DAtaModels + Appv2 migration : OK

This commit is contained in:
2026-04-02 22:14:30 +02:00
parent 7a2a3df391
commit 9fd13b2615
4 changed files with 133 additions and 54 deletions

View File

@@ -767,6 +767,15 @@ export class MournbladeCYD2Utility {
this.createChatMessage(name, game.settings.get("core", "rollMode"), chatOptions, rollData)
}
/* -------------------------------------------- */
static getActorAlignment(actor) {
const loi = actor.system?.balance?.loi ?? 0
const chaos = actor.system?.balance?.chaos ?? 0
if (loi > chaos) return 'loyal'
if (chaos > loi) return 'chaotique'
return 'neutre'
}
/* -------------------------------------------- */
static applyBonneAventureRoll(li, changed, addedBonus) {
let msgId = $(li).data("message-id")
@@ -808,42 +817,67 @@ export class MournbladeCYD2Utility {
/* -------------------------------------------- */
static chatRollMenu(html, options) {
let canApply = li => canvas.tokens.controlled.length && li.find(".mournblade-cyd2-roll").length
let canApplyBA = function (li) {
let getActor = function (li) {
let message = game.messages.get($(li).attr("data-message-id"))
let rollData = message.getFlag("world", "mournblade-cyd2-roll")
return MournbladeCYD2Utility.getActorFromRollData(rollData)
}
let getRollData = function (li) {
let message = game.messages.get($(li).attr("data-message-id"))
return message.getFlag("world", "mournblade-cyd2-roll")
}
let canApplyBA = function (li) {
let rollData = getRollData(li)
let actor = MournbladeCYD2Utility.getActorFromRollData(rollData)
return (!rollData.isReroll && actor.getBonneAventure() > 0)
}
let canApplyPE = function (li) {
let message = game.messages.get($(li).attr("data-message-id"))
let rollData = message.getFlag("world", "mournblade-cyd2-roll")
let rollData = getRollData(li)
let actor = MournbladeCYD2Utility.getActorFromRollData(rollData)
return (!rollData.isReroll && actor.getEclat() > 0)
}
options.push(
{
name: "Ajouer +3 (1 point de Bonne Aventure)",
icon: "<i class='fas fa-user-plus'></i>",
condition: canApply && canApplyBA,
callback: li => MournbladeCYD2Utility.applyBonneAventureRoll(li, -1, "+3")
}
)
options.push(
{
name: "Ajouter +10 (1 Point d'Eclat)",
icon: "<i class='fas fa-user-plus'></i>",
condition: canApply && canApplyPE,
callback: li => MournbladeCYD2Utility.applyEclatRoll(li, -1, "+10")
}
)
options.push(
{
name: "Relancer le dé (1 point d'Eclat)",
icon: "<i class='fas fa-user-plus'></i>",
condition: canApply && canApplyPE,
callback: li => MournbladeCYD2Utility.applyEclatRoll(li, -1, "reroll")
}
)
let isLoyal = function (li) {
return MournbladeCYD2Utility.getActorAlignment(getActor(li)) === 'loyal'
}
let isChaotique = function (li) {
return MournbladeCYD2Utility.getActorAlignment(getActor(li)) === 'chaotique'
}
// Bonne Aventure — loyal : +3 fixe
options.push({
name: "Ajouter +3 (1 point de Bonne Aventure — Loyal)",
icon: "<i class='fas fa-balance-scale'></i>",
condition: li => canApply(li) && canApplyBA(li) && !isChaotique(li),
callback: li => MournbladeCYD2Utility.applyBonneAventureRoll(li, -1, "+3")
})
// Bonne Aventure — chaotique : +1d6
options.push({
name: "Ajouter +1d6 (1 point de Bonne Aventure — Chaotique)",
icon: "<i class='fas fa-dice'></i>",
condition: li => canApply(li) && canApplyBA(li) && !isLoyal(li),
callback: li => MournbladeCYD2Utility.applyBonneAventureRoll(li, -1, "+1d6")
})
// Éclat — loyal : +10
options.push({
name: "Ajouter +10 (1 point d'Éclat — Loyal)",
icon: "<i class='fas fa-star'></i>",
condition: li => canApply(li) && canApplyPE(li) && !isChaotique(li),
callback: li => MournbladeCYD2Utility.applyEclatRoll(li, -1, "+10")
})
// Éclat — chaotique : +1d20
options.push({
name: "Ajouter +1d20 (1 point d'Éclat — Chaotique)",
icon: "<i class='fas fa-dice-d20'></i>",
condition: li => canApply(li) && canApplyPE(li) && !isLoyal(li),
callback: li => MournbladeCYD2Utility.applyEclatRoll(li, -1, "+1d20")
})
// Éclat — relancer (tous)
options.push({
name: "Relancer le dé (1 point d'Éclat)",
icon: "<i class='fas fa-redo'></i>",
condition: li => canApply(li) && canApplyPE(li),
callback: li => MournbladeCYD2Utility.applyEclatRoll(li, -1, "reroll")
})
return options
}