Sync effetcts + initiative
This commit is contained in:
@ -1,18 +1,22 @@
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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import { PegasusCombat } from "./pegasus-combat.js";
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import { PegasusCommands } from "./pegasus-commands.js";
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import { PegasusActorCreate } from "./pegasus-create-char.js";
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/* -------------------------------------------- */
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const __level2Dice = [ "d0", "d4", "d6", "d8", "d10", "d12" ];
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const __name2DiceValue = { "0": 0, "d0": 0, "d4": 4, "d6": 6, "d8": 8, "d10" : 10, "d12": 12 }
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/* -------------------------------------------- */
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const __level2Dice = ["d0", "d4", "d6", "d8", "d10", "d12"];
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const __name2DiceValue = { "0": 0, "d0": 0, "d4": 4, "d6": 6, "d8": 8, "d10": 10, "d12": 12 }
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/* -------------------------------------------- */
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export class PegasusUtility {
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/* -------------------------------------------- */
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export class PegasusUtility {
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/* -------------------------------------------- */
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static async init() {
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Hooks.on('renderChatLog', (log, html, data) => PegasusUtility.chatListeners(html));
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Hooks.on("getCombatTrackerEntryContext", (html, options) => {
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PegasusUtility.pushInitiativeOptions(html, options);
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});
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this.rollDataStore = {}
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this.defenderStore = {}
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this.diceList = [];
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@ -29,10 +33,16 @@ export class PegasusUtility {
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return text.charAt(0).toUpperCase() + text.slice(1)
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});
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}
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}
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/* -------------------------------------------- */
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static getSpecs( ) {
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static pushInitiativeOptions(html, options) {
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console.log('Option pushed....')
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options.push( { name: "Apply -10", condition: true, icon: '<i class="fas fa-plus"></i>', callback: target => { PegasusCombat.decInitBy10(target.data('combatant-id'), -10); } } )
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}
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/* -------------------------------------------- */
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static getSpecs() {
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return this.specs;
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}
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@ -57,21 +67,21 @@ export class PegasusUtility {
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/* -------------------------------------------- */
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static buildDiceLists() {
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let maxLevel = game.settings.get("fvtt-pegasus-rpg", "dice-max-level");
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let diceList = [ "0" ];
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let diceList = ["0"];
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let diceValues = [0];
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let diceFoundryList = [ "d0" ];
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let diceFoundryList = ["d0"];
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let diceLevel = 1;
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let concat = "";
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let concatFoundry = "";
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let optionsDiceList = '<option value="0">0</option>';
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let optionsLevel = '<option value="0">0</option>';
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for(let i=1; i<=maxLevel;i++) {
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for (let i = 1; i <= maxLevel; i++) {
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let currentDices = concat + __level2Dice[diceLevel];
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diceList.push( currentDices );
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diceFoundryList.push( concatFoundry + __level2Dice[diceLevel] + "x" );
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if ( __level2Dice[diceLevel] == "d12") {
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concat = concat + "d12 ";
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concatFoundry = concatFoundry + "d12x, ";
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diceList.push(currentDices);
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diceFoundryList.push(concatFoundry + __level2Dice[diceLevel] + "x");
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if (__level2Dice[diceLevel] == "d12") {
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concat = concat + "d12 ";
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concatFoundry = concatFoundry + "d12x, ";
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diceLevel = 1;
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} else {
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diceLevel++;
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@ -86,9 +96,8 @@ export class PegasusUtility {
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this.optionsStatusList = '<option value="notapplicable">Not applicable</option><option value="health">Health</option><option value="nrg">NRG</option><option value="delirium">Delirium</option>';
