Combat tracker enhancements
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@@ -38,7 +38,6 @@ export class PegasusActorSheet extends ActorSheet {
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cssClass: this.isEditable ? "editable" : "locked",
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data: actorData.system,
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traumaState: this.actor.getTraumaState(),
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effects: this.object.effects.map(e => foundry.utils.deepClone(e.data)),
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limited: this.object.limited,
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specs: this.actor.getSpecs( ),
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config: game.system.pegasus.config,
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@@ -778,6 +778,10 @@ export class PegasusActor extends Actor {
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rollMode: game.settings.get("core", "rollMode"),
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whisper: [game.user.id].concat(ChatMessage.getWhisperRecipients('GM'))
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}
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this.createEmbeddedDocuments("ActiveEffect", [
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{ label: 'EFFECT.StatusDaze', icon: 'icons/svg/daze.svg', flags: { core: { statusId: 'daze' } } }
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])
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if (incDec > 0) {
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chatData.content = `<div>${this.name} suffered a Stun level.</div`
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} else {
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@@ -801,6 +805,11 @@ export class PegasusActor extends Actor {
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/* -------------------------------------------- */
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modifyMomentum(incDec) {
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if ( this.system.stun.value > 0 ) {
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ui.notifications.warn("Unable to gain/use Momentum while stunned")
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return
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}
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let momentum = duplicate(this.system.momentum)
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momentum.value += incDec
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this.update({ 'system.momentum': momentum })
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@@ -1902,9 +1911,6 @@ export class PegasusActor extends Actor {
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let hindrancesDices = 0
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if (this.type == "character" || this.type == 'npc') {
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if (this.system.combat.stunlevel > 0) {
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hindrancesDices += 2
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}
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hindrancesDices += this.system.combat.hindrancedice
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let overCapacity = Math.floor(this.encCurrent / this.getEncumbranceCapacity())
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if (overCapacity > 0) {
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@@ -1924,9 +1930,6 @@ export class PegasusActor extends Actor {
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}
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}
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if (this.type == "vehicle") {
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if (this.system.stun.value > 0) {
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hindrancesDices += 2
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}
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if (this.isVehicleCrawling()) {
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hindrancesDices += 3
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}
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@@ -2136,8 +2139,6 @@ export class PegasusActor extends Actor {
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rollData.noBonusDice = this.checkNoBonusDice()
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rollData.dicePool = []
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rollData.subKey = subKey
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rollData.tic1 = "NONE"
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rollData.tic2 = "NONE"
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if (subKey == "melee-dmg" || subKey == "ranged-dmg" || subKey == "power-dmg") {
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rollData.isDamage = true
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@@ -2270,6 +2271,15 @@ export class PegasusActor extends Actor {
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}
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}
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}
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/* -------------------------------------------- */
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getExtraTICsFromEffect() {
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let effects = this.items.filter(it => it.type == "effect" && Number(it.system.extratics)>0)
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let nbTics = 0
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for (let e of effects) {
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nbTics += Number(it.system.extratics)
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}
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return nbTics
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}
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/* -------------------------------------------- */
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getLevelRemainingList() {
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@@ -2390,6 +2400,11 @@ export class PegasusActor extends Actor {
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console.log("MR ROLL", rollData)
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if (isInit) {
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rollData.title = "MR / Initiative"
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rollData.nbTIC = ((this.type == "character") ? 2 : 1) + this.getExtraTICsFromEffect()
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rollData.TICs = []
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for(let i=0; i<rollData.nbTIC; i++) {
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rollData.TICs.push( {text:"NONE", revealed: false, displayed: false})
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}
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}
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this.startRoll(rollData);
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} else {
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@@ -10,6 +10,23 @@ export class PegasusCombatTracker extends CombatTracker {
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template: path,
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});
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}
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/* -------------------------------------------- */
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async getData() {
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let combatData = await super.getData()
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for (let t of combatData.turns) {
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let c = game.combat.combatants.get(t.id)
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let TICs = c.getFlag("world", "TICs")
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if (TICs) {
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t.TICs = TICs
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} else {
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t.TICs = []
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}
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}
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console.log("CBT", combatData)
