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fvtt-machine-gods-noxian-ex…/lang/en.json
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2026-05-05 13:55:42 +02:00

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{
"MGNE": {
"SystemName": "Machine Gods of the Noxian Expanse",
"ActorTypes": {
"character": "Character",
"creature": "Creature",
"companion": "Companion"
},
"ItemTypes": {
"weapon": "Weapon",
"armor": "Armor",
"shield": "Shield",
"equipment": "Equipment",
"resonance-core": "Resonance Core",
"artifact": "Artifact",
"feature": "Feature"
},
"Abilities": {
"agility": "Agility",
"presence": "Presence",
"strength": "Strength",
"toughness": "Toughness"
},
"Conditions": {
"bleeding": "Bleeding",
"blinded": "Blinded",
"burning": "Burning",
"fatigued": "Fatigued",
"infected": "Infected",
"poisoned": "Poisoned",
"prone": "Prone",
"restrained": "Restrained",
"starved": "Starved",
"stunned": "Stunned"
},
"WeaponCategories": {
"melee": "Melee",
"ranged": "Ranged"
},
"Resonations": {
"accelerate": "Accelerate",
"blast": "Blast",
"breathe-water": "Breathe Water",
"cauterize": "Cauterize",
"create-illusion": "Create Illusion",
"distract": "Distract",
"eagle-eye": "Eagle Eye",
"empower-weapon": "Empower Weapon",
"fireball": "Fireball",
"hover": "Hover",
"influence-mind": "Influence Mind",
"knit-flesh": "Knit Flesh",
"light-construct": "Light Construct",
"mirage": "Mirage",
"negate-injury": "Negate Injury",
"paralyze": "Paralyze",
"shield": "Shield",
"shock": "Shock",
"shroud": "Shroud",
"summon-mist": "Summon Mist"
},
"EquipmentSubtypes": {
"gear": "Gear",
"consumable": "Consumable",
"travel": "Travel",
"container": "Container",
"tool": "Tool"
},
"Tabs": {
"overview": "Overview",
"daily": "Daily Resources",
"equipment": "Equipment",
"features": "Features",
"notes": "Notes"
},
"Character": {
"Background": "Background",
"Origin": "Origin",
"Scars": "Scars",
"Motivation": "Motivation",
"Vice": "Vice",
"QuickRest": "Quick Rest",
"QuickRestHelp": "5 minutes, 1 ration, and a swig of water.",
"FullRest": "Full Rest",
"FullRestHelp": "6 hours, 1 ration, and a relatively safe environment.",
"ResetDailyResources": "Reset Daily Resources",
"Omens": "Omens",
"Resonations": "Resonations",
"Remaining": "Remaining",
"ResonancePerDay": "Resonance per Day",
"ArtifactSync": "Artifact Sync",
"CarryingCapacity": "Carrying Capacity",
"Rations": "Rations",
"Kiffol": "Kiffol",
"Weapons": "Weapons",
"AddWeapon": "Add Weapon",
"Armor": "Armor",
"AddArmor": "Add Armor",
"AddShield": "Add Shield",
"AddEquipment": "Add Equipment",
"ResonanceCores": "Resonance Cores",
"AddCore": "Add Core",
"Artifacts": "Artifacts",
"AddArtifact": "Add Artifact",
"AddFeature": "Add Feature",
"RulesSnapshot": "Rules Snapshot",
"FIELDS": {
"abilities": {
"label": "Abilities",
"agility": {
"label": "Agility"
},
"presence": {
"label": "Presence"
},
"strength": {
"label": "Strength"
},
"toughness": {
"label": "Toughness"
}
},
"hp": {
"label": "HP",
"value": {
"label": "Current"
},
"max": {
"label": "Max"
}
},
"omens": {
"label": "Omens",
"current": {
"label": "Current"
},
"die": {
"label": "Die"
}
},
"resonance": {
"label": "Resonance",
"max": {
"label": "Max"
},
"used": {
"label": "Used"
},
"blocked": {
"label": "Blocked"
}
},
"artifactSync": {
"label": "Artifact Sync",
"used": {
"label": "Used"
}
},
"survival": {
"label": "Survival",
"salvationUsed": {
"label": "Salvation Used"
}
},
"conditions": {
"label": "Conditions",
"bleeding": {
"label": "Bleeding"
},
"blinded": {
"label": "Blinded"
},
"burning": {
"label": "Burning"
},
"fatigued": {
"label": "Fatigued"
