index}}" type="text" value="{{tic.text}}" data-dtype="String">
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</div>
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{{/if}}
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{{/each}}
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{{/if}}
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</div>
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