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fvtt-oath-hammer/lang/en.json

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{
"OATHHAMMER": {
"Sheet": {
"Character": "Oath Hammer Character Sheet",
"NPC": "Oath Hammer NPC Sheet",
"Weapon": "Oath Hammer Weapon Sheet",
"Armor": "Oath Hammer Armor Sheet",
"Ammunition": "Oath Hammer Ammunition Sheet",
"Equipment": "Oath Hammer Equipment Sheet",
"Spell": "Oath Hammer Spell Sheet",
"Miracle": "Oath Hammer Miracle Sheet",
"MagicItem": "Oath Hammer Magic Item Sheet",
"Trait": "Oath Hammer Trait Sheet",
"Oath": "Oath Hammer Oath Sheet",
"Condition": "Oath Hammer Condition Sheet",
"Class": "Oath Hammer Class Sheet",
"Building": "Oath Hammer Building Sheet",
"Settlement": "Oath Hammer Settlement Sheet",
"SkillNPC": "Oath Hammer NPC Skill Sheet",
"NpcAttack": "Oath Hammer NPC Attack Sheet",
"Regiment": "Oath Hammer Regiment Sheet",
"Party": "Party Sheet",
"Army": "Army Sheet"
},
"Tab": {
"Identity": "Oaths / Traits",
"Skills": "Skills",
"Combat": "Combat",
"Magic": "Magic",
"Equipment": "Equipment",
"Notes": "Notes",
"Overview": "Overview",
"Buildings": "Buildings",
"Inventory": "Inventory",
"Traits": "Traits",
"Garrison": "Garrison",
"Members": "Members",
"Loot": "Loot"
},
"Attribute": {
"Might": "Might",
"Toughness": "Toughness",
"Agility": "Agility",
"Willpower": "Willpower",
"Intelligence": "Intelligence",
"Fate": "Fate"
},
"Skill": {
"Academics": "Academics",
"Acrobatics": "Acrobatics",
"AnimalHandling": "Animal Handling",
"Athletics": "Athletics",
"Brewing": "Brewing",
"Carpentry": "Carpentry",
"Defense": "Defense",
"Dexterity": "Dexterity",
"Diplomacy": "Diplomacy",
"Discipline": "Discipline",
"Fighting": "Fighting",
"Folklore": "Folklore",
"Fortune": "Fortune",
"Heal": "Heal",
"Leadership": "Leadership",
"Magic": "Magic",
"Masonry": "Masonry",
"Orientation": "Orientation",
"Perception": "Perception",
"Resilience": "Resilience",
"Ride": "Ride",
"Shooting": "Shooting",
"Smithing": "Smithing",
"Stealth": "Stealth",
"Survival": "Survival",
"Tracking": "Tracking"
},
"Lineage": {
"Dwarf": "Dwarf",
"Firbolg": "Firbolg",
"Halfling": "Halfling",
"HighElf": "High Elf",
"Human": "Human",
"WoodElf": "Wood Elf"
},
"Class": {
"Berserker": "Berserker",
"Champion": "Champion",
"Delver": "Delver",
"Knight": "Knight",
"Mage": "Mage",
"Priest": "Priest",
"Scout": "Scout",
"Soldier": "Soldier",
"Spellblade": "Spellblade",
"Troubadour": "Troubadour",
"FIELDS": {
"description": {
"label": "Description"
},
"features": {
"label": "Features"
},
"armorProficiency": {
"label": "Armor Proficiency"
},
"weaponProficiency": {
"label": "Weapon Proficiency"
}
}
},
"Tradition": {
"Elemental": "Elemental",
"Illusionist": "Illusionist",
"Imperial": "Imperial",
"Infernal": "Infernal",
"Runic": "Runic",
"Stygian": "Stygian"
},
"BuildingSkill": {
"Carpentry": "Carpentry",
"Masonry": "Masonry"
},
"Building": {
"FIELDS": {
"skillCheck": {
"label": "Skill Check"
},
"cost": {
"label": "Cost (gp)"
},
"buildTime": {
"label": "Build Time"
},
"taxRevenue": {
"label": "Tax Revenue / month"
},
"constructed": {
