Compare commits
16 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 53f9c33419 | |||
| 06eba5f835 | |||
| 46fa2d15a3 | |||
| 8aae7bada0 | |||
| ceb62bca3f | |||
| 110ac65ba5 | |||
| 9b75fd4d96 | |||
| 141d6048e0 | |||
| ea7acf6bf8 | |||
| c20750caa7 | |||
| ce630feb51 | |||
| b35b684d50 | |||
| f6fb0b68b8 | |||
| e45edd60c4 | |||
| d389a85a9f | |||
| c217490a5b |
@@ -0,0 +1 @@
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packs/** filter=lfs diff=lfs merge=lfs -text
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||||||
@@ -9,3 +9,11 @@ node_modules/
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.history
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.history
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||||||
.github/
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.github/
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||||||
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||||||
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# LevelDB internals (auto-generated, churn on every open)
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||||||
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packs-system/**/*.log
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||||||
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packs-system/**/LOG
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||||||
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packs-system/**/LOG.old
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||||||
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packs-system/**/CURRENT
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||||||
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packs-system/**/LOCK
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||||||
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packs-system/**/MANIFEST-*
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Vendored
+6
@@ -0,0 +1,6 @@
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{
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||||||
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"cSpell.words": [
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"biodata",
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"LETHALFANTASY"
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]
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}
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+59
-11
@@ -529,16 +529,16 @@ i.lethalfantasy {
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}
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}
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.lethalfantasy .tab.character-combat .main-div .combat-details .combat-detail .armor-hp {
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.lethalfantasy .tab.character-combat .main-div .combat-details .combat-detail .armor-hp {
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margin-right: 4px;
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margin-right: 4px;
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min-width: 10rem;
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min-width: 11rem;
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max-width: 10rem;
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max-width: 11rem;
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}
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}
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.lethalfantasy .tab.character-combat .main-div .combat-details .combat-detail .armor-hp .name {
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.lethalfantasy .tab.character-combat .main-div .combat-details .combat-detail .armor-hp .name {
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min-width: 6rem;
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min-width: 6rem;
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max-width: 6rem;
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max-width: 6rem;
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}
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}
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.lethalfantasy .tab.character-combat .main-div .combat-details .combat-detail .armor-hp .input {
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.lethalfantasy .tab.character-combat .main-div .combat-details .combat-detail .armor-hp .input {
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min-width: 2.5rem;
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min-width: 3.5rem;
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max-width: 2.5rem;
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max-width: 3.5rem;
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}
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}
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.lethalfantasy .tab.character-combat .main-div .combat-details .combat-detail .granted {
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.lethalfantasy .tab.character-combat .main-div .combat-details .combat-detail .granted {
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min-width: 8rem;
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min-width: 8rem;
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@@ -3280,16 +3280,10 @@ i.lethalfantasy {
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.message.lethalfantasy.dice-roll .damage-buttons .damage-buttons-grid,
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.message.lethalfantasy.dice-roll .damage-buttons .damage-buttons-grid,
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.message.fvtt-lethal-fantasy.dice-roll .damage-buttons .damage-buttons-grid {
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.message.fvtt-lethal-fantasy.dice-roll .damage-buttons .damage-buttons-grid {
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display: grid;
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display: grid;
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grid-template-columns: repeat(2, 1fr);
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gap: 8px;
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}
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.lethalfantasy.dice-roll .damage-buttons .damage-buttons-grid.monster-damage,
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.fvtt-lethal-fantasy.dice-roll .damage-buttons .damage-buttons-grid.monster-damage,
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.message.lethalfantasy.dice-roll .damage-buttons .damage-buttons-grid.monster-damage,
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.message.fvtt-lethal-fantasy.dice-roll .damage-buttons .damage-buttons-grid.monster-damage {
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grid-template-columns: 1fr;
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grid-template-columns: 1fr;
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max-width: 280px;
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max-width: 280px;
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margin: 0 auto;
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margin: 0 auto;
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gap: 8px;
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}
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}
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.lethalfantasy.dice-roll .damage-buttons .damage-buttons-grid .damage-roll-btn,
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.lethalfantasy.dice-roll .damage-buttons .damage-buttons-grid .damage-roll-btn,
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||||||
.fvtt-lethal-fantasy.dice-roll .damage-buttons .damage-buttons-grid .damage-roll-btn,
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.fvtt-lethal-fantasy.dice-roll .damage-buttons .damage-buttons-grid .damage-roll-btn,
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@@ -3549,6 +3543,7 @@ i.lethalfantasy {
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display: grid;
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display: grid;
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grid-template-columns: repeat(2, 1fr);
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grid-template-columns: repeat(2, 1fr);
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gap: 8px;
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gap: 8px;
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|
justify-items: center;
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}
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}
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.lethalfantasy.dice-roll .d30-message,
|
.lethalfantasy.dice-roll .d30-message,
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||||||
.fvtt-lethal-fantasy.dice-roll .d30-message,
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.fvtt-lethal-fantasy.dice-roll .d30-message,
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@@ -4139,6 +4134,59 @@ i.lethalfantasy {
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padding-left: 8px;
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padding-left: 8px;
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font-size: 0.9rem;
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font-size: 0.9rem;
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}
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}
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/* Luck/Grit Styles */
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#token-hud .luck-grit-wrap {
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position: absolute;
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left: 75px;
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display: none;
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top: 50%;
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width: 80px;
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text-align: start;
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background: rgba(0, 0, 0, 0.8);
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border: 1px solid rgba(139, 69, 19, 0.5);
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border-radius: 4px;
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padding: 4px 6px;
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transform: translate(-100%, -50%);
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|
}
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#token-hud .luck-grit-hud-active {
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display: block;
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|
}
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#token-hud .luck-grit-hud-disabled {
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|
display: none;
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}
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|
#token-hud .luck-grit-row {
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|
display: flex;
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align-items: center;
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gap: 4px;
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margin: 2px 0;
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|
}
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||||||
|
#token-hud .luck-grit-label {
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flex: 1;
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|
color: #c9b896;
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|
font-size: 11px;
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|
font-weight: 600;
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|
text-transform: uppercase;
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|
}
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|
#token-hud .luck-grit-btn {
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|
width: 28px;
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|
height: 22px;
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|
padding: 0;
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|
background: rgba(139, 69, 19, 0.25);
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|
border: 1px solid rgba(139, 69, 19, 0.4);
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|
border-radius: 3px;
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|
color: #d4c5a9;
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|
font-size: 12px;
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||||||
|
font-weight: 700;
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||||||
|
cursor: pointer;
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line-height: 1;
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||||||
|
display: flex;
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||||||
|
align-items: center;
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||||||
|
justify-content: center;
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||||||
|
}
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|
#token-hud .luck-grit-btn:hover {
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|
background: rgba(139, 69, 19, 0.5);
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border-color: rgba(139, 69, 19, 0.7);
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}
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/* -------------------------------------------------- */
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/* -------------------------------------------------- */
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/* Dice Tray — injected into the Foundry chat sidebar */
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/* Dice Tray — injected into the Foundry chat sidebar */
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/* -------------------------------------------------- */
|
/* -------------------------------------------------- */
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+9
-3
@@ -505,8 +505,6 @@
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"monster-defense": "Monster defense",
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"monster-defense": "Monster defense",
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"weapons": "Weapons",
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"weapons": "Weapons",
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"wis": "WIS",
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"wis": "WIS",
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"weapon-damage-medium": "Weapon damage medium",
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"weapon-damage-small": "Weapon damage small",
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"combatProgressionStart": "Combat start threshold",
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"combatProgressionStart": "Combat start threshold",
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||||||
"miracle": "Miracle",
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"miracle": "Miracle",
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||||||
"titleStandard": "Standard Roll",
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"titleStandard": "Standard Roll",
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||||||
@@ -626,7 +624,9 @@
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"messageLethargyKO": "{spellName} : Lethargy still ongoing ... ( dice result : {roll} )",
|
"messageLethargyKO": "{spellName} : Lethargy still ongoing ... ( dice result : {roll} )",
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||||||
"messageProgressionKO": "{name} can't attack this second.",
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"messageProgressionKO": "{name} can't attack this second.",
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||||||
"messageProgressionOKMonster": "{name} can attack this second with {weapon}.",
|
"messageProgressionOKMonster": "{name} can attack this second with {weapon}.",
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"messageProgressionKOMonster": "{name} can't attack this second (dice result {roll})."
|
"messageProgressionKOMonster": "{name} can't attack this second (dice result {roll}).",
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||||||
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"bleedingCombatEnd": "Bleeding active out of combat: {names}",
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||||||
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"bleedingCombatStart": "Bleeding still active on: {names}"
