51 lines
2.0 KiB
JavaScript
51 lines
2.0 KiB
JavaScript
import { SYSTEM } from "../config/system.mjs"
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export default class OathHammerNPC extends foundry.abstract.TypeDataModel {
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static defineSchema() {
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const fields = foundry.data.fields
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const requiredInteger = { required: true, nullable: false, integer: true }
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const schema = {}
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schema.description = new fields.HTMLField({ required: true, textSearch: true })
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schema.notes = new fields.HTMLField({ required: true, textSearch: true })
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// NPC (humanoid, needs light) vs Creature (monster, darkvision)
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schema.subtype = new fields.StringField({
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required: true, initial: "creature", choices: SYSTEM.NPC_SUBTYPES
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})
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schema.grit = new fields.SchemaField({
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value: new fields.NumberField({ ...requiredInteger, initial: 2, min: 0 }),
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max: new fields.NumberField({ ...requiredInteger, initial: 2, min: 0 })
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})
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// Armor dice pool (value + color)
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schema.armorDice = new fields.SchemaField({
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value: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0, max: 20 }),
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colorDiceType: new fields.StringField({ required: true, initial: "white", choices: SYSTEM.DICE_COLOR_TYPES })
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})
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schema.defense = new fields.SchemaField({
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value: new fields.NumberField({ ...requiredInteger, initial: 10, min: 0 }),
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colorDiceType: new fields.StringField({ required: true, initial: "white", choices: SYSTEM.DICE_COLOR_TYPES })
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})
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schema.movement = new fields.SchemaField({
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base: new fields.NumberField({ ...requiredInteger, initial: 30, min: 0 })
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})
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schema.attackBonus = new fields.NumberField({ ...requiredInteger, initial: 0 })
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schema.damageBonus = new fields.NumberField({ ...requiredInteger, initial: 0 })
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schema.initiativeBonus = new fields.NumberField({ ...requiredInteger, initial: 0 })
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schema.challengeRating = new fields.StringField({ required: true, nullable: false, initial: "1" })
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return schema
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}
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static LOCALIZATION_PREFIXES = ["OATHHAMMER.NPC"]
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prepareDerivedData() {
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super.prepareDerivedData()
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}
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}
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