173 lines
5.6 KiB
JavaScript
173 lines
5.6 KiB
JavaScript
const { HandlebarsApplicationMixin } = foundry.applications.api
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import { ARMOR_TYPE_CHOICES, CLASS_RESTRICTION_CHOICES, SYSTEM, WEAPON_PROFICIENCY_GROUPS } from "../../config/system.mjs"
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import { rollRarityCheck } from "../../rolls.mjs"
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export default class OathHammerItemSheet extends HandlebarsApplicationMixin(foundry.applications.sheets.ItemSheetV2) {
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static SHEET_MODES = { EDIT: 0, PLAY: 1 }
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constructor(options = {}) {
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super(options)
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this.#dragDrop = this.#createDragDropHandlers()
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}
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#dragDrop
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/** @override */
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static DEFAULT_OPTIONS = {
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classes: ["oathhammer", "item"],
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position: {
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width: 600,
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height: "auto",
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},
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form: {
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submitOnChange: true,
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},
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window: {
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resizable: true,
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},
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dragDrop: [{ dragSelector: "[data-drag]", dropSelector: null }],
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actions: {
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toggleSheet: OathHammerItemSheet.#onToggleSheet,
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editImage: OathHammerItemSheet.#onEditImage,
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rollRarity: OathHammerItemSheet.#onRollRarity,
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},
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}
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_sheetMode = this.constructor.SHEET_MODES.PLAY
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get isPlayMode() {
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return this._sheetMode === this.constructor.SHEET_MODES.PLAY
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}
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get isEditMode() {
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return this._sheetMode === this.constructor.SHEET_MODES.EDIT
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}
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/** @override */
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async _prepareContext() {
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const context = await super._prepareContext()
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context.fields = this.document.schema.fields
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context.systemFields = this.document.system.schema.fields
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context.item = this.document
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context.system = this.document.system
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context.source = this.document.toObject()
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context.isEditMode = this.isEditMode
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context.isPlayMode = this.isPlayMode
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context.isEditable = this.isEditable
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if (this.document.system.description !== undefined) {
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context.enrichedDescription = await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.document.system.description ?? "", { async: true })
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}
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if (this.document.system.magicEffect !== undefined) {
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context.enrichedMagicEffect = await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.document.system.magicEffect ?? "", { async: true })
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}
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context.classRestrictionChoices = CLASS_RESTRICTION_CHOICES
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// Armor-specific numeric selects
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context.armorValueChoices = Object.fromEntries(
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Array.from({ length: 13 }, (_, i) => [i, String(i)])
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)
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context.penaltyChoices = Object.fromEntries(
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Array.from({ length: 6 }, (_, i) => [-i, String(-i)])
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)
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// Weapon-specific numeric selects
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context.damageModChoices = Object.fromEntries(
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Array.from({ length: 10 }, (_, i) => [i - 4, i - 4 >= 0 ? `+${i - 4}` : String(i - 4)])
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)
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context.apChoices = Object.fromEntries(
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Array.from({ length: 7 }, (_, i) => [i, String(i)])
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)
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// Skill choices for weapon skill override (empty = auto-detect)
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context.skillChoices = {
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"": `— ${game.i18n.localize("OATHHAMMER.Weapon.SkillOverrideAuto")} —`,
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...Object.fromEntries(
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Object.entries(SYSTEM.SKILLS).map(([k, v]) => [k, game.i18n.localize(v.label)])
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)
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}
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// Class proficiency choices (for class-sheet checkboxes)
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context.armorTypeChoices = ARMOR_TYPE_CHOICES
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context.weaponGroupChoices = WEAPON_PROFICIENCY_GROUPS
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return context
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}
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/** @override */
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_onRender(context, options) {
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super._onRender(context, options)
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this.#dragDrop.forEach((d) => d.bind(this.element))
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for (const pm of this.element.querySelectorAll("prose-mirror[name]")) {
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pm.addEventListener("change", async (event) => {
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event.stopPropagation()
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await this.document.update({ [pm.name]: pm.value ?? "" })
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})
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}
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}
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#createDragDropHandlers() {
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return this.options.dragDrop.map((d) => {
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d.permissions = {
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dragstart: this._canDragStart.bind(this),
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drop: this._canDragDrop.bind(this),
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}
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d.callbacks = {
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dragstart: this._onDragStart.bind(this),
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dragover: this._onDragOver.bind(this),
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drop: this._onDrop.bind(this),
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}
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return new foundry.applications.ux.DragDrop.implementation(d)
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})
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}
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_canDragStart(selector) {
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return this.isEditable
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}
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_canDragDrop(selector) {
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return this.isEditable && this.document.isOwner
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}
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_onDragStart(event) {
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if ("link" in event.target.dataset) return
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}
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_onDragOver(event) {}
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async _onDrop(event) {}
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static #onToggleSheet(event, target) {
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const modes = this.constructor.SHEET_MODES
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this._sheetMode = this.isEditMode ? modes.PLAY : modes.EDIT
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this.render()
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}
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static async #onEditImage(event, target) {
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const attr = target.dataset.edit
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const current = foundry.utils.getProperty(this.document, attr)
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const { img } = this.document.constructor.getDefaultArtwork?.(this.document.toObject()) ?? {}
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const fp = new FilePicker({
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current,
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type: "image",
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redirectToRoot: img ? [img] : [],
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callback: (path) => {
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this.document.update({ [attr]: path })
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},
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top: this.position.top + 40,
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left: this.position.left + 10,
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})
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return fp.browse()
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}
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static async #onRollRarity(event, target) {
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const rarity = this.document.system.rarity
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if (!rarity) return
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// Find the owning actor (embedded item) or prompt user to select a character
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let actor = this.document.parent
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if (!actor || actor.documentName !== "Actor") {
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// Item not embedded — use the user's selected character
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actor = game.user.character
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if (!actor) {
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ui.notifications.warn(game.i18n.localize("OATHHAMMER.Roll.NoActor"))
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return
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}
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}
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await rollRarityCheck(actor, rarity, this.document.name)
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}
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}
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