Enhancements as per issue tracking sheet

This commit is contained in:
2026-03-19 15:39:25 +01:00
parent b2befe039e
commit b67d85c6be
22 changed files with 588 additions and 55 deletions

View File

@@ -103,7 +103,11 @@
<li class="item-entry" data-item-id="{{ammo.id}}" data-item-uuid="{{ammo.uuid}}">
<img src="{{ammo.img}}" class="item-img" />
<span class="item-name">{{ammo.name}}</span>
<span class="item-detail">×{{ammo.system.quantity}}</span>
<span class="item-qty-stepper">
<a data-action="adjustQty" data-item-id="{{ammo.id}}" data-delta="-1" class="qty-btn"></a>
<span class="qty-value">{{ammo.system.quantity}}</span>
<a data-action="adjustQty" data-item-id="{{ammo.id}}" data-delta="1" class="qty-btn">+</a>
</span>
<div class="item-actions">
<a data-action="edit" data-item-id="{{ammo.id}}" data-item-uuid="{{ammo.uuid}}"><i class="fa-solid fa-edit"></i></a>
<a data-action="delete" data-item-id="{{ammo.id}}" data-item-uuid="{{ammo.uuid}}"><i class="fa-solid fa-trash"></i></a>

View File

@@ -8,15 +8,27 @@
<div class="flexrow">
<div class="currency-item">
<label>{{localize "OATHHAMMER.Currency.GP"}}</label>
{{formInput systemFields.currency.fields.gold value=system.currency.gold name="system.currency.gold" disabled=isPlayMode}}
<div class="currency-stepper">
<a data-action="adjustCurrency" data-field="system.currency.gold" data-delta="-1" class="qty-btn"></a>
{{formInput systemFields.currency.fields.gold value=system.currency.gold name="system.currency.gold"}}
<a data-action="adjustCurrency" data-field="system.currency.gold" data-delta="1" class="qty-btn">+</a>
</div>
</div>
<div class="currency-item">
<label>{{localize "OATHHAMMER.Currency.SP"}}</label>
{{formInput systemFields.currency.fields.silver value=system.currency.silver name="system.currency.silver" disabled=isPlayMode}}
<div class="currency-stepper">
<a data-action="adjustCurrency" data-field="system.currency.silver" data-delta="-1" class="qty-btn"></a>
{{formInput systemFields.currency.fields.silver value=system.currency.silver name="system.currency.silver"}}
<a data-action="adjustCurrency" data-field="system.currency.silver" data-delta="1" class="qty-btn">+</a>
</div>
</div>
<div class="currency-item">
<label>{{localize "OATHHAMMER.Currency.CP"}}</label>
{{formInput systemFields.currency.fields.copper value=system.currency.copper name="system.currency.copper" disabled=isPlayMode}}
<div class="currency-stepper">
<a data-action="adjustCurrency" data-field="system.currency.copper" data-delta="-1" class="qty-btn"></a>
{{formInput systemFields.currency.fields.copper value=system.currency.copper name="system.currency.copper"}}
<a data-action="adjustCurrency" data-field="system.currency.copper" data-delta="1" class="qty-btn">+</a>
</div>
</div>
</div>
</fieldset>
@@ -30,7 +42,7 @@
<span></span>
<span class="col-name">{{localize "OATHHAMMER.Label.Name"}}</span>
<span>{{localize "OATHHAMMER.Label.Type"}}</span>
<span>×</span>
<span>{{localize "OATHHAMMER.Label.Quantity"}}</span>
<span></span>
</li>
{{#each equipment as |equip|}}
@@ -38,7 +50,11 @@
<img src="{{equip.img}}" class="item-img" />
<span class="item-name" {{#if equip._descTooltip}}data-tooltip="{{equip._descTooltip}}"{{/if}}>{{equip.name}}</span>
<span class="item-type">{{localize equip.system.itemType}}</span>
<span class="item-detail">{{equip.system.quantity}}</span>
<span class="item-qty-stepper">
<a data-action="adjustQty" data-item-id="{{equip.id}}" data-delta="-1" class="qty-btn"></a>
<span class="qty-value">{{equip.system.quantity}}</span>
<a data-action="adjustQty" data-item-id="{{equip.id}}" data-delta="1" class="qty-btn">+</a>
</span>
<div class="item-actions">
<a data-action="edit" data-item-id="{{equip.id}}" data-item-uuid="{{equip.uuid}}"><i class="fa-solid fa-edit"></i></a>
<a data-action="delete" data-item-id="{{equip.id}}" data-item-uuid="{{equip.uuid}}"><i class="fa-solid fa-trash"></i></a>

