Files
fvtt-oath-hammer/templates/weapon-attack-dialog.hbs

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<div class="oh-roll-dialog oh-weapon-dialog">
{{!-- Weapon header --}}
<div class="weapon-header">
<img src="{{weaponImg}}" class="weapon-img-sm" alt="{{weaponName}}" />
<div class="weapon-header-info">
<span class="weapon-name-lg">{{weaponName}}</span>
<div class="weapon-badges">
<span class="damage-formula-badge">{{damageLabel}}{{baseDamageDice}}d6</span>
<span class="roll-color-badge color-badge-{{damageColorType}}">{{damageColorLabel}} {{damageThreshold}}+</span>
{{#if apValue}}<span class="ap-badge">AP{{apValue}}</span>{{/if}}
{{#if isRanged}}<span class="range-badge">{{shortRange}}/{{longRange}}ft</span>{{/if}}
</div>
{{#if traits}}
<div class="weapon-traits-row">
{{#each traits}}<span class="trait-tag-sm">{{this}}</span>{{/each}}
</div>
{{/if}}
</div>
</div>
{{!-- Attack roll config --}}
<fieldset class="attack-options-block">
<legend>{{localize "OATHHAMMER.Dialog.Attack"}}</legend>
<div class="pool-info-line">
{{skillLabel}} ({{attrLabel}} {{attrRank}}) + {{localize "OATHHAMMER.Label.SkillRank"}} {{skillRank}}
{{#if autoAttackBonus}} + <span class="auto-bonus">+{{autoAttackBonus}} auto</span>{{/if}}
= <strong>{{baseAttackPool}}d6</strong>
</div>
{{#if hasNimble}}
<div class="roll-option-row">
<label>{{localize "OATHHAMMER.Dialog.Attribute"}}</label>
<select name="attrOverride">
<option value="might">{{mightLabel}} ({{mightRank}})</option>
<option value="agility">{{agilityLabel}} ({{agilityRank}}) — {{localize "OATHHAMMER.Dialog.NimbleHint"}}</option>
</select>
</div>
{{/if}}
<div class="roll-option-row">
<label>{{localize "OATHHAMMER.Dialog.AttackModifier"}}</label>
<select name="attackBonus">
{{#each attackBonusOptions}}<option value="{{value}}"{{#if selected}} selected{{/if}}>{{label}}</option>{{/each}}
</select>
<span class="roll-option-hint">{{localize "OATHHAMMER.Dialog.AttackModifierHint"}}</span>
</div>
<div class="roll-option-row">
<label>{{localize "OATHHAMMER.Dialog.DiceColor"}}</label>
<select name="colorOverride">
{{#each colorOptions}}<option value="{{value}}"{{#if selected}} selected{{/if}}>{{label}}</option>{{/each}}
</select>
<span class="roll-option-hint">{{localize "OATHHAMMER.Dialog.DiceColorHint"}}</span>
</div>
{{#if isRanged}}
<div class="roll-option-block">
<label class="roll-option-block-label">{{localize "OATHHAMMER.Dialog.RangeConditions"}}</label>
<div class="range-conditions">
{{#each rangeConditions}}
<div class="roll-option-check">
<input type="checkbox" id="{{name}}" name="{{name}}" value="true" />
<label for="{{name}}">{{label}}</label>
</div>
{{/each}}
</div>
</div>
{{/if}}
<div class="roll-option-row roll-option-check">
<label for="attackExplodeOn5">{{localize "OATHHAMMER.Dialog.ExplodeOn5"}}</label>
<input type="checkbox" id="attackExplodeOn5" name="explodeOn5" />
<span class="roll-option-hint">{{localize "OATHHAMMER.Dialog.ExplodeOn5Hint"}}</span>
</div>
{{#if availableLuck}}
<div class="roll-option-row roll-option-luck">
<label>{{localize "OATHHAMMER.Dialog.LuckSpend"}} <i class="fa-solid fa-clover luck-icon"></i></label>
<select name="luckSpend">
{{#each luckOptions}}<option value="{{value}}"{{#if selected}} selected{{/if}}>{{label}}</option>{{/each}}
</select>
<label class="luck-human-label" for="attackLuckIsHuman">{{localize "OATHHAMMER.Dialog.LuckHuman"}}</label>
<input type="checkbox" id="attackLuckIsHuman" name="luckIsHuman" value="true" {{#if isHuman}}checked{{/if}} />
<span class="roll-option-hint">{{localize "OATHHAMMER.Dialog.LuckHint"}} ({{availableLuck}} {{localize "OATHHAMMER.Dialog.Available"}})</span>
</div>
{{/if}}
</fieldset>
{{!-- Visibility --}}
<fieldset class="roll-visibility-block">
<legend>{{localize "OATHHAMMER.Dialog.Visibility"}}</legend>
<select name="visibility">
{{selectOptions rollModes selected=visibility localize=true}}
</select>
</fieldset>
</div>