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console.log("Defautl dice List", diceList, diceFoundryList);
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}
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/* -------------------------------------------- */
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static getOptionsStatusList() {
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return this.optionsStatusList;
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@ -104,80 +113,81 @@ export class PegasusUtility {
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/* -------------------------------------------- */
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static computeAttackDefense(defenseRollId) {
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let defenseRollData = this.getRollData(defenseRollId );
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let defenseRollData = this.getRollData(defenseRollId);
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let attackRollData = this.getRollData(defenseRollData.linkedRollId);
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let defender = game.actors.get( defenseRollData.actorId);
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let defender = game.actors.get(defenseRollData.actorId);
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defender.processDefenseResult(defenseRollData, attackRollData);
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}
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/* -------------------------------------------- */
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static applyDamage( defenseRollId) {
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let defenseRollData = this.getRollData(defenseRollId );
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let defender = game.actors.get( defenseRollData.actorId);
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defender.applyDamageLoss( defenseRollData.finalDamage) ;
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static applyDamage(defenseRollId) {
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let defenseRollData = this.getRollData(defenseRollId);
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let defender = game.actors.get(defenseRollData.actorId);
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defender.applyDamageLoss(defenseRollData.finalDamage);
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}
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/* -------------------------------------------- */
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static applyNoDefense( actorId, attackRollId ) {
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let attackRollData = this.getRollData(attackRollId );
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let defender = game.actors.get( actorId );
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defender.processNoDefense( attackRollData ) ;
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static applyNoDefense(actorId, attackRollId) {
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let attackRollData = this.getRollData(attackRollId);
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let defender = game.actors.get(actorId);
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defender.processNoDefense(attackRollData);
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}
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/* -------------------------------------------- */
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static async chatListeners(html) {
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html.on("click", '.chat-create-actor', event => {
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game.system.pegasus.creator.processChatEvent(event);
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} );
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game.system.pegasus.creator.processChatEvent(event);
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});
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html.on("click", '.view-item-from-chat', event => {
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game.system.pegasus.creator.openItemView( event)
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} );
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game.system.pegasus.creator.openItemView(event)
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});
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}
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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static async preloadHandlebarsTemplates() {
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const templatePaths = [
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'systems/fvtt-pegasus-rpg/templates/editor-notes-gm.html',
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'systems/fvtt-pegasus-rpg/templates/partial-roll-common-dices.html',
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'systems/fvtt-pegasus-rpg/templates/partial-roll-select-effects.html',
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'systems/fvtt-pegasus-rpg/templates/partial-options-statistics.html',
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'systems/fvtt-pegasus-rpg/templates/partial-options-level.html',
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'systems/fvtt-pegasus-rpg/templates/partial-options-range.html',
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'systems/fvtt-pegasus-rpg/templates/partial-options-equipment-types.html'
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]
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return loadTemplates(templatePaths);
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return loadTemplates(templatePaths);
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}
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/* -------------------------------------------- */
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static removeChatMessageId(messageId) {
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if (messageId){
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game.messages.get(messageId)?.delete();
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/* -------------------------------------------- */
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static removeChatMessageId(messageId) {
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if (messageId) {
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game.messages.get(messageId)?.delete();
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}
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}
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static findChatMessageId(current) {
