Add party an army sheeets

This commit is contained in:
2026-03-25 18:02:39 +01:00
parent b46c6d804c
commit f1dda301d7
37 changed files with 2024 additions and 254 deletions

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@@ -15,6 +15,8 @@ export { default as OathHammerSettlementSheet } from "./sheets/settlement-sheet.
export { default as OathHammerSkillNPCSheet } from "./sheets/skillnpc-sheet.mjs"
export { default as OathHammerNpcAttackSheet } from "./sheets/npcattack-sheet.mjs"
export { default as OathHammerRegimentSheet } from "./sheets/regiment-sheet.mjs"
export { default as OathHammerPartySheet } from "./sheets/party-sheet.mjs"
export { default as OathHammerArmySheet } from "./sheets/army-sheet.mjs"
export { default as OathHammerRollDialog } from "./roll-dialog.mjs"
export { default as OathHammerWeaponDialog } from "./weapon-dialog.mjs"
export { default as OathHammerSpellDialog } from "./spell-dialog.mjs"

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@@ -0,0 +1,152 @@
import OathHammerActorSheet from "./base-actor-sheet.mjs"
export default class OathHammerArmySheet extends OathHammerActorSheet {
/** @override */
static DEFAULT_OPTIONS = {
classes: ["army"],
position: { width: 680, height: 560 },
window: { contentClasses: ["army-content"] },
actions: {
openRegiment: OathHammerArmySheet.#onOpenRegiment,
removeRegiment: OathHammerArmySheet.#onRemoveRegiment,
openLeader: OathHammerArmySheet.#onOpenLeader,
clearLeader: OathHammerArmySheet.#onClearLeader,
},
}
/** @override */
static PARTS = {
main: { template: "systems/fvtt-oath-hammer/templates/actor/army-sheet.hbs" },
tabs: { template: "templates/generic/tab-navigation.hbs" },
overview: { template: "systems/fvtt-oath-hammer/templates/actor/army-overview.hbs" },
notes: { template: "systems/fvtt-oath-hammer/templates/actor/army-notes.hbs" },
}
tabGroups = { sheet: "overview" }
#getTabs() {
const tabs = {
overview: { id: "overview", group: "sheet", icon: "fa-solid fa-shield-halved", label: "OATHHAMMER.Tab.Overview" },
notes: { id: "notes", group: "sheet", icon: "fa-solid fa-book", label: "OATHHAMMER.Tab.Notes" },
}
for (const v of Object.values(tabs)) {
v.active = this.tabGroups[v.group] === v.id
v.cssClass = v.active ? "active" : ""
}
return tabs
}
/** @override */
async _prepareContext() {
const context = await super._prepareContext()
const doc = this.document
context.tabs = this.#getTabs()
// Resolve leader
const leaderUuid = doc.system.leaderUuid
if (leaderUuid) {
const leader = await fromUuid(leaderUuid)
context.leader = leader ? { uuid: leaderUuid, name: leader.name, img: leader.img } : null
} else {
context.leader = null
}
return context
}
/** @override */
async _preparePartContext(partId, context) {
context = await super._preparePartContext(partId, context)
const doc = this.document
switch (partId) {
case "overview": {
context.tab = context.tabs.overview
const refs = doc.system.regimentRefs ?? []
const regiments = []
let totalSupply = 0
for (const id of refs) {
const regiment = game.actors?.get(id)
if (!regiment) continue
totalSupply += regiment.system.supplyCost ?? 0
regiments.push({
id: regiment.id,
name: regiment.name,
img: regiment.img,
grit: regiment.system.grit?.value ?? 0,
gritMax: regiment.system.grit?.max ?? 0,
armor: regiment.system.armorDice?.value ?? 0,
movement: regiment.system.movement ?? 0,
supplyCost: regiment.system.supplyCost ?? 0,
})
}
context.regiments = regiments
context.totalSupply = totalSupply
break
}
case "notes":
context.tab = context.tabs.notes
context.enrichedNotes = await foundry.applications.ux.TextEditor.implementation.enrichHTML(
doc.system.notes ?? "", { async: true }
)
break
}
return context
}
/** @override */
async _onDrop(event) {
if (!this.isEditable || !this.isEditMode) return
const data = foundry.applications.ux.TextEditor.implementation.getDragEventData(event)
if (data.type === "Actor") {
const actor = await fromUuid(data.uuid)
if (!actor) return
// Leader drop (on leader drop zone)
if (event.target.closest(".army-leader-row")) {
if (!actor.prototypeToken?.actorLink) {
ui.notifications.warn(game.i18n.localize("OATHHAMMER.Warning.LeaderNotLinked"))
return
}
return this.document.update({ "system.leaderUuid": actor.uuid })
}
// Regiment drop
if (actor.type !== "regiment") return
if (!actor.prototypeToken?.actorLink) {
ui.notifications.warn(game.i18n.localize("OATHHAMMER.Warning.RegimentNotLinked"))
return
}
const refs = foundry.utils.deepClone(this.document.system.regimentRefs ?? [])
if (refs.includes(actor.id)) return
refs.push(actor.id)
return this.document.update({ "system.regimentRefs": refs })
}
}
// ── Actions ─────────────────────────────────────────────────────────────────
static async #onOpenRegiment(event, target) {
const actor = game.actors?.get(target.dataset.actorId)
if (actor) actor.sheet.render(true)
}
static async #onRemoveRegiment(event, target) {
const id = target.dataset.actorId
const refs = (this.document.system.regimentRefs ?? []).filter(r => r !== id)
await this.document.update({ "system.regimentRefs": refs })
}
static async #onOpenLeader() {
const uuid = this.document.system.leaderUuid
if (!uuid) return
const leader = await fromUuid(uuid)
if (leader) leader.sheet.render(true)
}
static async #onClearLeader() {
await this.document.update({ "system.leaderUuid": null })
}
}

