From 68d7344e9045494a6991c1144cad7f05f1eeadf1 Mon Sep 17 00:00:00 2001 From: sladecraven Date: Fri, 28 Jan 2022 10:05:54 +0100 Subject: [PATCH] Sync effetcts + initiative --- modules/pegasus-actor.js | 496 +++++++-------------- modules/pegasus-combat.js | 17 +- modules/pegasus-commands.js | 14 +- modules/pegasus-main.js | 12 +- modules/pegasus-roll-dialog.js | 124 +++++- modules/pegasus-utility.js | 367 ++++++++------- packs/currency.db | 6 + packs/effect.db | 68 ++- packs/macro-commands.db | 2 + styles/simple.css | 2 +- system.json | 22 +- templates/partial-roll-common-dices.html | 40 -- templates/partial-roll-select-effects.html | 41 ++ templates/roll-dialog-generic.html | 88 +++- templates/roll-dialog-spec.html | 29 +- templates/roll-dialog-stat.html | 25 +- templates/roll-dialog-weapon.html | 26 +- 17 files changed, 755 insertions(+), 624 deletions(-) create mode 100644 packs/currency.db create mode 100644 packs/macro-commands.db create mode 100644 templates/partial-roll-select-effects.html diff --git a/modules/pegasus-actor.js b/modules/pegasus-actor.js index adcf515..97a31f6 100644 --- a/modules/pegasus-actor.js +++ b/modules/pegasus-actor.js @@ -261,124 +261,12 @@ export class PegasusActor extends Actor { } } /* -------------------------------------------- */ - getInitiativeScore() { + getInitiativeScore( combatId, combatantId) { if (this.type == 'character') { - // TODO + this.rollMR(true, combatId, combatantId) } - return 0.0; - } - - /* -------------------------------------------- */ - getArmorModifier() { - let armors = this.getArmors(); - let modifier = 0; - for (let armor of armors) { - if (armor.data.data.equipped) { - if (armor.data.data.type == 'light') modifier += 5; - if (armor.data.data.type == 'medium') modifier += 10; - if (armor.data.data.type == 'heavy') modifier += 15; - } - } - return modifier; - } - - /* -------------------------------------------- */ - async applyDamageLoss(damage) { - let chatData = { - user: game.user.id, - alias: this.name, - rollMode: game.settings.get("core", "rollMode"), - whisper: [game.user.id].concat(ChatMessage.getWhisperRecipients('GM')), - }; - //console.log("Apply damage chat", chatData ); - - if (damage > 0) { - let health = duplicate(this.data.data.secondary.health); - health.value -= damage; - if (health.value < 0) health.value = 0; - this.update({ "data.secondary.health.value": health.value }); - chatData.content = `${this.name} looses ${damage} health. New health value is : ${health.value}`; - } else { - chatData.content = `No health loss for ${this.name} !`; - } - await ChatMessage.create(chatData); - } - - - /* -------------------------------------------- */ - processNoDefense(attackRollData) { - let defenseRollData = { - mode: "nodefense", - finalScore: 0, - defenderName: this.name, - attackerName: attackRollData.alias, - armorModifier: this.getArmorModifier(), - actorId: this.id, - alias: this.name, - result: 0, - - } - this.syncRoll(defenseRollData); - this.processDefenseResult(defenseRollData, attackRollData); - } - - /* -------------------------------------------- */ - async processApplyDamage(defenseRollData, attackRollData) { // Processed by the defender actor - if (attackRollData && attackRollData) { - let result = attackRollData.finalScore; - defenseRollData.damageDices = WotGUtility.getDamageDice(result); - defenseRollData.damageRoll = await this.rollDamage(defenseRollData); - chatData.damages = true; - chatData.damageDices = defenseRollData.damageDices; - - WotGUtility.createChatWithRollMode(this.name, { - content: await renderTemplate(`systems/fvtt-weapons-of-the-gods/templates/chat-opposed-damages.html`, chatData) - }); - } - } - - /* -------------------------------------------- */ - async processDefenseResult(defenseRollData, attackRollData) { // Processed by the defenser - - if (defenseRollData && attackRollData) { - - let result = attackRollData.finalScore - defenseRollData.finalScore; - defenseRollData.defenderName = this.name, - defenseRollData.attackerName = attackRollData.alias - defenseRollData.result = result - defenseRollData.damages = false - defenseRollData.damageDices = 0; - - if (result > 0) { - defenseRollData.damageDices = WotGUtility.getDamageDice(result); - defenseRollData.damageRoll = await this.rollDamage(defenseRollData, attackRollData); - defenseRollData.damages = true; - defenseRollData.finalDamage = defenseRollData.damageRoll.total; - WotGUtility.updateRollData(defenseRollData); - console.log("DAMAGE ROLL OBJECT", defenseRollData); - WotGUtility.createChatWithRollMode(this.name, { - content: await renderTemplate(`systems/fvtt-weapons-of-the-gods/templates/chat-opposed-damage.html`, defenseRollData) - }); - } else { - WotGUtility.updateRollData(defenseRollData); - WotGUtility.createChatWithRollMode(this.name, { - content: await renderTemplate(`systems/fvtt-weapons-of-the-gods/templates/chat-opposed-fail.html`, defenseRollData) - }); - } - } - } - - /* -------------------------------------------- */ - async rollDamage(defenseRollData, attackRollData) { - let weaponDamage = 0; - if (attackRollData.weapon?.data?.damage) { - weaponDamage = Number(attackRollData.weapon.data.damage); - } - let formula = defenseRollData.damageDices + "d10+" + defenseRollData.armorModifier + "+" + weaponDamage; - console.log("ROLL : ", formula); - let myRoll = new Roll(formula).roll({ async: false }); - await WotGUtility.showDiceSoNice(myRoll, game.settings.get("core", "rollMode")); - return myRoll; + console.log("Init required !!!!") + return -1; } /* -------------------------------------------- */ @@ -406,20 +294,6 @@ export class PegasusActor extends Actor { await this.update({ 'data.subactors': newArray }); } - /* -------------------------------------------- */ - setDefenseMode(rollData) { - console.log("DEFENSE MODE IS SET FOR", this.name); - this.data.defenseRollData = rollData; - this.data.defenseDefenderId = rollData.defenderId; - this.data.defenseAttackerId = rollData.attackerId; - } - /* -------------------------------------------- */ - clearDefenseMode() { - this.data.defenseDefenderId = undefined; - this.data.defenseAttackerId = undefined; - this.data.defenseRollData = undefined; - } - /* -------------------------------------------- */ syncRoll(rollData) { let linkedRollId = PegasusUtility.getDefenseState(this.id); @@ -460,126 +334,6 @@ export class PegasusActor extends Actor { } } - /* -------------------------------------------- */ - getCommonRollData() { - let rollData = { - rollId: randomID(16), - alias: this.name, - actorImg: this.img, - actorId: this.id, - img: this.img, - rollMode: game.settings.get("core", "rollMode"), - activePerks: duplicate(this.getActivePerks()), - optionsDiceList: PegasusUtility.getOptionsDiceList(), - bonusDicesLevel: 0, - hindranceDicesLevel: 0, - otherDicesLevel: 0, - } - return rollData - } - - /* -------------------------------------------- */ - async startRoll(rollData) { - this.syncRoll(rollData); - let rollDialog = await PegasusRollDialog.create(this, rollData); - console.log(rollDialog); - rollDialog.render(true); - - } - /* -------------------------------------------- */ - getShieldDice() { - let shields = this.data.items.filter(item => item.type == "shield" && item.data.data.equipped) - let def = 0 - for (let sh of shields) { - def += sh.data.data.level - } - return def - } - - /* -------------------------------------------- */ - rollPool(statKey, useShield = false) { - let stat = this.getStat(statKey); - if (stat) { - let rollData = this.getCommonRollData() - rollData.mode = "stat" - rollData.specList = this.getRelevantSpec(statKey) - rollData.selectedSpec = "0" - rollData.stat = stat; - - if (useShield) { - rollData.otherDicesLevel = this.getShieldDice() - } - this.startRoll(rollData); - } else { - ui.notifications.warn("Statistic not found !"); - } - } - /* -------------------------------------------- */ - rollUnarmedAttack() { - let stat = this.getStat('com'); - if (stat) { - let rollData = this.getCommonRollData() - rollData.mode = "stat" - rollData.title = `Unarmed Attack`; - rollData.stat = stat; - rollData.damages = this.getStat('str'); - - this.startRoll(rollData); - } else { - ui.notifications.warn("Statistic not found !"); - } - } - - /* -------------------------------------------- */ - rollStat(statKey) { - let stat = this.getStat(statKey); - if (stat) { - let rollData = this.getCommonRollData() - rollData.specList = this.getRelevantSpec(statKey) - rollData.mode = "stat" - rollData.title = `Stat ${stat.label}`; - rollData.stat = stat; - - this.startRoll(rollData); - } else { - ui.notifications.warn("Statistic not found !"); - } - } - - /* -------------------------------------------- */ - async rollSpec(specId) { - let spec = this.getOneSpec(specId) - if (spec) { - let rollData = this.getCommonRollData() - rollData.mode = "spec" - rollData.title = `Spec. : ${spec.name} `, - rollData.stat = this.getStat(spec.data.statistic) - rollData.spec = spec - - this.startRoll(rollData); - } else { - ui.notifications.warn("Specialisation not found !"); - } - } - - /* -------------------------------------------- */ - async rollMR() { - let mr = duplicate(this.data.data.mr); - if (mr) { - mr.dice = PegasusUtility.getDiceFromLevel(mr.value); - - let rollData = this.getCommonRollData() - rollData.mode = "MR" - rollData.stat = mr - rollData.activePerks = duplicate(this.getActivePerks()), - rollData.specList = this.getRelevantSpec('mr'), - - this.startRoll(rollData); - } else { - ui.notifications.warn("MR not found !"); - } - } - /* -------------------------------------------- */ async deleteAllItemsByType(itemType) { let items = this.data.items.filter(item => item.type == itemType); @@ -636,7 +390,7 @@ export class PegasusActor extends Actor { updates['data.momentum.max'] = momentum } - let mrLevel = (this.data.data.statistics.agi.value + this.data.data.statistics.str.value) - this.data.data.statistics.phy.value + let mrLevel = (this.data.data.statistics.agi.value + this.data.data.statistics.str.value) - this.data.data.statistics.phy.value mrLevel = (mrLevel < 1) ? 1 : mrLevel; if (mrLevel != this.data.data.mr.value) { updates['data.mr.value'] = mrLevel @@ -685,15 +439,15 @@ export class PegasusActor extends Actor { } } - /* -------------------------------------------- */ - async incDecQuantity( objetId, incDec = 0 ) { - let objetQ = this.data.items.get(objetId ) - if (objetQ) { - let newQ = objetQ.data.data.quantity + incDec; - const updated = await this.updateEmbeddedDocuments('Item', [{ _id: objetQ.id, 'data.quantity': newQ }]); // pdates one EmbeddedEntity - } + /* -------------------------------------------- */ + async incDecQuantity(objetId, incDec = 0) { + let objetQ = this.data.items.get(objetId) + if (objetQ) { + let newQ = objetQ.data.data.quantity + incDec; + const updated = await this.updateEmbeddedDocuments('Item', [{ _id: objetQ.id, 'data.quantity': newQ }]); // pdates one EmbeddedEntity } - + } + /* -------------------------------------------- */ applyAbility(ability, updates = []) { if (ability.data.affectedstat != "notapplicable") { @@ -768,74 +522,182 @@ export class PegasusActor extends Actor { } /* -------------------------------------------- */ - async rollPower(powId) { - let power = this.data.items.find(item => item.type == 'power' && item.id == powId); - if (power) { - let rollData = { - mode: "power", - alias: this.name, - actorImg: this.img, - actorId: this.id, - img: power.img, - rollMode: game.settings.get("core", "rollMode"), - title: `Power ${power.name} `, - power: duplicate(power), - activePerks: duplicate(this.getActivePerks()), - optionsDiceList: PegasusUtility.getOptionsDiceList(), - bonusDicesLevel: 0, - hindranceDicesLevel: 0, - otherDicesLevel: 0, + getShieldValue() { + let shields = this.data.items.filter(item => item.type == "shield" && item.data.data.equipped) + let def = 0 + for (let sh of shields) { + def += sh.data.data.level + } + return def + } + + /* -------------------------------------------- */ + addHindrancesList( effectsList ) { + if (this.data.data.combat.stunlevel > 0) { + effectsList.push( { label: "Stun Hindrance", type: "hindrance", applied: false, value: this.data.data.combat.stunlevel } ) + } + let effects = this.data.items.filter( item => item.type == 'effect' ) + for( let effect of effects) { + effect = duplicate(effect) + if (effect.data.hindrance) { + effectsList.push( { label: effect.name, type: "effect", applied: false, effect: effect, value: effect.data.effectlevel } ) } - - this.updateWithTarget(rollData); - - this.syncRoll(rollData); - - let rollDialog = await PegasusRollDialog.create(this, rollData); - console.log(rollDialog); - rollDialog.render(true); - } else { - ui.notifications.warn("Technique not found !"); } } /* -------------------------------------------- */ - updateWithTarget(rollData) { - let objectDefender - let target = PegasusUtility.getTarget(); - if (!target) { - ui.notifications.warn("You are using a Weapon without a Target."); - } else { - let defenderActor = game.actors.get(target.data.actorId); - objectDefender = PegasusUtility.data(defenderActor); - objectDefender = mergeObject(objectDefender, target.data.actorData); - rollData.defender = objectDefender; - rollData.attackerId = this.id; - rollData.defenderId = objectDefender._id; - //console.log("ROLLDATA DEFENDER !!!", rollData); + /* ROLL SECTION + /* -------------------------------------------- */ + + /* -------------------------------------------- */ + addEffects( rollData) { + let effects = this.data.items.filter( item => item.type == 'effect' ) + for( let effect of effects) { + effect = duplicate(effect) + if ( !effect.data.hindrance + && effect.data.stataffected != "notapplicable" + && effect.data.stataffected != "special" + && effect.data.stataffected != "all") { + rollData.effectsList.push( { label: effect.name, type: "effect", applied: false, effect: effect, value: effect.data.effectlevel } ) + } } } + /* -------------------------------------------- */ + addArmorsShields( rollData) { + let armors = this.getArmors() + let armorLevel = 0 + for (let armor of armors) { + armorLevel += armor.data.resistance + } + rollData.armorsList.push( {label: 'Total armor level', type: "other", applied: false, value: armorLevel } ) + rollData.armorsList.push( {label: 'Shield level', type: "other", applied: false, value: this.getShieldValue() } ) + } + + /* -------------------------------------------- */ + getCommonRollData(statKey = undefined) { + let rollData = PegasusUtility.getBasicRollData() + rollData.alias = this.name + rollData.actorImg = this.img + rollData.actorId = this.id + rollData.img = this.img + rollData.activePerks = duplicate(this.getActivePerks()) + + if ( statKey) { + rollData.statKey = statKey + rollData.stat = this.getStat(statKey) + rollData.statDicesLevel = rollData.stat.value + rollData.statMod = rollData.stat.mod + rollData.specList = this.getRelevantSpec(statKey) + rollData.selectedSpec = "0" + } + + this.addEffects( rollData) + this.addArmorsShields(rollData) + + return rollData + } + + /* -------------------------------------------- */ + async startRoll(rollData) { + this.syncRoll(rollData); + console.log("ROLL DATA", rollData) + let rollDialog = await PegasusRollDialog.create(this, rollData); + console.log(rollDialog); + rollDialog.render(true); + + } + + /* -------------------------------------------- */ + rollPool(statKey, useShield = false) { + let stat = this.getStat(statKey); + if (stat) { + let rollData = this.getCommonRollData(statKey) + rollData.mode = "stat" + + this.startRoll(rollData) + } else { + ui.notifications.warn("Statistic not found !"); + } + } + + /* -------------------------------------------- */ + rollUnarmedAttack() { + let stat = this.getStat('com'); + if (stat) { + let rollData = this.getCommonRollData(statKey) + rollData.mode = "stat" + rollData.title = `Unarmed Attack`; + rollData.damages = this.getStat('str'); + + this.startRoll(rollData); + } else { + ui.notifications.warn("Statistic not found !"); + } + } + + /*-------------------------------------------- */ + rollStat(statKey) { + let stat = this.getStat(statKey); + if (stat) { + let rollData = this.getCommonRollData(statKey) + rollData.mode = "stat" + rollData.title = `Stat ${stat.label}`; + + this.startRoll(rollData) + } else { + ui.notifications.warn("Statistic not found !"); + } + } + + /* -------------------------------------------- */ + async rollSpec(specId) { + let spec = this.getOneSpec(specId) + if (spec) { + let rollData = this.getCommonRollData(spec.data.statistic) + rollData.mode = "spec" + rollData.title = `Spec. : ${spec.name} ` + rollData.specList = [ spec ] + + this.startRoll(rollData) + } else { + ui.notifications.warn("Specialisation not found !"); + } + } + + /* -------------------------------------------- */ + async rollMR( isInit = false, combatId = 0, combatantId = 0) { + let mr = duplicate(this.data.data.mr) + if (mr) { + mr.dice = PegasusUtility.getDiceFromLevel(mr.value); + + let rollData = this.getCommonRollData("mr") + rollData.mode = "MR" + rollData.isInit = isInit + rollData.combatId = combatId + rollData.combatantId = combatantId + + this.startRoll(rollData); + } else { + ui.notifications.warn("MR not found !"); + } + } + /* -------------------------------------------- */ async rollArmor(armorId) { let armor = this.data.items.get(armorId) if (armor) { - let rollData = this.getCommonRollData() + let rollData = this.getCommonRollData(armor.data.statistic) armor = duplicate(armor); this.checkAndPrepareArmor(armor); rollData.mode = "armor" - rollData.img = armor.img rollData.armor = armor rollData.title = `Armor : ${armor.name}` - rollData.stat = this.getStat(armor.data.statistic) - rollData.specList = this.getRelevantSpec(armor.data.statistic) - rollData.activePerks = duplicate(this.getActivePerks()) rollData.isResistance = true; rollData.otherDicesLevel = armor.data.resistance - //this.updateWithTarget(rollData); this.startRoll(rollData); } else { ui.notifications.warn("Armor not found !", weaponId); @@ -847,26 +709,19 @@ export class PegasusActor extends Actor { let weapon = this.data.items.get(weaponId) if (weapon) { - let rollData = this.getCommonRollData() - - weapon = duplicate(weapon); - this.checkAndPrepareWeapon(weapon); + weapon = duplicate(weapon) + this.checkAndPrepareWeapon(weapon) + let rollData = this.getCommonRollData(weapon.data.statistic) rollData.mode = "weapon" - rollData.img = weapon.img rollData.weapon = weapon rollData.title = `Weapon : ${weapon.name}` - rollData.specList = this.getRelevantSpec(weapon.data.statistic) - rollData.activePerks = duplicate(this.getActivePerks()) if (damage) { rollData.stat = this.getStat(weapon.data.damagestatistic) rollData.isDamage = true; rollData.otherDicesLevel = weapon.data.damage - } else { - rollData.stat = this.getStat(weapon.data.statistic) - } + } - //this.updateWithTarget(rollData); this.startRoll(rollData); } else { ui.notifications.warn("Weapon not found !", weaponId); @@ -878,20 +733,15 @@ export class PegasusActor extends Actor { let power = this.data.items.get(powerId) if (power) { - let rollData = this.getCommonRollData() - power = duplicate(power); + power = duplicate(power) + let rollData = this.getCommonRollData(power.data.statistic) rollData.mode = "power" - rollData.img = power.img rollData.power = power rollData.title = `Power : ${power.name}` - rollData.stat = this.getStat(power.data.statistic) - rollData.specList = this.getRelevantSpec(power.data.statistic) - rollData.activePerks = duplicate(this.getActivePerks()) this.startRoll(rollData); } else { ui.notifications.warn("Power not found !", powerId); } } - } diff --git a/modules/pegasus-combat.js b/modules/pegasus-combat.js index 6d4274d..b3e191a 100644 --- a/modules/pegasus-combat.js +++ b/modules/pegasus-combat.js @@ -6,14 +6,25 @@ export class PegasusCombat extends Combat { /* -------------------------------------------- */ async rollInitiative(ids, formula = undefined, messageOptions = {} ) { ids = typeof ids === "string" ? [ids] : ids; - const currentId = this.combatant._id; for (let cId = 0; cId < ids.length; cId++) { const c = this.combatants.get(ids[cId]); - let initBonus = c.actor ? c.actor.getInitiativeScore() : 0; let id = c._id || c.id; - await this.updateEmbeddedDocuments("Combatant", { _id: id, initiative: initBonus }); + let initBonus = c.actor ? c.actor.getInitiativeScore( this.id, id ) : -1; + await this.updateEmbeddedDocuments("Combatant", [ { _id: id, initiative: initBonus } ]); } return this; } + + /* -------------------------------------------- */ + _onUpdate(changed, options, userId) { + } + + /* -------------------------------------------- */ + static decInitBy10( combatantId, value) { + const combatant = game.combat.combatants.get(combatantId) + let initValue = combatant.initiative + value + game.combat.setInitiative(combatantId, initValue) + } + } diff --git a/modules/pegasus-commands.js b/modules/pegasus-commands.js index d836e19..174bd1a 100644 --- a/modules/pegasus-commands.js +++ b/modules/pegasus-commands.js @@ -109,19 +109,11 @@ export class PegasusCommands { /* -------------------------------------------- */ async poolRoll( msg) { - let rollData = { - rollId:randomID(16), - alias: "Dice Pool Roll", - rollMode: game.settings.get("core", "rollMode"), - optionsDiceList: PegasusUtility.getOptionsDiceList(), - statDicesLevel: 0, - specDicesLevel: 0, - bonusDicesLevel: 0, - hindranceDicesLevel: 0, - otherDicesLevel: 0, - } + let rollData = PegasusUtility.getBasicRollData() + rollData.alias = "Dice Pool Roll", rollData.mode = "generic" rollData.title = `Dice Pool Roll`; + let rollDialog = await PegasusRollDialog.create( this, rollData); rollDialog.render( true ); } diff --git a/modules/pegasus-main.js b/modules/pegasus-main.js index 00bff5d..8d71322 100644 --- a/modules/pegasus-main.js +++ b/modules/pegasus-main.js @@ -75,7 +75,17 @@ function welcomeMessage() { ChatMessage.create({ user: game.user.id, whisper: [game.user.id], - content: `
Welcome !
+ content: `
+ Welcome to the Pegasus Engine CORE RPG. +
Created by GMD Online +

