Add hindrance dice

This commit is contained in:
LeRatierBretonnien 2023-09-13 21:25:44 +02:00
parent c1eb33bc21
commit ba98d9c264
5 changed files with 69 additions and 20 deletions

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Width:  |  Height:  |  Size: 7.0 KiB

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@ -0,0 +1,25 @@
export class PegasusHindranceDie extends Die {
constructor(termData ) {
termData.faces=6;
super(termData);
}
/* -------------------------------------------- */
/** @override */
static DENOMINATION = "h";
/* -------------------------------------------- */
/** @override */
getResultLabel(result) {
return {
"1": '<img src="systems/fvtt-pegasus-rpg/images/dice/hindrance-dice-empty.png" />',
"2": '<img src="systems/fvtt-pegasus-rpg/images/dice/hindrance-dice-empty.png" />',
"3": '<img src="systems/fvtt-pegasus-rpg/images/dice/hindrance-dice-empty.png" />',
"4": '<img src="systems/fvtt-pegasus-rpg/images/dice/hindrance-dice-empty.png" />',
"5": '<img src="systems/fvtt-pegasus-rpg/images/dice/hindrance-dice-empty.png" />',
"6": '<img src="systems/fvtt-pegasus-rpg/images/dice/hindrance-dice.png" />'
}[result.result];
}
}

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@ -15,6 +15,7 @@ import { PegasusVehicleSheet } from "./pegasus-vehicle-sheet.js";
import { PegasusUtility } from "./pegasus-utility.js"; import { PegasusUtility } from "./pegasus-utility.js";
import { PegasusCombatTracker,PegasusCombat } from "./pegasus-combat.js"; import { PegasusCombatTracker,PegasusCombat } from "./pegasus-combat.js";
import { PegasusItem } from "./pegasus-item.js"; import { PegasusItem } from "./pegasus-item.js";
import { PegasusHindranceDie } from "./pegasus-hindrance-die.js";
import { PEGASUS_CONFIG } from "./pegasus-config.js" import { PEGASUS_CONFIG } from "./pegasus-config.js"
/* -------------------------------------------- */ /* -------------------------------------------- */
@ -57,6 +58,7 @@ Hooks.once("init", async function () {
CONFIG.Actor.documentClass = PegasusActor CONFIG.Actor.documentClass = PegasusActor
CONFIG.Item.documentClass = PegasusItem CONFIG.Item.documentClass = PegasusItem
CONFIG.ui.combat = PegasusCombatTracker CONFIG.ui.combat = PegasusCombatTracker
CONFIG.Dice.terms["h"] = PegasusHindranceDie
game.system.pegasus = { game.system.pegasus = {
utility: PegasusUtility, utility: PegasusUtility,
config: PEGASUS_CONFIG config: PEGASUS_CONFIG
@ -74,7 +76,6 @@ Hooks.once("init", async function () {
PegasusUtility.init() PegasusUtility.init()
}); });
/* -------------------------------------------- */ /* -------------------------------------------- */

