153 lines
5.1 KiB
JavaScript
153 lines
5.1 KiB
JavaScript
import OathHammerActorSheet from "./base-actor-sheet.mjs"
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export default class OathHammerArmySheet extends OathHammerActorSheet {
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/** @override */
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static DEFAULT_OPTIONS = {
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classes: ["army"],
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position: { width: 680, height: 560 },
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window: { contentClasses: ["army-content"] },
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actions: {
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openRegiment: OathHammerArmySheet.#onOpenRegiment,
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removeRegiment: OathHammerArmySheet.#onRemoveRegiment,
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openLeader: OathHammerArmySheet.#onOpenLeader,
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clearLeader: OathHammerArmySheet.#onClearLeader,
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},
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}
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/** @override */
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static PARTS = {
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main: { template: "systems/fvtt-oath-hammer/templates/actor/army-sheet.hbs" },
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tabs: { template: "templates/generic/tab-navigation.hbs" },
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overview: { template: "systems/fvtt-oath-hammer/templates/actor/army-overview.hbs" },
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notes: { template: "systems/fvtt-oath-hammer/templates/actor/army-notes.hbs" },
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}
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tabGroups = { sheet: "overview" }
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#getTabs() {
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const tabs = {
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overview: { id: "overview", group: "sheet", icon: "fa-solid fa-shield-halved", label: "OATHHAMMER.Tab.Overview" },
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notes: { id: "notes", group: "sheet", icon: "fa-solid fa-book", label: "OATHHAMMER.Tab.Notes" },
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}
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for (const v of Object.values(tabs)) {
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v.active = this.tabGroups[v.group] === v.id
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v.cssClass = v.active ? "active" : ""
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}
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return tabs
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}
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/** @override */
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async _prepareContext() {
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const context = await super._prepareContext()
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const doc = this.document
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context.tabs = this.#getTabs()
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// Resolve leader
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const leaderUuid = doc.system.leaderUuid
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if (leaderUuid) {
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const leader = await fromUuid(leaderUuid)
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context.leader = leader ? { uuid: leaderUuid, name: leader.name, img: leader.img } : null
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} else {
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context.leader = null
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}
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return context
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}
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/** @override */
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async _preparePartContext(partId, context) {
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context = await super._preparePartContext(partId, context)
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const doc = this.document
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switch (partId) {
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case "overview": {
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context.tab = context.tabs.overview
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const refs = doc.system.regimentRefs ?? []
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const regiments = []
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let totalSupply = 0
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for (const id of refs) {
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const regiment = game.actors?.get(id)
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if (!regiment) continue
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totalSupply += regiment.system.supplyCost ?? 0
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regiments.push({
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id: regiment.id,
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name: regiment.name,
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img: regiment.img,
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grit: regiment.system.grit?.value ?? 0,
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gritMax: regiment.system.grit?.max ?? 0,
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armor: regiment.system.armorDice?.value ?? 0,
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movement: regiment.system.movement ?? 0,
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supplyCost: regiment.system.supplyCost ?? 0,
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})
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}
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context.regiments = regiments
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context.totalSupply = totalSupply
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break
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}
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case "notes":
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context.tab = context.tabs.notes
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context.enrichedNotes = await foundry.applications.ux.TextEditor.implementation.enrichHTML(
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doc.system.notes ?? "", { async: true }
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)
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break
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}
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return context
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}
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/** @override */
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async _onDrop(event) {
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if (!this.isEditable || !this.isEditMode) return
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const data = foundry.applications.ux.TextEditor.implementation.getDragEventData(event)
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if (data.type === "Actor") {
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const actor = await fromUuid(data.uuid)
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if (!actor) return
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// Leader drop (on leader drop zone)
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if (event.target.closest(".army-leader-row")) {
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if (!actor.prototypeToken?.actorLink) {
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ui.notifications.warn(game.i18n.localize("OATHHAMMER.Warning.LeaderNotLinked"))
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return
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}
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return this.document.update({ "system.leaderUuid": actor.uuid })
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}
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// Regiment drop
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if (actor.type !== "regiment") return
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if (!actor.prototypeToken?.actorLink) {
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ui.notifications.warn(game.i18n.localize("OATHHAMMER.Warning.RegimentNotLinked"))
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return
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}
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const refs = foundry.utils.deepClone(this.document.system.regimentRefs ?? [])
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if (refs.includes(actor.id)) return
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refs.push(actor.id)
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return this.document.update({ "system.regimentRefs": refs })
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}
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}
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// ── Actions ─────────────────────────────────────────────────────────────────
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static async #onOpenRegiment(event, target) {
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const actor = game.actors?.get(target.dataset.actorId)
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if (actor) actor.sheet.render(true)
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}
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static async #onRemoveRegiment(event, target) {
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const id = target.dataset.actorId
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const refs = (this.document.system.regimentRefs ?? []).filter(r => r !== id)
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await this.document.update({ "system.regimentRefs": refs })
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}
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static async #onOpenLeader() {
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const uuid = this.document.system.leaderUuid
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if (!uuid) return
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const leader = await fromUuid(uuid)
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if (leader) leader.sheet.render(true)
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}
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static async #onClearLeader() {
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await this.document.update({ "system.leaderUuid": null })
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}
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}
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