"label": "Constructed"
},
"description": {
"label": "Description"
},
"notes": {
"label": "Notes"
}
}
},
"ArmorType": {
"Light": "Light",
"Medium": "Medium",
"Heavy": "Heavy"
},
"Currency": {
"GP": "Gold Pieces",
"SP": "Silver Pieces",
"CP": "Copper Pieces"
},
"AmmoType": {
"Standard": "Arrow / Bolt",
"Bodkin": "Bodkin (1 armor)",
"Envenomed": "Envenomed (poison)",
"Incendiary": "Incendiary (flaming)"
},
"EquipmentType": {
"Potion": "Potion",
"Container": "Container",
"Mount": "Mount",
"HealingSupply": "Healing Supply",
"Food": "Food & Drink",
"LightSource": "Light Source",
"Misc": "Miscellaneous",
"Vehicle": "Vehicle",
"Animal": "Animal",
"WarMachine": "War Machine"
},
"MagicItemType": {
"Focus": "Focus",
"Talisman": "Talisman",
"Trinket": "Trinket"
},
"Rarity": {
"Always": "Always",
"Common": "1 Common",
"Uncommon": "2 Uncommon",
"Rare": "3 Rare",
"VeryRare": "4 Very Rare",
"Legendary": "5 Legendary"
},
"TraitType": {
"SpecialTrait": "Special Trait",
"ClassTrait": "Class Trait",
"LineageTrait": "Lineage Trait",
"NpcTrait": "NPC Trait",
"CreatureTrait": "Creature Trait"
},
"Condition": {
"Blinded": "Blinded",
"BlindedDesc": "Cannot see. -3 penalty to defense and melee attack rolls. Cannot perform ranged attacks or cast spells.",
"Confused": "Confused",
"ConfusedDesc": "Must make a DV2 Discipline check at the start of each turn or may not move or perform actions.",
"Dazed": "Dazed",
"DazedDesc": "Cannot perform Magic checks or move more than 10 ft. -1 penalty to attack and defense rolls.",
"Deafened": "Deafened",
"DeafenedDesc": "Cannot hear. -3 penalty to Magic checks due to verbal components required for miracles and spells.",
"Demoralized": "Demoralized",
"DemoralizedDesc": "1 penalty to Discipline checks. Cannot perform Leadership checks.",
"Diseased": "Diseased",
"DiseasedDesc": "Lose 1 rank in all attributes. Can be treated with a DV5 Heal check once per day.",
"Enfeebled": "Enfeebled",
"EnfeebledDesc": "-2 penalty to attack and defense rolls. Cannot move more than 10 ft or perform the Run action.",
"Fatigued": "Fatigued",
"FatiguedDesc": "-1 penalty to attack and defense rolls, and to Resilience checks. Removed by a full night's rest.",
"Frightened": "Frightened",
"FrightenedDesc": "Cannot approach enemies. May attempt a DV2 Discipline check as an action to end this condition. Cannot perform Leadership checks.",
"Ignited": "Ignited",
"IgnitedDesc": "Suffers 1DD flaming damage at the end of each round, ignoring armor. Can remove condition as an action (ends turn prone).",
"Inspired": "Inspired",
"InspiredDesc": "+1 bonus to Discipline and Leadership checks.",
"Invisible": "Invisible",
"InvisibleDesc": "Cannot be seen by ordinary means. Cannot be targeted by magic or ranged attacks. -3 penalty to melee attacks against invisible targets.",
"Poisoned": "Poisoned",
"PoisonedDesc": "Suffers 1DD poison damage (black die) at the end of each round, ignoring armor.",
"Restrained": "Restrained",
"RestrainedDesc": "Cannot move.",
"Stunned": "Stunned",
"StunnedDesc": "Cannot speak, move, or perform actions. -3 penalty to defense rolls."