View File

@@ -205,11 +205,13 @@ export default class OathHammerCharacterSheet extends OathHammerActorSheet {
context.stressBlocked = doc.system.arcaneStress.value >= doc.system.arcaneStress.threshold
context.spells = doc.itemTypes.spell.map(s => ({
id: s.id, uuid: s.uuid, img: s.img, name: s.name, system: s.system,
_descTooltip: _stripHtml(s.system.effect)
_descTooltip: _stripHtml(s.system.effect),
traditionLabel: game.i18n.localize(SYSTEM.SORCEROUS_TRADITIONS[s.system.tradition]?.label ?? s.system.tradition)
}))
context.miracles = doc.itemTypes.miracle.map(m => ({
id: m.id, uuid: m.uuid, img: m.img, name: m.name, system: m.system,
_descTooltip: _stripHtml(m.system.effect)
_descTooltip: _stripHtml(m.system.effect),
traditionLabel: game.i18n.localize(SYSTEM.DIVINE_TRADITIONS[m.system.divineTradition] ?? m.system.divineTradition)
}))
break
case "equipment":

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@@ -107,11 +107,13 @@ export default class OathHammerNPCSheet extends OathHammerActorSheet {
context.tab = context.tabs.magic
context.spells = (doc.itemTypes.spell ?? []).map(s => ({
id: s.id, uuid: s.uuid, img: s.img, name: s.name, system: s.system,
_descTooltip: s.system.effect?.replace(/<[^>]+>/g, "").slice(0, 300) ?? ""
_descTooltip: s.system.effect?.replace(/<[^>]+>/g, "").slice(0, 300) ?? "",
traditionLabel: game.i18n.localize(SYSTEM.SORCEROUS_TRADITIONS[s.system.tradition]?.label ?? s.system.tradition)
}))
context.miracles = (doc.itemTypes.miracle ?? []).map(m => ({
id: m.id, uuid: m.uuid, img: m.img, name: m.name, system: m.system,
_descTooltip: m.system.effect?.replace(/<[^>]+>/g, "").slice(0, 300) ?? ""
_descTooltip: m.system.effect?.replace(/<[^>]+>/g, "").slice(0, 300) ?? "",
traditionLabel: game.i18n.localize(SYSTEM.DIVINE_TRADITIONS[m.system.divineTradition] ?? m.system.divineTradition)
}))
break
case "equipment":