},
"infected": {
"label": "Infected"
},
"poisoned": {
"label": "Poisoned"
},
"prone": {
"label": "Prone"
},
"restrained": {
"label": "Restrained"
},
"starved": {
"label": "Starved"
},
"stunned": {
"label": "Stunned"
}
},
"carryCapacity": {
"label": "Carrying Capacity"
},
"rations": {
"label": "Rations"
},
"kiffol": {
"label": "Kiffol"
},
"background": {
"label": "Background"
},
"origin": {
"label": "Origin"
},
"scars": {
"label": "Scars"
},
"motivation": {
"label": "Motivation"
},
"vice": {
"label": "Vice"
},
"description": {
"label": "Description"
},
"notes": {
"label": "Notes"
}
}
},
"Creature": {
"Special": "Special",
"FIELDS": {
"abilities": {
"label": "Abilities",
"agility": {
"label": "Agility"
},
"presence": {
"label": "Presence"
},
"strength": {
"label": "Strength"
},
"toughness": {
"label": "Toughness"
}
},
"hp": {
"label": "HP",
"value": {
"label": "Current"
},
"max": {
"label": "Max"
}
},
"morale": {
"label": "Morale"
},
"armor": {
"label": "Armor",
"die": {
"label": "Armor Die"
}
},
"attack": {
"label": "Attack",
"damage": {
"label": "Damage"
}
},
"description": {
"label": "Description"
},
"special": {
"label": "Special"
},
"notes": {
"label": "Notes"
}
}
},
"Companion": {
"TheyValue": "They Value...",
"Trait": "Trait",
"Specialty": "Specialty",
"AdventuringBehavior": "Adventuring Behavior",
"CombatBehavior": "Combat Behavior",
"FIELDS": {
"abilities": {
"label": "Abilities",
"agility": {
"label": "Agility"
},
"presence": {
"label": "Presence"
},
"strength": {
"label": "Strength"
},
"toughness": {
"label": "Toughness"
}
},
"hp": {
"label": "HP",
"value": {
"label": "Current"
},
"max": {
"label": "Max"
}
},
"morale": {
"label": "Morale"
},
"armor": {
"label": "Armor",
"die": {
"label": "Armor Die"
}
},
"attack": {
"label": "Attack",
"damage": {
"label": "Damage"
}
},
"valueText": {
"label": "They Value..."
},
"traitText": {
"label": "Trait"
},
"specialtyText": {
"label": "Specialty"
},
"adventuringBehavior": {
"label": "Adventuring Behavior"
},
"combatBehavior": {
"label": "Combat Behavior"
},
"upkeep": {
"label": "Upkeep"
},
"description": {
"label": "Description"
},
"notes": {
"label": "Notes"
}
}
},
"DataModel": {
"abilities": {
"agility": {
"label": "Agility"
},
"presence": {
"label": "Presence"
},
"strength": {
"label": "Strength"
},
"toughness": {
"label": "Toughness"
}
}
},
"Common": {
"Attack": "Attack",
"ArmorDie": "Armor Die",
"ArtifactId": "Artifact Id",
"Broken": "Broken",
"BurnedOut": "Burned Out",
"Carried": "Carried",
"Category": "Category",
"Conditions": "Conditions",
"Consumable": "Consumable",
"Current": "Current",
"Damage": "Damage",
"Depleted": "Depleted",
"Defense": "Defense",
"Delete": "Delete",
"Description": "Description",
"Die": "Die",
"Edit": "Edit",
"Equip": "Equip",
"Equipped": "Equipped",
"FeatureId": "Feature Id",
"HP": "HP",
"Invoke": "Invoke",
"Label": "Label",
"Limit": "Limit",
"Max": "Max",
"Morale": "Morale",
"NewItem": "New {type}",
"Notes": "Notes",
"Penalty": "Penalty",
"Properties": "Properties",
"Quantity": "Quantity",
"QuantityShort": "Qty",
"Range": "Range",
"Resonation": "Resonation",
"Roll": "Roll",
"Subtype": "Subtype",
"Sync": "Sync",
"Desync": "Desync",
"Synchronized": "Synchronized",
"SynchronizedTo": "Synchronized To",
"Unequip": "Unequip",
"Unsynchronized": "Unsynchronized",
"Usage": "Usage",
"UsageDie": "Usage Die",
"Used": "Used",
"Value": "Value"
},
"Empty": {
"NoArtifacts": "No artifacts yet.",
"NoEquipment": "No equipment yet.",
"NoFeatures": "No features yet.",
"NoResonanceCores": "No resonance cores yet.",
"NoWeapons": "No weapons yet."