},
"Label": {
"Character": "Character",
"NPC": "NPC",
"Grit": "Grit",
"Luck": "Luck",
"Defense": "Defense",
"DefenseValue": "Defense Value",
"ArmorRating": "Armor Rating",
"DefenseBonus": "Defense Bonus",
"Movement": "Move",
"ArcaneStress": "Arcane Stress",
"StressValue": "Stress",
"ThresholdBonus": "Threshold Bonus",
"Attributes": "Attributes",
"Biodata": "Background",
"Background": "Background",
"Experience": "Experience",
"Level": "Level",
"XP": "Current XP",
"TotalXP": "Total XP",
"Traits": "Traits",
"Oaths": "Oaths",
"Weapons": "Weapons",
"Attacks": "Attacks",
"Armor": "Armor & Shields",
"Ammunition": "Ammunition",
"ItemSlots": "Item Slots",
"Spells": "Spells",
"Miracles": "Miracles",
"Equipment": "Equipment",
"MagicItems": "Magic Items",
"Conditions": "Conditions",
"Description": "Description",
"Notes": "Notes",
"Stats": "Stats",
"CR": "Challenge Rating",
"AttackBonus": "Attack Bonus",
"DamageBonus": "Damage Bonus",
"Currency": "Currency",
"None": "None",
"Effect": "Effect",
"Components": "Components",
"Charges": "Charges",
"NoWeapons": "No weapons equipped.",
"NoAttacks": "No attacks defined.",
"NoArmor": "No armor or shields.",
"NoSpells": "No spells known.",
"NoMiracles": "No miracles known.",
"MiracleBlocked": "Divine favour lost — no more miracles today.",
"NoEquipment": "No equipment.",
"NoTraits": "No traits. Drag trait items here.",
"NoOaths": "No oaths yet.",
"Enchantment": "Enchantment",
"MagicQuality": "Quality",
"Cursed": "Cursed",
"ClassRestriction": "Restriction",
"Tenet": "Tenet",
"Boon": "Boon",
"Bane": "Bane",
"Skill": "Skill",
"SkillRank": "Rank",
"SkillModifier": "Mod",
"TotalDice": "Total",
"ColorDice": "Color",
"Lineage": "Lineage",
"DropClass": "Drop Class Here",
"OpenClass": "Click to open class details",
"Features": "Features",
"Name": "Name",
"Type": "Type",
"Usage": "Usage",
"Violated": "Violated",
"Group": "Group",
"Magic": "Magic",
"Damage": "Damage",
"Tradition": "Tradition",
"DivineTradition": "Divine Tradition",
"Piety": "Piety",
"Quantity": "Qty",
"Rarity": "Rarity",
"Penalty": "Penalty",
"Equipped": "Eq.",
"XPCurrent": "Current XP",
"Ritual": "Ritual",
"MagicMissile": "Magic Missile",
"SpellSave": "Save",
"Range": "Range",
"Duration": "Duration",
"StressBlocked": "BLOCKED — over stress threshold!",
"InitiativeBonus": "Initiative Bonus",
"Initiative": "Initiative",
"Treasury": "Treasury",
"Renown": "Renown",
"Territory": "Territory",
"Population": "Population",
"Garrison": "Garrison",
"UnderSiege": "Under Siege",
"IsCapital": "Capital",
"Capital": "Capital",
"Founded": "Founded",
"TaxNotes": "Tax Notes",
"TaxRevenue": "Tax Revenue",
"Cost": "Cost",
"Built": "Built",
"Armors": "Armors & Shields",
"ArmorDice": "Armor Dice",
"Skills": "Skills",
"NoSkills": "No skills. Drag skill items here.",
"DicePool": "Dice Pool",
"SkillNPCHint": "Drag NPC skill items here to define skill pools.",
"TraitNPCHint": "Drag trait items here.",
"EquipmentNPCHint": "Drag armor and equipment items here.",
"Threshold": "Threshold",
"GritMax": "Grit (Max)",
"Dice": "Dice",
"DiceColor": "Color",
"Special": "Special",
"NoRegiments": "No regiments yet — drag regiment actors here.",
"SupplyCost": "Supply Cost",
"SkillName": "Skill name",
"AttackName": "Attack name",
"TraitName": "Trait name",
"Edit": "Edit",
"Delete": "Delete",
