Sync effetcts + initiative

This commit is contained in:
2022-01-28 10:05:54 +01:00
parent a203163b12
commit 68d7344e90
17 changed files with 755 additions and 624 deletions

View File

@@ -6,14 +6,25 @@ export class PegasusCombat extends Combat {
/* -------------------------------------------- */
async rollInitiative(ids, formula = undefined, messageOptions = {} ) {
ids = typeof ids === "string" ? [ids] : ids;
const currentId = this.combatant._id;
for (let cId = 0; cId < ids.length; cId++) {
const c = this.combatants.get(ids[cId]);
let initBonus = c.actor ? c.actor.getInitiativeScore() : 0;
let id = c._id || c.id;
await this.updateEmbeddedDocuments("Combatant", { _id: id, initiative: initBonus });
let initBonus = c.actor ? c.actor.getInitiativeScore( this.id, id ) : -1;
await this.updateEmbeddedDocuments("Combatant", [ { _id: id, initiative: initBonus } ]);
}
return this;
}
/* -------------------------------------------- */
_onUpdate(changed, options, userId) {
}
/* -------------------------------------------- */
static decInitBy10( combatantId, value) {
const combatant = game.combat.combatants.get(combatantId)
let initValue = combatant.initiative + value
game.combat.setInitiative(combatantId, initValue)
}
}