43 lines
1.3 KiB
JavaScript
43 lines
1.3 KiB
JavaScript
import { SYSTEM } from "../config/system.mjs"
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export default class OathHammerNpcAttack extends foundry.abstract.TypeDataModel {
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static defineSchema() {
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const fields = foundry.data.fields
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const requiredInteger = { required: true, nullable: false, integer: true }
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const schema = {}
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schema.description = new fields.HTMLField({ required: true, textSearch: true })
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// Flat damage dice pool (no Might)
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schema.damageDice = new fields.NumberField({
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...requiredInteger, initial: 1, min: 0, max: 20
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})
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// Dice color: white (4+), red (3+), black (2+)
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schema.colorDiceType = new fields.StringField({
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required: true, initial: "white", choices: SYSTEM.DICE_COLOR_TYPES
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})
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// AP (Armor Penetration): penalty imposed on armor rolls
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schema.ap = new fields.NumberField({
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...requiredInteger, initial: 0, min: 0, max: 16
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})
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return schema
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}
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static LOCALIZATION_PREFIXES = ["OATHHAMMER.NpcAttack"]
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get threshold() {
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return this.colorDiceType === "black" ? 2 : this.colorDiceType === "red" ? 3 : 4
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}
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get colorEmoji() {
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return this.colorDiceType === "black" ? "⬛" : this.colorDiceType === "red" ? "🔴" : "⬜"
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}
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get damageLabel() {
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return `${this.colorEmoji} ${this.damageDice}d (${this.threshold}+)`
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}
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}
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