View File

@@ -10,7 +10,7 @@
<li class="item-list-header">
<span></span>
<span class="col-name">{{localize "OATHHAMMER.Label.Name"}}</span>
<span>{{localize "OATHHAMMER.Label.Type"}}</span>
<span class="col-oath-effect">{{localize "OATHHAMMER.Label.Boon"}} / {{localize "OATHHAMMER.Label.Bane"}}</span>
<span>{{localize "OATHHAMMER.Label.Violated"}}</span>
<span></span>
</li>
@@ -18,7 +18,9 @@
<li class="item-entry {{#if oath._violated}}oath--violated{{/if}}" data-item-id="{{oath.id}}" data-item-uuid="{{oath.uuid}}">
<img src="{{oath.img}}" class="item-img" />
<span class="item-name" {{#if oath._descTooltip}}data-tooltip="{{oath._descTooltip}}"{{/if}}>{{oath.name}}</span>
<span class="item-type">{{oath._typeLabel}}</span>
<span class="item-oath-effect {{#if oath._violated}}oath-bane{{else}}oath-boon{{/if}}">
{{#if oath._violated}}{{oath._baneText}}{{else}}{{oath._boonText}}{{/if}}
</span>
<span class="item-violated">{{#if oath._violated}}<i class="fa-solid fa-circle-xmark"></i>{{else}}<i class="fa-regular fa-circle-check"></i>{{/if}}</span>
<div class="item-actions">
<a data-action="edit" data-item-id="{{oath.id}}" data-item-uuid="{{oath.uuid}}"><i class="fa-solid fa-edit"></i></a>

View File

@@ -28,9 +28,8 @@
<div class="identity-slot class-slot {{#unless characterClass}}empty{{/unless}}" data-drop-type="class">
{{#if characterClass}}
<img src="{{characterClass.img}}" class="identity-img" data-item-id="{{characterClass.id}}" data-item-uuid="{{characterClass.uuid}}" />
<span class="identity-name">{{characterClass.name}}</span>
<a class="identity-name class-open-link" data-action="edit" data-item-id="{{characterClass.id}}" data-item-uuid="{{characterClass.uuid}}" data-tooltip="{{localize 'OATHHAMMER.Label.OpenClass'}}">{{characterClass.name}}</a>
{{#unless isPlayMode}}
<a data-action="edit" data-item-id="{{characterClass.id}}" data-item-uuid="{{characterClass.uuid}}"><i class="fa-solid fa-edit"></i></a>
<a data-action="delete" data-item-id="{{characterClass.id}}" data-item-uuid="{{characterClass.uuid}}"><i class="fa-solid fa-trash"></i></a>
{{/unless}}
{{else}}
@@ -39,8 +38,6 @@
{{/if}}
</div>
<div class="identity-xp">
<span class="xp-label">{{localize "OATHHAMMER.Label.Level"}}</span>
{{formInput systemFields.experience.fields.level value=system.experience.level name="system.experience.level" disabled=isPlayMode}}
<span class="xp-label">{{localize "OATHHAMMER.Label.XP"}}</span>
{{formInput systemFields.experience.fields.current value=system.experience.current name="system.experience.current" disabled=isPlayMode}}
<span class="xp-sep">/</span>

View File

@@ -51,6 +51,18 @@
<span class="roll-option-hint">{{localize "OATHHAMMER.Dialog.ExplodeOn5Hint"}}</span>
</div>
{{#if availableLuck}}
<div class="roll-option-row roll-option-luck">
<label>{{localize "OATHHAMMER.Dialog.LuckSpend"}} <i class="fa-solid fa-clover luck-icon"></i></label>
<select name="luckSpend">
{{#each luckOptions}}<option value="{{value}}"{{#if selected}} selected{{/if}}>{{label}}</option>{{/each}}
</select>
<label class="luck-human-label" for="armorLuckIsHuman">{{localize "OATHHAMMER.Dialog.LuckHuman"}}</label>
<input type="checkbox" id="armorLuckIsHuman" name="luckIsHuman" value="true" {{#if isHuman}}checked{{/if}} />
<span class="roll-option-hint">{{localize "OATHHAMMER.Dialog.LuckHint"}} ({{availableLuck}} {{localize "OATHHAMMER.Dialog.Available"}})</span>
</div>
{{/if}}
</fieldset>
{{!-- Visibility -----------------------------------------------------------}}