},
"RulesSnapshot": {
"Checks": "Checks use d20 + ability vs DR.",
"Attacks": "Melee attacks use Strength, ranged attacks use Presence, defense uses Agility, resonations use Presence.",
"Armor": "Armor is rolled automatically when damage is applied.",
"Breaks": "At 0 HP a character Breaks.",
"Morale": "Morale checks use 2d6 and break on score or higher."
},
"RollDialog": {
"DR": "DR",
"Modifier": "Modifier",
"SpendOmen": "Spend 1 omen to lower DR by 4",
"VsDR": "vs DR"
},
"Initiative": {
"SideRoll": "Initiative side roll: {roll}.",
"PlayersFirst": "Players act first.",
"EnemiesFirst": "Enemies act first.",
"TieBreak": "Use 1d6 + Agility to decide who acts next."
},
"Combat": {
"Flee": "Fleeing",
"FleeNoCombatant": "Select or activate a combatant before resolving fleeing.",
"StudyActions": "Actions spent studying the battlefield",
"StudyHelp": "Each action lowers the target number by 1, to a minimum of 2+."
},
"Notification": {
"ActorOrItemNotFound": "Actor or item not found for damage roll.",
"CannotSyncMore": "{actor} cannot synchronize any more artifacts today.",
"ItemBroken": "{item} is broken.",
"ItemBurnedOut": "{item} is burned out.",
"ItemDepleted": "{item} is already depleted.",
"ResonancePerDayReached": "{actor} has already used all resonations for today."
},
"Roll": {
"AppliedDamage": "Applied {amount}",
"ApplyTo": "Apply to...",
"ApplyDamageTo": "Apply {amount} damage to {target}",
"AppliedDamageText": "Applied damage: {amount}.",
"ArmorAbsorbed": "Armor absorbed {amount}.",
"ArmorDegradedCritical": "Critical: {item} armor downgraded to {die}.",
"ArmorNothingToDegrade": "Critical: no armor to downgrade.",
"AttackFumble": "Attack fumble: the weapon breaks.",
"BreakText": "Break: {text}",
"CheckLabel": "{ability} Check",
"CheckSubtitle": "{ability} vs DR {dr}",
"CriticalAttack": "Critical attack: your next damage roll for this attack is doubled, and the target's armor is downgraded by one step.",
"CriticalDamageApplied": "Critical damage applied.",
"CurrentDie": "Current die {die}",
"DamageSourceItem": "{item}",
"DamageSourceWithActor": "{item} from {actor}",
"DefenseCheck": "Defense Check",
"DefenseCritical": "Defense crit: you may make an immediate counterattack.",
"DefenseFumble": "Defense fumble: the next damage you take is doubled, then your armor is downgraded by one step.",
"DefenseFumbleApplied": "Defense fumble: {item} is downgraded to {die}.",
"DefenseFumbleNoArmor": "Defense fumble: no armor remained to downgrade.",
"DirectDamage": "Direct damage",
"DowngradedTo": "Downgraded to {die}",
"FleeEscaped": "Escaped",
"FleeKilled": "Caught and killed",
"FleeLabel": "{actor} Attempts to Flee",
"FleeNoStudyActions": "No time was spent studying the battlefield.",
"FleeStudyActions": "Studied the battlefield for {count} action(s).",
"FleeSubtitle": "Escape on {target}+",
"FullRestLabel": "{actor} Takes a Full Rest",
"HPNow": "HP now {hp}",
"HPNowMax": "HP now {hp}/{max}.",
"InvocationLabel": "{item} Invocation",
"ItemAttackLabel": "{item} Attack",
"ItemDamageLabel": "{item} Damage",
