diff --git a/css/fvtt-oath-hammer.css b/css/fvtt-oath-hammer.css
index 38d6fc4..6f3ac70 100644
--- a/css/fvtt-oath-hammer.css
+++ b/css/fvtt-oath-hammer.css
@@ -229,6 +229,11 @@
font-size: calc(0.86rem * 0.9);
font-weight: bold;
}
+.oathhammer .skills-container .skill-row a.skill-name-col {
+ display: inline-flex;
+ align-items: center;
+ gap: 5px;
+}
.oathhammer .skills-container .skill-row .skill-rank-col select,
.oathhammer .skills-container .skill-row .skill-modifier-col input {
width: 100%;
@@ -433,6 +438,19 @@
font-size: 0.86rem;
font-weight: bold;
}
+.oathhammer .character-main .character-identity-bar .identity-slot a.class-open-link {
+ flex: 1;
+ font-family: "BlueDragon", "Palatino Linotype", serif;
+ font-size: 0.86rem;
+ font-weight: bold;
+ opacity: 1;
+ text-decoration: none;
+ cursor: pointer;
+}
+.oathhammer .character-main .character-identity-bar .identity-slot a.class-open-link:hover {
+ text-decoration: underline;
+ opacity: 1;
+}
.oathhammer .character-main .character-identity-bar .identity-slot .slot-icon {
font-size: calc(0.86rem * 0.9);
opacity: 0.8;
@@ -557,6 +575,51 @@
width: 4rem;
text-align: center;
}
+.oathhammer .currency-stepper {
+ display: flex;
+ align-items: center;
+ gap: 2px;
+}
+.oathhammer .currency-stepper input {
+ width: 3.5rem;
+ text-align: center;
+}
+/* Shared +/- button style */
+.oathhammer .qty-btn {
+ display: inline-flex;
+ align-items: center;
+ justify-content: center;
+ width: 18px;
+ height: 18px;
+ font-size: 0.9rem;
+ font-weight: bold;
+ line-height: 1;
+ color: #2a1a0a;
+ background: rgba(200, 168, 75, 0.2);
+ border: 1px solid rgba(200, 168, 75, 0.5);
+ border-radius: 3px;
+ cursor: pointer;
+ user-select: none;
+ flex-shrink: 0;
+ text-decoration: none;
+}
+.oathhammer .qty-btn:hover {
+ background: rgba(200, 168, 75, 0.45);
+ color: #2a1a0a;
+}
+/* Quantity stepper in item rows */
+.oathhammer .item-qty-stepper {
+ display: flex;
+ align-items: center;
+ gap: 3px;
+ justify-content: center;
+}
+.oathhammer .item-qty-stepper .qty-value {
+ min-width: 1.6rem;
+ text-align: center;
+ font-size: calc(0.86rem * 0.9);
+ font-weight: bold;
+}
.oathhammer .identity-lineage-class {
gap: 8px;
margin-bottom: 8px;
@@ -671,6 +734,9 @@
.oathhammer .item-list-header .col-name {
text-align: left;
}
+.oathhammer .item-list-header .col-oath-effect {
+ text-align: left;
+}
.oathhammer .item-entry {
display: grid;
align-items: center;
@@ -767,7 +833,7 @@
}
.oathhammer .item-list--ammo .item-list-header,
.oathhammer .item-list--ammo .item-entry {
- grid-template-columns: 24px 1fr 4rem 3.5rem;
+ grid-template-columns: 24px 1fr 5.5rem 3.5rem;
}
.oathhammer .item-list--spell .item-list-header,
.oathhammer .item-list--spell .item-entry {
@@ -783,7 +849,7 @@
}
.oathhammer .item-list--equipment .item-list-header,
.oathhammer .item-list--equipment .item-entry {
- grid-template-columns: 24px 1fr 5rem 3rem 3.5rem;
+ grid-template-columns: 24px 1fr 5rem 5.5rem 3.5rem;
}
.oathhammer .item-list--magic-item .item-list-header,
.oathhammer .item-list--magic-item .item-entry {
@@ -799,7 +865,21 @@
}
.oathhammer .item-list--oath .item-list-header,
.oathhammer .item-list--oath .item-entry {
- grid-template-columns: 24px 1fr 7rem 3.5rem 3.5rem;
+ grid-template-columns: 24px 1fr 10rem 3.5rem 3.5rem;
+}
+.oathhammer .item-oath-effect {
+ font-size: calc(0.86rem * 0.88);
+ color: #2a1a0a;
+ overflow: hidden;
+ text-overflow: ellipsis;
+ white-space: nowrap;
+}
+.oathhammer .item-oath-effect.oath-boon {
+ color: #1a5c2a;
+}
+.oathhammer .item-oath-effect.oath-bane {
+ color: #c0392b;
+ font-style: italic;
}
.oathhammer .item-usage {
font-size: calc(0.86rem * 0.9);
@@ -1157,6 +1237,14 @@
.fvtt-oath-hammer .window-content {
background: #f5ead0;
padding: 6px 8px;
+ /* iOS Safari flex-overflow fix: prevent flex child collapse */
+ overflow-y: auto;
+ -webkit-overflow-scrolling: touch;
+}
+/* iOS Safari: ensure dialog content is not hidden due to flex-height collapse */
+.fvtt-oath-hammer.dialog .window-content {
+ min-height: 80px;
+ height: auto;
}
.fvtt-oath-hammer .oh-roll-dialog {
font-family: "Calibri", "Segoe UI", sans-serif;
@@ -1325,6 +1413,27 @@
cursor: pointer;
flex: 1 1 auto;
}
+/* Range conditions stacked checkbox block */
+.fvtt-oath-hammer .oh-roll-dialog .roll-option-block {
+ display: flex;
+ flex-direction: column;
+ gap: 4px;
+ padding: 4px 0;
+ border-top: 1px solid rgba(83, 81, 40, 0.15);
+}
+.fvtt-oath-hammer .oh-roll-dialog .roll-option-block-label {
+ font-size: calc(0.86rem * 0.85);
+ font-weight: bold;
+ color: #5a3e1b;
+ text-transform: uppercase;
+ letter-spacing: 0.03em;
+}
+.fvtt-oath-hammer .oh-roll-dialog .range-conditions {
+ display: flex;
+ flex-direction: column;
+ gap: 2px;
+ padding-left: 4px;
+}
.fvtt-oath-hammer .oh-roll-dialog .roll-visibility-block select {
width: 100%;
padding: 4px 6px;
@@ -1777,3 +1886,98 @@
.item-list--armor .item-actions a[data-action="edit"] {
margin-left: 6px;
}
+
+/* ============================================================
+ FREE ROLL BAR — Chat sidebar widget
+ ============================================================ */
+.oh-free-roll-bar {
+ pointer-events: all;
+ display: flex;
+ align-items: center;
+ gap: 6px;
+ padding: 5px 8px;
+ background: linear-gradient(135deg, #2a1a0a 0%, #3d2812 100%);
+ border-top: 1px solid rgba(255, 200, 80, 0.25);
+ border-bottom: 1px solid rgba(0, 0, 0, 0.3);
+ flex-wrap: wrap;
+}
+.oh-free-roll-bar .oh-frb-label {
+ color: #f5d78e;
+ font-family: "BlueDragon", "Palatino Linotype", serif;