"Rank": "Rank",
"RemoveFromGarrison": "Remove from Garrison",
"RecruitmentCost": "Recruitment Cost",
"UnitLeader": "Unit Leader",
"DropLeaderHint": "Drop a linked actor here",
"MarchingOrder": "Marching Order",
"NoMembers": "No members yet — drag characters here.",
"DropMemberHint": "Drag a character actor here to add them to the party.",
"Loot": "Loot",
"NoLoot": "No loot yet — drag items here.",
"DropLootHint": "Drag weapons, armor or equipment here to add party loot.",
"Qty": "Qty",
"GP": "GP",
"SP": "SP",
"CP": "CP",
"Class": "Class",
"Commander": "Commander",
"Location": "Location",
"Regiments": "Regiments",
"DropRegimentHint": "Drag a regiment actor (must be token-linked) to add it to this army.",
"TotalSupply": "Total Supply"
},
"ColorDice": {
"White": "White (4+)",
"Red": "Red (3+)",
"Black": "Black (2+)"
},
"NewItem": {
"Weapon": "New Weapon",
"Spell": "New Spell",
"Miracle": "New Miracle",
"Equipment": "New Equipment",
"Building": "New Building",
"Trait": "New Trait",
"Oath": "New Oath",
"NpcAttack": "New NPC Attack",
"Regiment": "New Regiment",
"RegimentSkill": "Add Skill",
"RegimentAttack": "Add Attack",
"RegimentTrait": "Add Trait",
"SkillNPC": "New Skill"
},
"ToggleSheet": "Toggle Edit/Play Mode",
"Tooltip": {
"RollArmor": "Roll Armor Dice",
"OpenLeader": "Open leader sheet",
"ClearLeader": "Remove unit leader",
"MoveUp": "Move up (march forward)",
"MoveDown": "Move down (march back)",
"RemoveMember": "Remove from party",
"RemoveRegiment": "Remove regiment from army"
},
"Action": {
"CastSpell": "Cast Spell",
"InvokeMiracle": "Invoke Miracle",
"ResetMiracleBlocked": "Restore divine favour (new day)",
"NewDay": "New day",
"ClearStress": "Clear Stress (full rest)"
},
"Dialog": {
"SkillCheckTitle": "Skill Check: {skill}",
"SkillCheck": "Skill Check",
"Options": "Options",
"Roll": "Roll",
"DV": "Difficulty (DV)",
"DVHint": "successes needed",
"Modifier": "Bonus / Penalty",
"ModifierHint": "extra or fewer dice",
"Supporters": "Supporters",
"SupportersHint": "+1 die each",
"LuckSpend": "Luck Points",
"LuckHint": "+2 dice each",
"LuckHuman": "Human (+3d)",
"Available": "available",
"Visibility": "Visibility",
"Attribute": "Attribute",
"RollSkill": "Click to roll skill check",
"ExplodeOn5": "Explode on 5+",
"ExplodeOn5Hint": "trait bonus — 5s & 6s explode",
"DiceColor": "Dice Color",
"DiceColorHint": "equipment traits can upgrade dice",
"AttackTitle": "Attack: {weapon}",
"DamageTitle": "Damage: {weapon}",
"Attack": "Attack",
"Damage": "Damage",
"AttackModifier": "Modifier",
"AttackModifierHint": "situational bonus or penalty",
"DamageModifier": "Damage Modifier",
"DamageModifierHint": "extra or fewer damage dice",
"RangeCondition": "Range Condition",
"RangeConditions": "Range Conditions",
"RangeNormal": "Normal",
"RangeLong": "Long Range",
"RangeMoving": "Moving Before Shot",
"RangeConcealment": "Concealment",
"RangeCover": "Cover",
"RollAttack": "Roll Attack",
"RollDamage": "Roll Damage",
"SV": "Net Successes (SV)",
"SVHint": "attack successes defense successes",
"NimbleHint": "nimble — use Agility",
"SpellCastTitle": "Cast Spell: {spell}",
"CastSpell": "Cast Spell",
"CastOptions": "Cast Options",
"Enhancement": "Enhancement",
"ElementCondition": "Elemental Condition",
"ElementNone": "Not met",
"ElementMet": "Element met",