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return PegasusUtility.getChatMessageId(PegasusUtility.findChatMessage(current));
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}
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static getChatMessageId(node) {
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return node?.attributes.getNamedItem('data-message-id')?.value;
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}
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static findChatMessage(current) {
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return PegasusUtility.findNodeMatching(current, it => it.classList.contains('chat-message') && it.attributes.getNamedItem('data-message-id'));
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}
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static findNodeMatching(current, predicate) {
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if (current) {
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if (predicate(current)) {
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return current;
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}
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return PegasusUtility.findNodeMatching(current.parentElement, predicate);
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}
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static findChatMessageId(current) {
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return PegasusUtility.getChatMessageId(PegasusUtility.findChatMessage(current));
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}
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static getChatMessageId(node) {
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return node?.attributes.getNamedItem('data-message-id')?.value;
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}
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static findChatMessage(current) {
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return PegasusUtility.findNodeMatching(current, it => it.classList.contains('chat-message') && it.attributes.getNamedItem('data-message-id'));
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}
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static findNodeMatching(current, predicate) {
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if (current) {
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if (predicate(current)) {
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return current;
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}
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return PegasusUtility.findNodeMatching(current.parentElement, predicate);
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}
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return undefined;
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}
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return undefined;
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}
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/* -------------------------------------------- */
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static templateData(it) {
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return PegasusUtility.data(it)?.data ?? {}
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@ -190,9 +200,9 @@ export class PegasusUtility {
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}
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return it;
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}
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/* -------------------------------------------- */
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static getDiceValue( level = 0) {
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static getDiceValue(level = 0) {
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let diceString = this.diceList[level]
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let diceTab = diceString.split(" ")
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let diceValue = 0
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@ -210,14 +220,14 @@ export class PegasusUtility {
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/* -------------------------------------------- */
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static getFoundryDiceFromLevel(level = 0) {
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level = Number(level)
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console.log(this.diceFoundryList);
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//console.log(this.diceFoundryList);
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return this.diceFoundryList[level];
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}
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/* -------------------------------------------- */
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static createDirectOptionList( min, max) {
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static createDirectOptionList(min, max) {
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let options = {};
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for(let i=min; i<=max; i++) {
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for (let i = min; i <= max; i++) {
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options[`${i}`] = `${i}`;
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}
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return options;
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@ -241,69 +251,71 @@ export class PegasusUtility {
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}
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return undefined;
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}
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/* -------------------------------------------- */
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static getDefenseState( actorId) {
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static getDefenseState(actorId) {
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return this.defenderStore[actorId];
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}
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/* -------------------------------------------- */
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static async updateDefenseState( defenderId, rollId) {
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static async updateDefenseState(defenderId, rollId) {
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this.defenderStore[defenderId] = rollId;
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if ( game.user.character && game.user.character.id == defenderId ) {