+ font-size: calc(0.86rem * 0.9);
+ white-space: nowrap;
+ display: flex;
+ align-items: center;
+ gap: 4px;
+ opacity: 0.9;
+}
+.oh-free-roll-bar .oh-frb-controls {
+ display: flex;
+ align-items: center;
+ gap: 5px;
+ flex: 1;
+ flex-wrap: wrap;
+}
+.oh-free-roll-bar .oh-frb-pool {
+ height: 1.6rem;
+ font-size: 0.8rem;
+ background: rgba(255, 255, 255, 0.12);
+ border: 1px solid rgba(255, 200, 80, 0.3);
+ border-radius: 3px;
+ color: #f5ead0;
+ cursor: pointer;
+ padding: 0 3px;
+}
+.oh-free-roll-bar .oh-frb-pool option {
+ background: #2a1a0a;
+ color: #f5ead0;
+}
+.oh-free-roll-bar .oh-frb-color {
+ height: 1.6rem;
+ font-size: 0.8rem;
+ background: rgba(255, 255, 255, 0.12);
+ border: 1px solid rgba(255, 200, 80, 0.3);
+ border-radius: 3px;
+ color: #f5ead0;
+ cursor: pointer;
+ padding: 0 3px;
+}
+.oh-free-roll-bar .oh-frb-color option {
+ background: #2a1a0a;
+ color: #f5ead0;
+}
+.oh-free-roll-bar .oh-frb-explode-label {
+ display: flex;
+ align-items: center;
+ gap: 3px;
+ color: #f5d78e;
+ font-size: 0.78rem;
+ cursor: pointer;
+ white-space: nowrap;
+ opacity: 0.85;
+}
+.oh-free-roll-bar .oh-frb-explode-label input[type="checkbox"] {
+ cursor: pointer;
+ accent-color: #c9a227;
+}
+.oh-free-roll-bar .oh-frb-roll-btn {
+ margin-left: auto;
+ height: 1.7rem;
+ padding: 0 10px;
+ background: linear-gradient(135deg, #c9a227 0%, #8a6a10 100%);
+ border: 1px solid rgba(255, 200, 80, 0.4);
+ border-radius: 4px;
+ color: #1a0e00;
+ font-family: "BlueDragon", "Palatino Linotype", serif;
+ font-size: calc(0.86rem * 0.85);
+ font-weight: bold;
+ cursor: pointer;
+ white-space: nowrap;
+ transition: filter 0.15s;
+}
+.oh-free-roll-bar .oh-frb-roll-btn:hover {
+ filter: brightness(1.15);
+}
+.oh-free-roll-bar .oh-frb-roll-btn:active {
+ filter: brightness(0.9);
+}
diff --git a/lang/en.json b/lang/en.json
index a6a9240..d53b51b 100644
--- a/lang/en.json
+++ b/lang/en.json
@@ -256,6 +256,7 @@
"ColorDice": "Color",
"Lineage": "Lineage",
"DropClass": "Drop Class Here",
+ "OpenClass": "Click to open class details",
"Traits": "Traits",
"Features": "Features",
"Name": "Name",
@@ -333,6 +334,7 @@
"DamageModifier": "Damage Modifier",
"DamageModifierHint": "extra or fewer damage dice",
"RangeCondition": "Range Condition",
+ "RangeConditions": "Range Conditions",
"RangeNormal": "Normal",
"RangeLong": "Long Range",
"RangeMoving": "Moving Before Shot",
@@ -424,6 +426,17 @@
"MagicSpells": "spells"
}
},
+ "FreeRoll": {
+ "Label": "Free Roll",
+ "PoolTitle": "Number of dice (1–20)",
+ "ColorTitle": "Dice colour",
+ "ColorWhite": "White (4+)",
+ "ColorRed": "Red (3+)",
+ "ColorBlack": "Black (2+)",
+ "ExplodeTitle": "Explode on 5+",
+ "Roll": "Roll",
+ "CardTitle": "Free Dice Roll"
+ },
"Character": {
"FIELDS": {
"lineage": {
@@ -876,6 +889,7 @@
},
"UsagePeriod": {
"None": "Passive (always on)",
+ "Round": "Per Round",
"Encounter": "Per Encounter",
"Day": "Per Day"
},
diff --git a/module/applications/armor-dialog.mjs b/module/applications/armor-dialog.mjs
index efa6f0c..21f9339 100644
--- a/module/applications/armor-dialog.mjs
+++ b/module/applications/armor-dialog.mjs
@@ -14,6 +14,17 @@ export default class OathHammerArmorDialog {
const isReinforced = [...(sys.traits ?? [])].includes("reinforced")
const defaultColor = isReinforced ? "red" : "white"
+ // Luck
+ const actorSys = actor.system
+ const availableLuck = actorSys.luck?.value ?? 0
+ const isHuman = (actorSys.lineage?.name ?? "").toLowerCase() === "human"
+ const luckDicePerPoint = isHuman ? 3 : 2
+ const luckOptions = Array.from({ length: availableLuck + 1 }, (_, i) => ({
+ value: i,
+ label: i === 0 ? "0" : `${i} (+${i * luckDicePerPoint}d)`,
+ selected: i === 0,
+ }))
+
// AP options — entered by the user based on the attacker's weapon
const apOptions = Array.from({ length: 9 }, (_, i) => ({
value: -i,
@@ -45,6 +56,9 @@ export default class OathHammerArmorDialog {
colorOptions,
rollModes,
visibility: game.settings.get("core", "rollMode"),
+ availableLuck,
+ isHuman,
+ luckOptions,
}
const content = await foundry.applications.handlebars.renderTemplate(
@@ -55,6 +69,7 @@ export default class OathHammerArmorDialog {
const result = await foundry.applications.api.DialogV2.wait({
window: { title: game.i18n.format("OATHHAMMER.Dialog.ArmorRollTitle", { armor: armor.name }) },
classes: ["fvtt-oath-hammer"],
+ position: { width: 420 },
content,
rejectClose: false,
buttons: [{
@@ -80,6 +95,8 @@ export default class OathHammerArmorDialog {
bonus: parseInt(result.bonus) || 0,
visibility: result.visibility ?? game.settings.get("core", "rollMode"),
explodeOn5: result.explodeOn5 === "true",
+ luckSpend: Math.min(Math.max(0, parseInt(result.luckSpend) || 0), availableLuck),
+ luckIsHuman: result.luckIsHuman === "true",
}
}
}
diff --git a/module/applications/defense-dialog.mjs b/module/applications/defense-dialog.mjs
index 3aa5207..74e02df 100644
--- a/module/applications/defense-dialog.mjs
+++ b/module/applications/defense-dialog.mjs
@@ -70,6 +70,7 @@ export default class OathHammerDefenseDialog {
const result = await foundry.applications.api.DialogV2.wait({
window: { title: game.i18n.format("OATHHAMMER.Dialog.DefenseTitle", { actor: actor.name }) },
classes: ["fvtt-oath-hammer"],
+ position: { width: 420 },
content,
rejectClose: false,
buttons: [{
diff --git a/module/applications/free-roll.mjs b/module/applications/free-roll.mjs
new file mode 100644
index 0000000..cd55794
--- /dev/null
+++ b/module/applications/free-roll.mjs
@@ -0,0 +1,123 @@
+/**
+ * Free Dice Roll widget injected into the Foundry chat sidebar.
