System development, WIP
This commit is contained in:
+691
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{
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"MGNE": {
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"SystemName": "Machine Gods of the Noxian Expanse",
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"ActorTypes": {
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"character": "Character",
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"creature": "Creature",
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"companion": "Companion"
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},
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"ItemTypes": {
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"weapon": "Weapon",
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"armor": "Armor",
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"shield": "Shield",
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"equipment": "Equipment",
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"resonance-core": "Resonance Core",
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"artifact": "Artifact",
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"feature": "Feature"
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},
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"Abilities": {
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"agility": "Agility",
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"presence": "Presence",
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"strength": "Strength",
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"toughness": "Toughness"
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},
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"Conditions": {
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"bleeding": "Bleeding",
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"blinded": "Blinded",
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"burning": "Burning",
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"fatigued": "Fatigued",
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"infected": "Infected",
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"poisoned": "Poisoned",
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"prone": "Prone",
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"restrained": "Restrained",
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"starved": "Starved",
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"stunned": "Stunned"
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},
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"WeaponCategories": {
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"melee": "Melee",
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"ranged": "Ranged"
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},
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"Resonations": {
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"accelerate": "Accelerate",
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"blast": "Blast",
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"breathe-water": "Breathe Water",
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"cauterize": "Cauterize",
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"create-illusion": "Create Illusion",
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"distract": "Distract",
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"eagle-eye": "Eagle Eye",
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"empower-weapon": "Empower Weapon",
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"fireball": "Fireball",
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"hover": "Hover",
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"influence-mind": "Influence Mind",
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"knit-flesh": "Knit Flesh",
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"light-construct": "Light Construct",
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"mirage": "Mirage",
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"negate-injury": "Negate Injury",
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"paralyze": "Paralyze",
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"shield": "Shield",
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"shock": "Shock",
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"shroud": "Shroud",
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"summon-mist": "Summon Mist"
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},
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"EquipmentSubtypes": {
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"gear": "Gear",
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"consumable": "Consumable",
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"travel": "Travel",
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"container": "Container",
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"tool": "Tool"
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},
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"Tabs": {
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"overview": "Overview",
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"daily": "Daily Resources",
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"equipment": "Equipment",
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"features": "Features",
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"notes": "Notes"
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},
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"Character": {
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"Background": "Background",
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"Origin": "Origin",
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"Scars": "Scars",
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"Motivation": "Motivation",
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"Vice": "Vice",
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"QuickRest": "Quick Rest",
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"QuickRestHelp": "5 minutes, 1 ration, and a swig of water.",
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"FullRest": "Full Rest",
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"FullRestHelp": "6 hours, 1 ration, and a relatively safe environment.",
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"ResetDailyResources": "Reset Daily Resources",
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"Omens": "Omens",
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"Resonations": "Resonations",
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"Remaining": "Remaining",
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"ResonancePerDay": "Resonance per Day",
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"ArtifactSync": "Artifact Sync",
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"CarryingCapacity": "Carrying Capacity",
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"Rations": "Rations",
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"Kiffol": "Kiffol",
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"Weapons": "Weapons",
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"AddWeapon": "Add Weapon",
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"Armor": "Armor",
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"AddArmor": "Add Armor",
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"AddShield": "Add Shield",
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"AddEquipment": "Add Equipment",
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"ResonanceCores": "Resonance Cores",
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"AddCore": "Add Core",
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"Artifacts": "Artifacts",
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"AddArtifact": "Add Artifact",
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"AddFeature": "Add Feature",
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"RulesSnapshot": "Rules Snapshot",
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"FIELDS": {
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"abilities": {
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"label": "Abilities",
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"agility": {
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"label": "Agility"
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},
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"presence": {
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"label": "Presence"
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},
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"strength": {
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"label": "Strength"
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},
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"toughness": {
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"label": "Toughness"
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}
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},
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"hp": {
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"label": "HP",
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"value": {
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"label": "Current"
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},
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"max": {
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"label": "Max"
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}
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},
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"omens": {
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"label": "Omens",
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"current": {
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"label": "Current"
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},
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"die": {
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"label": "Die"
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}
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},
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"resonance": {
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"label": "Resonance",
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"max": {
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"label": "Max"
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},
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"used": {
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"label": "Used"
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},
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"blocked": {
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"label": "Blocked"
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}
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},
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"artifactSync": {
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"label": "Artifact Sync",
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"used": {
