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47 Commits
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| 841ed82277 |
@@ -0,0 +1 @@
|
||||
packs/** filter=lfs diff=lfs merge=lfs -text
|
||||
@@ -59,5 +59,5 @@ jobs:
|
||||
version: ${{github.event.release.tag_name}}
|
||||
manifest: "https://www.uberwald.me/gitea/${{gitea.repository}}/releases/download/${{github.event.release.tag_name}}/system.json"
|
||||
notes: "https://www.uberwald.me/gitea/public/fvtt-lethal-fantasy/raw/branch/main/changelog.md"
|
||||
compatibility-minimum: "13"
|
||||
compatibility-verified: "13"
|
||||
compatibility-minimum: "14"
|
||||
compatibility-verified: "14"
|
||||
|
||||
+11
@@ -9,3 +9,14 @@ node_modules/
|
||||
.history
|
||||
.github/
|
||||
|
||||
# LevelDB internals (auto-generated, churn on every open)
|
||||
packs-system/**/*.log
|
||||
packs-system/**/LOG
|
||||
packs-system/**/LOG.old
|
||||
packs-system/**/CURRENT
|
||||
packs-system/**/LOCK
|
||||
packs-system/**/MANIFEST-*
|
||||
|
||||
# YAML source for pack round-trip
|
||||
packs_src/
|
||||
|
||||
|
||||
Vendored
+6
@@ -0,0 +1,6 @@
|
||||
{
|
||||
"cSpell.words": [
|
||||
"biodata",
|
||||
"LETHALFANTASY"
|
||||
]
|
||||
}
|
||||
@@ -0,0 +1,105 @@
|
||||
# Lethal Fantasy FoundryVTT System — Session Context
|
||||
|
||||
## Current Goal
|
||||
Fix Grit/Luck defense reaction dialog UX (stacking dialogs, multiple clicks, revert on close) and cross-client sync of defense bonuses.
|
||||
|
||||
## Accomplished
|
||||
|
||||
### Pass 1 — Critical Issues
|
||||
- **Telemetry removed**: `ClassCounter`, `registerWorldCount`, orphaned `worldKey` setting deleted from system.json
|
||||
- **globalThis side effects**: `globalThis.SYSTEM`, `globalThis.pendingDefenses` moved from top-level to `init` hook
|
||||
- **console.log → log()**: All runtime console.log replaced with `log()` helper guarded by `lethalFantasy.debug` setting
|
||||
- **Stale Tenebris refs**: `macros.mjs` — `TENEBRIS.Label.jet` → `LETHALFANTASY.Label.jet`, `TENEBRIS.Manager.*` → `LETHALFANTASY.Label.*`, `tenebris.macro` flag → `lethalFantasy.macro`
|
||||
|
||||
### Pass 2 — V1/V2 Mixing, Fire-and-Forget
|
||||
- **V1 sheet registrations removed**: `foundry.appv1.sheets.*` in system.json
|
||||
- **V1 `activateListeners`/jQuery**: removed dead `defaultOptions`, V1 tab code from `combat.mjs`
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||||
- **V2 API paths**: `FilePicker` → V2, `TextEditor.getDragEventData` → V2, `item.sheet.render(true)` → `render({force:true})`, `super._onRender()` → `super._onRender(context, options)`, `token._id` → `token.id`
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||||
- **Fire-and-forget Promises**: All `actor.update()`, `ChatMessage.create()`, `prepareRoll()`, `prepareMonsterRoll()`, socket handler calls now awaited
|
||||
- **Misnamed class**: `LethalFantasySkill` → `LethalFantasyWeapon`; added missing `WEAPON_TYPE` import; fixed `weaponCategory`
|
||||
|
||||
### Pass 3 — Code Review Fixes
|
||||
- **Duplicated dialogs**: Per-element `.rollable`/`.wound-data` bindings moved to `_onRender` (V2 destroys/recreates DOM each render); `_activateListeners` reverted
|
||||
- **renderChatMessage reverted**: V2 hook `renderChatMessage` passes jQuery html, `querySelectorAll` fails; kept `renderChatMessageHTML`
|
||||
- **Roll actions broken**: Fixed `async` base-actor-sheet methods; `_onRender` bindings for rollable elements restored
|
||||
- **Token HUD guard**: `html.querySelector()` → `html.find().length` (html is jQuery object)
|
||||
- **All review awaits confirmed**: `showDefenseRequest`/`socket` handlers all awaited
|
||||
|
||||
## Defense Dialog Investigation — Status
|
||||
|
||||
### Symptom (user process)
|
||||
1. Monster (GM) attacks player — hits
|
||||
2. Player uses Grit/Luck to boost defense
|
||||
3. Defense now beats attack — reports new result
|
||||
4. Dialog **stays open** — Grit/Luck/bonus dice options still visible
|
||||
5. Closing dialog (Continue or X) causes "rolls vanish" — reverts to original result
|
||||
|
||||
### Root Cause Found — Duplicate cross-client processing (FIXED)
|
||||
|
||||
When monster (GM) attacks player, the `createChatMessage` hook fires on **both** clients:
|
||||
|
||||
```
|
||||
Player's client: GM's client:
|
||||
defense msg created defense msg synced
|
||||
↓ ↓
|
||||
hook fires (line 557) hook fires (line 557)
|
||||
isPrimaryController(defender)=true isPrimaryController(defender)=false
|
||||
↓ ↓
|
||||
Defense dialog A shows Defense dialog skipped
|
||||
Player spends Grit Cross-client code (line 1009):
|
||||
defenseRoll=10→16 isPrimaryController(attacker)=true
|
||||
While loop exits defenderOwner=player (≠GM)
|
||||
Comparison: "miss" ↓
|
||||
**Sends attackBoosted with ORIGINAL
|
||||
defenseRoll=10 (stale!)**
|
||||
↓
|
||||
Player receives socket → handleAttackBoosted
|
||||
→ Defense dialog B shows with OLD values
|
||||
→ When closed, comparison: "hit" (overwrites!)
|
||||
```
|
||||
|
||||
Player sees **two** dialogs (A then B). Dialog B uses unboosted values, so closing/ignoring it produces a stale "hit" result that overwrites the correct "miss."
|
||||
|
||||
### Fix
|
||||
`lethal-fantasy.mjs:1016` — only send `attackBoosted` socket when `attackerHandledBonus || attackerHasNonGMOwner`. Guards against stale-socket overwrite for GM→player combat (where hook-based processing works without socket), while preserving socket delegation for PC→PC cross-client (where `attackerIsCrossClient` suppresses the hook-based processing on the defender's client).
|
||||
|
||||
Before:
|
||||
```js
|
||||
if (defenderOwner && defenderOwner.id !== game.user.id) {
|
||||
game.socket.emit(`system.${SYSTEM.id}`, { type: "attackBoosted", ... })
|
||||
return
|
||||
}
|
||||
```
|
||||
|
||||
After:
|
||||
```js
|
||||
if (defenderOwner && defenderOwner.id !== game.user.id) {
|
||||
if (attackerHandledBonus || attackerHasNonGMOwner) {
|
||||
game.socket.emit(`system.${SYSTEM.id}`, { type: "attackBoosted", ... })
|
||||
}
|
||||
return
|
||||
}
|
||||
```
|
||||
|
||||
### Same-Client Path
|
||||
Code pattern is identical between attack and defense dialogs — both use `await DialogV2.wait({rejectClose:false})` in a while loop. Same-client defense works correctly because no duplicate socket messages arrive.
|
||||
|
||||
### Other Findings
|
||||
- `offerGritLuckBonus` (`utils.mjs:1121`) is dead code — never called
|
||||
- `promptCombatBonusDie` (`utils.mjs:975`) is correct — DialogV2 resolves to callback return value, not `action`
|
||||
- Cross-client `handleAttackBoosted` (`utils.mjs:291`) still uses `else if` chain without `continue` — functionally correct but differs from same-client pattern
|
||||
|
||||
### Code Paths
|
||||
| Flow | File | Line |
|
||||
|------|------|------|
|
||||
| Same-client attack | `lethal-fantasy.mjs` | 918-1004 |
|
||||
| Same-client defense | `lethal-fantasy.mjs` | 697-870 |
|
||||
| Cross-client defense | `module/utils.mjs` | 291-445 |
|
||||
| Cross-client socket guard | `lethal-fantasy.mjs` | 1006-1037 |
|
||||
| Attack Grit offer | `module/utils.mjs` | 1210-1290 |
|
||||
|
||||
### Key Files
|
||||
- `lethal-fantasy.mjs` — Main system hooks, same-client attack/defense reactions
|
||||
- `module/utils.mjs` — Cross-client defense flow, bonus dialogs, compareAttackDefense
|
||||
- `module/documents/actor.mjs` — `prepareRoll()` entry point
|
||||
- `module/documents/roll.mjs` — Roll resolution pipeline
|
||||
+225
-32
@@ -529,16 +529,16 @@ i.lethalfantasy {
|
||||
}
|
||||
.lethalfantasy .tab.character-combat .main-div .combat-details .combat-detail .armor-hp {
|
||||
margin-right: 4px;
|
||||
min-width: 10rem;
|
||||
max-width: 10rem;
|
||||
min-width: 11rem;
|
||||
max-width: 11rem;
|
||||
}
|
||||
.lethalfantasy .tab.character-combat .main-div .combat-details .combat-detail .armor-hp .name {
|
||||
min-width: 6rem;
|
||||
max-width: 6rem;
|
||||
}
|
||||
.lethalfantasy .tab.character-combat .main-div .combat-details .combat-detail .armor-hp .input {
|
||||
min-width: 2.5rem;
|
||||
max-width: 2.5rem;
|
||||
min-width: 3.5rem;
|
||||
max-width: 3.5rem;
|
||||
}
|
||||
.lethalfantasy .tab.character-combat .main-div .combat-details .combat-detail .granted {
|
||||
min-width: 8rem;
|
||||
@@ -1178,6 +1178,45 @@ i.lethalfantasy {
|
||||
margin-left: 4px;
|
||||
margin-right: 4px;
|
||||
}
|
||||
.lethalfantasy .tab.monster-combat .ranged-attacks {
|
||||
grid-template-columns: 1fr;
|
||||
}
|
||||
.lethalfantasy .tab.monster-combat .ranged-attacks .attack .name {
|
||||
min-width: 10rem;
|
||||
max-width: 10rem;
|
||||
}
|
||||
.lethalfantasy .tab.monster-combat .ranged-attacks .attack .damage-dice {
|
||||
width: 5rem;
|
||||
max-width: 5rem;
|
||||
}
|
||||
.lethalfantasy .tab.monster-combat .ranged-attacks .ranged-weapon-range {
|
||||
margin-top: 8px;
|
||||
border-top: 1px solid var(--color-border-light-tertiary, #ccc);
|
||||
padding-top: 6px;
|
||||
}
|
||||
.lethalfantasy .tab.monster-combat .ranged-attacks .ranged-weapon-range > label {
|
||||
font-weight: bold;
|
||||
margin-bottom: 4px;
|
||||
display: block;
|
||||
}
|
||||
.lethalfantasy .tab.monster-combat .ranged-attacks .ranged-weapon-range .range-fields {
|
||||
display: flex;
|
||||
flex-wrap: wrap;
|
||||
gap: 6px;
|
||||
}
|
||||
.lethalfantasy .tab.monster-combat .ranged-attacks .ranged-weapon-range .range-fields .range-field {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: center;
|
||||
}
|
||||
.lethalfantasy .tab.monster-combat .ranged-attacks .ranged-weapon-range .range-fields .range-field label {
|
||||
font-size: 0.7rem;
|
||||
white-space: nowrap;
|
||||
}
|
||||
.lethalfantasy .tab.monster-combat .ranged-attacks .ranged-weapon-range .range-fields .range-field input {
|
||||
width: 3.5rem;
|
||||
text-align: center;
|
||||
}
|
||||
.lethalfantasy .tab.monster-combat .armors {
|
||||
display: grid;
|
||||
grid-template-columns: repeat(3, 1fr);
|
||||
@@ -1988,9 +2027,12 @@ i.lethalfantasy {
|
||||
background: #4a4940 !important;
|
||||
color: #ffffff !important;
|
||||
}
|
||||
.lethalfantasy .grit-luck-dialog {
|
||||
color: var(--color-text-dark-primary, #191813);
|
||||
}
|
||||
.lethalfantasy .grit-luck-dialog .combat-status {
|
||||
padding: 12px;
|
||||
background: linear-gradient(to bottom, rgba(42, 41, 32, 0.8) 0%, rgba(26, 25, 16, 0.9) 100%);
|
||||
background: linear-gradient(to bottom, rgba(42, 41, 32, 0.88) 0%, rgba(26, 25, 16, 0.95) 100%);
|
||||
border: 1px solid rgba(212, 175, 55, 0.5);
|
||||
border-radius: 6px;
|
||||
margin-bottom: 16px;
|
||||
@@ -2010,11 +2052,25 @@ i.lethalfantasy {
|
||||
margin-top: 8px;
|
||||
}
|
||||
.lethalfantasy .grit-luck-dialog .offer-text {
|
||||
color: #f0e6d2;
|
||||
color: var(--color-text-dark-primary, #191813);
|
||||
font-size: calc(var(--font-size-standard) * 1);
|
||||
text-align: center;
|
||||
font-weight: 600;
|
||||
margin: 0 0 8px 0;
|
||||
}
|
||||
.lethalfantasy .grit-luck-dialog .shield-warning {
|
||||
color: #7a4000;
|
||||
background: rgba(255, 160, 0, 0.12);
|
||||
border: 1px solid rgba(255, 160, 0, 0.4);
|
||||
border-radius: 5px;
|
||||
font-size: calc(var(--font-size-standard) * 0.88);
|
||||
padding: 6px 10px;
|
||||
margin: 0;
|
||||
text-align: center;
|
||||
}
|
||||
.lethalfantasy .grit-luck-dialog .shield-warning i {
|
||||
color: #c07000;
|
||||
margin-right: 5px;
|
||||
}
|
||||
.lethalfantasy .attack-result {
|
||||
padding: 16px;
|
||||
@@ -2105,31 +2161,66 @@ i.lethalfantasy {
|
||||
color: #d4af37;
|
||||
}
|
||||
.lethalfantasy .attack-result .attack-result-damage {
|
||||
display: flex;
|
||||
display: grid;
|
||||
grid-template-columns: repeat(2, 1fr);
|
||||
gap: 8px;
|
||||
justify-content: center;
|
||||
}
|
||||
.lethalfantasy .attack-result .attack-result-damage.single-btn {
|
||||
grid-template-columns: 1fr;
|
||||
max-width: 280px;
|
||||
margin: 0 auto;
|
||||
}
|
||||
.lethalfantasy .attack-result .attack-result-damage.spell-damage {
|
||||
grid-template-columns: 1fr;
|
||||
width: 100%;
|
||||
}
|
||||
.lethalfantasy .attack-result .attack-result-damage .roll-damage-btn {
|
||||
padding: 10px 16px;
|
||||
padding: 10px 14px;
|
||||
background: linear-gradient(to bottom, #8b0000 0%, #660000 100%);
|
||||
border: 1px solid #ff0000;
|
||||
border: 1px solid #4b0000;
|
||||
border-radius: 6px;
|
||||
color: #f0e6d2;
|
||||
font-weight: 600;
|
||||
font-size: calc(var(--font-size-standard) * 0.9);
|
||||
text-align: center;
|
||||
white-space: nowrap;
|
||||
cursor: pointer;
|
||||
transition: all 0.2s ease;
|
||||
box-shadow: 0 2px 4px rgba(0, 0, 0, 0.3);
|
||||
box-shadow: 0 3px 6px rgba(0, 0, 0, 0.4), inset 0 1px 0 rgba(255, 255, 255, 0.1);
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
gap: 6px;
|
||||
position: relative;
|
||||
overflow: hidden;
|
||||
}
|
||||
.lethalfantasy .attack-result .attack-result-damage .roll-damage-btn::before {
|
||||
content: '';
|
||||
position: absolute;
|
||||
top: 0;
|
||||
left: -100%;
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
background: linear-gradient(90deg, transparent, rgba(255, 255, 255, 0.15), transparent);
|
||||
transition: left 0.5s;
|
||||
}
|
||||
.lethalfantasy .attack-result .attack-result-damage .roll-damage-btn:hover::before {
|
||||
left: 100%;
|
||||
}
|
||||
.lethalfantasy .attack-result .attack-result-damage .roll-damage-btn i {
|
||||
font-size: calc(var(--font-size-standard) * 1.1);
|
||||
filter: drop-shadow(0 1px 2px rgba(0, 0, 0, 0.5));
|
||||
flex-shrink: 0;
|
||||
}
|
||||
.lethalfantasy .attack-result .attack-result-damage .roll-damage-btn:hover {
|
||||
background: linear-gradient(to bottom, #a00000 0%, #7b0000 100%);
|
||||
box-shadow: 0 4px 8px rgba(0, 0, 0, 0.4);
|
||||
box-shadow: 0 4px 8px rgba(0, 0, 0, 0.5), inset 0 1px 0 rgba(255, 255, 255, 0.15);
|
||||
transform: translateY(-2px);
|
||||
border-color: #5b0000;
|
||||
}
|
||||
.lethalfantasy .attack-result .attack-result-damage .roll-damage-btn:active {
|
||||
transform: translateY(0);
|
||||
}
|
||||
.lethalfantasy .attack-result .attack-result-damage .roll-damage-btn i {
|
||||
margin-right: 6px;
|
||||
box-shadow: 0 2px 4px rgba(0, 0, 0, 0.4), inset 0 1px 3px rgba(0, 0, 0, 0.3);
|
||||
}
|
||||
.lethalfantasy .equipment-content {
|
||||
font-family: var(--font-primary);
|
||||
@@ -2595,6 +2686,21 @@ i.lethalfantasy {
|
||||
max-width: 8rem;
|
||||
margin-left: 1rem;
|
||||
}
|
||||
.dialog-warning {
|
||||
margin: 0.4rem 0.2rem 0.2rem;
|
||||
padding: 0.35rem 0.5rem;
|
||||
border-left: 3px solid #c8941a;
|
||||
background: rgba(200, 148, 26, 0.12);
|
||||
border-radius: 3px;
|
||||
font-family: var(--font-secondary);
|
||||
font-size: calc(var(--font-size-standard) * 0.9);
|
||||
color: #7a5400;
|
||||
line-height: 1.4;
|
||||
}
|
||||
.dialog-warning i {
|
||||
color: #c8941a;
|
||||
margin-right: 0.4rem;
|
||||
}
|
||||
.lethalfantasy.dice-roll,
|
||||
.fvtt-lethal-fantasy.dice-roll,
|
||||
.message.lethalfantasy.dice-roll,
|
||||
@@ -3174,16 +3280,10 @@ i.lethalfantasy {
|
||||
.message.lethalfantasy.dice-roll .damage-buttons .damage-buttons-grid,
|
||||
.message.fvtt-lethal-fantasy.dice-roll .damage-buttons .damage-buttons-grid {
|
||||
display: grid;
|
||||
grid-template-columns: repeat(2, 1fr);
|
||||
gap: 8px;
|
||||
}
|
||||
.lethalfantasy.dice-roll .damage-buttons .damage-buttons-grid.monster-damage,
|
||||
.fvtt-lethal-fantasy.dice-roll .damage-buttons .damage-buttons-grid.monster-damage,
|
||||
.message.lethalfantasy.dice-roll .damage-buttons .damage-buttons-grid.monster-damage,
|
||||
.message.fvtt-lethal-fantasy.dice-roll .damage-buttons .damage-buttons-grid.monster-damage {
|
||||
grid-template-columns: 1fr;
|
||||
max-width: 280px;
|
||||
margin: 0 auto;
|
||||
gap: 8px;
|
||||
}
|
||||
.lethalfantasy.dice-roll .damage-buttons .damage-buttons-grid .damage-roll-btn,
|
||||
.fvtt-lethal-fantasy.dice-roll .damage-buttons .damage-buttons-grid .damage-roll-btn,
|
||||
@@ -3443,6 +3543,7 @@ i.lethalfantasy {
|
||||
display: grid;
|
||||
grid-template-columns: repeat(2, 1fr);
|
||||
gap: 8px;
|
||||
justify-items: center;
|
||||
}
|
||||
.lethalfantasy.dice-roll .d30-message,
|
||||
.fvtt-lethal-fantasy.dice-roll .d30-message,
|
||||
@@ -3889,35 +3990,74 @@ i.lethalfantasy {
|
||||
}
|
||||
.message .attack-result .attack-result-damage,
|
||||
.attack-result .attack-result-damage {
|
||||
display: flex;
|
||||
display: grid;
|
||||
grid-template-columns: repeat(2, 1fr);
|
||||
gap: 8px;
|
||||
justify-content: center;
|
||||
}
|
||||
.message .attack-result .attack-result-damage.single-btn,
|
||||
.attack-result .attack-result-damage.single-btn {
|
||||
grid-template-columns: 1fr;
|
||||
max-width: 280px;
|
||||
margin: 0 auto;
|
||||
}
|
||||
.message .attack-result .attack-result-damage.spell-damage,
|
||||
.attack-result .attack-result-damage.spell-damage {
|
||||
grid-template-columns: 1fr;
|
||||
width: 100%;
|
||||
}
|
||||
.message .attack-result .attack-result-damage .roll-damage-btn,
|
||||
.attack-result .attack-result-damage .roll-damage-btn {
|
||||
padding: 10px 16px;
|
||||
padding: 10px 14px;
|
||||
background: linear-gradient(to bottom, #8b0000 0%, #660000 100%);
|
||||
border: 1px solid #ff0000;
|
||||
border: 1px solid #4b0000;
|
||||
border-radius: 6px;
|
||||
color: #f0e6d2;
|
||||
font-weight: 600;
|
||||
font-size: calc(var(--font-size-standard) * 0.9);
|
||||
text-align: center;
|
||||
white-space: nowrap;
|
||||
cursor: pointer;
|
||||
transition: all 0.2s ease;
|
||||
box-shadow: 0 2px 4px rgba(0, 0, 0, 0.3);
|
||||
box-shadow: 0 3px 6px rgba(0, 0, 0, 0.4), inset 0 1px 0 rgba(255, 255, 255, 0.1);
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
gap: 6px;
|
||||
position: relative;
|
||||
overflow: hidden;
|
||||
}
|
||||
.message .attack-result .attack-result-damage .roll-damage-btn::before,
|
||||
.attack-result .attack-result-damage .roll-damage-btn::before {
|
||||
content: '';
|
||||
position: absolute;
|
||||
top: 0;
|
||||
left: -100%;
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
background: linear-gradient(90deg, transparent, rgba(255, 255, 255, 0.15), transparent);
|
||||
transition: left 0.5s;
|
||||
}
|
||||
.message .attack-result .attack-result-damage .roll-damage-btn:hover::before,
|
||||
.attack-result .attack-result-damage .roll-damage-btn:hover::before {
|
||||
left: 100%;
|
||||
}
|
||||
.message .attack-result .attack-result-damage .roll-damage-btn i,
|
||||
.attack-result .attack-result-damage .roll-damage-btn i {
|
||||
font-size: calc(var(--font-size-standard) * 1.1);
|
||||
filter: drop-shadow(0 1px 2px rgba(0, 0, 0, 0.5));
|
||||
flex-shrink: 0;
|
||||
}
|
||||
.message .attack-result .attack-result-damage .roll-damage-btn:hover,
|
||||
.attack-result .attack-result-damage .roll-damage-btn:hover {
|
||||
background: linear-gradient(to bottom, #a00000 0%, #7b0000 100%);
|
||||
box-shadow: 0 4px 8px rgba(0, 0, 0, 0.4);
|
||||
box-shadow: 0 4px 8px rgba(0, 0, 0, 0.5), inset 0 1px 0 rgba(255, 255, 255, 0.15);
|
||||
transform: translateY(-2px);
|
||||
border-color: #5b0000;
|
||||
}
|
||||
.message .attack-result .attack-result-damage .roll-damage-btn:active,
|
||||
.attack-result .attack-result-damage .roll-damage-btn:active {
|
||||
transform: translateY(0);
|
||||
}
|
||||
.message .attack-result .attack-result-damage .roll-damage-btn i,
|
||||
.attack-result .attack-result-damage .roll-damage-btn i {
|
||||
margin-right: 6px;
|
||||
box-shadow: 0 2px 4px rgba(0, 0, 0, 0.4), inset 0 1px 3px rgba(0, 0, 0, 0.3);
|
||||
}
|
||||
#token-hud .hp-loss-wrap {
|
||||
position: absolute;
|
||||
@@ -3994,6 +4134,59 @@ i.lethalfantasy {
|
||||
padding-left: 8px;
|
||||
font-size: 0.9rem;
|
||||
}
|
||||
/* Luck/Grit Styles */
|
||||
#token-hud .luck-grit-wrap {
|
||||
position: absolute;
|
||||
left: 75px;
|
||||
display: none;
|
||||
top: 50%;
|
||||
width: 80px;
|
||||
text-align: start;
|
||||
background: rgba(0, 0, 0, 0.8);
|
||||
border: 1px solid rgba(139, 69, 19, 0.5);
|
||||
border-radius: 4px;
|
||||
padding: 4px 6px;
|
||||
transform: translate(-100%, -50%);
|
||||
}
|
||||
#token-hud .luck-grit-hud-active {
|
||||
display: block;
|
||||
}
|
||||
#token-hud .luck-grit-hud-disabled {
|
||||
display: none;
|
||||
}
|
||||
#token-hud .luck-grit-row {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 4px;
|
||||
margin: 2px 0;
|
||||
}
|
||||
#token-hud .luck-grit-label {
|
||||
flex: 1;
|
||||
color: #c9b896;
|
||||
font-size: 11px;
|
||||
font-weight: 600;
|
||||
text-transform: uppercase;
|
||||
}
|
||||
#token-hud .luck-grit-btn {
|
||||
width: 28px;
|
||||
height: 22px;
|
||||
padding: 0;
|
||||
background: rgba(139, 69, 19, 0.25);
|
||||
border: 1px solid rgba(139, 69, 19, 0.4);
|
||||
border-radius: 3px;
|
||||
color: #d4c5a9;
|
||||
font-size: 12px;
|
||||
font-weight: 700;
|
||||
cursor: pointer;
|
||||
line-height: 1;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
}
|
||||
#token-hud .luck-grit-btn:hover {
|
||||
background: rgba(139, 69, 19, 0.5);
|
||||
border-color: rgba(139, 69, 19, 0.7);
|
||||
}
|
||||
/* -------------------------------------------------- */
|
||||
/* Dice Tray — injected into the Foundry chat sidebar */
|
||||
/* -------------------------------------------------- */
|
||||
|
||||
+110
-8
@@ -1,8 +1,32 @@
|
||||
{
|
||||
"COMBAT": {
|
||||
"Begin": "Begin Combat",
|
||||
"Create": "Create Encounter",
|
||||
"Delete": "Delete Encounter",
|
||||
"Encounter": "Encounter",
|
||||
"EncounterNext": "Next Encounter",
|
||||
"EncounterPrevious": "Previous Encounter",
|
||||
"End": "End Combat",
|
||||
"InitiativeReset": "Reset Initiative",
|
||||
"InitiativeRoll": "Roll Initiative",
|
||||
"InitiativeScore": "Initiative Score",
|
||||
"NavLabel": "Combat Tracker Navigation",
|
||||
"None": "None",
|
||||
"NotStarted": "Not Started",
|
||||
"PanToCombatant": "Pan to Combatant",
|
||||
"PingCombatant": "Ping Combatant",
|
||||
"RollAll": "Roll All",
|
||||
"RollNPC": "Roll NPCs",
|
||||
"Round": "Second {round}",
|
||||
"RoundNext": "Next second",
|
||||
"RoundPrev": "Previous second",
|
||||
"Rounds": "Seconds",
|
||||
"RoundNext": "Next second"
|
||||
"Settings": "Combat Settings",
|
||||
"ToggleDead": "Toggle Dead",
|
||||
"ToggleVis": "Toggle Visible",
|
||||
"TurnEnd": "End Turn",
|
||||
"TurnNext": "Next Turn",
|
||||
"TurnPrev": "Previous Turn"
|
||||
},
|
||||
"LETHALFANTASY": {
|
||||
"Armor": {
|
||||
@@ -382,7 +406,7 @@
|
||||
"rollProgressionCount": "Roll progression count",
|
||||
"rollProgressionDice": "Roll progression/Lethargy dice",
|
||||
"earned": "Earned",
|
||||
"divinityPoints": "Divinity points",
|
||||
"divinityPoints": "Grace",
|
||||
"aetherPoints": "Aether points",
|
||||
"attacks": "Attacks",
|
||||
"attackMode": "Attack Mode",
|
||||
@@ -462,8 +486,17 @@
|
||||
"notes": "Notes",
|
||||
"pc": "PC",
|
||||
"perception": "Perception",
|
||||
"pointBlank": "Point blank",
|
||||
"short": "Short",
|
||||
"medium": "Medium",
|
||||
"long": "Long",
|
||||
"extreme": "Extreme",
|
||||
"outOfSkill": "Out of skill",
|
||||
"range": "Range",
|
||||
"rangeDefenseDialog": "Ranged defense dialog",
|
||||
"rangeDefenseRoll": "Ranged defense roll",
|
||||
"rangeAttackDialog": "Ranged attack dialog",
|
||||
"rangeAttackRoll": "Ranged attack roll",
|
||||
"rangedAttackDefense": "Ranged attack defense",
|
||||
"resource": "Resource",
|
||||
"resources": "Resources",
|
||||
@@ -496,11 +529,42 @@
|
||||
"monster-defense": "Monster defense",
|
||||
"weapons": "Weapons",
|
||||
"wis": "WIS",
|
||||
"weapon-damage-medium": "Weapon damage medium",
|
||||
"weapon-damage-small": "Weapon damage small",
|
||||
"combatProgressionStart": "Combat start threshold",
|
||||
"miracle": "Miracle",
|
||||
"titleStandard": "Standard Roll"
|
||||
"titleStandard": "Standard Roll",
|
||||
"privateRoll": "Private Roll",
|
||||
"current": "Current",
|
||||
"max": "Max",
|
||||
"speed": "Speed",
|
||||
"bonuses": "Bonuses",
|
||||
"handToHandAttacks": "Hand To Hand Attacks",
|
||||
"beyondSkill": "Beyond Skill",
|
||||
"letItFly": "Let It Fly!",
|
||||
"class": "Class",
|
||||
"mortal": "Mortal",
|
||||
"alignment": "Alignment",
|
||||
"age": "Age",
|
||||
"height": "Height",
|
||||
"weight": "Weight",
|
||||
"eyes": "Eyes",
|
||||
"hair": "Hair",
|
||||
"magicUser": "Magic User",
|
||||
"clericUser": "Cleric User",
|
||||
"lastHdRoll": "Last HD roll",
|
||||
"naturalDR": "Natural DR",
|
||||
"magicalDR": "Magical DR",
|
||||
"saveBonus": "Save bonus (1/5 levels)",
|
||||
"spellBonus": "Spell bonus (1/5 levels)",
|
||||
"miracleBonus": "Miracle bonus (1/5 levels)",
|
||||
"devPointsTotal": "Dev. Points (Total)",
|
||||
"devPointsRem": "Dev. Points (Rem.)",
|
||||
"length": "Length",
|
||||
"vision": "Vision",
|
||||
"damageType": "Damage Type",
|
||||
"components": "Components",
|
||||
"coverRanged": "Cover vs ranged attacks",
|
||||
"standing": "Standing",
|
||||
"crouching": "Crouching"
|
||||
},
|
||||
"Miracle": {
|
||||
"FIELDS": {
|
||||
@@ -556,6 +620,15 @@
|
||||
},
|
||||
"savingThrow": {
|
||||
"label": "Saving throw"
|
||||
},
|
||||
"damageDiceOverpowered": {
|
||||
"label": "Overpowered Damage Dice"
|
||||
},
|
||||
"damageDiceOverpowered2": {
|
||||
"label": "Overpowered 2 Damage Dice"
|
||||
},
|
||||
"damageDice": {
|
||||
"label": "Damage Dice"
|
||||
}
|
||||
}
|
||||
},
|
||||
@@ -575,7 +648,9 @@
|
||||
"messageLethargyKO": "{spellName} : Lethargy still ongoing ... ( dice result : {roll} )",
|
||||
"messageProgressionKO": "{name} can't attack this second.",
|
||||
"messageProgressionOKMonster": "{name} can attack this second with {weapon}.",
|
||||
"messageProgressionKOMonster": "{name} can't attack this second (dice result {roll})."