+ *
+ * Provides a compact bar for GM and players to roll any dice pool without
+ * needing an actor — useful for quick checks, table rolls, narration, etc.
+ *
+ * Features:
+ * - Pool size (1–20 dice)
+ * - Color: White (4+), Red (3+), Black (2+)
+ * - Explode on 5+ checkbox
+ */
+
+import { _rollPool, _diceHtml } from "../rolls.mjs"
+
+/**
+ * Inject the Free Roll bar into the ChatLog HTML.
+ * Called from `Hooks.on("renderChatLog", ...)`.
+ *
+ * @param {Application} _chatLog
+ * @param {HTMLElement} html
+ */
+export function injectFreeRollBar(_chatLog, html) {
+ // Avoid double-injection on re-renders
+ if (html.querySelector(".oh-free-roll-bar")) return
+
+ const bar = document.createElement("div")
+ bar.className = "oh-free-roll-bar"
+ bar.innerHTML = `
+
+
+ ${game.i18n.localize("OATHHAMMER.FreeRoll.Label")}
+
+
+
+
+
+
+
+ `
+
+ bar.querySelector(".oh-frb-roll-btn").addEventListener("click", () => {
+ const pool = parseInt(bar.querySelector(".oh-frb-pool").value) || 2
+ const color = bar.querySelector(".oh-frb-color").value
+ const explode5 = bar.querySelector(".oh-frb-explode").checked
+ rollFree(pool, color, explode5)
+ })
+
+ // Insert between .chat-scroll and .chat-form
+ const chatForm = html.querySelector(".chat-form")
+ if (chatForm) {
+ html.insertBefore(bar, chatForm)
+ } else {
+ html.appendChild(bar)
+ }
+}
+
+/**
+ * Execute a free dice roll and post the result to chat.
+ *
+ * @param {number} pool Number of d6 to roll
+ * @param {string} colorType "white" | "red" | "black"
+ * @param {boolean} explode5 True to explode on 5+
+ */
+export async function rollFree(pool, colorType, explode5 = false) {
+ const threshold = colorType === "black" ? 2 : colorType === "red" ? 3 : 4
+ const colorEmoji = colorType === "black" ? "⬛" : colorType === "red" ? "🔴" : "⬜"
+ const colorLabel = colorType === "black"
+ ? game.i18n.localize("OATHHAMMER.FreeRoll.ColorBlack")
+ : colorType === "red"
+ ? game.i18n.localize("OATHHAMMER.FreeRoll.ColorRed")
+ : game.i18n.localize("OATHHAMMER.FreeRoll.ColorWhite")
+
+ const { rolls, successes, diceResults } = await _rollPool(pool, threshold, explode5)
+
+ const explodedCount = diceResults.filter(d => d.exploded).length
+ const diceHtml = _diceHtml(diceResults, threshold)
+
+ const modParts = []
+ if (explode5) modParts.push(`💥 ${game.i18n.localize("OATHHAMMER.Dialog.ExplodeOn5")}`)
+ if (explodedCount > 0) modParts.push(`💥 ${explodedCount} ${game.i18n.localize("OATHHAMMER.Roll.Exploded")}`)
+ const modLine = modParts.length ? `${modParts.join(" · ")}
` : ""
+
+ const resultClass = successes > 0 ? "roll-success" : "roll-failure"
+ const resultLabel = successes > 0
+ ? game.i18n.localize("OATHHAMMER.Roll.Success")
+ : game.i18n.localize("OATHHAMMER.Roll.Failure")
+
+ const content = `
+
+
+
+ ${colorEmoji} ${pool}d6 (${threshold}+) — ${colorLabel}
+
+ ${modLine}
+
${diceHtml}
+
+ ${successes}
+ ${resultLabel}
+
+
+ `
+
+ const rollMode = game.settings.get("core", "rollMode")
+ const msgData = {
+ speaker: ChatMessage.getSpeaker(),
+ content,
+ rolls,
+ sound: CONFIG.sounds.dice,
+ }
+ ChatMessage.applyRollMode(msgData, rollMode)
+ await ChatMessage.create(msgData)
+}
diff --git a/module/applications/roll-dialog.mjs b/module/applications/roll-dialog.mjs
index 1f20bf7..3cc45b6 100644
--- a/module/applications/roll-dialog.mjs
+++ b/module/applications/roll-dialog.mjs
@@ -126,6 +126,7 @@ export default class OathHammerRollDialog {
const result = await foundry.applications.api.DialogV2.wait({
window: { title },
classes: ["fvtt-oath-hammer"],
+ position: { width: 420 },
content,
rejectClose: false,
buttons: [
diff --git a/module/applications/sheets/base-actor-sheet.mjs b/module/applications/sheets/base-actor-sheet.mjs
index c3869d8..92f9d39 100644
--- a/module/applications/sheets/base-actor-sheet.mjs
+++ b/module/applications/sheets/base-actor-sheet.mjs
@@ -108,6 +108,9 @@ export default class OathHammerActorSheet extends HandlebarsApplicationMixin(fou
_onDragOver(event) {}
async _onDropItem(item) {
+ // Ignore drops of items already owned by this actor (internal drag = no-op)
+ if (item.parent?.id === this.document.id) return
+
const itemData = item.toObject()
// Class is unique: replace any existing item of the same type
if (item.type === "class") {
diff --git a/module/applications/sheets/character-sheet.mjs b/module/applications/sheets/character-sheet.mjs
index 210a712..ca7f4c4 100644
--- a/module/applications/sheets/character-sheet.mjs
+++ b/module/applications/sheets/character-sheet.mjs
@@ -35,6 +35,8 @@ export default class OathHammerCharacterSheet extends OathHammerActorSheet {
rollArmorSave: OathHammerCharacterSheet.#onRollArmorSave,
resetMiracleBlocked: OathHammerCharacterSheet.#onResetMiracleBlocked,
rollInitiative: OathHammerCharacterSheet.#onRollInitiative,
+ adjustQty: OathHammerCharacterSheet.#onAdjustQty,
+ adjustCurrency: OathHammerCharacterSheet.#onAdjustCurrency,
},
}
@@ -109,6 +111,8 @@ export default class OathHammerCharacterSheet extends OathHammerActorSheet {
id: o.id, uuid: o.uuid, img: o.img, name: o.name, system: o.system,
_typeLabel: typeEntry ? game.i18n.localize(typeEntry.label) : o.system.oathType,
_violated: o.system.violated,
+ _boonText: _stripHtml(o.system.boon, 80),
+ _baneText: _stripHtml(o.system.bane, 80),
_descTooltip: _stripHtml(parts.join(" "))
}
})
@@ -184,9 +188,12 @@ export default class OathHammerCharacterSheet extends OathHammerActorSheet {
}
})
context.ammunition = doc.itemTypes.ammunition
- // Slot tracking: max = 10 + (Might rank × 2); used = sum of all items' slots
+ // Slot tracking: max = 10 + (Might rank × 2); used = sum of all items' slots × quantity
context.slotsMax = 10 + (doc.system.attributes.might.rank * 2)
- context.slotsUsed = doc.items.reduce((sum, item) => sum + (item.system.slots ?? 0), 0)
+ context.slotsUsed = doc.items.reduce((sum, item) => {