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@@ -0,0 +1,170 @@
import OathHammerActorSheet from "./base-actor-sheet.mjs"
const ALLOWED_LOOT_TYPES = new Set(["weapon", "armor", "ammunition", "equipment", "magic-item"])
export default class OathHammerPartySheet extends OathHammerActorSheet {
/** @override */
static DEFAULT_OPTIONS = {
classes: ["party"],
position: { width: 780, height: 600 },
window: { contentClasses: ["party-content"] },
actions: {
openMember: OathHammerPartySheet.#onOpenMember,
removeMember: OathHammerPartySheet.#onRemoveMember,
moveMemberUp: OathHammerPartySheet.#onMoveMemberUp,
moveMemberDown: OathHammerPartySheet.#onMoveMemberDown,
adjustCurrency: OathHammerPartySheet.#onAdjustCurrency,
adjustQty: OathHammerPartySheet.#onAdjustQty,
},
}
/** @override */
static PARTS = {
main: { template: "systems/fvtt-oath-hammer/templates/actor/party-sheet.hbs" },
tabs: { template: "templates/generic/tab-navigation.hbs" },
members: { template: "systems/fvtt-oath-hammer/templates/actor/party-members.hbs" },
loot: { template: "systems/fvtt-oath-hammer/templates/actor/party-loot.hbs" },
notes: { template: "systems/fvtt-oath-hammer/templates/actor/party-notes.hbs" },
}
tabGroups = { sheet: "members" }
#getTabs() {
const tabs = {
members: { id: "members", group: "sheet", icon: "fa-solid fa-users", label: "OATHHAMMER.Tab.Members" },
loot: { id: "loot", group: "sheet", icon: "fa-solid fa-treasure-chest", label: "OATHHAMMER.Tab.Loot" },
notes: { id: "notes", group: "sheet", icon: "fa-solid fa-book", label: "OATHHAMMER.Tab.Notes" },
}
for (const v of Object.values(tabs)) {
v.active = this.tabGroups[v.group] === v.id
v.cssClass = v.active ? "active" : ""
}
return tabs
}
/** @override */
async _prepareContext() {
const context = await super._prepareContext()
context.tabs = this.#getTabs()
return context
}
/** @override */
async _preparePartContext(partId, context) {
const doc = this.document
switch (partId) {
case "main":
break
case "members": {
context.tab = context.tabs.members
const refs = doc.system.memberRefs ?? []
context.members = refs.map((id, idx) => {
const actor = game.actors?.get(id)
if (!actor) return null
const sys = actor.system
const classItem = actor.items?.find(i => i.type === "class")
return {
id: actor.id,
name: actor.name,
img: actor.img,
idx,
position: idx + 1,
isFirst: idx === 0,
isLast: idx === refs.length - 1,
classLabel: classItem?.name ?? "—",
level: sys.level ?? "—",
grit: sys.grit ? `${sys.grit.value}/${sys.grit.max}` : "—",
}
}).filter(Boolean)
break
}
case "loot": {
context.tab = context.tabs.loot
const allItems = doc.items.contents.filter(i => ALLOWED_LOOT_TYPES.has(i.type))
context.lootItems = allItems.map(i => ({
id: i.id, uuid: i.uuid, img: i.img, name: i.name,
type: i.type,
typeLabel: game.i18n.localize(`TYPES.Item.${i.type}`),
system: i.system,
}))
break
}
case "notes":
context.tab = context.tabs.notes
context.enrichedNotes = await foundry.applications.ux.TextEditor.implementation.enrichHTML(
doc.system.notes ?? "", { async: true }
)
break
}
return context
}
/** @override */
async _onDrop(event) {
if (!this.isEditable || !this.isEditMode) return
const data = foundry.applications.ux.TextEditor.implementation.getDragEventData(event)
if (data.type === "Actor") {
const actor = await fromUuid(data.uuid)
if (!actor || actor.type !== "character") return
const refs = foundry.utils.deepClone(this.document.system.memberRefs ?? [])
if (refs.includes(actor.id)) return
refs.push(actor.id)
return this.document.update({ "system.memberRefs": refs })
}
if (data.type === "Item") {
const item = await fromUuid(data.uuid)
if (!item || !ALLOWED_LOOT_TYPES.has(item.type)) return
return this._onDropItem(item)
}
}
// ── Actions ─────────────────────────────────────────────────────────────────
static async #onOpenMember(event, target) {
const actor = game.actors?.get(target.dataset.actorId)
if (actor) actor.sheet.render(true)
}
static async #onRemoveMember(event, target) {
const id = target.dataset.actorId
const refs = (this.document.system.memberRefs ?? []).filter(r => r !== id)
await this.document.update({ "system.memberRefs": refs })
}
static async #onMoveMemberUp(event, target) {
const idx = parseInt(target.dataset.idx, 10)
if (idx <= 0) return
const refs = foundry.utils.deepClone(this.document.system.memberRefs ?? []);
[refs[idx - 1], refs[idx]] = [refs[idx], refs[idx - 1]]
await this.document.update({ "system.memberRefs": refs })
}
static async #onMoveMemberDown(event, target) {
const idx = parseInt(target.dataset.idx, 10)
const refs = foundry.utils.deepClone(this.document.system.memberRefs ?? [])
if (idx >= refs.length - 1) return;
[refs[idx], refs[idx + 1]] = [refs[idx + 1], refs[idx]]
await this.document.update({ "system.memberRefs": refs })
}
static async #onAdjustCurrency(event, target) {
const field = target.dataset.field
const delta = parseInt(target.dataset.delta, 10)
const cur = foundry.utils.getProperty(this.document, field) ?? 0
await this.document.update({ [field]: Math.max(0, cur + delta) })
}
static async #onAdjustQty(event, target) {
const item = this.document.items.get(target.dataset.itemId)
const delta = parseInt(target.dataset.delta, 10)
if (!item) return
const qty = (item.system.quantity ?? 1) + delta
if (qty <= 0) return item.delete()
await item.update({ "system.quantity": qty })
}
}