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let defender = game.actors.get( defenderId);
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if (game.user.character && game.user.character.id == defenderId) {
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let defender = game.actors.get(defenderId);
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let chatData = {
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user: game.user.id,
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alias : defender.name,
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alias: defender.name,
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rollMode: game.settings.get("core", "rollMode"),
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whisper: [game.user.id].concat( ChatMessage.getWhisperRecipients('GM') ),
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whisper: [game.user.id].concat(ChatMessage.getWhisperRecipients('GM')),
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content: `<div>${defender.name} is under attack. He must roll a skill/weapon/technique to defend himself or suffer damages (button below).
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<button class="chat-card-button apply-nodefense" data-actor-id="${defenderId}" data-roll-id="${rollId}" >No defense</button></div`
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};
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};
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//console.log("Apply damage chat", chatData );
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await ChatMessage.create( chatData );
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await ChatMessage.create(chatData);
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}
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}
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/* -------------------------------------------- */
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static clearDefenseState( defenderId) {
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static clearDefenseState(defenderId) {
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this.defenderStore[defenderId] = undefined;
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}
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/* -------------------------------------------- */
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static storeDefenseState( rollData ) {
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static storeDefenseState(rollData) {
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game.socket.emit("system.fvtt-weapons-of-the-gods", {
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name: "msg_update_defense_state", data: { defenderId: rollData.defenderId, rollId: rollData.rollId } } );
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this.updateDefenseState(rollData.defenderId, rollData.rollId );
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name: "msg_update_defense_state", data: { defenderId: rollData.defenderId, rollId: rollData.rollId }
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});
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this.updateDefenseState(rollData.defenderId, rollData.rollId);
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}
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/* -------------------------------------------- */
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static updateRollData( rollData) {
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static updateRollData(rollData) {
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let id = rollData.rollId;
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let oldRollData = this.rollDataStore[id] || {};
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let newRollData = mergeObject( oldRollData, rollData);
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let newRollData = mergeObject(oldRollData, rollData);
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this.rollDataStore[id] = newRollData;
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}
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/* -------------------------------------------- */
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static saveRollData( rollData ) {
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static saveRollData(rollData) {
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game.socket.emit("system.pegasus-rpg", {
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name: "msg_update_roll", data: rollData } ); // Notify all other clients of the roll
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this.updateRollData( rollData);
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name: "msg_update_roll", data: rollData
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}); // Notify all other clients of the roll
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this.updateRollData(rollData);
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}
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/* -------------------------------------------- */
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static getRollData( id ) {
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static getRollData(id) {
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return this.rollDataStore[id];
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}
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/* -------------------------------------------- */
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static onSocketMesssage( msg ) {
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static onSocketMesssage(msg) {
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//console.log("SOCKET MESSAGE", msg.name, game.user.character.id, msg.data.defenderId);
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if (msg.name == "msg_update_defense_state" ) {
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this.updateDefenseState( msg.data.defenderId, msg.data.rollId );
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if (msg.name == "msg_update_defense_state") {
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this.updateDefenseState(msg.data.defenderId, msg.data.rollId);
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}
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if (msg.name == "msg_update_roll") {
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this.updateRollData(msg.data);
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}
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if (msg.name == "msg_update_roll" ) {
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this.updateRollData( msg.data );
