Files
fvtt-mournblade-cyd-2-0/modules/applications/sheets/mournblade-cyd2-personnage-sheet.mjs

57 lines
2.5 KiB
JavaScript

import MournbladeCYD2ActorSheetV2 from "./base-actor-sheet.mjs";
import { MournbladeCYD2Utility } from "../../mournblade-cyd2-utility.js";
export default class MournbladeCYD2PersonnageSheet extends MournbladeCYD2ActorSheetV2 {
/** @override */
static DEFAULT_OPTIONS = {
...super.DEFAULT_OPTIONS,
classes: [...super.DEFAULT_OPTIONS.classes],
window: {
...super.DEFAULT_OPTIONS.window,
title: "SHEETS.Actor.personnage",
},
};
/** @override */
static PARTS = {
sheet: {
template: "systems/fvtt-mournblade-cyd-2-0/templates/actor-sheet.hbs",
},
};
/** @override */
tabGroups = { primary: "principal" };
/** @override */
async _prepareContext() {
const context = await super._prepareContext();
const actor = this.document;
context.combativiteList = MournbladeCYD2Utility.getCombativiteList(actor.system.sante.nbcombativite);
context.ameList = MournbladeCYD2Utility.getAmeList(actor.system.ame.nbame, actor.getAmeMax?.() ?? 0);
context.ameMaxList = MournbladeCYD2Utility.getAmeMaxList(actor.system.ame.nbame);
context.skills = actor.getSkills?.() ?? [];
context.armes = foundry.utils.duplicate(actor.getWeapons?.() ?? []);
context.protections = foundry.utils.duplicate(actor.getArmors?.() ?? []);
context.dons = foundry.utils.duplicate(actor.getDons?.() ?? []);
context.pactes = foundry.utils.duplicate(actor.getPactes?.() ?? []);
context.tendances = foundry.utils.duplicate(actor.getTendances?.() ?? []);
context.runes = foundry.utils.duplicate(actor.getRunes?.() ?? []);
context.traitsChaotiques = foundry.utils.duplicate(actor.getTraitsChaotiques?.() ?? []);
context.traitsEspeces = foundry.utils.duplicate(actor.getTraitsEspeces?.() ?? []);
context.profil = actor.getProfil?.() ?? null;
context.historiques = foundry.utils.duplicate(actor.getHistoriques?.() ?? []);
context.combat = actor.getCombatValues?.() ?? {};
context.equipements = foundry.utils.duplicate(actor.getEquipments?.() ?? []);
context.monnaies = foundry.utils.duplicate(actor.getMonnaies?.() ?? []);
context.runeEffects = foundry.utils.duplicate(actor.getRuneEffects?.() ?? []);
context.ressources = foundry.utils.duplicate(actor.getRessources?.() ?? []);
context.talents = foundry.utils.duplicate(actor.getTalents?.() ?? []);
context.protectionTotal = actor.getProtectionTotal?.() ?? 0;
context.adversiteTotal = (actor.system.adversite?.bleue || 0) + (actor.system.adversite?.rouge || 0) + (actor.system.adversite?.noire || 0);
return context;
}
}