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||||||
},
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},
|
||||||
"Opponent": {
|
"Opponent": {
|
||||||
"FIELDS": {}
|
"FIELDS": {}
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||||||
@@ -828,6 +828,12 @@
|
|||||||
"cost": {
|
"cost": {
|
||||||
"label": "Cost"
|
"label": "Cost"
|
||||||
},
|
},
|
||||||
|
"costOverpowered": {
|
||||||
|
"label": "Cost (Overpowered)"
|
||||||
|
},
|
||||||
|
"costOverpowered2": {
|
||||||
|
"label": "Cost (Overpowered 2)"
|
||||||
|
},
|
||||||
"description": {
|
"description": {
|
||||||
"label": "Description"
|
"label": "Description"
|
||||||
},
|
},
|
||||||
|
|||||||
+635
-290
File diff suppressed because it is too large
Load Diff
@@ -268,12 +268,12 @@ export default class LethalFantasyCharacterSheet extends LethalFantasyActorSheet
|
|||||||
{
|
{
|
||||||
action: "cancel",
|
action: "cancel",
|
||||||
label: game.i18n.localize("LETHALFANTASY.Combat.proceedNo"),
|
label: game.i18n.localize("LETHALFANTASY.Combat.proceedNo"),
|
||||||
callback: () => null
|
callback: () => "cancel"
|
||||||
}
|
}
|
||||||
],
|
],
|
||||||
rejectClose: false
|
rejectClose: false
|
||||||
})
|
})
|
||||||
if (manualDR === null) return
|
if (manualDR === null || manualDR === "cancel") return
|
||||||
|
|
||||||
const rollOpts = {
|
const rollOpts = {
|
||||||
type: "spell-damage",
|
type: "spell-damage",
|
||||||
@@ -286,18 +286,7 @@ export default class LethalFantasyCharacterSheet extends LethalFantasyActorSheet
|
|||||||
actorName: this.actor.name,
|
actorName: this.actor.name,
|
||||||
actorImage: this.actor.img
|
actorImage: this.actor.img
|
||||||
}
|
}
|
||||||
const roll = new LethalFantasyRoll(formula, {}, rollOpts)
|
await LethalFantasyRoll.rollSpellDamageToMessage(formula, rollOpts)
|
||||||
await roll.evaluate()
|
|
||||||
const diceResults = []
|
|
||||||
for (const term of roll.dice) {
|
|
||||||
for (const r of term.results) {
|
|
||||||
diceResults.push({ dice: `1D${term.faces}`, value: r.result })
|
|
||||||
}
|
|
||||||
}
|
|
||||||
roll.options.diceResults = diceResults
|
|
||||||
roll.options.rollTotal = roll.total
|
|
||||||
if (game?.dice3d) await game.dice3d.showForRoll(roll, game.user, true)
|
|
||||||
await roll.toMessage()
|
|
||||||
}
|
}
|
||||||
|
|
||||||
static #onCreateEquipment(event, target) {
|
static #onCreateEquipment(event, target) {
|
||||||
|
|||||||
@@ -108,6 +108,10 @@
|
|||||||
}
|
}
|
||||||
],
|
],
|
||||||
"description": "Possible Flawless or Legendary Defense or Add D20E to Defense"
|
"description": "Possible Flawless or Legendary Defense or Add D20E to Defense"
|
||||||
|
},
|
||||||
|
"saving_throws": {
|
||||||
|
"type": "save_auto_success",
|
||||||
|
"description": "Saving Throw Succeeds Regardless of Opposing Roll"
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
"29": {
|
"29": {
|
||||||
@@ -145,6 +149,11 @@
|
|||||||
"type": "gain_grit",
|
"type": "gain_grit",
|
||||||
"amount": 1,
|
"amount": 1,
|
||||||
"description": "Gain 1 Grit"
|
"description": "Gain 1 Grit"
|
||||||
|
},
|
||||||
|
"saving_throws": {
|
||||||
|
"type": "gain_grit",
|
||||||
|
"amount": 1,
|
||||||
|
"description": "Gain 1 Grit"
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
"28": {
|
"28": {
|
||||||
@@ -199,6 +208,12 @@
|
|||||||
"amount": 1,
|
"amount": 1,
|
||||||
"target": "skill",
|
"target": "skill",
|
||||||
"description": "Add 1 to Skill Roll"
|
"description": "Add 1 to Skill Roll"
|
||||||
|
},
|
||||||
|
"saving_throws": {
|
||||||
|
"type": "bonus_flat",
|
||||||
|
"amount": 1,
|
||||||
|
"target": "save",
|
||||||
|
"description": "Add 1 to Saving Throw"
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
"21": {
|
"21": {
|
||||||
@@ -239,6 +254,12 @@
|
|||||||
"ranged_defense": {
|
"ranged_defense": {
|
||||||
"type": "recover_pain",
|
"type": "recover_pain",
|
||||||
"description": "Defender Recovers or ignores any flash of pain"
|
"description": "Defender Recovers or ignores any flash of pain"
|
||||||
|
},
|
||||||
|
"saving_throws": {
|
||||||
|
"type": "bonus_dice",
|
||||||
|
"dice": "D6",
|
||||||
|
"target": "save",
|
||||||
|
"description": "Granted D6 (1-6) Saving Throw Modifier for this Saving Throw Attempt"
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
"20": {
|
"20": {
|
||||||
@@ -325,7 +346,7 @@
|
|||||||
"target": "spell_defense"
|
"target": "spell_defense"
|
||||||
}
|
}
|
||||||
],
|
],
|
||||||
"description": "Possible 20/20 Spell defense that Saves Against Any Magical Attack Except a Lethal Magical Strike or add D12 to defense"
|
"description": "Possible 20/20 Spell defense that Saves Against Any Magical Attack Except a Lethal Magical Strike or add D12 to spell defense"
|
||||||
},
|
},
|
||||||
"skill_rolls": {
|
"skill_rolls": {
|
||||||
"type": "bonus_flat",
|
"type": "bonus_flat",
|
||||||
@@ -349,6 +370,12 @@
|
|||||||
}
|
}
|
||||||
],
|
],
|
||||||
"description": "Possible 20/20 defense that avoids Any Attack Except a Lethal Strike or adds D12 to defense"
|
"description": "Possible 20/20 defense that avoids Any Attack Except a Lethal Strike or adds D12 to defense"
|
||||||
|
},
|
||||||
|
"saving_throws": {
|
||||||
|
"type": "bonus_flat",
|
||||||
|
"amount": 20,
|
||||||
|
"target": "save",
|
||||||
|
"description": "20 Added to Saving Throw"
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
"15": {
|
"15": {
|
||||||
@@ -359,10 +386,10 @@
|
|||||||
"type": "bleed"
|
"type": "bleed"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"type": "knockback"
|
"type": "internal_injury"
|
||||||
}
|
}
|
||||||
],
|
],
|
||||||
"description": "Bleed, Knock-back on Hit"
|
"description": "Bleed, Internal Injury on Hit"
|
||||||
},
|
},
|
||||||
"ranged_attack": {
|
"ranged_attack": {
|
||||||
"type": "bleed",
|
"type": "bleed",
|
||||||
@@ -372,10 +399,9 @@
|
|||||||
"type": "counter_attack",
|
"type": "counter_attack",
|
||||||
"options": [
|
"options": [
|
||||||
"kick",
|
"kick",
|
||||||
"punch",
|
"punch"
|
||||||
"shield_bash"
|
|
||||||
],
|
],
|
||||||
"description": "Kick, Punch or Shield Bash"
|
"description": "Kick or Punch"
|
||||||
},
|
},
|
||||||
"skill_rolls": {
|
"skill_rolls": {
|
||||||
"type": "bonus_flat",
|
"type": "bonus_flat",
|
||||||
@@ -387,10 +413,15 @@
|
|||||||
"type": "counter_attack",
|
"type": "counter_attack",
|
||||||
"options": [
|
"options": [
|
||||||
"kick",
|
"kick",
|
||||||
"punch",
|
"punch"
|
||||||
"shield_bash"
|
|
||||||
],
|
],
|
||||||
"description": "Kick, Punch or Shield Bash"
|
"description": "Kick or Punch"
|
||||||
|
},
|
||||||
|
"saving_throws": {
|
||||||
|
"type": "bonus_flat",
|
||||||
|
"amount": 1,
|
||||||
|
"target": "save",
|
||||||
|
"description": "Add 1 to Saving Throw"
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
"13": {},
|
"13": {},
|
||||||
@@ -413,10 +444,10 @@
|
|||||||
"type": "bleed"
|
"type": "bleed"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"type": "knockback"
|
"type": "internal_injury"
|
||||||
}
|
}
|
||||||
],
|
],
|
||||||
"description": "Bleed, Knock-back on Hit"
|
"description": "Bleed, Internal Injury on Hit"
|
||||||
},
|
},
|
||||||
"ranged_attack": {
|
"ranged_attack": {
|
||||||
"type": "bleed",
|
"type": "bleed",
|
||||||
@@ -426,10 +457,9 @@
|
|||||||
"type": "counter_attack",
|
"type": "counter_attack",
|
||||||
"options": [
|
"options": [
|
||||||
"kick",
|
"kick",
|
||||||
"punch",
|
"punch"
|
||||||
"shield_bash"
|
|
||||||
],
|
],
|
||||||
"description": "Kick, Punch or Shield Bash"
|
"description": "Kick or Punch"
|
||||||
},
|
},
|
||||||
"skill_rolls": {
|
"skill_rolls": {
|
||||||
"type": "bonus_flat",
|
"type": "bonus_flat",
|
||||||
@@ -441,10 +471,15 @@
|
|||||||
"type": "counter_attack",
|
"type": "counter_attack",
|
||||||
"options": [
|
"options": [
|
||||||
"kick",
|
"kick",
|
||||||
"punch",
|
"punch"
|
||||||
"shield_bash"
|
|
||||||
],
|
],
|
||||||
"description": "Kick, Punch or Shield Bash"
|
"description": "Kick or Punch"
|
||||||
|
},
|
||||||
|
"saving_throws": {
|
||||||
|
"type": "bonus_flat",
|
||||||
|
"amount": 1,
|
||||||
|
"target": "save",
|
||||||
|
"description": "Add 1 to Saving Throw"
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
"8": {
|
"8": {
|
||||||
@@ -475,6 +510,10 @@
|
|||||||
"ranged_defense": {
|
"ranged_defense": {
|
||||||
"type": "mulligan",
|
"type": "mulligan",
|
||||||
"description": "Mulligan, Can Choose to Re-Roll This Defense"
|
"description": "Mulligan, Can Choose to Re-Roll This Defense"
|
||||||
|
},
|
||||||
|
"saving_throws": {
|
||||||
|
"type": "mulligan",
|
||||||
|
"description": "Mulligan, Can Re-Roll This Saving Throw"
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
"7": {
|
"7": {
|
||||||
@@ -496,10 +535,10 @@
|
|||||||
"type": "bleed"
|
"type": "bleed"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"type": "knockback"
|
"type": "internal_injury"
|
||||||
}
|
}
|
||||||
],
|
],
|
||||||
"description": "Bleed, Knock-back on Hit"
|
"description": "Bleed, Internal Injury on Hit"
|
||||||
},
|
},
|
||||||
"ranged_attack": {
|
"ranged_attack": {
|
||||||
"type": "bleed",
|
"type": "bleed",
|
||||||
@@ -509,10 +548,9 @@
|
|||||||
"type": "counter_attack",
|
"type": "counter_attack",
|
||||||
"options": [
|
"options": [
|
||||||
"kick",
|
"kick",
|
||||||
"punch",
|
"punch"
|
||||||
"shield_bash"
|
|
||||||
],
|
],
|
||||||
"description": "Kick, Punch, or Shield Bash"
|
"description": "Kick or Punch"
|
||||||
},
|
},
|
||||||
"skill_rolls": {
|
"skill_rolls": {
|
||||||
"type": "bonus_flat",
|
"type": "bonus_flat",
|
||||||
@@ -524,10 +562,15 @@
|
|||||||
"type": "counter_attack",
|
"type": "counter_attack",
|
||||||
"options": [
|
"options": [
|
||||||
"kick",
|
"kick",
|
||||||
"punch",
|
"punch"
|
||||||
"shield_bash"
|
|
||||||
],
|
],
|
||||||
"description": "Kick, Punch, or Shield Bash"
|
"description": "Kick or Punch"
|
||||||
|
},
|
||||||
|
"saving_throws": {
|
||||||
|
"type": "bonus_flat",
|
||||||
|
"amount": 1,
|
||||||
|
"target": "save",
|
||||||
|
"description": "Add 1 to Saving Throw"
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
"3": {
|
"3": {
|
||||||
|
|||||||
+52
-16
@@ -72,23 +72,32 @@ export default class LethalFantasyActor extends Actor {
|
|||||||
/* *************************************************/
|
/* *************************************************/
|
||||||
async applyDamage(hpLoss) {
|
async applyDamage(hpLoss) {
|
||||||
let hp = this.system.hp.value + hpLoss
|
let hp = this.system.hp.value + hpLoss
|
||||||
if (hp < 0) {
|
|
||||||
hp = 0
|
|
||||||
}
|
|
||||||
this.update({ "system.hp.value": hp })
|
this.update({ "system.hp.value": hp })
|
||||||
}
|
}
|
||||||
|
|
||||||
/* *************************************************/
|
/* *************************************************/
|
||||||
computeDamageReduction() {
|
getNaturalDR() {
|
||||||
// Pour les monstres, utiliser hp.damageResistance et combat.damageReduction
|
|
||||||
if (this.type === "monster") {
|
if (this.type === "monster") {
|
||||||
let hpDR = Number(this.system.hp?.damageResistance) || 0
|
return Number(this.system.hp?.damageResistance) || 0
|
||||||
|
}
|
||||||
|
return Number(this.system.biodata?.naturalDR) || 0
|
||||||
|
}
|
||||||
|
|
||||||
|
/* *************************************************/
|
||||||
|
getMagicDR() {
|
||||||
|
if (this.type === "monster") return 0
|
||||||
|
return Number(this.system.biodata?.magicDR) || 0
|
||||||
|
}
|
||||||
|
|
||||||
|
/* *************************************************/
|
||||||
|
computeDamageReduction() {
|
||||||
|
if (this.type === "monster") {
|
||||||
|
let hpDR = this.getNaturalDR()
|
||||||
let combatDR = Number(this.system.combat?.damageReduction) || 0
|
let combatDR = Number(this.system.combat?.damageReduction) || 0
|
||||||
return hpDR + combatDR
|
return hpDR + combatDR
|
||||||
}
|
}
|
||||||
// Pour les personnages, utiliser biodata et items
|
let naturalDR = this.getNaturalDR()
|
||||||
let naturalDR = Number(this.system.biodata?.naturalDR) || 0
|
let magicDR = this.getMagicDR()
|
||||||
let magicDR = Number(this.system.biodata?.magicDR) || 0
|
|
||||||
let armorDR = this.getArmorDR()
|
let armorDR = this.getArmorDR()
|
||||||
return naturalDR + magicDR + armorDR
|
return naturalDR + magicDR + armorDR
|
||||||
}
|
}
|
||||||
@@ -153,7 +162,7 @@ export default class LethalFantasyActor extends Actor {
|
|||||||
}
|
}
|
||||||
|
|
||||||
/* *************************************************/
|
/* *************************************************/
|
||||||
async prepareRoll(rollType, rollKey, rollDice, defenderId, defenderTokenId, extraShieldDr = 0) {
|
async prepareRoll(rollType, rollKey, rollDice, defenderId, defenderTokenId, extraShieldDr = 0, d30Effects = {}) {
|
||||||
console.log("Preparing roll", rollType, rollKey, rollDice, defenderId)
|
console.log("Preparing roll", rollType, rollKey, rollDice, defenderId)
|
||||||
let rollTarget
|
let rollTarget
|
||||||
switch (rollType) {
|
switch (rollType) {
|
||||||
@@ -196,10 +205,38 @@ export default class LethalFantasyActor extends Actor {
|
|||||||
case "spell-power":
|
case "spell-power":
|
||||||
case "miracle-attack":
|
case "miracle-attack":
|
||||||
case "miracle-power":
|
case "miracle-power":
|
||||||
rollTarget = this.items.find((i) => (i.type === "miracle" || i.type == "spell") && i.id === rollKey)
|
rollTarget = foundry.utils.duplicate(this.items.find((i) => (i.type === "miracle" || i.type == "spell") && i.id === rollKey))
|
||||||
rollTarget.rollKey = rollKey
|
rollTarget.rollKey = rollKey
|
||||||
|
// Read damage tier from combatant currentAction if available
|
||||||
|
const activeCombatant = game.combat?.combatants?.find(c => c.actorId === this.id)
|
||||||
|
const currentAction = activeCombatant?.getFlag(SYSTEM.id, "currentAction")
|
||||||
|
let damageTier = currentAction?.damageTier
|
||||||
|
// No tier from combat action — prompt the user if multiple tiers exist
|
||||||
|
if (!damageTier) {
|
||||||
|
const tierMap = { standard: "damageDice", overpowered: "damageDiceOverpowered", overpowered2: "damageDiceOverpowered2" }
|
||||||
|
const available = Object.entries(tierMap).filter(([k, v]) => rollTarget.system?.[v])
|
||||||
|
if (available.length > 1) {
|
||||||
|
const buttons = available.map(([id]) => ({
|
||||||
|
action: id,
|
||||||
|
label: id.charAt(0).toUpperCase() + id.slice(1),
|
||||||
|
callback: () => id,
|
||||||
|
}))
|
||||||
|
damageTier = await foundry.applications.api.DialogV2.wait({
|
||||||
|
window: { title: "Choose spell tier" },
|
||||||
|
classes: ["lethalfantasy"],
|
||||||
|
content: `<p>Select the power level for <strong>${rollTarget.name}</strong>:</p>`,
|
||||||
|
buttons,
|
||||||
|
rejectClose: false,
|
||||||
|
}) || "standard"
|
||||||
|
} else {
|
||||||
|
damageTier = "standard"
|
||||||
|
}
|
||||||
|
}
|
||||||
|
rollTarget.damageTier = damageTier
|
||||||
if (rollType === "spell-attack" || rollType === "spell-power") {
|
if (rollType === "spell-attack" || rollType === "spell-power") {
|
||||||
const cost = Number(rollTarget.system?.cost) || 0
|
const tierCostMap = { standard: "cost", overpowered: "costOverpowered", overpowered2: "costOverpowered2" }
|
||||||
|
const costField = tierCostMap[damageTier] || "cost"
|
||||||
|
const cost = Number(rollTarget.system?.[costField]) || 0
|
||||||
const currentAether = Number(this.system.aetherPoints?.value) || 0
|
const currentAether = Number(this.system.aetherPoints?.value) || 0
|
||||||
if (cost > currentAether) {
|
if (cost > currentAether) {
|
||||||
ui.notifications.warn(`${this.name} cannot cast ${rollTarget.name}: insufficient Aether (needs ${cost}, has ${currentAether}).`)
|
ui.notifications.warn(`${this.name} cannot cast ${rollTarget.name}: insufficient Aether (needs ${cost}, has ${currentAether}).`)
|
||||||
@@ -222,8 +259,7 @@ export default class LethalFantasyActor extends Actor {
|
|||||||
rollTarget.rollKey = rollKey
|
rollTarget.rollKey = rollKey
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case "weapon-damage-small":
|
case "weapon-damage":
|
||||||
case "weapon-damage-medium":
|
|
||||||
case "weapon-attack":
|
case "weapon-attack":
|
||||||
case "weapon-defense": {
|
case "weapon-defense": {
|
||||||
let weapon = this.items.find((i) => i.type === "weapon" && i.id === rollKey)
|
let weapon = this.items.find((i) => i.type === "weapon" && i.id === rollKey)
|
||||||
@@ -264,7 +300,7 @@ export default class LethalFantasyActor extends Actor {
|
|||||||
combat: foundry.utils.duplicate(this.system.combat),
|
combat: foundry.utils.duplicate(this.system.combat),
|
||||||