+ const qty = item.system.quantity ?? 1
+ return sum + (item.system.slots ?? 0) * Math.max(qty, 1)
+ }, 0)
context.slotsOver = context.slotsUsed > context.slotsMax
// Show current initiative score if actor is in an active combat
const combatant = game.combat?.combatants.find(c => c.actor?.id === doc.id)
@@ -214,7 +221,10 @@ export default class OathHammerCharacterSheet extends OathHammerActorSheet {
_descTooltip: _stripHtml(m.system.description)
}))
context.slotsMax = 10 + (doc.system.attributes.might.rank * 2)
- context.slotsUsed = doc.items.reduce((sum, item) => sum + (item.system.slots ?? 0), 0)
+ context.slotsUsed = doc.items.reduce((sum, item) => {
+ const qty = item.system.quantity ?? 1
+ return sum + (item.system.slots ?? 0) * Math.max(qty, 1)
+ }, 0)
context.slotsOver = context.slotsUsed > context.slotsMax
break
case "notes":
@@ -376,6 +386,24 @@ export default class OathHammerCharacterSheet extends OathHammerActorSheet {
await rollInitiativeCheck(actor)
}
}
+
+ static async #onAdjustQty(event, target) {
+ const itemId = target.dataset.itemId
+ const delta = parseInt(target.dataset.delta, 10)
+ if (!itemId || isNaN(delta)) return
+ const item = this.document.items.get(itemId)
+ if (!item) return
+ const current = item.system.quantity ?? 0
+ await item.update({ "system.quantity": Math.max(0, current + delta) })
+ }
+
+ static async #onAdjustCurrency(event, target) {
+ const field = target.dataset.field
+ const delta = parseInt(target.dataset.delta, 10)
+ if (!field || isNaN(delta)) return
+ const current = foundry.utils.getProperty(this.document, field) ?? 0
+ await this.document.update({ [field]: Math.max(0, current + delta) })
+ }
}
/** Strip HTML tags and collapse whitespace for use in data-tooltip attributes. */
diff --git a/module/applications/weapon-dialog.mjs b/module/applications/weapon-dialog.mjs
index 26987ad..a3cb5f0 100644
--- a/module/applications/weapon-dialog.mjs
+++ b/module/applications/weapon-dialog.mjs
@@ -19,7 +19,7 @@ export default class OathHammerWeaponDialog {
const sys = weapon.system
const actorSys = actor.system
- const isRanged = !sys.usesMight && (sys.shortRange > 0 || sys.longRange > 0)
+ const isRanged = sys.proficiencyGroup === "bows" || sys.proficiencyGroup === "throwing"
const skillKey = isRanged ? "shooting" : "fighting"
const skillDef = SYSTEM.SKILLS[skillKey]
const defaultAttr = skillDef.attribute
@@ -30,6 +30,16 @@ export default class OathHammerWeaponDialog {
const hasNimble = sys.traits.has("nimble")
+ // Luck
+ const availableLuck = actorSys.luck?.value ?? 0
+ const isHuman = (actorSys.lineage?.name ?? "").toLowerCase() === "human"
+ const luckDicePerPoint = isHuman ? 3 : 2
+ const luckOptions = Array.from({ length: availableLuck + 1 }, (_, i) => ({
+ value: i,
+ label: i === 0 ? "0" : `${i} (+${i * luckDicePerPoint}d)`,
+ selected: i === 0,
+ }))
+
// Auto-bonuses from special properties
let autoAttackBonus = 0
if (sys.specialProperties.has("master-crafted")) autoAttackBonus += 1
@@ -56,12 +66,11 @@ export default class OathHammerWeaponDialog {
return { value: v, label: v > 0 ? `+${v}` : String(v), selected: v === 0 }
})
- const rangeOptions = [
- { value: 0, label: game.i18n.localize("OATHHAMMER.Dialog.RangeNormal") },
- { value: -1, label: game.i18n.localize("OATHHAMMER.Dialog.RangeLong") + " (−1)" },
- { value: -2, label: game.i18n.localize("OATHHAMMER.Dialog.RangeMoving") + " (−2)" },
- { value: -2, label: game.i18n.localize("OATHHAMMER.Dialog.RangeConcealment") + " (−2)" },
- { value: -3, label: game.i18n.localize("OATHHAMMER.Dialog.RangeCover") + " (−3)" },
+ const rangeConditions = [
+ { name: "range_long", penalty: -1, label: `${game.i18n.localize("OATHHAMMER.Dialog.RangeLong")} (−1)` },
+ { name: "range_moving", penalty: -2, label: `${game.i18n.localize("OATHHAMMER.Dialog.RangeMoving")} (−2)` },
+ { name: "range_concealment", penalty: -2, label: `${game.i18n.localize("OATHHAMMER.Dialog.RangeConcealment")} (−2)` },
+ { name: "range_cover", penalty: -3, label: `${game.i18n.localize("OATHHAMMER.Dialog.RangeCover")} (−3)` },
]
const rollModes = foundry.utils.duplicate(CONFIG.Dice.rollModes)
@@ -96,10 +105,13 @@ export default class OathHammerWeaponDialog {
apValue: sys.ap,
traits: traitLabels,
attackBonusOptions,
- rangeOptions,
+ rangeConditions,
colorOptions: _colorOptions(skillColor),
rollModes,
visibility: game.settings.get("core", "rollMode"),
+ availableLuck,
+ isHuman,
+ luckOptions,
}
const content = await foundry.applications.handlebars.renderTemplate(
@@ -110,6 +122,7 @@ export default class OathHammerWeaponDialog {
const result = await foundry.applications.api.DialogV2.wait({
window: { title: game.i18n.format("OATHHAMMER.Dialog.AttackTitle", { weapon: weapon.name }) },
classes: ["fvtt-oath-hammer"],
+ position: { width: 420 },
content,
rejectClose: false,
buttons: [{
@@ -128,12 +141,17 @@ export default class OathHammerWeaponDialog {
if (!result) return null
return {
attackBonus: parseInt(result.attackBonus) || 0,
- rangeCondition: parseInt(result.rangeCondition) || 0,
+ rangeCondition: (result.range_long === "true" ? -1 : 0)
+ + (result.range_moving === "true" ? -2 : 0)
+ + (result.range_concealment === "true" ? -2 : 0)
+ + (result.range_cover === "true" ? -3 : 0),
attrOverride: result.attrOverride || defaultAttr,
colorOverride: result.colorOverride || skillColor,
visibility: result.visibility ?? game.settings.get("core", "rollMode"),
autoAttackBonus,
explodeOn5: result.explodeOn5 === "true",
+ luckSpend: Math.min(Math.max(0, parseInt(result.luckSpend) || 0), availableLuck),
+ luckIsHuman: result.luckIsHuman === "true",
}
}
@@ -172,6 +190,16 @@ export default class OathHammerWeaponDialog {
.filter(i => i.type === "armor" && i.system.equipped)
.reduce((sum, a) => sum + (a.system.penalty ?? 0), 0)
+ // Luck
+ const availableLuck = actorSys.luck?.value ?? 0
