- Fix tabGroups 'stats'→'principal' (tab content was invisible)
- Add 'creature' CSS class to distinguish from personnage sheet
- New header layout: stat cards (Ressources, Vigueur, Combat)
- Rewrite creature template with full TECHNIQUE tab content:
* Attributes with icons and level dropdowns (0-35)
* Vitesse input
* Santé section (Vigueur seuil)
* Actions de combat (Initiative, Monté/Déf. totale, Assommer,
Coup bas, Immobiliser, Repousser, Désengager)
* Adversités section (reuses personnage CSS classes)
- Copper/orange CSS theme for .creature class overrides
- Add .stat-derived-value CSS for non-editable derived stats
Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
46 lines
1.7 KiB
JavaScript
46 lines
1.7 KiB
JavaScript
import MournbladeCYD2ActorSheetV2 from "./base-actor-sheet.mjs";
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import { MournbladeCYD2Utility } from "../../mournblade-cyd2-utility.js";
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export default class MournbladeCYD2CreatureSheet extends MournbladeCYD2ActorSheetV2 {
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/** @override */
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static DEFAULT_OPTIONS = {
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...super.DEFAULT_OPTIONS,
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classes: [...super.DEFAULT_OPTIONS.classes, "creature"],
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window: {
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...super.DEFAULT_OPTIONS.window,
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title: "SHEETS.Actor.creature",
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},
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};
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/** @override */
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static PARTS = {
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sheet: {
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template: "systems/fvtt-mournblade-cyd-2-0/templates/creature-sheet.hbs",
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},
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};
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/** @override */
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tabGroups = { primary: "principal" };
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/** @override */
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async _prepareContext() {
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const context = await super._prepareContext();
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const actor = this.document;
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context.skills = actor.getSkills?.() ?? [];
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context.combativiteList = MournbladeCYD2Utility.getCombativiteList(actor.system.sante?.nbcombativite || 0);
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context.armes = foundry.utils.duplicate(actor.getWeapons?.() ?? []);
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context.protections = foundry.utils.duplicate(actor.getArmors?.() ?? []);
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context.runes = foundry.utils.duplicate(actor.getRunes?.() ?? []);
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context.combat = actor.getCombatValues?.() ?? {};
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context.equipements = foundry.utils.duplicate(actor.getEquipments?.() ?? []);
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context.monnaies = foundry.utils.duplicate(actor.getMonnaies?.() ?? []);
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context.talents = foundry.utils.duplicate(actor.getTalents?.() ?? []);
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context.protectionTotal = actor.getProtectionTotal?.() ?? 0;
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context.adversiteTotal = (actor.system.adversite?.bleue || 0) + (actor.system.adversite?.rouge || 0) + (actor.system.adversite?.noire || 0);
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context.initiative = context.combat?.initTotal ?? 0;
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return context;
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}
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}
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