isRangedAttack: weapon.system.weaponType === "ranged"
|
isRangedAttack: weapon.system.weaponType === "ranged"
|
||||||
}
|
}
|
||||||
if (rollType === "weapon-damage-small" || rollType === "weapon-damage-medium") {
|
if (rollType === "weapon-damage") {
|
||||||
rollTarget.grantedDice = this.system.granted.damageDice
|
rollTarget.grantedDice = this.system.granted.damageDice
|
||||||
}
|
}
|
||||||
if (rollType === "weapon-attack") {
|
if (rollType === "weapon-attack") {
|
||||||
@@ -287,7 +323,7 @@ export default class LethalFantasyActor extends Actor {
|
|||||||
rollTarget.magicUser = this.system.biodata.magicUser
|
rollTarget.magicUser = this.system.biodata.magicUser
|
||||||
rollTarget.actorModifiers = foundry.utils.duplicate(this.system.modifiers)
|
rollTarget.actorModifiers = foundry.utils.duplicate(this.system.modifiers)
|
||||||
rollTarget.actorLevel = this.system.biodata.level
|
rollTarget.actorLevel = this.system.biodata.level
|
||||||
await this.system.roll(rollType, rollTarget, defenderId, defenderTokenId, extraShieldDr)
|
await this.system.roll(rollType, rollTarget, defenderId, defenderTokenId, extraShieldDr, d30Effects)
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -25,7 +25,8 @@ export default class D30Roll {
|
|||||||
RANGED_DEFENSE: "ranged_defense",
|
RANGED_DEFENSE: "ranged_defense",
|
||||||
ARCANE_SPELL_ATTACK: "arcane_spell_attack",
|
ARCANE_SPELL_ATTACK: "arcane_spell_attack",
|
||||||
ARCANE_SPELL_DEFENSE: "arcane_spell_defense",
|
ARCANE_SPELL_DEFENSE: "arcane_spell_defense",
|
||||||
SKILL_ROLLS: "skill_rolls"
|
SKILL_ROLLS: "skill_rolls",
|
||||||
|
SAVING_THROWS: "saving_throws"
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@@ -137,11 +138,15 @@ export default class D30Roll {
|
|||||||
}
|
}
|
||||||
|
|
||||||
// Skill types
|
// Skill types
|
||||||
if (externalType === "skill" || externalType === "monster-skill" ||
|
if (externalType === "skill" || externalType === "monster-skill" || externalType === "challenge") {
|
||||||
externalType === "save" || externalType === "challenge") {
|
|
||||||
return this.ROLL_TYPES.SKILL_ROLLS
|
return this.ROLL_TYPES.SKILL_ROLLS
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Saving throw types
|
||||||
|
if (externalType === "save") {
|
||||||
|
return options.isSpellSave ? this.ROLL_TYPES.ARCANE_SPELL_DEFENSE : this.ROLL_TYPES.SAVING_THROWS
|
||||||
|
}
|
||||||
|
|
||||||
// If no match, return null
|
// If no match, return null
|
||||||
console.warn(`D30Roll | Unknown external roll type: ${externalType}`)
|
console.warn(`D30Roll | Unknown external roll type: ${externalType}`)
|
||||||
return null
|
return null
|
||||||
|
|||||||
+88
-22
@@ -285,13 +285,7 @@ export default class LethalFantasyRoll extends Roll {
|
|||||||
let damageBonus = (options.rollTarget.weapon.system.applyStrengthDamageBonus) ? options.rollTarget.combat.damageModifier : 0
|
let damageBonus = (options.rollTarget.weapon.system.applyStrengthDamageBonus) ? options.rollTarget.combat.damageModifier : 0
|
||||||
options.rollTarget.value = damageBonus + options.rollTarget.weaponSkillModifier + options.rollTarget.weapon.system.bonuses.damageBonus
|
options.rollTarget.value = damageBonus + options.rollTarget.weaponSkillModifier + options.rollTarget.weapon.system.bonuses.damageBonus
|
||||||
options.rollTarget.charModifier = damageBonus
|
options.rollTarget.charModifier = damageBonus
|
||||||
if (options.rollType.includes("small")) {
|
dice = options.rollTarget.weapon.system.damage.damageM
|
||||||
options.damageSmall = true
|
|
||||||
dice = options.rollTarget.weapon.system.damage.damageS
|
|
||||||
} else {
|
|
||||||
options.damageMedium = true
|
|
||||||
dice = options.rollTarget.weapon.system.damage.damageM
|
|
||||||
}
|
|
||||||
if (/NE$/i.test(dice)) {
|
if (/NE$/i.test(dice)) {
|
||||||
hasMaxValue = false
|
hasMaxValue = false
|
||||||
hasExplode = false
|
hasExplode = false
|
||||||
@@ -338,6 +332,10 @@ export default class LethalFantasyRoll extends Roll {
|
|||||||
let modifier = "+0"
|
let modifier = "+0"
|
||||||
let targetName
|
let targetName
|
||||||
|
|
||||||
|
// True for any ranged attack: PC weapon (ranged type) or monster attack (ranged mode)
|
||||||
|
const isRangedAttack = (options.rollType === "weapon-attack" && options.rollTarget?.weapon?.system?.weaponType === "ranged")
|
||||||
|
|| (options.rollType === "monster-attack" && options.rollTarget?.attackMode === "ranged")
|
||||||
|
|
||||||
let dialogContext = {
|
let dialogContext = {
|
||||||
rollType: options.rollType,
|
rollType: options.rollType,
|
||||||
rollTarget: options.rollTarget,
|
rollTarget: options.rollTarget,
|
||||||
@@ -360,9 +358,10 @@ export default class LethalFantasyRoll extends Roll {
|
|||||||
dice,
|
dice,
|
||||||
hasTarget: options.hasTarget,
|
hasTarget: options.hasTarget,
|
||||||
modifier,
|
modifier,
|
||||||
saveSpell: false,
|
saveSpell: game.lethalFantasy?.spellDefense ?? false,
|
||||||
favor: "none",
|
favor: "none",
|
||||||
targetName
|
targetName,
|
||||||
|
isRangedAttack
|
||||||
}
|
}
|
||||||
let rollContext
|
let rollContext
|
||||||
if (options.rollContext) {
|
if (options.rollContext) {
|
||||||
@@ -524,8 +523,6 @@ export default class LethalFantasyRoll extends Roll {
|
|||||||
rollMode: rollContext.visibility,
|
rollMode: rollContext.visibility,
|
||||||
hasTarget: options.hasTarget,
|
hasTarget: options.hasTarget,
|
||||||
isDamage: options.isDamage,
|
isDamage: options.isDamage,
|
||||||
damageSmall: options.damageSmall,
|
|
||||||
damageMedium: options.damageMedium,
|
|
||||||
pointBlank,
|
pointBlank,
|
||||||
beyondSkill,
|
beyondSkill,
|
||||||
letItFly,
|
letItFly,
|
||||||
@@ -604,7 +601,7 @@ export default class LethalFantasyRoll extends Roll {
|
|||||||
rollD30.total,
|
rollD30.total,
|
||||||
options.rollType,
|
options.rollType,
|
||||||
options.rollTarget?.weapon,
|
options.rollTarget?.weapon,
|
||||||
{ isRanged: isRangedForD30 }
|
{ isRanged: isRangedForD30, isSpellSave: saveSpell }
|
||||||
)
|
)
|
||||||
options.D30message = d30Message
|
options.D30message = d30Message
|
||||||
}
|
}
|
||||||
@@ -623,9 +620,6 @@ export default class LethalFantasyRoll extends Roll {
|
|||||||
if (hasMaxValue) {
|
if (hasMaxValue) {
|
||||||
while (diceResult === maxValue) {
|
while (diceResult === maxValue) {
|
||||||
let r = await new Roll(baseFormula).evaluate()
|
let r = await new Roll(baseFormula).evaluate()
|
||||||
if (game?.dice3d) {
|
|
||||||
await game.dice3d.showForRoll(r, game.user, true)
|
|
||||||
}
|
|
||||||
diceResult = r.dice[0].results[0].result
|
diceResult = r.dice[0].results[0].result
|
||||||
diceResults.push({ dice: `${singleDice.toUpperCase()}-1`, value: diceResult - 1 })
|
diceResults.push({ dice: `${singleDice.toUpperCase()}-1`, value: diceResult - 1 })
|
||||||
diceSum += (diceResult - 1)
|
diceSum += (diceResult - 1)
|
||||||
@@ -668,6 +662,10 @@ export default class LethalFantasyRoll extends Roll {
|
|||||||
rollBase.options.defenderId = options.defenderId
|
rollBase.options.defenderId = options.defenderId
|
||||||
rollBase.options.defenderTokenId = options.defenderTokenId
|
rollBase.options.defenderTokenId = options.defenderTokenId
|
||||||
rollBase.options.extraShieldDr = options.extraShieldDr || 0
|
rollBase.options.extraShieldDr = options.extraShieldDr || 0
|
||||||
|
rollBase.options.damageTier = options.damageTier || "standard"
|
||||||
|
rollBase.options.d30Bleed = options.d30Bleed || false
|
||||||
|
rollBase.options.d30DamageMultiplier = options.d30DamageMultiplier || 1
|
||||||
|
rollBase.options.d30DrMultiplier = options.d30DrMultiplier || 1
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* A hook event that fires after the roll has been made.
|
* A hook event that fires after the roll has been made.
|
||||||
@@ -782,9 +780,18 @@ export default class LethalFantasyRoll extends Roll {
|
|||||||
let buttons = []
|
let buttons = []
|
||||||
if (currentAction) {
|
if (currentAction) {
|
||||||
if (currentAction.type === "weapon") {
|
if (currentAction.type === "weapon") {
|
||||||
|
let weaponLabel = "Roll progression dice"
|
||||||
|
if (currentAction.rangedMode) {
|
||||||
|
// Compute loading count from the speed formula (e.g. "3+1d6" → load=3)
|
||||||
|
const speedStr = currentAction.system?.speed?.[currentAction.rangedMode] ?? ""
|
||||||
|
const rangedLoad = currentAction.rangedLoad ?? (Number(speedStr.split("+")[0]) || 0)
|
||||||
|
if (rangedLoad > 0 && !currentAction.weaponLoaded) {
|
||||||
|
weaponLabel = "Load weapon"
|
||||||
|
}
|
||||||
|
}
|
||||||
buttons.push({
|
buttons.push({
|
||||||
action: "roll",
|
action: "roll",
|
||||||
label: "Roll progression dice",
|
label: weaponLabel,
|
||||||
callback: (event, button) => {
|
callback: (event, button) => {
|
||||||
let pos = $('#combat-action-dialog').position()
|
let pos = $('#combat-action-dialog').position()
|
||||||
game.user.setFlag(SYSTEM.id, "combat-action-dialog-pos", pos)
|
game.user.setFlag(SYSTEM.id, "combat-action-dialog-pos", pos)
|
||||||
@@ -889,6 +896,29 @@ export default class LethalFantasyRoll extends Roll {
|
|||||||
actionItem.progressionCount = firstActionTaken ? 1 : (combatant.actor.system.combat?.combatProgressionStart ?? 1)
|
actionItem.progressionCount = firstActionTaken ? 1 : (combatant.actor.system.combat?.combatProgressionStart ?? 1)
|
||||||
if (!firstActionTaken) await combatant.setFlag(SYSTEM.id, "firstActionTaken", true)
|
if (!firstActionTaken) await combatant.setFlag(SYSTEM.id, "firstActionTaken", true)
|
||||||
actionItem.rangedMode = rangedMode
|
actionItem.rangedMode = rangedMode
|
||||||
|
// If this is a spell/miracle with multiple damage tiers, prompt tier choice
|
||||||
|
if (actionItem.system?.damageDice) {
|
||||||
|
const tiers = [
|
||||||
|
{ id: "standard", label: "Standard", dice: actionItem.system.damageDice },
|
||||||
|
{ id: "overpowered", label: "Overpowered", dice: actionItem.system.damageDiceOverpowered },
|
||||||
|
{ id: "overpowered2", label: "Overpowered 2", dice: actionItem.system.damageDiceOverpowered2 },
|
||||||
|
].filter(t => t.dice)
|
||||||
|
if (tiers.length > 1) {
|
||||||
|
const tierChoice = await foundry.applications.api.DialogV2.wait({
|
||||||
|
window: { title: "Choose Damage Tier" },
|
||||||
|
classes: ["lethalfantasy"],
|
||||||
|
content: `<div class="grit-luck-dialog"><p><strong>${selectedItem.name}</strong> has multiple damage tiers.</p><p>Choose which damage to use when the attack lands:</p></div>`,
|
||||||
|
buttons: tiers.map(t => ({
|
||||||
|
action: t.id,
|
||||||
|
label: `${t.label} (${t.dice.toUpperCase()})`,
|
||||||
|
icon: "fa-solid fa-wand-magic-sparkles",
|
||||||
|
callback: () => t.id
|
||||||
|
})),
|
||||||
|
rejectClose: false
|
||||||
|
})
|
||||||
|
actionItem.damageTier = tierChoice || "standard"
|
||||||
|
}
|
||||||
|
}
|
||||||
actionItem.castingTime = 1
|
actionItem.castingTime = 1
|
||||||
actionItem.spellStatus = "castingTime"
|
actionItem.spellStatus = "castingTime"
|
||||||
// Set the flag on the combatant
|
// Set the flag on the combatant
|
||||||
@@ -910,7 +940,8 @@ export default class LethalFantasyRoll extends Roll {
|
|||||||
await combatant.setFlag(SYSTEM.id, "currentAction", foundry.utils.duplicate(currentAction))
|
await combatant.setFlag(SYSTEM.id, "currentAction", foundry.utils.duplicate(currentAction))
|
||||||
return
|
return
|
||||||
} else {
|
} else {
|
||||||
let message = `Spell/Miracle ${currentAction.name} ready to be cast on next second !`
|
// Last counting second — announce ready and transition immediately (no extra second consumed)
|
||||||
|
let message = `Casting time : ${currentAction.name}, count : ${time}/${time} — ready to cast next second !`
|
||||||
ChatMessage.create({ content: message, speaker: ChatMessage.getSpeaker({ actor: combatant.actor }) })
|
ChatMessage.create({ content: message, speaker: ChatMessage.getSpeaker({ actor: combatant.actor }) })
|
||||||
currentAction.castingTime = 1
|
currentAction.castingTime = 1
|
||||||
currentAction.spellStatus = "toBeCasted"
|
currentAction.spellStatus = "toBeCasted"
|
||||||
@@ -1377,10 +1408,8 @@ export default class LethalFantasyRoll extends Roll {
|
|||||||
return `${game.i18n.localize("LETHALFANTASY.Label.weapon-attack")}`
|
return `${game.i18n.localize("LETHALFANTASY.Label.weapon-attack")}`
|
||||||
case "weapon-defense":
|
case "weapon-defense":
|
||||||
return `${game.i18n.localize("LETHALFANTASY.Label.weapon-defense")}`
|
return `${game.i18n.localize("LETHALFANTASY.Label.weapon-defense")}`
|
||||||
case "weapon-damage-small":
|
case "weapon-damage":
|
||||||
return `${game.i18n.localize("LETHALFANTASY.Label.weapon-damage-small")}`
|
return `${game.i18n.localize("LETHALFANTASY.Label.weapon-damage")}`
|
||||||
case "weapon-damage-medium":
|
|
||||||
return `${game.i18n.localize("LETHALFANTASY.Label.weapon-damage-medium")}`
|
|
||||||
case "spell":
|
case "spell":
|
||||||
case "spell-attack":
|
case "spell-attack":
|
||||||
case "spell-power":
|
case "spell-power":
|
||||||
@@ -1441,7 +1470,6 @@ export default class LethalFantasyRoll extends Roll {
|
|||||||
weaponDamageOptions = {
|
weaponDamageOptions = {
|
||||||
weaponId: weapon._id || weapon.id,
|
weaponId: weapon._id || weapon.id,
|
||||||
weaponName: weapon.name,
|
weaponName: weapon.name,
|
||||||
damageS: weapon.system?.damage?.damageS,
|
|
||||||
damageM: weapon.system?.damage?.damageM
|
damageM: weapon.system?.damage?.damageM
|
||||||
}
|
}
|
||||||
console.log("Weapon damage options:", weaponDamageOptions)
|
console.log("Weapon damage options:", weaponDamageOptions)
|
||||||
@@ -1524,4 +1552,42 @@ export default class LethalFantasyRoll extends Roll {
|
|||||||
)
|
)
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Evaluate a spell/miracle damage formula with per-die explosion, then post to chat.
|
||||||
|
* Explosion dice are shown manually via showForRoll; the main roll is shown automatically
|
||||||
|
* by toMessage() (which triggers Dice So Nice via its createChatMessage hook).
|
||||||
|
* Append "NE" to the formula to disable explosion.
|
||||||
|
*
|
||||||
|
* @param {string} formula Dice formula, e.g. "1d8", "2d6", "1d8NE"
|
||||||
|
* @param {Object} rollOpts Options for LethalFantasyRoll (rollType, actorId, defenderId, etc.)
|
||||||
|
* @returns {Promise<ChatMessage>}
|
||||||
|
*/
|
||||||
|
static async rollSpellDamageToMessage(formula, rollOpts) {
|
||||||
|
const roll = new LethalFantasyRoll(formula, {}, rollOpts)
|
||||||
|
await roll.evaluate()
|
||||||
|
const shouldExplode = !/NE$/i.test(formula)
|
||||||
|
const diceResults = []
|
||||||
|
let diceSum = 0
|
||||||
|
for (const term of roll.dice) {
|
||||||
|
const singleDice = `1D${term.faces}`
|
||||||
|
for (const r of term.results) {
|
||||||
|
let diceResult = r.result
|
||||||
|
diceResults.push({ dice: singleDice.toUpperCase(), value: diceResult })
|
||||||
|
diceSum += diceResult
|
||||||
|
if (shouldExplode && term.faces > 0) {
|
||||||
|
while (diceResult === term.faces) {
|
||||||
|
const xr = await new Roll(singleDice).evaluate()
|
||||||
|
// Optional chaining guards against unexpected roll structure
|
||||||
|
diceResult = xr.dice?.[0]?.results?.[0]?.result ?? (term.faces - 1)
|
||||||
|
diceResults.push({ dice: `${singleDice.toUpperCase()}-1`, value: diceResult - 1 })
|
||||||
|
diceSum += (diceResult - 1)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
roll.options.diceResults = diceResults
|
||||||
|
roll.options.rollTotal = diceSum
|
||||||
|
return roll.toMessage()
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -65,7 +65,7 @@ export default class LethalFantasyCharacter extends foundry.abstract.TypeDataMod
|
|||||||
}
|
}
|
||||||
|
|
||||||
schema.hp = new fields.SchemaField({
|
schema.hp = new fields.SchemaField({
|
||||||
value: new fields.NumberField({ ...requiredInteger, initial: 1, min: 0 }),
|
value: new fields.NumberField({ ...requiredInteger, initial: 1 }),
|
||||||
max: new fields.NumberField({ ...requiredInteger, initial: 1, min: 0 }),
|
max: new fields.NumberField({ ...requiredInteger, initial: 1, min: 0 }),
|
||||||
painDamage: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
|
painDamage: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
|
||||||
wounds: new fields.ArrayField(new fields.SchemaField(woundFieldSchema), {
|
wounds: new fields.ArrayField(new fields.SchemaField(woundFieldSchema), {
|
||||||
@@ -281,25 +281,8 @@ export default class LethalFantasyCharacter extends foundry.abstract.TypeDataMod
|
|||||||
* @param {"="|"+"|"++"|"-"|"--"} rollAdvantage If there is an avantage (+), a disadvantage (-), a double advantage (++), a double disadvantage (--) or a normal roll (=).