"Grimoire": "Grimoire",
"GrimoireHas": "Has Grimoire",
"GrimoireNo": "No Grimoire (2)",
"PoolSize": "Pool Size",
"PoolSizeHint": "Roll fewer dice to reduce Arcane Stress risk (p.101)",
"PoolSizeReduced": "reduced pool",
"MiracleCastTitle": "Invoke Miracle: {miracle}",
"InvokeMiracle": "Invoke Miracle",
"InvokeOptions": "Invoke Options",
"MiracleDVNote": "miracle # today",
"MiracleCount": "Miracle # Today",
"MiracleCountHint": "1st = DV 1, 2nd = DV 2...",
"MiracleFailWarning": "Failure blocks ALL miracles for the rest of the day.",
"DefenseTitle": "Defense Roll: {actor}",
"RollDefense": "Roll Defense",
"DefenseOptions": "Defense Options",
"AttackType": "Attack Type",
"DefenseMelee": "Melee Attack",
"DefenseRanged": "Ranged Attack",
"GoverningAttr": "Attribute",
"MightMeleeHint": "melee only: may use Might",
"ParryActive": "Parry — red defense dice vs melee",
"BlockActive": "Block — red defense dice vs ranged (+1)",
"ArmorPenalty": "armor penalty",
"WeaponDefenseTitle": "Weapon Defense: {weapon}",
"DiminishingDefense": "Diminishing Defense",
"DiminishingDefenseHint": "-2 penalty per additional defense this turn",
"DiminishFirst": "1st defense (no penalty)",
"DiminishSecond": "2nd defense (2)",
"DiminishThird": "3rd+ defense (4)",
"ArmorRollTitle": "Armor Roll: {armor}",
"RollArmor": "Roll Armor",
"ArmorRollOptions": "Armor Roll Options",
"APPenalty": "AP (Attacker)",
"APHint": "attacker's Armor Piercing value",
"ReinforcedHint": "Reinforced — rolling red dice",
"RollInitiative": "Roll Initiative",
"Default": "Default",
"DicePool": "Dice Pool"
},
"Enhancement": {
"None": "None",
"Focused": "Focused (red dice, +1 stress)",
"Controlled": "Controlled (+1 stress)",
"Empowered": "Empowered (+2 stress)",
"Extended": "Extended (1 die, +1 stress)",
"Penetrating": "Penetrating (1 die, +1 stress)",
"Lethal": "Lethal (2 dice, +2 stress)",
"Hastened": "Hastened (3 dice, +3 stress)",
"Safe": "Safe Spell (3 dice, no stress from 1s)"
},
"Roll": {
"Check": "Check",
"Success": "Success!",
"Failure": "Failure",
"Exploded": "exploded dice",
"AutoSuccess": "Automatically Available",
"RarityCheck": "Rarity Check",
"NoActor": "No character selected — assign a character to your user first.",
"Successes": "successes",
"Damage": "damage",
"RollDamage": "Roll Damage",
"SpellCast": "Spell Cast",
"MiracleCast": "Miracle Invocation",
"StressGained": "Arcane Stress Gained",
"MiracleBlocked": "You are now blocked from casting miracles for the rest of the day!",
"Defense": "Defense Roll",
"DefenseResult": "defense successes",
"ArmorRoll": "Armor Roll",
"ArmorBypassed": "Armor bypassed (0 dice — AP ≥ AV)",
"Initiative": "Initiative",
"InitiativeHint": "Opposed Leadership check — winner chooses company order",
"Opposed": "Opposed",
"DualAttr": {
"DefenseMelee": "melee defense",
"FightingNimble": "nimble weapon",
"MagicSpells": "spells"
}
},
"FreeRoll": {
"Label": "Free Roll",
"PoolTitle": "Number of dice (120)",
"ColorTitle": "Dice colour",
"ColorWhite": "White (4+)",
"ColorRed": "Red (3+)",
"ColorBlack": "Black (2+)",
"ExplodeTitle": "Explode on 5+",
"Roll": "Roll",
"CardTitle": "Free Dice Roll"
},
"Character": {
"FIELDS": {
"lineage": {
"label": "Lineage",
"fields": {
"name": {
"label": "Lineage"
},
"traits": {
"label": "Lineage Traits"
}
}
},