The Pegasus Engine is a available for free on our website. It is also available as a PDF and in Print format at an affordable price on our website.

+

It is thanks to all my Official GMD Members and Patreon Members that have made this project possible and allowed for this interface to be provided for free.

+

In return I have made available a fully detailed Compendium for FREE for all members, which can be obtained from the Members page on my website.

+ You too can become a supporter for future projects. +
Sign up Here: + https://www.gmdonline.co.uk/gmdmemberspage/ +

GMD Online, GMD CORE RPG logo are © 2018 CORE Worlds and Game Rules © 2001. Interface © 2021 All rights reserved.

+

Enjoy and become the hero you were born to be!

` }); } diff --git a/modules/pegasus-roll-dialog.js b/modules/pegasus-roll-dialog.js index d64bce2..3df005e 100644 --- a/modules/pegasus-roll-dialog.js +++ b/modules/pegasus-roll-dialog.js @@ -5,23 +5,9 @@ export class PegasusRollDialog extends Dialog { /* -------------------------------------------- */ static async create(actor, rollData ) { - let html - let options = { classes: ["WotGdialog"], width: 420, height: 320, 'z-index': 99999 }; - if ( rollData.mode == "generic" ) { - html = await renderTemplate('systems/fvtt-pegasus-rpg/templates/roll-dialog-generic.html', rollData); - options.height = 320; - } else if ( rollData.mode == "stat" || rollData.mode == "MR") { - html = await renderTemplate('systems/fvtt-pegasus-rpg/templates/roll-dialog-stat.html', rollData); - options.height = 320; - } else if (rollData.mode == "spec") { - html = await renderTemplate('systems/fvtt-pegasus-rpg/templates/roll-dialog-spec.html', rollData); - options.height = 360; - } else if (rollData.mode == "weapon" || rollData.mode == "armor" || rollData.mode == "power") { - html = await renderTemplate('systems/fvtt-pegasus-rpg/templates/roll-dialog-weapon.html', rollData); - options.height = 320; - } else { - html = await renderTemplate('systems/fvtt-pegasus-rpg/templates/roll-dialog-skill.html', rollData); - } + let options = { classes: ["WotGdialog"], width: 620, height: 380, 'z-index': 99999 }; + let html = await renderTemplate('systems/fvtt-pegasus-rpg/templates/roll-dialog-generic.html', rollData); + return new PegasusRollDialog(actor, rollData, html, options ); } @@ -55,6 +41,81 @@ export class PegasusRollDialog extends Dialog { PegasusUtility.rollPegasus( this.rollData ) } + /* -------------------------------------------- */ + manageEffects( effectIdx, toggled) { + let effect = this.rollData.effectsList[effectIdx] + if (effect) { + effect.applied = toggled + + let level, genre, idVal + if (effect.type == 'hindrance' ) { + level = effect.value + genre = 'positive' + idVal = "#hindranceDicesLevel" + } + if (effect.type == 'effect' ) { + let effectData = effect.effect + level = effectData.data.effectlevel + genre = effectData.data.genre + if (effectData.data.bonusdice) { + idVal = "#bonusDicesLevel" + } + if (effectData.data.reducedicevalue) { + idVal = "#statDicesLevel" + } + if (effectData.data.otherdice) { + idVal = "#otherDicesLevel" + } + if (effectData.data.hindrance) { + idVal = "#hindranceDicesLevel" + genre = 'positive' // Dynamic fix + } + } + // Now process the dice level update + let newLevel = Number($(idVal).val()) + console.log("Ongoing", newLevel, toggled, idVal ) + if (toggled) { + if ( genre == 'positive') { + newLevel += level + }else { + newLevel -= level + } + }else { + if ( genre == 'positive') { + newLevel -= level + }else { + newLevel += level + } + } + newLevel = (newLevel<0) ? 0 : newLevel + $(idVal).val(newLevel) + } + //console.log("Effect", effect, toggled) + this.rollData.statDicesLevel = $('#statDicesLevel').val() + this.rollData.specDicesLevel = $('#specDicesLevel').val() + this.rollData.bonusDicesLevel = $('#bonusDicesLevel').val() + this.rollData.hindranceDicesLevel = $('#hindranceDicesLevel').val() + this.rollData.otherDicesLevel = $('#otherDicesLevel').val() + } + + /* -------------------------------------------- */ + manageArmors( armorIdx, toggled) { + let armor = this.rollData.armorsList[armorIdx] + if (armor) { + armor.applied = toggled + if (armor.type == 'other' ) { + if (toggled) { + this.rollData.otherDicesLevel += armor.value + } else { + this.rollData.otherDicesLevel -= armor.value + this.rollData.otherDicesLevel = (this.rollData.otherDicesLevel<0) ? 0 : this.rollData.otherDicesLevel + } + $("#otherDicesLevel").val(this.rollData.otherDicesLevel) + } + } + console.log("Armor", armorIdx, toggled) + } + /* -------------------------------------------- */ activateListeners(html) { super.activateListeners(html); @@ -65,22 +126,39 @@ export class PegasusRollDialog extends Dialog { $(function () { onLoad(); }); html.find('#specList').change((event) => { - this.rollData.selectedSpec = event.currentTarget.value; + this.rollData.selectedSpec = event.currentTarget.value + let spec = this.rollData.specList.find(item => item._id == this.rollData.selectedSpec) + if ( spec) { + this.rollData.specDiceLevel = spec.data.level + $('#specDicesLevel').val(this.rollData.specDiceLevel) + } }); html.find('#statDicesLevel').change((event) => { - this.rollData.statDicesLevel = Number(event.currentTarget.value); + this.rollData.statDicesLevel = Number(event.currentTarget.value) }); html.find('#specDicesLevel').change((event) => { - this.rollData.specDicesLevel = Number(event.currentTarget.value); + this.rollData.specDicesLevel = Number(event.currentTarget.value) }); html.find('#bonusDicesLevel').change((event) => { - this.rollData.bonusDicesLevel = Number(event.currentTarget.value); + this.rollData.bonusDicesLevel = Number(event.currentTarget.value) }); html.find('#hindranceDicesLevel').change((event) => { - this.rollData.hindranceDicesLevel = Number(event.currentTarget.value); + this.rollData.hindranceDicesLevel = Number(event.currentTarget.value) }); html.find('#otherDicesLevel').change((event) => { - this.rollData.otherDicesLevel = Number(event.currentTarget.value); + this.rollData.otherDicesLevel = Number(event.currentTarget.value) }); + html.find('.effect-clicked').change((event) => { + let toggled = event.currentTarget.checked + let effectIdx = $(event.currentTarget).data("effect-idx") + this.manageEffects( effectIdx, toggled) + }); + html.find('.armor-clicked').change((event) => { + let toggled = event.currentTarget.checked + let armorIdx = $(event.currentTarget).data("armor-idx") + this.manageArmors( armorIdx, toggled) + }); + + } } \ No newline at end of file diff --git a/modules/pegasus-utility.js b/modules/pegasus-utility.js index 36949c8..88efba5 100644 --- a/modules/pegasus-utility.js +++ b/modules/pegasus-utility.js @@ -1,18 +1,22 @@ -/* -------------------------------------------- */ +/* -------------------------------------------- */ +import { PegasusCombat } from "./pegasus-combat.js"; import { PegasusCommands } from "./pegasus-commands.js"; import { PegasusActorCreate } from "./pegasus-create-char.js"; -/* -------------------------------------------- */ -const __level2Dice = [ "d0", "d4", "d6", "d8", "d10", "d12" ]; -const __name2DiceValue = { "0": 0, "d0": 0, "d4": 4, "d6": 6, "d8": 8, "d10" : 10, "d12": 12 } +/* -------------------------------------------- */ +const __level2Dice = ["d0", "d4", "d6", "d8", "d10", "d12"]; +const __name2DiceValue = { "0": 0, "d0": 0, "d4": 4, "d6": 6, "d8": 8, "d10": 10, "d12": 12 } + +/* -------------------------------------------- */ +export class PegasusUtility { -/* -------------------------------------------- */ -export class PegasusUtility { - /* -------------------------------------------- */ static async init() { Hooks.on('renderChatLog', (log, html, data) => PegasusUtility.chatListeners(html)); + Hooks.on("getCombatTrackerEntryContext", (html, options) => { + PegasusUtility.pushInitiativeOptions(html, options); + }); this.rollDataStore = {} this.defenderStore = {} this.diceList = []; @@ -29,10 +33,16 @@ export class PegasusUtility { return text.charAt(0).toUpperCase() + text.slice(1) }); - } + } /* -------------------------------------------- */ - static getSpecs( ) { + static pushInitiativeOptions(html, options) { + console.log('Option pushed....') + options.push( { name: "Apply -10", condition: true, icon: '', callback: target => { PegasusCombat.decInitBy10(target.data('combatant-id'), -10); } } ) + } + + /* -------------------------------------------- */ + static getSpecs() { return this.specs; } @@ -57,21 +67,21 @@ export class PegasusUtility { /* -------------------------------------------- */ static buildDiceLists() { let maxLevel = game.settings.get("fvtt-pegasus-rpg", "dice-max-level"); - let diceList = [ "0" ]; + let diceList = ["0"]; let diceValues = [0]; - let diceFoundryList = [ "d0" ]; + let diceFoundryList = ["d0"]; let diceLevel = 1; let concat = ""; let concatFoundry = ""; let optionsDiceList = ''; let optionsLevel = ''; - for(let i=1; i<=maxLevel;i++) { + for (let i = 1; i <= maxLevel; i++) { let currentDices = concat + __level2Dice[diceLevel]; - diceList.push( currentDices ); - diceFoundryList.push( concatFoundry + __level2Dice[diceLevel] + "x" ); - if ( __level2Dice[diceLevel] == "d12") { - concat = concat + "d12 "; - concatFoundry = concatFoundry + "d12x, "; + diceList.push(currentDices); + diceFoundryList.push(concatFoundry + __level2Dice[diceLevel] + "x"); + if (__level2Dice[diceLevel] == "d12") { + concat = concat + "d12 "; + concatFoundry = concatFoundry + "d12x, "; diceLevel = 1; } else { diceLevel++; @@ -86,9 +96,8 @@ export class PegasusUtility { this.optionsStatusList = ''; - console.log("Defautl dice List", diceList, diceFoundryList); } - + /* -------------------------------------------- */ static getOptionsStatusList() { return this.optionsStatusList; @@ -104,80 +113,81 @@ export class PegasusUtility { /* -------------------------------------------- */ static computeAttackDefense(defenseRollId) { - let defenseRollData = this.getRollData(defenseRollId ); + let defenseRollData = this.getRollData(defenseRollId); let attackRollData = this.getRollData(defenseRollData.linkedRollId); - let defender = game.actors.get( defenseRollData.actorId); + let defender = game.actors.get(defenseRollData.actorId); defender.processDefenseResult(defenseRollData, attackRollData); } /* -------------------------------------------- */ - static applyDamage( defenseRollId) { - let defenseRollData = this.getRollData(defenseRollId ); - let defender = game.actors.get( defenseRollData.actorId); - defender.applyDamageLoss( defenseRollData.finalDamage) ; + static applyDamage(defenseRollId) { + let defenseRollData = this.getRollData(defenseRollId); + let defender = game.actors.get(defenseRollData.actorId); + defender.applyDamageLoss(defenseRollData.finalDamage); } /* -------------------------------------------- */ - static applyNoDefense( actorId, attackRollId ) { - let attackRollData = this.getRollData(attackRollId ); - let defender = game.actors.get( actorId ); - defender.processNoDefense( attackRollData ) ; + static applyNoDefense(actorId, attackRollId) { + let attackRollData = this.getRollData(attackRollId); + let defender = game.actors.get(actorId); + defender.processNoDefense(attackRollData); } /* -------------------------------------------- */ static async chatListeners(html) { html.on("click", '.chat-create-actor', event => { - game.system.pegasus.creator.processChatEvent(event); - } ); + game.system.pegasus.creator.processChatEvent(event); + }); html.on("click", '.view-item-from-chat', event => { - game.system.pegasus.creator.openItemView( event) - } ); + game.system.pegasus.creator.openItemView(event) + }); } - - /* -------------------------------------------- */ + + /* -------------------------------------------- */ static async preloadHandlebarsTemplates() { - + const templatePaths = [ 'systems/fvtt-pegasus-rpg/templates/editor-notes-gm.html', 'systems/fvtt-pegasus-rpg/templates/partial-roll-common-dices.html', + 'systems/fvtt-pegasus-rpg/templates/partial-roll-select-effects.html', 'systems/fvtt-pegasus-rpg/templates/partial-options-statistics.html', 'systems/fvtt-pegasus-rpg/templates/partial-options-level.html', 'systems/fvtt-pegasus-rpg/templates/partial-options-range.html', 'systems/fvtt-pegasus-rpg/templates/partial-options-equipment-types.html' ] - return loadTemplates(templatePaths); + return loadTemplates(templatePaths); } - /* -------------------------------------------- */ - static removeChatMessageId(messageId) { - if (messageId){ - game.messages.get(messageId)?.delete(); + /* -------------------------------------------- */ + static removeChatMessageId(messageId) { + if (messageId) { + game.messages.get(messageId)?.delete(); + } + } + + static findChatMessageId(current) { + return PegasusUtility.getChatMessageId(PegasusUtility.findChatMessage(current)); + } + + static getChatMessageId(node) { + return node?.attributes.getNamedItem('data-message-id')?.value; + } + + static findChatMessage(current) { + return PegasusUtility.findNodeMatching(current, it => it.classList.contains('chat-message') && it.attributes.getNamedItem('data-message-id')); + } + + static findNodeMatching(current, predicate) { + if (current) { + if (predicate(current)) { + return current; } + return PegasusUtility.findNodeMatching(current.parentElement, predicate); } - - static findChatMessageId(current) { - return PegasusUtility.getChatMessageId(PegasusUtility.findChatMessage(current)); - } - - static getChatMessageId(node) { - return node?.attributes.getNamedItem('data-message-id')?.value; - } - - static findChatMessage(current) { - return PegasusUtility.findNodeMatching(current, it => it.classList.contains('chat-message') && it.attributes.getNamedItem('data-message-id')); - } - - static findNodeMatching(current, predicate) { - if (current) { - if (predicate(current)) { - return current; - } - return PegasusUtility.findNodeMatching(current.parentElement, predicate); - } - return undefined; - } - + return undefined; + } + /* -------------------------------------------- */ static templateData(it) { return PegasusUtility.data(it)?.data ?? {} @@ -190,9 +200,9 @@ export class PegasusUtility { } return it; } - + /* -------------------------------------------- */ - static getDiceValue( level = 0) { + static getDiceValue(level = 0) { let diceString = this.diceList[level] let diceTab = diceString.split(" ") let diceValue = 0 @@ -210,14 +220,14 @@ export class PegasusUtility { /* -------------------------------------------- */ static getFoundryDiceFromLevel(level = 0) { level = Number(level) - console.log(this.diceFoundryList); + //console.log(this.diceFoundryList); return this.diceFoundryList[level]; } - + /* -------------------------------------------- */ - static createDirectOptionList( min, max) { + static createDirectOptionList(min, max) { let options = {}; - for(let i=min; i<=max; i++) { + for (let i = min; i <= max; i++) { options[`${i}`] = `${i}`; } return options; @@ -241,69 +251,71 @@ export class PegasusUtility { } return undefined; } - + /* -------------------------------------------- */ - static getDefenseState( actorId) { + static getDefenseState(actorId) { return this.defenderStore[actorId]; } - + /* -------------------------------------------- */ - static async updateDefenseState( defenderId, rollId) { + static async updateDefenseState(defenderId, rollId) { this.defenderStore[defenderId] = rollId; - if ( game.user.character && game.user.character.id == defenderId ) { - let defender = game.actors.get( defenderId); + if (game.user.character && game.user.character.id == defenderId) { + let defender = game.actors.get(defenderId); let chatData = { user: game.user.id, - alias : defender.name, + alias: defender.name, rollMode: game.settings.get("core", "rollMode"), - whisper: [game.user.id].concat( ChatMessage.getWhisperRecipients('GM') ), + whisper: [game.user.id].concat(ChatMessage.getWhisperRecipients('GM')), content: `
