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fvtt-oath-hammer/templates/actor/character-combat.hbs

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Handlebars

<section data-tab="combat" data-group="{{tab.group}}" class="tab {{tab.cssClass}}">
<fieldset>
<legend>{{localize "OATHHAMMER.Label.Defense"}}</legend>
<div class="flexrow">
<div class="form-group">
<label>{{localize "OATHHAMMER.Label.DefenseValue"}}</label>
<input type="text" value="{{system.defense.value}}" disabled />
</div>
<div class="form-group">
<label>{{localize "OATHHAMMER.Label.ArmorRating"}}</label>
{{formInput systemFields.defense.fields.armorRating value=system.defense.armorRating name="system.defense.armorRating" disabled=isPlayMode}}
</div>
<div class="form-group">
<label>{{localize "OATHHAMMER.Label.DefenseBonus"}}</label>
{{formInput systemFields.defense.fields.bonus value=system.defense.bonus name="system.defense.bonus" disabled=isPlayMode}}
</div>
</div>
</fieldset>
<fieldset>
<legend>{{localize "OATHHAMMER.Label.Weapons"}}
{{#unless isPlayMode}}<a data-action="createWeapon" class="create-btn"><i class="fa-solid fa-plus"></i></a>{{/unless}}
</legend>
{{#if weapons.length}}
<ul class="item-list">
{{#each weapons as |weapon|}}
<li class="item-entry flexrow" data-item-id="{{weapon.id}}" data-item-uuid="{{weapon.uuid}}">
<img src="{{weapon.img}}" class="item-img" />
<span class="item-name">{{weapon.name}}</span>
<span class="item-detail">{{weapon.system.damageLabel}}</span>
<span class="item-detail">AP: {{weapon.system.ap}}</span>
{{formField weapon.system.schema.fields.equipped value=weapon.system.equipped name="system.equipped"}}
{{#unless ../isPlayMode}}
<a data-action="edit" data-item-id="{{weapon.id}}" data-item-uuid="{{weapon.uuid}}"><i class="fa-solid fa-edit"></i></a>
<a data-action="delete" data-item-id="{{weapon.id}}" data-item-uuid="{{weapon.uuid}}"><i class="fa-solid fa-trash"></i></a>
{{/unless}}
</li>
{{/each}}
</ul>
{{else}}
<p class="no-items">{{localize "OATHHAMMER.Label.NoWeapons"}}</p>
{{/if}}
</fieldset>
<fieldset>
<legend>{{localize "OATHHAMMER.Label.Armor"}}
</legend>
{{#if armors.length}}
<ul class="item-list">
{{#each armors as |armor|}}
<li class="item-entry flexrow" data-item-id="{{armor.id}}" data-item-uuid="{{armor.uuid}}">
<img src="{{armor.img}}" class="item-img" />
<span class="item-name">{{armor.name}}</span>
<span class="item-detail">AV: {{armor.system.armorValue}}</span>
{{#if armor.system.penalty}}<span class="item-detail">{{armor.system.penalty}}</span>{{/if}}
{{formField armor.system.schema.fields.equipped value=armor.system.equipped name="system.equipped"}}
{{#unless ../isPlayMode}}
<a data-action="edit" data-item-id="{{armor.id}}" data-item-uuid="{{armor.uuid}}"><i class="fa-solid fa-edit"></i></a>
<a data-action="delete" data-item-id="{{armor.id}}" data-item-uuid="{{armor.uuid}}"><i class="fa-solid fa-trash"></i></a>
{{/unless}}
</li>
{{/each}}
</ul>
{{/if}}
{{#unless armors.length}}
<p class="no-items">{{localize "OATHHAMMER.Label.NoArmor"}}</p>
{{/unless}}
</fieldset>
{{#if ammunition.length}}
<fieldset>
<legend>{{localize "OATHHAMMER.Label.Ammunition"}}</legend>
<ul class="item-list">
{{#each ammunition as |ammo|}}
<li class="item-entry flexrow" data-item-id="{{ammo.id}}" data-item-uuid="{{ammo.uuid}}">
<img src="{{ammo.img}}" class="item-img" />
<span class="item-name">{{ammo.name}}</span>
<span class="item-detail">{{ammo.system.quantity}}</span>
{{#unless ../isPlayMode}}
<a data-action="edit" data-item-id="{{ammo.id}}" data-item-uuid="{{ammo.uuid}}"><i class="fa-solid fa-edit"></i></a>
<a data-action="delete" data-item-id="{{ammo.id}}" data-item-uuid="{{ammo.uuid}}"><i class="fa-solid fa-trash"></i></a>
{{/unless}}
</li>
{{/each}}
</ul>
</fieldset>
{{/if}}
</section>