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@@ -1,80 +1,266 @@
import OathHammerItemSheet from "./base-item-sheet.mjs"
import OathHammerActorSheet from "./base-actor-sheet.mjs"
import { rollNPCSkill, rollNPCArmor, rollNPCAttackDamage } from "../../rolls.mjs"
import { SYSTEM } from "../../config/system.mjs"
export default class OathHammerRegimentSheet extends OathHammerItemSheet {
export default class OathHammerRegimentSheet extends OathHammerActorSheet {
/** @override */
static DEFAULT_OPTIONS = {
classes: ["regiment"],
position: { width: 560, height: "auto" },
position: { width: 680, height: 620 },
window: { contentClasses: ["regiment-content"] },
actions: {
addSkill: OathHammerRegimentSheet.#onAddSkill,
removeSkill: OathHammerRegimentSheet.#onRemoveSkill,
addAttack: OathHammerRegimentSheet.#onAddAttack,
removeAttack:OathHammerRegimentSheet.#onRemoveAttack,
addTrait: OathHammerRegimentSheet.#onAddTrait,
removeTrait: OathHammerRegimentSheet.#onRemoveTrait,
adjustGrit: OathHammerRegimentSheet.#onAdjustGrit,
rollArmor: OathHammerRegimentSheet.#onRollArmor,
rollSkillNPC: OathHammerRegimentSheet.#onRollSkillNPC,
createNpcAttack: OathHammerRegimentSheet.#onCreateNpcAttack,
rollNpcAttack: OathHammerRegimentSheet.#onRollNpcAttack,
createSkill: OathHammerRegimentSheet.#onCreateSkill,
createTrait: OathHammerRegimentSheet.#onCreateTrait,
openLeader: OathHammerRegimentSheet.#onOpenLeader,
clearLeader: OathHammerRegimentSheet.#onClearLeader,
},
}
/** @override */
static PARTS = {
main: { template: "systems/fvtt-oath-hammer/templates/item/regiment-sheet.hbs" },
main: { template: "systems/fvtt-oath-hammer/templates/actor/regiment-sheet.hbs" },
tabs: { template: "templates/generic/tab-navigation.hbs" },
skills: { template: "systems/fvtt-oath-hammer/templates/actor/npc-skills.hbs" },
combat: { template: "systems/fvtt-oath-hammer/templates/actor/regiment-combat.hbs" },
traits: { template: "systems/fvtt-oath-hammer/templates/actor/npc-traits.hbs" },
notes: { template: "systems/fvtt-oath-hammer/templates/actor/npc-notes.hbs" },
}
tabGroups = { sheet: "skills" }
#getTabs() {
const tabs = {
skills: { id: "skills", group: "sheet", icon: "fa-solid fa-dice-d6", label: "OATHHAMMER.Tab.Skills" },
combat: { id: "combat", group: "sheet", icon: "fa-solid fa-swords", label: "OATHHAMMER.Tab.Combat" },
traits: { id: "traits", group: "sheet", icon: "fa-solid fa-star", label: "OATHHAMMER.Tab.Traits" },
notes: { id: "notes", group: "sheet", icon: "fa-solid fa-book", label: "OATHHAMMER.Tab.Notes" },
}
for (const v of Object.values(tabs)) {
v.active = this.tabGroups[v.group] === v.id
v.cssClass = v.active ? "active" : ""
}
return tabs
}
/** @override */
async _prepareContext() {
const context = await super._prepareContext()
context.tabs = this.#getTabs()
const armorColor = this.document.system.armorDice?.colorDiceType ?? "white"
context.armorDiceEmoji = armorColor === "black" ? "⬛" : armorColor === "red" ? "🔴" : "⬜"
context.colorChoices = Object.fromEntries(
Object.entries(SYSTEM.DICE_COLOR_TYPES).map(([k, v]) => [k, game.i18n.localize(v)])
)
context.dicePoolChoices = Object.fromEntries(
Array.from({ length: 21 }, (_, i) => [i, String(i)])
)
context.apChoices = Object.fromEntries(
Array.from({ length: 7 }, (_, i) => [i, String(i)])
)
// Resolve leader actor
const leaderUuid = this.document.system.leaderUuid
if (leaderUuid) {
const leader = await fromUuid(leaderUuid)
context.leader = leader ? { id: leader.id, uuid: leader.uuid, name: leader.name, img: leader.img } : null
} else {
context.leader = null
}
return context
}
// ── Array helpers ────────────────────────────────────────────────────────────
static async #onAddSkill() {
const skills = foundry.utils.deepClone(this.document.system.skills ?? [])
skills.push({ name: "", value: 2, colorDiceType: "white" })
await this.document.update({ "system.skills": skills })
/** @override */
async _preparePartContext(partId, context) {
const doc = this.document
switch (partId) {
case "main":
break
case "skills":
context.tab = context.tabs.skills
context.skills = doc.itemTypes.skillnpc ?? []
break
