82 lines
3.0 KiB
JavaScript
82 lines
3.0 KiB
JavaScript
import { MournbladeCYD2Utility } from "../mournblade-cyd2-utility.js";
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/**
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* Dialogue de jet de dé pour MournbladeCYD2 - Version DialogV2
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*/
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export class MournbladeCYD2RollDialog {
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/**
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* Create and display the roll dialog
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* @param {MournbladeCYD2Actor} actor
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* @param {Object} rollData
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*/
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static async create(actor, rollData) {
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const context = {
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...rollData,
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difficulte: String(rollData.difficulte || 0),
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img: actor.img,
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name: actor.name,
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config: game.system.mournbladecyd2.config,
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attributs: game.system.mournbladecyd2.config.attributs,
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};
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const content = await foundry.applications.handlebars.renderTemplate(
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"systems/fvtt-mournblade-cyd-2-0/templates/roll-dialog-generic.hbs",
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context
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);
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return foundry.applications.api.DialogV2.wait({
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window: { title: "Test de Capacité", icon: "fa-solid fa-dice-d20" },
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classes: ["mournblade-cyd2-roll-dialog"],
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position: { width: 360 },
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modal: false,
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content,
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buttons: [
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{
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action: "rolld10",
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label: "Lancer 1d10",
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icon: "fa-solid fa-dice-d10",
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default: true,
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callback: (event, button, dialog) => {
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MournbladeCYD2RollDialog._updateRollDataFromForm(rollData, button.form.elements, actor);
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rollData.mainDice = "1d10";
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MournbladeCYD2Utility.rollMournbladeCYD2(rollData);
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}
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},
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{
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action: "rolld20",
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label: "Lancer 1d20",
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icon: "fa-solid fa-dice-d20",
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callback: (event, button, dialog) => {
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MournbladeCYD2RollDialog._updateRollDataFromForm(rollData, button.form.elements, actor);
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rollData.mainDice = "1d20";
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MournbladeCYD2Utility.rollMournbladeCYD2(rollData);
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}
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},
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{
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action: "cancel",
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label: "Annuler",
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icon: "fa-solid fa-times"
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}
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]
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});
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}
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/* -------------------------------------------- */
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static _updateRollDataFromForm(rollData, elements, actor) {
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if (elements.modificateur) rollData.modificateur = Number(elements.modificateur.value);
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if (elements.difficulte) rollData.difficulte = Number(elements.difficulte.value);
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if (elements.attrKey) rollData.attrKey = String(elements.attrKey.value);
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if (elements.attrKey2) rollData.attrKey2 = String(elements.attrKey2.value);
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if (elements["select-maitrise"]) rollData.maitriseId = String(elements["select-maitrise"].value);
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if (elements["competence-talents"]) {
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const sel = elements["competence-talents"];
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rollData.selectedTalents = Array.from(sel.selectedOptions).map(o => o.value);
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}
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if (elements["taille-cible"]) rollData.tailleCible = String(elements["taille-cible"].value);
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if (elements["tireur-deplacement"]) rollData.tireurDeplacement = String(elements["tireur-deplacement"].value);
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if (elements["cible-couvert"]) rollData.cibleCouvert = String(elements["cible-couvert"].value);
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if (elements["distance-tir"]) rollData.distanceTir = String(elements["distance-tir"].value);
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}
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}
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