"attributes": {
"label": "Attributes"
},
"grit": {
"label": "Grit"
},
"luck": {
"label": "Luck",
"fields": {
"value": {
"label": "Luck"
},
"max": {
"label": "Luck Max"
}
}
},
"arcaneStress": {
"label": "Arcane Stress"
},
"movement": {
"label": "Movement"
},
"defense": {
"label": "Defense"
},
"experience": {
"label": "Experience"
},
"biodata": {
"label": "Background",
"fields": {
"age": {
"label": "Age"
},
"gender": {
"label": "Gender"
},
"height": {
"label": "Height"
},
"weight": {
"label": "Weight"
},
"eyes": {
"label": "Eye Color"
},
"hair": {
"label": "Hair Color"
},
"alignment": {
"label": "Alignment"
}
}
},
"currency": {
"label": "Currency",
"gold": {
"label": "Gold"
},
"silver": {
"label": "Silver"
},
"copper": {
"label": "Copper"
}
},
"description": {
"label": "Description"
},
"notes": {
"label": "Notes"
},
"skills": {
"label": "Skills"
}
}
},
"NPC": {
"FIELDS": {
"attributes": {
"label": "Attributes"
},
"grit": {
"label": "Grit",
"fields": {
"max": {
"label": "Max Grit"
},
"value": {
"label": "Grit"
}
}
},
"defense": {
"label": "Defense",
"fields": {
"value": {
"label": "Defense"
},
"colorDiceType": {
"label": "Defense Dice Color"
}
}
},
"movement": {
"label": "Movement"
},
"attackBonus": {
"label": "Attack Bonus"
},
"damageBonus": {
"label": "Damage Bonus"
},
"challengeRating": {
"label": "Challenge Rating"
},
"description": {
"label": "Description"
},
"notes": {
"label": "Notes"
},
"subtype": {
"label": "Subtype"
},
"armorDice": {
"label": "Armor Dice"
}
}
},
"Weapon": {
"FIELDS": {
"proficiencyGroup": {
"label": "Proficiency Group"
},
"usesMight": {
"label": "Uses Might"
},
"damageMod": {
"label": "Damage Modifier"
},
"ap": {
"label": "Armor Penetration (AP)"
},
"reach": {
"label": "Reach (ft)"
},
"shortRange": {
"label": "Short Range (ft)"
},
"longRange": {
"label": "Long Range (ft)"
},
"traits": {
"label": "Traits"
},
"rarity": {
"label": "Rarity"
},
"slots": {
"label": "Slots"
},
"equipped": {
"label": "Equipped"
},
"cost": {
"label": "Cost"
},
"currency": {
"label": "Currency"
},
"description": {
"label": "Description"
},
"isMagic": {
"label": "Magic Item"
},
"magicQuality": {
"label": "Quality"
},
"isCursed": {
"label": "Cursed"
},
"magicEffect": {
"label": "Enchantment"
},
"classRestriction": {
"label": "Restriction"
},
"skillOverride": {
"label": "Attack Skill",
"hint": "Override the skill and attribute used for attack and damage rolls. Leave blank to auto-detect (Fighting for melee, Shooting for ranged)."
}
},
"SkillOverrideAuto": "Auto (Fighting / Shooting)"
},
"Armor": {
"FIELDS": {
"armorType": {
"label": "Armor Type"
},
"armorValue": {
"label": "Armor Value (AV)"
},
"penalty": {
"label": "Penalty"
},
"slots": {
"label": "Slots"
},
"traits": {
"label": "Traits"
},
"specialProperties": {
"label": "Special Properties"
},
"rarity": {
"label": "Rarity"
},
"equipped": {
"label": "Equipped"
},
"cost": {
"label": "Cost"
},
"currency": {
"label": "Currency"
},
"isMagic": {
"label": "Magic Item"
},
"magicQuality": {
"label": "Quality"
},
"isCursed": {
"label": "Cursed"
},
"magicEffect": {
"label": "Enchantment"
},
"classRestriction": {
"label": "Restriction"
}
}
},
"Ammunition": {
"FIELDS": {
"ammoType": {
"label": "Ammunition Type"
},
"quantity": {
"label": "Quantity"
},
"rarity": {
"label": "Rarity"
},
"cost": {