|
||||
"messageProgressionKOMonster": "{name} can't attack this second (dice result {roll}).",
|
||||
"bleedingCombatEnd": "Bleeding active out of combat: {names}",
|
||||
"bleedingCombatStart": "Bleeding still active on: {names}"
|
||||
},
|
||||
"Opponent": {
|
||||
"FIELDS": {}
|
||||
@@ -677,7 +752,8 @@
|
||||
"label": "Min"
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
"autoDestruction": "Auto-Destruction"
|
||||
},
|
||||
"Skill": {
|
||||
"Category": {
|
||||
@@ -776,6 +852,12 @@
|
||||
"cost": {
|
||||
"label": "Cost"
|
||||
},
|
||||
"costOverpowered": {
|
||||
"label": "Cost (Overpowered)"
|
||||
},
|
||||
"costOverpowered2": {
|
||||
"label": "Cost (Overpowered 2)"
|
||||
},
|
||||
"description": {
|
||||
"label": "Description"
|
||||
},
|
||||
@@ -802,6 +884,12 @@
|
||||
},
|
||||
"damageDice": {
|
||||
"label": "Damage dice"
|
||||
},
|
||||
"damageDiceOverpowered": {
|
||||
"label": "Overpowered Damage Dice"
|
||||
},
|
||||
"damageDiceOverpowered2": {
|
||||
"label": "Overpowered 2 Damage Dice"
|
||||
}
|
||||
},
|
||||
"Range": {
|
||||
@@ -836,7 +924,9 @@
|
||||
}
|
||||
}
|
||||
},
|
||||
"Warning": {},
|
||||
"Warning": {
|
||||
"defenseShieldOrder": "To avoid a hit without using the shield, roll Grit or Luck first — then roll the shield."
|
||||
},
|
||||
"Weapon": {
|
||||
"FIELDS": {
|
||||
"isAgile": {
|
||||
@@ -981,6 +1071,18 @@
|
||||
"diceResult": "Dice result",
|
||||
"progressionCount": "Progression count:"
|
||||
},
|
||||
"Combat": {
|
||||
"RollMonsters": "Roll Monsters",
|
||||
"monstersNotRolledTitle": "Monsters Not Rolled",
|
||||
"monstersNotRolledMsg": "Monsters have not rolled this second. Proceed anyway?",
|
||||
"proceedYes": "Proceed",
|
||||
"proceedNo": "Cancel",
|
||||
"spellDRDialogTitle": "Spell Damage — Apply DR?",
|
||||
"spellDRDialogMsg": "Enter a damage reduction value to subtract, or click No DR to apply full damage.",
|
||||
"spellDRLabel": "DR:",
|
||||
"spellNoDR": "No DR",
|
||||
"spellApplyDR": "Apply DR"
|
||||
},
|
||||
"EquipmentCategories": {
|
||||
"ClassKit": "Class Kit",
|
||||
"Clothing": "Clothing",
|
||||
|
||||
+1001
-544
File diff suppressed because it is too large
Load Diff
@@ -18,62 +18,44 @@ export class LethalFantasyCombatTracker extends foundry.applications.sidebar.tab
|
||||
actions: {
|
||||
initiativePlus: LethalFantasyCombatTracker.#initiativePlus,
|
||||
initiativeMinus: LethalFantasyCombatTracker.#initiativeMinus,
|
||||
rollMonsterProgression: LethalFantasyCombatTracker.#rollMonsterProgression,
|
||||
},
|
||||
});
|
||||
|
||||
async _prepareContext(options) {
|
||||
let data = await super._prepareContext(options);
|
||||
console?.log("Combat Tracker Data", data);
|
||||
log("Combat Tracker Data", data);
|
||||
/*for (let u of data.turns) {
|
||||
let c = game.combat.combatants.get(u.id);
|
||||
u.progressionCount = c.system.progressionCount
|
||||
u.isMonster = c.actor.type === "monster"
|
||||
}
|
||||
console.log("Combat Data", data);*/
|
||||
log("Combat Data", data);*/
|
||||
return data;
|
||||
}
|
||||
|
||||
static #initiativePlus(ev) {
|
||||
static async #initiativePlus(ev) {
|
||||
ev.preventDefault();
|
||||
let cId = ev.target.closest(".combatant").dataset.combatantId;
|
||||
let c = game.combat.combatants.get(cId);
|
||||
c.update({ 'initiative': c.initiative + 1 });
|
||||
console.log("Initiative Plus");
|
||||
await c.update({ 'initiative': c.initiative + 1 });
|
||||
}
|
||||
|
||||
static #initiativeMinus(ev) {
|
||||
static async #initiativeMinus(ev) {
|
||||
ev.preventDefault();
|
||||
let cId = ev.target.closest(".combatant").dataset.combatantId;
|
||||
let c = game.combat.combatants.get(cId);
|
||||
let newInit = Math.max(c.initiative - 1, 0);
|
||||
c.update({ 'initiative': newInit });
|
||||
await c.update({ 'initiative': newInit });
|
||||
}
|
||||
|
||||
activateListeners(html) {
|
||||
super.activateListeners(html);
|
||||
// Display Combat settings
|
||||
html.find(".initiative-plus").click(ev => {
|
||||
ev.preventDefault();
|
||||
let cId = ev.currentTarget.closest(".combatant").dataset.combatantId;
|
||||
let c = game.combat.combatants.get(cId);
|
||||
c.update({ 'initiative': c.initiative + 1 });
|
||||
});
|
||||
|
||||
html.find(".initiative-minus").click(ev => {
|
||||
ev.preventDefault();
|
||||
let cId = ev.currentTarget.closest(".combatant").dataset.combatantId;
|
||||
let c = game.combat.combatants.get(cId);
|
||||
c.update({ 'initiative': c.initiative - 1 });
|
||||
console.log("Initiative Minus");
|
||||
});
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static get defaultOptions() {
|
||||
let path = "systems/fvtt-lethal-fantasy/templates/combat-tracker.hbs";
|
||||
return foundry.utils.mergeObject(super.defaultOptions, {
|
||||
template: path,
|
||||
});
|
||||
/**
|
||||
* Roll progression dice for all monster combatants that are eligible this round.
|
||||
* @param {Event} ev Click event.
|
||||
*/
|
||||
static async #rollMonsterProgression(ev) {
|
||||
ev.preventDefault();
|
||||
await game.combat.rollMonsterProgression();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -84,7 +66,7 @@ export class LethalFantasyCombat extends Combat {
|
||||
* @returns {Combatant[]}
|
||||
*/
|
||||
setupTurns() {
|
||||
console?.log("Setup Turns....");
|
||||
log("Setup Turns....");
|
||||
this.turns ||= [];
|
||||
|
||||
// Determine the turn order and the current turn
|
||||
@@ -109,18 +91,12 @@ export class LethalFantasyCombat extends Combat {
|
||||
}
|
||||
|
||||
async rollInitiative(ids, options) {
|
||||
console.log("%%%%%%%%% Roll Initiative", ids, options);
|
||||
|
||||
ids = typeof ids === "string" ? [ids] : ids;
|
||||
let messages = [];
|
||||
let rollMode = game.settings.get("core", "rollMode");
|
||||
|
||||
let updates = [];
|
||||
for (let cId of ids) {
|
||||
const c = this.combatants.get(cId);
|
||||
const playerOwner = game.users.find(u => u.active && !u.isGM && u.character?.id === c.actor.id);
|
||||
if (game.user.isGM && playerOwner) {
|
||||
console.log("Rolling initiative for", c.actor.name);
|
||||
game.socket.emit(`system.${SYSTEM.id}`, { type: "rollInitiative", userId: playerOwner.id, actorId: c.actor.id, combatId: this.id, combatantId: c.id });
|
||||
} else {
|
||||
await c.actor.system.rollInitiative(this.id, c.id);
|
||||
@@ -130,19 +106,49 @@ export class LethalFantasyCombat extends Combat {
|
||||
return this;
|
||||
}
|
||||
|
||||
resetProgression(cId) {
|
||||
let c = this.combatants.get(cId);
|
||||
c.update({ 'system.progressionCount': 0 });
|
||||
/** Roll progression dice for all eligible monster combatants this round. Called manually by the GM. */
|
||||
async rollMonsterProgression() {
|
||||
const currentRound = this.round;
|
||||
const monsters = this.combatants.filter(c => c.actor?.type === "monster" && !c.isDefeated);
|
||||
|
||||
if (monsters.length === 0) {
|
||||
ui.notifications.warn("No monsters in combat.");
|
||||
return;
|
||||
}
|
||||
|
||||
let rolled = 0;
|
||||
for (let c of monsters) {
|
||||
if (c.initiative !== null && currentRound >= c.initiative) {
|
||||
await c.actor.system.rollProgressionDice(this.id, c.id);
|
||||
rolled++;
|
||||
}
|
||||
}
|
||||
|
||||
if (rolled === 0) {
|
||||
const earliest = monsters.reduce((min, c) => (c.initiative !== null && c.initiative < min) ? c.initiative : min, Infinity);
|
||||
if (earliest === Infinity) {
|
||||
ui.notifications.warn("Monsters have no initiative set. Roll initiative first.");
|
||||
} else {
|
||||
ui.notifications.info(`No monsters act yet — earliest monster initiative is ${earliest} (current round: ${currentRound}).`);
|
||||
}
|
||||
} else {
|
||||
this._monsterProgressionRolledRound = currentRound;
|
||||
}
|
||||
}
|
||||
|
||||
setCasting(cId) {
|
||||
async resetProgression(cId) {
|
||||
let c = this.combatants.get(cId);
|
||||
c.setFlag(SYSTEM.id, "casting", true);
|
||||
await c.update({ 'system.progressionCount': 0 });
|
||||
}
|
||||
|
||||
resetCasting(cId) {
|
||||
async setCasting(cId) {
|
||||
let c = this.combatants.get(cId);
|
||||
c.setFlag(SYSTEM.id, "casting", false);
|
||||
await c.setFlag(SYSTEM.id, "casting", true);
|
||||
}
|
||||
|
||||
async resetCasting(cId) {
|
||||
let c = this.combatants.get(cId);
|
||||
await c.setFlag(SYSTEM.id, "casting", false);
|
||||
}
|
||||
|
||||
isCasting(cId) {
|
||||
@@ -151,15 +157,12 @@ export class LethalFantasyCombat extends Combat {
|
||||
}
|
||||
|
||||
async nextTurn() {
|
||||
console.log("NEXT TURN");
|
||||
|
||||
let turn = this.turn ?? -1;
|
||||
let skipDefeated = this.settings.skipDefeated;
|
||||
|
||||
// Determine the next turn number
|
||||
let next = null;
|
||||
for (let [i, t] of this.turns.entries()) {
|
||||
console.log("Turn", t);
|
||||
if (i <= turn) continue;
|
||||
if (skipDefeated && t.isDefeated) continue;
|
||||
next = i;
|
||||
@@ -183,7 +186,6 @@ export class LethalFantasyCombat extends Combat {
|
||||
this.turnsDone = false
|
||||
|
||||
let turn = this.turn === null ? null : 0; // Preserve the fact that it's no-one's turn currently.
|
||||
console.log("ROUND", this);
|
||||
|
||||
let advanceTime = Math.max(this.turns.length - this.turn, 0) * CONFIG.time.turnTime;
|
||||
advanceTime += CONFIG.time.roundTime;
|
||||
@@ -201,8 +203,24 @@ export class LethalFantasyCombat extends Combat {
|
||||
return this;
|
||||
}
|
||||
|
||||
// Warn if eligible monsters have not rolled progression dice this round
|
||||
const eligibleMonsters = this.combatants.filter(
|
||||
c => c.actor?.type === "monster" && !c.isDefeated && c.initiative !== null && this.round >= c.initiative
|
||||
);
|
||||
if (eligibleMonsters.length > 0 && this._monsterProgressionRolledRound !== this.round) {
|
||||
const proceed = await foundry.applications.api.DialogV2.confirm({
|
||||
window: { title: game.i18n.localize("LETHALFANTASY.Combat.monstersNotRolledTitle") },
|
||||
content: `<p>${game.i18n.localize("LETHALFANTASY.Combat.monstersNotRolledMsg")}</p>`,
|
||||
yes: { label: game.i18n.localize("LETHALFANTASY.Combat.proceedYes") },
|
||||
no: { label: game.i18n.localize("LETHALFANTASY.Combat.proceedNo") },
|
||||
rejectClose: false,
|
||||
});
|
||||
if (!proceed) return this;
|
||||
}
|
||||
|
||||
for (let c of this.combatants) {
|
||||
if (nextRound >= c.initiative) {
|
||||
if (c.actor.type === "monster") continue; // Monsters roll manually via the "Roll Monsters" button
|
||||
const playerOwner = game.users.find(u => u.active && !u.isGM && u.character?.id === c.actor.id);
|
||||
if (game.user.isGM && playerOwner) {
|
||||
game.socket.emit(`system.${SYSTEM.id}`, { type: "rollProgressionDice", userId: playerOwner.id, progressionCount: c.system.progressionCount + 1, actorId: c.actor.id, combatId: this.id, combatantId: c.id });
|
||||
|
||||
@@ -142,11 +142,14 @@ export async function rollFreeDie(dieType, count = 1, explode = false) {
|
||||
`
|
||||
|
||||
const rollMode = game.settings.get("core", "rollMode")
|
||||
// Normalize old-style rollMode keys (v12/v13) to new-style (v14), fallback to "public"
|
||||
const modeMap = { publicroll: "public", gmroll: "gm", blindroll: "blind", selfroll: "self" }
|
||||
const mode = modeMap[rollMode] ?? rollMode ?? "public"
|
||||
const msgData = {
|
||||
speaker: ChatMessage.getSpeaker(),
|
||||
content,
|
||||
sound: CONFIG.sounds.dice,
|
||||
mode,
|
||||
}
|
||||
ChatMessage.applyRollMode(msgData, rollMode)
|
||||
await ChatMessage.create(msgData)
|
||||
}
|
||||
|
||||
@@ -78,7 +78,6 @@ export default class LethalFantasyActorSheet extends HandlebarsApplicationMixin(
|
||||
/** @override */
|
||||
_onRender(context, options) {
|
||||
this.#dragDrop.forEach((d) => d.bind(this.element))
|
||||
// Add listeners to rollable elements
|
||||
const rollables = this.element.querySelectorAll(".rollable")
|
||||
rollables.forEach((d) => d.addEventListener("click", this._onRoll.bind(this)))
|
||||
}
|
||||
@@ -234,12 +233,12 @@ export default class LethalFantasyActorSheet extends HandlebarsApplicationMixin(
|
||||
const attr = target.dataset.edit
|
||||
const current = foundry.utils.getProperty(this.document, attr)
|
||||
const { img } = this.document.constructor.getDefaultArtwork?.(this.document.toObject()) ?? {}
|
||||
const fp = new FilePicker({
|
||||
const fp = new foundry.applications.ux.FilePicker.implementation({
|
||||
current,
|
||||
type: "image",
|
||||
redirectToRoot: img ? [img] : [],
|
||||
callback: (path) => {
|
||||
this.document.update({ [attr]: path })
|
||||
callback: async (path) => {
|
||||
await this.document.update({ [attr]: path })
|
||||
},
|
||||
top: this.position.top + 40,
|
||||
left: this.position.left + 10,
|
||||
@@ -261,7 +260,7 @@ export default class LethalFantasyActorSheet extends HandlebarsApplicationMixin(
|
||||
item = await fromUuid(uuid)
|
||||
if (!item) item = this.document.items.get(id)
|
||||
if (!item) return
|
||||
item.sheet.render(true)
|
||||
item.sheet.render({ force: true })
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -284,8 +283,8 @@ export default class LethalFantasyActorSheet extends HandlebarsApplicationMixin(
|
||||
* @private
|
||||
* @static
|
||||
*/
|
||||
static #onCreateSpell(event, target) {
|
||||
const item = this.document.createEmbeddedDocuments("Item", [{ name: "Nouveau sortilège", type: "spell" }])
|
||||
static async #onCreateSpell(event, target) {
|
||||
await this.document.createEmbeddedDocuments("Item", [{ name: "Nouveau sortilège", type: "spell" }])
|
||||
}
|
||||
|
||||
// #endregion
|
||||
|
||||
@@ -177,12 +177,12 @@ export default class LethalFantasyItemSheet extends HandlebarsApplicationMixin(f
|
||||
const attr = target.dataset.edit
|
||||
const current = foundry.utils.getProperty(this.document, attr)
|
||||
const { img } = this.document.constructor.getDefaultArtwork?.(this.document.toObject()) ?? {}
|
||||
const fp = new FilePicker({
|
||||
const fp = new foundry.applications.ux.FilePicker.implementation({
|
||||
current,
|
||||
type: "image",
|
||||
redirectToRoot: img ? [img] : [],
|
||||
callback: (path) => {
|
||||
this.document.update({ [attr]: path })
|
||||
callback: async (path) => {
|
||||
await this.document.update({ [attr]: path })
|
||||
},
|
||||
top: this.position.top + 40,
|
||||
left: this.position.left + 10,
|
||||
|
||||
@@ -22,6 +22,7 @@ export default class LethalFantasyCharacterSheet extends LethalFantasyActorSheet
|
||||
divinityPointsMinus: LethalFantasyCharacterSheet.#onDivinityPointsMinus,
|
||||
aetherPointsPlus: LethalFantasyCharacterSheet.#onAetherPointsPlus,
|
||||
aetherPointsMinus: LethalFantasyCharacterSheet.#onAetherPointsMinus,
|
||||
rollSpellDamage: LethalFantasyCharacterSheet.#onRollSpellDamage,
|
||||
},
|
||||
}
|
||||
|
||||
@@ -70,10 +71,10 @@ export default class LethalFantasyCharacterSheet extends LethalFantasyActorSheet
|
||||
biography: { id: "biography", group: "sheet", icon: "fa-solid fa-book", label: "LETHALFANTASY.Label.biography" },
|
||||
}
|
||||
if (this.actor.system.biodata.magicUser) {
|
||||
tabs.spells = { id: "spells", group: "sheet", icon: "fa-sharp-duotone fa-solid fa-wand-magic-sparkles", label: "LETHALFANTASY.Label.spells" }
|
||||
tabs.spells = { id: "spells", group: "sheet", icon: "fa-solid fa-wand-magic-sparkles", label: "LETHALFANTASY.Label.spells" }
|
||||
}
|
||||
if (this.actor.system.biodata.clericUser) {
|
||||
tabs.miracles = { id: "miracles", group: "sheet", icon: "fa-sharp-duotone fa-solid fa-hands-praying", label: "LETHALFANTASY.Label.miracles" }
|
||||
tabs.miracles = { id: "miracles", group: "sheet", icon: "fa-solid fa-hands-praying", label: "LETHALFANTASY.Label.miracles" }
|
||||
}
|
||||
for (const v of Object.values(tabs)) {
|
||||
v.active = this.tabGroups[v.group] === v.id
|
||||
@@ -172,61 +173,132 @@ export default class LethalFantasyCharacterSheet extends LethalFantasyActorSheet
|
||||
})
|
||||
if (!roll) return null
|
||||
|
||||
await roll.toMessage({}, { rollMode: roll.options.rollMode })
|
||||
await roll.toMessage({}, { messageMode: roll.options.rollMode })
|
||||
}
|
||||
|
||||
static async #onRollInitiative(event, target) {
|
||||
await this.document.system.rollInitiative()
|
||||
}
|
||||
|
||||
static #onArmorHitPointsPlus(event, target) {
|
||||
static async #onArmorHitPointsPlus(event, target) {
|
||||
let armorHP = this.actor.system.combat.armorHitPoints
|
||||
armorHP += 1
|
||||
this.actor.update({ "system.combat.armorHitPoints": armorHP })
|
||||
await this.actor.update({ "system.combat.armorHitPoints": armorHP })
|
||||
}
|
||||
|
||||
static #onArmorHitPointsMinus(event, target) {
|
||||
static async #onArmorHitPointsMinus(event, target) {
|
||||
let armorHP = this.actor.system.combat.armorHitPoints
|
||||
armorHP -= 1
|
||||
this.actor.update({ "system.combat.armorHitPoints": Math.max(armorHP, 0) })
|
||||
await this.actor.update({ "system.combat.armorHitPoints": Math.max(armorHP, 0) })
|
||||
}
|
||||
|
||||
static #onDivinityPointsPlus(event, target) {
|
||||
static async #onDivinityPointsPlus(event, target) {
|
||||
let points = this.actor.system.divinityPoints.value
|
||||
points += 1
|
||||
points = Math.min(points, this.actor.system.divinityPoints.max)
|
||||
this.actor.update({ "system.divinityPoints.value": points })
|
||||
await this.actor.update({ "system.divinityPoints.value": points })
|
||||
}
|
||||
|
||||
static #onDivinityPointsMinus(event, target) {
|
||||
static async #onDivinityPointsMinus(event, target) {
|
||||
let points = this.actor.system.divinityPoints.value
|
||||
points -= 1
|
||||
points = Math.max(points, 0)
|
||||
this.actor.update({ "system.divinityPoints.value": points })
|
||||
await this.actor.update({ "system.divinityPoints.value": points })
|
||||
}
|
||||
|
||||
static #onAetherPointsPlus(event, target) {
|
||||
static async #onAetherPointsPlus(event, target) {
|
||||
let points = this.actor.system.aetherPoints.value
|
||||
points += 1
|
||||
points = Math.min(points, this.actor.system.aetherPoints.max)
|
||||
this.actor.update({ "system.aetherPoints.value": points })
|
||||
await this.actor.update({ "system.aetherPoints.value": points })
|
||||
}
|
||||
|
||||
static #onAetherPointsMinus(event, target) {
|
||||
static async #onAetherPointsMinus(event, target) {
|
||||
let points = this.actor.system.aetherPoints.value
|
||||
points -= 1
|
||||
points = Math.max(points, 0)
|
||||
this.actor.update({ "system.aetherPoints.value": points })
|
||||
await this.actor.update({ "system.aetherPoints.value": points })
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles spell damage roll from the spell sheet tab.
|
||||
* Shows a DR dialog then rolls the appropriate damage formula.
