38 lines
1.5 KiB
JavaScript
38 lines
1.5 KiB
JavaScript
import { SYSTEM } from "../config/system.mjs"
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export default class OathHammerAmmunition extends foundry.abstract.TypeDataModel {
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static defineSchema() {
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const fields = foundry.data.fields
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const requiredInteger = { required: true, nullable: false, integer: true }
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const schema = {}
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schema.description = new fields.HTMLField({ required: true, textSearch: true })
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// Ammo type determines special effect (p.88):
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// bodkin → −1 to target's armor roll
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// envenomed → poison damage
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// incendiary → flaming damage
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schema.ammoType = new fields.StringField({ required: true, initial: "standard", choices: SYSTEM.AMMO_TYPE_CHOICES })
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// Quantity of individual arrows/bolts in this stack
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schema.quantity = new fields.NumberField({ ...requiredInteger, initial: 20, min: 0 })
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schema.rarity = new fields.StringField({ required: true, initial: "common", choices: SYSTEM.RARITY_CHOICES })
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schema.cost = new fields.NumberField({ required: true, nullable: false, initial: 0, min: 0 })
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schema.currency = new fields.StringField({ required: true, initial: "sp", choices: SYSTEM.CURRENCY_CHOICES })
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return schema
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}
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static migrateData(source) {
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if (typeof source.rarity === "number") {
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const map = { 0: "common", 1: "uncommon", 2: "rare", 3: "very-rare", 4: "legendary", 5: "legendary", 6: "legendary" }
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source.rarity = map[source.rarity] ?? "common"
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}
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return super.migrateData(source)
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}
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static LOCALIZATION_PREFIXES = ["OATHHAMMER.Ammunition"]
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}
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