Enhancements as per issue tracking sheet

This commit is contained in:
2026-03-19 15:39:25 +01:00
parent b2befe039e
commit b67d85c6be
22 changed files with 588 additions and 55 deletions

View File

@@ -14,6 +14,17 @@ export default class OathHammerArmorDialog {
const isReinforced = [...(sys.traits ?? [])].includes("reinforced")
const defaultColor = isReinforced ? "red" : "white"
// Luck
const actorSys = actor.system
const availableLuck = actorSys.luck?.value ?? 0
const isHuman = (actorSys.lineage?.name ?? "").toLowerCase() === "human"
const luckDicePerPoint = isHuman ? 3 : 2
const luckOptions = Array.from({ length: availableLuck + 1 }, (_, i) => ({
value: i,
label: i === 0 ? "0" : `${i} (+${i * luckDicePerPoint}d)`,
selected: i === 0,
}))
// AP options — entered by the user based on the attacker's weapon
const apOptions = Array.from({ length: 9 }, (_, i) => ({
value: -i,
@@ -45,6 +56,9 @@ export default class OathHammerArmorDialog {
colorOptions,
rollModes,
visibility: game.settings.get("core", "rollMode"),
availableLuck,
isHuman,
luckOptions,
}
const content = await foundry.applications.handlebars.renderTemplate(
@@ -55,6 +69,7 @@ export default class OathHammerArmorDialog {
const result = await foundry.applications.api.DialogV2.wait({
window: { title: game.i18n.format("OATHHAMMER.Dialog.ArmorRollTitle", { armor: armor.name }) },
classes: ["fvtt-oath-hammer"],
position: { width: 420 },
content,
rejectClose: false,
buttons: [{
@@ -80,6 +95,8 @@ export default class OathHammerArmorDialog {
bonus: parseInt(result.bonus) || 0,
visibility: result.visibility ?? game.settings.get("core", "rollMode"),
explodeOn5: result.explodeOn5 === "true",
luckSpend: Math.min(Math.max(0, parseInt(result.luckSpend) || 0), availableLuck),
luckIsHuman: result.luckIsHuman === "true",
}
}
}