case "combat":
context.tab = context.tabs.combat
context.npcAttacks = (doc.itemTypes.npcattack ?? []).map(a => ({
id: a.id, uuid: a.uuid, img: a.img, name: a.name, system: a.system,
_descTooltip: a.system.description?.replace(/<[^>]+>/g, "").slice(0, 300) ?? ""
}))
break
case "traits":
context.tab = context.tabs.traits
context.traits = (doc.itemTypes.trait ?? []).map(t => ({
id: t.id, uuid: t.uuid, img: t.img, name: t.name, system: t.system,
_descTooltip: t.system.description?.replace(/<[^>]+>/g, "").slice(0, 300) ?? ""
}))
break
case "notes":
context.tab = context.tabs.notes
context.enrichedDescription = await foundry.applications.ux.TextEditor.implementation.enrichHTML(
doc.system.description ?? "", { async: true }
)
context.enrichedNotes = await foundry.applications.ux.TextEditor.implementation.enrichHTML(
doc.system.notes ?? "", { async: true }
)
break
}
return context
}
static async #onRemoveSkill(event, target) {
const idx = parseInt(target.dataset.idx, 10)
const skills = foundry.utils.deepClone(this.document.system.skills ?? [])
skills.splice(idx, 1)
await this.document.update({ "system.skills": skills })
/** @override */
async _onDrop(event) {
if (!this.isEditable || !this.isEditMode) return
const data = foundry.applications.ux.TextEditor.implementation.getDragEventData(event)
// Actor drop → set as unit leader (must be token-linked)
if (data.type === "Actor") {
const actor = await fromUuid(data.uuid)
if (!actor) return
if (!actor.prototypeToken?.actorLink) {
ui.notifications.warn(game.i18n.localize("OATHHAMMER.Warning.LeaderNotLinked"))
return
}
return this.document.update({ "system.leaderUuid": actor.uuid })
}
if (data.type !== "Item") return
const item = await fromUuid(data.uuid)
if (!item) return
const ALLOWED = new Set(["skillnpc", "npcattack", "trait"])
if (!ALLOWED.has(item.type)) return
return this._onDropItem(item)
}
static async #onAddAttack() {
const attacks = foundry.utils.deepClone(this.document.system.attacks ?? [])
attacks.push({ name: "", damageDice: 6, colorDiceType: "white", ap: 0, special: "" })
await this.document.update({ "system.attacks": attacks })
// ── Actions ────────────────────────────────────────────────────────────────
static async #onAdjustGrit(event, target) {
const delta = parseInt(target.dataset.delta, 10)
const current = this.document.system.grit?.value ?? 0
const max = this.document.system.grit?.max ?? current
await this.document.update({ "system.grit.value": Math.max(0, Math.min(max, current + delta)) })
}
static async #onRemoveAttack(event, target) {
const idx = parseInt(target.dataset.idx, 10)
const attacks = foundry.utils.deepClone(this.document.system.attacks ?? [])
attacks.splice(idx, 1)
await this.document.update({ "system.attacks": attacks })
static async #onRollArmor() {
const doc = this.document
const armorDice = doc.system.armorDice
if (!armorDice?.value) return ui.notifications.info("No armor dice to roll.")
const bonusOptions = Array.from({ length: 13 }, (_, i) => {
const v = i - 6
return { value: v, label: v > 0 ? `+${v}` : String(v), selected: v === 0 }
})
const content = await foundry.applications.handlebars.renderTemplate(
"systems/fvtt-oath-hammer/templates/npc-skill-dialog.hbs",
{
skillName: game.i18n.localize("OATHHAMMER.Label.ArmorDice"),
skillImg: doc.img, basePool: armorDice.value, bonusOptions,
colorChoices: { white: "⬜ White (4+)", red: "🔴 Red (3+)", black: "⬛ Black (2+)" },
selectedColor: armorDice.colorDiceType,
rollModes: foundry.utils.duplicate(CONFIG.Dice.rollModes),
visibility: game.settings.get("core", "rollMode")
}
)
const result = await foundry.applications.api.DialogV2.prompt({
window: { title: `${doc.name}${game.i18n.localize("OATHHAMMER.Roll.ArmorRoll")}`, resizable: true },
classes: ["fvtt-oath-hammer"], position: { width: 420 }, content,
ok: { label: game.i18n.localize("OATHHAMMER.Dialog.Roll"), icon: "fa-solid fa-dice-d6" },
})
if (!result) return
const form = new DOMParser().parseFromString(result, "text/html")
const getValue = n => form.querySelector(`[name="${n}"]`)?.value
await rollNPCArmor(doc, {
bonus: parseInt(getValue("bonus")) || 0,