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}
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}
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/* -------------------------------------------- */
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@ -325,7 +337,7 @@ export class PegasusUtility {
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return chatData;
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}
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/* -------------------------------------------- */
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static async loadCompendiumData(compendium) {
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const pack = game.packs.get(compendium);
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@ -338,7 +350,7 @@ export class PegasusUtility {
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//console.log("Compendium", compendiumData);
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return compendiumData.filter(filter);
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}
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/* -------------------------------------------- */
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static async showDiceSoNice(roll, rollMode) {
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if (game.modules.get("dice-so-nice")?.active) {
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@ -366,26 +378,26 @@ export class PegasusUtility {
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/* -------------------------------------------- */
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static async rollPegasus( rollData ) {
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static async rollPegasus(rollData) {
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let actor = game.actors.get(rollData.actorId);
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let actor = game.actors.get(rollData.actorId);
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let dicePool = [ {name:"stat", level: 0, statmod: 0}, {name: "spec", level: 0}, {name:"bonus", level: 0}, {name:"hindrance", level: 0}, {name:"other", level:0} ];
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let dicePool = [{ name: "stat", level: 0, statmod: 0 }, { name: "spec", level: 0 }, { name: "bonus", level: 0 }, { name: "hindrance", level: 0 }, { name: "other", level: 0 }];
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if (rollData.stat) {
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dicePool[0].level += Number(rollData.stat.value);
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dicePool[0].statmod = Number(rollData.stat.mod);
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}
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if ( rollData.statDicesLevel) {
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if (rollData.statDicesLevel) {
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dicePool[0].level = rollData.statDicesLevel;
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}
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if (rollData.selectedSpec && rollData.selectedSpec != "0") {
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rollData.spec = rollData.specList.find( item => item._id == rollData.selectedSpec);
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rollData.spec = rollData.specList.find(item => item._id == rollData.selectedSpec);
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rollData.spec.data.dice = PegasusUtility.getDiceFromLevel(rollData.spec.data.level);
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}
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if (rollData.spec) {
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dicePool[1].level += Number(rollData.spec.data.level);
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}
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if ( rollData.specDicesLevel) {
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if (rollData.specDicesLevel) {
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dicePool[1].level = rollData.specDicesLevel;
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}
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if (rollData.bonusDicesLevel) {
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@ -400,17 +412,17 @@ export class PegasusUtility {
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let diceFormulaTab = [];
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for (let diceGroup of dicePool) {
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diceFormulaTab.push( this.getFoundryDiceFromLevel( diceGroup.level) )
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||||
diceFormulaTab.push(this.getFoundryDiceFromLevel(diceGroup.level))
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}
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let diceFormula = '{' + diceFormulaTab.join(', ') + '}kh';
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||||
console.log(diceFormula);
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// Performs roll
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let myRoll = rollData.roll;
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if ( !myRoll ) { // New rolls only of no rerolls
|
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myRoll = new Roll(diceFormula).roll( { async: false} );
|
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if (!myRoll) { // New rolls only of no rerolls
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myRoll = new Roll(diceFormula).roll({ async: false });
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console.log("ROLL : ", diceFormula);
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await this.showDiceSoNice(myRoll, game.settings.get("core", "rollMode") );
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||||
await this.showDiceSoNice(myRoll, game.settings.get("core", "rollMode"));
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||||
rollData.roll = myRoll
|
||||
}
|
||||
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||||
@ -419,43 +431,49 @@ export class PegasusUtility {
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||||
console.log("ROLLLL!!!!", rollData);
|
||||
|
||||
if (rollData.damages) {
|
||||
let dmgFormula = this.getFoundryDiceFromLevel( rollData.damages.value )
|
||||
let dmgRoll = new Roll(dmgFormula).roll( { async: false} );
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||||
await this.showDiceSoNice(dmgRoll, game.settings.get("core", "rollMode") );
|
||||
rollData.dmgResult = dmgRoll.total;
|
||||
let dmgFormula = this.getFoundryDiceFromLevel(rollData.damages.value)
|
||||
let dmgRoll = new Roll(dmgFormula).roll({ async: false });