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return combatData
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}
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/* -------------------------------------------- */
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activateListeners(html) {
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super.activateListeners(html)
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@@ -23,6 +40,11 @@ export class PegasusCombatTracker extends CombatTracker {
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html.find('.reset-npc-initiative').click(ev => {
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game.combat.resetNPCInitiative()
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})
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html.find('.select-combat-actor').click(ev => {
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let combatantId = $(ev.currentTarget).data("combatant-id")
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game.combat.selectActor(combatantId)
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})
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}
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@@ -46,11 +68,11 @@ export class PegasusCombat extends Combat {
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/* -------------------------------------------- */
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async resetNPCInitiative() {
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for(let c of this.combatants) {
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for (let c of this.combatants) {
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if (c.actor && c.actor.type == "npc") {
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await this.updateEmbeddedDocuments("Combatant", [{ _id: c.id, initiative: -1 }]);
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}
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}
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}
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}
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/* -------------------------------------------- */
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@@ -62,6 +84,21 @@ export class PegasusCombat extends Combat {
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return false
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}
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/* -------------------------------------------- */
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selectActor(combatantId) {
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const combatant = game.combat.combatants.get(combatantId)
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if (combatant) {
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let chatData = {
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user: game.user.id,
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alias: combatant.actor.name,
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rollMode: game.settings.get("core", "rollMode"),
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whisper: [game.user.id].concat(ChatMessage.getWhisperRecipients('GM')),
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content: `<div>${combatant.actor.name} has been nominated to act, ${combatant.actor.name} choose which TIC you wish to activate!</div`
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}
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ChatMessage.create(chatData);
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}
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}
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/* -------------------------------------------- */
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async setTic(combatantId, rollData) {
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if (!combatantId) {
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@@ -69,65 +106,74 @@ export class PegasusCombat extends Combat {
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}
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const combatant = game.combat.combatants.get(combatantId)
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if (combatant) {
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await combatant.setFlag("world", "tic1", { revealed: false, text: rollData.tic1, displayed: false })
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await combatant.setFlag("world", "tic2", { revealed: false, text: rollData.tic2, displayed: false })
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await combatant.setFlag("world", "TICs", rollData.TICs)
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}
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}
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/* -------------------------------------------- */
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getTIC(num, combatantId) {
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if (!combatantId) {
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return ""
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}
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const combatant = game.combat.combatants.get(combatantId)
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if (combatant) {
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let ticData = combatant.getFlag("world", "tic" + num)
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if (ticData) {
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/* returns if revealed */
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if (ticData.revealed && ticData.displayed) {
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return "ACTED"
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}
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if (ticData.revealed && !ticData.displayed) {
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ticData.displayed = true
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combatant.setFlag("world", "tic" + num, ticData ).then(() => {
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let chatData = {
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user: game.user.id,
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alias: combatant.actor.name,
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rollMode: game.settings.get("core", "rollMode"),
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whisper: [game.user.id].concat(ChatMessage.getWhisperRecipients('GM')),
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content: `<div>${combatant.actor.name} is performing ${ticData.text}</div`
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};
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ChatMessage.create(chatData);
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return "ACTED"
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})
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}
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}
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}
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return "TIC " + num
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}
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/* -------------------------------------------- */
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async revealTIC(num, combatantId) {
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if (!num || !combatantId) {
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console.log('revealTIC', num, combatantId)
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if (num == undefined || combatantId == undefined) {
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return
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}
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const combatant = game.combat.combatants.get(combatantId)
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if (combatant) {
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let ticData = combatant.getFlag("world", "tic" + num)
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console.log('revealTIC', num, combatantId, combatant)
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let ticData = combatant.getFlag("world", "TICs")
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if (ticData) {