+ const isHuman = (actorSys.lineage?.name ?? "").toLowerCase() === "human"
+ const luckDicePerPoint = isHuman ? 3 : 2
+ const luckOptions = Array.from({ length: availableLuck + 1 }, (_, i) => ({
+ value: i,
+ label: i === 0 ? "0" : `${i} (+${i * luckDicePerPoint}d)`,
+ selected: i === 0,
+ }))
+
// Pre-select attack type: block weapons default to ranged, parry to melee
const defaultAttackType = hasBlock && !hasParry ? "ranged" : "melee"
@@ -229,6 +257,9 @@ export default class OathHammerWeaponDialog {
colorOptions: _colorOptions(defaultDefenseColor),
rollModes,
visibility: game.settings.get("core", "rollMode"),
+ availableLuck,
+ isHuman,
+ luckOptions,
}
const content = await foundry.applications.handlebars.renderTemplate(
@@ -239,6 +270,7 @@ export default class OathHammerWeaponDialog {
const result = await foundry.applications.api.DialogV2.wait({
window: { title: game.i18n.format("OATHHAMMER.Dialog.WeaponDefenseTitle", { weapon: weapon.name }) },
classes: ["fvtt-oath-hammer"],
+ position: { width: 420 },
content,
rejectClose: false,
buttons: [{
@@ -279,6 +311,8 @@ export default class OathHammerWeaponDialog {
bonus,
visibility: result.visibility ?? game.settings.get("core", "rollMode"),
explodeOn5: result.explodeOn5 === "true",
+ luckSpend: Math.min(Math.max(0, parseInt(result.luckSpend) || 0), availableLuck),
+ luckIsHuman: result.luckIsHuman === "true",
}
}
@@ -343,6 +377,7 @@ export default class OathHammerWeaponDialog {
const result = await foundry.applications.api.DialogV2.wait({
window: { title: game.i18n.format("OATHHAMMER.Dialog.DamageTitle", { weapon: weapon.name }) },
classes: ["fvtt-oath-hammer"],
+ position: { width: 420 },
content,
rejectClose: false,
buttons: [{
diff --git a/module/config/system.mjs b/module/config/system.mjs
index 6a6b855..258c7ed 100644
--- a/module/config/system.mjs
+++ b/module/config/system.mjs
@@ -206,6 +206,7 @@ export const TRAIT_TYPE_CHOICES = {
// When a trait's uses reset (none = passive/always on)
export const TRAIT_USAGE_PERIOD = {
none: "OATHHAMMER.UsagePeriod.None",
+ round: "OATHHAMMER.UsagePeriod.Round",
encounter: "OATHHAMMER.UsagePeriod.Encounter",
day: "OATHHAMMER.UsagePeriod.Day"
}
@@ -318,7 +319,7 @@ export const SKILLS = {
diplomacy: { id: "diplomacy", attribute: "willpower", label: "OATHHAMMER.Skill.Diplomacy" },
discipline: { id: "discipline", attribute: "willpower", label: "OATHHAMMER.Skill.Discipline" },
fighting: { id: "fighting", attribute: "might", label: "OATHHAMMER.Skill.Fighting" },
- folklore: { id: "folklore", attribute: "fate", label: "OATHHAMMER.Skill.Folklore" },
+ folklore: { id: "folklore", attribute: "willpower", label: "OATHHAMMER.Skill.Folklore" },
fortune: { id: "fortune", attribute: "fate", label: "OATHHAMMER.Skill.Fortune" },
heal: { id: "heal", attribute: "intelligence", label: "OATHHAMMER.Skill.Heal" },
leadership: { id: "leadership", attribute: "willpower", label: "OATHHAMMER.Skill.Leadership" },
@@ -340,9 +341,9 @@ export const SKILLS_BY_ATTRIBUTE = {
might: ["athletics", "fighting", "masonry", "smithing"],
toughness: ["resilience"],
agility: ["acrobatics", "carpentry", "defense", "dexterity", "ride", "shooting", "stealth"],
- willpower: ["animalHandling", "diplomacy", "discipline", "leadership", "magic", "perception", "survival"],
+ willpower: ["animalHandling", "diplomacy", "discipline", "folklore", "leadership", "magic", "perception", "survival"],
intelligence: ["academics", "brewing", "heal", "orientation", "tracking"],
- fate: ["folklore", "fortune"],
+ fate: ["fortune"],
}
export const ASCII = `
diff --git a/module/models/weapon.mjs b/module/models/weapon.mjs
index ffed064..33d7dbd 100644
--- a/module/models/weapon.mjs
+++ b/module/models/weapon.mjs
@@ -13,10 +13,8 @@ export default class OathHammerWeapon extends foundry.abstract.TypeDataModel {
required: true, initial: "common", choices: SYSTEM.WEAPON_PROFICIENCY_GROUPS
})
- // Damage: melee = Might rank + damageMod dice; bows = baseDice (fixed, no Might)
- // usesMight=true → formula displayed as "M+2", "M-1", etc.
- // usesMight=false → formula displayed as e.g. "6" (fixed dice for bows)
- schema.usesMight = new fields.BooleanField({ required: true, initial: true })
+ // Damage: melee/throwing = Might rank + damageMod dice; bows = baseDice (fixed, no Might)
+ // usesMight is now derived from proficiencyGroup (see getter below)
schema.damageMod = new fields.NumberField({ ...requiredInteger, initial: 0, min: -4, max: 16 })
// AP (Armor Penetration): penalty imposed on armor/defense rolls
@@ -71,9 +69,16 @@ export default class OathHammerWeapon extends foundry.abstract.TypeDataModel {
const map = { 0: "common", 1: "uncommon", 2: "rare", 3: "very-rare", 4: "legendary", 5: "legendary", 6: "legendary" }
source.rarity = map[source.rarity] ?? "common"
}
+ // Remove legacy usesMight field — now derived from proficiencyGroup
+ delete source.usesMight
return super.migrateData(source)
}
+ /** Derived: only bows skip Might for damage. Throwing weapons keep Might (arm strength). */
+ get usesMight() {
+ return this.proficiencyGroup !== "bows"
+ }
+
/**
* Human-readable damage formula for display, e.g. "M+2", "M-1", "6"
*/
diff --git a/module/rolls.mjs b/module/rolls.mjs
index 82cb587..69bb0dd 100644
--- a/module/rolls.mjs
+++ b/module/rolls.mjs
@@ -183,7 +183,7 @@ export async function rollRarityCheck(actor, rarityKey, itemName) {
* @param {number} threshold Minimum value to count as a success
* @returns {Promise<{roll: Roll, successes: number, diceResults: Array}>}
*/
-async function _rollPool(pool, threshold, explodeOn5 = false) {
+export async function _rollPool(pool, threshold, explodeOn5 = false) {
const explodeThreshold = explodeOn5 ? 5 : 6
const roll = await new Roll(`${Math.max(pool, 1)}d6`).evaluate()
const rolls = [roll]
@@ -216,7 +216,7 @@ async function _rollPool(pool, threshold, explodeOn5 = false) {
/**
* Render dice results as HTML spans.