|
||||
* @param {PointerEvent} event
|
||||
* @param {HTMLElement} target
|
||||
*/
|
||||
static async #onRollSpellDamage(event, target) {
|
||||
if (this.isEditMode) return
|
||||
const itemId = target.dataset.itemId
|
||||
const tier = target.dataset.damageTier
|
||||
const spell = this.actor.items.get(itemId)
|
||||
if (!spell) return
|
||||
|
||||
const formulaMap = {
|
||||
standard: spell.system.damageDice,
|
||||
overpowered: spell.system.damageDiceOverpowered,
|
||||
overpowered2: spell.system.damageDiceOverpowered2,
|
||||
}
|
||||
const formula = formulaMap[tier]
|
||||
if (!formula) return
|
||||
|
||||
const manualDR = await foundry.applications.api.DialogV2.wait({
|
||||
window: { title: game.i18n.localize("LETHALFANTASY.Combat.spellDRDialogTitle") },
|
||||
classes: ["lethalfantasy"],
|
||||
position: { width: 320 },
|
||||
content: `<div style="padding:0.5rem 0">
|
||||
<p style="margin-bottom:0.6rem">${game.i18n.localize("LETHALFANTASY.Combat.spellDRDialogMsg")}</p>
|
||||
<div style="display:flex;align-items:center;gap:0.5rem">
|
||||
<label style="font-weight:bold">${game.i18n.localize("LETHALFANTASY.Combat.spellDRLabel")}</label>
|
||||
<input type="number" name="manualDr" value="0" min="0" style="width:5rem"/>
|
||||
</div>
|
||||
</div>`,
|
||||
buttons: [
|
||||
{
|
||||
action: "noDR",
|
||||
type: "button",
|
||||
label: game.i18n.localize("LETHALFANTASY.Combat.spellNoDR"),
|
||||
icon: "fa-solid fa-wand-magic-sparkles",
|
||||
callback: () => 0
|
||||
},
|
||||
{
|
||||
action: "applyDR",
|
||||
type: "button",
|
||||
label: game.i18n.localize("LETHALFANTASY.Combat.spellApplyDR"),
|
||||
icon: "fa-solid fa-shield",
|
||||
callback: (event, button) => Number(button.form?.elements?.manualDr?.value) || 0
|
||||
},
|
||||
{
|
||||
action: "cancel",
|
||||
type: "button",
|
||||
label: game.i18n.localize("LETHALFANTASY.Combat.proceedNo"),
|
||||
callback: () => "cancel"
|
||||
}
|
||||
],
|
||||
rejectClose: false
|
||||
})
|
||||
if (manualDR === null || manualDR === "cancel") return
|
||||
|
||||
const rollOpts = {
|
||||
type: "spell-damage",
|
||||
rollType: "spell-damage",
|
||||
rollName: `${spell.name} — ${formula}`,
|
||||
isDamage: true,
|
||||
rollData: { isDamage: true },
|
||||
manualDR,
|
||||
actorId: this.actor.id,
|
||||
actorName: this.actor.name,
|
||||
actorImage: this.actor.img
|
||||
}
|
||||
await LethalFantasyRoll.rollSpellDamageToMessage(formula, rollOpts)
|
||||
}
|
||||
|
||||
static #onCreateEquipment(event, target) {
|
||||
}
|
||||
|
||||
_onRender(context, options) {
|
||||
// Inputs with class `item-quantity`
|
||||
const woundDescription = this.element.querySelectorAll('.wound-data')
|
||||
for (const input of woundDescription) {
|
||||
input.addEventListener("change", (e) => {
|
||||
input.addEventListener("change", async (e) => {
|
||||
e.preventDefault();
|
||||
e.stopImmediatePropagation();
|
||||
const newValue = e.currentTarget.value
|
||||
@@ -234,11 +306,11 @@ export default class LethalFantasyCharacterSheet extends LethalFantasyActorSheet
|
||||
const fieldName = e.currentTarget.dataset.name
|
||||
let tab = foundry.utils.duplicate(this.actor.system.hp.wounds)
|
||||
tab[index][fieldName] = newValue
|
||||
console.log(tab, index, fieldName, newValue)
|
||||
this.actor.update({ "system.hp.wounds": tab });
|
||||
log(tab, index, fieldName, newValue)
|
||||
await this.actor.update({ "system.hp.wounds": tab });
|
||||
})
|
||||
}
|
||||
super._onRender();
|
||||
super._onRender(context, options);
|
||||
}
|
||||
|
||||
|
||||
@@ -259,9 +331,11 @@ export default class LethalFantasyCharacterSheet extends LethalFantasyActorSheet
|
||||
|
||||
async _onRoll(event, target) {
|
||||
if (this.isEditMode) return
|
||||
const rollType = event.target.dataset.rollType
|
||||
let rollKey = event.target.dataset.rollKey;
|
||||
let rollDice = event.target.dataset?.rollDice;
|
||||
const el = event.currentTarget
|
||||
const rollType = el.dataset.rollType
|
||||
if (!rollType) return
|
||||
let rollKey = el.dataset.rollKey
|
||||
let rollDice = el.dataset.rollDice
|
||||
|
||||
this.actor.prepareRoll(rollType, rollKey, rollDice)
|
||||
|
||||
|
||||
@@ -91,7 +91,7 @@ export default class LethalFantasyMonsterSheet extends LethalFantasyActorSheet {
|
||||
*/
|
||||
async _onDrop(event) {
|
||||
if (!this.isEditable || !this.isEditMode) return
|
||||
const data = TextEditor.getDragEventData(event)
|
||||
const data = foundry.applications.ux.TextEditor.implementation.getDragEventData(event)
|
||||
|
||||
// Handle different data types
|
||||
switch (data.type) {
|
||||
@@ -111,11 +111,13 @@ export default class LethalFantasyMonsterSheet extends LethalFantasyActorSheet {
|
||||
})
|
||||
if (!roll) return null
|
||||
|
||||
await roll.toMessage({}, { rollMode: roll.options.rollMode })
|
||||
await roll.toMessage({}, { messageMode: roll.options.rollMode })
|
||||
}
|
||||
|
||||
static async #onRollInitiative(event, target) {
|
||||
await this.document.system.rollInitiative(event, target)
|
||||
const combat = game.combat
|
||||
const combatant = combat?.combatants.find(c => c.actorId === this.document.id)
|
||||
await this.document.system.rollInitiative(combat?.id, combatant?.id)
|
||||
}
|
||||
|
||||
getBestWeaponClassSkill(skills, rollType, multiplier = 1.0) {
|
||||
|
||||
@@ -4,70 +4,180 @@
|
||||
"melee_attack": {
|
||||
"type": "choice",
|
||||
"choices": [
|
||||
{ "type": "special_strike", "options": ["lethal", "vital"] },
|
||||
{ "type": "bonus_dice", "dice": "D20E", "target": "attack" }
|
||||
{
|
||||
"type": "special_strike",
|
||||
"options": [
|
||||
"lethal",
|
||||
"vital"
|
||||
]
|
||||
},
|
||||
{
|
||||
"type": "bonus_dice",
|
||||
"dice": "D20E",
|
||||
"target": "attack"
|
||||
}
|
||||
],
|
||||
"description": "Possible Lethal or Vital Strike or Add D20E to Attack"
|
||||
},
|
||||
"ranged_attack": {
|
||||
"type": "choice",
|
||||
"choices": [
|
||||
{ "type": "special_strike", "options": ["lethal", "vital"] },
|
||||
{ "type": "bonus_dice", "dice": "D20E", "target": "attack" }
|
||||
{
|
||||
"type": "special_strike",
|
||||
"options": [
|
||||
"lethal",
|
||||
"vital"
|
||||
]
|
||||
},
|
||||
{
|
||||
"type": "bonus_dice",
|
||||
"dice": "D20E",
|
||||
"target": "attack"
|
||||
}
|
||||
],
|
||||
"description": "Possible Lethal or Vital Strike or Add D20E to Attack"
|
||||
},
|
||||
"melee_defense": {
|
||||
"type": "choice",
|
||||
"choices": [
|
||||
{ "type": "special_defense", "options": ["flawless", "legendary"] },
|
||||
{ "type": "bonus_dice", "dice": "D20E", "target": "defense" }
|
||||
{
|
||||
"type": "special_defense",
|
||||
"options": [
|
||||
"flawless",
|
||||
"legendary"
|
||||
]
|
||||
},
|
||||
{
|
||||
"type": "bonus_dice",
|
||||
"dice": "D20E",
|
||||
"target": "defense"
|
||||
}
|
||||
],
|
||||
"description": "Possible Flawless or Legendary Defense or Add D20E to Defense"
|
||||
},
|
||||
"arcane_spell_attack": {
|
||||
"type": "choice",
|
||||
"choices": [
|
||||
{ "type": "special_strike", "options": ["lethal_magical", "vital_magical"] },
|
||||
{ "type": "bonus_dice", "dice": "D20E", "target": "spell_attack" }
|
||||
{
|
||||
"type": "special_strike",
|
||||
"options": [
|
||||
"lethal_magical",
|
||||
"vital_magical"
|
||||
]
|
||||
},
|
||||
{
|
||||
"type": "bonus_dice",
|
||||
"dice": "D20E",
|
||||
"target": "spell_attack"
|
||||
}
|
||||
],
|
||||
"description": "Possible Lethal or Vital Magical Strike or Add D20E to Spell Attack"
|
||||
},
|
||||
"arcane_spell_defense": {
|
||||
"type": "choice",
|
||||
"choices": [
|
||||
{ "type": "spell_calamity" },
|
||||
{ "type": "bonus_dice", "dice": "D20E", "target": "spell_defense" }
|
||||
{
|
||||
"type": "spell_calamity"
|
||||
},
|
||||
{
|
||||
"type": "bonus_dice",
|
||||
"dice": "D20E",
|
||||
"target": "spell_defense"
|
||||
}
|
||||
],
|
||||
"description": "Possible Spell Catastrophe or adds D20E to Spell Defense"
|
||||
},
|
||||
"skill_rolls": {
|
||||
"type": "skill_auto_success",
|
||||
"description": "Skill Succeeds Regardless of Opposing Roll"
|
||||
},
|
||||
"ranged_defense": {
|
||||
"type": "choice",
|
||||
"choices": [
|
||||
{
|
||||
"type": "special_defense",
|
||||
"options": [
|
||||
"flawless",
|
||||
"legendary"
|
||||
]
|
||||
},
|
||||
{
|
||||
"type": "bonus_dice",
|
||||
"dice": "D20E",
|
||||
"target": "defense"
|
||||
}
|
||||
],
|
||||
"description": "Possible Flawless or Legendary Defense or Add D20E to Defense"
|
||||
},
|
||||
"saving_throws": {
|
||||
"type": "save_auto_success",
|
||||
"description": "Saving Throw Succeeds Regardless of Opposing Roll"
|
||||
}
|
||||
},
|
||||
"29": {
|
||||
"melee_attack": { "type": "gain_grit", "amount": 1, "description": "Gain 1 Grit" },
|
||||
"ranged_attack": { "type": "gain_grit", "amount": 1, "description": "Gain 1 Grit" },
|
||||
"melee_defense": { "type": "gain_grit", "amount": 1, "description": "Gain 1 Grit" },
|
||||
"arcane_spell_attack": { "type": "gain_grit", "amount": 1, "description": "Gain 1 Grit" },
|
||||
"arcane_spell_defense": { "type": "gain_grit", "amount": 1, "description": "Gain 1 Grit" },
|
||||
"skill_rolls": { "type": "gain_grit", "amount": 1, "description": "Gain 1 Grit" }
|
||||
"melee_attack": {
|
||||
"type": "gain_grit",
|
||||
"amount": 1,
|
||||
"description": "Gain 1 Grit"
|
||||
},
|
||||
"ranged_attack": {
|
||||
"type": "gain_grit",
|
||||
"amount": 1,
|
||||
"description": "Gain 1 Grit"
|
||||
},
|
||||
"melee_defense": {
|
||||
"type": "gain_grit",
|
||||
"amount": 1,
|
||||
"description": "Gain 1 Grit"
|
||||
},
|
||||
"arcane_spell_attack": {
|
||||
"type": "gain_grit",
|
||||
"amount": 1,
|
||||
"description": "Gain 1 Grit"
|
||||
},
|
||||
"arcane_spell_defense": {
|
||||
"type": "gain_grit",
|
||||
"amount": 1,
|
||||
"description": "Gain 1 Grit"
|
||||
},
|
||||
"skill_rolls": {
|
||||
"type": "gain_grit",
|
||||
"amount": 1,
|
||||
"description": "Gain 1 Grit"
|
||||
},
|
||||
"ranged_defense": {
|
||||
"type": "gain_grit",
|
||||
"amount": 1,
|
||||
"description": "Gain 1 Grit"
|
||||
},
|
||||
"saving_throws": {
|
||||
"type": "gain_grit",
|
||||
"amount": 1,
|
||||
"description": "Gain 1 Grit"
|
||||
}
|
||||
},
|
||||
"28": {
|
||||
"melee_attack": { "type": "shield_destruction", "description": "Shield Destruction" }
|
||||
"melee_attack": {
|
||||
"type": "shield_destruction",
|
||||
"description": "Shield Destruction"
|
||||
}
|
||||
},
|
||||
"27": {
|
||||
"melee_attack": {
|
||||
"type": "bonus_dice", "dice": "D6", "target": "attack",
|
||||
"type": "bonus_dice",
|
||||
"dice": "D6",
|
||||
"target": "attack",
|
||||
"description": "Granted D6 (1-6) Attack Modifier for This Melee Attack"
|
||||
},
|
||||
"ranged_attack": {
|
||||
"type": "bonus_dice", "dice": "D6", "target": "attack",
|
||||
"type": "bonus_dice",
|
||||
"dice": "D6",
|
||||
"target": "attack",
|
||||
"description": "Granted D6 (1-6) Attack Modifier for This Ranged Attack"
|
||||
},
|
||||
"melee_defense": {
|
||||
"type": "luck_die", "scope": "combat",
|
||||
"type": "luck_die",
|
||||
"scope": "combat",
|
||||
"description": "Granted 1 Luck dice for Use in This Combat Only"
|
||||
},
|
||||
"arcane_spell_attack": {
|
||||
@@ -75,26 +185,48 @@
|
||||
"description": "No Spell Lethargy the Aether Approves of Characters Efforts"
|
||||
},
|
||||
"arcane_spell_defense": {
|
||||
"type": "flash_of_pain", "duration_dice": "1D6E", "target": "caster",
|
||||
"type": "flash_of_pain",
|
||||
"duration_dice": "1D6E",
|
||||
"target": "caster",
|
||||
"description": "Caster Suffers Severe pain and will be under a flash of pain for 1D6E seconds"
|
||||
},
|
||||
"ranged_defense": {
|
||||
"type": "luck_die",
|
||||
"scope": "combat",
|
||||
"description": "Granted 1 Luck dice for Use in This Combat Only"
|
||||
}
|
||||
},
|
||||
"26": {
|
||||
"melee_attack": { "type": "shield_destruction", "description": "Shield Destruction" }
|
||||
"melee_attack": {
|
||||
"type": "shield_destruction",
|
||||
"description": "Shield Destruction"
|
||||
}
|
||||
},
|
||||
"25": {
|
||||
"skill_rolls": {
|
||||
"type": "bonus_flat", "amount": 1, "target": "skill",
|
||||
"type": "bonus_flat",
|
||||
"amount": 1,
|
||||
"target": "skill",
|
||||
"description": "Add 1 to Skill Roll"
|
||||
},
|
||||
"saving_throws": {
|
||||
"type": "bonus_flat",
|
||||
"amount": 1,
|
||||
"target": "save",
|
||||
"description": "Add 1 to Saving Throw"
|
||||
}
|
||||
},
|
||||
"21": {
|
||||
"melee_attack": {
|
||||
"type": "flash_of_pain", "duration_dice": "1D6E", "target": "defender",
|
||||
"type": "flash_of_pain",
|
||||
"duration_dice": "1D6E",
|
||||
"target": "defender",
|
||||
"description": "Hit Inflicts Flash of Pain 1D6E seconds"
|
||||
},
|
||||
"ranged_attack": {
|
||||
"type": "flash_of_pain", "duration_dice": "1D6E", "target": "defender",
|
||||
"type": "flash_of_pain",
|
||||
"duration_dice": "1D6E",
|
||||
"target": "defender",
|
||||
"description": "Hit Inflicts Flash of Pain 1D6E seconds"
|
||||
},
|
||||
"melee_defense": {
|
||||
@@ -102,181 +234,433 @@
|
||||
"description": "Defender Recovers or ignores any flash of pain"
|
||||
},
|
||||
"arcane_spell_attack": {
|
||||
"type": "flash_of_pain", "duration_dice": "1D6E", "target": "defender",
|
||||
"type": "flash_of_pain",
|
||||
"duration_dice": "1D6E",
|
||||
"target": "defender",
|
||||
"description": "Magical Damage inflicts Flash of pain 1D6E seconds"
|
||||
},
|
||||
"arcane_spell_defense": {
|
||||
"type": "flash_of_pain", "duration_dice": "1D6E", "target": "caster",
|
||||
"type": "flash_of_pain",
|
||||
"duration_dice": "1D6E",
|
||||
"target": "caster",
|
||||
"description": "Caster Suffers Severe pain and will be under a flash of pain for 1D6E seconds"
|
||||
},
|
||||
"skill_rolls": {
|
||||
"type": "bonus_dice", "dice": "D6", "target": "skill",
|
||||
"type": "bonus_dice",
|
||||
"dice": "D6",
|
||||
"target": "skill",
|
||||
"description": "Granted D6 (1-6) Skill Modifier for this Skill Attempt"
|
||||
},
|
||||
"ranged_defense": {
|
||||
"type": "recover_pain",
|
||||
"description": "Defender Recovers or ignores any flash of pain"
|
||||
},
|
||||
"saving_throws": {
|
||||
"type": "bonus_dice",
|
||||
"dice": "D6",
|
||||
"target": "save",
|
||||
"description": "Granted D6 (1-6) Saving Throw Modifier for this Saving Throw Attempt"
|
||||
}
|
||||
},
|
||||
"20": {
|
||||
"melee_attack": {
|
||||
"type": "choice",
|
||||
"choices": [
|
||||
{ "type": "special_strike", "options": ["vicious"] },
|
||||
{ "type": "bonus_dice", "dice": "D12", "target": "attack" }
|
||||
{
|
||||
"type": "special_strike",
|
||||
"options": [
|
||||
"vicious"
|
||||
]
|
||||
},
|
||||
{
|
||||
"type": "bonus_dice",
|
||||
"dice": "D12",
|
||||
"target": "attack"
|
||||
}
|
||||
],
|
||||
"description": "Possible Vicious Strike or Add D12 to attack"
|
||||
},
|
||||
"ranged_attack": {
|
||||
"type": "choice",
|
||||
"choices": [
|
||||
{ "type": "special_strike", "options": ["vicious"] },
|
||||
{ "type": "bonus_dice", "dice": "D12", "target": "attack" }
|
||||
{
|
||||
"type": "special_strike",
|
||||
"options": [
|
||||
"vicious"
|
||||
]
|
||||
},
|
||||
{
|
||||
"type": "bonus_dice",
|
||||
"dice": "D12",
|
||||
"target": "attack"
|
||||
}
|
||||
],
|
||||
"description": "Possible Vicious Strike or add D12 to attack"
|
||||
},
|
||||
"melee_defense": {
|
||||
"type": "choice",
|
||||
"choices": [
|
||||
{ "type": "special_defense", "options": ["perfect"] },
|
||||
{ "type": "bonus_dice", "dice": "D12", "target": "defense" }
|
||||
{
|
||||
"type": "special_defense",
|
||||
"options": [
|
||||
"perfect"
|
||||
]
|
||||
},
|
||||
{
|
||||
"type": "bonus_dice",
|
||||
"dice": "D12",
|
||||
"target": "defense"
|
||||
}
|
||||
],
|
||||
"description": "Possible 20/20 defense that avoids Any Attack Except a Lethal Strike or adds D12 to defense"
|
||||
},
|
||||
"arcane_spell_attack": {
|
||||
"type": "choice",
|
||||
"choices": [
|
||||
{ "type": "special_strike", "options": ["vicious_magical"] },
|
||||
{ "type": "bonus_dice", "dice": "D12", "target": "spell_attack" }
|
||||
{
|
||||
"type": "special_strike",
|
||||
"options": [
|
||||
"vicious_magical"
|
||||
]
|
||||
},
|
||||
{
|
||||
"type": "bonus_dice",
|
||||
"dice": "D12",
|
||||
"target": "spell_attack"
|
||||
}
|
||||
],
|
||||
"description": "Possible Vicious Application of a Magical Attack or add D12 to attack"
|
||||
},
|
||||
"arcane_spell_defense": {
|
||||
"type": "choice",
|
||||
"choices": [
|
||||
{ "type": "special_defense", "options": ["perfect_spell"] },
|
||||
{ "type": "bonus_dice", "dice": "D12", "target": "spell_defense" }
|
||||
{
|
||||
"type": "special_defense",
|
||||
"options": [
|
||||
"perfect_spell"
|
||||
]
|
||||
},
|
||||
{
|
||||
"type": "bonus_dice",
|
||||
"dice": "D12",
|
||||
"target": "spell_defense"
|
||||
}
|
||||
],
|
||||
"description": "Possible 20/20 Spell defense that Saves Against Any Magical Attack Except a Lethal Magical Strike or add D12 to defense"
|
||||
"description": "Possible 20/20 Spell defense that Saves Against Any Magical Attack Except a Lethal Magical Strike or add D12 to spell defense"
|
||||
},
|
||||
"skill_rolls": {
|
||||
"type": "bonus_flat", "amount": 20, "target": "skill",
|
||||
"type": "bonus_flat",
|
||||
"amount": 20,
|
||||
"target": "skill",
|
||||
"description": "20 Added to Skill Roll"
|
||||
},
|
||||
"ranged_defense": {
|
||||
"type": "choice",
|
||||
"choices": [
|
||||
{
|
||||
"type": "special_defense",
|
||||
"options": [
|
||||
"perfect"
|
||||
]
|
||||
},
|
||||
{
|
||||
"type": "bonus_dice",
|
||||
"dice": "D12",
|
||||
"target": "defense"
|
||||
}
|
||||
],
|
||||
"description": "Possible 20/20 defense that avoids Any Attack Except a Lethal Strike or adds D12 to defense"
|
||||
},
|
||||
"saving_throws": {
|
||||
"type": "bonus_flat",
|
||||
"amount": 20,
|
||||
"target": "save",
|
||||
"description": "20 Added to Saving Throw"
|
||||
}
|
||||
},
|
||||
"15": {
|
||||
"melee_attack": {
|
||||
"type": "combo",
|
||||
"effects": [
|
||||
{ "type": "bleed" },
|
||||
{ "type": "knockback" }
|
||||
{
|
||||
"type": "bleed"
|
||||
},
|
||||
{
|
||||
"type": "internal_injury"
|
||||
}
|
||||
],
|
||||
"description": "Bleed, Knock-back on Hit"
|
||||
"description": "Bleed, Internal Injury on Hit"
|
||||
},
|
||||
"ranged_attack": {
|
||||
"type": "bleed",
|
||||
"description": "Bleed"
|
||||
},
|
||||
"ranged_attack": { "type": "bleed", "description": "Bleed" },
|
||||
"melee_defense": {
|
||||
"type": "counter_attack",
|
||||
"options": ["kick", "punch", "shield_bash"],
|
||||
"description": "Kick, Punch or Shield Bash"
|
||||
"options": [
|
||||
"kick",
|
||||
"punch"
|
||||
],
|
||||
"description": "Kick or Punch"
|
||||
},
|
||||
"skill_rolls": {
|
||||
"type": "bonus_flat", "amount": 1, "target": "skill",
|
||||
"type": "bonus_flat",
|
||||
"amount": 1,
|
||||
"target": "skill",
|
||||
"description": "Add 1 to Skill Roll"
|
||||
},
|
||||
"ranged_defense": {
|
||||
"type": "counter_attack",
|
||||
"options": [
|
||||
"kick",
|
||||
"punch"
|
||||
],
|
||||
"description": "Kick or Punch"
|
||||
},
|
||||
"saving_throws": {
|
||||
"type": "bonus_flat",
|
||||
"amount": 1,
|
||||
"target": "save",
|
||||
"description": "Add 1 to Saving Throw"
|
||||
}
|
||||
},
|
||||
"13": {},
|
||||
"11": {
|
||||
"melee_attack": {
|
||||
"type": "flurry", "condition": "hit_or_miss",
|
||||
"description": "Flurry Attack or Hit to Miss"
|
||||
"type": "flurry",
|
||||
"condition": "hit_or_miss",
|
||||
"description": "Flurry Attack on Hit or Miss"
|
||||
},
|
||||
"ranged_attack": { "type": "double_damage_dice", "description": "Roll 2x Damage Dice" }
|
||||
"ranged_attack": {
|
||||
"type": "double_damage_dice",
|
||||
"description": "Roll 2x Damage Dice"
|
||||
}
|
||||
},
|
||||
"10": {
|
||||
"melee_attack": {
|
||||
"type": "combo",
|
||||
"effects": [
|
||||
{ "type": "bleed" },
|
||||
{ "type": "knockback" }
|
||||
{
|
||||
"type": "bleed"
|
||||
},
|
||||
{
|
||||
"type": "internal_injury"
|
||||
}
|
||||
],
|
||||
"description": "Bleed, Knock-back on Hit"
|
||||
"description": "Bleed, Internal Injury on Hit"
|
||||
},
|
||||
"ranged_attack": {
|
||||
"type": "bleed",
|
||||
"description": "Bleed"
|
||||
},
|
||||
"ranged_attack": { "type": "bleed", "description": "Bleed" },
|
||||
"melee_defense": {
|
||||
"type": "counter_attack",
|
||||
"options": ["kick", "punch", "shield_bash"],
|
||||
"description": "Kick, Punch or Shield Bash"
|
||||
"options": [
|
||||
"kick",
|
||||
"punch"
|
||||
],
|
||||
"description": "Kick or Punch"
|
||||
},
|
||||
"skill_rolls": {
|
||||
"type": "bonus_flat", "amount": 1, "target": "skill",
|
||||
"type": "bonus_flat",
|
||||
"amount": 1,
|
||||
"target": "skill",
|
||||
"description": "Add 1 to Skill Roll"
|
||||
},
|
||||
"ranged_defense": {
|
||||
"type": "counter_attack",
|
||||
"options": [
|
||||
"kick",
|
||||
"punch"
|
||||
],
|
||||
"description": "Kick or Punch"
|
||||
},
|
||||
"saving_throws": {
|
||||
"type": "bonus_flat",
|
||||
"amount": 1,
|
||||
"target": "save",
|
||||
"description": "Add 1 to Saving Throw"
|
||||
}
|
||||
},
|
||||
"8": {
|
||||
"melee_attack": { "type": "mulligan", "description": "Mulligan, Can Choose to Re-roll This Attack" },
|
||||
"ranged_attack": { "type": "mulligan", "description": "Mulligan, Can Choose to Re-Roll This Attack" },
|
||||
"melee_defense": { "type": "mulligan", "description": "Mulligan, Can Choose to Re-Roll This Defense" },
|
||||
"arcane_spell_attack": { "type": "mulligan", "description": "Mulligan, Can Re-Roll This Spell Attack" },
|
||||
"arcane_spell_defense": { "type": "mulligan", "description": "Mulligan, Can Re-Roll This Spell Defense" },
|
||||
"skill_rolls": { "type": "mulligan", "description": "Mulligan, Can Re-Roll This Skill roll" }
|
||||
"melee_attack": {
|
||||
"type": "mulligan",
|
||||
"description": "Mulligan, Can Choose to Re-roll This Attack"
|
||||
},
|
||||
"ranged_attack": {
|
||||
"type": "mulligan",
|
||||
"description": "Mulligan, Can Choose to Re-Roll This Attack"
|
||||
},
|
||||
"melee_defense": {
|
||||
"type": "mulligan",
|
||||
"description": "Mulligan, Can Choose to Re-Roll This Defense"
|
||||
},
|
||||
"arcane_spell_attack": {
|
||||
"type": "mulligan",
|
||||
"description": "Mulligan, Can Re-Roll This Spell Attack"
|
||||
},
|
||||
"arcane_spell_defense": {
|
||||
"type": "mulligan",
|
||||
"description": "Mulligan, Can Re-Roll This Spell Defense"
|
||||
},
|
||||
"skill_rolls": {
|
||||
"type": "mulligan",
|
||||
"description": "Mulligan, Can Re-Roll This Skill roll"
|
||||
},
|
||||
"ranged_defense": {
|
||||
"type": "mulligan",
|
||||
"description": "Mulligan, Can Choose to Re-Roll This Defense"
|
||||
},
|
||||
"saving_throws": {
|
||||
"type": "mulligan",
|
||||
"description": "Mulligan, Can Re-Roll This Saving Throw"
|
||||
}
|
||||
},
|
||||
"7": {
|
||||
"melee_attack": {
|
||||
"type": "flurry", "condition": "hit_or_miss",
|
||||
"type": "flurry",
|
||||
"condition": "hit_or_miss",
|
||||
"description": "Flurry Attack on Hit or Miss"
|
||||
},
|
||||
"ranged_attack": { "type": "double_damage_dice", "description": "Roll 2x Damage Dice" }
|
||||
"ranged_attack": {
|
||||
"type": "double_damage_dice",
|
||||
"description": "Roll 2x Damage Dice"
|
||||
}
|
||||
},
|
||||
"5": {
|
||||
"melee_attack": {
|
||||
"type": "combo",
|
||||
"effects": [
|
||||
{ "type": "bleed" },
|
||||
{ "type": "knockback" }
|
||||
{
|
||||
"type": "bleed"
|
||||
},
|
||||
{
|
||||
"type": "internal_injury"
|
||||
}
|
||||
],
|
||||
"description": "Bleed, Knock-back on Hit"
|
||||
"description": "Bleed, Internal Injury on Hit"
|
||||
},
|
||||
"ranged_attack": {
|
||||
"type": "bleed",
|
||||
"description": "Bleed"
|
||||
},
|
||||
"ranged_attack": { "type": "bleed", "description": "Bleed" },
|
||||
"melee_defense": {
|
||||
"type": "counter_attack",
|
||||
"options": ["kick", "punch", "shield_bash"],
|
||||
"description": "Kick, Punch, or Shield Bash"
|
||||
"options": [
|
||||
"kick",
|
||||
"punch"
|
||||
],
|
||||
"description": "Kick or Punch"
|
||||
},
|
||||
"skill_rolls": {
|
||||
"type": "bonus_flat", "amount": 1, "target": "skill",
|
||||
"type": "bonus_flat",
|
||||
"amount": 1,
|
||||
"target": "skill",
|
||||
"description": "Add 1 to Skill Roll"
|
||||
},
|
||||
"ranged_defense": {
|
||||
"type": "counter_attack",
|
||||
"options": [
|
||||
"kick",
|
||||
"punch"
|
||||
],
|
||||
"description": "Kick or Punch"
|
||||
},
|
||||
"saving_throws": {
|
||||
"type": "bonus_flat",
|
||||
"amount": 1,
|
||||
"target": "save",
|
||||
"description": "Add 1 to Saving Throw"
|
||||
}
|
||||
},
|
||||
"3": {
|
||||
"melee_attack": { "type": "damage_multiplier", "multiplier": 3, "description": "Triple Damage" },
|
||||
"ranged_attack": { "type": "damage_multiplier", "multiplier": 3, "description": "Triple Damage" },
|
||||
"melee_attack": {
|
||||
"type": "damage_multiplier",
|
||||
"multiplier": 3,
|
||||
"description": "Triple Damage"
|
||||
},
|
||||
"ranged_attack": {
|
||||
"type": "damage_multiplier",
|
||||
"multiplier": 3,
|
||||
"description": "Triple Damage"
|
||||
},
|
||||
"melee_defense": {
|
||||
"type": "dr_multiplier", "multiplier": 3, "includes_shield": true,
|
||||
"type": "dr_multiplier",
|
||||
"multiplier": 3,
|
||||
"includes_shield": true,
|
||||
"description": "DR Tripled including Shield"
|
||||
},
|
||||
"arcane_spell_attack": { "type": "damage_multiplier", "multiplier": 3, "description": "Triple Damage on Spell Damage" },
|
||||
"arcane_spell_attack": {
|
||||
"type": "damage_multiplier",
|
||||
"multiplier": 3,
|
||||
"description": "Triple Damage on Spell Damage"
|
||||
},
|
||||
"arcane_spell_defense": {
|
||||
"type": "bonus_dice", "dice": "D12", "target": "spell_defense",
|
||||
"type": "bonus_dice",
|
||||
"dice": "D12",
|
||||
"target": "spell_defense",
|
||||
"description": "D12 Added to Spell Defense Modifier"
|
||||
},
|
||||
"ranged_defense": {
|
||||
"type": "dr_multiplier",
|
||||
"multiplier": 3,
|
||||
"includes_shield": true,
|
||||
"description": "DR Tripled including Shield"
|
||||
}
|
||||
},
|
||||
"2": {
|
||||
"melee_attack": { "type": "damage_multiplier", "multiplier": 2, "description": "Double Damage" },
|
||||
"ranged_attack": { "type": "damage_multiplier", "multiplier": 2, "description": "Double Damage" },
|
||||
"melee_attack": {
|
||||
"type": "damage_multiplier",
|
||||
"multiplier": 2,
|
||||
"description": "Double Damage"
|
||||
},
|
||||
"ranged_attack": {
|
||||
"type": "damage_multiplier",
|
||||
"multiplier": 2,
|
||||
"description": "Double Damage"
|
||||
},
|
||||
"melee_defense": {
|
||||
"type": "dr_multiplier", "multiplier": 2, "includes_shield": true,
|
||||
"type": "dr_multiplier",
|
||||
"multiplier": 2,
|
||||
"includes_shield": true,
|
||||
"description": "DR Doubled including Shield"
|
||||
},
|
||||
"arcane_spell_attack": { "type": "damage_multiplier", "multiplier": 2, "description": "Double Damage on Spell Damage" },
|
||||
"arcane_spell_attack": {
|
||||
"type": "damage_multiplier",
|
||||
"multiplier": 2,
|
||||
"description": "Double Damage on Spell Damage"
|
||||
},
|
||||
"arcane_spell_defense": {
|
||||
"type": "bonus_dice", "dice": "D6", "target": "spell_defense",
|
||||
"type": "bonus_dice",
|
||||
"dice": "D6",
|
||||
"target": "spell_defense",
|
||||
"description": "D6 Added to Spell Defense Modifier"
|
||||
},
|
||||
"ranged_defense": {
|
||||
"type": "dr_multiplier",
|
||||
"multiplier": 2,
|
||||
"includes_shield": true,
|
||||
"description": "DR Doubled including Shield"
|
||||
}
|
||||
},
|
||||
"1": {
|
||||
"ranged_attack": {
|
||||
"type": "fumble", "detail": "ranged_ammo_broken",
|
||||
"type": "fumble",
|
||||
"detail": "ranged_ammo_broken",
|
||||
"description": "Possible Fumble Ranged ammo is broken unrecoverable"
|
||||
},
|
||||
"arcane_spell_attack": {
|
||||
"type": "spell_calamity",
|
||||
"description": "A possible spell calamity has occurred"
|
||||
},
|
||||
"arcane_spell_defense": {
|
||||
"type": "spell_calamity",
|
||||
"description": "Possible Spell Calamity or Catastrophe"
|
||||
},
|
||||
"melee_attack": {
|
||||
"type": "fumble",
|
||||
"detail": "melee_fumble",