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ticData.revealed = true
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await combatant.setFlag("world", "tic" + num, ticData)
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console.log('revealTIC', num, combatantId, ticData)
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num = Number(num)
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ticData[num].revealed = true
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ticData[num].displayed = true
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combatant.setFlag("world", "TICs", ticData).then(() => {
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let chatData = {
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user: game.user.id,
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alias: combatant.actor.name,
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rollMode: game.settings.get("core", "rollMode"),
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whisper: [game.user.id].concat(ChatMessage.getWhisperRecipients('GM')),
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content: `<div>${combatant.actor.name} is performing ${ticData[num].text}</div`
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};
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ChatMessage.create(chatData);
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// Manage if all TIC has been ACTED
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let allRevealed = true
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for (let c of this.combatants) {
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let TICs = c.getFlag("world", "TICs")
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if (TICs) {
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for (let t of TICs) {
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if (!t.revealed) {
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allRevealed = false
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}
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}
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}
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}
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// If all TIC has been ACTED, display a message
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if (allRevealed) {
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let chatData = {
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user: game.user.id,
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rollMode: game.settings.get("core", "rollMode"),
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content: `<div>All Characters have acted, All Characters who do not have Stun gain 1 Momentum!</div`
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}
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ChatMessage.create(chatData);
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}
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})
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}
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}
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}
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/* -------------------------------------------- */
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nextRound() {
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for(let c of this.combatants) {
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c.setFlag("world", "tic1", { revealed: false, text: "", displayed: false })
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c.setFlag("world", "tic2", { revealed: false, text: "", displayed: false })
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for (let c of this.combatants) {
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let TICs = duplicate(c.getFlag("world", "TICs"))
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for (let t of TICs) {
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t.displayed = false
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t.revealed = false
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t.text = ""
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}
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c.setFlag("world", "TICs", TICs)
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}
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super.nextRound()
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}
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/* -------------------------------------------- */
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_onUpdate(changed, options, userId) {
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}
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@@ -26,5 +26,12 @@ export const PEGASUS_CONFIG = {
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shaken: { key:'shaken',name: 'Shaken', hindrance: 0, hasfear: true },
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anxious: { key:'anxious',name: 'Anxious', hindrance: 0, nostunrecover: true },
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lostface: { key:'lostface',name: 'Lost Face', hindrance: 0 }
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},
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extraTIC: {
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"0": {key: "0", name: "None", value: 0},
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"1": {key: "1", name: "+1 TIC", value: 1},
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"2": {key: "2", name: "+2 TIC", value: 2},
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"3": {key: "3", name: "+3 TIC", value: 3},
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"4": {key: "4", name: "+4 TIC", value: 4},
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}
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}
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@@ -57,6 +57,7 @@ export class PegasusItemSheet extends ItemSheet {
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type: objectData.type,
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img: objectData.img,
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name: objectData.name,
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config: game.system.pegasus.config,
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editable: this.isEditable,
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cssClass: this.isEditable ? "editable" : "locked",
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optionsDiceList: PegasusUtility.getOptionsDiceList(),
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@@ -39,8 +39,9 @@ export class PegasusRollDialog extends Dialog {
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/* -------------------------------------------- */
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roll() {
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this.rollData.tic1 = $('#roll-input-tic1').val()
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this.rollData.tic2 = $('#roll-input-tic2').val()
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for(let i=0; i<this.rollData.nbTIC; i++) {
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this.rollData.TICs[i].text = $('#roll-input-tic'+i).val()
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}
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PegasusUtility.rollPegasus(this.rollData)
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}
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@@ -110,9 +110,6 @@ export class PegasusUtility {
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Handlebars.registerHelper('isGM', function () {
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return game.user.isGM
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})
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Handlebars.registerHelper('getTIC', function (num, id) {
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return game.combat.getTIC(num, id)
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})
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Handlebars.registerHelper('isCharacter', function (id) {
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return game.combat.isCharacter(id)
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})
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