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@ -26,6 +26,29 @@ export class PegasusUtility {
/* Deprecated, no more used in rules Hooks.on("getCombatTrackerEntryContext", (html, options) => { /* Deprecated, no more used in rules Hooks.on("getCombatTrackerEntryContext", (html, options) => {
PegasusUtility.pushInitiativeOptions(html, options); PegasusUtility.pushInitiativeOptions(html, options);
});*/ });*/
Hooks.once('diceSoNiceReady', (dice3d) => {
dice3d.addSystem({ id: "pegasus-hindrance", name: "Hindrance Die" }, "preferred");
dice3d.addDicePreset({
type: "dh",
labels: [
'systems/fvtt-pegasus-rpg/images/dice/hindrance-dice-empty.png',
'systems/fvtt-pegasus-rpg/images/dice/hindrance-dice-empty.png',
'systems/fvtt-pegasus-rpg/images/dice/hindrance-dice-empty.png',
'systems/fvtt-pegasus-rpg/images/dice/hindrance-dice-empty.png',
'systems/fvtt-pegasus-rpg/images/dice/hindrance-dice-empty.png',
'systems/fvtt-pegasus-rpg/images/dice/hindrance-dice.png'
],
bumpMaps: [
'systems/fvtt-pegasus-rpg/images/dice/hindrance-dice-empty.png',
'systems/fvtt-pegasus-rpg/images/dice/hindrance-dice-empty.png',
'systems/fvtt-pegasus-rpg/images/dice/hindrance-dice-empty.png',
'systems/fvtt-pegasus-rpg/images/dice/hindrance-dice-empty.png',
'systems/fvtt-pegasus-rpg/images/dice/hindrance-dice-empty.png',
'systems/fvtt-pegasus-rpg/images/dice/hindrance-dice.png'
],
system: "pegasus-hindrance"
}, "d6")
})
Hooks.on("dropCanvasData", (canvas, data) => { Hooks.on("dropCanvasData", (canvas, data) => {
PegasusUtility.dropItemOnToken(canvas, data) PegasusUtility.dropItemOnToken(canvas, data)
}); });
@ -224,9 +247,9 @@ export class PegasusUtility {
for (let weapon of rollData.vehicleWeapons) { for (let weapon of rollData.vehicleWeapons) {
if (weapon.applied) { if (weapon.applied) {
newDicePool = newDicePool.concat(this.buildDicePool("damage", weapon.value, 0)) newDicePool = newDicePool.concat(this.buildDicePool("damage", weapon.value, 0))
if( weapon.weapon.system.extradamage) { if (weapon.weapon.system.extradamage) {
for(let i=0; i < weapon.weapon.system.extradamagevalue; i++) { for (let i = 0; i < weapon.weapon.system.extradamagevalue; i++) {
newDicePool = newDicePool.concat(this.buildDicePool("damage", 5, 0) ) newDicePool = newDicePool.concat(this.buildDicePool("damage", 5, 0))
} }
} }
} }
@ -567,7 +590,7 @@ export class PegasusUtility {
/* -------------------------------------------- */ /* -------------------------------------------- */
static getDiceFromLevel(level = 0) { static getDiceFromLevel(level = 0) {
level = Math.max( Number(level), 0) level = Math.max(Number(level), 0)
return this.diceList[level]; return this.diceList[level];
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
@ -846,7 +869,7 @@ export class PegasusUtility {
myRoll = new Roll(diceFormula).roll({ async: false }) myRoll = new Roll(diceFormula).roll({ async: false })
rollData.roll = myRoll rollData.roll = myRoll
} }
if ( rollData.hindranceDices > 0) { if (rollData.hindranceDices > 0) {
rollData.hindranceRoll = new Roll(rollData.hindranceDices + "d6").roll({ async: false }) rollData.hindranceRoll = new Roll(rollData.hindranceDices + "d6").roll({ async: false })
this.showDiceSoNice(rollData.hindranceRoll, game.settings.get("core", "rollMode")) this.showDiceSoNice(rollData.hindranceRoll, game.settings.get("core", "rollMode"))
for (let res of rollData.hindranceRoll.terms[0].results) { for (let res of rollData.hindranceRoll.terms[0].results) {
@ -855,7 +878,7 @@ export class PegasusUtility {
rollData.img = `systems/fvtt-pegasus-rpg/images/dice/hindrance-dice.png` rollData.img = `systems/fvtt-pegasus-rpg/images/dice/hindrance-dice.png`
} }
} }
} }
await this.showDiceSoNice(myRoll, game.settings.get("core", "rollMode")) await this.showDiceSoNice(myRoll, game.settings.get("core", "rollMode"))
// Final score and keep data // Final score and keep data
@ -876,7 +899,7 @@ export class PegasusUtility {
if (rollData.isInit) { if (rollData.isInit) {
let combat = game.combats.get(rollData.combatId) let combat = game.combats.get(rollData.combatId)
await combat.setTic(rollData.combatantId, rollData) await combat.setTic(rollData.combatantId, rollData)
combat.updateEmbeddedDocuments("Combatant", [{ _id: rollData.combatantId, initiative: rollData.finalScore }]) combat.updateEmbeddedDocuments("Combatant", [{ _id: rollData.combatantId, initiative: rollData.finalScore }])
} }
// Stun specific -> Suffer a stun level when dmg-res for character // Stun specific -> Suffer a stun level when dmg-res for character
@ -1071,9 +1094,9 @@ export class PegasusUtility {
let defenderActor = target.actor let defenderActor = target.actor
rollData.defenderTokenId = target.id rollData.defenderTokenId = target.id
rollData.defenderSize = 0 rollData.defenderSize = 0
if ( defenderActor.type == "character") { if (defenderActor.type == "character") {
rollData.defenderSize = Number(defenderActor.system.biodata.sizenum) + Number(defenderActor.system.biodata.sizebonus) rollData.defenderSize = Number(defenderActor.system.biodata.sizenum) + Number(defenderActor.system.biodata.sizebonus)
} else if ( defenderActor.type == "vehicle" ){ } else if (defenderActor.type == "vehicle") {
rollData.defenderSize = Number(defenderActor.system.statistics.hr.size) rollData.defenderSize = Number(defenderActor.system.statistics.hr.size)