|
||||
"description": "Possible Fumble"
|
||||
}
|
||||
}
|
||||
},
|
||||
|
||||
@@ -85,11 +85,18 @@ export const RANGE_CHOICES = {
|
||||
"pointblank": { label: "Point Blank (Special)", value: "pointblank" },
|
||||
"short": { label: "Short (+0)", value: "0" },
|
||||
"medium": { label: "Medium (Red +5)", value: "+5" },
|
||||
"long": { label: "Long (Purle +7)", value: "+7" },
|
||||
"long": { label: "Long (Purple +7)", value: "+7" },
|
||||
"extreme": { label: "Extreme (Grey +9)", value: "+9" },
|
||||
"beyondskill": { label: "Beyond Skill (Blue +11)", value: "beyondskill" }
|
||||
}
|
||||
|
||||
export const ATTACKER_MOVEMENT_CHOICES = {
|
||||
"none": { label: "None / Stationary (D20E Favor)", favor: true, value: "2D20kh" },
|
||||
"walk": { label: "Walk (D20E)", value: "D20" },
|
||||
"incombat": { label: "In Combat (D20E)", value: "D20" },
|
||||
"run": { label: "Jog/Run/Sprint (D20E Disfavor)", disfavor: true, value: "2D20kl" }
|
||||
}
|
||||
|
||||
export const ATTACKER_AIM_CHOICES = {
|
||||
"simple": { label: "Simple (+0)", value: "0" },
|
||||
"careful": { label: "Careful (Red +5)", value: "+4" },
|
||||
@@ -193,6 +200,7 @@ export const DICE_VALUES = {
|
||||
export const CHARACTERISTIC_ATTACK = ["str", "int", "wis", "dex"]
|
||||
export const CHARACTERISTIC_RANGED_ATTACK = ["int", "wis", "dex"]
|
||||
export const CHARACTERISTIC_DEFENSE = ["int", "wis", "dex"]
|
||||
export const CHARACTERISTIC_RANGED_DEFENSE = ["int", "wis", "dex"]
|
||||
export const CHARACTERISTIC_DAMAGE = ["str"]
|
||||
|
||||
export const DEFENSE_DICE_VALUES = {
|
||||
@@ -304,6 +312,7 @@ export const SYSTEM = {
|
||||
CHARACTERISTIC_ATTACK,
|
||||
CHARACTERISTIC_RANGED_ATTACK,
|
||||
CHARACTERISTIC_DEFENSE,
|
||||
CHARACTERISTIC_RANGED_DEFENSE,
|
||||
CHARACTERISTIC_DAMAGE,
|
||||
INITIATIVE_DICE_CHOICES_PER_CLASS,
|
||||
CHAR_CLASSES,
|
||||
@@ -319,6 +328,7 @@ export const SYSTEM = {
|
||||
RANGE_CHOICES,
|
||||
FAVOR_CHOICES,
|
||||
ATTACKER_AIM_CHOICES,
|
||||
ATTACKER_MOVEMENT_CHOICES,
|
||||
MORTAL_CHOICES,
|
||||
SPELL_CRITICAL,
|
||||
MIRACLE_TYPES,
|
||||
|
||||
+73
-17
@@ -72,23 +72,32 @@ export default class LethalFantasyActor extends Actor {
|
||||
/* *************************************************/
|
||||
async applyDamage(hpLoss) {
|
||||
let hp = this.system.hp.value + hpLoss
|
||||
if (hp < 0) {
|
||||
hp = 0
|
||||
await this.update({ "system.hp.value": hp })
|
||||
}
|
||||
|
||||
/* *************************************************/
|
||||
getNaturalDR() {
|
||||
if (this.type === "monster") {
|
||||
return Number(this.system.hp?.damageResistance) || 0
|
||||
}
|
||||
this.update({ "system.hp.value": hp })
|
||||
return Number(this.system.biodata?.naturalDR) || 0
|
||||
}
|
||||
|
||||
/* *************************************************/
|
||||
getMagicDR() {
|
||||
if (this.type === "monster") return 0
|
||||
return Number(this.system.biodata?.magicDR) || 0
|
||||
}
|
||||
|
||||
/* *************************************************/
|
||||
computeDamageReduction() {
|
||||
// Pour les monstres, utiliser hp.damageResistance et combat.damageReduction
|
||||
if (this.type === "monster") {
|
||||
let hpDR = Number(this.system.hp?.damageResistance) || 0
|
||||
let hpDR = this.getNaturalDR()
|
||||
let combatDR = Number(this.system.combat?.damageReduction) || 0
|
||||
return hpDR + combatDR
|
||||
}
|
||||
// Pour les personnages, utiliser biodata et items
|
||||
let naturalDR = Number(this.system.biodata?.naturalDR) || 0
|
||||
let magicDR = Number(this.system.biodata?.magicDR) || 0
|
||||
let naturalDR = this.getNaturalDR()
|
||||
let magicDR = this.getMagicDR()
|
||||
let armorDR = this.getArmorDR()
|
||||
return naturalDR + magicDR + armorDR
|
||||
}
|
||||
@@ -153,8 +162,8 @@ export default class LethalFantasyActor extends Actor {
|
||||
}
|
||||
|
||||
/* *************************************************/
|
||||
async prepareRoll(rollType, rollKey, rollDice, defenderId, defenderTokenId, extraShieldDr = 0) {
|
||||
console.log("Preparing roll", rollType, rollKey, rollDice, defenderId)
|
||||
async prepareRoll(rollType, rollKey, rollDice, defenderId, defenderTokenId, extraShieldDr = 0, d30Effects = {}) {
|
||||
log("Preparing roll", rollType, rollKey, rollDice, defenderId)
|
||||
let rollTarget
|
||||
switch (rollType) {
|
||||
case "granted":
|
||||
@@ -196,8 +205,53 @@ export default class LethalFantasyActor extends Actor {
|
||||
case "spell-power":
|
||||
case "miracle-attack":
|
||||
case "miracle-power":
|
||||
rollTarget = this.items.find((i) => (i.type === "miracle" || i.type == "spell") && i.id === rollKey)
|
||||
rollTarget = foundry.utils.duplicate(this.items.find((i) => (i.type === "miracle" || i.type == "spell") && i.id === rollKey))
|
||||
rollTarget.rollKey = rollKey
|
||||
// Read damage tier from combatant currentAction if available
|
||||
const activeCombatant = game.combat?.combatants?.find(c => c.actorId === this.id)
|
||||
const currentAction = activeCombatant?.getFlag(SYSTEM.id, "currentAction")
|
||||
let damageTier = currentAction?.damageTier
|
||||
// No tier from combat action — prompt the user if multiple tiers exist
|
||||
if (!damageTier) {
|
||||
const tierMap = { standard: "damageDice", overpowered: "damageDiceOverpowered", overpowered2: "damageDiceOverpowered2" }
|
||||
const available = Object.entries(tierMap).filter(([k, v]) => rollTarget.system?.[v])
|
||||
if (available.length > 1) {
|
||||
const buttons = available.map(([id]) => ({
|
||||
action: id,
|
||||
type: "button",
|
||||
label: id.charAt(0).toUpperCase() + id.slice(1),
|
||||
callback: () => id,
|
||||
}))
|
||||
damageTier = await foundry.applications.api.DialogV2.wait({
|
||||
window: { title: "Choose spell tier" },
|
||||
classes: ["lethalfantasy"],
|
||||
content: `<p>Select the power level for <strong>${rollTarget.name}</strong>:</p>`,
|
||||
buttons,
|
||||
rejectClose: false,
|
||||
}) || "standard"
|
||||
} else {
|
||||
damageTier = "standard"
|
||||
}
|
||||
}
|
||||
rollTarget.damageTier = damageTier
|
||||
if (rollType === "spell-attack" || rollType === "spell-power") {
|
||||
const tierCostMap = { standard: "cost", overpowered: "costOverpowered", overpowered2: "costOverpowered2" }
|
||||
const costField = tierCostMap[damageTier] || "cost"
|
||||
const cost = Number(rollTarget.system?.[costField]) || 0
|
||||
const currentAether = Number(this.system.aetherPoints?.value) || 0
|
||||
if (cost > currentAether) {
|
||||
ui.notifications.warn(`${this.name} cannot cast ${rollTarget.name}: insufficient Aether (needs ${cost}, has ${currentAether}).`)
|
||||
return
|
||||
}
|
||||
}
|
||||
if (rollType === "miracle-attack" || rollType === "miracle-power") {
|
||||
const cost = Number(rollTarget.system?.level) || 0
|
||||
const currentGrace = Number(this.system.divinityPoints?.value) || 0
|
||||
if (cost > currentGrace) {
|
||||
ui.notifications.warn(`${this.name} cannot invoke ${rollTarget.name}: insufficient Grace (needs ${cost}, has ${currentGrace}).`)
|
||||
return
|
||||
}
|
||||
}
|
||||
break
|
||||
case "shield-roll": {
|
||||
rollTarget = this.items.find((i) => i.type === "shield" && i.id === rollKey)
|
||||
@@ -206,8 +260,7 @@ export default class LethalFantasyActor extends Actor {
|
||||
rollTarget.rollKey = rollKey
|
||||
}
|
||||
break;
|
||||
case "weapon-damage-small":
|
||||
case "weapon-damage-medium":
|
||||
case "weapon-damage":
|
||||
case "weapon-attack":
|
||||
case "weapon-defense": {
|
||||
let weapon = this.items.find((i) => i.type === "weapon" && i.id === rollKey)
|
||||
@@ -245,9 +298,10 @@ export default class LethalFantasyActor extends Actor {
|
||||
weapon: weapon,
|
||||
weaponSkillModifier: skill.weaponSkillModifier,
|
||||
rollKey: rollKey,
|
||||
combat: foundry.utils.duplicate(this.system.combat)
|
||||
combat: foundry.utils.duplicate(this.system.combat),
|
||||
isRangedAttack: weapon.system.weaponType === "ranged"
|
||||
}
|
||||
if (rollType === "weapon-damage-small" || rollType === "weapon-damage-medium") {
|
||||
if (rollType === "weapon-damage") {
|
||||
rollTarget.grantedDice = this.system.granted.damageDice
|
||||
}
|
||||
if (rollType === "weapon-attack") {
|
||||
@@ -256,19 +310,21 @@ export default class LethalFantasyActor extends Actor {
|
||||
if (rollType === "weapon-defense") {
|
||||
rollTarget.armorDefense = this.getArmorDefenseValue()
|
||||
rollTarget.grantedDice = this.system.granted.defenseDice
|
||||
// Check if this is a ranged defense
|
||||
rollTarget.isRangedDefense = game.lethalFantasy?.nextDefenseData?.isRanged ?? false
|
||||
}
|
||||
}
|
||||
break
|
||||
default:
|
||||
ui.notifications.error(game.i18n.localize("LETHALFANTASY.Notifications.rollTypeNotFound") + String(rollType))
|
||||
break
|
||||
return
|
||||
}
|
||||
|
||||
// In all cases
|
||||
rollTarget.magicUser = this.system.biodata.magicUser
|
||||
rollTarget.actorModifiers = foundry.utils.duplicate(this.system.modifiers)
|
||||
rollTarget.actorLevel = this.system.biodata.level
|
||||
await this.system.roll(rollType, rollTarget, defenderId, defenderTokenId, extraShieldDr)
|
||||
await this.system.roll(rollType, rollTarget, defenderId, defenderTokenId, extraShieldDr, d30Effects)
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -1,3 +1,5 @@
|
||||
import { log } from "../utils.mjs"
|
||||
|
||||
/**
|
||||
* Classe pour gérer les résultats du D30 dans Lethal Fantasy
|
||||
*/
|
||||
@@ -22,9 +24,11 @@ export default class D30Roll {
|
||||
MELEE_ATTACK: "melee_attack",
|
||||
RANGED_ATTACK: "ranged_attack",
|
||||
MELEE_DEFENSE: "melee_defense",
|
||||
RANGED_DEFENSE: "ranged_defense",
|
||||
ARCANE_SPELL_ATTACK: "arcane_spell_attack",
|
||||
ARCANE_SPELL_DEFENSE: "arcane_spell_defense",
|
||||
SKILL_ROLLS: "skill_rolls"
|
||||
SKILL_ROLLS: "skill_rolls",
|
||||
SAVING_THROWS: "saving_throws"
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -39,7 +43,7 @@ export default class D30Roll {
|
||||
this.resultsTable = data.d30_dice_results
|
||||
this.definitions = data.definitions
|
||||
|
||||
console.log("D30Roll | D30 results table loaded successfully")
|
||||
log("D30Roll | D30 results table loaded successfully")
|
||||
} catch (error) {
|
||||
console.error("D30Roll | Error loading D30 table:", error)
|
||||
ui.notifications.error("Unable to load D30 results table")
|
||||
@@ -51,9 +55,11 @@ export default class D30Roll {
|
||||
* @param {number} diceValue La valeur du dé (1-30)
|
||||
* @param {string} rollType Le type de jet externe (ex: "weapon-attack", "spell-attack", etc.)
|
||||
* @param {Object} weapon L'arme ou l'objet utilisé (optionnel, nécessaire pour certains types)
|
||||
* @param {Object} options Options supplémentaires (optionnel)
|
||||
* @param {boolean} options.isRanged Si true, utilise ranged_defense au lieu de melee_defense
|
||||
* @returns {Object|null} L'objet effet `{ type, description, ...fields }` ou null si aucun effet
|
||||
*/
|
||||
static getResult(diceValue, rollType, weapon = null) {
|
||||
static getResult(diceValue, rollType, weapon = null, options = {}) {
|
||||
if (!this.resultsTable) {
|
||||
console.warn("D30Roll | Results table is not initialized. Call D30Roll.initialize() first.")
|
||||
return null
|
||||
@@ -64,7 +70,7 @@ export default class D30Roll {
|
||||
return null
|
||||
}
|
||||
|
||||
const internalType = this.convertToInternalType(rollType, weapon)
|
||||
const internalType = this.convertToInternalType(rollType, weapon, options)
|
||||
|
||||
if (!internalType) {
|
||||
console.warn(`D30Roll | Could not convert roll type: ${rollType}`)
|
||||
@@ -99,24 +105,25 @@ export default class D30Roll {
|
||||
* Convertit un rollType externe en rollType interne
|
||||
* @param {string} externalType Le type de jet externe (ex: "weapon-attack")
|
||||
* @param {Object} weapon L'arme ou l'objet utilisé (optionnel)
|
||||
* @param {Object} options Options supplémentaires (optionnel)
|
||||
* @param {boolean} options.isRanged Si true, utilise ranged_defense au lieu de melee_defense
|
||||
* @returns {string|null} Le type interne correspondant ou null
|
||||
*/
|
||||
static convertToInternalType(externalType, weapon = null) {
|
||||
static convertToInternalType(externalType, weapon = null, options = {}) {
|
||||
// Attack types - need weapon to determine if melee or ranged
|
||||
if (externalType === "weapon-attack") {
|
||||
if (!weapon) {
|
||||
console.warn("D30Roll | Weapon object required for weapon-attack type")
|
||||
return this.ROLL_TYPES.MELEE_ATTACK // Default to melee
|
||||
// Fall through to use options.isRanged if available, otherwise default melee
|
||||
}
|
||||
return weapon.system?.weaponType === "ranged"
|
||||
return (options.isRanged || weapon?.system?.weaponType === "ranged")
|
||||
? this.ROLL_TYPES.RANGED_ATTACK
|
||||
: this.ROLL_TYPES.MELEE_ATTACK
|
||||
}
|
||||
|
||||
// Monster attacks - default to melee
|
||||
// Monster attacks - check options.isRanged (set from rollTarget.attackMode) or weapon type
|
||||
if (externalType === "monster-attack") {
|
||||
// Check if weapon object has range information
|
||||
if (weapon?.system?.weaponType === "ranged") {
|
||||
if (options.isRanged || weapon?.system?.weaponType === "ranged") {
|
||||
return this.ROLL_TYPES.RANGED_ATTACK
|
||||
}
|
||||
return this.ROLL_TYPES.MELEE_ATTACK
|
||||
@@ -124,7 +131,7 @@ export default class D30Roll {
|
||||
|
||||
// Defense types
|
||||
if (externalType === "weapon-defense" || externalType === "monster-defense") {
|
||||
return this.ROLL_TYPES.MELEE_DEFENSE
|
||||
return options.isRanged ? this.ROLL_TYPES.RANGED_DEFENSE : this.ROLL_TYPES.MELEE_DEFENSE
|
||||
}
|
||||
|
||||
// Spell types
|
||||
@@ -133,11 +140,15 @@ export default class D30Roll {
|
||||
}
|
||||
|
||||
// Skill types
|
||||
if (externalType === "skill" || externalType === "monster-skill" ||
|
||||
externalType === "save" || externalType === "challenge") {
|
||||
if (externalType === "skill" || externalType === "monster-skill" || externalType === "challenge") {
|
||||
return this.ROLL_TYPES.SKILL_ROLLS
|
||||
}
|
||||
|
||||
// Saving throw types
|
||||
if (externalType === "save") {
|
||||
return options.isSpellSave ? this.ROLL_TYPES.ARCANE_SPELL_DEFENSE : this.ROLL_TYPES.SAVING_THROWS
|
||||
}
|
||||
|
||||
// If no match, return null
|
||||
console.warn(`D30Roll | Unknown external roll type: ${externalType}`)
|
||||
return null
|
||||
@@ -190,11 +201,12 @@ export default class D30Roll {
|
||||
* @param {number} diceValue La valeur du dé (1-30)
|
||||
* @param {string} rollType Le type de jet externe
|
||||
* @param {Object} weapon L'arme ou l'objet utilisé (optionnel)
|
||||
* @param {Object} options Options supplémentaires (optionnel)
|
||||
* @returns {Object} Un objet avec le résultat et des informations de formatage
|
||||
*/
|
||||
static getFormattedResult(diceValue, rollType, weapon = null) {
|
||||
const result = this.getResult(diceValue, rollType, weapon)
|
||||
const internalType = this.convertToInternalType(rollType, weapon)
|
||||
static getFormattedResult(diceValue, rollType, weapon = null, options = {}) {
|
||||
const result = this.getResult(diceValue, rollType, weapon, options)
|
||||
const internalType = this.convertToInternalType(rollType, weapon, options)
|
||||
|
||||
return {
|
||||
value: diceValue,
|
||||
|
||||
+344
-76
@@ -127,6 +127,7 @@ export default class LethalFantasyRoll extends Roll {
|
||||
* @returns {Promise<Object|null>} The roll result or null if the dialog was cancelled.
|
||||
*/
|
||||
static async prompt(options = {}) {
|
||||
try {
|
||||
let dice = "1D20"
|
||||
let maxValue = 20
|
||||
let baseFormula = "1D20"
|
||||
@@ -139,7 +140,7 @@ export default class LethalFantasyRoll extends Roll {
|
||||
let hasGrantedDice = false
|
||||
let pointBlank = false
|
||||
let letItFly = false
|
||||
let saveSpell = false
|
||||
let saveSpell = game.lethalFantasy?.spellDefense ?? false
|
||||
let beyondSkill = false
|
||||
let hasStaticModifier = false
|
||||
let hasExplode = true
|
||||
@@ -182,6 +183,7 @@ export default class LethalFantasyRoll extends Roll {
|
||||
} else {
|
||||
options.rollTarget.value = options.rollTarget.defenseModifier
|
||||
options.rollTarget.charModifier = 0
|
||||
options.isRangedDefense = options.rollTarget.isRangedDefense ?? false
|
||||
}
|
||||
|
||||
} else if (options.rollType === "monster-skill") {
|
||||
@@ -219,8 +221,14 @@ export default class LethalFantasyRoll extends Roll {
|
||||
options.rollTarget.charModifier = options.rollTarget.combat.rangedAttackModifier
|
||||
}
|
||||
} else {
|
||||
options.rollTarget.value = options.rollTarget.combat.defenseModifier + options.rollTarget.weaponSkillModifier + options.rollTarget.weapon.system.bonuses.defenseBonus + options.rollTarget.armorDefense
|
||||
options.rollTarget.charModifier = options.rollTarget.combat.defenseModifier
|
||||
// For defense, check if it's a ranged defense
|
||||
const defenseModifier = options.rollTarget.isRangedDefense
|
||||
? options.rollTarget.combat.rangedDefenseModifier
|
||||
: options.rollTarget.combat.defenseModifier
|
||||
options.rollTarget.value = defenseModifier + options.rollTarget.weaponSkillModifier + options.rollTarget.weapon.system.bonuses.defenseBonus + options.rollTarget.armorDefense
|
||||
options.rollTarget.charModifier = defenseModifier
|
||||
// Store isRanged flag for D30 lookup
|
||||
options.isRangedDefense = options.rollTarget.isRangedDefense
|
||||
}
|
||||
|
||||
} else if (options.rollType === "spell" || options.rollType === "spell-attack" || options.rollType === "spell-power") {
|
||||
@@ -230,6 +238,7 @@ export default class LethalFantasyRoll extends Roll {
|
||||
baseFormula = "D20"
|
||||
hasModifier = true
|
||||
hasChangeDice = false
|
||||
hasFavor = true
|
||||
options.rollTarget.value = options.rollTarget.actorModifiers.levelSpellModifier + options.rollTarget.actorModifiers.intSpellModifier
|
||||
options.rollTarget.charModifier = options.rollTarget.actorModifiers.intSpellModifier
|
||||
hasStaticModifier = options.rollType === "spell-power"
|
||||
@@ -246,6 +255,7 @@ export default class LethalFantasyRoll extends Roll {
|
||||
dice = "1D20"
|
||||
baseFormula = "D20"
|
||||
hasChangeDice = false
|
||||
hasFavor = true
|
||||
options.rollTarget.value = options.rollTarget.actorModifiers.levelMiracleModifier + options.rollTarget.actorModifiers.chaMiracleModifier
|
||||
options.rollTarget.charModifier = options.rollTarget.actorModifiers.chaMiracleModifier
|
||||
hasStaticModifier = options.rollType === "miracle-power"
|
||||
@@ -265,6 +275,7 @@ export default class LethalFantasyRoll extends Roll {
|
||||
hasChangeDice = false
|
||||
hasMaxValue = false
|
||||
hasExplode = false
|
||||
hasFavor = true
|
||||
options.rollTarget.value = 0
|
||||
|
||||
} else if (options.rollType.includes("weapon-damage")) {
|
||||
@@ -275,14 +286,12 @@ export default class LethalFantasyRoll extends Roll {
|
||||
let damageBonus = (options.rollTarget.weapon.system.applyStrengthDamageBonus) ? options.rollTarget.combat.damageModifier : 0
|
||||
options.rollTarget.value = damageBonus + options.rollTarget.weaponSkillModifier + options.rollTarget.weapon.system.bonuses.damageBonus
|
||||
options.rollTarget.charModifier = damageBonus
|
||||
if (options.rollType.includes("small")) {
|
||||
options.damageSmall = true
|
||||
dice = options.rollTarget.weapon.system.damage.damageS
|
||||
} else {
|
||||
options.damageMedium = true
|
||||
dice = options.rollTarget.weapon.system.damage.damageM
|
||||
dice = options.rollTarget.weapon.system.damage.damageM
|
||||
if (/NE$/i.test(dice)) {
|
||||
hasMaxValue = false
|
||||
hasExplode = false
|
||||
}
|
||||
dice = dice.replace("E", "")
|
||||
dice = dice.replace(/NE$/i, "").replace("E", "")
|
||||
baseFormula = dice
|
||||
|
||||
} else if (options.rollType.includes("monster-damage")) {
|
||||
@@ -295,6 +304,10 @@ export default class LethalFantasyRoll extends Roll {
|
||||
dice = options.rollTarget.damageDice
|
||||
dice = dice.replace("E", "")
|
||||
baseFormula = dice
|
||||
if (options.rollTarget.noExplode) {
|
||||
hasMaxValue = false
|
||||
hasExplode = false
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -304,8 +317,8 @@ export default class LethalFantasyRoll extends Roll {
|
||||
hasModifier = false
|
||||
}
|
||||
|
||||
const rollModes = foundry.utils.duplicate(CONFIG.Dice.rollModes); // v12 : Object.fromEntries(Object.entries(CONFIG.Dice.rollModes).map(([key, value]) => [key, game.i18n.localize(value)]))
|
||||
console.log("Roll mode", rollModes)
|
||||
const rollModes = foundry.utils.duplicate(CONFIG.ChatMessage.modes);
|
||||
|
||||
|
||||
const fieldRollMode = new foundry.data.fields.StringField({
|
||||
choices: rollModes,
|
||||
@@ -320,6 +333,10 @@ export default class LethalFantasyRoll extends Roll {
|
||||
let modifier = "+0"
|
||||
let targetName
|
||||
|
||||
// True for any ranged attack: PC weapon (ranged type) or monster attack (ranged mode)
|
||||
const isRangedAttack = (options.rollType === "weapon-attack" && options.rollTarget?.weapon?.system?.weaponType === "ranged")
|
||||
|| (options.rollType === "monster-attack" && options.rollTarget?.attackMode === "ranged")
|
||||
|
||||
let dialogContext = {
|
||||
rollType: options.rollType,
|
||||
rollTarget: options.rollTarget,
|
||||
@@ -342,9 +359,10 @@ export default class LethalFantasyRoll extends Roll {
|
||||
dice,
|
||||
hasTarget: options.hasTarget,
|
||||
modifier,
|
||||
saveSpell: false,
|
||||
saveSpell,
|
||||
favor: "none",
|
||||
targetName
|
||||
targetName,
|
||||
isRangedAttack
|
||||
}
|
||||
let rollContext
|
||||
if (options.rollContext) {
|
||||
@@ -354,7 +372,9 @@ export default class LethalFantasyRoll extends Roll {
|
||||
beyondSkill = !!rollContext.beyondSkill
|
||||
letItFly = !!rollContext.letItFly
|
||||
saveSpell = !!rollContext.saveSpell
|
||||
rollContext.visibility ||= rollContext.rollMode || game.settings.get("core", "rollMode")
|
||||
const _rawMode = rollContext.rollMode || game.settings.get("core", "rollMode")
|
||||
const _modeMap = { publicroll: "public", gmroll: "gm", blindroll: "blind", selfroll: "self" }
|
||||
rollContext.visibility ||= _modeMap[_rawMode] ?? _rawMode ?? "public"
|
||||
rollContext.modifier ||= modifier
|
||||
rollContext.favor ||= "none"
|
||||
rollContext.changeDice ||= `${dice}`
|
||||
@@ -371,10 +391,12 @@ export default class LethalFantasyRoll extends Roll {
|
||||
position,
|
||||
buttons: [
|
||||
{
|
||||
action: "roll",
|
||||
type: "button",
|
||||
label: label,
|
||||
callback: (event, button, dialog) => {
|
||||
console.log("Roll context", event, button, dialog)
|
||||
let position = dialog.position
|
||||
log("Roll context", event, button, dialog)
|
||||
let position = dialog?.position
|
||||
game.user.setFlag(SYSTEM.id, "roll-dialog-pos", foundry.utils.duplicate(position))
|
||||
const output = Array.from(button.form.elements).reduce((obj, input) => {
|
||||
if (input.name) obj[input.name] = input.value
|
||||
@@ -385,22 +407,22 @@ export default class LethalFantasyRoll extends Roll {
|
||||
},
|
||||
],
|
||||
actions: {
|
||||
"selectGranted": (event, button, dialog) => {
|
||||
"selectGranted": (event, button) => {
|
||||
hasGrantedDice = event.target.checked
|
||||
},
|
||||
"selectBeyondSkill": (event, button, dialog) => {
|
||||
"selectBeyondSkill": (event, button) => {
|
||||
beyondSkill = button.checked
|
||||
},
|
||||
"selectPointBlank": (event, button, dialog) => {
|
||||
"selectPointBlank": (event, button) => {
|
||||
pointBlank = button.checked
|
||||
},
|
||||
"selectLetItFly": (event, button, dialog) => {
|
||||
"selectLetItFly": (event, button) => {
|
||||
letItFly = button.checked
|
||||
},
|
||||
"saveSpellCheck": (event, button, dialog) => {
|
||||
"saveSpellCheck": (event, button) => {
|
||||
saveSpell = button.checked
|
||||
},
|
||||
"gotoToken": (event, button, dialog) => {
|
||||
"gotoToken": (event, button) => {
|
||||
let tokenId = $(button).data("tokenId")
|
||||
let token = canvas.tokens?.get(tokenId)
|
||||
if (token) {
|
||||
@@ -416,7 +438,7 @@ export default class LethalFantasyRoll extends Roll {
|
||||
|
||||
// If the user cancels the dialog, exit
|
||||
if (rollContext === null) return
|
||||
console.log("rollContext", rollContext, hasGrantedDice)
|
||||
log("rollContext", rollContext, hasGrantedDice)
|
||||
rollContext.saveSpell = saveSpell // Update fucking flag
|
||||
|
||||
let fullModifier = 0
|
||||
@@ -425,7 +447,7 @@ export default class LethalFantasyRoll extends Roll {
|
||||
if (hasModifier) {
|
||||
let bonus = Number(options.rollTarget.value)
|
||||
fullModifier = rollContext.modifier === "" ? 0 : parseInt(rollContext.modifier, 10) + bonus
|
||||
fullModifier += (rollContext.saveSpell) ? options.rollTarget.actorModifiers.saveModifier : 0
|
||||
fullModifier += (rollContext.saveSpell) ? (options.rollTarget.actorModifiers?.saveModifier ?? 0) : 0
|
||||
if (Number(rollContext.attackerAim) > 0) {
|
||||
fullModifier += Number(rollContext.attackerAim)
|
||||
}
|
||||
@@ -490,7 +512,8 @@ export default class LethalFantasyRoll extends Roll {
|
||||
rollContext.favor = "none"
|
||||
}
|
||||
|
||||
maxValue = Number(baseFormula.match(/\d+$/)[0]) // Update the max value agains
|
||||
const maxMatch = baseFormula ? baseFormula.match(/\d+$/) : null
|
||||
maxValue = maxMatch ? Number(maxMatch[0]) : 0
|
||||
|
||||
const rollData = {
|
||||
type: options.rollType,
|
||||
@@ -503,8 +526,6 @@ export default class LethalFantasyRoll extends Roll {
|
||||
rollMode: rollContext.visibility,
|
||||
hasTarget: options.hasTarget,
|
||||
isDamage: options.isDamage,
|
||||
damageSmall: options.damageSmall,
|
||||
damageMedium: options.damageMedium,
|
||||
pointBlank,
|
||||
beyondSkill,
|
||||
letItFly,
|
||||
@@ -534,7 +555,7 @@ export default class LethalFantasyRoll extends Roll {
|
||||
if (rollContext.favor === "favor") {
|
||||
rollFavor = new this(baseFormula, options.data, rollData)
|
||||
await rollFavor.evaluate()
|
||||
console.log("Rolling with favor", rollFavor)
|
||||
log("Rolling with favor", rollFavor)
|
||||
if (game?.dice3d) {
|
||||
game.dice3d.showForRoll(rollFavor, game.user, true)
|
||||
}
|
||||
@@ -573,11 +594,17 @@ export default class LethalFantasyRoll extends Roll {
|
||||
}
|
||||
options.D30result = rollD30.total
|
||||
|
||||
// Récupérer le message D30 correspondant
|
||||
// Compute isRanged for D30: covers defense (isRangedDefense), monster ranged attacks (attackMode),
|
||||
// and PC weapon attacks (isRangedAttack or weaponType)
|
||||
const isRangedForD30 = options.isRangedDefense
|
||||
|| options.rollTarget?.attackMode === "ranged"
|
||||
|| options.rollTarget?.isRangedAttack === true
|
||||
|| options.rollTarget?.weapon?.system?.weaponType === "ranged"
|
||||
const d30Message = D30Roll.getResult(
|
||||
rollD30.total,
|
||||
options.rollType,
|
||||
options.rollTarget?.weapon
|
||||
options.rollTarget?.weapon,
|
||||
{ isRanged: isRangedForD30, isSpellSave: saveSpell }
|
||||
)
|
||||
options.D30message = d30Message
|
||||
}
|
||||
@@ -596,9 +623,6 @@ export default class LethalFantasyRoll extends Roll {
|
||||
if (hasMaxValue) {
|
||||
while (diceResult === maxValue) {
|
||||
let r = await new Roll(baseFormula).evaluate()
|
||||
if (game?.dice3d) {
|
||||
await game.dice3d.showForRoll(r, game.user, true)
|
||||
}
|
||||
diceResult = r.dice[0].results[0].result
|
||||
diceResults.push({ dice: `${singleDice.toUpperCase()}-1`, value: diceResult - 1 })
|
||||
diceSum += (diceResult - 1)
|
||||
@@ -641,6 +665,10 @@ export default class LethalFantasyRoll extends Roll {
|
||||
rollBase.options.defenderId = options.defenderId
|
||||
rollBase.options.defenderTokenId = options.defenderTokenId
|
||||
rollBase.options.extraShieldDr = options.extraShieldDr || 0
|
||||
rollBase.options.damageTier = options.damageTier || "standard"
|
||||
rollBase.options.d30Bleed = options.d30Bleed || false
|
||||
rollBase.options.d30DamageMultiplier = options.d30DamageMultiplier || 1
|
||||
rollBase.options.d30DrMultiplier = options.d30DrMultiplier || 1
|
||||
|
||||
/**
|
||||
* A hook event that fires after the roll has been made.