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"label": "Used"
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}
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},
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"survival": {
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"label": "Survival",
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"salvationUsed": {
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"label": "Salvation Used"
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}
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},
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"conditions": {
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"label": "Conditions",
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"bleeding": {
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"label": "Bleeding"
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},
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"blinded": {
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"label": "Blinded"
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},
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"burning": {
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"label": "Burning"
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},
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"fatigued": {
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"label": "Fatigued"
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},
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"infected": {
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"label": "Infected"
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},
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"poisoned": {
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"label": "Poisoned"
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},
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"prone": {
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"label": "Prone"
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},
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"restrained": {
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"label": "Restrained"
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},
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"starved": {
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"label": "Starved"
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},
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"stunned": {
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"label": "Stunned"
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}
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},
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"carryCapacity": {
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"label": "Carrying Capacity"
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},
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"rations": {
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"label": "Rations"
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},
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"kiffol": {
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"label": "Kiffol"
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},
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"background": {
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"label": "Background"
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},
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"origin": {
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"label": "Origin"
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},
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"scars": {
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"label": "Scars"
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},
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"motivation": {
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"label": "Motivation"
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},
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"vice": {
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"label": "Vice"
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},
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"description": {
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"label": "Description"
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},
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"notes": {
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"label": "Notes"
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}
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}
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},
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"Creature": {
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"Special": "Special",
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"FIELDS": {
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"abilities": {
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"label": "Abilities",
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"agility": {
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"label": "Agility"
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},
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"presence": {
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"label": "Presence"
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},
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"strength": {
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"label": "Strength"
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},
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"toughness": {
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"label": "Toughness"
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}
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},
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"hp": {
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"label": "HP",
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"value": {
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"label": "Current"
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},
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"max": {
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"label": "Max"
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}
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},
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"morale": {
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"label": "Morale"
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},
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"armor": {
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"label": "Armor",
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"die": {
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"label": "Armor Die"
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}
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},
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"attack": {
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"label": "Attack",
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"damage": {
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"label": "Damage"
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}
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},
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"description": {
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"label": "Description"
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},
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"special": {
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"label": "Special"
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},
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"notes": {
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"label": "Notes"
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}
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}
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},
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"Companion": {
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"TheyValue": "They Value...",
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"Trait": "Trait",
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"Specialty": "Specialty",
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"AdventuringBehavior": "Adventuring Behavior",
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"CombatBehavior": "Combat Behavior",
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"FIELDS": {
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"abilities": {
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"label": "Abilities",
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"agility": {
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"label": "Agility"
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},
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"presence": {
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"label": "Presence"
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},
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"strength": {
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"label": "Strength"
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},
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"toughness": {
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"label": "Toughness"
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}
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},
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"hp": {
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"label": "HP",
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"value": {
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"label": "Current"
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},
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"max": {
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"label": "Max"
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}
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},
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"morale": {
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"label": "Morale"
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},
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"armor": {
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"label": "Armor",
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"die": {
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"label": "Armor Die"
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}
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},
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"attack": {
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"label": "Attack",
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"damage": {
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"label": "Damage"
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}
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},
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"valueText": {
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"label": "They Value..."
