Files
fvtt-oath-hammer/module/models/skillnpc.mjs

37 lines
1.2 KiB
JavaScript

import { SYSTEM } from "../config/system.mjs"
export default class OathHammerSkillNPC extends foundry.abstract.TypeDataModel {
static defineSchema() {
const fields = foundry.data.fields
const schema = {}
schema.description = new fields.HTMLField({ required: true, textSearch: true })
// Total dice pool for this skill (attribute + skill ranks combined)
schema.dicePool = new fields.NumberField({
required: true, nullable: false, integer: true, initial: 1, min: 0, max: 20
})
// Dice color: white (4+), red (3+), black (2+)
schema.colorDiceType = new fields.StringField({
required: true, initial: "white", choices: SYSTEM.DICE_COLOR_TYPES
})
// Optional reference to a system skill key (e.g. "fighting", "perception")
// Used for display/tooltip only — does not restrict the roll.
schema.skillRef = new fields.StringField({ required: false, nullable: true, initial: null })
return schema
}
static LOCALIZATION_PREFIXES = ["OATHHAMMER.SkillNPC"]
get threshold() {
return this.colorDiceType === "black" ? 2 : this.colorDiceType === "red" ? 3 : 4
}
get colorEmoji() {
return this.colorDiceType === "black" ? "⬛" : this.colorDiceType === "red" ? "🔴" : "⬜"
}
}