|
||||
@@ -654,11 +682,15 @@ export default class LethalFantasyRoll extends Roll {
|
||||
if (Hooks.call("fvtt-lethal-fantasy.Roll", options, rollData, rollBase) === false) return
|
||||
|
||||
return rollBase
|
||||
} finally {
|
||||
// Clear one-shot flag so it doesn't leak to subsequent non-spell saves
|
||||
if (game.lethalFantasy) game.lethalFantasy.spellDefense = false
|
||||
}
|
||||
}
|
||||
|
||||
/* ***********************************************************/
|
||||
static async promptInitiative(options = {}) {
|
||||
const rollModes = foundry.utils.duplicate(CONFIG.Dice.rollModes); // v12 : Object.fromEntries(Object.entries(CONFIG.Dice.rollModes).map(([key, value]) => [key, game.i18n.localize(value)]))
|
||||
const rollModes = foundry.utils.duplicate(CONFIG.ChatMessage.modes); // v12 : Object.fromEntries(Object.entries(CONFIG.Dice.rollModes).map(([key, value]) => [key, game.i18n.localize(value)]))
|
||||
const fieldRollMode = new foundry.data.fields.StringField({
|
||||
choices: rollModes,
|
||||
blank: false,
|
||||
@@ -689,8 +721,10 @@ export default class LethalFantasyRoll extends Roll {
|
||||
content,
|
||||
buttons: [
|
||||
{
|
||||
action: "initiative",
|
||||
type: "button",
|
||||
label: label,
|
||||
callback: (event, button, dialog) => {
|
||||
callback: (event, button) => {
|
||||
const output = Array.from(button.form.elements).reduce((obj, input) => {
|
||||
if (input.name) obj[input.name] = input.value
|
||||
return obj
|
||||
@@ -712,7 +746,7 @@ export default class LethalFantasyRoll extends Roll {
|
||||
|
||||
let initRoll = new Roll(formula, options.data)
|
||||
await initRoll.evaluate()
|
||||
let msg = await initRoll.toMessage({ flavor: `Initiative for ${options.actorName}` }, { rollMode: rollContext.visibility })
|
||||
let msg = await initRoll.toMessage({ flavor: `Initiative for ${options.actorName}` }, { messageMode: rollContext.visibility })
|
||||
if (game?.dice3d && initRoll.dice?.length) {
|
||||
await game.dice3d.waitFor3DAnimationByMessageID(msg.id)
|
||||
}
|
||||
@@ -726,7 +760,7 @@ export default class LethalFantasyRoll extends Roll {
|
||||
/* ***********************************************************/
|
||||
static async promptCombatAction(options = {}) {
|
||||
|
||||
const rollModes = foundry.utils.duplicate(CONFIG.Dice.rollModes); // v12 : Object.fromEntries(Object.entries(CONFIG.Dice.rollModes).map(([key, value]) => [key, game.i18n.localize(value)]))
|
||||
const rollModes = foundry.utils.duplicate(CONFIG.ChatMessage.modes); // v12 : Object.fromEntries(Object.entries(CONFIG.Dice.rollModes).map(([key, value]) => [key, game.i18n.localize(value)]))
|
||||
const fieldRollMode = new foundry.data.fields.StringField({
|
||||
choices: rollModes,
|
||||
blank: false,
|
||||
@@ -755,10 +789,20 @@ export default class LethalFantasyRoll extends Roll {
|
||||
let buttons = []
|
||||
if (currentAction) {
|
||||
if (currentAction.type === "weapon") {
|
||||
let weaponLabel = "Roll progression dice"
|
||||
if (currentAction.rangedMode) {
|
||||
// Compute loading count from the speed formula (e.g. "3+1d6" → load=3)
|
||||
const speedStr = currentAction.system?.speed?.[currentAction.rangedMode] ?? ""
|
||||
const rangedLoad = currentAction.rangedLoad ?? (Number(speedStr.split("+")[0]) || 0)
|
||||
if (rangedLoad > 0 && !currentAction.weaponLoaded) {
|
||||
weaponLabel = "Load weapon"
|
||||
}
|
||||
}
|
||||
buttons.push({
|
||||
action: "roll",
|
||||
label: "Roll progression dice",
|
||||
callback: (event, button, dialog) => {
|
||||
type: "button",
|
||||
label: weaponLabel,
|
||||
callback: (event, button) => {
|
||||
let pos = $('#combat-action-dialog').position()
|
||||
game.user.setFlag(SYSTEM.id, "combat-action-dialog-pos", pos)
|
||||
return "rollProgressionDice"
|
||||
@@ -783,8 +827,9 @@ export default class LethalFantasyRoll extends Roll {
|
||||
}
|
||||
buttons.push({
|
||||
action: "roll",
|
||||
type: "button",
|
||||
label: label,
|
||||
callback: (event, button, dialog) => {
|
||||
callback: (event, button) => {
|
||||
let pos = $('#combat-action-dialog').position()
|
||||
game.user.setFlag(SYSTEM.id, "combat-action-dialog-pos", foundry.utils.duplicate(pos))
|
||||
return "rollLethargyDice"
|
||||
@@ -794,8 +839,9 @@ export default class LethalFantasyRoll extends Roll {
|
||||
} else {
|
||||
buttons.push({
|
||||
action: "roll",
|
||||
type: "button",
|
||||
label: "Select action",
|
||||
callback: (event, button, dialog) => {
|
||||
callback: (event, button) => {
|
||||
let pos = $('#combat-action-dialog').position()
|
||||
game.user.setFlag(SYSTEM.id, "combat-action-dialog-pos", foundry.utils.duplicate(pos))
|
||||
const output = Array.from(button.form.elements).reduce((obj, input) => {
|
||||
@@ -809,8 +855,9 @@ export default class LethalFantasyRoll extends Roll {
|
||||
}
|
||||
buttons.push({
|
||||
action: "cancel",
|
||||
type: "button",
|
||||
label: "Other action, not listed here",
|
||||
callback: (event, button, dialog) => {
|
||||
callback: (event, button) => {
|
||||
let pos = $('#combat-action-dialog').position()
|
||||
game.user.setFlag(SYSTEM.id, "combat-action-dialog-pos", foundry.utils.duplicate(pos))
|
||||
return null;
|
||||
@@ -827,12 +874,12 @@ export default class LethalFantasyRoll extends Roll {
|
||||
rejectClose: false // Click on Close button will not launch an error
|
||||
})
|
||||
|
||||
console.log("RollContext", dialogContext, rollContext)
|
||||
log("RollContext", dialogContext, rollContext)
|
||||
// If action is cancelled, exit
|
||||
if (rollContext === null || rollContext === "cancel") {
|
||||
await combatant.setFlag(SYSTEM.id, "currentAction", "")
|
||||
let message = `${combatant.name} : Other action, progression reset`
|
||||
ChatMessage.create({ content: message, speaker: ChatMessage.getSpeaker({ actor: combatant.actor }) })
|
||||
await ChatMessage.create({ content: message, speaker: ChatMessage.getSpeaker({ actor: combatant.actor }) })
|
||||
return
|
||||
}
|
||||
|
||||
@@ -862,12 +909,36 @@ export default class LethalFantasyRoll extends Roll {
|
||||
actionItem.progressionCount = firstActionTaken ? 1 : (combatant.actor.system.combat?.combatProgressionStart ?? 1)
|
||||
if (!firstActionTaken) await combatant.setFlag(SYSTEM.id, "firstActionTaken", true)
|
||||
actionItem.rangedMode = rangedMode
|
||||
// If this is a spell/miracle with multiple damage tiers, prompt tier choice
|
||||
if (actionItem.system?.damageDice) {
|
||||
const tiers = [
|
||||
{ id: "standard", label: "Standard", dice: actionItem.system.damageDice },
|
||||
{ id: "overpowered", label: "Overpowered", dice: actionItem.system.damageDiceOverpowered },
|
||||
{ id: "overpowered2", label: "Overpowered 2", dice: actionItem.system.damageDiceOverpowered2 },
|
||||
].filter(t => t.dice)
|
||||
if (tiers.length > 1) {
|
||||
const tierChoice = await foundry.applications.api.DialogV2.wait({
|
||||
window: { title: "Choose Damage Tier" },
|
||||
classes: ["lethalfantasy"],
|
||||
content: `<div class="grit-luck-dialog"><p><strong>${selectedItem.name}</strong> has multiple damage tiers.</p><p>Choose which damage to use when the attack lands:</p></div>`,
|
||||
buttons: tiers.map(t => ({
|
||||
action: t.id,
|
||||
type: "button",
|
||||
label: `${t.label} (${t.dice.toUpperCase()})`,
|
||||
icon: "fa-solid fa-wand-magic-sparkles",
|
||||
callback: () => t.id
|
||||
})),
|
||||
rejectClose: false
|
||||
})
|
||||
actionItem.damageTier = tierChoice || "standard"
|
||||
}
|
||||
}
|
||||
actionItem.castingTime = 1
|
||||
actionItem.spellStatus = "castingTime"
|
||||
// Set the flag on the combatant
|
||||
await combatant.setFlag(SYSTEM.id, "currentAction", actionItem)
|
||||
let message = `${combatant.name} action : ${selectedItem.name}, start rolling progression dice or casting time`
|
||||
ChatMessage.create({ content: message, speaker: ChatMessage.getSpeaker({ actor: combatant.actor }) })
|
||||
await ChatMessage.create({ content: message, speaker: ChatMessage.getSpeaker({ actor: combatant.actor }) })
|
||||
rollContext = (actionItem.type === "weapon") ? "rollProgressionDice" : "rollLethargyDice" // Set the roll context to rollProgressionDice
|
||||
currentAction = actionItem
|
||||
}
|
||||
@@ -878,13 +949,14 @@ export default class LethalFantasyRoll extends Roll {
|
||||
let time = currentAction.type === "spell" ? currentAction.system.castingTime : currentAction.system.prayerTime
|
||||
if (currentAction.castingTime < time) {
|
||||
let message = `Casting time : ${currentAction.name}, count : ${currentAction.castingTime}/${time}`
|
||||
ChatMessage.create({ content: message, speaker: ChatMessage.getSpeaker({ actor: combatant.actor }) })
|
||||
await ChatMessage.create({ content: message, speaker: ChatMessage.getSpeaker({ actor: combatant.actor }) })
|
||||
currentAction.castingTime += 1
|
||||
await combatant.setFlag(SYSTEM.id, "currentAction", foundry.utils.duplicate(currentAction))
|
||||
return
|
||||
} else {
|
||||
let message = `Spell/Miracle ${currentAction.name} ready to be cast on next second !`
|
||||
ChatMessage.create({ content: message, speaker: ChatMessage.getSpeaker({ actor: combatant.actor }) })
|
||||
// Last counting second — announce ready and transition immediately (no extra second consumed)
|
||||
let message = `Casting time : ${currentAction.name}, count : ${time}/${time} — ready to cast next second !`
|
||||
await ChatMessage.create({ content: message, speaker: ChatMessage.getSpeaker({ actor: combatant.actor }) })
|
||||
currentAction.castingTime = 1
|
||||
currentAction.spellStatus = "toBeCasted"
|
||||
await combatant.setFlag(SYSTEM.id, "currentAction", foundry.utils.duplicate(currentAction))
|
||||
@@ -924,7 +996,7 @@ export default class LethalFantasyRoll extends Roll {
|
||||
isLethargy: true
|
||||
}
|
||||
)
|
||||
ChatMessage.create({ content: messageContent, speaker: ChatMessage.getSpeaker({ actor: combatant.actor }) })
|
||||
await ChatMessage.create({ content: messageContent, speaker: ChatMessage.getSpeaker({ actor: combatant.actor }) })
|
||||
// Update the combatant progression count
|
||||
await combatant.setFlag(SYSTEM.id, "currentAction", "")
|
||||
// Display the action selection window again
|
||||
@@ -944,7 +1016,7 @@ export default class LethalFantasyRoll extends Roll {
|
||||
isLethargy: true
|
||||
}
|
||||
)
|
||||
ChatMessage.create({ content: messageContent, speaker: ChatMessage.getSpeaker({ actor: combatant.actor }) })
|
||||
await ChatMessage.create({ content: messageContent, speaker: ChatMessage.getSpeaker({ actor: combatant.actor }) })
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -956,18 +1028,18 @@ export default class LethalFantasyRoll extends Roll {
|
||||
let split = toSplit.split("+")
|
||||
currentAction.rangedLoad = Number(split[0]) || 0
|
||||
formula = split[1]
|
||||
console.log("Ranged Mode", currentAction.rangedMode, currentAction.rangedLoad, formula)
|
||||
log("Ranged Mode", currentAction.rangedMode, currentAction.rangedLoad, formula)
|
||||
}
|
||||
// Range weapon loading
|
||||
if (!currentAction.weaponLoaded && currentAction.rangedLoad) {
|
||||
if (currentAction.progressionCount <= currentAction.rangedLoad) {
|
||||
if (currentAction.progressionCount < currentAction.rangedLoad) {
|
||||
let message = `Ranged weapon ${currentAction.name} is loading, loading count : ${currentAction.progressionCount}/${currentAction.rangedLoad}`
|
||||
ChatMessage.create({ content: message, speaker: ChatMessage.getSpeaker({ actor: combatant.actor }) })
|
||||
await ChatMessage.create({ content: message, speaker: ChatMessage.getSpeaker({ actor: combatant.actor }) })
|
||||
currentAction.progressionCount += 1
|
||||
await combatant.setFlag(SYSTEM.id, "currentAction", foundry.utils.duplicate(currentAction))
|
||||
} else {
|
||||
let message = `Ranged weapon ${currentAction.name} is loaded !`
|
||||
ChatMessage.create({ content: message, speaker: ChatMessage.getSpeaker({ actor: combatant.actor }) })
|
||||
await ChatMessage.create({ content: message, speaker: ChatMessage.getSpeaker({ actor: combatant.actor }) })
|
||||
currentAction.weaponLoaded = true
|
||||
currentAction.progressionCount = 1
|
||||
await combatant.setFlag(SYSTEM.id, "currentAction", foundry.utils.duplicate(currentAction))
|
||||
@@ -983,7 +1055,7 @@ export default class LethalFantasyRoll extends Roll {
|
||||
|
||||
let max = roll.dice[0].faces - 1
|
||||
max = Math.min(currentAction.progressionCount, max)
|
||||
let msg = await roll.toMessage({ flavor: `Progression Roll for ${currentAction.name}, progression count : ${currentAction.progressionCount}/${max}` }, { rollMode: rollContext.visibility })
|
||||
let msg = await roll.toMessage({ flavor: `Progression Roll for ${currentAction.name}, progression count : ${currentAction.progressionCount}/${max}` }, { messageMode: rollContext.visibility })
|
||||
if (game?.dice3d) {
|
||||
await game.dice3d.waitFor3DAnimationByMessageID(msg.id)
|
||||
}
|
||||
@@ -999,13 +1071,13 @@ export default class LethalFantasyRoll extends Roll {
|
||||
rollResult: roll.total
|
||||
}
|
||||
)
|
||||
ChatMessage.create({ content: messageContent, speaker: ChatMessage.getSpeaker({ actor: combatant.actor }) })
|
||||
await ChatMessage.create({ content: messageContent, speaker: ChatMessage.getSpeaker({ actor: combatant.actor }) })
|
||||
await combatant.setFlag(SYSTEM.id, "currentAction", "")
|
||||
combatant.actor.prepareRoll(currentAction.type === "weapon" ? "weapon-attack" : "spell-attack", currentAction._id)
|
||||
} else {
|
||||
// Notify that the player cannot act now with a chat message
|
||||
currentAction.progressionCount += 1
|
||||
combatant.setFlag(SYSTEM.id, "currentAction", foundry.utils.duplicate(currentAction))
|
||||
await combatant.setFlag(SYSTEM.id, "currentAction", foundry.utils.duplicate(currentAction))
|
||||
const messageContent = await foundry.applications.handlebars.renderTemplate(
|
||||
"systems/fvtt-lethal-fantasy/templates/progression-message.hbs",
|
||||
{
|
||||
@@ -1016,7 +1088,7 @@ export default class LethalFantasyRoll extends Roll {
|
||||
progressionCount: currentAction.progressionCount
|
||||
}
|
||||
)
|
||||
ChatMessage.create({ content: messageContent, speaker: ChatMessage.getSpeaker({ actor: combatant.actor }) })
|
||||
await ChatMessage.create({ content: messageContent, speaker: ChatMessage.getSpeaker({ actor: combatant.actor }) })
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1025,7 +1097,7 @@ export default class LethalFantasyRoll extends Roll {
|
||||
/* ***********************************************************/
|
||||
static async promptRangedDefense(options = {}) {
|
||||
|
||||
const rollModes = foundry.utils.duplicate(CONFIG.Dice.rollModes);
|
||||
const rollModes = foundry.utils.duplicate(CONFIG.ChatMessage.modes);
|
||||
const fieldRollMode = new foundry.data.fields.StringField({
|
||||
choices: rollModes,
|
||||
blank: false,
|
||||
@@ -1056,8 +1128,10 @@ export default class LethalFantasyRoll extends Roll {
|
||||
content,
|
||||
buttons: [
|
||||
{
|
||||
action: "rangeDefense",
|
||||
type: "button",
|
||||
label: label,
|
||||
callback: (event, button, dialog) => {
|
||||
callback: (event, button) => {
|
||||
const output = Array.from(button.form.elements).reduce((obj, input) => {
|
||||
if (input.name) obj[input.name] = input.value
|
||||
return obj
|
||||
@@ -1072,7 +1146,7 @@ export default class LethalFantasyRoll extends Roll {
|
||||
// If the user cancels the dialog, exit
|
||||
if (rollContext === null) return
|
||||
|
||||
console.log("RollContext", rollContext)
|
||||
log("RollContext", rollContext)
|
||||
// Add disfavor/favor option if point blank range
|
||||
if (rollContext.range === "pointblank") {
|
||||
rollContext.movement = rollContext.movement.replace("kh", "")
|
||||
@@ -1106,6 +1180,8 @@ export default class LethalFantasyRoll extends Roll {
|
||||
options = { ...options, ...rollContext }
|
||||
options.rollName = "Ranged Defense"
|
||||
options.rollType = "weapon-defense"
|
||||
options.type = options.rollType // Required: this.type reads options.type
|
||||
options.rollMode = rollContext.visibility // Required: callers pass roll.options.rollMode to toMessage
|
||||
|
||||
const rollBase = new this(rollContext.movement, options.data, rollData)
|
||||
const rollModifier = new Roll(modifierFormula, options.data, rollData)
|
||||
@@ -1113,7 +1189,7 @@ export default class LethalFantasyRoll extends Roll {
|
||||
await rollBase.evaluate()
|
||||
let rollD30 = await new Roll("1D30").evaluate()
|
||||
options.D30result = rollD30.total
|
||||
options.D30message = D30Roll.getResult(rollD30.total, options.rollType, options.rollTarget?.weapon)
|
||||
options.D30message = D30Roll.getResult(rollD30.total, options.rollType, options.rollTarget?.weapon, { isRanged: true })
|
||||
|
||||
let badResult = 0
|
||||
if (rollContext.movement.includes("kh")) {
|
||||
@@ -1173,6 +1249,163 @@ export default class LethalFantasyRoll extends Roll {
|
||||
return rollBase
|
||||
}
|
||||
|
||||
/**
|
||||
* Prompts the GM for ranged attack context (movement, range, target size, aim) when a monster
|
||||
* attacks with a ranged weapon, then evaluates an exploding D20 attack roll with the resulting modifiers.
|
||||
*
|
||||
* @param {Object} options Options for the roll.
|
||||
* @param {string} options.actorId The attacker actor ID.
|
||||
* @param {string} options.actorName The attacker actor name.
|
||||
* @param {Object} options.rollTarget The rollTarget containing attackModifier and related data.
|
||||
* @returns {Promise<LethalFantasyRoll|null>} The resulting roll, or null if cancelled.
|
||||
*/
|
||||
static async promptRangedAttack(options = {}) {
|
||||
const rollModes = foundry.utils.duplicate(CONFIG.ChatMessage.modes)
|
||||
const fieldRollMode = new foundry.data.fields.StringField({
|
||||
choices: rollModes,
|
||||
blank: false,
|
||||
default: "public",
|
||||
})
|
||||
|
||||
let dialogContext = {
|
||||
attackerMovementChoices: SYSTEM.ATTACKER_MOVEMENT_CHOICES,
|
||||
rangeChoices: SYSTEM.RANGE_CHOICES,
|
||||
sizeChoices: SYSTEM.SIZE_CHOICES,
|
||||
attackerAimChoices: SYSTEM.ATTACKER_AIM_CHOICES,
|
||||
movement: "none",
|
||||
range: "short",
|
||||
size: "+5",
|
||||
attackerAim: "simple",
|
||||
fieldRollMode,
|
||||
rollModes
|
||||
}
|
||||
|
||||
const content = await foundry.applications.handlebars.renderTemplate("systems/fvtt-lethal-fantasy/templates/range-attack-dialog.hbs", dialogContext)
|
||||
|
||||
const label = game.i18n.localize("LETHALFANTASY.Label.rangeAttackRoll")
|
||||
const rollContext = await foundry.applications.api.DialogV2.wait({
|
||||
window: { title: "Ranged Attack" },
|
||||
classes: ["lethalfantasy"],
|
||||
content,
|
||||
buttons: [
|
||||
{
|
||||
action: "rangedAttack",
|
||||
type: "button",
|
||||
label,
|
||||
callback: (event, button) => {
|
||||
const output = Array.from(button.form.elements).reduce((obj, input) => {
|
||||
if (input.name) obj[input.name] = input.value
|
||||
return obj
|
||||
}, {})
|
||||
return output
|
||||
},
|
||||
},
|
||||
],
|
||||
rejectClose: false
|
||||
})
|
||||
|
||||
if (rollContext === null) return null
|
||||
|
||||
// Handle pointblank: attacker at point blank gets favor (standing still easier to aim)
|
||||
if (rollContext.range === "pointblank") {
|
||||
rollContext.movement = rollContext.movement.replace("kh", "")
|
||||
rollContext.movement = rollContext.movement.replace("kl", "")
|
||||
rollContext.movement += "kh" // Favor for attacker at point blank
|
||||
rollContext.range = "0"
|
||||
}
|
||||
// Handle beyondskill: extreme range gives disfavor to attacker
|
||||
if (rollContext.range === "beyondskill") {
|
||||
rollContext.movement = rollContext.movement.replace("kh", "")
|
||||
rollContext.movement = rollContext.movement.replace("kl", "")
|
||||
rollContext.movement += "kl" // Disfavor for attacker beyond skill range
|
||||
rollContext.range = "+11"
|
||||
}
|
||||
|
||||
// Compute contextual penalty: range + target_size, reduced by aim bonus and attack modifier
|
||||
const attackModifier = options.rollTarget?.attackModifier ?? 0
|
||||
const contextualPenalty = Number(rollContext.range) + Number(rollContext.size)
|
||||
const aimBonus = Number(rollContext.attackerAim || 0)
|
||||
const fullModifier = contextualPenalty - aimBonus - attackModifier
|
||||
|
||||
let modifierFormula
|
||||
if (fullModifier === 0) {
|
||||
modifierFormula = "0"
|
||||
} else {
|
||||
const modAbs = Math.abs(fullModifier)
|
||||
modifierFormula = `D${modAbs + 1} -1`
|
||||
}
|
||||
|
||||
const rollData = { ...rollContext }
|
||||
options = { ...options, ...rollContext }
|
||||
options.rollName = "Ranged Attack"
|
||||
options.rollType = options.rollType || "monster-attack"
|
||||
options.type = options.rollType // Required: this.type reads options.type, used to build weaponDamageOptions in toHTML
|
||||
options.rollMode = rollContext.visibility // Required: callers pass roll.options.rollMode to toMessage
|
||||
options.isRangedAttack = true
|
||||
|
||||
const rollBase = new this(rollContext.movement, options.data, rollData)
|
||||
const rollModifier = new Roll(modifierFormula, options.data, rollData)
|
||||
rollModifier.evaluate()
|
||||
await rollBase.evaluate()
|
||||
const rollD30 = await new Roll("1D30").evaluate()
|
||||
options.D30result = rollD30.total
|
||||
options.D30message = D30Roll.getResult(rollD30.total, options.rollType, undefined, { isRanged: true })
|
||||
|
||||
// Determine favor from dice formula
|
||||
let badResult = 0
|
||||
if (rollContext.movement.includes("kh")) {
|
||||
rollData.favor = "favor"
|
||||
badResult = Math.min(rollBase.terms[0].results[0].result, rollBase.terms[0].results[1]?.result || 20)
|
||||
}
|
||||
if (rollContext.movement.includes("kl")) {
|
||||
rollData.favor = "disfavor"
|
||||
badResult = Math.max(rollBase.terms[0].results[0].result, rollBase.terms[0].results[1]?.result || 1)
|
||||
}
|
||||
|
||||
const dice = rollContext.movement
|
||||
const maxValue = 20
|
||||
let rollTotal = -1
|
||||
let diceResults = []
|
||||
|
||||
let diceResult = rollBase.dice[0].results[0].result
|
||||
diceResults.push({ dice: `${dice.toUpperCase()}`, value: diceResult })
|
||||
let diceSum = diceResult
|
||||
// Exploding dice
|
||||
while (diceResult === maxValue) {
|
||||
const r = await new Roll(dice).evaluate()
|
||||
diceResult = r.dice[0].results[0].result
|
||||
diceResults.push({ dice: `${dice.toUpperCase()}-1`, value: diceResult - 1 })
|
||||
diceSum += (diceResult - 1)
|
||||
}
|
||||
|
||||
if (fullModifier !== 0) {
|
||||
diceResults.push({ dice: `${rollModifier.formula.toUpperCase()}`, value: rollModifier.total })
|
||||
if (fullModifier > 0) {
|
||||
// Net penalty: subtract from roll
|
||||
rollTotal = Math.max(diceSum - rollModifier.total, 0)
|
||||
} else {
|
||||
// Net bonus: add to roll
|
||||
rollTotal = diceSum + rollModifier.total
|
||||
}
|
||||
} else {
|
||||
rollTotal = diceSum
|
||||
}
|
||||
|
||||
rollBase.options = { ...rollBase.options, ...options }
|
||||
rollBase.options.resultType = undefined
|
||||
rollBase.options.rollTotal = rollTotal
|
||||
rollBase.options.diceResults = diceResults
|
||||
rollBase.options.rollTarget = options.rollTarget
|
||||
rollBase.options.titleFormula = `1D20E + ${modifierFormula}`
|
||||
rollBase.options.D30result = options.D30result
|
||||
rollBase.options.D30message = options.D30message
|
||||
rollBase.options.rollName = "Ranged Attack"
|
||||
rollBase.options.badResult = badResult
|
||||
rollBase.options.rollData = foundry.utils.duplicate(rollData)
|
||||
|
||||
return rollBase
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a title based on the given type.