*/
-function _diceHtml(diceResults, threshold) {
+export function _diceHtml(diceResults, threshold) {
return diceResults.map(({ val, exploded }) => {
const cssClass = val >= threshold ? "die-success" : "die-fail"
return `${val}`
@@ -236,12 +236,12 @@ function _diceHtml(diceResults, threshold) {
* @param {object} options From OathHammerWeaponDialog.promptAttack()
*/
export async function rollWeaponAttack(actor, weapon, options = {}) {
- const { attackBonus = 0, rangeCondition = 0, attrOverride, colorOverride, visibility, autoAttackBonus = 0, explodeOn5 = false } = options
+ const { attackBonus = 0, rangeCondition = 0, attrOverride, colorOverride, visibility, autoAttackBonus = 0, explodeOn5 = false, luckSpend = 0, luckIsHuman = false } = options
const sys = weapon.system
const actorSys = actor.system
- const isRanged = !sys.usesMight && (sys.shortRange > 0 || sys.longRange > 0)
+ const isRanged = sys.proficiencyGroup === "bows" || sys.proficiencyGroup === "throwing"
const skillKey = isRanged ? "shooting" : "fighting"
const skillDef = SYSTEM.SKILLS[skillKey]
const defaultAttr = skillDef.attribute
@@ -254,7 +254,13 @@ export async function rollWeaponAttack(actor, weapon, options = {}) {
const threshold = colorType === "black" ? 2 : colorType === "red" ? 3 : 4
const colorEmoji = colorType === "black" ? "⬛" : colorType === "red" ? "🔴" : "⬜"
- const totalDice = Math.max(attrRank + skillRank + attackBonus + rangeCondition + autoAttackBonus, 1)
+ const luckDicePerPoint = luckIsHuman ? 3 : 2
+ const totalDice = Math.max(attrRank + skillRank + attackBonus + rangeCondition + autoAttackBonus + (luckSpend * luckDicePerPoint), 1)
+
+ if (luckSpend > 0) {
+ const currentLuck = actorSys.luck?.value ?? 0
+ await actor.update({ "system.luck.value": Math.max(0, currentLuck - luckSpend) })
+ }
const { roll, rolls, successes, diceResults } = await _rollPool(totalDice, threshold, explodeOn5)
@@ -266,7 +272,9 @@ export async function rollWeaponAttack(actor, weapon, options = {}) {
if (attackBonus !== 0) modParts.push(`${attackBonus > 0 ? "+" : ""}${attackBonus} ${game.i18n.localize("OATHHAMMER.Dialog.AttackModifier")}`)
if (rangeCondition !== 0) modParts.push(`${rangeCondition} ${game.i18n.localize("OATHHAMMER.Dialog.RangeCondition")}`)
if (autoAttackBonus > 0) modParts.push(`+${autoAttackBonus} auto`)
- if (explodeOn5) modParts.push(`💥 ${game.i18n.localize("OATHHAMMER.Dialog.ExplodeOn5")}`)
+ if (luckSpend > 0) modParts.push(`+${luckSpend * luckDicePerPoint} ${game.i18n.localize("OATHHAMMER.Dialog.LuckSpend")} (${luckSpend}LP${luckIsHuman ? " 👤" : ""})`)
+ const explodedCount = diceResults.filter(d => d.exploded).length
+ if (explodedCount > 0) modParts.push(`💥 ${explodedCount} ${game.i18n.localize("OATHHAMMER.Roll.Exploded")}`)
const modLine = modParts.length ? `${modParts.join(" · ")}
` : ""
const content = `
@@ -342,6 +350,8 @@ export async function rollWeaponDamage(actor, weapon, options = {}) {
if (sv > 0) modParts.push(`+${sv} SV`)
if (damageBonus !== 0) modParts.push(`${damageBonus > 0 ? "+" : ""}${damageBonus} ${game.i18n.localize("OATHHAMMER.Dialog.DamageModifier")}`)
if (autoDamageBonus > 0) modParts.push(`+${autoDamageBonus} auto`)
+ const explodedCount = diceResults.filter(d => d.exploded).length
+ if (explodedCount > 0) modParts.push(`💥 ${explodedCount} ${game.i18n.localize("OATHHAMMER.Roll.Exploded")}`)
const modLine = modParts.length ? `${modParts.join(" · ")}
` : ""
const apNote = sys.ap > 0 ? `AP ${sys.ap}` : ""
@@ -445,7 +455,8 @@ export async function rollSpellCast(actor, spell, options = {}) {
if (poolPenalty !== 0) modParts.push(`${poolPenalty} ${game.i18n.localize("OATHHAMMER.Enhancement." + _cap(enhancement))}`)
if (elementalBonus > 0) modParts.push(`+${elementalBonus} ${game.i18n.localize("OATHHAMMER.Dialog.ElementMet")}`)
if (grimPenalty < 0) modParts.push(`${grimPenalty} ${game.i18n.localize("OATHHAMMER.Dialog.GrimoireNo")}`)
- if (explodeOn5) modParts.push(`💥 ${game.i18n.localize("OATHHAMMER.Dialog.ExplodeOn5")}`)
+ const explodedCountSpell = diceResults.filter(d => d.exploded).length
+ if (explodedCountSpell > 0) modParts.push(`💥 ${explodedCountSpell} ${game.i18n.localize("OATHHAMMER.Roll.Exploded")}`)
const modLine = modParts.length ? `${modParts.join(" · ")}
` : ""
const stressLine = `
@@ -530,7 +541,8 @@ export async function rollMiracleCast(actor, miracle, options = {}) {
const modParts = []
if (bonus !== 0) modParts.push(`${bonus > 0 ? "+" : ""}${bonus} ${game.i18n.localize("OATHHAMMER.Dialog.Modifier")}`)
- if (explodeOn5) modParts.push(`💥 ${game.i18n.localize("OATHHAMMER.Dialog.ExplodeOn5")}`)
+ const explodedCountMiracle = diceResults.filter(d => d.exploded).length
+ if (explodedCountMiracle > 0) modParts.push(`💥 ${explodedCountMiracle} ${game.i18n.localize("OATHHAMMER.Roll.Exploded")}`)
const modLine = modParts.length ? `
${modParts.join(" · ")}
` : ""
const blockedLine = !isSuccess
@@ -618,6 +630,8 @@ export async function rollDefense(actor, options = {}) {
if (traitBonus > 0) modParts.push(`+${traitBonus} ${game.i18n.localize(attackType === "melee" ? "OATHHAMMER.WeaponTrait.Parry" : "OATHHAMMER.WeaponTrait.Block")}`)
if (armorPenalty < 0) modParts.push(`${armorPenalty} ${game.i18n.localize("OATHHAMMER.Dialog.ArmorPenalty")}`)