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},
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"traitText": {
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"label": "Trait"
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},
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"specialtyText": {
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"label": "Specialty"
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},
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"adventuringBehavior": {
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"label": "Adventuring Behavior"
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},
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"combatBehavior": {
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"label": "Combat Behavior"
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},
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"upkeep": {
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"label": "Upkeep"
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},
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"description": {
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"label": "Description"
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},
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"notes": {
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"label": "Notes"
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}
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}
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},
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"DataModel": {
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"abilities": {
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"agility": {
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"label": "Agility"
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},
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"presence": {
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"label": "Presence"
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},
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"strength": {
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"label": "Strength"
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},
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"toughness": {
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"label": "Toughness"
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}
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}
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},
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"Common": {
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"Attack": "Attack",
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"ArmorDie": "Armor Die",
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"ArtifactId": "Artifact Id",
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"Broken": "Broken",
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"BurnedOut": "Burned Out",
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"Carried": "Carried",
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"Category": "Category",
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"Conditions": "Conditions",
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"Consumable": "Consumable",
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"Current": "Current",
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"Damage": "Damage",
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"Depleted": "Depleted",
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"Defense": "Defense",
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"Delete": "Delete",
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"Description": "Description",
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"Die": "Die",
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"Edit": "Edit",
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"Equip": "Equip",
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"Equipped": "Equipped",
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"FeatureId": "Feature Id",
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"HP": "HP",
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"Invoke": "Invoke",
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"Label": "Label",
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"Limit": "Limit",
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"Max": "Max",
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"Morale": "Morale",
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"NewItem": "New {type}",
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"Notes": "Notes",
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"Penalty": "Penalty",
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"Properties": "Properties",
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"Quantity": "Quantity",
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"QuantityShort": "Qty",
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"Range": "Range",
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"Resonation": "Resonation",
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"Roll": "Roll",
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"Subtype": "Subtype",
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"Sync": "Sync",
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"Desync": "Desync",
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"Synchronized": "Synchronized",
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"SynchronizedTo": "Synchronized To",
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"Unequip": "Unequip",
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"Unsynchronized": "Unsynchronized",
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"Usage": "Usage",
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"UsageDie": "Usage Die",
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"Used": "Used",
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"Value": "Value"
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},
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"Empty": {
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"NoArtifacts": "No artifacts yet.",
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"NoEquipment": "No equipment yet.",
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"NoFeatures": "No features yet.",
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"NoResonanceCores": "No resonance cores yet.",
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"NoWeapons": "No weapons yet."
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},
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"RulesSnapshot": {
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"Checks": "Checks use d20 + ability vs DR.",
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"Attacks": "Melee attacks use Strength, ranged attacks use Presence, defense uses Agility, resonations use Presence.",
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"Armor": "Armor is rolled automatically when damage is applied.",
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"Breaks": "At 0 HP a character Breaks.",
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"Morale": "Morale checks use 2d6 and break on score or higher."
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},
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"RollDialog": {
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"DR": "DR",
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"Modifier": "Modifier",
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"SpendOmen": "Spend 1 omen to lower DR by 4",
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"VsDR": "vs DR"
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},
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"Initiative": {
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"SideRoll": "Initiative side roll: {roll}.",
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"PlayersFirst": "Players act first.",
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"EnemiesFirst": "Enemies act first.",
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"TieBreak": "Use 1d6 + Agility to decide who acts next."
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},
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"Combat": {
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"Flee": "Fleeing",
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"FleeNoCombatant": "Select or activate a combatant before resolving fleeing.",
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"StudyActions": "Actions spent studying the battlefield",
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"StudyHelp": "Each action lowers the target number by 1, to a minimum of 2+."
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||||
},
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||||
"Notification": {
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"ActorOrItemNotFound": "Actor or item not found for damage roll.",
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||||
"CannotSyncMore": "{actor} cannot synchronize any more artifacts today.",
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||||
"ItemBroken": "{item} is broken.",
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||||
"ItemBurnedOut": "{item} is burned out.",
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||||
"ItemDepleted": "{item} is already depleted.",
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||||
"ResonancePerDayReached": "{actor} has already used all resonations for today."