|
* @param {"="|"+"|"++"|"-"|"--"} rollAdvantage If there is an avantage (+), a disadvantage (-), a double advantage (++), a double disadvantage (--) or a normal roll (=).
|
||||||
* @returns {Promise<null>} - A promise that resolves to null if the roll is cancelled.
|
* @returns {Promise<null>} - A promise that resolves to null if the roll is cancelled.
|
||||||
*/
|
*/
|
||||||
async roll(rollType, rollTarget, defenderId, defenderTokenId, extraShieldDr = 0) {
|
async roll(rollType, rollTarget, defenderId, defenderTokenId, extraShieldDr = 0, d30Effects = {}) {
|
||||||
const hasTarget = false
|
const hasTarget = false
|
||||||
|
|
||||||
// Ranged weapon attacks from PCs use the ranged attack dialog (range, movement, aim modifiers)
|
|
||||||
if (rollType === "weapon-attack" && rollTarget?.isRangedAttack === true) {
|
|
||||||
let roll = await LethalFantasyRoll.promptRangedAttack({
|
|
||||||
rollType: "weapon-attack",
|
|
||||||
actorId: this.parent.id,
|
|
||||||
actorName: this.parent.name,
|
|
||||||
actorImage: this.parent.img,
|
|
||||||
rollTarget,
|
|
||||||
defenderId,
|
|
||||||
defenderTokenId,
|
|
||||||
})
|
|
||||||
if (!roll) return null
|
|
||||||
await roll.toMessage({}, { messageMode: roll.options.rollMode })
|
|
||||||
return
|
|
||||||
}
|
|
||||||
|
|
||||||
let roll = await LethalFantasyRoll.prompt({
|
let roll = await LethalFantasyRoll.prompt({
|
||||||
rollType,
|
rollType,
|
||||||
rollTarget,
|
rollTarget,
|
||||||
@@ -310,7 +293,11 @@ export default class LethalFantasyCharacter extends foundry.abstract.TypeDataMod
|
|||||||
target: false,
|
target: false,
|
||||||
defenderId,
|
defenderId,
|
||||||
defenderTokenId,
|
defenderTokenId,
|
||||||
extraShieldDr
|
extraShieldDr,
|
||||||
|
damageTier: rollTarget.damageTier || "standard",
|
||||||
|
d30Bleed: d30Effects.d30Bleed || false,
|
||||||
|
d30DamageMultiplier: d30Effects.d30DamageMultiplier || 1,
|
||||||
|
d30DrMultiplier: d30Effects.d30DrMultiplier || 1
|
||||||
})
|
})
|
||||||
if (!roll) return null
|
if (!roll) return null
|
||||||
|
|
||||||
|
|||||||
+29
-23
@@ -56,10 +56,28 @@ export default class LethalFantasyMonster extends foundry.abstract.TypeDataModel
|
|||||||
}, {}),
|
}, {}),
|
||||||
)
|
)
|
||||||
|
|
||||||
|
const woundFieldSchema = {
|
||||||
|
value: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
|
||||||
|
duration: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
|
||||||
|
description: new fields.StringField({ initial: "", required: false, nullable: true }),
|
||||||
|
}
|
||||||
|
|
||||||
schema.hp = new fields.SchemaField({
|
schema.hp = new fields.SchemaField({
|
||||||
value: new fields.NumberField({ ...requiredInteger, initial: 1, min: 0 }),
|
value: new fields.NumberField({ ...requiredInteger, initial: 1 }),
|
||||||
average: new fields.NumberField({ ...requiredInteger, initial: 1, min: 0 }),
|
average: new fields.NumberField({ ...requiredInteger, initial: 1, min: 0 }),
|
||||||
max: new fields.NumberField({ ...requiredInteger, initial: 1, min: 0 }),
|
max: new fields.NumberField({ ...requiredInteger, initial: 1, min: 0 }),
|
||||||
|
wounds: new fields.ArrayField(new fields.SchemaField(woundFieldSchema), {
|
||||||
|
initial: [
|
||||||
|
{ description: "", value: 0, duration: 0 },
|
||||||
|
{ description: "", value: 0, duration: 0 },
|
||||||
|
{ description: "", value: 0, duration: 0 },
|
||||||
|
{ description: "", value: 0, duration: 0 },
|
||||||
|
{ description: "", value: 0, duration: 0 },
|
||||||
|
{ description: "", value: 0, duration: 0 },
|
||||||
|
{ description: "", value: 0, duration: 0 },
|
||||||
|
{ description: "", value: 0, duration: 0 }
|
||||||
|
], min: 8
|
||||||
|
}),
|
||||||
damageResistance: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
|
damageResistance: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
|
||||||
painDamage: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 })
|
painDamage: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 })
|
||||||
})
|
})
|
||||||
@@ -164,25 +182,10 @@ export default class LethalFantasyMonster extends foundry.abstract.TypeDataModel
|
|||||||
* @param {"="|"+"|"++"|"-"|"--"} rollAdvantage If there is an avantage (+), a disadvantage (-), a double advantage (++), a double disadvantage (--) or a normal roll (=).
|
* @param {"="|"+"|"++"|"-"|"--"} rollAdvantage If there is an avantage (+), a disadvantage (-), a double advantage (++), a double disadvantage (--) or a normal roll (=).
|
||||||
* @returns {Promise<null>} - A promise that resolves to null if the roll is cancelled.
|
* @returns {Promise<null>} - A promise that resolves to null if the roll is cancelled.
|
||||||
*/
|
*/
|
||||||
async roll(rollType, rollTarget, defenderId = undefined, defenderTokenId = undefined, extraShieldDr = 0) {
|
async roll(rollType, rollTarget, defenderId = undefined, defenderTokenId = undefined, extraShieldDr = 0, d30Effects = {}) {
|
||||||
const hasTarget = false
|
const hasTarget = false
|
||||||
|
|
||||||
// Ranged monster attacks use a specialized dialog with range/movement/size/aim modifiers
|
// Ranged monster defense uses the ranged defense dialog (movement, range, size modifiers)
|
||||||
if (rollType === "monster-attack" && rollTarget?.attackMode === "ranged") {
|
|
||||||
let roll = await LethalFantasyRoll.promptRangedAttack({
|
|
||||||
actorId: this.parent.id,
|
|
||||||
actorName: this.parent.name,
|
|
||||||
actorImage: this.parent.img,
|
|
||||||
rollTarget,
|
|
||||||
defenderId,
|
|
||||||
defenderTokenId,
|
|
||||||
})
|
|
||||||
if (!roll) return null
|
|
||||||
await roll.toMessage({}, { messageMode: roll.options.rollMode })
|
|
||||||
return
|
|
||||||
}
|
|
||||||
|
|
||||||
// Ranged monster defense uses the same ranged defense dialog as PC characters
|
|
||||||
if (rollType === "monster-defense" && rollTarget?.isRangedDefense === true) {
|
if (rollType === "monster-defense" && rollTarget?.isRangedDefense === true) {
|
||||||
let roll = await LethalFantasyRoll.promptRangedDefense({
|
let roll = await LethalFantasyRoll.promptRangedDefense({
|
||||||
actorId: this.parent.id,
|
actorId: this.parent.id,
|
||||||
@@ -207,14 +210,18 @@ export default class LethalFantasyMonster extends foundry.abstract.TypeDataModel
|
|||||||
target: false,
|
target: false,
|
||||||
defenderId,
|
defenderId,
|
||||||
defenderTokenId,
|
defenderTokenId,
|
||||||
extraShieldDr
|
extraShieldDr,
|
||||||
|
damageTier: rollTarget.damageTier || "standard",
|
||||||
|
d30Bleed: d30Effects.d30Bleed || false,
|
||||||
|
d30DamageMultiplier: d30Effects.d30DamageMultiplier || 1,
|
||||||
|
d30DrMultiplier: d30Effects.d30DrMultiplier || 1
|
||||||
})
|
})
|
||||||
if (!roll) return null
|
if (!roll) return null
|
||||||
|
|
||||||
await roll.toMessage({}, { messageMode: roll.options.rollMode })
|
await roll.toMessage({}, { messageMode: roll.options.rollMode })
|
||||||
}
|
}
|
||||||
|
|
||||||
async prepareMonsterRoll(rollType, rollKey, rollDice = undefined, tokenId = undefined, damageModifier = undefined, defenderId = undefined, defenderTokenId = undefined, extraShieldDr = 0) {
|
async prepareMonsterRoll(rollType, rollKey, rollDice = undefined, tokenId = undefined, damageModifier = undefined, defenderId = undefined, defenderTokenId = undefined, extraShieldDr = 0, d30Effects = {}) {
|
||||||
let rollTarget
|
let rollTarget
|
||||||
switch (rollType) {
|
switch (rollType) {
|
||||||
case "monster-attack":
|
case "monster-attack":
|
||||||
@@ -267,8 +274,7 @@ export default class LethalFantasyMonster extends foundry.abstract.TypeDataModel
|
|||||||
}, { messageMode: roll.options.rollMode ?? game.settings.get("core", "rollMode") })
|
}, { messageMode: roll.options.rollMode ?? game.settings.get("core", "rollMode") })
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
case "weapon-damage-small":
|
case "weapon-damage":
|
||||||
case "weapon-damage-medium":
|
|
||||||
case "weapon-attack":
|
case "weapon-attack":
|
||||||
case "weapon-defense": {
|
case "weapon-defense": {
|
||||||
let weapon = this.actor.items.find((i) => i.type === "weapon" && i.id === rollKey)
|
let weapon = this.actor.items.find((i) => i.type === "weapon" && i.id === rollKey)
|
||||||
@@ -315,7 +321,7 @@ export default class LethalFantasyMonster extends foundry.abstract.TypeDataModel
|
|||||||
// In all cases
|
// In all cases
|
||||||
if (rollTarget) {
|
if (rollTarget) {
|
||||||
rollTarget.tokenId = tokenId
|
rollTarget.tokenId = tokenId
|
||||||
await this.roll(rollType, rollTarget, defenderId, defenderTokenId, extraShieldDr)
|
await this.roll(rollType, rollTarget, defenderId, defenderTokenId, extraShieldDr, d30Effects)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -19,6 +19,8 @@ export default class LethalFantasySpell extends foundry.abstract.TypeDataModel {
|
|||||||
})
|
})
|
||||||
|
|
||||||
schema.cost = new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 })
|
schema.cost = new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 })
|
||||||
|
schema.costOverpowered = new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 })
|
||||||
|
schema.costOverpowered2 = new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 })
|
||||||
schema.memorized = new fields.BooleanField({ required: true, initial: false })
|
schema.memorized = new fields.BooleanField({ required: true, initial: false })
|
||||||
|
|
||||||
schema.components = new fields.SchemaField({
|
schema.components = new fields.SchemaField({
|
||||||
|
|||||||
@@ -45,9 +45,9 @@ export default class LethalFantasySkill extends foundry.abstract.TypeDataModel {
|
|||||||
})
|
})
|
||||||
|
|
||||||
schema.bonuses = new fields.SchemaField({
|
schema.bonuses = new fields.SchemaField({
|
||||||
attackBonus: new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 }),
|
attackBonus: new fields.NumberField({ ...requiredInteger, required: true, initial: 0 }),
|
||||||
damageBonus: new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 }),
|
damageBonus: new fields.NumberField({ ...requiredInteger, required: true, initial: 0 }),
|
||||||
defenseBonus: new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 })
|
defenseBonus: new fields.NumberField({ ...requiredInteger, required: true, initial: 0 })
|
||||||
})
|
})
|
||||||
|
|
||||||
schema.encLoad = new fields.NumberField({ required: true, initial: 0, min: 0 })
|
schema.encLoad = new fields.NumberField({ required: true, initial: 0, min: 0 })
|
||||||
|
|||||||
+451
-16
@@ -105,6 +105,35 @@ export default class LethalFantasyUtils {
|
|||||||
$(html).find('.hp-gain-wrap')[2].classList.add('hp-gain-hud-disabled');
|
$(html).find('.hp-gain-wrap')[2].classList.add('hp-gain-hud-disabled');
|
||||||
}
|
}
|
||||||
})
|
})
|
||||||
|
|
||||||
|
// Luck/Grit Buttons
|
||||||
|
const luckGritButton = await foundry.applications.handlebars.renderTemplate('systems/fvtt-lethal-fantasy/templates/luck-grit-hud.hbs', {})
|
||||||
|
$(html).find('div.left').append(luckGritButton);
|
||||||
|
$(html).find('.lethal-luck-grit-hud').click((event) => {
|
||||||
|
event.preventDefault();
|
||||||
|
let wrap = $(html).find('.luck-grit-wrap')[0]
|
||||||
|
if (wrap.classList.contains("luck-grit-hud-disabled")) {
|
||||||
|
wrap.classList.add('luck-grit-hud-active');
|
||||||
|
wrap.classList.remove('luck-grit-hud-disabled');
|
||||||
|
} else {
|
||||||
|
wrap.classList.remove('luck-grit-hud-active');
|
||||||
|
wrap.classList.add('luck-grit-hud-disabled');
|
||||||
|
}
|
||||||
|
})
|
||||||
|
$(html).find('.luck-grit-btn').click((event) => {
|
||||||
|
event.preventDefault();
|
||||||
|
if (token) {
|
||||||
|
let tokenFull = canvas.tokens.placeables.find(t => t.id === token._id);
|
||||||
|
let actor = tokenFull.actor;
|
||||||
|
const resource = event.currentTarget.dataset.resource;
|
||||||
|
const amount = Number(event.currentTarget.dataset.amount);
|
||||||
|
const current = Number(foundry.utils.getProperty(actor.system, `${resource}.current`)) || 0;
|
||||||
|
const newValue = Math.max(0, current + amount);
|
||||||
|
actor.update({ [`system.${resource}.current`]: newValue });
|
||||||
|
$(html).find('.luck-grit-wrap')[0].classList.remove('luck-grit-hud-active');
|
||||||
|
$(html).find('.luck-grit-wrap')[0].classList.add('luck-grit-hud-disabled');
|
||||||
|
}
|
||||||
|
})
|
||||||
})
|
})
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -145,6 +174,26 @@ export default class LethalFantasyUtils {
|
|||||||
LethalFantasyUtils.handleAttackerGritOffer(msg)
|
LethalFantasyUtils.handleAttackerGritOffer(msg)
|
||||||
}
|
}
|
||||||