colorOverride: getValue("colorOverride") || null,
visibility: getValue("visibility"),
})
}
static async #onAddTrait() {
const traits = foundry.utils.deepClone(this.document.system.traits ?? [])
traits.push({ name: "", description: "" })
await this.document.update({ "system.traits": traits })
static async #onRollSkillNPC(event, target) {
const skill = this.document.items.get(target.dataset.itemId)
if (!skill) return
const bonusOptions = Array.from({ length: 13 }, (_, i) => {
const v = i - 6
return { value: v, label: v > 0 ? `+${v}` : String(v), selected: v === 0 }
})
const content = await foundry.applications.handlebars.renderTemplate(
"systems/fvtt-oath-hammer/templates/npc-skill-dialog.hbs",
{
skillName: skill.name, skillImg: skill.img, basePool: skill.system.dicePool, bonusOptions,
colorChoices: { white: "⬜ White (4+)", red: "🔴 Red (3+)", black: "⬛ Black (2+)" },
selectedColor: skill.system.colorDiceType,
rollModes: foundry.utils.duplicate(CONFIG.Dice.rollModes),
visibility: game.settings.get("core", "rollMode")
}
)
const result = await foundry.applications.api.DialogV2.prompt({
window: { title: `${skill.name}${game.i18n.localize("OATHHAMMER.Tab.Skills")}`, resizable: true },
classes: ["fvtt-oath-hammer"], position: { width: 420 }, content,
ok: { label: game.i18n.localize("OATHHAMMER.Dialog.Roll"), icon: "fa-solid fa-dice-d6" },
})
if (!result) return
const form = new DOMParser().parseFromString(result, "text/html")
const getValue = n => form.querySelector(`[name="${n}"]`)?.value
await rollNPCSkill(this.document, skill, {
bonus: parseInt(getValue("bonus")) || 0,
colorOverride: getValue("colorOverride") || null,
visibility: getValue("visibility"),
})
}
static async #onRemoveTrait(event, target) {
const idx = parseInt(target.dataset.idx, 10)
const traits = foundry.utils.deepClone(this.document.system.traits ?? [])
traits.splice(idx, 1)
await this.document.update({ "system.traits": traits })
static #onCreateNpcAttack() {
this.document.createEmbeddedDocuments("Item", [{
name: game.i18n.localize("OATHHAMMER.NewItem.NpcAttack"), type: "npcattack"
}])
}
static async #onRollNpcAttack(event, target) {
const attack = this.document.items.get(target.dataset.itemId)
if (!attack) return
const bonusOptions = Array.from({ length: 13 }, (_, i) => {
const v = i - 6
return { value: v, label: v > 0 ? `+${v}` : String(v), selected: v === 0 }
})
const content = await foundry.applications.handlebars.renderTemplate(
"systems/fvtt-oath-hammer/templates/npc-skill-dialog.hbs",
{
skillName: attack.name, skillImg: attack.img, basePool: attack.system.damageDice, bonusOptions,
colorChoices: { white: "⬜ White (4+)", red: "🔴 Red (3+)", black: "⬛ Black (2+)" },
selectedColor: attack.system.colorDiceType,
rollModes: foundry.utils.duplicate(CONFIG.Dice.rollModes),
visibility: game.settings.get("core", "rollMode")
}
)
const result = await foundry.applications.api.DialogV2.prompt({
window: { title: `${attack.name}${game.i18n.localize("OATHHAMMER.Dialog.Damage")}`, resizable: true },
classes: ["fvtt-oath-hammer"], position: { width: 420 }, content,
ok: { label: game.i18n.localize("OATHHAMMER.Dialog.Roll"), icon: "fa-solid fa-dice-d6" },
})
if (!result) return
const form = new DOMParser().parseFromString(result, "text/html")
const getValue = n => form.querySelector(`[name="${n}"]`)?.value
await rollNPCAttackDamage(this.document, attack, {
bonus: parseInt(getValue("bonus")) || 0,
colorOverride: getValue("colorOverride") || null,
visibility: getValue("visibility"),
})
}
static #onCreateSkill() {
this.document.createEmbeddedDocuments("Item", [{
name: game.i18n.localize("OATHHAMMER.NewItem.SkillNPC"), type: "skillnpc"
}])
}
static #onCreateTrait() {
this.document.createEmbeddedDocuments("Item", [{
name: game.i18n.localize("OATHHAMMER.NewItem.Trait"), type: "trait"
}])
}
static async #onOpenLeader() {
const leaderUuid = this.document.system.leaderUuid
if (!leaderUuid) return
const leader = await fromUuid(leaderUuid)
if (leader) leader.sheet.render(true)
}
static async #onClearLeader() {
await this.document.update({ "system.leaderUuid": null })
}
}