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||||
},
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||||
"Roll": {
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||||
"AppliedDamage": "Applied {amount}",
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||||
"ApplyTo": "Apply to...",
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||||
"ApplyDamageTo": "Apply {amount} damage to {target}",
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||||
"AppliedDamageText": "Applied damage: {amount}.",
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||||
"ArmorAbsorbed": "Armor absorbed {amount}.",
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||||
"ArmorDegradedCritical": "Critical: {item} armor downgraded to {die}.",
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||||
"ArmorNothingToDegrade": "Critical: no armor to downgrade.",
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||||
"AttackFumble": "Attack fumble: the weapon breaks.",
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||||
"BreakText": "Break: {text}",
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||||
"CheckLabel": "{ability} Check",
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||||
"CheckSubtitle": "{ability} vs DR {dr}",
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||||
"CriticalAttack": "Critical attack: your next damage roll for this attack is doubled, and the target's armor is downgraded by one step.",
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||||
"CriticalDamageApplied": "Critical damage applied.",
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||||
"CurrentDie": "Current die {die}",
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||||
"DamageSourceItem": "{item}",
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||||
"DamageSourceWithActor": "{item} from {actor}",
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||||
"DefenseCheck": "Defense Check",
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||||
"DefenseCritical": "Defense crit: you may make an immediate counterattack.",
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||||
"DefenseFumble": "Defense fumble: the next damage you take is doubled, then your armor is downgraded by one step.",
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||||
"DefenseFumbleApplied": "Defense fumble: {item} is downgraded to {die}.",
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||||
"DefenseFumbleNoArmor": "Defense fumble: no armor remained to downgrade.",
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||||
"DirectDamage": "Direct damage",
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||||
"DowngradedTo": "Downgraded to {die}",
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||||
"FleeEscaped": "Escaped",
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||||
"FleeKilled": "Caught and killed",
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||||
"FleeLabel": "{actor} Attempts to Flee",
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||||
"FleeNoStudyActions": "No time was spent studying the battlefield.",
|
||||
"FleeStudyActions": "Studied the battlefield for {count} action(s).",
|
||||
"FleeSubtitle": "Escape on {target}+",
|
||||
"FullRestLabel": "{actor} Takes a Full Rest",
|
||||
"HPNow": "HP now {hp}",
|
||||
"HPNowMax": "HP now {hp}/{max}.",
|
||||
"InvocationLabel": "{item} Invocation",
|
||||
"ItemAttackLabel": "{item} Attack",
|
||||
"ItemDamageLabel": "{item} Damage",
|
||||
"ItemNowDepleted": "The item is depleted.",
|
||||
"ItemUsageLabel": "{item} Usage",
|
||||
"MoraleBrokenText": "The actor breaks down and may flee, surrender, or grant +d4 damage to opponents.",
|
||||
"MoraleCheck": "Morale Check",
|
||||
"NoChange": "No change",
|
||||
"NoTargetSelected": "No target selected",
|
||||
"OmensReset": "Omens reset to {omens} ({die}: {roll}).",
|
||||
"OutcomeBroken": "Broken",
|
||||
"OutcomeCriticalSuccess": "Critical Success",
|
||||