"label": "Cost"
},
"currency": {
"label": "Currency"
}
}
},
"Equipment": {
"FIELDS": {
"itemType": {
"label": "Category"
},
"quantity": {
"label": "Quantity"
},
"slots": {
"label": "Slots"
},
"rarity": {
"label": "Rarity"
},
"lightRadius": {
"label": "Light Radius (ft)"
},
"cost": {
"label": "Cost"
},
"currency": {
"label": "Currency"
}
}
},
"Spell": {
"FIELDS": {
"tradition": {
"label": "Tradition"
},
"difficultyValue": {
"label": "Difficulty Value (DV)"
},
"isRitual": {
"label": "Ritual"
},
"isMagicMissile": {
"label": "Magic Missile"
},
"range": {
"label": "Range"
},
"duration": {
"label": "Duration"
},
"spellSave": {
"label": "Spell Save"
},
"element": {
"label": "Element"
},
"runeType": {
"label": "Rune Type"
},
"isExalted": {
"label": "Exalted"
},
"effect": {
"label": "Effect"
}
}
},
"Miracle": {
"FIELDS": {
"divineTradition": {
"label": "Divine Tradition"
},
"difficultyValue": {
"label": "Difficulty Value (DV)"
},
"isRitual": {
"label": "Ritual"
},
"range": {
"label": "Range"
},
"duration": {
"label": "Duration"
},
"spellSave": {
"label": "Spell Save"
},
"effect": {
"label": "Effect"
}
}
},
"MagicItem": {
"FIELDS": {
"itemType": {
"label": "Type"
},
"quality": {
"label": "Quality"
},
"isCursed": {
"label": "Cursed"
},
"isBonded": {
"label": "Bonded"
},
"classRestriction": {
"label": "Restriction"
},
"usagePeriod": {
"label": "Usage Period"
},
"maxUses": {
"label": "Max Uses"
},
"slots": {
"label": "Slots"
},
"equipped": {
"label": "Equipped"
},
"effect": {
"label": "Effect"
}
}
},
"Trait": {
"FIELDS": {
"traitType": {
"label": "Type"
},
"source": {
"label": "Source (Class / Lineage)"
},
"usagePeriod": {
"label": "Usage Period"
},
"maxUses": {
"label": "Max Uses"
},
"description": {
"label": "Description"
}
}
},
"WeaponGroup": {
"Common": "Common",
"Dueling": "Dueling",
"Heavy": "Heavy",
"Polearms": "Polearms",
"Bows": "Bows",
"Throwing": "Throwing"
},
"WeaponTrait": {
"Block": "Block",
"Brutal": "Brutal",
"Clumsy": "Clumsy",
"Couched": "Couched",
"Deadly": "Deadly",
"Fast": "Fast",
"Flaming": "Flaming",
"Nimble": "Nimble",
"Parry": "Parry",
"Reload": "Reload",
"Repel": "Repel",
"Stunning": "Stunning",
"Sweep": "Sweep",
"TwoHanded": "Two-handed",
"Versatile": "Versatile"
},
"WeaponProperty": {
"Accurate": "Accurate",
"AdvMechanism": "Adv. Mechanism",
"ArmorBane": "Armor Bane",
"Balanced": "Balanced",
"HeavyDraw": "Heavy Draw",
"MasterCrafted": "Master-Crafted",
"Ornate": "Ornate",
"Refined": "Refined",
"RuneEtched": "Rune-Etched",
"Tempered": "Tempered"
},
"DivineTradition": {
"Druidic": "Druidic",
"Profane": "Profane",
"Sanctified": "Sanctified"
},
"Element": {
"Air": "Air",
"Earth": "Earth",
"Fire": "Fire",
"Water": "Water",
"Varies": "Varies"
},
"RuneType": {
"Armor": "Armor",
"Talisman": "Talisman",
"Warding": "Warding",
"Weapon": "Weapon"
},
"ArmorTrait": {
"Clanging": "Clanging",
"Reinforced": "Reinforced"
},
"UsagePeriod": {
"None": "Passive (always on)",
"Round": "Per Round",
"Encounter": "Per Encounter",
"Day": "Per Day"
},
"MagicQuality": {
"Lesser": "Lesser",
"Greater": "Greater",
"Legendary": "Legendary"
},
"ClassRestriction": {
"None": "No restriction"
},
"OathType": {
"Compassion": "Oath of Compassion",
"Courage": "Oath of Courage",
"Diligence": "Oath of Diligence",
"Faith": "Oath of Faith",
"Humility": "Oath of Humility",