|
||||
await this.showDiceSoNice(dmgRoll, game.settings.get("core", "rollMode"));
|
||||
rollData.dmgResult = dmgRoll.total;
|
||||
}
|
||||
|
||||
this.createChatWithRollMode( rollData.alias, {
|
||||
this.createChatWithRollMode(rollData.alias, {
|
||||
content: await renderTemplate(`systems/fvtt-pegasus-rpg/templates/chat-generic-result.html`, rollData)
|
||||
});
|
||||
|
||||
if ( rollData.defender ) {
|
||||
this.storeDefenseState( rollData );
|
||||
if (rollData.defender) {
|
||||
this.storeDefenseState(rollData);
|
||||
}
|
||||
this.saveRollData( rollData );
|
||||
// Init stuf
|
||||
if (rollData.isInit) {
|
||||
let combat = game.combats.get( rollData.combatId)
|
||||
combat.updateEmbeddedDocuments("Combatant", [ { _id: rollData.combatantId, initiative: rollData.finalScore } ]);
|
||||
}
|
||||
// And save the roll
|
||||
this.saveRollData(rollData);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static getDamageDice( result ) {
|
||||
if ( result < 0) return 0;
|
||||
return Math.floor(result/5) + 1;
|
||||
static getDamageDice(result) {
|
||||
if (result < 0) return 0;
|
||||
return Math.floor(result / 5) + 1;
|
||||
}
|
||||
|
||||
/* ------------------------- ------------------- */
|
||||
static async updateRoll( rollData) {
|
||||
static async updateRoll(rollData) {
|
||||
|
||||
let diceResults = rollData.diceResults;
|
||||
let sortedRoll = [];
|
||||
for (let i=0; i<10; i++) {
|
||||
for (let i = 0; i < 10; i++) {
|
||||
sortedRoll[i] = 0;
|
||||
}
|
||||
for (let dice of diceResults) {
|
||||
sortedRoll[dice.result]++;
|
||||
}
|
||||
let index = 0;
|
||||
let bestRoll = 0;
|
||||
for (let i=0; i<10; i++) {
|
||||
if ( sortedRoll[i] > bestRoll) {
|
||||
let bestRoll = 0;
|
||||
for (let i = 0; i < 10; i++) {
|
||||
if (sortedRoll[i] > bestRoll) {
|
||||
bestRoll = sortedRoll[i];
|
||||
index = i;
|
||||
}
|
||||
@ -464,30 +482,30 @@ export class PegasusUtility {
|
||||
rollData.bestScore = bestScore;
|
||||
rollData.finalScore = bestScore + rollData.negativeModifier + rollData.positiveModifier;
|
||||
|
||||
this.saveRollData(rollData );
|
||||
|
||||
this.createChatWithRollMode( rollData.alias, {
|
||||
this.saveRollData(rollData);
|
||||
|
||||
this.createChatWithRollMode(rollData.alias, {
|
||||
content: await renderTemplate(`systems/fvtt-weapons-of-the-gods/templates/chat-generic-result.html`, rollData)
|
||||
});
|
||||
}
|
||||
|
||||
/* ------------------------- ------------------- */
|
||||
static async rerollDice( actorId, diceIndex = -1 ) {
|
||||
static async rerollDice(actorId, diceIndex = -1) {
|
||||
let actor = game.actors.get(actorId);
|
||||
let rollData = actor.getRollData( );
|
||||
let rollData = actor.getRollData();
|
||||
|
||||
if ( diceIndex == -1 ) {
|
||||
if (diceIndex == -1) {
|
||||
rollData.hasWillpower = actor.decrementWillpower();
|
||||
rollData.roll = undefined;
|
||||
} else {
|
||||
let myRoll = new Roll("1d6").roll( { async: false} );
|
||||
await this.showDiceSoNice(myRoll, game.settings.get("core", "rollMode") );
|
||||
} else {
|
||||
let myRoll = new Roll("1d6").roll({ async: false });
|
||||
await this.showDiceSoNice(myRoll, game.settings.get("core", "rollMode"));
|
||||
console.log("Result: ", myRoll);
|
||||
|
||||
rollData.roll.dice[0].results[diceIndex].result = myRoll.total; // Patch
|
||||
rollData.nbStrongHitUsed++;
|
||||
}
|
||||
this.rollFraggedKingdom( rollData );
|
||||
this.rollFraggedKingdom(rollData);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@ -520,18 +538,18 @@ export class PegasusUtility {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static split3Columns(data) {
|
||||
|
||||
let array = [ [], [], [] ];
|
||||
if (data== undefined) return array;
|
||||
|
||||
let array = [[], [], []];
|
||||
if (data == undefined) return array;
|
||||
|
||||
let col = 0;
|
||||
for (let key in data) {
|
||||
let keyword = data[key];
|
||||
keyword.key = key; // Self-reference
|
||||
array[col].push( keyword);
|
||||
array[col].push(keyword);
|
||||
col++;
|
||||
if (col == 3) col = 0;
|
||||
}
|
||||
}
|
||||
return array;
|
||||
}
|
||||
|
||||
@ -557,6 +575,39 @@ export class PegasusUtility {
|
||||
ChatMessage.create(chatOptions);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static getBasicRollData() {
|
||||
let rollData = {
|
||||
rollId: randomID(16),
|
||||
rollMode: game.settings.get("core", "rollMode"),
|
||||
bonusDicesLevel: 0,
|
||||
hindranceDicesLevel: 0,
|
||||
otherDicesLevel: 0,
|
||||
statDicesLevel: 0,
|
||||
specDicesLevel: 0,
|
||||
effectsList: [],
|
||||
armorsList: [],
|
||||
optionsDiceList: PegasusUtility.getOptionsDiceList()
|
||||
}
|
||||
PegasusUtility.updateWithTarget(rollData)
|
||||
return rollData
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static updateWithTarget(rollData) {
|
||||
let objectDefender
|
||||
let target = PegasusUtility.getTarget();
|
||||
if (target) {
|
||||
let defenderActor = game.actors.get(target.data.actorId)
|
||||
objectDefender = PegasusUtility.data(defenderActor)
|
||||
objectDefender = mergeObject(objectDefender, target.data.actorData)
|
||||
rollData.defender = objectDefender
|
||||
rollData.attackerId = this.id
|
||||
rollData.defenderId = objectDefender._id
|
||||
defenderActor.addHindrancesList(rollData.effectsList)
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static createChatWithRollMode(name, chatOptions) {
|
||||
this.createChatMessage(name, game.settings.get("core", "rollMode"), chatOptions);
|
||||
@ -568,26 +619,26 @@ export class PegasusUtility {
|
||||
let msgTxt = "<p>Are you sure to remove this Item ?";
|
||||
let buttons = {
|
||||
delete: {
|
||||
icon: '<i class="fas fa-check"></i>',
|
||||
label: "Yes, remove it",
|
||||
callback: () => {
|
||||
actorSheet.actor.deleteEmbeddedDocuments( "Item", [itemId] );
|
||||
li.slideUp(200, () => actorSheet.render(false));
|
||||
}
|
||||
},
|
||||
cancel: {
|
||||
icon: '<i class="fas fa-times"></i>',
|
||||
label: "Cancel"
|
||||
icon: '<i class="fas fa-check"></i>',
|
||||
label: "Yes, remove it",
|
||||
callback: () => {
|
||||
actorSheet.actor.deleteEmbeddedDocuments("Item", [itemId]);
|
||||
li.slideUp(200, () => actorSheet.render(false));
|
||||
}
|
||||
},
|
||||
cancel: {
|
||||
icon: '<i class="fas fa-times"></i>',
|
||||
label: "Cancel"
|
||||
}
|
||||
msgTxt += "</p>";
|
||||
let d = new Dialog({
|
||||
title: "Confirm removal",
|
||||
content: msgTxt,
|
||||
buttons: buttons,
|
||||
default: "cancel"
|
||||
});
|
||||
d.render(true);
|
||||
}
|
||||
msgTxt += "</p>";
|
||||
let d = new Dialog({
|
||||
title: "Confirm removal",
|
||||
content: msgTxt,
|
||||
buttons: buttons,
|
||||
default: "cancel"
|
||||
});
|
||||
d.render(true);
|
||||
}
|
||||
|
||||
}
|
Reference in New Issue
Block a user