break
|
break
|
||||||
|
case "applyBleeding":
|
||||||
|
if (game.user.isGM) {
|
||||||
|
actor = msg.tokenId
|
||||||
|
? canvas.tokens?.placeables?.find(t => t.id === msg.tokenId)?.actor
|
||||||
|
: game.actors.get(msg.actorId)
|
||||||
|
if (actor && actor.system.hp?.wounds && msg.damage > 0) {
|
||||||
|
const wounds = foundry.utils.duplicate(actor.system.hp.wounds)
|
||||||
|
const slot = wounds.findIndex(w => !w.value && !w.duration)
|
||||||
|
if (slot !== -1) {
|
||||||
|
wounds[slot] = { value: msg.damage, duration: msg.damage, description: "Bleeding" }
|
||||||
|
actor.update({ "system.hp.wounds": wounds })
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
break
|
||||||
|
case "attackBoosted":
|
||||||
|
if (msg.userId === game.user.id) {
|
||||||
|
LethalFantasyUtils.handleAttackBoosted(msg)
|
||||||
|
}
|
||||||
|
break
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -182,6 +231,180 @@ export default class LethalFantasyUtils {
|
|||||||
})
|
})
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
static async handleAttackBoosted(msg) {
|
||||||
|
const {
|
||||||
|
attackerName, attackerId, defenderName, defenderId, defenderTokenId,
|
||||||
|
attackRollFinal, defenseRoll, attackWeaponId, attackRollType, attackRollKey,
|
||||||
|
shieldDamageReduction: initialShieldDR,
|
||||||
|
d30Bleed, d30DamageMultiplier, d30DrMultiplier,
|
||||||
|
damageTier, attackD30message,
|
||||||
|
hasShield, shieldLabel, shieldFormula, shieldDr, canAdHocShield
|
||||||
|
} = msg
|
||||||
|
|
||||||
|
const defender = game.actors.get(defenderId)
|
||||||
|
if (!defender) return
|
||||||
|
|
||||||
|
let updatedDefenseRoll = defenseRoll
|
||||||
|
let shieldBlocked = false
|
||||||
|
let shieldReaction = null
|
||||||
|
let canShieldReact = hasShield
|
||||||
|
let canAdHoc = canAdHocShield
|
||||||
|
|
||||||
|
// Show the defense reaction dialog
|
||||||
|
if (defender && updatedDefenseRoll < attackRollFinal) {
|
||||||
|
const currentGrit = Number(defender.system?.grit?.current) || 0
|
||||||
|
const currentLuck = Number(defender.system?.luck?.current) || 0
|
||||||
|
const buttons = []
|
||||||
|
|
||||||
|
if (currentGrit > 0) {
|
||||||
|
buttons.push({
|
||||||
|
action: "grit",
|
||||||
|
label: `Spend 1 Grit (+1D6) [${currentGrit} left]`,
|
||||||
|
icon: "fa-solid fa-fist-raised",
|
||||||
|
callback: () => "grit"
|
||||||
|
})
|
||||||
|
}
|
||||||
|
|
||||||
|
if (currentLuck > 0) {
|
||||||
|
buttons.push({
|
||||||
|
action: "luck",
|
||||||
|
label: `Spend 1 Luck (+1D6) [${currentLuck} left]`,
|
||||||
|
icon: "fa-solid fa-clover",
|
||||||
|
callback: () => "luck"
|
||||||
|
})
|
||||||
|
}
|
||||||
|
|
||||||
|
buttons.push({
|
||||||
|
action: "bonusDie",
|
||||||
|
label: "Add bonus die",
|
||||||
|
icon: "fa-solid fa-dice",
|
||||||
|
callback: () => "bonusDie"
|
||||||
|
})
|
||||||
|
|
||||||
|
if (canShieldReact) {
|
||||||
|
buttons.push({
|
||||||
|
action: "shieldReact",
|
||||||
|
label: `Roll shield (${shieldLabel})`,
|
||||||
|
icon: "fa-solid fa-shield",
|
||||||
|
callback: () => "shieldReact"
|
||||||
|
})
|
||||||
|
} else if (canAdHoc) {
|
||||||
|
buttons.push({
|
||||||
|
action: "adHocShield",
|
||||||
|
label: "Roll ad-hoc shield (choose dice + DR)",
|
||||||
|
icon: "fa-solid fa-shield-halved",
|
||||||
|
callback: () => "adHocShield"
|
||||||
|
})
|
||||||
|
}
|
||||||
|
|
||||||
|
buttons.push({
|
||||||
|
action: "continue",
|
||||||
|
label: "Continue (no defense bonus)",
|
||||||
|
icon: "fa-solid fa-forward",
|
||||||
|
callback: () => "continue"
|
||||||
|
})
|
||||||
|
|
||||||
|
const choice = await foundry.applications.api.DialogV2.wait({
|
||||||
|
window: { title: "Defense reactions — attack boosted" },
|
||||||
|
classes: ["lethalfantasy"],
|
||||||
|
content: `
|
||||||
|
<div class="grit-luck-dialog">
|
||||||
|
<div class="combat-status">
|
||||||
|
<p><strong>${attackerName}</strong> boosted attack to <strong>${attackRollFinal}</strong></p>
|
||||||
|
<p><strong>${defenderName}</strong> currently has <strong>${updatedDefenseRoll}</strong></p>
|
||||||
|
</div>
|
||||||
|
<p class="offer-text">The attack was boosted! Choose how to improve the defense.</p>
|
||||||
|
</div>
|
||||||
|
`,
|
||||||
|
buttons,
|
||||||
|
rejectClose: false
|
||||||
|
})
|
||||||
|
|
||||||
|
if (choice === "grit") {
|
||||||
|
const bonusRoll = await LethalFantasyUtils.rollBonusDie("1d6", defender,
|
||||||
|
total => `<p><strong>${defenderName}</strong> spends 1 Grit and rolls <strong>${total}</strong> for defense.</p>`)
|
||||||
|
updatedDefenseRoll += bonusRoll
|
||||||
|
await defender.update({ "system.grit.current": currentGrit - 1 })
|
||||||
|
} else if (choice === "luck") {
|
||||||
|
const bonusRoll = await LethalFantasyUtils.rollBonusDie("1d6", defender,
|
||||||
|
total => `<p><strong>${defenderName}</strong> spends 1 Luck and rolls <strong>${total}</strong> for defense.</p>`)
|
||||||
|
updatedDefenseRoll += bonusRoll
|
||||||
|
await defender.update({ "system.luck.current": currentLuck - 1 })
|
||||||
|
} else if (choice === "bonusDie") {
|
||||||
|
const bonusDie = await LethalFantasyUtils.promptCombatBonusDie(defenderName, "attack", updatedDefenseRoll, attackRollFinal)
|
||||||
|
if (bonusDie) {
|
||||||
|
const bonusRoll = await LethalFantasyUtils.rollBonusDie(bonusDie, defender,
|
||||||
|
(total, formula) => `<p><strong>${defenderName}</strong> adds <strong>${formula.toUpperCase()}</strong> and rolls <strong>${total}</strong> for defense.</p>`)
|
||||||
|
updatedDefenseRoll += bonusRoll
|
||||||
|
}
|
||||||
|
} else if (choice === "shieldReact" && canShieldReact) {
|
||||||
|
const shieldBonus = await LethalFantasyUtils.rollBonusDie(shieldFormula, defender)
|
||||||
|
const newDefenseTotal = updatedDefenseRoll + shieldBonus
|
||||||
|
updatedDefenseRoll = newDefenseTotal
|
||||||
|
canShieldReact = false
|
||||||
|
if (newDefenseTotal >= attackRollFinal) {
|
||||||
|
shieldBlocked = true
|
||||||
|
shieldReaction = { damageReduction: shieldDr, label: shieldLabel, bonus: shieldBonus }
|
||||||
|
await ChatMessage.create({
|
||||||
|
content: `<p><strong>${defenderName}</strong> rolls <strong>${shieldLabel}</strong> and adds <strong>${shieldBonus}</strong> to defense (${newDefenseTotal} ≥ ${attackRollFinal}). <strong>Shield blocked the attack!</strong> Both armor DR and shield DR <strong>${shieldDr}</strong> will apply to damage.</p>`,
|
||||||
|
speaker: ChatMessage.getSpeaker({ actor: defender })
|
||||||
|
})
|
||||||
|
} else {
|
||||||
|
await ChatMessage.create({
|
||||||
|
content: `<p><strong>${defenderName}</strong> rolls <strong>${shieldLabel}</strong> and adds <strong>${shieldBonus}</strong> to defense (${newDefenseTotal} < ${attackRollFinal}). Shield did not block — normal hit, armor DR only.</p>`,
|
||||||
|
speaker: ChatMessage.getSpeaker({ actor: defender })
|
||||||
|
})
|
||||||
|
}
|
||||||
|
} else if (choice === "adHocShield" && canAdHoc) {
|
||||||
|
const adHoc = await LethalFantasyUtils.promptAdHocShield(defenderName, attackRollFinal, updatedDefenseRoll)
|
||||||
|
if (adHoc) {
|
||||||
|
const shieldBonus = await LethalFantasyUtils.rollBonusDie(adHoc.formula, defender)
|
||||||
|
const newDefenseTotal = updatedDefenseRoll + shieldBonus
|
||||||
|
updatedDefenseRoll = newDefenseTotal
|
||||||
|
canShieldReact = false
|
||||||
|
canAdHoc = false
|
||||||
|
if (newDefenseTotal >= attackRollFinal) {
|
||||||
|
shieldBlocked = true
|
||||||
|
shieldReaction = { damageReduction: adHoc.damageReduction, label: `${adHoc.formula.toUpperCase()} shield`, bonus: shieldBonus }
|
||||||
|
await ChatMessage.create({
|
||||||
|
content: `<p><strong>${defenderName}</strong> rolls <strong>${adHoc.formula.toUpperCase()}</strong> shield and adds <strong>${shieldBonus}</strong> to defense (${newDefenseTotal} ≥ ${attackRollFinal}). <strong>Shield blocked the attack!</strong> Both armor DR and shield DR <strong>${adHoc.damageReduction}</strong> will apply to damage.</p>`,
|
||||||
|
speaker: ChatMessage.getSpeaker({ actor: defender })
|
||||||
|
})
|
||||||
|
} else {
|
||||||
|
await ChatMessage.create({
|
||||||
|
content: `<p><strong>${defenderName}</strong> rolls <strong>${adHoc.formula.toUpperCase()}</strong> shield and adds <strong>${shieldBonus}</strong> to defense (${newDefenseTotal} < ${attackRollFinal}). Shield did not block — normal hit, armor DR only.</p>`,
|
||||||
|
speaker: ChatMessage.getSpeaker({ actor: defender })
|
||||||
|
})
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
const finalShieldDR = shieldBlocked ? (shieldReaction?.damageReduction || 0) : 0
|
||||||
|
const outcome = shieldBlocked ? "shielded-hit" : (updatedDefenseRoll > attackRollFinal ? "miss" : "hit")
|
||||||
|
|
||||||
|
await LethalFantasyUtils.compareAttackDefense({
|
||||||
|
attackerName,
|
||||||
|
attackerId,
|
||||||
|
attackRoll: attackRollFinal,
|
||||||
|
attackWeaponId,
|
||||||
|
attackRollType,
|
||||||
|
attackRollKey,
|
||||||
|
defenderName,
|
||||||
|
defenderId,
|
||||||
|
defenderTokenId,
|
||||||
|
defenseRoll: updatedDefenseRoll,
|
||||||
|
outcome,
|
||||||
|
shieldDamageReduction: finalShieldDR,
|
||||||
|
d30Bleed: d30Bleed || "",
|
||||||
|
d30DamageMultiplier: d30DamageMultiplier || 1,
|
||||||
|
d30DrMultiplier: d30DrMultiplier || 1,
|
||||||
|
damageTier: damageTier || "standard",
|
||||||
|
attackD30message
|
||||||
|
})
|
||||||
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static async showDefenseRequest(msg) {
|
static async showDefenseRequest(msg) {
|
||||||
const attackerName = msg.attackerName
|
const attackerName = msg.attackerName
|
||||||
@@ -279,6 +502,7 @@ export default class LethalFantasyUtils {
|
|||||||
|
|
||||||
if (result) {
|
if (result) {
|
||||||
game.lethalFantasy = game.lethalFantasy || {}
|
game.lethalFantasy = game.lethalFantasy || {}
|
||||||
|
game.lethalFantasy.spellDefense = true // pré-cocher "Save against spell" dans le dialog
|
||||||
game.lethalFantasy.nextDefenseData = {
|
game.lethalFantasy.nextDefenseData = {
|
||||||
attackerId,
|
attackerId,
|
||||||
attackRoll,
|
attackRoll,
|
||||||
@@ -290,6 +514,8 @@ export default class LethalFantasyUtils {
|
|||||||
attackD30result,
|
attackD30result,
|
||||||
attackD30message,
|
attackD30message,
|
||||||
attackRerollContext,
|
attackRerollContext,
|
||||||
|
attackNaturalRoll: msg.attackNaturalRoll,
|
||||||
|
damageTier: msg.damageTier,
|
||||||
defenderId: defender.id,
|
defenderId: defender.id,
|
||||||
defenderTokenId
|
defenderTokenId
|
||||||
}
|
}
|
||||||
@@ -365,6 +591,8 @@ export default class LethalFantasyUtils {
|
|||||||
attackD30result,
|
attackD30result,
|
||||||
attackD30message,
|
attackD30message,
|
||||||
attackRerollContext,
|
attackRerollContext,
|
||||||
|
attackNaturalRoll: msg.attackNaturalRoll,
|
||||||
|
damageTier: msg.damageTier,
|
||||||
defenderId: defender.id,
|
defenderId: defender.id,
|
||||||
defenderTokenId,
|
defenderTokenId,
|
||||||
isRanged: msg.isRanged
|
isRanged: msg.isRanged
|
||||||
@@ -397,6 +625,7 @@ export default class LethalFantasyUtils {
|
|||||||
attackD30result,
|
attackD30result,
|
||||||
attackD30message,
|
attackD30message,
|
||||||
attackRerollContext,
|
attackRerollContext,
|
||||||
|
damageTier: msg.damageTier,
|
||||||
defenderId: defender.id,
|
defenderId: defender.id,
|
||||||
defenderTokenId,
|
defenderTokenId,
|
||||||
isRanged: true
|
isRanged: true
|
||||||
@@ -467,9 +696,11 @@ export default class LethalFantasyUtils {
|
|||||||
attackRollType,
|
attackRollType,
|
||||||
attackRollKey,
|
attackRollKey,
|
||||||
attackD30result,
|
attackD30result,
|
||||||
attackD30message,
|
attackD30message,
|
||||||
attackRerollContext,
|
attackRerollContext,
|
||||||
defenderId: defender.id,
|
attackNaturalRoll: msg.attackNaturalRoll,
|
||||||
|
damageTier: msg.damageTier,
|
||||||
|
defenderId: defender.id,
|
||||||
defenderTokenId,
|
defenderTokenId,
|
||||||
isRanged: msg.isRanged
|
isRanged: msg.isRanged
|
||||||
}
|
}
|
||||||
@@ -485,6 +716,196 @@ export default class LethalFantasyUtils {
|
|||||||
return d30Message?.type === "mulligan"
|
return d30Message?.type === "mulligan"
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
/**
|
||||||
|
* Process D30 bonus dice for attack or defense.
|
||||||
|
* Rolls and applies bonus dice BEFORE grit/luck/shield decisions.
|
||||||
|
* For `choice` type results (D30=20, 30), shows dialog to choose between bonus dice and special effect.
|
||||||
|
* For `bonus_dice` type results (D30=27, 2, 3), auto-rolls the dice.