${defender.name} is under attack. He must roll a skill/weapon/technique to defend himself or suffer damages (button below). item._id == rollData.selectedSpec); + rollData.spec = rollData.specList.find(item => item._id == rollData.selectedSpec); rollData.spec.data.dice = PegasusUtility.getDiceFromLevel(rollData.spec.data.level); } if (rollData.spec) { dicePool[1].level += Number(rollData.spec.data.level); } - if ( rollData.specDicesLevel) { + if (rollData.specDicesLevel) { dicePool[1].level = rollData.specDicesLevel; } if (rollData.bonusDicesLevel) { @@ -400,17 +412,17 @@ export class PegasusUtility { let diceFormulaTab = []; for (let diceGroup of dicePool) { - diceFormulaTab.push( this.getFoundryDiceFromLevel( diceGroup.level) ) + diceFormulaTab.push(this.getFoundryDiceFromLevel(diceGroup.level)) } let diceFormula = '{' + diceFormulaTab.join(', ') + '}kh'; console.log(diceFormula); // Performs roll let myRoll = rollData.roll; - if ( !myRoll ) { // New rolls only of no rerolls - myRoll = new Roll(diceFormula).roll( { async: false} ); + if (!myRoll) { // New rolls only of no rerolls + myRoll = new Roll(diceFormula).roll({ async: false }); console.log("ROLL : ", diceFormula); - await this.showDiceSoNice(myRoll, game.settings.get("core", "rollMode") ); + await this.showDiceSoNice(myRoll, game.settings.get("core", "rollMode")); rollData.roll = myRoll } @@ -419,43 +431,49 @@ export class PegasusUtility { console.log("ROLLLL!!!!", rollData); if (rollData.damages) { - let dmgFormula = this.getFoundryDiceFromLevel( rollData.damages.value ) - let dmgRoll = new Roll(dmgFormula).roll( { async: false} ); - await this.showDiceSoNice(dmgRoll, game.settings.get("core", "rollMode") ); - rollData.dmgResult = dmgRoll.total; + let dmgFormula = this.getFoundryDiceFromLevel(rollData.damages.value) + let dmgRoll = new Roll(dmgFormula).roll({ async: false }); + await this.showDiceSoNice(dmgRoll, game.settings.get("core", "rollMode")); + rollData.dmgResult = dmgRoll.total; } - this.createChatWithRollMode( rollData.alias, { + this.createChatWithRollMode(rollData.alias, { content: await renderTemplate(`systems/fvtt-pegasus-rpg/templates/chat-generic-result.html`, rollData) }); - if ( rollData.defender ) { - this.storeDefenseState( rollData ); + if (rollData.defender) { + this.storeDefenseState(rollData); } - this.saveRollData( rollData ); + // Init stuf + if (rollData.isInit) { + let combat = game.combats.get( rollData.combatId) + combat.updateEmbeddedDocuments("Combatant", [ { _id: rollData.combatantId, initiative: rollData.finalScore } ]); + } + // And save the roll + this.saveRollData(rollData); } /* -------------------------------------------- */ - static getDamageDice( result ) { - if ( result < 0) return 0; - return Math.floor(result/5) + 1; + static getDamageDice(result) { + if (result < 0) return 0; + return Math.floor(result / 5) + 1; } /* ------------------------- ------------------- */ - static async updateRoll( rollData) { + static async updateRoll(rollData) { let diceResults = rollData.diceResults; let sortedRoll = []; - for (let i=0; i<10; i++) { + for (let i = 0; i < 10; i++) { sortedRoll[i] = 0; } for (let dice of diceResults) { sortedRoll[dice.result]++; } let index = 0; - let bestRoll = 0; - for (let i=0; i<10; i++) { - if ( sortedRoll[i] > bestRoll) { + let bestRoll = 0; + for (let i = 0; i < 10; i++) { + if (sortedRoll[i] > bestRoll) { bestRoll = sortedRoll[i]; index = i; } @@ -464,30 +482,30 @@ export class PegasusUtility { rollData.bestScore = bestScore; rollData.finalScore = bestScore + rollData.negativeModifier + rollData.positiveModifier; - this.saveRollData(rollData ); - - this.createChatWithRollMode( rollData.alias, { + this.saveRollData(rollData); + + this.createChatWithRollMode(rollData.alias, { content: await renderTemplate(`systems/fvtt-weapons-of-the-gods/templates/chat-generic-result.html`, rollData) }); } /* ------------------------- ------------------- */ - static async rerollDice( actorId, diceIndex = -1 ) { + static async rerollDice(actorId, diceIndex = -1) { let actor = game.actors.get(actorId); - let rollData = actor.getRollData( ); + let rollData = actor.getRollData(); - if ( diceIndex == -1 ) { + if (diceIndex == -1) { rollData.hasWillpower = actor.decrementWillpower(); rollData.roll = undefined; - } else { - let myRoll = new Roll("1d6").roll( { async: false} ); - await this.showDiceSoNice(myRoll, game.settings.get("core", "rollMode") ); + } else { + let myRoll = new Roll("1d6").roll({ async: false }); + await this.showDiceSoNice(myRoll, game.settings.get("core", "rollMode")); console.log("Result: ", myRoll); rollData.roll.dice[0].results[diceIndex].result = myRoll.total; // Patch rollData.nbStrongHitUsed++; } - this.rollFraggedKingdom( rollData ); + this.rollFraggedKingdom(rollData); } /* -------------------------------------------- */ @@ -520,18 +538,18 @@ export class PegasusUtility { /* -------------------------------------------- */ static split3Columns(data) { - - let array = [ [], [], [] ]; - if (data== undefined) return array; + + let array = [[], [], []]; + if (data == undefined) return array; let col = 0; for (let key in data) { let keyword = data[key]; keyword.key = key; // Self-reference - array[col].push( keyword); + array[col].push(keyword); col++; if (col == 3) col = 0; - } + } return array; } @@ -557,6 +575,39 @@ export class PegasusUtility { ChatMessage.create(chatOptions); } + /* -------------------------------------------- */ + static getBasicRollData() { + let rollData = { + rollId: randomID(16), + rollMode: game.settings.get("core", "rollMode"), + bonusDicesLevel: 0, + hindranceDicesLevel: 0, + otherDicesLevel: 0, + statDicesLevel: 0, + specDicesLevel: 0, + effectsList: [], + armorsList: [], + optionsDiceList: PegasusUtility.getOptionsDiceList() + } + PegasusUtility.updateWithTarget(rollData) + return rollData + } + + /* -------------------------------------------- */ + static updateWithTarget(rollData) { + let objectDefender + let target = PegasusUtility.getTarget(); + if (target) { + let defenderActor = game.actors.get(target.data.actorId) + objectDefender = PegasusUtility.data(defenderActor) + objectDefender = mergeObject(objectDefender, target.data.actorData) + rollData.defender = objectDefender + rollData.attackerId = this.id + rollData.defenderId = objectDefender._id + defenderActor.addHindrancesList(rollData.effectsList) + } + } + /* -------------------------------------------- */ static createChatWithRollMode(name, chatOptions) { this.createChatMessage(name, game.settings.get("core", "rollMode"), chatOptions); @@ -568,26 +619,26 @@ export class PegasusUtility { let msgTxt = "