"OutcomeFailure": "Failure",
|
||||
"OutcomeFumble": "Fumble",
|
||||
"OutcomeRolled": "Rolled",
|
||||
"OutcomeSteady": "Steady",
|
||||
"OutcomeSuccess": "Success",
|
||||
"QuickRestLabel": "{actor} Takes a Quick Rest",
|
||||
"RestoredHP": "Restored {amount} HP",
|
||||
"RollDamage": "Roll Damage",
|
||||
"TakesDamageLabel": "{actor} Takes Damage",
|
||||
"TargetName": "Target: {target}",
|
||||
"TargetSubtitle": "Target {target}"
|
||||
},
|
||||
"Chat": {
|
||||
"DamageSummary": "Absorbed {absorbed}, applied {appliedDamage}, HP now {hp}.",
|
||||
"Formula": "Formula",
|
||||
"Result": "Result",
|
||||
"Mode": {
|
||||
"action": "Action",
|
||||
"apply-damage": "Damage",
|
||||
"check": "Check",
|
||||
"damage": "Damage",
|
||||
"flee": "Fleeing",
|
||||
"generic": "Roll",
|
||||
"morale": "Morale",
|
||||
"rest": "Rest",
|
||||
"usage": "Usage"
|
||||
}
|
||||
},
|
||||
"Weapon": {
|
||||
"FIELDS": {
|
||||
"description": {
|
||||
"label": "Description"
|
||||
},
|
||||
"category": {
|
||||
"label": "Category"
|
||||
},
|
||||
"damage": {
|
||||
"label": "Damage"
|
||||
},
|
||||
"range": {
|
||||
"label": "Range"
|
||||
},
|
||||
"properties": {
|
||||
"label": "Properties"
|
||||
},
|
||||
"usageDie": {
|
||||
"label": "Usage Die"
|
||||
},
|
||||
"quantity": {
|
||||
"label": "Quantity"
|
||||
},
|
||||
"equipped": {
|
||||
"label": "Equipped"
|
||||
},
|
||||
"broken": {
|
||||
"label": "Broken"
|
||||
}
|
||||
}
|
||||
},
|
||||
"Armor": {
|
||||
"FIELDS": {
|
||||
"description": {
|
||||
"label": "Description"
|
||||
},
|
||||
"armorDie": {
|
||||
"label": "Armor Die"
|
||||
},
|
||||
"penalty": {
|
||||
"label": "Penalty"
|
||||
},
|
||||
"equipped": {
|
||||
"label": "Equipped"
|
||||
},
|
||||
"broken": {
|
||||
"label": "Broken"
|
||||
}
|
||||
}
|
||||
},
|
||||
"Shield": {
|
||||
"FIELDS": {
|
||||
"description": {
|
||||
"label": "Description"
|
||||
},
|
||||
"armorDie": {
|
||||
"label": "Armor Die"
|
||||
},
|
||||
"penalty": {
|
||||
"label": "Penalty"
|
||||
},
|
||||
"equipped": {
|
||||
"label": "Equipped"
|
||||
},
|
||||
"broken": {
|
||||
"label": "Broken"
|
||||
}
|
||||
}
|
||||
},
|
||||
"Equipment": {
|
||||
"FIELDS": {
|
||||
"description": {
|
||||
"label": "Description"
|
||||
},
|
||||
"subtype": {
|
||||
"label": "Subtype"
|
||||
},
|
||||
"quantity": {
|
||||
"label": "Quantity"
|
||||
},
|
||||
"carried": {
|
||||
"label": "Carried"
|
||||
},
|
||||
"equipped": {
|
||||
"label": "Equipped"
|
||||
},
|
||||
"usageDie": {
|
||||
"label": "Usage Die"
|
||||
},
|
||||
"consumable": {
|
||||
"label": "Consumable"
|
||||
}
|
||||
}
|
||||
},
|
||||
"ResonanceCore": {
|
||||
"FIELDS": {
|
||||
"description": {
|
||||
"label": "Description"
|
||||
},
|
||||
"resonationId": {
|
||||
"label": "Resonation"
|
||||
},
|
||||
"usageDie": {
|
||||
"label": "Usage Die"
|
||||
},
|
||||
"burnedOut": {
|
||||
"label": "Burned Out"
|
||||
}
|
||||
}
|
||||
},
|
||||
"Artifact": {
|
||||
"FIELDS": {
|
||||
"description": {
|
||||
"label": "Description"
|
||||
},
|
||||
"artifactId": {
|
||||
"label": "Artifact Id"
|
||||
},
|
||||
"usageDie": {
|
||||
"label": "Usage Die"
|
||||
},
|
||||
"synchronized": {
|
||||
"label": "Synchronized"
|
||||
},
|
||||
"broken": {
|
||||
"label": "Broken"
|
||||
},
|
||||
"synchronizedTo": {
|
||||
"label": "Synchronized To"
|
||||
}
|
||||
}
|
||||
},
|
||||
"Feature": {
|
||||
"FIELDS": {
|
||||
"description": {
|
||||
"label": "Description"
|
||||
},
|
||||
"featureId": {
|
||||
"label": "Feature Id"
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
"TYPES": {
|
||||
"Actor": {
|
||||
"character": "Character",
|
||||
"creature": "Creature",
|
||||
"companion": "Companion"
|
||||
},
|
||||
"Item": {
|
||||
"weapon": "Weapon",
|
||||
"armor": "Armor",
|
||||
"shield": "Shield",
|
||||
"equipment": "Equipment",
|
||||
"resonance-core": "Resonance Core",
|
||||
"artifact": "Artifact",
|
||||
"feature": "Feature"
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user