|
||||||
|
* @param {Object|null} d30Message The D30 result object
|
||||||
|
* @param {"attack"|"defense"} side Whether processing the attack or defense side
|
||||||
|
* @param {number|null} naturalRoll The natural D20 roll (for special strike type detection)
|
||||||
|
* @param {Object} actor The actor (for dice3d display)
|
||||||
|
* @returns {Promise<{modifier: number, specialEffect: string|null, specialName: string|null}>}
|
||||||
|
*/
|
||||||
|
static async processD30BonusDice(d30Message, side, naturalRoll = null, actor = null, canDialog = true) {
|
||||||
|
if (!d30Message) return { modifier: 0, specialEffect: null, specialName: null }
|
||||||
|
|
||||||
|
const validTargets = side === "attack" ? ["attack", "spell_attack"] : ["defense", "spell_defense"]
|
||||||
|
|
||||||
|
// ── Simple bonus_dice type ── auto-roll if target matches
|
||||||
|
if (d30Message.type === "bonus_dice") {
|
||||||
|
if (!validTargets.includes(d30Message.target)) return { modifier: 0, specialEffect: null, specialName: null }
|
||||||
|
const modifier = await this._rollD30BonusDie(d30Message.dice, actor, !canDialog)
|
||||||
|
return { modifier, specialEffect: null, specialName: null }
|
||||||
|
}
|
||||||
|
|
||||||
|
// ── Choice type ── present all options to the player
|
||||||
|
if (d30Message.type === "choice") {
|
||||||
|
// Try to find a bonus_dice option matching this side
|
||||||
|
const autoBonus = d30Message.choices.find(c => c.type === "bonus_dice" && validTargets.includes(c.target))
|
||||||
|
|
||||||
|
// If we can't show dialogs (wrong client), auto-roll bonus dice if available
|
||||||
|
if (!canDialog) {
|
||||||
|
if (autoBonus) {
|
||||||
|
const modifier = await this._rollD30BonusDie(autoBonus.dice, actor, true)
|
||||||
|
return { modifier, specialEffect: null, specialName: null }
|
||||||
|
}
|
||||||
|
// No bonus dice available on this side — just report as flag
|
||||||
|
const first = d30Message.choices[0]
|
||||||
|
return { modifier: 0, specialEffect: "flag", specialName: first?.type || "choice" }
|
||||||
|
}
|
||||||
|
|
||||||
|
const buttons = d30Message.choices.map(c => {
|
||||||
|
let label
|
||||||
|
let icon
|
||||||
|
if (c.type === "bonus_dice") {
|
||||||
|
label = `Roll ${c.dice.toUpperCase()} and add to ${side}`
|
||||||
|
icon = "fa-solid fa-dice"
|
||||||
|
} else if (c.type === "special_strike") {
|
||||||
|
label = this._buildSpecialLabel(c, naturalRoll)
|
||||||
|
icon = "fa-solid fa-star"
|
||||||
|
} else if (c.type === "special_defense") {
|
||||||
|
label = this._buildSpecialLabel(c, naturalRoll)
|
||||||
|
icon = "fa-solid fa-shield-halved"
|
||||||
|
} else {
|
||||||
|
label = c.type.replace(/_/g, " ").replace(/\b\w/g, l => l.toUpperCase())
|
||||||
|
icon = "fa-solid fa-question"
|
||||||
|
}
|
||||||
|
return {
|
||||||
|
action: c.type,
|
||||||
|
label,
|
||||||
|
icon,
|
||||||
|
callback: () => c
|
||||||
|
}
|
||||||
|
})
|
||||||
|
|
||||||
|
const choice = await foundry.applications.api.DialogV2.wait({
|
||||||
|
window: { title: "D30 Special — Choose Effect" },
|
||||||
|
classes: ["lethalfantasy"],
|
||||||
|
content: `
|
||||||
|
<div class="grit-luck-dialog">
|
||||||
|
<p><strong>D30 result:</strong> ${d30Message.description}</p>
|
||||||
|
<p>Choose how to use this result:</p>
|
||||||
|
</div>
|
||||||
|
`,
|
||||||
|
buttons,
|
||||||
|
rejectClose: false
|
||||||
|
})
|
||||||
|
|
||||||
|
if (!choice) return { modifier: 0, specialEffect: null, specialName: null }
|
||||||
|
|
||||||
|
if (choice.type === "bonus_dice") {
|
||||||
|
const modifier = await this._rollD30BonusDie(choice.dice, actor)
|
||||||
|
return { modifier, specialEffect: null, specialName: null }
|
||||||
|
}
|
||||||
|
|
||||||
|
if (choice.type === "special_strike" || choice.type === "special_defense") {
|
||||||
|
return { modifier: 0, specialEffect: "auto", specialName: this._buildSpecialName(choice, naturalRoll) }
|
||||||
|
}
|
||||||
|
|
||||||
|
// Non-standard choice (spell_calamity, etc.) — report it
|
||||||
|
return { modifier: 0, specialEffect: "flag", specialName: choice.type }
|
||||||
|
}
|
||||||
|
|
||||||
|
// ── Combo type (bleed / internal injury) — flag for wound creation
|
||||||
|
if (d30Message.type === "combo") {
|
||||||
|
const hasBleed = d30Message.effects?.some(e => e.type === "bleed" || e.type === "internal_injury")
|
||||||
|
if (hasBleed) {
|
||||||
|
return { modifier: 0, specialEffect: "bleed", specialName: "Bleeding/Internal Injury" }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// ── Damage multiplier type (2x/3x damage before DR)
|
||||||
|
if (d30Message.type === "damage_multiplier") {
|
||||||
|
return { modifier: 0, specialEffect: "damageMultiplier", specialName: `x${d30Message.multiplier} Damage`, multiplier: d30Message.multiplier }
|
||||||
|
}
|
||||||
|
|
||||||
|
// ── DR multiplier type (2x/3x DR including shield)
|
||||||
|
if (d30Message.type === "dr_multiplier") {
|
||||||
|
return { modifier: 0, specialEffect: "drMultiplier", specialName: `x${d30Message.multiplier} DR`, multiplier: d30Message.multiplier }
|
||||||
|
}
|
||||||
|
|
||||||
|
return { modifier: 0, specialEffect: null, specialName: null }
|
||||||
|
}
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
/**
|
||||||
|
* Roll a D30 bonus die and show with 3D dice if available.
|
||||||
|
* @param {string} formula Dice formula (e.g. "D6", "D12", "D20E")
|
||||||
|
* @param {Object} actor Actor for chat message speaker
|
||||||
|
* @returns {Promise<number>} The roll total
|
||||||
|
*/
|
||||||
|
static async _rollD30BonusDie(formula, actor, silent = false) {
|
||||||
|
const cleaned = formula.replace(/NE$/i, "").replace("E", "")
|
||||||
|
const roll = new Roll(cleaned)
|
||||||
|
await roll.evaluate()
|
||||||
|
if (game?.dice3d) {
|
||||||
|
await game.dice3d.showForRoll(roll, game.user, true)
|
||||||
|
}
|
||||||
|
if (!silent) {
|
||||||
|
await ChatMessage.create({
|
||||||
|
content: `<p>D30 bonus: rolled <strong>${cleaned.toUpperCase()}</strong> = <strong>${roll.total}</strong></p>`,
|
||||||
|
speaker: ChatMessage.getSpeaker({ actor })
|
||||||
|
})
|
||||||
|
}
|
||||||
|
return roll.total
|
||||||
|
}
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
/**
|
||||||
|
* Build a human-readable label for a special strike/defense choice in the D30 prompt.
|
||||||
|
* @param {Object} specialChoice The choice object with type and options
|
||||||
|
* @param {number|null} naturalRoll The natural D20 roll
|
||||||
|
* @returns {string} Display label
|
||||||
|
*/
|
||||||
|
static _buildSpecialLabel(specialChoice, naturalRoll) {
|
||||||
|
if (specialChoice.type === "special_strike") {
|
||||||
|
if (specialChoice.options.includes("lethal")) {
|
||||||
|
if (naturalRoll === 20) return "Lethal Strike (auto-hit)"
|
||||||
|
if (naturalRoll >= 16 && naturalRoll <= 19) return "Vital Strike (auto-hit)"
|
||||||
|
return "Lethal/Vital Strike (auto-hit)"
|
||||||
|
}
|
||||||
|
if (specialChoice.options.includes("vicious")) return "Vicious Strike (auto-hit)"
|
||||||
|
return "Special Strike (auto-hit)"
|
||||||
|
}
|
||||||
|
if (specialChoice.type === "special_defense") {
|
||||||
|
if (specialChoice.options.includes("perfect_spell")) return "Perfect Spell Defense (auto-block)"
|
||||||
|
if (specialChoice.options.includes("flawless")) return "Flawless Defense (auto-block)"
|
||||||
|
if (specialChoice.options.includes("legendary")) return "Legendary Defense (auto-block)"
|
||||||
|
if (specialChoice.options.includes("perfect")) return "Perfect Defense (auto-block)"
|
||||||
|
return "Special Defense (auto-block)"
|
||||||
|
}
|
||||||
|
return "Special Effect"
|
||||||
|
}
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
/**
|
||||||
|
* Build the special effect name based on the D30 result and natural roll.
|
||||||
|
* @param {Object} specialChoice The choice object with type and options
|
||||||
|
* @param {number|null} naturalRoll The natural D20 roll
|
||||||
|
* @returns {string} The special effect name
|
||||||
|
*/
|
||||||
|
static _buildSpecialName(specialChoice, naturalRoll) {
|
||||||
|
if (specialChoice.type === "special_strike") {
|
||||||
|
if (specialChoice.options.includes("lethal")) {
|
||||||
|
if (naturalRoll === 20) return "Lethal Strike"
|
||||||
|
if (naturalRoll >= 16 && naturalRoll <= 19) return "Vital Strike"
|
||||||
|
return "Lethal/Vital Strike"
|
||||||
|
}
|
||||||
|
if (specialChoice.options.includes("vicious")) return "Vicious Strike"
|
||||||
|
return "Special Strike"
|
||||||
|
}
|
||||||
|
if (specialChoice.type === "special_defense") {
|
||||||
|
if (specialChoice.options.includes("perfect_spell")) return "Perfect Spell Defense"
|
||||||
|
if (specialChoice.options.includes("flawless")) return "Flawless Defense"
|
||||||
|
if (specialChoice.options.includes("legendary")) return "Legendary Defense"
|
||||||
|
if (specialChoice.options.includes("perfect")) return "Perfect Defense"
|
||||||
|
return "Special Defense"
|
||||||
|
}
|
||||||
|
return "Special Effect"
|
||||||
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static getCombatBonusDiceChoices() {
|
static getCombatBonusDiceChoices() {
|
||||||
return ["1d4", "1d6", "1d8", "1d10", "1d12", "1d20", "1d20e"]
|
return ["1d4", "1d6", "1d8", "1d10", "1d12", "1d20", "1d20e"]
|
||||||
@@ -833,6 +1254,18 @@ export default class LethalFantasyUtils {
|
|||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static async compareAttackDefense(data) {
|
static async compareAttackDefense(data) {
|
||||||
console.log("compareAttackDefense called with:", data)
|
console.log("compareAttackDefense called with:", data)
|
||||||
|
|
||||||
|
// Compute D30 effects from the attack D30 message directly.
|
||||||
|
// This is more reliable than depending on the caller-provided values, which are
|
||||||
|
// computed per-client and may differ between clients due to cross-client processing order.
|
||||||
|
const d30DamageMultiplier = data.attackD30message?.type === "damage_multiplier"
|
||||||
|
? data.attackD30message.multiplier
|
||||||
|
: (data.d30DamageMultiplier || 1)
|
||||||
|
const d30Bleed = data.attackD30message?.type === "combo"
|
||||||
|
? (data.attackD30message.effects?.some(e => e.type === "bleed" || e.type === "internal_injury") ? "true" : "")
|
||||||
|
: data.attackD30message?.type === "bleed" ? "true" : (data.d30Bleed || "")
|
||||||
|
const d30DrMultiplier = data.d30DrMultiplier || 1
|
||||||
|
|
||||||
const outcome = data.outcome || (data.attackRoll > data.defenseRoll ? "hit" : "miss")
|
const outcome = data.outcome || (data.attackRoll > data.defenseRoll ? "hit" : "miss")
|
||||||
const isAttackWin = outcome !== "miss"
|
const isAttackWin = outcome !== "miss"
|
||||||
console.log("isAttackWin:", isAttackWin, "attackRoll:", data.attackRoll, "defenseRoll:", data.defenseRoll)
|
console.log("isAttackWin:", isAttackWin, "attackRoll:", data.attackRoll, "defenseRoll:", data.defenseRoll)
|
||||||
@@ -843,19 +1276,16 @@ export default class LethalFantasyUtils {
|
|||||||
// Déterminer le type de dégâts à lancer
|
// Déterminer le type de dégâts à lancer
|
||||||
if (data.attackRollType === "weapon-attack") {
|
if (data.attackRollType === "weapon-attack") {
|
||||||
damageButton = `
|
damageButton = `
|
||||||
<div class="attack-result-damage">
|
<div class="attack-result-damage single-btn">
|
||||||
<button class="roll-damage-btn" data-attacker-id="${data.attackerId}" data-defender-id="${data.defenderId}" data-defender-token-id="${data.defenderTokenId || ""}" data-extra-shield-dr="${data.shieldDamageReduction || 0}" data-weapon-id="${data.attackWeaponId}" data-damage-type="small">
|
<button class="roll-damage-btn" data-attacker-id="${data.attackerId}" data-defender-id="${data.defenderId}" data-defender-token-id="${data.defenderTokenId || ""}" data-extra-shield-dr="${data.shieldDamageReduction || 0}" data-weapon-id="${data.attackWeaponId}" data-damage-type="medium" data-d30-bleed="${d30Bleed}" data-d30-damage-mult="${d30DamageMultiplier}" data-d30-dr-mult="${d30DrMultiplier}">
|
||||||
<i class="fa-solid fa-dice-d6"></i> Damage (Small)
|
<i class="fa-solid fa-dice-d20"></i> Damage
|
||||||
</button>
|
|
||||||
<button class="roll-damage-btn" data-attacker-id="${data.attackerId}" data-defender-id="${data.defenderId}" data-defender-token-id="${data.defenderTokenId || ""}" data-extra-shield-dr="${data.shieldDamageReduction || 0}" data-weapon-id="${data.attackWeaponId}" data-damage-type="medium">
|
|
||||||
<i class="fa-solid fa-dice-d20"></i> Damage (Medium)
