Files
fvtt-oath-hammer/module/models/building.mjs

45 lines
1.8 KiB
JavaScript

import { SYSTEM } from "../config/system.mjs"
export default class OathHammerBuilding extends foundry.abstract.TypeDataModel {
static defineSchema() {
const fields = foundry.data.fields
const requiredInteger = { required: true, nullable: false, integer: true }
const schema = {}
// Narrative description and special effects
schema.description = new fields.HTMLField({ required: true, textSearch: true })
// Skill required to build (Carpentry or Masonry)
schema.skillCheck = new fields.StringField({
required: true, initial: "carpentry", choices: SYSTEM.BUILDING_SKILL_CHOICES
})
// Cost in gold pieces (after skill check SV negotiation)
schema.cost = new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 })
// Construction duration (free text: "3 weeks", "6 months", etc.)
schema.buildTime = new fields.StringField({ required: true, nullable: false, initial: "" })
// Monthly tax revenue formula ("3d6", "2d6", "1d3", "" = none)
schema.taxRevenue = new fields.StringField({ required: true, nullable: false, initial: "" })
// Is this building currently constructed in the settlement?
schema.constructed = new fields.BooleanField({ required: true, initial: false })
// Which settlement this building belongs to (free text or settlement name)
schema.settlement = new fields.StringField({ required: true, nullable: false, initial: "" })
// Additional GM notes (special conditions, upgrades, damage, etc.)
schema.notes = new fields.HTMLField({ required: false, textSearch: true })
return schema
}
static LOCALIZATION_PREFIXES = ["OATHHAMMER.Building"]
/** Returns true if this building generates tax income */
get hasTaxRevenue() {
return this.taxRevenue.trim().length > 0
}
}