if (bonus !== 0) modParts.push(`${bonus > 0 ? "+" : ""}${bonus} ${game.i18n.localize("OATHHAMMER.Dialog.Modifier")}`)
+ const explodedCountDef = diceResults.filter(d => d.exploded).length
+ if (explodedCountDef > 0) modParts.push(`💥 ${explodedCountDef} ${game.i18n.localize("OATHHAMMER.Roll.Exploded")}`)
const modLine = modParts.length ? `
${modParts.join(" · ")}
` : ""
const content = `
@@ -685,13 +699,21 @@ export async function rollWeaponDefense(actor, weapon, options = {}) {
bonus = 0,
visibility,
explodeOn5 = false,
+ luckSpend = 0,
+ luckIsHuman = false,
} = options
- const defRank = actor.system.skills.defense.rank
- const totalDice = Math.max(attrRank + defRank + traitBonus + armorPenalty + diminishPenalty + bonus, 1)
+ const defRank = actor.system.skills.defense.rank
+ const luckDicePerPoint = luckIsHuman ? 3 : 2
+ const totalDice = Math.max(attrRank + defRank + traitBonus + armorPenalty + diminishPenalty + bonus + (luckSpend * luckDicePerPoint), 1)
const threshold = colorOverride === "black" ? 2 : colorOverride === "red" ? 3 : 4
const colorEmoji = colorOverride === "black" ? "⬛" : colorOverride === "red" ? "🔴" : "⬜"
+ if (luckSpend > 0) {
+ const currentLuck = actor.system.luck?.value ?? 0
+ await actor.update({ "system.luck.value": Math.max(0, currentLuck - luckSpend) })
+ }
+
const { roll, rolls, successes, diceResults } = await _rollPool(totalDice, threshold, explodeOn5)
const diceHtml = _diceHtml(diceResults, threshold)
@@ -704,7 +726,9 @@ export async function rollWeaponDefense(actor, weapon, options = {}) {
if (armorPenalty < 0) modParts.push(`${armorPenalty} ${game.i18n.localize("OATHHAMMER.Dialog.ArmorPenalty")}`)
if (diminishPenalty < 0) modParts.push(`${diminishPenalty} ${game.i18n.localize("OATHHAMMER.Dialog.DiminishingDefense")}`)
if (bonus !== 0) modParts.push(`${bonus > 0 ? "+" : ""}${bonus} ${game.i18n.localize("OATHHAMMER.Dialog.Modifier")}`)
- if (explodeOn5) modParts.push(`💥 ${game.i18n.localize("OATHHAMMER.Dialog.ExplodeOn5")}`)
+ if (luckSpend > 0) modParts.push(`+${luckSpend * luckDicePerPoint} ${game.i18n.localize("OATHHAMMER.Dialog.LuckSpend")} (${luckSpend}LP${luckIsHuman ? " 👤" : ""})`)
+ const explodedCountWDef = diceResults.filter(d => d.exploded).length
+ if (explodedCountWDef > 0) modParts.push(`💥 ${explodedCountWDef} ${game.i18n.localize("OATHHAMMER.Roll.Exploded")}`)
const modLine = modParts.length ? `
${modParts.join(" · ")}
` : ""
const content = `
@@ -761,24 +785,34 @@ export async function rollArmorSave(actor, armor, options = {}) {
bonus = 0,
visibility,
explodeOn5 = false,
+ luckSpend = 0,
+ luckIsHuman = false,
} = options
- // Armor CAN be reduced to 0 dice (fully bypassed by AP)
- const totalDice = Math.max(av + apPenalty + bonus, 0)
+ const luckDicePerPoint = luckIsHuman ? 3 : 2
+ // Armor CAN be reduced to 0 dice (fully bypassed by AP) — luck can still rescue
+ const totalDice = Math.max(av + apPenalty + bonus + (luckSpend * luckDicePerPoint), 0)
const colorType = colorOverride || (isReinforced ? "red" : "white")
const threshold = colorType === "black" ? 2 : colorType === "red" ? 3 : 4
const colorEmoji = colorType === "black" ? "⬛" : colorType === "red" ? "🔴" : "⬜"
+ if (luckSpend > 0) {
+ const currentLuck = actor.system.luck?.value ?? 0
+ await actor.update({ "system.luck.value": Math.max(0, currentLuck - luckSpend) })
+ }
+
let successes = 0
let diceHtml = `
${game.i18n.localize("OATHHAMMER.Roll.ArmorBypassed")}`
let roll
let rolls = []
+ let armorDiceResults = []
if (totalDice > 0) {
const result = await _rollPool(totalDice, threshold, explodeOn5)
roll = result.roll
rolls = result.rolls
successes = result.successes
+ armorDiceResults = result.diceResults
diceHtml = _diceHtml(result.diceResults, threshold)
} else {
// Zero dice — create a dummy roll with no results so Foundry can still attach it
@@ -790,7 +824,9 @@ export async function rollArmorSave(actor, armor, options = {}) {
const modParts = []
if (apPenalty < 0) modParts.push(`AP ${apPenalty}`)
if (bonus !== 0) modParts.push(`${bonus > 0 ? "+" : ""}${bonus} ${game.i18n.localize("OATHHAMMER.Dialog.Modifier")}`)
- if (explodeOn5) modParts.push(`💥 ${game.i18n.localize("OATHHAMMER.Dialog.ExplodeOn5")}`)
+ if (luckSpend > 0) modParts.push(`+${luckSpend * luckDicePerPoint} ${game.i18n.localize("OATHHAMMER.Dialog.LuckSpend")} (${luckSpend}LP${luckIsHuman ? " 👤" : ""})`)
+ const explodedCountArmor = armorDiceResults.filter(d => d.exploded).length
+ if (explodedCountArmor > 0) modParts.push(`💥 ${explodedCountArmor} ${game.i18n.localize("OATHHAMMER.Roll.Exploded")}`)
const modLine = modParts.length ? `
${modParts.join(" · ")}
` : ""
const content = `
@@ -866,7 +902,8 @@ export async function rollInitiativeCheck(actor, options = {}) {
const modParts = []
if (bonus !== 0) modParts.push(`${bonus > 0 ? "+" : ""}${bonus} ${game.i18n.localize("OATHHAMMER.Dialog.Modifier")}`)
- if (explodeOn5) modParts.push(`💥 ${game.i18n.localize("OATHHAMMER.Dialog.ExplodeOn5")}`)
+ const explodedCountInit = diceResults.filter(d => d.exploded).length
+ if (explodedCountInit > 0) modParts.push(`💥 ${explodedCountInit} ${game.i18n.localize("OATHHAMMER.Roll.Exploded")}`)
const modLine = modParts.length ? `