|
|
||||||
</button>
|
</button>
|
||||||
</div>
|
</div>
|
||||||
`
|
`
|
||||||
} else if (data.attackRollType === "monster-attack") {
|
} else if (data.attackRollType === "monster-attack") {
|
||||||
damageButton = `
|
damageButton = `
|
||||||
<div class="attack-result-damage single-btn">
|
<div class="attack-result-damage single-btn">
|
||||||
<button class="roll-damage-btn" data-attacker-id="${data.attackerId}" data-defender-id="${data.defenderId}" data-defender-token-id="${data.defenderTokenId || ""}" data-extra-shield-dr="${data.shieldDamageReduction || 0}" data-attack-key="${data.attackRollKey}" data-damage-type="monster">
|
<button class="roll-damage-btn" data-attacker-id="${data.attackerId}" data-defender-id="${data.defenderId}" data-defender-token-id="${data.defenderTokenId || ""}" data-extra-shield-dr="${data.shieldDamageReduction || 0}" data-attack-key="${data.attackRollKey}" data-damage-type="monster" data-d30-bleed="${d30Bleed}" data-d30-damage-mult="${d30DamageMultiplier}" data-d30-dr-mult="${d30DrMultiplier}">
|
||||||
<i class="fa-solid fa-burst"></i> Damage
|
<i class="fa-solid fa-burst"></i> Damage
|
||||||
</button>
|
</button>
|
||||||
</div>
|
</div>
|
||||||
@@ -863,11 +1293,13 @@ export default class LethalFantasyUtils {
|
|||||||
} else if (data.attackRollType === "spell-attack" || data.attackRollType === "miracle-attack") {
|
} else if (data.attackRollType === "spell-attack" || data.attackRollType === "miracle-attack") {
|
||||||
const attacker = game.actors.get(data.attackerId)
|
const attacker = game.actors.get(data.attackerId)
|
||||||
const spell = attacker?.items.get(data.attackWeaponId || data.attackRollKey)
|
const spell = attacker?.items.get(data.attackWeaponId || data.attackRollKey)
|
||||||
const tiers = [
|
const chosenTier = data.damageTier || "standard"
|
||||||
{ formula: spell?.system?.damageDice, label: "Standard" },
|
const allTiers = [
|
||||||
{ formula: spell?.system?.damageDiceOverpowered, label: "Overpowered" },
|
{ id: "standard", formula: spell?.system?.damageDice, label: "Standard" },
|
||||||
{ formula: spell?.system?.damageDiceOverpowered2, label: "Overpowered 2" },
|
{ id: "overpowered", formula: spell?.system?.damageDiceOverpowered, label: "Overpowered" },
|
||||||
].filter(t => t.formula)
|
{ id: "overpowered2", formula: spell?.system?.damageDiceOverpowered2, label: "Overpowered 2" },
|
||||||
|
]
|
||||||
|
const tiers = allTiers.filter(t => t.id === chosenTier && t.formula)
|
||||||
if (tiers.length) {
|
if (tiers.length) {
|
||||||
const buttons = tiers.map(t => {
|
const buttons = tiers.map(t => {
|
||||||
const escapedFormula = Handlebars.escapeExpression(t.formula)
|
const escapedFormula = Handlebars.escapeExpression(t.formula)
|
||||||
@@ -877,7 +1309,10 @@ export default class LethalFantasyUtils {
|
|||||||
data-defender-id="${data.defenderId}"
|
data-defender-id="${data.defenderId}"
|
||||||
data-defender-token-id="${data.defenderTokenId || ""}"
|
data-defender-token-id="${data.defenderTokenId || ""}"
|
||||||
data-damage-type="spell"
|
data-damage-type="spell"
|
||||||
data-damage-formula="${escapedFormula}">
|
data-damage-formula="${escapedFormula}"
|
||||||
|
data-d30-bleed="${d30Bleed}"
|
||||||
|
data-d30-damage-mult="${d30DamageMultiplier}"
|
||||||
|
data-d30-dr-mult="${d30DrMultiplier}">
|
||||||
<i class="fa-solid fa-wand-magic-sparkles"></i> ${t.label} (${escapedFormula})
|
<i class="fa-solid fa-wand-magic-sparkles"></i> ${t.label} (${escapedFormula})
|
||||||
</button>`
|
</button>`
|
||||||
}).join("")
|
}).join("")
|
||||||
|
|||||||
@@ -1 +0,0 @@
|
|||||||
MANIFEST-000615
|
|
||||||
@@ -1,8 +0,0 @@
|
|||||||
2026/05/23-18:45:10.214922 7fa233fff6c0 Recovering log #613
|
|
||||||
2026/05/23-18:45:10.223944 7fa233fff6c0 Delete type=3 #611
|
|
||||||
2026/05/23-18:45:10.223997 7fa233fff6c0 Delete type=0 #613
|
|
||||||
2026/05/23-19:09:56.190877 7fa2327fc6c0 Level-0 table #618: started
|
|
||||||
2026/05/23-19:09:56.190922 7fa2327fc6c0 Level-0 table #618: 0 bytes OK
|
|
||||||
2026/05/23-19:09:56.224359 7fa2327fc6c0 Delete type=0 #616
|
|
||||||
2026/05/23-19:09:56.339160 7fa2327fc6c0 Manual compaction at level-0 from '!folders!ATr9wZhg5uTVTksM' @ 72057594037927935 : 1 .. '!items!zw9RQocTdz3HRjZK' @ 0 : 0; will stop at (end)
|
|
||||||
2026/05/23-19:09:56.339194 7fa2327fc6c0 Manual compaction at level-1 from '!folders!ATr9wZhg5uTVTksM' @ 72057594037927935 : 1 .. '!items!zw9RQocTdz3HRjZK' @ 0 : 0; will stop at (end)
|
|
||||||
@@ -1,8 +0,0 @@
|
|||||||
2026/05/20-23:09:33.153266 7f179e7ed6c0 Recovering log #609
|
|
||||||
2026/05/20-23:09:33.205459 7f179e7ed6c0 Delete type=3 #607
|
|
||||||
2026/05/20-23:09:33.205507 7f179e7ed6c0 Delete type=0 #609
|
|
||||||
2026/05/20-23:16:53.517842 7f179d7eb6c0 Level-0 table #614: started
|
|
||||||
2026/05/20-23:16:53.517893 7f179d7eb6c0 Level-0 table #614: 0 bytes OK
|
|
||||||
2026/05/20-23:16:53.523991 7f179d7eb6c0 Delete type=0 #612
|
|
||||||
2026/05/20-23:16:53.536989 7f179d7eb6c0 Manual compaction at level-0 from '!folders!ATr9wZhg5uTVTksM' @ 72057594037927935 : 1 .. '!items!zw9RQocTdz3HRjZK' @ 0 : 0; will stop at (end)
|
|
||||||
2026/05/20-23:16:53.537026 7f179d7eb6c0 Manual compaction at level-1 from '!folders!ATr9wZhg5uTVTksM' @ 72057594037927935 : 1 .. '!items!zw9RQocTdz3HRjZK' @ 0 : 0; will stop at (end)
|
|
||||||
Binary file not shown.
@@ -1 +0,0 @@
|
|||||||
MANIFEST-000612
|
|
||||||
@@ -1,8 +0,0 @@
|
|||||||
2026/05/23-18:45:10.228083 7fa232ffd6c0 Recovering log #610
|
|
||||||
2026/05/23-18:45:10.236935 7fa232ffd6c0 Delete type=3 #608
|
|
||||||
2026/05/23-18:45:10.236958 7fa232ffd6c0 Delete type=0 #610
|
|
||||||
2026/05/23-19:09:56.261648 7fa2327fc6c0 Level-0 table #615: started
|
|
||||||
2026/05/23-19:09:56.261672 7fa2327fc6c0 Level-0 table #615: 0 bytes OK
|
|
||||||
2026/05/23-19:09:56.304021 7fa2327fc6c0 Delete type=0 #613
|
|
||||||
2026/05/23-19:09:56.339181 7fa2327fc6c0 Manual compaction at level-0 from '!folders!yPWGvxHJbDNHVSnY' @ 72057594037927935 : 1 .. '!items!x5gLtqlW4sdDmHTd' @ 0 : 0; will stop at (end)
|
|
||||||
2026/05/23-19:09:56.339208 7fa2327fc6c0 Manual compaction at level-1 from '!folders!yPWGvxHJbDNHVSnY' @ 72057594037927935 : 1 .. '!items!x5gLtqlW4sdDmHTd' @ 0 : 0; will stop at (end)
|
|
||||||
@@ -1,8 +0,0 @@
|
|||||||
2026/05/20-23:09:33.234730 7f179e7ed6c0 Recovering log #606
|
|
||||||
2026/05/20-23:09:33.288868 7f179e7ed6c0 Delete type=3 #604
|
|
||||||
2026/05/20-23:09:33.288920 7f179e7ed6c0 Delete type=0 #606
|
|
||||||
2026/05/20-23:16:53.524172 7f179d7eb6c0 Level-0 table #611: started
|
|
||||||
2026/05/20-23:16:53.524219 7f179d7eb6c0 Level-0 table #611: 0 bytes OK
|
|
||||||
2026/05/20-23:16:53.530312 7f179d7eb6c0 Delete type=0 #609
|
|
||||||
2026/05/20-23:16:53.537003 7f179d7eb6c0 Manual compaction at level-0 from '!folders!yPWGvxHJbDNHVSnY' @ 72057594037927935 : 1 .. '!items!x5gLtqlW4sdDmHTd' @ 0 : 0; will stop at (end)
|
|
||||||
2026/05/20-23:16:53.537059 7f179d7eb6c0 Manual compaction at level-1 from '!folders!yPWGvxHJbDNHVSnY' @ 72057594037927935 : 1 .. '!items!x5gLtqlW4sdDmHTd' @ 0 : 0; will stop at (end)
|
|
||||||
Binary file not shown.
@@ -1 +0,0 @@
|
|||||||
MANIFEST-000617
|
|
||||||
@@ -1,8 +0,0 @@
|
|||||||
2026/05/23-18:45:10.200781 7fa2337fe6c0 Recovering log #615
|
|
||||||
2026/05/23-18:45:10.211345 7fa2337fe6c0 Delete type=3 #613
|
|
||||||
2026/05/23-18:45:10.211416 7fa2337fe6c0 Delete type=0 #615
|
|
||||||
2026/05/23-19:09:56.304132 7fa2327fc6c0 Level-0 table #620: started
|
|
||||||
2026/05/23-19:09:56.304162 7fa2327fc6c0 Level-0 table #620: 0 bytes OK
|
|
||||||
2026/05/23-19:09:56.339034 7fa2327fc6c0 Delete type=0 #618
|
|
||||||
2026/05/23-19:09:56.339189 7fa2327fc6c0 Manual compaction at level-0 from '!folders!7j8H7DbmBb9Uza2X' @ 72057594037927935 : 1 .. '!items!zt8s7564ep1La4XQ' @ 0 : 0; will stop at (end)
|
|
||||||
2026/05/23-19:09:56.339203 7fa2327fc6c0 Manual compaction at level-1 from '!folders!7j8H7DbmBb9Uza2X' @ 72057594037927935 : 1 .. '!items!zt8s7564ep1La4XQ' @ 0 : 0; will stop at (end)
|
|
||||||
@@ -1,8 +0,0 @@
|
|||||||
2026/05/20-23:09:33.082007 7f179dfec6c0 Recovering log #611
|
|
||||||
2026/05/20-23:09:33.140910 7f179dfec6c0 Delete type=3 #609
|
|
||||||
2026/05/20-23:09:33.140962 7f179dfec6c0 Delete type=0 #611
|
|
||||||
2026/05/20-23:16:53.510592 7f179d7eb6c0 Level-0 table #616: started
|
|
||||||
2026/05/20-23:16:53.510664 7f179d7eb6c0 Level-0 table #616: 0 bytes OK
|
|
||||||
2026/05/20-23:16:53.517661 7f179d7eb6c0 Delete type=0 #614
|
|
||||||
2026/05/20-23:16:53.536973 7f179d7eb6c0 Manual compaction at level-0 from '!folders!7j8H7DbmBb9Uza2X' @ 72057594037927935 : 1 .. '!items!zt8s7564ep1La4XQ' @ 0 : 0; will stop at (end)
|
|
||||||
2026/05/20-23:16:53.537037 7f179d7eb6c0 Manual compaction at level-1 from '!folders!7j8H7DbmBb9Uza2X' @ 72057594037927935 : 1 .. '!items!zt8s7564ep1La4XQ' @ 0 : 0; will stop at (end)
|
|
||||||
Binary file not shown.
@@ -1 +0,0 @@
|
|||||||
MANIFEST-000312
|
|
||||||
@@ -1,8 +0,0 @@
|
|||||||
2026/05/23-18:45:10.252202 7fa2337fe6c0 Recovering log #310
|
|
||||||
2026/05/23-18:45:10.261300 7fa2337fe6c0 Delete type=3 #308
|
|
||||||
2026/05/23-18:45:10.261343 7fa2337fe6c0 Delete type=0 #310
|
|
||||||
2026/05/23-19:09:56.467263 7fa2327fc6c0 Level-0 table #315: started
|
|
||||||
2026/05/23-19:09:56.467308 7fa2327fc6c0 Level-0 table #315: 0 bytes OK
|
|
||||||
2026/05/23-19:09:56.509084 7fa2327fc6c0 Delete type=0 #313
|
|
||||||
2026/05/23-19:09:56.608544 7fa2327fc6c0 Manual compaction at level-0 from '!folders!37mu4dxsSuftlnmP' @ 72057594037927935 : 1 .. '!items!zKOpU34oLziGJW6y' @ 0 : 0; will stop at (end)
|
|
||||||
2026/05/23-19:09:56.665018 7fa2327fc6c0 Manual compaction at level-1 from '!folders!37mu4dxsSuftlnmP' @ 72057594037927935 : 1 .. '!items!zKOpU34oLziGJW6y' @ 0 : 0; will stop at (end)
|
|
||||||
@@ -1,8 +0,0 @@
|
|||||||
2026/05/20-23:09:33.368596 7f179e7ed6c0 Recovering log #306
|
|
||||||
2026/05/20-23:09:33.422152 7f179e7ed6c0 Delete type=3 #304
|
|
||||||
2026/05/20-23:09:33.422210 7f179e7ed6c0 Delete type=0 #306
|
|
||||||
2026/05/20-23:16:53.560903 7f179d7eb6c0 Level-0 table #311: started
|
|
||||||
2026/05/20-23:16:53.560969 7f179d7eb6c0 Level-0 table #311: 0 bytes OK
|
|
||||||
2026/05/20-23:16:53.568455 7f179d7eb6c0 Delete type=0 #309
|
|
||||||
2026/05/20-23:16:53.568616 7f179d7eb6c0 Manual compaction at level-0 from '!folders!37mu4dxsSuftlnmP' @ 72057594037927935 : 1 .. '!items!zKOpU34oLziGJW6y' @ 0 : 0; will stop at (end)
|
|
||||||
2026/05/20-23:16:53.578679 7f179d7eb6c0 Manual compaction at level-1 from '!folders!37mu4dxsSuftlnmP' @ 72057594037927935 : 1 .. '!items!zKOpU34oLziGJW6y' @ 0 : 0; will stop at (end)
|
|
||||||
Binary file not shown.
@@ -1 +0,0 @@
|
|||||||
MANIFEST-000611
|
|
||||||
@@ -1,8 +0,0 @@
|
|||||||
2026/05/23-18:45:10.238924 7fa233fff6c0 Recovering log #609
|
|
||||||
2026/05/23-18:45:10.250309 7fa233fff6c0 Delete type=3 #607
|
|
||||||
2026/05/23-18:45:10.250371 7fa233fff6c0 Delete type=0 #609
|
|
||||||
2026/05/23-19:09:56.224507 7fa2327fc6c0 Level-0 table #614: started
|
|
||||||
2026/05/23-19:09:56.224539 7fa2327fc6c0 Level-0 table #614: 0 bytes OK
|
|
||||||
2026/05/23-19:09:56.261516 7fa2327fc6c0 Delete type=0 #612
|
|
||||||
2026/05/23-19:09:56.339172 7fa2327fc6c0 Manual compaction at level-0 from '!folders!mnO9OzE7BEE2KDfh' @ 72057594037927935 : 1 .. '!items!zkK6ixtCsCw3RH9X' @ 0 : 0; will stop at (end)
|
|
||||||
2026/05/23-19:09:56.339199 7fa2327fc6c0 Manual compaction at level-1 from '!folders!mnO9OzE7BEE2KDfh' @ 72057594037927935 : 1 .. '!items!zkK6ixtCsCw3RH9X' @ 0 : 0; will stop at (end)
|
|
||||||
@@ -1,8 +0,0 @@
|
|||||||
2026/05/20-23:09:33.302872 7f179efee6c0 Recovering log #605
|
|
||||||
2026/05/20-23:09:33.362229 7f179efee6c0 Delete type=3 #603
|
|
||||||
2026/05/20-23:09:33.362319 7f179efee6c0 Delete type=0 #605
|
|
||||||
2026/05/20-23:16:53.530498 7f179d7eb6c0 Level-0 table #610: started
|
|
||||||
2026/05/20-23:16:53.530547 7f179d7eb6c0 Level-0 table #610: 0 bytes OK
|
|
||||||
2026/05/20-23:16:53.536854 7f179d7eb6c0 Delete type=0 #608
|
|
||||||
2026/05/20-23:16:53.537015 7f179d7eb6c0 Manual compaction at level-0 from '!folders!mnO9OzE7BEE2KDfh' @ 72057594037927935 : 1 .. '!items!zkK6ixtCsCw3RH9X' @ 0 : 0; will stop at (end)
|
|
||||||
2026/05/20-23:16:53.537048 7f179d7eb6c0 Manual compaction at level-1 from '!folders!mnO9OzE7BEE2KDfh' @ 72057594037927935 : 1 .. '!items!zkK6ixtCsCw3RH9X' @ 0 : 0; will stop at (end)
|
|
||||||
Binary file not shown.