View File

@@ -9,6 +9,7 @@
{{formField systemFields.quantity value=system.quantity name="system.quantity"}}
{{formField systemFields.rarity value=system.rarity name="system.rarity" localize=true}}
<a data-action="rollRarity" class="rarity-roll-btn" data-tooltip="{{localize 'OATHHAMMER.Roll.RarityCheck'}}"><i class="fa-solid fa-dice"></i> {{localize "OATHHAMMER.Roll.RarityCheck"}}</a>
{{formField systemFields.cost value=system.cost name="system.cost"}}
{{formField systemFields.currency value=system.currency name="system.currency" localize=true}}
</div>
</div>

View File

@@ -6,7 +6,6 @@
<div class="flexrow">
<div class="align-top">
{{formField systemFields.proficiencyGroup value=system.proficiencyGroup name="system.proficiencyGroup" localize=true}}
{{formField systemFields.usesMight value=system.usesMight name="system.usesMight"}}
<div class="form-group">
<label>{{localize "OATHHAMMER.Weapon.FIELDS.damageMod.label"}}</label>
<div class="form-fields">

View File

@@ -56,11 +56,16 @@
</div>
{{#if isRanged}}
<div class="roll-option-row">
<label>{{localize "OATHHAMMER.Dialog.RangeCondition"}}</label>
<select name="rangeCondition">
{{#each rangeOptions}}<option value="{{value}}">{{label}}</option>{{/each}}
</select>
<div class="roll-option-block">
<label class="roll-option-block-label">{{localize "OATHHAMMER.Dialog.RangeConditions"}}</label>
<div class="range-conditions">
{{#each rangeConditions}}
<div class="roll-option-check">
<input type="checkbox" id="{{name}}" name="{{name}}" value="true" />
<label for="{{name}}">{{label}}</label>
</div>
{{/each}}
</div>
</div>
{{/if}}
@@ -70,6 +75,18 @@
<span class="roll-option-hint">{{localize "OATHHAMMER.Dialog.ExplodeOn5Hint"}}</span>
</div>
{{#if availableLuck}}
<div class="roll-option-row roll-option-luck">
<label>{{localize "OATHHAMMER.Dialog.LuckSpend"}} <i class="fa-solid fa-clover luck-icon"></i></label>
<select name="luckSpend">
{{#each luckOptions}}<option value="{{value}}"{{#if selected}} selected{{/if}}>{{label}}</option>{{/each}}
</select>
<label class="luck-human-label" for="attackLuckIsHuman">{{localize "OATHHAMMER.Dialog.LuckHuman"}}</label>
<input type="checkbox" id="attackLuckIsHuman" name="luckIsHuman" value="true" {{#if isHuman}}checked{{/if}} />
<span class="roll-option-hint">{{localize "OATHHAMMER.Dialog.LuckHint"}} ({{availableLuck}} {{localize "OATHHAMMER.Dialog.Available"}})</span>
</div>
{{/if}}
</fieldset>
{{!-- Visibility --}}

View File

@@ -86,6 +86,18 @@
<span class="roll-option-hint">{{localize "OATHHAMMER.Dialog.ExplodeOn5Hint"}}</span>
</div>
{{#if availableLuck}}
<div class="roll-option-row roll-option-luck">
<label>{{localize "OATHHAMMER.Dialog.LuckSpend"}} <i class="fa-solid fa-clover luck-icon"></i></label>
<select name="luckSpend">
{{#each luckOptions}}<option value="{{value}}"{{#if selected}} selected{{/if}}>{{label}}</option>{{/each}}
</select>
<label class="luck-human-label" for="defenseLuckIsHuman">{{localize "OATHHAMMER.Dialog.LuckHuman"}}</label>
<input type="checkbox" id="defenseLuckIsHuman" name="luckIsHuman" value="true" {{#if isHuman}}checked{{/if}} />
<span class="roll-option-hint">{{localize "OATHHAMMER.Dialog.LuckHint"}} ({{availableLuck}} {{localize "OATHHAMMER.Dialog.Available"}})</span>
</div>
{{/if}}
</fieldset>
{{!-- Visibility --}}