|
||||
*
|
||||
@@ -1193,10 +1426,8 @@ export default class LethalFantasyRoll extends Roll {
|
||||
return `${game.i18n.localize("LETHALFANTASY.Label.weapon-attack")}`
|
||||
case "weapon-defense":
|
||||
return `${game.i18n.localize("LETHALFANTASY.Label.weapon-defense")}`
|
||||
case "weapon-damage-small":
|
||||
return `${game.i18n.localize("LETHALFANTASY.Label.weapon-damage-small")}`
|
||||
case "weapon-damage-medium":
|
||||
return `${game.i18n.localize("LETHALFANTASY.Label.weapon-damage-medium")}`
|
||||
case "weapon-damage":
|
||||
return `${game.i18n.localize("LETHALFANTASY.Label.weapon-damage")}`
|
||||
case "spell":
|
||||
case "spell-attack":
|
||||
case "spell-power":
|
||||
@@ -1213,7 +1444,7 @@ export default class LethalFantasyRoll extends Roll {
|
||||
/** @override */
|
||||
async render(chatOptions = {}) {
|
||||
let chatData = await this._getChatCardData(chatOptions.isPrivate)
|
||||
console.log("ChatData", chatData)
|
||||
log("ChatData", chatData)
|
||||
return await foundry.applications.handlebars.renderTemplate(this.constructor.CHAT_TEMPLATE, chatData)
|
||||
}
|
||||
|
||||
@@ -1251,16 +1482,15 @@ export default class LethalFantasyRoll extends Roll {
|
||||
|
||||
// Récupérer les informations de l'arme pour les attaques réussies
|
||||
let weaponDamageOptions = null
|
||||
console.log("Roll type:", this.type, "rollTarget:", this.rollTarget, "Has weapon:", !!this.rollTarget?.weapon)
|
||||
log("Roll type:", this.type, "rollTarget:", this.rollTarget, "Has weapon:", !!this.rollTarget?.weapon)
|
||||
if (this.type === "weapon-attack" && this.rollTarget?.weapon) {
|
||||
const weapon = this.rollTarget.weapon
|
||||
weaponDamageOptions = {
|
||||
weaponId: weapon._id || weapon.id,
|
||||
weaponId: weapon.id,
|
||||
weaponName: weapon.name,
|
||||
damageS: weapon.system?.damage?.damageS,
|
||||
damageM: weapon.system?.damage?.damageM
|
||||
}
|
||||
console.log("Weapon damage options:", weaponDamageOptions)
|
||||
log("Weapon damage options:", weaponDamageOptions)
|
||||
} else if (this.type === "monster-attack" && this.rollTarget) {
|
||||
weaponDamageOptions = {
|
||||
weaponId: this.rollTarget.rollKey,
|
||||
@@ -1269,7 +1499,7 @@ export default class LethalFantasyRoll extends Roll {
|
||||
damageModifier: this.rollTarget.damageModifier,
|
||||
isMonster: true
|
||||
}
|
||||
console.log("Monster damage options:", weaponDamageOptions)
|
||||
log("Monster damage options:", weaponDamageOptions)
|
||||
}
|
||||
|
||||
const cardData = {
|
||||
@@ -1314,11 +1544,11 @@ export default class LethalFantasyRoll extends Roll {
|
||||
*
|
||||
* @param {Object} [messageData={}] Additional data to include in the message.
|
||||
* @param {Object} options Options for message creation.
|
||||
* @param {string} options.rollMode The mode of the roll (e.g., public, private).
|
||||
* @param {string} options.messageMode The mode of the roll (e.g., public, private).
|
||||
* @param {boolean} [options.create=true] Whether to create the message.
|
||||
* @returns {Promise} - A promise that resolves when the message is created.
|
||||
*/
|
||||
async toMessage(messageData = {}, { rollMode, create = true } = {}) {
|
||||
async toMessage(messageData = {}, { messageMode, create = true } = {}) {
|
||||
return await super.toMessage(
|
||||
{
|
||||
isSave: this.isSave,
|
||||
@@ -1336,8 +1566,46 @@ export default class LethalFantasyRoll extends Roll {
|
||||
rollData: this.rollData,
|
||||
...messageData,
|
||||
},
|
||||
{ rollMode, create },
|
||||
{ messageMode, create },
|
||||
)
|
||||
}
|
||||
|
||||
/**
|
||||
* Evaluate a spell/miracle damage formula with per-die explosion, then post to chat.
|
||||
* Explosion dice are shown manually via showForRoll; the main roll is shown automatically
|
||||
* by toMessage() (which triggers Dice So Nice via its createChatMessage hook).
|
||||
* Append "NE" to the formula to disable explosion.
|
||||
*
|
||||
* @param {string} formula Dice formula, e.g. "1d8", "2d6", "1d8NE"
|
||||
* @param {Object} rollOpts Options for LethalFantasyRoll (rollType, actorId, defenderId, etc.)
|
||||
* @returns {Promise<ChatMessage>}
|
||||
*/
|
||||
static async rollSpellDamageToMessage(formula, rollOpts) {
|
||||
const roll = new LethalFantasyRoll(formula, {}, rollOpts)
|
||||
await roll.evaluate()
|
||||
const shouldExplode = !/NE$/i.test(formula)
|
||||
const diceResults = []
|
||||
let diceSum = 0
|
||||
for (const term of roll.dice) {
|
||||
const singleDice = `1D${term.faces}`
|
||||
for (const r of term.results) {
|
||||
let diceResult = r.result
|
||||
diceResults.push({ dice: singleDice.toUpperCase(), value: diceResult })
|
||||
diceSum += diceResult
|
||||
if (shouldExplode && term.faces > 0) {
|
||||
while (diceResult === term.faces) {
|
||||
const xr = await new Roll(singleDice).evaluate()
|
||||
// Optional chaining guards against unexpected roll structure
|
||||
diceResult = xr.dice?.[0]?.results?.[0]?.result ?? (term.faces - 1)
|
||||
diceResults.push({ dice: `${singleDice.toUpperCase()}-1`, value: diceResult - 1 })
|
||||
diceSum += (diceResult - 1)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
roll.options.diceResults = diceResults
|
||||
roll.options.rollTotal = diceSum
|
||||
return roll.toMessage()
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
+5
-5
@@ -32,20 +32,20 @@ export class Macros {
|
||||
dropData.rollType === "save"
|
||||
? `game.actors.get('${dropData.actorId}').system.roll('${dropData.rollType}', '${dropData.rollTarget}', '=');`
|
||||
: `game.actors.get('${dropData.actorId}').system.roll('${dropData.rollType}', '${dropData.rollTarget}');`
|
||||
const rollName = `${game.i18n.localize("TENEBRIS.Label.jet")} ${game.i18n.localize(`TENEBRIS.Manager.${dropData.rollTarget}`)}`
|
||||
const rollName = `${game.i18n.localize("LETHALFANTASY.Label.jet")} ${game.i18n.localize(`LETHALFANTASY.Label.${dropData.rollTarget}`)}`
|
||||
this.createMacro(slot, rollName, rollCommand, "icons/svg/d20-grey.svg")
|
||||
break
|
||||
|
||||
case "rollDamage":
|
||||
const weapon = game.actors.get(dropData.actorId).items.get(dropData.rollTarget)
|
||||
const rollDamageCommand = `game.actors.get('${dropData.actorId}').system.roll('${dropData.rollType}', '${dropData.rollTarget}');`
|
||||
const rollDamageName = `${game.i18n.localize("TENEBRIS.Label.jet")} ${weapon.name}`
|
||||
const rollDamageName = `${game.i18n.localize("LETHALFANTASY.Label.jet")} ${weapon.name}`
|
||||
this.createMacro(slot, rollDamageName, rollDamageCommand, weapon.img)
|
||||
break
|
||||
|
||||
case "rollAttack":
|
||||
const rollAttackCommand = `game.actors.get('${dropData.actorId}').system.roll('${dropData.rollValue}', '${dropData.rollTarget}');`
|
||||
const rollAttackName = `${game.i18n.localize("TENEBRIS.Label.jet")} ${dropData.rollTarget}`
|
||||
const rollAttackName = `${game.i18n.localize("LETHALFANTASY.Label.jet")} ${dropData.rollTarget}`
|
||||
this.createMacro(slot, rollAttackName, rollAttackCommand, "icons/svg/d20-grey.svg")
|
||||
break
|
||||
|
||||
@@ -57,7 +57,7 @@ export class Macros {
|
||||
|
||||
/**
|
||||
* Create a macro
|
||||
* All macros are flaged with a tenebris.macro flag at true
|
||||
* All macros are flaged with a lethalFantasy.macro flag at true
|
||||
* @param {*} slot
|
||||
* @param {*} name
|
||||
* @param {*} command
|
||||
@@ -72,7 +72,7 @@ export class Macros {
|
||||
type: "script",
|
||||
img: img,
|
||||
command: command,
|
||||
flags: { "tenebris.macro": true },
|
||||
flags: { "lethalFantasy.macro": true },
|
||||
},
|
||||
{ displaySheet: false },
|
||||
)
|
||||
|
||||
@@ -65,7 +65,7 @@ export default class LethalFantasyCharacter extends foundry.abstract.TypeDataMod
|
||||
}
|
||||
|
||||
schema.hp = new fields.SchemaField({
|
||||
value: new fields.NumberField({ ...requiredInteger, initial: 1, min: 0 }),
|
||||
value: new fields.NumberField({ ...requiredInteger, initial: 1 }),
|
||||
max: new fields.NumberField({ ...requiredInteger, initial: 1, min: 0 }),
|
||||
painDamage: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
|
||||
wounds: new fields.ArrayField(new fields.SchemaField(woundFieldSchema), {
|
||||
@@ -152,6 +152,7 @@ export default class LethalFantasyCharacter extends foundry.abstract.TypeDataMod
|
||||
attackModifier: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
|
||||
rangedAttackModifier: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
|
||||
defenseModifier: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
|
||||
rangedDefenseModifier: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
|
||||
defenseBonus: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
|
||||
damageModifier: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
|
||||
armorHitPoints: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
|
||||
@@ -259,6 +260,12 @@ export default class LethalFantasyCharacter extends foundry.abstract.TypeDataMod
|
||||
this.combat.defenseModifier += chaDef.defense
|
||||
}
|
||||
|
||||
this.combat.rangedDefenseModifier = this.combat.defenseBonus
|
||||
for (let chaKey of SYSTEM.CHARACTERISTIC_RANGED_DEFENSE) {
|
||||
let chaDef = SYSTEM.CHARACTERISTICS_TABLES[chaKey].find(s => s.value === this.characteristics[chaKey].value)
|
||||
this.combat.rangedDefenseModifier += chaDef.defense
|
||||
}
|
||||
|
||||
this.combat.damageModifier = 0
|
||||
for (let chaKey of SYSTEM.CHARACTERISTIC_DAMAGE) {
|
||||
let chaDef = SYSTEM.CHARACTERISTICS_TABLES[chaKey].find(s => s.value === this.characteristics[chaKey].value)
|
||||
@@ -274,7 +281,7 @@ export default class LethalFantasyCharacter extends foundry.abstract.TypeDataMod
|
||||
* @param {"="|"+"|"++"|"-"|"--"} rollAdvantage If there is an avantage (+), a disadvantage (-), a double advantage (++), a double disadvantage (--) or a normal roll (=).
|
||||
* @returns {Promise<null>} - A promise that resolves to null if the roll is cancelled.
|
||||
*/
|
||||
async roll(rollType, rollTarget, defenderId, defenderTokenId, extraShieldDr = 0) {
|
||||
async roll(rollType, rollTarget, defenderId, defenderTokenId, extraShieldDr = 0, d30Effects = {}) {
|
||||
const hasTarget = false
|
||||
let roll = await LethalFantasyRoll.prompt({
|
||||
rollType,
|
||||
@@ -286,11 +293,15 @@ export default class LethalFantasyCharacter extends foundry.abstract.TypeDataMod
|
||||
target: false,
|
||||
defenderId,
|
||||
defenderTokenId,
|
||||
extraShieldDr
|
||||
extraShieldDr,
|
||||
damageTier: rollTarget.damageTier || "standard",
|
||||
d30Bleed: d30Effects.d30Bleed || false,
|
||||
d30DamageMultiplier: d30Effects.d30DamageMultiplier || 1,
|
||||
d30DrMultiplier: d30Effects.d30DrMultiplier || 1
|
||||
})
|
||||
if (!roll) return null
|
||||
|
||||
await roll.toMessage({}, { rollMode: roll.options.rollMode })
|
||||
await roll.toMessage({}, { messageMode: roll.options.rollMode })
|
||||
}
|
||||
|
||||
async rollInitiative(combatId = undefined, combatantId = undefined) {
|
||||
@@ -311,7 +322,7 @@ export default class LethalFantasyCharacter extends foundry.abstract.TypeDataMod
|
||||
})
|
||||
if (!roll) return null
|
||||
|
||||
await roll.toMessage({}, { rollMode: roll.options.rollMode })
|
||||
await roll.toMessage({}, { messageMode: roll.options.rollMode })
|
||||
}
|
||||
|
||||
async rollProgressionDice(combatId, combatantId, rollProgressionCount) {
|
||||
@@ -349,6 +360,11 @@ export default class LethalFantasyCharacter extends foundry.abstract.TypeDataMod
|
||||
}
|
||||
}
|
||||
|
||||
if (weaponsChoices.length === 0) {
|
||||
ui.notifications.warn(`${this.parent.name} has no weapons or spells available for combat. Add a weapon to the character sheet first.`)
|
||||
return
|
||||
}
|
||||
|
||||
let roll = await LethalFantasyRoll.promptCombatAction({
|
||||
actorId: this.parent.id,
|
||||
actorName: this.parent.name,
|
||||
|
||||
@@ -35,6 +35,9 @@ export default class LethalFantasyMiracle extends foundry.abstract.TypeDataModel
|
||||
|
||||
schema.attackRoll = new fields.StringField({ required: true, initial: "" })
|
||||
schema.powerRoll = new fields.StringField({ required: true, initial: "" })
|
||||
schema.damageDice = new fields.StringField({ required: false, initial: "" })
|
||||
schema.damageDiceOverpowered = new fields.StringField({ required: false, initial: "" })
|
||||
schema.damageDiceOverpowered2 = new fields.StringField({ required: false, initial: "" })
|
||||
|
||||
return schema
|
||||
}
|
||||
|
||||
+69
-19
@@ -56,15 +56,33 @@ export default class LethalFantasyMonster extends foundry.abstract.TypeDataModel
|
||||
}, {}),
|
||||
)
|
||||
|
||||
const woundFieldSchema = {
|
||||
value: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
|
||||
duration: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
|
||||
description: new fields.StringField({ initial: "", required: false, nullable: true }),
|
||||
}
|
||||
|
||||
schema.hp = new fields.SchemaField({
|
||||
value: new fields.NumberField({ ...requiredInteger, initial: 1, min: 0 }),
|
||||
value: new fields.NumberField({ ...requiredInteger, initial: 1 }),
|
||||
average: new fields.NumberField({ ...requiredInteger, initial: 1, min: 0 }),
|
||||
max: new fields.NumberField({ ...requiredInteger, initial: 1, min: 0 }),
|
||||
wounds: new fields.ArrayField(new fields.SchemaField(woundFieldSchema), {
|
||||
initial: [
|
||||
{ description: "", value: 0, duration: 0 },
|
||||
{ description: "", value: 0, duration: 0 },
|
||||
{ description: "", value: 0, duration: 0 },
|
||||
{ description: "", value: 0, duration: 0 },
|
||||
{ description: "", value: 0, duration: 0 },
|
||||
{ description: "", value: 0, duration: 0 },
|
||||
{ description: "", value: 0, duration: 0 },
|
||||
{ description: "", value: 0, duration: 0 }
|
||||
], min: 8
|
||||
}),
|
||||
damageResistance: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
|
||||
painDamage: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 })
|
||||
})
|
||||
|
||||
const attackField = (label) => {
|
||||
const attackField = (label, initialNoExplode = false) => {
|
||||
const schema = {
|
||||
key: new fields.StringField({ required: true, nullable: false, initial: `attack${label}` }),
|
||||
name: new fields.StringField({ required: true, nullable: false, initial: `Attack ${label}` }),
|
||||
@@ -74,6 +92,7 @@ export default class LethalFantasyMonster extends foundry.abstract.TypeDataModel
|
||||
damageDice: new fields.StringField({ required: true, nullable: false, initial: "1D6" }),
|
||||
damageModifier: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
|
||||
enabled: new fields.BooleanField({ initial: true, required: true, nullable: false }),
|
||||
noExplode: new fields.BooleanField({ initial: initialNoExplode, required: true, nullable: false }),
|
||||
}
|
||||
return new fields.SchemaField(schema, { label })
|
||||
}
|
||||
@@ -123,8 +142,8 @@ export default class LethalFantasyMonster extends foundry.abstract.TypeDataModel
|
||||
shieldDefenseDice: new fields.StringField({ required: true, nullable: false, initial: "d4" })
|
||||
})
|
||||
schema.combatHTH = new fields.SchemaField({
|
||||
attack1: attackField("1"),
|
||||
attack2: attackField("2")
|
||||
attack1: attackField("1", true),
|
||||
attack2: attackField("2", true)
|
||||
})
|
||||
|
||||
schema.attackMode = new fields.StringField({
|
||||
@@ -141,6 +160,15 @@ export default class LethalFantasyMonster extends foundry.abstract.TypeDataModel
|
||||
attack4: attackField("4")
|
||||
})
|
||||
|
||||
schema.rangedWeaponRange = new fields.SchemaField({
|
||||
pointBlank: new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 }),
|
||||
short: new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 }),
|
||||
medium: new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 }),
|
||||
long: new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 }),
|
||||
extreme: new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 }),
|
||||
outOfSkill: new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 })
|
||||
})
|
||||
|
||||
return schema
|
||||
}
|
||||
|
||||
@@ -154,8 +182,24 @@ export default class LethalFantasyMonster extends foundry.abstract.TypeDataModel
|
||||
* @param {"="|"+"|"++"|"-"|"--"} rollAdvantage If there is an avantage (+), a disadvantage (-), a double advantage (++), a double disadvantage (--) or a normal roll (=).
|
||||
* @returns {Promise<null>} - A promise that resolves to null if the roll is cancelled.
|
||||
*/
|
||||
async roll(rollType, rollTarget, defenderId = undefined, defenderTokenId = undefined, extraShieldDr = 0) {
|
||||
async roll(rollType, rollTarget, defenderId = undefined, defenderTokenId = undefined, extraShieldDr = 0, d30Effects = {}) {
|
||||
const hasTarget = false
|
||||
|
||||
// Ranged monster defense uses the ranged defense dialog (movement, range, size modifiers)
|
||||
if (rollType === "monster-defense" && rollTarget?.isRangedDefense === true) {
|
||||
let roll = await LethalFantasyRoll.promptRangedDefense({
|
||||
actorId: this.parent.id,
|
||||
actorName: this.parent.name,
|
||||
actorImage: this.parent.img,
|
||||
rollTarget,
|
||||
defenderId,
|
||||
defenderTokenId,
|
||||
})
|
||||
if (!roll) return null
|
||||
await roll.toMessage({}, { messageMode: roll.options.rollMode })
|
||||
return
|
||||
}
|
||||
|
||||
let roll = await LethalFantasyRoll.prompt({
|
||||
rollType,
|
||||
rollTarget,
|
||||
@@ -166,14 +210,18 @@ export default class LethalFantasyMonster extends foundry.abstract.TypeDataModel
|
||||
target: false,
|
||||
defenderId,
|
||||
defenderTokenId,
|
||||
extraShieldDr
|
||||
extraShieldDr,
|
||||
damageTier: rollTarget.damageTier || "standard",
|
||||
d30Bleed: d30Effects.d30Bleed || false,
|
||||
d30DamageMultiplier: d30Effects.d30DamageMultiplier || 1,
|
||||
d30DrMultiplier: d30Effects.d30DrMultiplier || 1
|
||||
})
|
||||
if (!roll) return null
|
||||
|
||||
await roll.toMessage({}, { rollMode: roll.options.rollMode })
|
||||
await roll.toMessage({}, { messageMode: roll.options.rollMode })
|
||||
}
|
||||
|
||||
async prepareMonsterRoll(rollType, rollKey, rollDice = undefined, tokenId = undefined, damageModifier = undefined, defenderId = undefined, defenderTokenId = undefined, extraShieldDr = 0) {
|
||||
async prepareMonsterRoll(rollType, rollKey, rollDice = undefined, tokenId = undefined, damageModifier = undefined, defenderId = undefined, defenderTokenId = undefined, extraShieldDr = 0, d30Effects = {}) {
|
||||
let rollTarget
|
||||
switch (rollType) {
|
||||
case "monster-attack":
|
||||
@@ -182,6 +230,10 @@ export default class LethalFantasyMonster extends foundry.abstract.TypeDataModel
|
||||
const attacksSet = this.attackMode === "ranged" ? this.rangedAttacks : this.attacks
|
||||
rollTarget = foundry.utils.duplicate(attacksSet[rollKey])
|
||||
rollTarget.rollKey = rollKey
|
||||
rollTarget.attackMode = this.attackMode
|
||||
if (rollType === "monster-defense") {
|
||||
rollTarget.isRangedDefense = game.lethalFantasy?.nextDefenseData?.isRanged ?? false
|
||||
}
|
||||
// Si damageModifier est fourni (depuis le chat), l'utiliser au lieu de celui de la fiche
|
||||
if (damageModifier !== undefined && rollType === "monster-damage") {
|
||||
rollTarget.damageModifier = damageModifier
|
||||
@@ -219,11 +271,10 @@ export default class LethalFantasyMonster extends foundry.abstract.TypeDataModel
|
||||
await roll.toMessage({
|
||||
flavor,
|
||||
speaker: ChatMessage.getSpeaker({ actor: this.parent })
|
||||
})
|
||||
}, { messageMode: roll.options.rollMode ?? game.settings.get("core", "rollMode") })
|
||||
return
|
||||
}
|
||||
case "weapon-damage-small":
|
||||
case "weapon-damage-medium":
|
||||
case "weapon-damage":
|
||||
case "weapon-attack":
|
||||
case "weapon-defense": {
|
||||
let weapon = this.actor.items.find((i) => i.type === "weapon" && i.id === rollKey)
|
||||
@@ -256,7 +307,7 @@ export default class LethalFantasyMonster extends foundry.abstract.TypeDataModel
|
||||
return
|
||||
}
|
||||
rollTarget = skill
|
||||
rollTarget.weapon = weapon
|
||||
rollTarget.weapon = foundry.utils.duplicate(weapon)
|
||||
rollTarget.weaponSkillModifier = skill.weaponSkillModifier
|
||||
rollTarget.rollKey = rollKey
|
||||
rollTarget.combat = foundry.utils.duplicate(this.combat)
|
||||
@@ -270,8 +321,7 @@ export default class LethalFantasyMonster extends foundry.abstract.TypeDataModel
|
||||
// In all cases
|
||||
if (rollTarget) {
|
||||
rollTarget.tokenId = tokenId
|
||||
console.log(rollTarget)
|
||||
await this.roll(rollType, rollTarget, defenderId, defenderTokenId, extraShieldDr)
|
||||
await this.roll(rollType, rollTarget, defenderId, defenderTokenId, extraShieldDr, d30Effects)
|
||||
}
|
||||
}
|
||||
|
||||
@@ -291,7 +341,7 @@ export default class LethalFantasyMonster extends foundry.abstract.TypeDataModel
|
||||
})
|
||||
if (!roll) return null
|
||||
|
||||
await roll.toMessage({}, { rollMode: roll.options.rollMode })
|
||||
await roll.toMessage({}, { messageMode: roll.options.rollMode })
|
||||
}
|
||||
|
||||
async rollProgressionDice(combatId, combatantId) {
|
||||
@@ -303,7 +353,7 @@ export default class LethalFantasyMonster extends foundry.abstract.TypeDataModel
|
||||
return
|
||||
}
|
||||
|
||||
const rollModes = foundry.utils.duplicate(CONFIG.Dice.rollModes)
|
||||
const rollModes = foundry.utils.duplicate(CONFIG.ChatMessage.modes)
|
||||
const fieldRollMode = new foundry.data.fields.StringField({
|
||||
choices: rollModes,
|
||||
blank: false,
|
||||
@@ -333,7 +383,7 @@ export default class LethalFantasyMonster extends foundry.abstract.TypeDataModel
|
||||
rollResult: roll.total
|
||||
}
|
||||
)
|
||||
ChatMessage.create({ content: messageContent, speaker: ChatMessage.getSpeaker({ actor: this.parent }) })
|
||||
await ChatMessage.create({ content: messageContent, speaker: ChatMessage.getSpeaker({ actor: this.parent }) })
|
||||
let token = combatant?.token
|
||||
this.prepareMonsterRoll("monster-attack", key, undefined, token?.id)
|
||||
if (token?.object) {
|
||||
@@ -357,7 +407,7 @@ export default class LethalFantasyMonster extends foundry.abstract.TypeDataModel
|
||||
rollResult: roll.total
|
||||
}
|
||||
)
|
||||
ChatMessage.create({ content: messageContent, speaker: ChatMessage.getSpeaker({ actor: this.parent }) })
|
||||
await ChatMessage.create({ content: messageContent, speaker: ChatMessage.getSpeaker({ actor: this.parent }) })
|
||||
let token = combatant?.token
|
||||
this.prepareMonsterRoll("monster-attack-hth", key, undefined, token?.id)
|
||||
if (token?.object) {
|
||||
@@ -376,7 +426,7 @@ export default class LethalFantasyMonster extends foundry.abstract.TypeDataModel
|
||||
rollResult: roll.total
|
||||
}
|
||||
)
|
||||
ChatMessage.create({ content: messageContent, speaker: ChatMessage.getSpeaker({ actor: this.parent }) })
|
||||
await ChatMessage.create({ content: messageContent, speaker: ChatMessage.getSpeaker({ actor: this.parent }) })
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -19,6 +19,8 @@ export default class LethalFantasySpell extends foundry.abstract.TypeDataModel {
|
||||
})
|
||||
|
||||
schema.cost = new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 })
|
||||
schema.costOverpowered = new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 })
|
||||
schema.costOverpowered2 = new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 })
|
||||
schema.memorized = new fields.BooleanField({ required: true, initial: false })
|
||||
|
||||
schema.components = new fields.SchemaField({
|
||||
@@ -40,6 +42,8 @@ export default class LethalFantasySpell extends foundry.abstract.TypeDataModel {
|
||||
schema.attackRoll = new fields.StringField({ required: true, initial: "" })
|
||||
schema.powerRoll = new fields.StringField({ required: true, initial: "" })
|
||||
schema.damageDice = new fields.StringField({ required: false, initial: "" })
|
||||
schema.damageDiceOverpowered = new fields.StringField({ required: false, initial: "" })
|
||||
schema.damageDiceOverpowered2 = new fields.StringField({ required: false, initial: "" })
|
||||
|
||||
return schema
|
||||
}
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
import { SYSTEM } from "../config/system.mjs"
|
||||
import { WEAPON_TYPE } from "../config/weapon.mjs"
|
||||
|
||||
export default class LethalFantasySkill extends foundry.abstract.TypeDataModel {
|
||||
export default class LethalFantasyWeapon extends foundry.abstract.TypeDataModel {
|
||||
static defineSchema() {
|
||||
const fields = foundry.data.fields
|
||||
const schema = {}
|
||||
@@ -45,9 +46,9 @@ export default class LethalFantasySkill extends foundry.abstract.TypeDataModel {
|
||||
})
|
||||
|
||||
schema.bonuses = new fields.SchemaField({
|
||||
attackBonus: new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 }),
|
||||
damageBonus: new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 }),
|
||||
defenseBonus: new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 })
|
||||
attackBonus: new fields.NumberField({ ...requiredInteger, required: true, initial: 0 }),
|
||||
damageBonus: new fields.NumberField({ ...requiredInteger, required: true, initial: 0 }),
|
||||
defenseBonus: new fields.NumberField({ ...requiredInteger, required: true, initial: 0 })
|
||||
})
|
||||
|
||||
schema.encLoad = new fields.NumberField({ required: true, initial: 0, min: 0 })
|
||||
@@ -62,7 +63,7 @@ export default class LethalFantasySkill extends foundry.abstract.TypeDataModel {
|
||||
static LOCALIZATION_PREFIXES = ["LETHALFANTASY.Weapon"]
|
||||
|
||||
get weaponCategory() {
|
||||
return game.i18n.localize(CATEGORY[this.weaponType].label)
|
||||
return game.i18n.localize(WEAPON_TYPE[this.weaponType] || this.weaponType)
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
+617
-76
@@ -1,8 +1,9 @@
|
||||
import { SYSTEM } from "./config/system.mjs"
|
||||
|
||||
// Map temporaire pour stocker les données d'attaque en attente de défense
|
||||
if (!globalThis.pendingDefenses) {
|
||||
globalThis.pendingDefenses = new Map()
|
||||
export function log(...args) {
|
||||
if (game?.settings?.get(game.system.id, "debug")) {
|
||||
console.log(...args)
|
||||
}
|
||||
}
|
||||
|
||||
export default class LethalFantasyUtils {
|
||||
@@ -27,7 +28,12 @@ export default class LethalFantasyUtils {
|
||||
/* -------------------------------------------- */
|
||||
static setHookListeners() {
|
||||
|
||||
Hooks.on('renderTokenHUD', async (hud, html, token) => {
|
||||
Hooks.on('renderTokenHUD', async (hud, html, data) => {
|
||||
if (html.querySelector(".lethal-hp-loss-hud")) return
|
||||
// The token/actor is on the HUD application instance, not the third param.
|
||||
// hud.token / hud.object gives the Token (PlaceableObject), which has .actor.