Are you sure to remove this Item ?"; let buttons = { delete: { - icon: '', - label: "Yes, remove it", - callback: () => { - actorSheet.actor.deleteEmbeddedDocuments( "Item", [itemId] ); - li.slideUp(200, () => actorSheet.render(false)); - } - }, - cancel: { - icon: '', - label: "Cancel" + icon: '', + label: "Yes, remove it", + callback: () => { + actorSheet.actor.deleteEmbeddedDocuments("Item", [itemId]); + li.slideUp(200, () => actorSheet.render(false)); } + }, + cancel: { + icon: '', + label: "Cancel" } - msgTxt += "

"; - let d = new Dialog({ - title: "Confirm removal", - content: msgTxt, - buttons: buttons, - default: "cancel" - }); - d.render(true); + } + msgTxt += "

"; + let d = new Dialog({ + title: "Confirm removal", + content: msgTxt, + buttons: buttons, + default: "cancel" + }); + d.render(true); } } \ No newline at end of file diff --git a/packs/currency.db b/packs/currency.db new file mode 100644 index 0000000..76e4bc8 --- /dev/null +++ b/packs/currency.db @@ -0,0 +1,6 @@ +{"_id":"8M6RoT7gYUXDFP9L","name":"Dollars $","type":"money","img":"systems/fvtt-pegasus-rpg/images/icons/icon_money.webp","data":{"value":0,"quantity":1,"weight":0,"description":""},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{"core":{"sourceId":"Item.oGkVk0cSNIo2ks99"}}} +{"_id":"FUZC2gxmU8o8FdCx","name":"Pounds £","type":"money","img":"systems/fvtt-pegasus-rpg/images/icons/icon_money.webp","data":{"value":0,"quantity":1,"weight":0,"description":""},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{"core":{"sourceId":"Item.oGkVk0cSNIo2ks99"}}} +{"_id":"OC32xfxMIOQmnj6S","name":"Copper Pieces","type":"money","img":"systems/fvtt-pegasus-rpg/images/icons/icon_money.webp","data":{"value":0,"quantity":1,"weight":0,"description":""},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{"core":{"sourceId":"Item.oGkVk0cSNIo2ks99"}}} +{"_id":"ROgdUZJmgLOg3hSI","name":"Silver Pieces","type":"money","img":"systems/fvtt-pegasus-rpg/images/icons/icon_money.webp","data":{"value":0,"quantity":1,"weight":0,"description":""},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{"core":{"sourceId":"Item.oGkVk0cSNIo2ks99"}}} +{"_id":"oGkVk0cSNIo2ks99","name":"Gold Pieces","type":"money","img":"systems/fvtt-pegasus-rpg/images/icons/icon_money.webp","data":{"value":0,"quantity":1,"weight":0,"description":""},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{"core":{"sourceId":"Item.oGkVk0cSNIo2ks99"}}} +{"_id":"wXMW7B28BM00ZJrj","name":"Credits","type":"money","img":"systems/fvtt-pegasus-rpg/images/icons/icon_money.webp","data":{"value":0,"quantity":1,"weight":0,"description":""},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{"core":{"sourceId":"Item.oGkVk0cSNIo2ks99"}}} diff --git a/packs/effect.db b/packs/effect.db index fce8c1b..aa4548f 100644 --- a/packs/effect.db +++ b/packs/effect.db @@ -1,18 +1,50 @@ -{"_id":"1ncwbVD5I5KqsVNE","name":"Confusion","type":"effect","img":"systems/fvtt-pegasus-rpg/images/icons/icon_effect.webp","data":{"type":"mental","genre":"negative","effectlevel":0,"reducedicevalue":false,"stataffected":"notapplicable","specaffected":[],"statdice":false,"bonusdice":false,"otherdice":false,"hindrance":false,"resistedby":"notapplicable","recoveryroll":true,"recoveryrollstat":"foc","recoveryrollspec":[],"description":"