"ItemNowDepleted": "The item is depleted.",
"ItemUsageLabel": "{item} Usage",
"MoraleBrokenText": "The actor breaks down and may flee, surrender, or grant +d4 damage to opponents.",
"MoraleCheck": "Morale Check",
"NoChange": "No change",
"NoTargetSelected": "No target selected",
"OmensReset": "Omens reset to {omens} ({die}: {roll}).",
"OutcomeBroken": "Broken",
"OutcomeCriticalSuccess": "Critical Success",
"OutcomeFailure": "Failure",
"OutcomeFumble": "Fumble",
"OutcomeRolled": "Rolled",
"OutcomeSteady": "Steady",
"OutcomeSuccess": "Success",
"QuickRestLabel": "{actor} Takes a Quick Rest",
"RestoredHP": "Restored {amount} HP",
"RollDamage": "Roll Damage",
"TakesDamageLabel": "{actor} Takes Damage",
"TargetName": "Target: {target}",
"TargetSubtitle": "Target {target}"
},
"Chat": {
"DamageSummary": "Absorbed {absorbed}, applied {appliedDamage}, HP now {hp}.",
"Formula": "Formula",
"Result": "Result",
"Mode": {
"action": "Action",
"apply-damage": "Damage",
"check": "Check",
"damage": "Damage",
"flee": "Fleeing",
"generic": "Roll",
"morale": "Morale",
"rest": "Rest",
"usage": "Usage"
}
},
"Weapon": {
"FIELDS": {
"description": {
"label": "Description"
},
"category": {
"label": "Category"
},
"damage": {
"label": "Damage"
},
"range": {
"label": "Range"
},
"properties": {
"label": "Properties"
},
"usageDie": {
"label": "Usage Die"
},
"quantity": {
"label": "Quantity"
},
"equipped": {
"label": "Equipped"
},
"broken": {
"label": "Broken"
}
}
},
"Armor": {
"FIELDS": {
"description": {
"label": "Description"
},
"armorDie": {
"label": "Armor Die"
},
"penalty": {
"label": "Penalty"
},
"equipped": {
"label": "Equipped"
},
"broken": {
"label": "Broken"
}
}
},
"Shield": {
"FIELDS": {
"description": {
"label": "Description"
},
"armorDie": {
"label": "Armor Die"
},
"penalty": {
"label": "Penalty"
},
"equipped": {
"label": "Equipped"
},
"broken": {
"label": "Broken"
}
}
},
"Equipment": {
"FIELDS": {
"description": {
"label": "Description"
},
"subtype": {
"label": "Subtype"
},
"quantity": {
"label": "Quantity"
},
"carried": {
"label": "Carried"
},
"equipped": {
"label": "Equipped"
},
"usageDie": {
"label": "Usage Die"
},
"consumable": {
"label": "Consumable"
}
}
},
"ResonanceCore": {
"FIELDS": {
"description": {
"label": "Description"
},
"resonationId": {
"label": "Resonation"
},
"usageDie": {
"label": "Usage Die"
},
"burnedOut": {
"label": "Burned Out"
}
}
},
"Artifact": {
"FIELDS": {
"description": {
"label": "Description"
},
"artifactId": {
"label": "Artifact Id"
},
"usageDie": {
"label": "Usage Die"
},
"synchronized": {
"label": "Synchronized"
},
"broken": {
"label": "Broken"
},
"synchronizedTo": {
"label": "Synchronized To"
}
}
},
"Feature": {
"FIELDS": {
"description": {
"label": "Description"
},
"featureId": {
"label": "Feature Id"
}
}
}
},
"TYPES": {
"Actor": {
"character": "Character",
"creature": "Creature",
"companion": "Companion"
},
"Item": {
"weapon": "Weapon",
"armor": "Armor",
"shield": "Shield",
"equipment": "Equipment",
"resonance-core": "Resonance Core",
"artifact": "Artifact",
"feature": "Feature"
}
}
}