Enhancements as per issue tracking sheet
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@@ -206,6 +206,7 @@ export const TRAIT_TYPE_CHOICES = {
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// When a trait's uses reset (none = passive/always on)
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export const TRAIT_USAGE_PERIOD = {
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none: "OATHHAMMER.UsagePeriod.None",
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round: "OATHHAMMER.UsagePeriod.Round",
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encounter: "OATHHAMMER.UsagePeriod.Encounter",
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day: "OATHHAMMER.UsagePeriod.Day"
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}
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@@ -318,7 +319,7 @@ export const SKILLS = {
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diplomacy: { id: "diplomacy", attribute: "willpower", label: "OATHHAMMER.Skill.Diplomacy" },
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discipline: { id: "discipline", attribute: "willpower", label: "OATHHAMMER.Skill.Discipline" },
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fighting: { id: "fighting", attribute: "might", label: "OATHHAMMER.Skill.Fighting" },
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folklore: { id: "folklore", attribute: "fate", label: "OATHHAMMER.Skill.Folklore" },
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folklore: { id: "folklore", attribute: "willpower", label: "OATHHAMMER.Skill.Folklore" },
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fortune: { id: "fortune", attribute: "fate", label: "OATHHAMMER.Skill.Fortune" },
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heal: { id: "heal", attribute: "intelligence", label: "OATHHAMMER.Skill.Heal" },
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leadership: { id: "leadership", attribute: "willpower", label: "OATHHAMMER.Skill.Leadership" },
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@@ -340,9 +341,9 @@ export const SKILLS_BY_ATTRIBUTE = {
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might: ["athletics", "fighting", "masonry", "smithing"],
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toughness: ["resilience"],
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agility: ["acrobatics", "carpentry", "defense", "dexterity", "ride", "shooting", "stealth"],
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willpower: ["animalHandling", "diplomacy", "discipline", "leadership", "magic", "perception", "survival"],
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willpower: ["animalHandling", "diplomacy", "discipline", "folklore", "leadership", "magic", "perception", "survival"],
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intelligence: ["academics", "brewing", "heal", "orientation", "tracking"],
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fate: ["folklore", "fortune"],
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fate: ["fortune"],
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}
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export const ASCII = `
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