@@ -387,11 +387,11 @@
|
|||||||
min-width: 6rem;
|
min-width: 6rem;
|
||||||
max-width: 6rem;
|
max-width: 6rem;
|
||||||
}
|
}
|
||||||
min-width: 10rem;
|
min-width: 11rem;
|
||||||
max-width: 10rem;
|
max-width: 11rem;
|
||||||
.input {
|
.input {
|
||||||
min-width: 2.5rem;
|
min-width: 3.5rem;
|
||||||
max-width: 2.5rem;
|
max-width: 3.5rem;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
.granted {
|
.granted {
|
||||||
|
|||||||
@@ -89,6 +89,66 @@
|
|||||||
font-size: 0.9rem;
|
font-size: 0.9rem;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/* Luck/Grit Styles */
|
||||||
|
#token-hud .luck-grit-wrap {
|
||||||
|
position: absolute;
|
||||||
|
left: 75px;
|
||||||
|
display: none;
|
||||||
|
top: 50%;
|
||||||
|
width: 80px;
|
||||||
|
text-align: start;
|
||||||
|
background: rgba(0, 0, 0, 0.8);
|
||||||
|
border: 1px solid rgba(139, 69, 19, 0.5);
|
||||||
|
border-radius: 4px;
|
||||||
|
padding: 4px 6px;
|
||||||
|
transform: translate(-100%, -50%);
|
||||||
|
}
|
||||||
|
|
||||||
|
#token-hud .luck-grit-hud-active {
|
||||||
|
display: block;
|
||||||
|
}
|
||||||
|
|
||||||
|
#token-hud .luck-grit-hud-disabled {
|
||||||
|
display: none;
|
||||||
|
}
|
||||||
|
|
||||||
|
#token-hud .luck-grit-row {
|
||||||
|
display: flex;
|
||||||
|
align-items: center;
|
||||||
|
gap: 4px;
|
||||||
|
margin: 2px 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
#token-hud .luck-grit-label {
|
||||||
|
flex: 1;
|
||||||
|
color: #c9b896;
|
||||||
|
font-size: 11px;
|
||||||
|
font-weight: 600;
|
||||||
|
text-transform: uppercase;
|
||||||
|
}
|
||||||
|
|
||||||
|
#token-hud .luck-grit-btn {
|
||||||
|
width: 28px;
|
||||||
|
height: 22px;
|
||||||
|
padding: 0;
|
||||||
|
background: rgba(139, 69, 19, 0.25);
|
||||||
|
border: 1px solid rgba(139, 69, 19, 0.4);
|
||||||
|
border-radius: 3px;
|
||||||
|
color: #d4c5a9;
|
||||||
|
font-size: 12px;
|
||||||
|
font-weight: 700;
|
||||||
|
cursor: pointer;
|
||||||
|
line-height: 1;
|
||||||
|
display: flex;
|
||||||
|
align-items: center;
|
||||||
|
justify-content: center;
|
||||||
|
|
||||||
|
&:hover {
|
||||||
|
background: rgba(139, 69, 19, 0.5);
|
||||||
|
border-color: rgba(139, 69, 19, 0.7);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
/* -------------------------------------------------- */
|
/* -------------------------------------------------- */
|
||||||
/* Dice Tray — injected into the Foundry chat sidebar */
|
/* Dice Tray — injected into the Foundry chat sidebar */
|
||||||
/* -------------------------------------------------- */
|
/* -------------------------------------------------- */
|
||||||
|
|||||||
+4
-7
@@ -647,15 +647,11 @@
|
|||||||
|
|
||||||
.damage-buttons-grid {
|
.damage-buttons-grid {
|
||||||
display: grid;
|
display: grid;
|
||||||
grid-template-columns: repeat(2, 1fr);
|
grid-template-columns: 1fr;
|
||||||
|
max-width: 280px;
|
||||||
|
margin: 0 auto;
|
||||||
gap: 8px;
|
gap: 8px;
|
||||||
|
|
||||||
&.monster-damage {
|
|
||||||
grid-template-columns: 1fr;
|
|
||||||
max-width: 280px;
|
|
||||||
margin: 0 auto;
|
|
||||||
}
|
|
||||||
|
|
||||||
.damage-roll-btn {
|
.damage-roll-btn {
|
||||||
padding: 10px 14px;
|
padding: 10px 14px;
|
||||||
background: linear-gradient(to bottom, #8b4513 0%, #6b3410 100%);
|
background: linear-gradient(to bottom, #8b4513 0%, #6b3410 100%);
|
||||||
@@ -847,6 +843,7 @@
|
|||||||
display: grid;
|
display: grid;
|
||||||
grid-template-columns: repeat(2, 1fr);
|
grid-template-columns: repeat(2, 1fr);
|
||||||
gap: 8px;
|
gap: 8px;
|
||||||
|
justify-items: center;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -87,16 +87,10 @@
|
|||||||
<i class="fa-solid fa-shield-halved" data-roll-type="weapon-defense" data-roll-key="{{item.id}}"></i>
|
<i class="fa-solid fa-shield-halved" data-roll-type="weapon-defense" data-roll-key="{{item.id}}"></i>
|
||||||
</a>
|
</a>
|
||||||
|
|
||||||
<a class="rollable" data-roll-type="weapon-damage-small" data-roll-key="{{item.id}}"
|
<a class="rollable" data-roll-type="weapon-damage" data-roll-key="{{item.id}}"
|
||||||
data-tooltip="Roll Damage (Small)">
|
data-tooltip="Roll Damage">
|
||||||
<i class="fa-regular fa-face-head-bandage" data-roll-type="weapon-damage-small"
|
<i class="fa-regular fa-face-head-bandage" data-roll-type="weapon-damage"
|
||||||
data-roll-key="{{item.id}}"></i>S
|
data-roll-key="{{item.id}}"></i>
|
||||||
</a>
|
|
||||||
|
|
||||||
<a class="rollable" data-roll-type="weapon-damage-medium" data-roll-key="{{item.id}}"
|
|
||||||
data-tooltip="Roll Damage (Medium)">
|
|
||||||
<i class="fa-regular fa-face-head-bandage" data-roll-type="weapon-damage-medium"
|
|
||||||
data-roll-key="{{item.id}}"></i>M
|
|
||||||
</a>
|
</a>
|
||||||
|
|
||||||
</div>
|
</div>
|
||||||
|
|||||||
@@ -69,16 +69,10 @@
|
|||||||
</div>
|
</div>
|
||||||
{{/if}}
|
{{/if}}
|
||||||
|
|
||||||
{{#if rollData.damageSmall}}
|
{{#if rollData.isDamage}}
|
||||||
<div class="detail-badge damage-badge">
|
|
||||||
<i class="fa-solid fa-dice-d6"></i>
|
|
||||||
<span>{{localize "LETHALFANTASY.Label.weapon-damage-small"}}</span>
|
|
||||||
</div>
|
|
||||||
{{/if}}
|
|
||||||
{{#if rollData.damageMedium}}
|
|
||||||
<div class="detail-badge damage-badge">
|
<div class="detail-badge damage-badge">
|
||||||
<i class="fa-solid fa-dice-d20"></i>
|
<i class="fa-solid fa-dice-d20"></i>
|
||||||
<span>{{localize "LETHALFANTASY.Label.weapon-damage-medium"}}</span>
|
<span>{{localize "LETHALFANTASY.Label.weapon-damage"}}</span>
|
||||||
</div>
|
</div>
|
||||||
{{/if}}
|
{{/if}}
|
||||||
|
|
||||||
@@ -202,19 +196,6 @@
|
|||||||
}}+{{weaponDamageOptions.damageModifier}}{{/if}}
|
}}+{{weaponDamageOptions.damageModifier}}{{/if}}
|
||||||
</button>
|
</button>
|
||||||
{{else}}
|
{{else}}
|
||||||
{{#if weaponDamageOptions.damageS}}
|
|
||||||
<button
|
|
||||||
class="damage-roll-btn"
|
|
||||||
data-weapon-id="{{weaponDamageOptions.weaponId}}"
|
|
||||||
data-damage-type="small"
|
|
||||||
data-damage-formula="{{weaponDamageOptions.damageS}}"
|
|
||||||
data-is-monster="false"
|
|
||||||
title="{{localize 'LETHALFANTASY.Label.rollDamage'}}"
|
|
||||||
>
|
|
||||||
<i class="fa-solid fa-dice-d6"></i>
|
|
||||||
Damage Small
|
|
||||||
</button>
|
|
||||||
{{/if}}
|
|
||||||
{{#if weaponDamageOptions.damageM}}
|
{{#if weaponDamageOptions.damageM}}
|
||||||
<button
|
<button
|
||||||
class="damage-roll-btn"
|
class="damage-roll-btn"
|
||||||
@@ -225,7 +206,7 @@
|
|||||||
title="{{localize 'LETHALFANTASY.Label.rollDamage'}}"
|
title="{{localize 'LETHALFANTASY.Label.rollDamage'}}"
|
||||||
>
|
>
|
||||||
<i class="fa-solid fa-dice-d20"></i>
|
<i class="fa-solid fa-dice-d20"></i>
|
||||||
Damage Medium
|
{{localize "LETHALFANTASY.Label.damage"}}
|
||||||
</button>
|
</button>
|
||||||
{{/if}}
|
{{/if}}
|
||||||
{{/if}}
|
{{/if}}
|
||||||
|
|||||||
@@ -0,0 +1,16 @@
|
|||||||
|
<div class="control-icon lethal-luck-grit-hud" data-action="lethal-luck-grit-hud">
|
||||||
|
<i class="fa-solid fa-dice" title="Adjust Luck/Grit" style="width:36px;height:36px;display:flex;align-items:center;justify-content:center;font-size:18px;cursor:pointer"></i>
|
||||||
|
|
||||||
|
<div class="luck-grit-wrap luck-grit-hud-disabled">
|
||||||
|
<div class="luck-grit-row">
|
||||||
|
<span class="luck-grit-label">Luck</span>
|
||||||
|
<button class="luck-grit-btn" data-resource="luck" data-amount="-1">−1</button>
|
||||||
|
<button class="luck-grit-btn" data-resource="luck" data-amount="1">+1</button>
|
||||||
|
</div>
|
||||||
|
<div class="luck-grit-row">
|
||||||
|
<span class="luck-grit-label">Grit</span>
|
||||||
|
<button class="luck-grit-btn" data-resource="grit" data-amount="-1">−1</button>
|
||||||
|
<button class="luck-grit-btn" data-resource="grit" data-amount="1">+1</button>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
+36
-40
@@ -55,35 +55,33 @@
|
|||||||
<div class="dialog-save">Add Granted Attack Dice
|
<div class="dialog-save">Add Granted Attack Dice
|
||||||
<input type="checkbox" data-action="selectGranted" name="granted" />
|
<input type="checkbox" data-action="selectGranted" name="granted" />
|
||||||
</div>
|
</div>
|
||||||
{{#if rollTarget.weapon}}
|
{{#if isRangedAttack}}
|
||||||
{{#if (eq rollTarget.weapon.system.weaponType "melee")}}{{else}}
|
<div class="dialog-save">Point Blank Range Attack
|
||||||
<div class="dialog-save">Point Blank Range Attack
|
<input
|
||||||
<input
|
type="checkbox"
|
||||||
type="checkbox"
|
data-action="selectPointBlank"
|
||||||
data-action="selectPointBlank"
|
name="pointBlankV"
|
||||||
name="pointBlankV"
|
/>
|
||||||
/>
|
</div>
|
||||||
</div>
|
<div class="dialog-save">Beyond Skill Range Attack
|
||||||
<div class="dialog-save">Beyond Skill Range Attack
|
<input
|
||||||
<input
|
type="checkbox"
|
||||||
type="checkbox"
|
data-action="selectBeyondSkill"
|
||||||
data-action="selectBeyondSkill"
|
name="beyondSkillV"
|
||||||
name="beyondSkillV"
|
/>
|
||||||
/>
|
</div>
|
||||||
</div>
|
<div class="dialog-save">Let it Fly (Pure D20E)
|
||||||
<div class="dialog-save">Let it Fly (Pure D20E)
|
<input
|
||||||
<input
|
type="checkbox"
|
||||||
type="checkbox"
|
data-action="selectLetItFly"
|
||||||
data-action="selectLetItFly"
|
name="letItFlyV"
|
||||||
name="letItFlyV"
|
/>
|
||||||
/>
|
</div>
|
||||||
</div>
|
<div class="dialog-save">Aiming
|
||||||
<div class="dialog-save">Aiming
|
<select name="attackerAim" data-tooltip-direction="UP">
|
||||||
<select name="attackerAim" data-tooltip-direction="UP">
|
{{selectOptions attackerAimChoices selected=attackerAim}}
|
||||||
{{selectOptions attackerAimChoices selected=attackerAim}}
|
</select>
|
||||||
</select>
|
</div>
|
||||||
</div>
|
|
||||||
{{/if}}
|
|
||||||
{{/if}}
|
{{/if}}
|
||||||
|
|
||||||
{{/if}}
|
{{/if}}
|
||||||
@@ -125,17 +123,15 @@
|
|||||||
</select>
|
</select>
|
||||||
|
|
||||||
{{#if (eq rollType "save")}}
|
{{#if (eq rollType "save")}}
|
||||||
{{#if rollTarget.magicUser}}
|
<div>
|
||||||
<div>
|
<span>Save against spell (+{{rollTarget.actorModifiers.saveModifier}})
|
||||||
<span>Save against spell (+{{rollTarget.actorModifiers.saveModifier}})
|
?</span>
|
||||||
?</span>
|
<input
|
||||||
<input
|
type="checkbox"
|
||||||
type="checkbox"
|
name="saveSpellCheck"
|
||||||
name="saveSpellCheck"
|
data-action="saveSpellCheck"
|
||||||
data-action="saveSpellCheck"
|
/>
|
||||||
/>
|
</div>
|
||||||
</div>
|
|
||||||
{{/if}}
|
|
||||||
{{/if}}
|
{{/if}}
|
||||||
</fieldSet>
|
</fieldSet>
|
||||||
{{/if}}
|
{{/if}}
|
||||||
|
|||||||
@@ -6,6 +6,8 @@
|
|||||||
|
|
||||||
{{formField systemFields.level value=system.level}}
|
{{formField systemFields.level value=system.level}}
|
||||||
{{formField systemFields.cost value=system.cost}}
|
{{formField systemFields.cost value=system.cost}}
|
||||||
|
{{formField systemFields.costOverpowered value=system.costOverpowered}}
|
||||||
|
{{formField systemFields.costOverpowered2 value=system.costOverpowered2}}
|
||||||
|
|
||||||
<label>{{localize "LETHALFANTASY.Label.components"}}</label>
|
<label>{{localize "LETHALFANTASY.Label.components"}}</label>
|
||||||
<div class="shift-right">
|
<div class="shift-right">
|
||||||
|
|||||||
@@ -17,11 +17,7 @@
|
|||||||
{{formField systemFields.damageType.fields.typeS value=system.damageType.typeS}}
|
{{formField systemFields.damageType.fields.typeS value=system.damageType.typeS}}
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
<label>{{localize "LETHALFANTASY.Label.damage"}}</label>
|
{{formField systemFields.damage.fields.damageM value=system.damage.damageM label="LETHALFANTASY.Label.damage"}}
|
||||||
<div class="shift-right">
|
|
||||||
{{formField systemFields.damage.fields.damageS value=system.damage.damageS}}
|
|
||||||
{{formField systemFields.damage.fields.damageM value=system.damage.damageM}}
|
|
||||||
</div>
|
|
||||||
|
|
||||||
{{formField systemFields.applyStrengthDamageBonus value=system.applyStrengthDamageBonus localize=true}}
|
{{formField systemFields.applyStrengthDamageBonus value=system.applyStrengthDamageBonus localize=true}}
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user