See Pegasus Engine CORE RPG

"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}} -{"_id":"25nV47vTuv89WFaG","name":"Acid","type":"effect","img":"systems/fvtt-pegasus-rpg/images/icons/icon_effect.webp","data":{"type":"physical","genre":"negative","effectlevel":1,"reducedicevalue":false,"stataffected":"notapplicable","specaffected":[],"statdice":false,"bonusdice":false,"otherdice":false,"hindrance":false,"resistedby":"notapplicable","recoveryroll":false,"recoveryrollstat":"","recoveryrollspec":[],"description":"

See Pegasus Engine CORE RPG

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"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{}} diff --git a/packs/macro-commands.db b/packs/macro-commands.db new file mode 100644 index 0000000..edb80c0 --- /dev/null +++ b/packs/macro-commands.db @@ -0,0 +1,2 @@ +{"name":"Character Creator","type":"chat","author":"iNL4aGohJ8v6YrUk","img":"icons/svg/dice-target.svg","scope":"global","command":"/char","folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{"core":{"sourceId":"Macro.gP0oh8bAbYMvx9hI"}},"_id":"FpBCH1fXTGocuaSC"} +{"name":"Dice Pool","type":"chat","author":"iNL4aGohJ8v6YrUk","img":"icons/svg/dice-target.svg","scope":"global","command":"/pool","folder":null,"sort":0,"permission":{"default":0,"iNL4aGohJ8v6YrUk":3},"flags":{"core":{"sourceId":"Macro.lHt7paRKAFMrM9Z0"}},"_id":"oRQzgYLHiNaEXPMM"} diff --git a/styles/simple.css b/styles/simple.css index 0ab9522..d6cd123 100644 --- a/styles/simple.css +++ b/styles/simple.css @@ -670,6 +670,7 @@ ul, li { margin-right: 4px; margin-left: 4px; } + .input-sante-header, .stress-style { flex-grow: 0; @@ -1148,7 +1149,6 @@ ul, li { background-color: red; } -.river-button:active, .plus-minus-button:active, .chat-card-button:active { position:relative; diff --git a/system.json b/system.json index a2fa193..b452deb 100644 --- a/system.json +++ b/system.json @@ -152,6 +152,26 @@ "tags": [ "weapon", "ranged" ] + }, + { + "entity": "Item", + "label": "Currency", + "name": "currency", + "path": "./packs/currency.db", + "system": "fvtt-pegasus-rpg", + "tags": [ + "currency", "money" + ] + }, + { + "entity": "Item", + "label": "Macros", + "name": "macro-commands", + "path": "./packs/macro-commands.db", + "system": "fvtt-pegasus-rpg", + "tags": [ + "macro", "command" + ] } ], "primaryTokenAttribute": "secondary.health", @@ -163,6 +183,6 @@ "templateVersion": 63, "title": "Pegasus RPG", "url": "https://www.uberwald.me/data/files/fvtt-pegasus-rpg", - "version": "0.1.16", + "version": "0.2.0", "background" : "./images/ui/pegasus_welcome_page.webp" } diff --git a/templates/partial-roll-common-dices.html b/templates/partial-roll-common-dices.html index d788e9c..e69de29 100644 --- a/templates/partial-roll-common-dices.html +++ b/templates/partial-roll-common-dices.html @@ -1,40 +0,0 @@ -{{#if specList}} -
- Specialisation : - -
-{{/if}} - -
- Bonus Dice : - -
- -
- Target Hindrance Dice : - -
- -
- Other Dice : - -
diff --git a/templates/partial-roll-select-effects.html b/templates/partial-roll-select-effects.html new file mode 100644 index 0000000..21c116f --- /dev/null +++ b/templates/partial-roll-select-effects.html @@ -0,0 +1,41 @@ + + + \ No newline at end of file diff --git a/templates/roll-dialog-generic.html b/templates/roll-dialog-generic.html index 0614921..0324e9e 100644 --- a/templates/roll-dialog-generic.html +++ b/templates/roll-dialog-generic.html @@ -6,28 +6,82 @@

{{title}}

-
+
-
- Stat Dice : - +
+ +
+ Stat Dice : + +  + {{statMod}} +
+ + {{#if specList}} +
+ Specialisation : + +   +
+ {{/if}} +
+ Spec Dice : + +   +
+ +
+ Bonus Dice : + +   +
+ +
+ Hindrance Dice : + +   +
+ +
+ Other Dice : + +   +
+
-
- Spec Dice : - +
+ {{> systems/fvtt-pegasus-rpg/templates/partial-roll-select-effects.html}}
- {{> systems/fvtt-pegasus-rpg/templates/partial-roll-common-dices.html}} -
diff --git a/templates/roll-dialog-spec.html b/templates/roll-dialog-spec.html index cd030d5..57fe044 100644 --- a/templates/roll-dialog-spec.html +++ b/templates/roll-dialog-spec.html @@ -4,17 +4,26 @@

{{title}}

-
- -
- {{stat.label}} : {{stat.dice}} (+{{stat.mod}}) -
-
- {{spec.name}} : {{spec.data.dice}} -
+
- {{> systems/fvtt-pegasus-rpg/templates/partial-roll-common-dices.html}} +
+ +
+ {{stat.label}} : {{stat.dice}} (+{{stat.mod}}) +
+ +
+ {{spec.name}} : {{spec.data.dice}} +
+ + {{> systems/fvtt-pegasus-rpg/templates/partial-roll-common-dices.html}} + +
+ +
+ {{> systems/fvtt-pegasus-rpg/templates/partial-roll-select-effects.html}} +
- + diff --git a/templates/roll-dialog-stat.html b/templates/roll-dialog-stat.html index 43ca709..3e6f176 100644 --- a/templates/roll-dialog-stat.html +++ b/templates/roll-dialog-stat.html @@ -1,17 +1,24 @@
-

{{title}}

+

{{title}}

-
- -
- {{stat.label}} : {{stat.dice}} (+{{stat.mod}}) +
+ +
+ +
+ {{stat.label}} : {{stat.dice}} (+{{stat.mod}}) +
+ + {{> systems/fvtt-pegasus-rpg/templates/partial-roll-common-dices.html}} +
- {{> systems/fvtt-pegasus-rpg/templates/partial-roll-common-dices.html}} - +
+ {{> systems/fvtt-pegasus-rpg/templates/partial-roll-select-effects.html}} +
- - + + \ No newline at end of file diff --git a/templates/roll-dialog-weapon.html b/templates/roll-dialog-weapon.html index 43ca709..53592fd 100644 --- a/templates/roll-dialog-weapon.html +++ b/templates/roll-dialog-weapon.html @@ -1,17 +1,25 @@
-

{{title}}

+

{{title}}

-
- -
- {{stat.label}} : {{stat.dice}} (+{{stat.mod}}) +
+ +
+ +
+ {{stat.label}} : {{stat.dice}} (+{{stat.mod}}) +
+ + {{> systems/fvtt-pegasus-rpg/templates/partial-roll-common-dices.html}} + +
+
+ {{> systems/fvtt-pegasus-rpg/templates/partial-roll-select-effects.html}}
- {{> systems/fvtt-pegasus-rpg/templates/partial-roll-common-dices.html}} -
- - + + + \ No newline at end of file