Files
fvtt-oath-hammer/module/applications/sheets/party-sheet.mjs

193 lines
7.3 KiB
JavaScript

import OathHammerActorSheet from "./base-actor-sheet.mjs"
const ALLOWED_LOOT_TYPES = new Set(["weapon", "armor", "ammunition", "equipment", "magic-item"])
export default class OathHammerPartySheet extends OathHammerActorSheet {
/** @override */
static DEFAULT_OPTIONS = {
classes: ["party"],
position: { width: 780, height: 600 },
window: { contentClasses: ["party-content"] },
actions: {
openMember: OathHammerPartySheet.#onOpenMember,
removeMember: OathHammerPartySheet.#onRemoveMember,
moveMemberUp: OathHammerPartySheet.#onMoveMemberUp,
moveMemberDown: OathHammerPartySheet.#onMoveMemberDown,
toggleCarriesLight: OathHammerPartySheet.#onToggleCarriesLight,
adjustCurrency: OathHammerPartySheet.#onAdjustCurrency,
adjustQty: OathHammerPartySheet.#onAdjustQty,
},
}
/** @override */
static PARTS = {
main: { template: "systems/fvtt-oath-hammer/templates/actor/party-sheet.hbs" },
tabs: { template: "templates/generic/tab-navigation.hbs" },
members: { template: "systems/fvtt-oath-hammer/templates/actor/party-members.hbs" },
loot: { template: "systems/fvtt-oath-hammer/templates/actor/party-loot.hbs" },
notes: { template: "systems/fvtt-oath-hammer/templates/actor/party-notes.hbs" },
}
tabGroups = { sheet: "members" }
#getTabs() {
const tabs = {
members: { id: "members", group: "sheet", icon: "fa-solid fa-users", label: "OATHHAMMER.Tab.Members" },
loot: { id: "loot", group: "sheet", icon: "fa-solid fa-treasure-chest", label: "OATHHAMMER.Tab.Loot" },
notes: { id: "notes", group: "sheet", icon: "fa-solid fa-book", label: "OATHHAMMER.Tab.Notes" },
}
for (const v of Object.values(tabs)) {
v.active = this.tabGroups[v.group] === v.id
v.cssClass = v.active ? "active" : ""
}
return tabs
}
/** @override */
async _prepareContext() {
const context = await super._prepareContext()
context.tabs = this.#getTabs()
return context
}
/** @override */
async _preparePartContext(partId, context) {
const doc = this.document
switch (partId) {
case "main": {
const lootItems = doc.items.contents.filter(i => ALLOWED_LOOT_TYPES.has(i.type))
context.currentSlots = lootItems.reduce((sum, i) => {
const slots = i.system.slots ?? 0
const qty = i.system.quantity ?? 1
return sum + slots * qty
}, 0)
break
}
case "members": {
context.tab = context.tabs.members
const refs = doc.system.memberRefs ?? []
context.members = refs.map((ref, idx) => {
const actor = game.actors?.get(ref.id)
if (!actor) return null
const sys = actor.system
const isNpc = actor.type === "npc"
const classItem = !isNpc ? actor.items?.find(i => i.type === "class") : null
return {
id: actor.id,
name: actor.name,
img: actor.img,
type: actor.type,
idx,
position: idx + 1,
isFirst: idx === 0,
isLast: idx === refs.length - 1,
carriesLight: ref.carriesLight ?? false,
classLabel: isNpc
? game.i18n.localize(`OATHHAMMER.NpcSubtype.${sys.subtype === "creature" ? "Creature" : "Npc"}`)
: (classItem?.name ?? "—"),
lineage: !isNpc ? (sys.lineage?.name || "—") : "—",
current: !isNpc ? (sys.experience?.current ?? "—") : "—",
grit: sys.grit ? `${sys.grit.value}/${sys.grit.max}` : "—",
}
}).filter(Boolean)
break
}
case "loot": {
context.tab = context.tabs.loot
const allItems = doc.items.contents.filter(i => ALLOWED_LOOT_TYPES.has(i.type))
context.lootItems = allItems.map(i => ({
id: i.id, uuid: i.uuid, img: i.img, name: i.name,
type: i.type,
typeLabel: game.i18n.localize(`TYPES.Item.${i.type}`),
system: i.system,
}))
break
}
case "notes":
context.tab = context.tabs.notes
context.enrichedNotes = await foundry.applications.ux.TextEditor.implementation.enrichHTML(
doc.system.notes ?? "", { async: true }
)
break
}
return context
}
/** @override */
async _onDrop(event) {
if (!this.isEditable || !this.isEditMode) return
const data = foundry.applications.ux.TextEditor.implementation.getDragEventData(event)
if (data.type === "Actor") {
const actor = await fromUuid(data.uuid)
if (!actor || !["character", "npc"].includes(actor.type)) return
const refs = foundry.utils.deepClone(this.document.system.memberRefs ?? [])
if (refs.some(r => r.id === actor.id)) return
refs.push({ id: actor.id, carriesLight: false })
return this.document.update({ "system.memberRefs": refs })
}
if (data.type === "Item") {
const item = await fromUuid(data.uuid)
if (!item || !ALLOWED_LOOT_TYPES.has(item.type)) return
return this._onDropItem(item)
}
}
// ── Actions ─────────────────────────────────────────────────────────────────
static async #onOpenMember(event, target) {
const actor = game.actors?.get(target.dataset.actorId)
if (actor) actor.sheet.render(true)
}
static async #onRemoveMember(event, target) {
const id = target.dataset.actorId
const refs = (this.document.system.memberRefs ?? []).filter(r => r.id !== id)
await this.document.update({ "system.memberRefs": refs })
}
static async #onMoveMemberUp(event, target) {
const idx = parseInt(target.dataset.idx, 10)
if (idx <= 0) return
const refs = foundry.utils.deepClone(this.document.system.memberRefs ?? []);
[refs[idx - 1], refs[idx]] = [refs[idx], refs[idx - 1]]
await this.document.update({ "system.memberRefs": refs })
}
static async #onMoveMemberDown(event, target) {
const idx = parseInt(target.dataset.idx, 10)
const refs = foundry.utils.deepClone(this.document.system.memberRefs ?? [])
if (idx >= refs.length - 1) return;
[refs[idx], refs[idx + 1]] = [refs[idx + 1], refs[idx]]
await this.document.update({ "system.memberRefs": refs })
}
static async #onToggleCarriesLight(event, target) {
const idx = parseInt(target.dataset.idx, 10)
const refs = foundry.utils.deepClone(this.document.system.memberRefs ?? [])
if (!refs[idx]) return
refs[idx].carriesLight = !refs[idx].carriesLight
await this.document.update({ "system.memberRefs": refs })
}
static async #onAdjustCurrency(event, target) {
const field = target.dataset.field
const delta = parseInt(target.dataset.delta, 10)
const cur = foundry.utils.getProperty(this.document, field) ?? 0
await this.document.update({ [field]: Math.max(0, cur + delta) })
}
static async #onAdjustQty(event, target) {
const item = this.document.items.get(target.dataset.itemId)
const delta = parseInt(target.dataset.delta, 10)
if (!item) return
const qty = (item.system.quantity ?? 1) + delta
if (qty <= 0) return item.delete()
await item.update({ "system.quantity": qty })
}
}