"Justice": "Oath of Justice",
"Loyalty": "Oath of Loyalty",
"Peace": "Oath of Peace",
"Perseverance": "Oath of Perseverance",
"Purity": "Oath of Purity",
"Truth": "Oath of Truth",
"Wisdom": "Oath of Wisdom"
},
"OathFields": {
"oathType": {
"label": "Oath"
},
"tenet": {
"label": "Tenet"
},
"boon": {
"label": "Boon"
},
"bane": {
"label": "Bane"
},
"violated": {
"label": "Violated"
}
},
"Oath": {
"FIELDS": {
"oathType": {
"label": "Oath"
},
"tenet": {
"label": "Tenet"
},
"boon": {
"label": "Boon"
},
"bane": {
"label": "Bane"
},
"violated": {
"label": "Violated"
}
}
},
"Warning": {
"MiracleBlocked": "Divine favour has been lost — you cannot invoke miracles until a new day.",
"LeaderNotLinked": "This actor's token is not linked. Only actors with linked tokens can be unit leaders.",
"RegimentNotLinked": "This regiment actor is not linked to its token. Only token-linked regiment actors can be added to an army."
},
"SettlementArchetype": {
"CenterOfLearning": "Center of Learning",
"DwarvenBorough": "Dwarven Borough",
"FreeCity": "Free City",
"GuildMunicipality": "Guild Municipality",
"NocklanderOutpost": "Nocklander Outpost",
"PilgrimMission": "Pilgrim Mission",
"PortTown": "Port Town",
"VelathiColony": "Velathi Colony"
},
"Settlement": {
"BuildingHint": "Drag & drop building items here. Toggle the checkbox to mark them as constructed.",
"InventoryHint": "Drag & drop weapons, armor, or equipment here to store them in the settlement reserve.",
"NoBuildings": "No buildings yet. Drag building items here.",
"NoInventory": "No stored inventory. Drag weapons, armor, or equipment here.",
"CollectTaxes": "Collect Taxes",
"CollectTaxesTooltip": "Roll tax revenue for all constructed buildings and total the result.",
"NoTaxRevenue": "No constructed buildings with tax revenue defined.",
"TotalRevenue": "Total Revenue",
"GarrisonHint": "Drag a regiment actor here to add it to the garrison."
},
"SkillNPC": {
"FIELDS": {
"dicePool": {
"label": "Dice Pool",
"hint": "Total number of dice rolled for this skill."
},
"colorDiceType": {
"label": "Dice Color",
"hint": "White = 4+, Red = 3+, Black = 2+"
},
"skillRef": {
"label": "Skill Reference",
"hint": "Optional link to a system skill for display purposes."
},
"description": {
"label": "Description"
}
}
},
"NpcAttack": {
"FIELDS": {
"damageDice": {
"label": "Damage Dice",
"hint": "Number of damage dice rolled (no Might added)."
},
"colorDiceType": {
"label": "Dice Color",
"hint": "White = 4+, Red = 3+, Black = 2+"
},
"ap": {
"label": "AP",
"hint": "Armor Penetration: penalty applied to the target's armor roll."
},
"description": {
"label": "Description"
}
}
},
"DiceColor": {
"White": "White (4+)",
"Red": "Red (3+)",
"Black": "Black (2+)"
},
"NpcSubtype": {
"Creature": "Creature",
"Npc": "NPC"
},
"Party": {}
},
"TYPES": {
"Item": {
"weapon": "Weapon",
"armor": "Armor",
"ammunition": "Ammunition",
"equipment": "Equipment",
"spell": "Spell",
"miracle": "Miracle",
"magic_item": "Magic Item",
"magic-item": "Magic Item",
"trait": "Trait",
"oath": "Oath",
"class": "Class",
"skillnpc": "NPC Skill",
"npcattack": "NPC Attack",
"building": "Building"
},
"Actor": {
"character": "Character",
"npc": "NPC / Creature",
"settlement": "Settlement",
"regiment": "Regiment",
"party": "Party",
"army": "Army"
}
}
}