Files
fvtt-oath-hammer/templates/actor/character-equipment.hbs
T
uberwald 0381e8e024
Release Creation / build (release) Successful in 1m25s
feat: luck bonus, inventory slots bonus, multi-enhancements, magic skill modifier
- Add luck.bonus field to character DataModel; included in prepareDerivedData
   (luck.max = fate.rank + bonus); shown as editable +bonus field next to
   luck max in edit mode (same UX as grit bonus)

 - Add inventory.slotsBonus field to character DataModel; Equipment tab now
   shows an editable "Bonus Slots" input that adds to the calculated max slots
   (10 + Might×2 + bonus)

 - Replace single Enhancement <select> in spell cast dialog with a checkbox
   list; multiple enhancements can now be selected simultaneously — stress
   costs, pool penalties, and boolean flags (redDice, noStress) are aggregated
   across all active enhancements

 - Include skills.magic.modifier in basePool for both spell and miracle dialogs
   and in baseDice in rollSpellCast / rollMiracleCast; modifier is shown in
   the dialog pool-info line and in the chat card when non-zero

 - Fix: pool-reduction indicator in rollSpellCast now compares against
   intRank + magicRank + magicMod (was missing magicMod)
2026-05-12 08:16:57 +02:00

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<section data-tab="equipment" data-group="{{tab.group}}" class="tab {{tab.cssClass}}">
<div class="slots-counter">
<span class="slots-label">{{localize "OATHHAMMER.Label.ItemSlots"}}</span>
<span class="slots-value {{#if slotsOver}}slots-over{{/if}}">{{slotsUsed}} / {{slotsMax}}</span>
<span class="slots-bonus-label">{{localize "OATHHAMMER.Label.SlotsBonus"}}</span>
<input type="number" name="system.inventory.slotsBonus" value="{{system.inventory.slotsBonus}}" class="slots-bonus-input">
</div>
<fieldset class="currency-bar">
<legend>{{localize "OATHHAMMER.Label.Currency"}}</legend>
<div class="flexrow">
<div class="currency-item">
<label>{{localize "OATHHAMMER.Currency.GP"}}</label>
<div class="currency-stepper">
<a data-action="adjustCurrency" data-field="system.currency.gold" data-delta="-1" class="qty-btn"></a>
{{formInput systemFields.currency.fields.gold value=system.currency.gold name="system.currency.gold"}}
<a data-action="adjustCurrency" data-field="system.currency.gold" data-delta="1" class="qty-btn">+</a>
</div>
</div>
<div class="currency-item">
<label>{{localize "OATHHAMMER.Currency.SP"}}</label>
<div class="currency-stepper">
<a data-action="adjustCurrency" data-field="system.currency.silver" data-delta="-1" class="qty-btn"></a>
{{formInput systemFields.currency.fields.silver value=system.currency.silver name="system.currency.silver"}}
<a data-action="adjustCurrency" data-field="system.currency.silver" data-delta="1" class="qty-btn">+</a>
</div>
</div>
<div class="currency-item">
<label>{{localize "OATHHAMMER.Currency.CP"}}</label>
<div class="currency-stepper">
<a data-action="adjustCurrency" data-field="system.currency.copper" data-delta="-1" class="qty-btn"></a>
{{formInput systemFields.currency.fields.copper value=system.currency.copper name="system.currency.copper"}}
<a data-action="adjustCurrency" data-field="system.currency.copper" data-delta="1" class="qty-btn">+</a>
</div>
</div>
</div>
</fieldset>
<fieldset>
<legend>{{localize "OATHHAMMER.Label.Equipment"}}
