38 lines
1.6 KiB
JavaScript
38 lines
1.6 KiB
JavaScript
import { SYSTEM } from "../config/system.mjs"
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export default class OathHammerMiracle extends foundry.abstract.TypeDataModel {
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static defineSchema() {
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const fields = foundry.data.fields
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const requiredInteger = { required: true, nullable: false, integer: true }
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const schema = {}
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schema.effect = new fields.HTMLField({ required: true, textSearch: true })
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// Divine tradition (Druidic / Profane / Sanctified)
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schema.divineTradition = new fields.StringField({
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required: true, initial: "sanctified", choices: SYSTEM.DIVINE_TRADITIONS
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})
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// Difficulty Value: 0 = scales dynamically (1st = DV1, 2nd = DV2…).
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// Non-zero only for Ritual miracles which have a fixed DV (p.129).
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schema.difficultyValue = new fields.NumberField({ ...requiredInteger, initial: 0, min: 0, max: 10 })
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// Ritual miracles require 1 hour; need a holy book; fixed DV; don't
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// increment the daily miracle counter (p.129).
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schema.isRitual = new fields.BooleanField({ initial: false })
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// Range: "Touch", "Self", "20", "100", "1 mile", etc.
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schema.range = new fields.StringField({ required: true, nullable: false, initial: "" })
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// Duration: "1 hour", "Encounter", "1 day", etc. Empty = instantaneous.
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schema.duration = new fields.StringField({ required: true, nullable: false, initial: "" })
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// Spell Save: e.g. "DV4 Athletics", "DV5 Fortune". Empty = no save.
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schema.spellSave = new fields.StringField({ required: true, nullable: false, initial: "" })
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return schema
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}
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static LOCALIZATION_PREFIXES = ["OATHHAMMER.Miracle"]
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}
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