|
||||
const hudActor = hud.token?.actor ?? hud.object?.actor
|
||||
if (!hudActor) return
|
||||
// HP Loss Button (existing)
|
||||
const lossHPButton = await foundry.applications.handlebars.renderTemplate('systems/fvtt-lethal-fantasy/templates/loss-hp-hud.hbs', {})
|
||||
$(html).find('div.left').append(lossHPButton);
|
||||
@@ -50,21 +56,16 @@ export default class LethalFantasyUtils {
|
||||
$(html).find('.hp-loss-wrap')[2].classList.add('hp-loss-hud-disabled');
|
||||
}
|
||||
})
|
||||
$(html).find('.loss-hp-hud-click').click((event) => {
|
||||
$(html).find('.loss-hp-hud-click').click(async (event) => {
|
||||
event.preventDefault();
|
||||
let hpLoss = event.currentTarget.dataset.hpValue;
|
||||
if (token) {
|
||||
let tokenFull = canvas.tokens.placeables.find(t => t.id === token._id);
|
||||
console.log(tokenFull, token)
|
||||
let actor = tokenFull.actor;
|
||||
actor.applyDamage(Number(hpLoss));
|
||||
await hudActor.applyDamage(Number(hpLoss));
|
||||
$(html).find('.hp-loss-wrap')[0].classList.remove('hp-loss-hud-active');
|
||||
$(html).find('.hp-loss-wrap')[0].classList.add('hp-loss-hud-disabled');
|
||||
$(html).find('.hp-loss-wrap')[1].classList.remove('hp-loss-hud-active');
|
||||
$(html).find('.hp-loss-wrap')[1].classList.add('hp-loss-hud-disabled');
|
||||
$(html).find('.hp-loss-wrap')[2].classList.remove('hp-loss-hud-active');
|
||||
$(html).find('.hp-loss-wrap')[2].classList.add('hp-loss-hud-disabled');
|
||||
}
|
||||
})
|
||||
|
||||
// HP Gain Button (new)
|
||||
@@ -89,28 +90,59 @@ export default class LethalFantasyUtils {
|
||||
$(html).find('.hp-gain-wrap')[2].classList.add('hp-gain-hud-disabled');
|
||||
}
|
||||
})
|
||||
$(html).find('.gain-hp-hud-click').click((event) => {
|
||||
$(html).find('.gain-hp-hud-click').click(async (event) => {
|
||||
event.preventDefault();
|
||||
let hpGain = event.currentTarget.dataset.hpValue;
|
||||
if (token) {
|
||||
let tokenFull = canvas.tokens.placeables.find(t => t.id === token._id);
|
||||
console.log(tokenFull, token)
|
||||
let actor = tokenFull.actor;
|
||||
actor.applyDamage(Number(hpGain)); // Positive value to add HP
|
||||
await hudActor.applyDamage(Number(hpGain)); // Positive value to add HP
|
||||
// Clear bleeding wounds on heal — regardless of heal amount, any
|
||||
// healing is enough to stop bleeding (field dressing / magic / rest).
|
||||
const wounds = foundry.utils.duplicate(hudActor.system.hp.wounds || [])
|
||||
const hadBleeding = wounds.some(w => w.description === "Bleeding")
|
||||
if (hadBleeding) {
|
||||
await hudActor.update({
|
||||
"system.hp.wounds": wounds.map(w =>
|
||||
w.description === "Bleeding" ? { value: 0, duration: 0 } : w
|
||||
)
|
||||
})
|
||||
}
|
||||
$(html).find('.hp-gain-wrap')[0].classList.remove('hp-gain-hud-active');
|
||||
$(html).find('.hp-gain-wrap')[0].classList.add('hp-gain-hud-disabled');
|
||||
$(html).find('.hp-gain-wrap')[1].classList.remove('hp-gain-hud-active');
|
||||
$(html).find('.hp-gain-wrap')[1].classList.add('hp-gain-hud-disabled');
|
||||
$(html).find('.hp-gain-wrap')[2].classList.remove('hp-gain-hud-active');
|
||||
$(html).find('.hp-gain-wrap')[2].classList.add('hp-gain-hud-disabled');
|
||||
})
|
||||
|
||||
// Luck/Grit Buttons
|
||||
const luckGritButton = await foundry.applications.handlebars.renderTemplate('systems/fvtt-lethal-fantasy/templates/luck-grit-hud.hbs', {})
|
||||
$(html).find('div.left').append(luckGritButton);
|
||||
$(html).find('.lethal-luck-grit-hud').click((event) => {
|
||||
event.preventDefault();
|
||||
let wrap = $(html).find('.luck-grit-wrap')[0]
|
||||
if (wrap.classList.contains("luck-grit-hud-disabled")) {
|
||||
wrap.classList.add('luck-grit-hud-active');
|
||||
wrap.classList.remove('luck-grit-hud-disabled');
|
||||
} else {
|
||||
wrap.classList.remove('luck-grit-hud-active');
|
||||
wrap.classList.add('luck-grit-hud-disabled');
|
||||
}
|
||||
})
|
||||
$(html).find('.luck-grit-btn').click(async (event) => {
|
||||
event.preventDefault();
|
||||
const resource = event.currentTarget.dataset.resource;
|
||||
const amount = Number(event.currentTarget.dataset.amount);
|
||||
const current = Number(foundry.utils.getProperty(hudActor.system, `${resource}.current`)) || 0;
|
||||
const newValue = Math.max(0, current + amount);
|
||||
await hudActor.update({ [`system.${resource}.current`]: newValue });
|
||||
$(html).find('.luck-grit-wrap')[0].classList.remove('luck-grit-hud-active');
|
||||
$(html).find('.luck-grit-wrap')[0].classList.add('luck-grit-hud-disabled');
|
||||
})
|
||||
})
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static handleSocketEvent(msg = {}) {
|
||||
console.log(`handleSocketEvent !`, msg)
|
||||
static async handleSocketEvent(msg = {}) {
|
||||
log(`handleSocketEvent !`, msg)
|
||||
let actor
|
||||
switch (msg.type) {
|
||||
case "applyDamage":
|
||||
@@ -120,18 +152,18 @@ export default class LethalFantasyUtils {
|
||||
? canvas.tokens?.placeables?.find(t => t.id === msg.tokenId)?.actor
|
||||
: (game.combat?.combatants?.find(c => c.actorId === msg.actorId)?.actor
|
||||
?? game.actors.get(msg.actorId))
|
||||
if (actor) actor.applyDamage(msg.damage)
|
||||
if (actor) await actor.applyDamage(msg.damage)
|
||||
}
|
||||
break
|
||||
case "rollInitiative":
|
||||
if (msg.userId && msg.userId !== game.user.id) break
|
||||
actor = game.actors.get(msg.actorId)
|
||||
actor.system.rollInitiative(msg.combatId, msg.combatantId)
|
||||
await actor.system.rollInitiative(msg.combatId, msg.combatantId)
|
||||
break
|
||||
case "rollProgressionDice":
|
||||
if (msg.userId && msg.userId !== game.user.id) break
|
||||
actor = game.actors.get(msg.actorId)
|
||||
actor.system.rollProgressionDice(msg.combatId, msg.combatantId, msg.rollProgressionCount)
|
||||
await actor.system.rollProgressionDice(msg.combatId, msg.combatantId, msg.rollProgressionCount)
|
||||
break
|
||||
case "requestDefense":
|
||||
// Vérifier si le message est destiné à cet utilisateur
|
||||
@@ -145,6 +177,26 @@ export default class LethalFantasyUtils {
|
||||
LethalFantasyUtils.handleAttackerGritOffer(msg)
|
||||
}
|
||||
break
|
||||
case "applyBleeding":
|
||||
if (game.user.isGM) {
|
||||
actor = msg.tokenId
|
||||
? canvas.tokens?.placeables?.find(t => t.id === msg.tokenId)?.actor
|
||||
: game.actors.get(msg.actorId)
|
||||
if (actor && actor.system.hp?.wounds && msg.damage > 0) {
|
||||
const wounds = foundry.utils.duplicate(actor.system.hp.wounds)
|
||||
const slot = wounds.findIndex(w => !w.value && !w.duration)
|
||||
if (slot !== -1) {
|
||||
wounds[slot] = { value: msg.damage, duration: msg.damage, description: "Bleeding" }
|
||||
await actor.update({ "system.hp.wounds": wounds })
|
||||
}
|
||||
}
|
||||
}
|
||||
break
|
||||
case "attackBoosted":
|
||||
if (msg.userId === game.user.id) {
|
||||
LethalFantasyUtils.handleAttackBoosted(msg)
|
||||
}
|
||||
break
|
||||
}
|
||||
}
|
||||
|
||||
@@ -182,6 +234,225 @@ export default class LethalFantasyUtils {
|
||||
})
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async handleAttackBoosted(msg) {
|
||||
const {
|
||||
attackerName, attackerId, defenderName, defenderId, defenderTokenId,
|
||||
attackerHandledBonus, attackRollFinal, defenseRoll, attackWeaponId, attackRollType, attackRollKey,
|
||||
shieldDamageReduction: initialShieldDR,
|
||||
d30Bleed, d30DamageMultiplier, d30DrMultiplier,
|
||||
damageTier, attackD30message, defenseD30message,
|
||||
hasShield, shieldLabel, shieldFormula, shieldDr, canAdHocShield
|
||||
} = msg
|
||||
|
||||
const defender = game.actors.get(defenderId)
|
||||
if (!defender) return
|
||||
|
||||
let updatedDefenseRoll = defenseRoll
|
||||
let shieldBlocked = false
|
||||
let shieldReaction = null
|
||||
let canShieldReact = hasShield
|
||||
let canAdHoc = canAdHocShield
|
||||
|
||||
// ── D30 bonus dice (defense) — resolved before grit/luck/shield ───────
|
||||
let defenseDrMultiplier = null
|
||||
if (defenseD30message && defender) {
|
||||
const d30Result = await LethalFantasyUtils.processD30BonusDice(defenseD30message, "defense", null, defender, true)
|
||||
if (d30Result.modifier) {
|
||||
updatedDefenseRoll += d30Result.modifier
|
||||
if (d30Result.modifier > 0) {
|
||||
await ChatMessage.create({
|
||||
content: `<p><strong>${defenderName}</strong> gains <strong>+${d30Result.modifier}</strong> from D30 bonus die for defense.</p>`,
|
||||
speaker: ChatMessage.getSpeaker({ actor: defender })
|
||||
})
|
||||
}
|
||||
}
|
||||
if (d30Result.specialEffect === "auto") {
|
||||
updatedDefenseRoll = attackRollFinal + 1
|
||||
await ChatMessage.create({
|
||||
content: `<p><strong>${defenderName}</strong> uses <strong>${d30Result.specialName || "Special Defense"}</strong> from D30 — defense automatically succeeds!</p>`,
|
||||
speaker: ChatMessage.getSpeaker({ actor: defender })
|
||||
})
|
||||
}
|
||||
if (d30Result.specialEffect === "flag") {
|
||||
await ChatMessage.create({
|
||||
content: `<p>D30 — <strong>${d30Result.specialName || "Special Effect"}</strong> triggered for ${defenderName}!</p>`,
|
||||
speaker: ChatMessage.getSpeaker({ actor: defender })
|
||||
})
|
||||
}
|
||||
if (d30Result.specialEffect === "drMultiplier") {
|
||||
defenseDrMultiplier = d30Result.multiplier
|
||||
await ChatMessage.create({
|
||||
content: `<p>D30 — Defense grants <strong>x${d30Result.multiplier} DR</strong> (choose which DR types to multiply when damage is applied)</p>`,
|
||||
speaker: ChatMessage.getSpeaker({ actor: defender })
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
// Show the defense reaction dialog — while-loop for multiple reactions
|
||||
if (defender) {
|
||||
while (updatedDefenseRoll < attackRollFinal) {
|
||||
const currentGrit = Number(defender.system?.grit?.current) || 0
|
||||
const currentLuck = Number(defender.system?.luck?.current) || 0
|
||||
const buttons = []
|
||||
|
||||
if (currentGrit > 0) {
|
||||
buttons.push({
|
||||
action: "grit",
|
||||
type: "button",
|
||||
label: `Spend 1 Grit (+1D6) [${currentGrit} left]`,
|
||||
icon: "fa-solid fa-fist-raised",
|
||||
callback: () => "grit"
|
||||
})
|
||||
}
|
||||
|
||||
if (currentLuck > 0) {
|
||||
buttons.push({
|
||||
action: "luck",
|
||||
type: "button",
|
||||
label: `Spend 1 Luck (+1D6) [${currentLuck} left]`,
|
||||
icon: "fa-solid fa-clover",
|
||||
callback: () => "luck"
|
||||
})
|
||||
}
|
||||
|
||||
buttons.push({
|
||||
action: "bonusDie",
|
||||
type: "button",
|
||||
label: "Add bonus die",
|
||||
icon: "fa-solid fa-dice",
|
||||
callback: () => "bonusDie"
|
||||
})
|
||||
|
||||
if (canShieldReact) {
|
||||
buttons.push({
|
||||
action: "shieldReact",
|
||||
type: "button",
|
||||
label: `Roll shield (${shieldLabel})`,
|
||||
icon: "fa-solid fa-shield",
|
||||
callback: () => "shieldReact"
|
||||
})
|
||||
} else if (canAdHoc) {
|
||||
buttons.push({
|
||||
action: "adHocShield",
|
||||
type: "button",
|
||||
label: "Roll ad-hoc shield (choose dice + DR)",
|
||||
icon: "fa-solid fa-shield-halved",
|
||||
callback: () => "adHocShield"
|
||||
})
|
||||
}
|
||||
|
||||
buttons.push({
|
||||
action: "continue",
|
||||
type: "button",
|
||||
label: "Continue (no defense bonus)",
|
||||
icon: "fa-solid fa-forward",
|
||||
callback: () => "continue"
|
||||
})
|
||||
|
||||
const choice = await foundry.applications.api.DialogV2.wait({
|
||||
window: { title: "Defense reactions — attack boosted" },
|
||||
classes: ["lethalfantasy"],
|
||||
content: `
|
||||
<div class="grit-luck-dialog">
|
||||
<div class="combat-status">
|
||||
<p><strong>${attackerName}</strong> boosted attack to <strong>${attackRollFinal}</strong></p>
|
||||
<p><strong>${defenderName}</strong> currently has <strong>${updatedDefenseRoll}</strong></p>
|
||||
</div>
|
||||
<p class="offer-text">The attack was boosted! Choose how to improve the defense.</p>
|
||||
</div>
|
||||
`,
|
||||
buttons,
|
||||
rejectClose: false
|
||||
})
|
||||
|
||||
if (!choice || choice === "continue") break
|
||||
|
||||
if (choice === "grit") {
|
||||
const bonusRoll = await LethalFantasyUtils.rollBonusDie("1d6", defender,
|
||||
total => `<p><strong>${defenderName}</strong> spends 1 Grit and rolls <strong>${total}</strong> for defense.</p>`)
|
||||
updatedDefenseRoll += bonusRoll
|
||||
await defender.update({ "system.grit.current": currentGrit - 1 })
|
||||
} else if (choice === "luck") {
|
||||
const bonusRoll = await LethalFantasyUtils.rollBonusDie("1d6", defender,
|
||||
total => `<p><strong>${defenderName}</strong> spends 1 Luck and rolls <strong>${total}</strong> for defense.</p>`)
|
||||
updatedDefenseRoll += bonusRoll
|
||||
await defender.update({ "system.luck.current": currentLuck - 1 })
|
||||
} else if (choice === "bonusDie") {
|
||||
const bonusDie = await LethalFantasyUtils.promptCombatBonusDie(defenderName, "attack", updatedDefenseRoll, attackRollFinal)
|
||||
if (bonusDie) {
|
||||
const bonusRoll = await LethalFantasyUtils.rollBonusDie(bonusDie, defender,
|
||||
(total, formula) => `<p><strong>${defenderName}</strong> adds <strong>${formula.toUpperCase()}</strong> and rolls <strong>${total}</strong> for defense.</p>`)
|
||||
updatedDefenseRoll += bonusRoll
|
||||
}
|
||||
} else if (choice === "shieldReact" && canShieldReact) {
|
||||
const shieldBonus = await LethalFantasyUtils.rollBonusDie(shieldFormula, defender)
|
||||
const newDefenseTotal = updatedDefenseRoll + shieldBonus
|
||||
updatedDefenseRoll = newDefenseTotal
|
||||
canShieldReact = false
|
||||
if (newDefenseTotal >= attackRollFinal) {
|
||||
shieldBlocked = true
|
||||
shieldReaction = { damageReduction: shieldDr, label: shieldLabel, bonus: shieldBonus }
|
||||
await ChatMessage.create({
|
||||
content: `<p><strong>${defenderName}</strong> rolls <strong>${shieldLabel}</strong> and adds <strong>${shieldBonus}</strong> to defense (${newDefenseTotal} ≥ ${attackRollFinal}). <strong>Shield blocked the attack!</strong> Both armor DR and shield DR <strong>${shieldDr}</strong> will apply to damage.</p>`,
|
||||
speaker: ChatMessage.getSpeaker({ actor: defender })
|
||||
})
|
||||
} else {
|
||||
await ChatMessage.create({
|
||||
content: `<p><strong>${defenderName}</strong> rolls <strong>${shieldLabel}</strong> and adds <strong>${shieldBonus}</strong> to defense (${newDefenseTotal} < ${attackRollFinal}). Shield did not block — normal hit, armor DR only.</p>`,
|
||||
speaker: ChatMessage.getSpeaker({ actor: defender })
|
||||
})
|
||||
}
|
||||
} else if (choice === "adHocShield" && canAdHoc) {
|
||||
const adHoc = await LethalFantasyUtils.promptAdHocShield(defenderName, attackRollFinal, updatedDefenseRoll)
|
||||
if (adHoc) {
|
||||
const shieldBonus = await LethalFantasyUtils.rollBonusDie(adHoc.formula, defender)
|
||||
const newDefenseTotal = updatedDefenseRoll + shieldBonus
|
||||
updatedDefenseRoll = newDefenseTotal
|
||||
canShieldReact = false
|
||||
canAdHoc = false
|
||||
if (newDefenseTotal >= attackRollFinal) {
|
||||
shieldBlocked = true
|
||||
shieldReaction = { damageReduction: adHoc.damageReduction, label: `${adHoc.formula.toUpperCase()} shield`, bonus: shieldBonus }
|
||||
await ChatMessage.create({
|
||||
content: `<p><strong>${defenderName}</strong> rolls <strong>${adHoc.formula.toUpperCase()}</strong> shield and adds <strong>${shieldBonus}</strong> to defense (${newDefenseTotal} ≥ ${attackRollFinal}). <strong>Shield blocked the attack!</strong> Both armor DR and shield DR <strong>${adHoc.damageReduction}</strong> will apply to damage.</p>`,
|
||||
speaker: ChatMessage.getSpeaker({ actor: defender })
|
||||
})
|
||||
} else {
|
||||
await ChatMessage.create({
|
||||
content: `<p><strong>${defenderName}</strong> rolls <strong>${adHoc.formula.toUpperCase()}</strong> shield and adds <strong>${shieldBonus}</strong> to defense (${newDefenseTotal} < ${attackRollFinal}). Shield did not block — normal hit, armor DR only.</p>`,
|
||||
speaker: ChatMessage.getSpeaker({ actor: defender })
|
||||
})
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
const finalShieldDR = shieldBlocked ? (shieldReaction?.damageReduction || 0) : 0
|
||||
const outcome = shieldBlocked ? "shielded-hit" : (updatedDefenseRoll >= attackRollFinal ? "miss" : "hit")
|
||||
|
||||
await LethalFantasyUtils.compareAttackDefense({
|
||||
attackerName,
|
||||
attackerId,
|
||||
attackRoll: attackRollFinal,
|
||||
attackWeaponId,
|
||||
attackRollType,
|
||||
attackRollKey,
|
||||
defenderName,
|
||||
defenderId,
|
||||
defenderTokenId,
|
||||
defenseRoll: updatedDefenseRoll,
|
||||
outcome,
|
||||
shieldDamageReduction: finalShieldDR,
|
||||
d30Bleed: d30Bleed || "",
|
||||
d30DamageMultiplier: d30DamageMultiplier || 1,
|
||||
d30DrMultiplier: (d30DrMultiplier != null && d30DrMultiplier !== 1) ? d30DrMultiplier : (defenseDrMultiplier ?? d30DrMultiplier ?? 1),
|
||||
damageTier: damageTier || "standard",
|
||||
attackD30message
|
||||
})
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async showDefenseRequest(msg) {
|
||||
const attackerName = msg.attackerName
|
||||
@@ -235,7 +506,7 @@ export default class LethalFantasyUtils {
|
||||
|
||||
const isMonster = defender.type === "monster"
|
||||
|
||||
console.log(`[LF] showDefenseRequest | attackRollType=${attackRollType} isMonster=${isMonster} defender=${defender?.name}`)
|
||||
log(`[LF] showDefenseRequest | attackRollType=${attackRollType} isMonster=${isMonster} defender=${defender?.name}`)
|
||||
|
||||
// Spell/miracle attacks use saving throws instead of weapon defense
|
||||
const isSpellAttack = attackRollType === "spell-attack" || attackRollType === "miracle-attack"
|
||||
@@ -269,6 +540,7 @@ export default class LethalFantasyUtils {
|
||||
buttons: [
|
||||
{
|
||||
action: "rollSave",
|
||||
type: "button",
|
||||
label: "Roll Save",
|
||||
icon: "fa-solid fa-person-running",
|
||||
callback: (event, button) => button.form.elements.saveKey.value,
|
||||
@@ -279,6 +551,7 @@ export default class LethalFantasyUtils {
|
||||
|
||||
if (result) {
|
||||
game.lethalFantasy = game.lethalFantasy || {}
|
||||
game.lethalFantasy.spellDefense = true // pré-cocher "Save against spell" dans le dialog
|
||||
game.lethalFantasy.nextDefenseData = {
|
||||
attackerId,
|
||||
attackRoll,
|
||||
@@ -290,13 +563,15 @@ export default class LethalFantasyUtils {
|
||||
attackD30result,
|
||||
attackD30message,
|
||||
attackRerollContext,
|
||||
attackNaturalRoll: msg.attackNaturalRoll,
|
||||
damageTier: msg.damageTier,
|
||||
defenderId: defender.id,
|
||||
defenderTokenId
|
||||
}
|
||||
if (isMonster) {
|
||||
defender.system.prepareMonsterRoll("save", result)
|
||||
await defender.system.prepareMonsterRoll("save", result)
|
||||
} else {
|
||||
defender.prepareRoll("save", result)
|
||||
await defender.prepareRoll("save", result)
|
||||
}
|
||||
}
|
||||
return
|
||||
@@ -324,7 +599,7 @@ export default class LethalFantasyUtils {
|
||||
<p>Attack roll: <strong>${attackRoll}</strong></p>
|
||||
</div>
|
||||
<div class="weapon-selection">
|
||||
<label for="defense-attack">Choose your defense attack:</label>
|
||||
<label for="defense-attack">Choose your defense weapon:</label>
|
||||
<select id="defense-attack" name="attackKey" style="width: 100%; margin-top: 8px;">
|
||||
${attacksHTML}
|
||||
</select>
|
||||
@@ -334,11 +609,13 @@ export default class LethalFantasyUtils {
|
||||
|
||||
// Afficher le dialogue
|
||||
const result = await foundry.applications.api.DialogV2.wait({
|
||||
window: { title: "Defense Roll" },
|
||||
window: { title: msg.isRanged ? "Ranged Defense Roll" : "Defense Roll" },
|
||||
classes: ["lethalfantasy"],
|
||||
content,
|
||||
buttons: [
|
||||
{
|
||||
action: "rangeDefense",
|
||||
type: "button",
|
||||
label: "Roll Defense",
|
||||
icon: "fa-solid fa-shield",
|
||||
callback: (event, button, dialog) => {
|
||||
@@ -365,11 +642,46 @@ export default class LethalFantasyUtils {
|
||||
attackD30result,
|
||||
attackD30message,
|
||||
attackRerollContext,
|
||||
attackNaturalRoll: msg.attackNaturalRoll,
|
||||
damageTier: msg.damageTier,
|
||||
defenderId: defender.id,
|
||||
defenderTokenId
|
||||
defenderTokenId,
|
||||
isRanged: msg.isRanged
|
||||
}
|
||||
|
||||
defender.system.prepareMonsterRoll("monster-defense", result)
|
||||
await defender.system.prepareMonsterRoll("monster-defense", result)
|
||||
}
|
||||
return
|
||||
}
|
||||
|
||||
// Pour les personnages, récupérer les armes équipées
|
||||
// Si l'attaque est une attaque à distance, utiliser le dialogue de défense à distance
|
||||
if (msg.isRanged) {
|
||||
const { default: LethalFantasyRoll } = await import("./documents/roll.mjs")
|
||||
const roll = await LethalFantasyRoll.promptRangedDefense({
|
||||
actorId: defender.id,
|
||||
actorName: defender.name,
|
||||
actorImage: defender.img,
|
||||
})
|
||||
if (roll) {
|
||||
game.lethalFantasy = game.lethalFantasy || {}
|
||||
game.lethalFantasy.nextDefenseData = {
|
||||
attackerId,
|
||||
attackRoll,
|
||||
attackerName,
|
||||
defenderName,
|
||||
attackWeaponId,
|
||||
attackRollType,
|
||||
attackRollKey,
|
||||
attackD30result,
|
||||
attackD30message,
|
||||
attackRerollContext,
|
||||
damageTier: msg.damageTier,
|
||||
defenderId: defender.id,
|
||||
defenderTokenId,
|
||||
isRanged: true
|
||||
}
|
||||
await roll.toMessage({}, { messageMode: roll.options.rollMode })
|
||||
}
|
||||
return
|
||||
}
|
||||
@@ -411,6 +723,8 @@ export default class LethalFantasyUtils {
|
||||
content,
|
||||
buttons: [
|
||||
{
|
||||
action: "defenseRoll",
|
||||
type: "button",
|
||||
label: "Roll Defense",
|
||||
icon: "fa-solid fa-shield",
|
||||
callback: (event, button, dialog) => {
|
||||
@@ -435,15 +749,18 @@ export default class LethalFantasyUtils {
|
||||
attackRollType,
|
||||
attackRollKey,
|
||||
attackD30result,
|
||||
attackD30message,
|
||||
attackRerollContext,
|
||||
defenderId: defender.id,
|
||||
defenderTokenId
|
||||
attackD30message,
|
||||
attackRerollContext,
|
||||
attackNaturalRoll: msg.attackNaturalRoll,
|
||||
damageTier: msg.damageTier,
|
||||
defenderId: defender.id,
|
||||
defenderTokenId,
|
||||
isRanged: msg.isRanged
|
||||
}
|
||||
|
||||
console.log("Storing defense data for character:", defender.id)
|
||||
log("Storing defense data for character:", defender.id)
|
||||
|
||||
defender.prepareRoll("weapon-defense", result)
|
||||
await defender.prepareRoll("weapon-defense", result)
|
||||
}
|
||||
}
|
||||
|
||||
@@ -452,6 +769,190 @@ export default class LethalFantasyUtils {
|
||||
return d30Message?.type === "mulligan"
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/**
|
||||
* Process D30 bonus dice for attack or defense.
|
||||
* Rolls and applies bonus dice BEFORE grit/luck/shield decisions.
|
||||
* For `choice` type results (D30=20, 30), shows dialog to choose between bonus dice and special effect.
|
||||
* For `bonus_dice` type results (D30=27, 2, 3), auto-rolls the dice.
|
||||
* @param {Object|null} d30Message The D30 result object
|
||||
* @param {"attack"|"defense"} side Whether processing the attack or defense side
|
||||
* @param {number|null} naturalRoll The natural D20 roll (for special strike type detection)
|
||||
* @param {Object} actor The actor (for dice3d display)
|
||||
* @returns {Promise<{modifier: number, specialEffect: string|null, specialName: string|null}>}
|
||||
*/
|
||||
static async processD30BonusDice(d30Message, side, naturalRoll = null, actor = null, canDialog = true) {
|
||||
if (!d30Message) return { modifier: 0, specialEffect: null, specialName: null }
|
||||
|
||||
const validTargets = side === "attack" ? ["attack", "spell_attack"] : ["defense", "spell_defense"]
|
||||
|
||||
// ── Simple bonus_dice type ── auto-roll if target matches
|
||||
if (d30Message.type === "bonus_dice") {
|
||||
if (!validTargets.includes(d30Message.target)) return { modifier: 0, specialEffect: null, specialName: null }
|
||||
const modifier = await this._rollD30BonusDie(d30Message.dice, actor, !canDialog)
|
||||
return { modifier, specialEffect: null, specialName: null }
|
||||
}
|
||||
|
||||
// ── Choice type ── present all options to the player
|
||||
if (d30Message.type === "choice") {
|
||||
// If we can't show dialogs (wrong client), skip — the primary client
|
||||
// will communicate its choice result via socket. Auto-rolling here
|
||||
// would give a different modifier on each client, causing divergence.