{{#unless isPlayMode}}<a data-action="createEquipment" class="create-btn"><i class="fa-solid fa-plus"></i></a>{{/unless}}
</legend>
{{#if equipment.length}}
<ul class="item-list item-list--equipment">
<li class="item-list-header">
<span></span>
<span class="col-name">{{localize "OATHHAMMER.Label.Name"}}</span>
<span>{{localize "OATHHAMMER.Label.Type"}}</span>
<span>{{localize "OATHHAMMER.Label.Quantity"}}</span>
<span></span>
</li>
{{#each equipment as |equip|}}
<li class="item-entry" data-item-id="{{equip.id}}" data-item-uuid="{{equip.uuid}}">
<img src="{{equip.img}}" class="item-img" />
<span class="item-name" {{#if equip._descTooltip}}data-tooltip="{{equip._descTooltip}}"{{/if}}>{{equip.name}}</span>
<span class="item-type">{{localize equip.system.itemType}}</span>
<span class="item-qty-stepper">
<a data-action="adjustQty" data-item-id="{{equip.id}}" data-delta="-1" class="qty-btn"></a>
<span class="qty-value">{{equip.system.quantity}}</span>
<a data-action="adjustQty" data-item-id="{{equip.id}}" data-delta="1" class="qty-btn">+</a>
</span>
<div class="item-actions">
<a data-action="edit" data-item-id="{{equip.id}}" data-item-uuid="{{equip.uuid}}"><i class="fa-solid fa-edit"></i></a>
<a data-action="delete" data-item-id="{{equip.id}}" data-item-uuid="{{equip.uuid}}"><i class="fa-solid fa-trash"></i></a>
</div>
</li>
{{/each}}
</ul>
{{else}}
<p class="no-items">{{localize "OATHHAMMER.Label.NoEquipment"}}</p>
{{/if}}
</fieldset>
{{#if magicItems.length}}
<fieldset>
<legend>{{localize "OATHHAMMER.Label.MagicItems"}}</legend>
<ul class="item-list item-list--magic-item">
<li class="item-list-header">
<span></span>
<span class="col-name">{{localize "OATHHAMMER.Label.Name"}}</span>
<span>{{localize "OATHHAMMER.Label.Rarity"}}</span>
<span></span>
</li>
{{#each magicItems as |mi|}}
<li class="item-entry" data-item-id="{{mi.id}}" data-item-uuid="{{mi.uuid}}">
<img src="{{mi.img}}" class="item-img" />
<span class="item-name" {{#if mi._descTooltip}}data-tooltip="{{mi._descTooltip}}"{{/if}}>{{mi.name}}</span>
<span class="item-type">{{localize mi.system.rarity}}</span>
<div class="item-actions">
<a data-action="edit" data-item-id="{{mi.id}}" data-item-uuid="{{mi.uuid}}"><i class="fa-solid fa-edit"></i></a>
<a data-action="delete" data-item-id="{{mi.id}}" data-item-uuid="{{mi.uuid}}"><i class="fa-solid fa-trash"></i></a>
</div>
</li>
{{/each}}
</ul>
</fieldset>
{{/if}}
{{#if conditions.length}}
<fieldset>
<legend>{{localize "OATHHAMMER.Label.Conditions"}}</legend>
<ul class="item-list item-list--condition">
<li class="item-list-header">
<span></span>
<span class="col-name">{{localize "OATHHAMMER.Label.Name"}}</span>
<span>{{localize "OATHHAMMER.Label.Type"}}</span>
<span></span>
</li>
{{#each conditions as |cond|}}
<li class="item-entry" data-item-id="{{cond.id}}" data-item-uuid="{{cond.uuid}}">
<img src="{{cond.img}}" class="item-img" />
<span class="item-name">{{cond.name}}</span>
<span class="item-type">{{localize cond.system.conditionType}}</span>
<div class="item-actions">
<a data-action="edit" data-item-id="{{cond.id}}" data-item-uuid="{{cond.uuid}}"><i class="fa-solid fa-edit"></i></a>
<a data-action="delete" data-item-id="{{cond.id}}" data-item-uuid="{{cond.uuid}}"><i class="fa-solid fa-trash"></i></a>
</div>
</li>
{{/each}}
</ul>
</fieldset>
{{/if}}
</section>