45 lines
1.8 KiB
JavaScript
45 lines
1.8 KiB
JavaScript
import { SYSTEM } from "../config/system.mjs"
|
|
|
|
export default class OathHammerBuilding extends foundry.abstract.TypeDataModel {
|
|
static defineSchema() {
|
|
const fields = foundry.data.fields
|
|
const requiredInteger = { required: true, nullable: false, integer: true }
|
|
const schema = {}
|
|
|
|
// Narrative description and special effects
|
|
schema.description = new fields.HTMLField({ required: true, textSearch: true })
|
|
|
|
// Skill required to build (Carpentry or Masonry)
|
|
schema.skillCheck = new fields.StringField({
|
|
required: true, initial: "carpentry", choices: SYSTEM.BUILDING_SKILL_CHOICES
|
|
})
|
|
|
|
// Cost in gold pieces (after skill check SV negotiation)
|
|
schema.cost = new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 })
|
|
|
|
// Construction duration (free text: "3 weeks", "6 months", etc.)
|
|
schema.buildTime = new fields.StringField({ required: true, nullable: false, initial: "" })
|
|
|
|
// Monthly tax revenue formula ("3d6", "2d6", "1d3", "" = none)
|
|
schema.taxRevenue = new fields.StringField({ required: true, nullable: false, initial: "" })
|
|
|
|
// Is this building currently constructed in the settlement?
|
|
schema.constructed = new fields.BooleanField({ required: true, initial: false })
|
|
|
|
// Which settlement this building belongs to (free text or settlement name)
|
|
schema.settlement = new fields.StringField({ required: true, nullable: false, initial: "" })
|
|
|
|
// Additional GM notes (special conditions, upgrades, damage, etc.)
|
|
schema.notes = new fields.HTMLField({ required: false, textSearch: true })
|
|
|
|
return schema
|
|
}
|
|
|
|
static LOCALIZATION_PREFIXES = ["OATHHAMMER.Building"]
|
|
|
|
/** Returns true if this building generates tax income */
|
|
get hasTaxRevenue() {
|
|
return this.taxRevenue.trim().length > 0
|
|
}
|
|
}
|