} }
//rollData.attackerId = this.id //rollData.attackerId = this.id
@ -1117,10 +1140,10 @@ export class PegasusUtility {
/* -------------------------------------------- */ /* -------------------------------------------- */
static checkIsVehicleCrew(actorId) { static checkIsVehicleCrew(actorId) {
let vehicles = game.actors.filter( actor=> actor.type == "vehicle") || [] let vehicles = game.actors.filter(actor => actor.type == "vehicle") || []
for(let vehicle of vehicles) { for (let vehicle of vehicles) {
console.log("Checking", vehicle.name) console.log("Checking", vehicle.name)
if ( vehicle.inCrew(actorId) ) { if (vehicle.inCrew(actorId)) {
return vehicle return vehicle
} }
} }
@ -1153,7 +1176,7 @@ export class PegasusUtility {
let tacticianTokens = canvas.tokens.placeables.filter(token => token.actor.isTactician() && !token.document.hidden) let tacticianTokens = canvas.tokens.placeables.filter(token => token.actor.isTactician() && !token.document.hidden)
for (let token of tacticianTokens) { for (let token of tacticianTokens) {
token.refresh() token.refresh()
let friends = canvas.tokens.placeables.filter(newToken => newToken.actor.type == "character" && !newToken.document.hidden && newToken.document.disposition == token.document.disposition) let friends = canvas.tokens.placeables.filter(newToken => newToken.actor.type == "character" && !newToken.document.hidden && newToken.document.disposition == token.document.disposition)
for (let friend of friends) { for (let friend of friends) {
if (friend.actor.id != token.actor.id) { if (friend.actor.id != token.actor.id) {
let existing = toApply[friend.id] || { token: friend, add: false, level: 0, names: [] } let existing = toApply[friend.id] || { token: friend, add: false, level: 0, names: [] }
@ -1201,7 +1224,7 @@ export class PegasusUtility {
let enhancerTokens = canvas.tokens.placeables.filter(token => token.actor.isEnhancer() && !token.document.hidden) let enhancerTokens = canvas.tokens.placeables.filter(token => token.actor.isEnhancer() && !token.document.hidden)
for (let token of enhancerTokens) { for (let token of enhancerTokens) {
token.refresh() token.refresh()
let friends = canvas.tokens.placeables.filter(newToken => newToken.actor.type == "character" && !newToken.document.hidden && newToken.document.disposition == token.document.disposition) let friends = canvas.tokens.placeables.filter(newToken => newToken.actor.type == "character" && !newToken.document.hidden && newToken.document.disposition == token.document.disposition)
for (let friend of friends) { for (let friend of friends) {
if (friend.actor.id != token.actor.id) { if (friend.actor.id != token.actor.id) {
let existing = toApply[friend.id] || { token: friend, add: false, level: 0, names: [] } let existing = toApply[friend.id] || { token: friend, add: false, level: 0, names: [] }
@ -1253,13 +1276,13 @@ export class PegasusUtility {
token.refresh() token.refresh()
let ennemies = [] let ennemies = []
if (token.document.disposition == -1) { if (token.document.disposition == -1) {
ennemies = canvas.tokens.placeables.filter(newToken => newToken.actor.type == "character" && !newToken.document.hidden && (newToken.document.disposition == 1 || newToken.document.disposition == 0 )) ennemies = canvas.tokens.placeables.filter(newToken => newToken.actor.type == "character" && !newToken.document.hidden && (newToken.document.disposition == 1 || newToken.document.disposition == 0))
} }
if (token.document.disposition == 1) { if (token.document.disposition == 1) {
ennemies = canvas.tokens.placeables.filter(newToken => newToken.actor.type == "character" && !newToken.document.hidden && (newToken.document.disposition == -1 || newToken.document.disposition == 0 )) ennemies = canvas.tokens.placeables.filter(newToken => newToken.actor.type == "character" && !newToken.document.hidden && (newToken.document.disposition == -1 || newToken.document.disposition == 0))
} }
if (token.document.disposition == 0) { if (token.document.disposition == 0) {
ennemies = canvas.tokens.placeables.filter(newToken => newToken.actor.type == "character" && !newToken.document.hidden && (newToken.document.disposition == -1 || newToken.document.disposition == 1 )) ennemies = canvas.tokens.placeables.filter(newToken => newToken.actor.type == "character" && !newToken.document.hidden && (newToken.document.disposition == -1 || newToken.document.disposition == 1))
} }
console.log("Ennemies for token", token.actor.name, ennemies) console.log("Ennemies for token", token.actor.name, ennemies)
for (let ennemy of ennemies) { for (let ennemy of ennemies) {

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@ -252,7 +252,7 @@
], ],
"title": "Pegasus RPG", "title": "Pegasus RPG",
"url": "https://www.uberwald.me/data/files/fvtt-pegasus-rpg", "url": "https://www.uberwald.me/data/files/fvtt-pegasus-rpg",
"version": "11.0.5", "version": "11.0.6",
"download": "https://www.uberwald.me/gitea/uberwald/fvtt-pegasus-rpg/archive/fvtt-pegasus-rpg-v11.0.5.zip", "download": "https://www.uberwald.me/gitea/uberwald/fvtt-pegasus-rpg/archive/fvtt-pegasus-rpg-v11.0.6.zip",
"background": "systems/fvtt-pegasus-rpg/images/ui/pegasus_welcome_page.webp" "background": "systems/fvtt-pegasus-rpg/images/ui/pegasus_welcome_page.webp"
} }