${modParts.join(" · ")}
` : ""
const content = `
diff --git a/oath-hammer.mjs b/oath-hammer.mjs
index e713fae..2daf31d 100644
--- a/oath-hammer.mjs
+++ b/oath-hammer.mjs
@@ -8,6 +8,7 @@ import OathHammerUtils from "./module/utils.mjs"
import OathHammerWeaponDialog from "./module/applications/weapon-dialog.mjs"
import OathHammerCombat from "./module/combat.mjs"
import { rollWeaponDamage } from "./module/rolls.mjs"
+import { injectFreeRollBar } from "./module/applications/free-roll.mjs"
Hooks.once("init", function () {
console.info(SYSTEM.ASCII)
@@ -108,3 +109,6 @@ Hooks.on("renderChatMessageHTML", (message, html) => {
if (opts) await rollWeaponDamage(actor, weapon, opts)
})
})
+
+// Inject Free Roll bar into the chat sidebar
+Hooks.on("renderChatLog", (_chatLog, html) => injectFreeRollBar(_chatLog, html))
diff --git a/templates/actor/character-combat.hbs b/templates/actor/character-combat.hbs
index 5e681f8..64db82a 100644
--- a/templates/actor/character-combat.hbs
+++ b/templates/actor/character-combat.hbs
@@ -103,7 +103,11 @@
{{ammo.name}}
- ×{{ammo.system.quantity}}
+
+ −
+ {{ammo.system.quantity}}
+ +
+
diff --git a/templates/actor/character-equipment.hbs b/templates/actor/character-equipment.hbs
index fcdf268..59b101d 100644
--- a/templates/actor/character-equipment.hbs
+++ b/templates/actor/character-equipment.hbs
@@ -8,15 +8,27 @@
- {{formInput systemFields.currency.fields.gold value=system.currency.gold name="system.currency.gold" disabled=isPlayMode}}
+
+
−
+ {{formInput systemFields.currency.fields.gold value=system.currency.gold name="system.currency.gold"}}
+
+
+
- {{formInput systemFields.currency.fields.silver value=system.currency.silver name="system.currency.silver" disabled=isPlayMode}}
+
+
−
+ {{formInput systemFields.currency.fields.silver value=system.currency.silver name="system.currency.silver"}}
+
+
+
- {{formInput systemFields.currency.fields.copper value=system.currency.copper name="system.currency.copper" disabled=isPlayMode}}
+
+
−
+ {{formInput systemFields.currency.fields.copper value=system.currency.copper name="system.currency.copper"}}
+
+
+
@@ -30,7 +42,7 @@
{{localize "OATHHAMMER.Label.Name"}}
{{localize "OATHHAMMER.Label.Type"}}
-
×
+
{{localize "OATHHAMMER.Label.Quantity"}}
{{#each equipment as |equip|}}
@@ -38,7 +50,11 @@
{{equip.name}}
{{localize equip.system.itemType}}
-
{{equip.system.quantity}}
+
+ −
+ {{equip.system.quantity}}
+ +
+
diff --git a/templates/actor/character-identity.hbs b/templates/actor/character-identity.hbs
index 9c117b6..0e45496 100644
--- a/templates/actor/character-identity.hbs
+++ b/templates/actor/character-identity.hbs
@@ -10,7 +10,7 @@
@@ -18,7 +18,9 @@
{{oath.name}}
- {{oath._typeLabel}}
+
+ {{#if oath._violated}}{{oath._baneText}}{{else}}{{oath._boonText}}{{/if}}
+
{{#if oath._violated}}{{else}}{{/if}}
diff --git a/templates/actor/character-sheet.hbs b/templates/actor/character-sheet.hbs
index 5612531..3d9e2f3 100644
--- a/templates/actor/character-sheet.hbs
+++ b/templates/actor/character-sheet.hbs
@@ -28,9 +28,8 @@
{{#if characterClass}}

-
{{characterClass.name}}
+
{{characterClass.name}}
{{#unless isPlayMode}}
-
{{/unless}}
{{else}}
@@ -39,8 +38,6 @@
{{/if}}
- {{localize "OATHHAMMER.Label.Level"}}
- {{formInput systemFields.experience.fields.level value=system.experience.level name="system.experience.level" disabled=isPlayMode}}
{{localize "OATHHAMMER.Label.XP"}}
{{formInput systemFields.experience.fields.current value=system.experience.current name="system.experience.current" disabled=isPlayMode}}
/
diff --git a/templates/armor-roll-dialog.hbs b/templates/armor-roll-dialog.hbs
index d71413c..30349bc 100644
--- a/templates/armor-roll-dialog.hbs
+++ b/templates/armor-roll-dialog.hbs
@@ -51,6 +51,18 @@
{{localize "OATHHAMMER.Dialog.ExplodeOn5Hint"}}
+ {{#if availableLuck}}
+
+
+
+
+
+ {{localize "OATHHAMMER.Dialog.LuckHint"}} ({{availableLuck}} {{localize "OATHHAMMER.Dialog.Available"}})
+
+ {{/if}}
+
{{!-- Visibility -----------------------------------------------------------}}
diff --git a/templates/item/ammunition-sheet.hbs b/templates/item/ammunition-sheet.hbs
index 281833b..fcc71dc 100644
--- a/templates/item/ammunition-sheet.hbs
+++ b/templates/item/ammunition-sheet.hbs
@@ -9,6 +9,7 @@
{{formField systemFields.quantity value=system.quantity name="system.quantity"}}
{{formField systemFields.rarity value=system.rarity name="system.rarity" localize=true}}
{{localize "OATHHAMMER.Roll.RarityCheck"}}
+ {{formField systemFields.cost value=system.cost name="system.cost"}}
{{formField systemFields.currency value=system.currency name="system.currency" localize=true}}
diff --git a/templates/item/weapon-sheet.hbs b/templates/item/weapon-sheet.hbs
index 485210f..290bc60 100644
--- a/templates/item/weapon-sheet.hbs
+++ b/templates/item/weapon-sheet.hbs
@@ -6,7 +6,6 @@
{{formField systemFields.proficiencyGroup value=system.proficiencyGroup name="system.proficiencyGroup" localize=true}}
- {{formField systemFields.usesMight value=system.usesMight name="system.usesMight"}}
+ {{#if availableLuck}}
+
+
+
+
+
+ {{localize "OATHHAMMER.Dialog.LuckHint"}} ({{availableLuck}} {{localize "OATHHAMMER.Dialog.Available"}})
+
+ {{/if}}
+
{{!-- Visibility --}}