Enhancements as per issue tracking sheet

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2026-03-19 15:39:25 +01:00
parent b2befe039e
commit b67d85c6be
22 changed files with 588 additions and 55 deletions

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/**
* Free Dice Roll widget injected into the Foundry chat sidebar.
*
* Provides a compact bar for GM and players to roll any dice pool without
* needing an actor — useful for quick checks, table rolls, narration, etc.
*
* Features:
* - Pool size (120 dice)
* - Color: White (4+), Red (3+), Black (2+)
* - Explode on 5+ checkbox
*/
import { _rollPool, _diceHtml } from "../rolls.mjs"
/**
* Inject the Free Roll bar into the ChatLog HTML.
* Called from `Hooks.on("renderChatLog", ...)`.
*
* @param {Application} _chatLog
* @param {HTMLElement} html
*/
export function injectFreeRollBar(_chatLog, html) {
// Avoid double-injection on re-renders
if (html.querySelector(".oh-free-roll-bar")) return
const bar = document.createElement("div")
bar.className = "oh-free-roll-bar"
bar.innerHTML = `
<span class="oh-frb-label">
<i class="fa-solid fa-dice-d6"></i>
${game.i18n.localize("OATHHAMMER.FreeRoll.Label")}
</span>
<div class="oh-frb-controls">
<select class="oh-frb-pool" title="${game.i18n.localize("OATHHAMMER.FreeRoll.PoolTitle")}">
${Array.from({length: 16}, (_, i) => `<option value="${i+1}"${i+1===2?" selected":""}>${i+1}d</option>`).join("")}
</select>
<select class="oh-frb-color" title="${game.i18n.localize("OATHHAMMER.FreeRoll.ColorTitle")}">
<option value="white"> ${game.i18n.localize("OATHHAMMER.FreeRoll.ColorWhite")}</option>
<option value="red">🔴 ${game.i18n.localize("OATHHAMMER.FreeRoll.ColorRed")}</option>
<option value="black"> ${game.i18n.localize("OATHHAMMER.FreeRoll.ColorBlack")}</option>
</select>
<label class="oh-frb-explode-label" title="${game.i18n.localize("OATHHAMMER.FreeRoll.ExplodeTitle")}">
<input type="checkbox" class="oh-frb-explode">
💥 5+
</label>
<button type="button" class="oh-frb-roll-btn">
${game.i18n.localize("OATHHAMMER.FreeRoll.Roll")}
</button>
</div>
`
bar.querySelector(".oh-frb-roll-btn").addEventListener("click", () => {
const pool = parseInt(bar.querySelector(".oh-frb-pool").value) || 2
const color = bar.querySelector(".oh-frb-color").value
const explode5 = bar.querySelector(".oh-frb-explode").checked
rollFree(pool, color, explode5)
})
// Insert between .chat-scroll and .chat-form
const chatForm = html.querySelector(".chat-form")
if (chatForm) {
html.insertBefore(bar, chatForm)
} else {
html.appendChild(bar)
}
}
/**
* Execute a free dice roll and post the result to chat.
*
* @param {number} pool Number of d6 to roll
* @param {string} colorType "white" | "red" | "black"
* @param {boolean} explode5 True to explode on 5+
*/
export async function rollFree(pool, colorType, explode5 = false) {
const threshold = colorType === "black" ? 2 : colorType === "red" ? 3 : 4
const colorEmoji = colorType === "black" ? "⬛" : colorType === "red" ? "🔴" : "⬜"
const colorLabel = colorType === "black"
? game.i18n.localize("OATHHAMMER.FreeRoll.ColorBlack")
: colorType === "red"
? game.i18n.localize("OATHHAMMER.FreeRoll.ColorRed")
: game.i18n.localize("OATHHAMMER.FreeRoll.ColorWhite")
const { rolls, successes, diceResults } = await _rollPool(pool, threshold, explode5)
const explodedCount = diceResults.filter(d => d.exploded).length
const diceHtml = _diceHtml(diceResults, threshold)
const modParts = []
if (explode5) modParts.push(`💥 ${game.i18n.localize("OATHHAMMER.Dialog.ExplodeOn5")}`)
if (explodedCount > 0) modParts.push(`💥 ${explodedCount} ${game.i18n.localize("OATHHAMMER.Roll.Exploded")}`)
const modLine = modParts.length ? `<div class="oh-roll-mods">${modParts.join(" · ")}</div>` : ""
const resultClass = successes > 0 ? "roll-success" : "roll-failure"
const resultLabel = successes > 0
? game.i18n.localize("OATHHAMMER.Roll.Success")
: game.i18n.localize("OATHHAMMER.Roll.Failure")
const content = `
<div class="oh-roll-card">
<div class="oh-roll-header">${game.i18n.localize("OATHHAMMER.FreeRoll.CardTitle")}</div>
<div class="oh-roll-info">
<span>${colorEmoji} ${pool}d6 (${threshold}+) &mdash; ${colorLabel}</span>
</div>
${modLine}
<div class="oh-roll-dice">${diceHtml}</div>
<div class="oh-roll-result ${resultClass}">
<span class="oh-roll-successes">${successes}</span>
<span class="oh-roll-verdict">${resultLabel}</span>
</div>
</div>
`
const rollMode = game.settings.get("core", "rollMode")
const msgData = {
speaker: ChatMessage.getSpeaker(),
content,
rolls,
sound: CONFIG.sounds.dice,
}
ChatMessage.applyRollMode(msgData, rollMode)
await ChatMessage.create(msgData)
}