Sync effetcts + initiative
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@ -5,23 +5,9 @@ export class PegasusRollDialog extends Dialog {
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/* -------------------------------------------- */
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static async create(actor, rollData ) {
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let html
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let options = { classes: ["WotGdialog"], width: 420, height: 320, 'z-index': 99999 };
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if ( rollData.mode == "generic" ) {
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html = await renderTemplate('systems/fvtt-pegasus-rpg/templates/roll-dialog-generic.html', rollData);
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options.height = 320;
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} else if ( rollData.mode == "stat" || rollData.mode == "MR") {
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html = await renderTemplate('systems/fvtt-pegasus-rpg/templates/roll-dialog-stat.html', rollData);
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options.height = 320;
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} else if (rollData.mode == "spec") {
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html = await renderTemplate('systems/fvtt-pegasus-rpg/templates/roll-dialog-spec.html', rollData);
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options.height = 360;
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} else if (rollData.mode == "weapon" || rollData.mode == "armor" || rollData.mode == "power") {
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html = await renderTemplate('systems/fvtt-pegasus-rpg/templates/roll-dialog-weapon.html', rollData);
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options.height = 320;
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} else {
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html = await renderTemplate('systems/fvtt-pegasus-rpg/templates/roll-dialog-skill.html', rollData);
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}
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let options = { classes: ["WotGdialog"], width: 620, height: 380, 'z-index': 99999 };
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let html = await renderTemplate('systems/fvtt-pegasus-rpg/templates/roll-dialog-generic.html', rollData);
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return new PegasusRollDialog(actor, rollData, html, options );
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}
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@ -55,6 +41,81 @@ export class PegasusRollDialog extends Dialog {
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PegasusUtility.rollPegasus( this.rollData )
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}
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/* -------------------------------------------- */
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manageEffects( effectIdx, toggled) {
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let effect = this.rollData.effectsList[effectIdx]
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if (effect) {
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effect.applied = toggled
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let level, genre, idVal
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if (effect.type == 'hindrance' ) {
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level = effect.value
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genre = 'positive'
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idVal = "#hindranceDicesLevel"
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}
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if (effect.type == 'effect' ) {
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let effectData = effect.effect
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level = effectData.data.effectlevel
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genre = effectData.data.genre
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if (effectData.data.bonusdice) {
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idVal = "#bonusDicesLevel"
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}
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if (effectData.data.reducedicevalue) {
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idVal = "#statDicesLevel"
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}
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if (effectData.data.otherdice) {
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idVal = "#otherDicesLevel"
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}
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if (effectData.data.hindrance) {
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idVal = "#hindranceDicesLevel"
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genre = 'positive' // Dynamic fix
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}
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}
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// Now process the dice level update
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let newLevel = Number($(idVal).val())
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console.log("Ongoing", newLevel, toggled, idVal )
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if (toggled) {
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if ( genre == 'positive') {
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newLevel += level
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}else {
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newLevel -= level
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}
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}else {
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if ( genre == 'positive') {
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newLevel -= level
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}else {
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newLevel += level
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}
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}
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newLevel = (newLevel<0) ? 0 : newLevel
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$(idVal).val(newLevel)
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}
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//console.log("Effect", effect, toggled)
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this.rollData.statDicesLevel = $('#statDicesLevel').val()
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this.rollData.specDicesLevel = $('#specDicesLevel').val()
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this.rollData.bonusDicesLevel = $('#bonusDicesLevel').val()
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this.rollData.hindranceDicesLevel = $('#hindranceDicesLevel').val()
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this.rollData.otherDicesLevel = $('#otherDicesLevel').val()
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}
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/* -------------------------------------------- */
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manageArmors( armorIdx, toggled) {
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let armor = this.rollData.armorsList[armorIdx]
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if (armor) {
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armor.applied = toggled
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if (armor.type == 'other' ) {
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if (toggled) {
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this.rollData.otherDicesLevel += armor.value
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} else {
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this.rollData.otherDicesLevel -= armor.value
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this.rollData.otherDicesLevel = (this.rollData.otherDicesLevel<0) ? 0 : this.rollData.otherDicesLevel
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}
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$("#otherDicesLevel").val(this.rollData.otherDicesLevel)
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}
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}
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console.log("Armor", armorIdx, toggled)
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}
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/* -------------------------------------------- */
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activateListeners(html) {
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super.activateListeners(html);
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@ -65,22 +126,39 @@ export class PegasusRollDialog extends Dialog {
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$(function () { onLoad(); });
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html.find('#specList').change((event) => {
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this.rollData.selectedSpec = event.currentTarget.value;
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this.rollData.selectedSpec = event.currentTarget.value
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let spec = this.rollData.specList.find(item => item._id == this.rollData.selectedSpec)
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if ( spec) {
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this.rollData.specDiceLevel = spec.data.level
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$('#specDicesLevel').val(this.rollData.specDiceLevel)
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}
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});
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html.find('#statDicesLevel').change((event) => {
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this.rollData.statDicesLevel = Number(event.currentTarget.value);
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this.rollData.statDicesLevel = Number(event.currentTarget.value)
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});
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html.find('#specDicesLevel').change((event) => {
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this.rollData.specDicesLevel = Number(event.currentTarget.value);
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this.rollData.specDicesLevel = Number(event.currentTarget.value)
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});
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html.find('#bonusDicesLevel').change((event) => {
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this.rollData.bonusDicesLevel = Number(event.currentTarget.value);
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this.rollData.bonusDicesLevel = Number(event.currentTarget.value)
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});
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html.find('#hindranceDicesLevel').change((event) => {
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this.rollData.hindranceDicesLevel = Number(event.currentTarget.value);
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this.rollData.hindranceDicesLevel = Number(event.currentTarget.value)
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});
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html.find('#otherDicesLevel').change((event) => {
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this.rollData.otherDicesLevel = Number(event.currentTarget.value);
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this.rollData.otherDicesLevel = Number(event.currentTarget.value)
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});
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html.find('.effect-clicked').change((event) => {
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let toggled = event.currentTarget.checked
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let effectIdx = $(event.currentTarget).data("effect-idx")
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this.manageEffects( effectIdx, toggled)
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});
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html.find('.armor-clicked').change((event) => {
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let toggled = event.currentTarget.checked
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let armorIdx = $(event.currentTarget).data("armor-idx")
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this.manageArmors( armorIdx, toggled)
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});
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}
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}
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