View File

@@ -1,6 +1,6 @@
import OathHammerActorSheet from "./base-actor-sheet.mjs"
const ALLOWED_ITEM_TYPES = new Set(["building", "equipment", "weapon", "armor", "regiment"])
const ALLOWED_ITEM_TYPES = new Set(["building", "equipment", "weapon", "armor"])
export default class OathHammerSettlementSheet extends OathHammerActorSheet {
/** @override */
@@ -17,8 +17,9 @@ export default class OathHammerSettlementSheet extends OathHammerActorSheet {
adjustCurrency: OathHammerSettlementSheet.#onAdjustCurrency,
adjustQty: OathHammerSettlementSheet.#onAdjustQty,
toggleConstructed: OathHammerSettlementSheet.#onToggleConstructed,
createRegiment: OathHammerSettlementSheet.#onCreateRegiment,
collectTaxes: OathHammerSettlementSheet.#onCollectTaxes,
openRegiment: OathHammerSettlementSheet.#onOpenRegiment,
removeRegiment: OathHammerSettlementSheet.#onRemoveRegiment,
},
}
@@ -102,7 +103,9 @@ export default class OathHammerSettlementSheet extends OathHammerActorSheet {
}
case "garrison":
context.tab = context.tabs.garrison
context.regiments = doc.itemTypes.regiment ?? []
context.regiments = (doc.system.garrisonRefs ?? [])
.map(id => game.actors?.get(id))
.filter(Boolean)
break
}
return context
@@ -112,6 +115,17 @@ export default class OathHammerSettlementSheet extends OathHammerActorSheet {
async _onDrop(event) {
if (!this.isEditable || !this.isEditMode) return
const data = foundry.applications.ux.TextEditor.implementation.getDragEventData(event)
// Regiment actors dropped onto garrison tab
if (data.type === "Actor") {
const actor = await fromUuid(data.uuid)
if (!actor || actor.type !== "regiment") return
const refs = foundry.utils.deepClone(this.document.system.garrisonRefs ?? [])
if (refs.includes(actor.id)) return // already linked
refs.push(actor.id)
return this.document.update({ "system.garrisonRefs": refs })
}
if (data.type !== "Item") return
const item = await fromUuid(data.uuid)
if (!item || !ALLOWED_ITEM_TYPES.has(item.type)) return
@@ -144,11 +158,15 @@ export default class OathHammerSettlementSheet extends OathHammerActorSheet {
await item.update({ "system.constructed": !item.system.constructed })
}
static async #onCreateRegiment() {
await this.document.createEmbeddedDocuments("Item", [{
name: game.i18n.localize("OATHHAMMER.NewItem.Regiment"),
type: "regiment",
}])
static async #onOpenRegiment(event, target) {
const actor = game.actors?.get(target.dataset.actorId)
if (actor) actor.sheet.render(true)
}
static async #onRemoveRegiment(event, target) {
const actorId = target.dataset.actorId
const refs = (this.document.system.garrisonRefs ?? []).filter(id => id !== actorId)
await this.document.update({ "system.garrisonRefs": refs })
}
static async #onCollectTaxes() {

View File

@@ -15,3 +15,5 @@ export { default as OathHammerSettlement } from "./settlement.mjs"
export { default as OathHammerSkillNPC } from "./skillnpc.mjs"
export { default as OathHammerNpcAttack } from "./npcattack.mjs"
export { default as OathHammerRegiment } from "./regiment.mjs"
export { default as OathHammerParty } from "./party.mjs"
export { default as OathHammerArmy } from "./army.mjs"

13
module/models/army.mjs Normal file
View File

@@ -0,0 +1,13 @@
export default class OathHammerArmy extends foundry.abstract.TypeDataModel {
static defineSchema() {
const { fields } = foundry.data
const schema = {}
schema.regimentRefs = new fields.ArrayField(new fields.StringField({ required: true, blank: false }))
schema.leaderUuid = new fields.StringField({ required: false, nullable: true, initial: null })
schema.location = new fields.StringField({ required: false, nullable: true, initial: "" })
schema.notes = new fields.HTMLField({ required: false, nullable: true, initial: "" })
return schema
}
}

24
module/models/party.mjs Normal file
View File

@@ -0,0 +1,24 @@
export default class OathHammerParty extends foundry.abstract.TypeDataModel {
static defineSchema() {
const { fields } = foundry.data
const requiredInteger = { required: true, nullable: false, integer: true }
const schema = {}
schema.notes = new fields.HTMLField({ required: false, nullable: true, initial: "" })
// Ordered list of character actor IDs — position = marching order
schema.memberRefs = new fields.ArrayField(
new fields.StringField({ required: true, nullable: false, blank: false })
)
schema.treasury = new fields.SchemaField({
gp: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
sp: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
cp: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
})
return schema
}
static LOCALIZATION_PREFIXES = ["OATHHAMMER.Party"]
}

View File

@@ -7,46 +7,33 @@ export default class OathHammerRegiment extends foundry.abstract.TypeDataModel {
const schema = {}
schema.description = new fields.HTMLField({ required: false, nullable: true, initial: "" })
schema.notes = new fields.StringField({ required: false, nullable: true, initial: "" })
schema.notes = new fields.HTMLField({ required: false, nullable: true, initial: "" })
schema.grit = new fields.SchemaField({
max: new fields.NumberField({ ...requiredInteger, initial: 20, min: 0, max: 200 }),
value: new fields.NumberField({ ...requiredInteger, initial: 20, min: 0 }),
max: new fields.NumberField({ ...requiredInteger, initial: 20, min: 0 }),
})
schema.armorDice = new fields.SchemaField({
value: new fields.NumberField({ ...requiredInteger, initial: 1, min: 0, max: 20 }),
value: new fields.NumberField({ ...requiredInteger, initial: 1, min: 0, max: 20 }),
colorDiceType: new fields.StringField({ required: true, nullable: false, initial: "white", choices: SYSTEM.DICE_COLOR_TYPES }),
})
schema.movement = new fields.NumberField({ ...requiredInteger, initial: 60, min: 0, max: 500 })
schema.movement = new fields.NumberField({ ...requiredInteger, initial: 60, min: 0, max: 500 })
schema.supplyCost = new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 })
schema.recruitmentCost = new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 })
// Embedded skill rows: [{name, value, colorDiceType}]
schema.skills = new fields.ArrayField(new fields.SchemaField({
name: new fields.StringField({ required: true, nullable: false, initial: "" }),
value: new fields.NumberField({ ...requiredInteger, initial: 2, min: 0, max: 6 }),
colorDiceType: new fields.StringField({ required: true, nullable: false, initial: "white", choices: SYSTEM.DICE_COLOR_TYPES }),
}))
// Embedded attack rows: [{name, damageDice, colorDiceType, ap, special}]
schema.attacks = new fields.ArrayField(new fields.SchemaField({
name: new fields.StringField({ required: true, nullable: false, initial: "" }),
damageDice: new fields.NumberField({ ...requiredInteger, initial: 6, min: 0, max: 20 }),
colorDiceType: new fields.StringField({ required: true, nullable: false, initial: "white", choices: SYSTEM.DICE_COLOR_TYPES }),
ap: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0, max: 6 }),
special: new fields.StringField({ required: false, nullable: true, initial: "" }),
}))
// Embedded trait rows: [{name, description}]
schema.traits = new fields.ArrayField(new fields.SchemaField({
name: new fields.StringField({ required: true, nullable: false, initial: "" }),
description: new fields.StringField({ required: false, nullable: true, initial: "" }),
}))
schema.leaderUuid = new fields.StringField({ required: false, nullable: true, initial: null })
return schema
}
static LOCALIZATION_PREFIXES = ["OATHHAMMER.Regiment"]
get threshold() {
return { white: 4, red: 3, black: 2 }[this.armorDice.colorDiceType] ?? 4
}
get colorEmoji() {
return { white: "⬜", red: "🔴", black: "⬛" }[this.armorDice.colorDiceType] ?? "⬜"
}

View File

@@ -33,6 +33,11 @@ export default class OathHammerSettlement extends foundry.abstract.TypeDataModel
schema.isCapital = new fields.BooleanField({ required: true, initial: false })
schema.taxNotes = new fields.StringField({ required: true, nullable: false, initial: "" })
// Linked regiment actor IDs
schema.garrisonRefs = new fields.ArrayField(
new fields.StringField({ required: true, nullable: false, blank: false })
)
return schema
}