|
||||
if (!canDialog) {
|
||||
return { modifier: 0, specialEffect: null, specialName: null }
|
||||
}
|
||||
|
||||
const buttons = d30Message.choices.map(c => {
|
||||
let label
|
||||
let icon
|
||||
if (c.type === "bonus_dice") {
|
||||
label = `Roll ${c.dice.toUpperCase()} and add to ${side}`
|
||||
icon = "fa-solid fa-dice"
|
||||
} else if (c.type === "special_strike") {
|
||||
label = this._buildSpecialLabel(c, naturalRoll)
|
||||
icon = "fa-solid fa-star"
|
||||
} else if (c.type === "special_defense") {
|
||||
label = this._buildSpecialLabel(c, naturalRoll)
|
||||
icon = "fa-solid fa-shield-halved"
|
||||
} else {
|
||||
label = c.type.replace(/_/g, " ").replace(/\b\w/g, l => l.toUpperCase())
|
||||
icon = "fa-solid fa-question"
|
||||
}
|
||||
return {
|
||||
action: c.type,
|
||||
type: "button",
|
||||
label,
|
||||
icon,
|
||||
callback: () => c
|
||||
}
|
||||
})
|
||||
|
||||
const choice = await foundry.applications.api.DialogV2.wait({
|
||||
window: { title: "D30 Special — Choose Effect" },
|
||||
classes: ["lethalfantasy"],
|
||||
content: `
|
||||
<div class="grit-luck-dialog">
|
||||
<p><strong>D30 result:</strong> ${d30Message.description}</p>
|
||||
<p>Choose how to use this result:</p>
|
||||
</div>
|
||||
`,
|
||||
buttons,
|
||||
rejectClose: false
|
||||
})
|
||||
|
||||
if (!choice) return { modifier: 0, specialEffect: null, specialName: null }
|
||||
|
||||
if (choice.type === "bonus_dice") {
|
||||
const modifier = await this._rollD30BonusDie(choice.dice, actor)
|
||||
return { modifier, specialEffect: null, specialName: null }
|
||||
}
|
||||
|
||||
if (choice.type === "special_strike" || choice.type === "special_defense") {
|
||||
return { modifier: 0, specialEffect: "auto", specialName: this._buildSpecialName(choice, naturalRoll) }
|
||||
}
|
||||
|
||||
// Non-standard choice (spell_calamity, etc.) — report it
|
||||
return { modifier: 0, specialEffect: "flag", specialName: choice.type }
|
||||
}
|
||||
|
||||
// ── Combo type (bleed / internal injury) — flag for wound creation
|
||||
if (d30Message.type === "combo") {
|
||||
const hasBleed = d30Message.effects?.some(e => e.type === "bleed" || e.type === "internal_injury")
|
||||
if (hasBleed) {
|
||||
return { modifier: 0, specialEffect: "bleed", specialName: "Bleeding/Internal Injury" }
|
||||
}
|
||||
}
|
||||
|
||||
// ── Damage multiplier type (2x/3x damage before DR)
|
||||
if (d30Message.type === "damage_multiplier") {
|
||||
return { modifier: 0, specialEffect: "damageMultiplier", specialName: `x${d30Message.multiplier} Damage`, multiplier: d30Message.multiplier }
|
||||
}
|
||||
|
||||
// ── DR multiplier type (2x/3x DR including shield)
|
||||
if (d30Message.type === "dr_multiplier") {
|
||||
return { modifier: 0, specialEffect: "drMultiplier", specialName: `x${d30Message.multiplier} DR`, multiplier: d30Message.multiplier }
|
||||
}
|
||||
|
||||
return { modifier: 0, specialEffect: null, specialName: null }
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/**
|
||||
* Roll a D30 bonus die and show with 3D dice if available.
|
||||
* @param {string} formula Dice formula (e.g. "D6", "D12", "D20E")
|
||||
* @param {Object} actor Actor for chat message speaker
|
||||
* @returns {Promise<number>} The roll total
|
||||
*/
|
||||
static async _rollD30BonusDie(formula, actor, silent = false) {
|
||||
const cleaned = formula.replace(/NE$/i, "").replace("E", "")
|
||||
const roll = new Roll(cleaned)
|
||||
await roll.evaluate()
|
||||
if (game?.dice3d) {
|
||||
await game.dice3d.showForRoll(roll, game.user, true)
|
||||
}
|
||||
if (!silent) {
|
||||
await ChatMessage.create({
|
||||
content: `<p>D30 bonus: rolled <strong>${cleaned.toUpperCase()}</strong> = <strong>${roll.total}</strong></p>`,
|
||||
speaker: ChatMessage.getSpeaker({ actor })
|
||||
})
|
||||
}
|
||||
return roll.total
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/**
|
||||
* Build a human-readable label for a special strike/defense choice in the D30 prompt.
|
||||
* @param {Object} specialChoice The choice object with type and options
|
||||
* @param {number|null} naturalRoll The natural D20 roll
|
||||
* @returns {string} Display label
|
||||
*/
|
||||
static _buildSpecialLabel(specialChoice, naturalRoll) {
|
||||
if (specialChoice.type === "special_strike") {
|
||||
if (specialChoice.options.includes("lethal")) {
|
||||
if (naturalRoll === 20) return "Lethal Strike (auto-hit)"
|
||||
if (naturalRoll >= 16 && naturalRoll <= 19) return "Vital Strike (auto-hit)"
|
||||
return "Lethal/Vital Strike (auto-hit)"
|
||||
}
|
||||
if (specialChoice.options.includes("vicious")) return "Vicious Strike (auto-hit)"
|
||||
return "Special Strike (auto-hit)"
|
||||
}
|
||||
if (specialChoice.type === "special_defense") {
|
||||
if (specialChoice.options.includes("perfect_spell")) return "Perfect Spell Defense (auto-block)"
|
||||
if (specialChoice.options.includes("flawless")) return "Flawless Defense (auto-block)"
|
||||
if (specialChoice.options.includes("legendary")) return "Legendary Defense (auto-block)"
|
||||
if (specialChoice.options.includes("perfect")) return "Perfect Defense (auto-block)"
|
||||
return "Special Defense (auto-block)"
|
||||
}
|
||||
return "Special Effect"
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/**
|
||||
* Build the special effect name based on the D30 result and natural roll.
|
||||
* @param {Object} specialChoice The choice object with type and options
|
||||
* @param {number|null} naturalRoll The natural D20 roll
|
||||
* @returns {string} The special effect name
|
||||
*/
|
||||
static _buildSpecialName(specialChoice, naturalRoll) {
|
||||
if (specialChoice.type === "special_strike") {
|
||||
if (specialChoice.options.includes("lethal")) {
|
||||
if (naturalRoll === 20) return "Lethal Strike"
|
||||
if (naturalRoll >= 16 && naturalRoll <= 19) return "Vital Strike"
|
||||
return "Lethal/Vital Strike"
|
||||
}
|
||||
if (specialChoice.options.includes("vicious")) return "Vicious Strike"
|
||||
return "Special Strike"
|
||||
}
|
||||
if (specialChoice.type === "special_defense") {
|
||||
if (specialChoice.options.includes("perfect_spell")) return "Perfect Spell Defense"
|
||||
if (specialChoice.options.includes("flawless")) return "Flawless Defense"
|
||||
if (specialChoice.options.includes("legendary")) return "Legendary Defense"
|
||||
if (specialChoice.options.includes("perfect")) return "Perfect Defense"
|
||||
return "Special Defense"
|
||||
}
|
||||
return "Special Effect"
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static getCombatBonusDiceChoices() {
|
||||
return ["1d4", "1d6", "1d8", "1d10", "1d12", "1d20", "1d20e"]
|
||||
@@ -509,6 +1010,7 @@ export default class LethalFantasyUtils {
|
||||
buttons: [
|
||||
{
|
||||
action: "roll",
|
||||
type: "button",
|
||||
label: "Roll Bonus Die",
|
||||
icon: "fa-solid fa-dice",
|
||||
callback: (event, button) => {
|
||||
@@ -518,6 +1020,7 @@ export default class LethalFantasyUtils {
|
||||
},
|
||||
{
|
||||
action: "cancel",
|
||||
type: "button",
|
||||
label: "Cancel",
|
||||
icon: "fa-solid fa-xmark",
|
||||
callback: () => null
|
||||
@@ -565,6 +1068,7 @@ export default class LethalFantasyUtils {
|
||||
buttons: [
|
||||
{
|
||||
action: "roll",
|
||||
type: "button",
|
||||
label: "Roll Shield",
|
||||
icon: "fa-solid fa-shield",
|
||||
callback: (event, button) => {
|
||||
@@ -578,6 +1082,7 @@ export default class LethalFantasyUtils {
|
||||
},
|
||||
{
|
||||
action: "cancel",
|
||||
type: "button",
|
||||
label: "Cancel",
|
||||
icon: "fa-solid fa-xmark",
|
||||
callback: () => null
|
||||
@@ -648,6 +1153,7 @@ export default class LethalFantasyUtils {
|
||||
if (currentGrit > 0) {
|
||||
buttons.push({
|
||||
action: "grit",
|
||||
type: "button",
|
||||
label: `Spend 1 Grit (+1D6) [${currentGrit} left]`,
|
||||
icon: "fa-solid fa-fist-raised",
|
||||
callback: () => "grit"
|
||||
@@ -657,6 +1163,7 @@ export default class LethalFantasyUtils {
|
||||
if (currentLuck > 0) {
|
||||
buttons.push({
|
||||
action: "luck",
|
||||
type: "button",
|
||||
label: `Spend 1 Luck (+1D6) [${currentLuck} left]`,
|
||||
icon: "fa-solid fa-clover",
|
||||
callback: () => "luck"
|
||||
@@ -665,6 +1172,7 @@ export default class LethalFantasyUtils {
|
||||
|
||||
buttons.push({
|
||||
action: "continue",
|
||||
type: "button",
|
||||
label: "Continue (no bonus)",
|
||||
icon: "fa-solid fa-forward",
|
||||
callback: () => "continue"
|
||||
@@ -678,6 +1186,7 @@ export default class LethalFantasyUtils {
|
||||
${totalBonus > 0 ? `<p class="bonus-info">Bonus already added: +${totalBonus}</p>` : ''}
|
||||
</div>
|
||||
<p class="offer-text">You are losing! Spend Grit or Luck to add 1D6 to your defense?</p>
|
||||
<p class="shield-warning"><i class="fa-solid fa-triangle-exclamation"></i> If you intend to use a shield, you must spend Grit or Luck <strong>first</strong> — the shield roll comes after.</p>
|
||||
</div>
|
||||
`
|
||||
|
||||
@@ -739,12 +1248,14 @@ export default class LethalFantasyUtils {
|
||||
const buttons = [
|
||||
{
|
||||
action: "grit",
|
||||
type: "button",
|
||||
label: `Spend 1 Grit (+1D6) [${currentGrit} left]`,
|
||||
icon: "fa-solid fa-fist-raised",
|
||||
callback: () => "grit"
|
||||
},
|
||||
{
|
||||
action: "continue",
|
||||
type: "button",
|
||||
label: "Continue (no bonus)",
|
||||
icon: "fa-solid fa-forward",
|
||||
callback: () => "continue"
|
||||
@@ -798,51 +1309,70 @@ export default class LethalFantasyUtils {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async compareAttackDefense(data) {
|
||||
console.log("compareAttackDefense called with:", data)
|
||||
log("compareAttackDefense called with:", data)
|
||||
|
||||
// Compute D30 effects from the attack D30 message directly.
|
||||
// This is more reliable than depending on the caller-provided values, which are
|
||||
// computed per-client and may differ between clients due to cross-client processing order.
|
||||
const d30DamageMultiplier = data.attackD30message?.type === "damage_multiplier"
|
||||
? data.attackD30message.multiplier
|
||||
: (data.d30DamageMultiplier || 1)
|
||||
const d30Bleed = data.attackD30message?.type === "combo"
|
||||
? (data.attackD30message.effects?.some(e => e.type === "bleed" || e.type === "internal_injury") ? "true" : "")
|
||||
: data.attackD30message?.type === "bleed" ? "true" : (data.d30Bleed || "")
|
||||
const d30DrMultiplier = data.d30DrMultiplier || 1
|
||||
|
||||
const outcome = data.outcome || (data.attackRoll > data.defenseRoll ? "hit" : "miss")
|
||||
const isAttackWin = outcome !== "miss"
|
||||
console.log("isAttackWin:", isAttackWin, "attackRoll:", data.attackRoll, "defenseRoll:", data.defenseRoll)
|
||||
log("isAttackWin:", isAttackWin, "attackRoll:", data.attackRoll, "defenseRoll:", data.defenseRoll)
|
||||
|
||||
let damageButton = ""
|
||||
if (isAttackWin && (data.attackWeaponId || data.attackRollKey)) {
|
||||
console.log("Creating damage button. defenderId:", data.defenderId)
|
||||
log("Creating damage button. defenderId:", data.defenderId)
|
||||
// Déterminer le type de dégâts à lancer
|
||||
if (data.attackRollType === "weapon-attack") {
|
||||
damageButton = `
|
||||
<div class="attack-result-damage">
|
||||
<button class="roll-damage-btn" data-attacker-id="${data.attackerId}" data-defender-id="${data.defenderId}" data-defender-token-id="${data.defenderTokenId || ""}" data-extra-shield-dr="${data.shieldDamageReduction || 0}" data-weapon-id="${data.attackWeaponId}" data-damage-type="small">
|
||||
<i class="fa-solid fa-dice-d6"></i> Damage (Small)
|
||||
</button>
|
||||
<button class="roll-damage-btn" data-attacker-id="${data.attackerId}" data-defender-id="${data.defenderId}" data-defender-token-id="${data.defenderTokenId || ""}" data-extra-shield-dr="${data.shieldDamageReduction || 0}" data-weapon-id="${data.attackWeaponId}" data-damage-type="medium">
|
||||
<i class="fa-solid fa-dice-d20"></i> Damage (Medium)
|
||||
<div class="attack-result-damage single-btn">
|
||||
<button class="roll-damage-btn" data-attacker-id="${data.attackerId}" data-defender-id="${data.defenderId}" data-defender-token-id="${data.defenderTokenId || ""}" data-extra-shield-dr="${data.shieldDamageReduction || 0}" data-weapon-id="${data.attackWeaponId}" data-damage-type="medium" data-d30-bleed="${d30Bleed}" data-d30-damage-mult="${d30DamageMultiplier}" data-d30-dr-mult="${d30DrMultiplier}">
|
||||
<i class="fa-solid fa-dice-d20"></i> Damage
|
||||
</button>
|
||||
</div>
|
||||
`
|
||||
} else if (data.attackRollType === "monster-attack") {
|
||||
damageButton = `
|
||||
<div class="attack-result-damage">
|
||||
<button class="roll-damage-btn" data-attacker-id="${data.attackerId}" data-defender-id="${data.defenderId}" data-defender-token-id="${data.defenderTokenId || ""}" data-extra-shield-dr="${data.shieldDamageReduction || 0}" data-attack-key="${data.attackRollKey}" data-damage-type="monster">
|
||||
<div class="attack-result-damage single-btn">
|
||||
<button class="roll-damage-btn" data-attacker-id="${data.attackerId}" data-defender-id="${data.defenderId}" data-defender-token-id="${data.defenderTokenId || ""}" data-extra-shield-dr="${data.shieldDamageReduction || 0}" data-attack-key="${data.attackRollKey}" data-damage-type="monster" data-d30-bleed="${d30Bleed}" data-d30-damage-mult="${d30DamageMultiplier}" data-d30-dr-mult="${d30DrMultiplier}">
|
||||
<i class="fa-solid fa-burst"></i> Damage
|
||||
</button>
|
||||
</div>
|
||||
`
|
||||
} else if (data.attackRollType === "spell-attack" || data.attackRollType === "miracle-attack") {
|
||||
const attacker = game.actors.get(data.attackerId)
|
||||
const spell = attacker?.items.get(data.attackWeaponId)
|
||||
const damageDice = spell?.system?.damageDice
|
||||
if (damageDice) {
|
||||
damageButton = `
|
||||
<div class="attack-result-damage">
|
||||
<button class="roll-damage-btn"
|
||||
data-attacker-id="${data.attackerId}"
|
||||
data-defender-id="${data.defenderId}"
|
||||
data-defender-token-id="${data.defenderTokenId || ""}"
|
||||
data-damage-type="spell"
|
||||
data-damage-formula="${damageDice}">
|
||||
<i class="fa-solid fa-wand-magic-sparkles"></i> Spell Damage (${damageDice})
|
||||
</button>
|
||||
</div>
|
||||
`
|
||||
const spell = attacker?.items.get(data.attackWeaponId || data.attackRollKey)
|
||||
const chosenTier = data.damageTier || "standard"
|
||||
const allTiers = [
|
||||
{ id: "standard", formula: spell?.system?.damageDice, label: "Standard" },
|
||||
{ id: "overpowered", formula: spell?.system?.damageDiceOverpowered, label: "Overpowered" },
|
||||
{ id: "overpowered2", formula: spell?.system?.damageDiceOverpowered2, label: "Overpowered 2" },
|
||||
]
|
||||
const tiers = allTiers.filter(t => t.id === chosenTier && t.formula)
|
||||
if (tiers.length) {
|
||||
const buttons = tiers.map(t => {
|
||||
const escapedFormula = Handlebars.escapeExpression(t.formula)
|
||||
return `
|
||||
<button class="roll-damage-btn"
|
||||
data-attacker-id="${data.attackerId}"
|
||||
data-defender-id="${data.defenderId}"
|
||||
data-defender-token-id="${data.defenderTokenId || ""}"
|
||||
data-damage-type="spell"
|
||||
data-damage-formula="${escapedFormula}"
|
||||
data-d30-bleed="${d30Bleed}"
|
||||
data-d30-damage-mult="${d30DamageMultiplier}"
|
||||
data-d30-dr-mult="${d30DrMultiplier}">
|
||||
<i class="fa-solid fa-wand-magic-sparkles"></i> ${t.label} (${escapedFormula})
|
||||
</button>`
|
||||
}).join("")
|
||||
damageButton = `<div class="attack-result-damage spell-damage">${buttons}</div>`
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -869,22 +1399,22 @@ export default class LethalFantasyUtils {
|
||||
</div>
|
||||
<div class="combat-result-text">
|
||||
${outcome === "shielded-hit"
|
||||
? `<i class="fa-solid fa-shield"></i> <strong>${data.attackerName}</strong> hits <strong>${data.defenderName}</strong>, but the shield blocked — apply armor DR + shield DR <strong>${data.shieldDamageReduction || 0}</strong>.`
|
||||
? `<i class="fa-solid fa-shield"></i> <strong>${data.defenderName}</strong> has blocked with shield — apply armor DR + shield DR <strong>${data.shieldDamageReduction || 0}</strong>.`
|
||||
: isAttackWin
|
||||
? `<i class="fa-solid fa-circle-check"></i> <strong>${data.attackerName}</strong> hits <strong>${data.defenderName}</strong>!`
|
||||
: `<i class="fa-solid fa-shield-halved"></i> <strong>${data.defenderName}</strong> parries the attack!`
|
||||
: `<i class="fa-solid fa-shield-halved"></i> <strong>${data.defenderName}</strong> avoided the attack!`
|
||||
}
|
||||
</div>
|
||||
${damageButton}
|
||||
</div>
|
||||
`
|
||||
|
||||
console.log("Creating combat result message...")
|
||||
log("Creating combat result message...")
|
||||
await ChatMessage.create({
|
||||
content: resultMessage,
|
||||
speaker: { alias: "Combat System" }
|
||||
})
|
||||
console.log("Combat result message created!")
|
||||
log("Combat result message created!")
|
||||
}
|
||||
|
||||
static registerHandlebarsHelpers() {
|
||||
@@ -1021,7 +1551,7 @@ export default class LethalFantasyUtils {
|
||||
return eval(expr);
|
||||
})
|
||||
Handlebars.registerHelper('isOwnerOrGM', function (actor) {
|
||||
console.log("Testing actor", actor.isOwner, game.userId)
|
||||
log("Testing actor", actor.isOwner, game.userId)
|
||||
return actor.isOwner || game.isGM;
|
||||
})
|
||||
Handlebars.registerHelper('upperCase', function (text) {
|
||||
@@ -1059,25 +1589,32 @@ export default class LethalFantasyUtils {
|
||||
static async applyDamage(message, event) {
|
||||
// Récupérer les données du message
|
||||
let combatantId = event.currentTarget.dataset.combatantId
|
||||
if (!combatantId || !game.combat) {
|
||||
if (!combatantId) {
|
||||
ui.notifications.error("No combatant selected")
|
||||
return
|
||||
}
|
||||
|
||||
let combatant = game.combat.combatants.get(combatantId)
|
||||
if (!combatant) {
|
||||
ui.notifications.error("Combatant not found")
|
||||
return
|
||||
// Try to find the target: first as a combat combatant, then as a scene token
|
||||
let targetActor = null
|
||||
if (game.combat) {
|
||||
const combatant = game.combat.combatants.get(combatantId)
|
||||
if (combatant) {
|
||||
targetActor = combatant.token?.actor || game.actors.get(combatant.actorId)
|
||||
}
|
||||
}
|
||||
if (!targetActor) {
|
||||
// Fall back to scene token lookup (non-combat tokens use tokenId as their combatantId)
|
||||
const token = canvas.tokens?.placeables?.find(t => t.id === combatantId)
|
||||
targetActor = token?.actor
|
||||
}
|
||||
|
||||
let targetActor = combatant.token?.actor || game.actors.get(combatant.actorId)
|
||||
if (!targetActor) {
|
||||
ui.notifications.error("Target actor not found")
|
||||
return
|
||||
}
|
||||
|
||||
// Récupérer les données de dégâts du message
|
||||
let damageTotal = message.rolls[0]?.total || 0
|
||||
// Use options.rollTotal (includes weapon modifier bonus) rather than roll.total (dice formula only)
|
||||
let damageTotal = message.rolls[0]?.options?.rollTotal ?? message.rolls[0]?.total ?? 0
|
||||
let weaponName = message.rolls[0]?.options?.rollName || "Unknown Weapon"
|
||||
|
||||
// Calculer les DR
|
||||
@@ -1109,21 +1646,25 @@ export default class LethalFantasyUtils {
|
||||
buttons: [
|
||||
{
|
||||
action: "noDR",
|
||||
type: "button",
|
||||
label: "No DR",
|
||||
callback: () => ({ drType: "none", damage: damageTotal })
|
||||
},
|
||||
{
|
||||
action: "armorDR",
|
||||
type: "button",
|
||||
label: "With Armor DR",
|
||||
callback: () => ({ drType: "armor", damage: Math.max(0, damageTotal - armorDR) })
|
||||
},
|
||||
{
|
||||
action: "allDR",
|
||||
type: "button",
|
||||
label: "With Armor + Shield DR",
|
||||
callback: () => ({ drType: "all", damage: Math.max(0, damageTotal - totalDR) })
|
||||
},
|
||||
{
|
||||
action: "cancel",
|
||||
type: "button",
|
||||
label: "Cancel",
|
||||
callback: () => null
|
||||
}
|
||||
@@ -1152,10 +1693,10 @@ export default class LethalFantasyUtils {
|
||||
}
|
||||
)
|
||||
|
||||
ChatMessage.create({
|
||||
await ChatMessage.create({
|
||||
user: game.user.id,
|
||||
speaker: { alias: targetActor.name },
|
||||
rollMode: "gmroll",
|
||||
mode: "gm",
|
||||
content: messageContent
|
||||
})
|
||||
}
|
||||
|
||||
@@ -1 +0,0 @@
|
||||
MANIFEST-000579
|
||||
@@ -1,8 +0,0 @@
|
||||
2026/04/30-14:38:06.808992 7f3f35bff6c0 Recovering log #577
|
||||
2026/04/30-14:38:06.818757 7f3f35bff6c0 Delete type=3 #575
|
||||
2026/04/30-14:38:06.818831 7f3f35bff6c0 Delete type=0 #577
|
||||
2026/04/30-14:38:35.518816 7f3ee77fe6c0 Level-0 table #582: started
|
||||
2026/04/30-14:38:35.518836 7f3ee77fe6c0 Level-0 table #582: 0 bytes OK
|
||||
2026/04/30-14:38:35.525869 7f3ee77fe6c0 Delete type=0 #580
|
||||
2026/04/30-14:38:35.538258 7f3ee77fe6c0 Manual compaction at level-0 from '!folders!ATr9wZhg5uTVTksM' @ 72057594037927935 : 1 .. '!items!zw9RQocTdz3HRjZK' @ 0 : 0; will stop at (end)
|
||||
2026/04/30-14:38:35.538288 7f3ee77fe6c0 Manual compaction at level-1 from '!folders!ATr9wZhg5uTVTksM' @ 72057594037927935 : 1 .. '!items!zw9RQocTdz3HRjZK' @ 0 : 0; will stop at (end)
|
||||
@@ -1,8 +0,0 @@
|
||||
2026/04/29-20:13:54.005832 7fed937fe6c0 Recovering log #573
|
||||
2026/04/29-20:13:54.016172 7fed937fe6c0 Delete type=3 #571
|
||||
2026/04/29-20:13:54.016279 7fed937fe6c0 Delete type=0 #573
|
||||
2026/04/29-20:27:06.418200 7feb10fff6c0 Level-0 table #578: started
|
||||
2026/04/29-20:27:06.418231 7feb10fff6c0 Level-0 table #578: 0 bytes OK
|
||||
2026/04/29-20:27:06.424568 7feb10fff6c0 Delete type=0 #576
|
||||
2026/04/29-20:27:06.431809 7feb10fff6c0 Manual compaction at level-0 from '!folders!ATr9wZhg5uTVTksM' @ 72057594037927935 : 1 .. '!items!zw9RQocTdz3HRjZK' @ 0 : 0; will stop at (end)
|
||||
2026/04/29-20:27:06.431871 7feb10fff6c0 Manual compaction at level-1 from '!folders!ATr9wZhg5uTVTksM' @ 72057594037927935 : 1 .. '!items!zw9RQocTdz3HRjZK' @ 0 : 0; will stop at (end)
|
||||
Binary file not shown.
@@ -1 +0,0 @@
|
||||
MANIFEST-000576
|
||||
@@ -1,8 +0,0 @@
|
||||
2026/04/30-14:38:06.823818 7f3f353fe6c0 Recovering log #574
|
||||
2026/04/30-14:38:06.834104 7f3f353fe6c0 Delete type=3 #572
|
||||
2026/04/30-14:38:06.834187 7f3f353fe6c0 Delete type=0 #574
|
||||
2026/04/30-14:38:35.525993 7f3ee77fe6c0 Level-0 table #579: started
|
||||
2026/04/30-14:38:35.526019 7f3ee77fe6c0 Level-0 table #579: 0 bytes OK
|
||||
2026/04/30-14:38:35.532067 7f3ee77fe6c0 Delete type=0 #577
|
||||
2026/04/30-14:38:35.538267 7f3ee77fe6c0 Manual compaction at level-0 from '!folders!yPWGvxHJbDNHVSnY' @ 72057594037927935 : 1 .. '!items!x5gLtqlW4sdDmHTd' @ 0 : 0; will stop at (end)
|
||||
2026/04/30-14:38:35.538302 7f3ee77fe6c0 Manual compaction at level-1 from '!folders!yPWGvxHJbDNHVSnY' @ 72057594037927935 : 1 .. '!items!x5gLtqlW4sdDmHTd' @ 0 : 0; will stop at (end)
|
||||
@@ -1,8 +0,0 @@
|
||||
2026/04/29-20:13:54.023030 7fed93fff6c0 Recovering log #570
|
||||
2026/04/29-20:13:54.032615 7fed93fff6c0 Delete type=3 #568
|
||||
2026/04/29-20:13:54.032677 7fed93fff6c0 Delete type=0 #570
|
||||
2026/04/29-20:27:06.286266 7feb10fff6c0 Level-0 table #575: started
|
||||
2026/04/29-20:27:06.286286 7feb10fff6c0 Level-0 table #575: 0 bytes OK
|
||||
2026/04/29-20:27:06.292048 7feb10fff6c0 Delete type=0 #573
|
||||
2026/04/29-20:27:06.299186 7feb10fff6c0 Manual compaction at level-0 from '!folders!yPWGvxHJbDNHVSnY' @ 72057594037927935 : 1 .. '!items!x5gLtqlW4sdDmHTd' @ 0 : 0; will stop at (end)
|
||||
2026/04/29-20:27:06.299236 7feb10fff6c0 Manual compaction at level-1 from '!folders!yPWGvxHJbDNHVSnY' @ 72057594037927935 : 1 .. '!items!x5gLtqlW4sdDmHTd' @ 0 : 0; will stop at (end)
|
||||
Binary file not shown.
@@ -1 +0,0 @@
|
||||
MANIFEST-000581
|
||||
@@ -1,8 +0,0 @@
|
||||
2026/04/30-14:38:06.795186 7f3f353fe6c0 Recovering log #579
|
||||
2026/04/30-14:38:06.805935 7f3f353fe6c0 Delete type=3 #577
|
||||
2026/04/30-14:38:06.805994 7f3f353fe6c0 Delete type=0 #579
|
||||
2026/04/30-14:38:35.512680 7f3ee77fe6c0 Level-0 table #584: started
|
||||
2026/04/30-14:38:35.512729 7f3ee77fe6c0 Level-0 table #584: 0 bytes OK
|
||||
2026/04/30-14:38:35.518704 7f3ee77fe6c0 Delete type=0 #582
|
||||
2026/04/30-14:38:35.538247 7f3ee77fe6c0 Manual compaction at level-0 from '!folders!7j8H7DbmBb9Uza2X' @ 72057594037927935 : 1 .. '!items!zt8s7564ep1La4XQ' @ 0 : 0; will stop at (end)
|
||||
2026/04/30-14:38:35.538281 7f3ee77fe6c0 Manual compaction at level-1 from '!folders!7j8H7DbmBb9Uza2X' @ 72057594037927935 : 1 .. '!items!zt8s7564ep1La4XQ' @ 0 : 0; will stop at (end)
|
||||
@@ -1,8 +0,0 @@
|
||||
2026/04/29-20:13:53.990808 7fed927fc6c0 Recovering log #575
|
||||
2026/04/29-20:13:54.001559 7fed927fc6c0 Delete type=3 #573
|
||||
2026/04/29-20:13:54.001699 7fed927fc6c0 Delete type=0 #575
|
||||
2026/04/29-20:27:06.273802 7feb10fff6c0 Level-0 table #580: started
|
||||
2026/04/29-20:27:06.273877 7feb10fff6c0 Level-0 table #580: 0 bytes OK
|
||||
2026/04/29-20:27:06.280252 7feb10fff6c0 Delete type=0 #578
|
||||
2026/04/29-20:27:06.299161 7feb10fff6c0 Manual compaction at level-0 from '!folders!7j8H7DbmBb9Uza2X' @ 72057594037927935 : 1 .. '!items!zt8s7564ep1La4XQ' @ 0 : 0; will stop at (end)
|
||||
2026/04/29-20:27:06.299217 7feb10fff6c0 Manual compaction at level-1 from '!folders!7j8H7DbmBb9Uza2X' @ 72057594037927935 : 1 .. '!items!zt8s7564ep1La4XQ' @ 0 : 0; will stop at (end)
|
||||
Binary file not shown.
@@ -1 +0,0 @@
|
||||
MANIFEST-000276
|
||||
@@ -1,8 +0,0 @@
|
||||
2026/04/30-14:38:06.849252 7f3f353fe6c0 Recovering log #274
|
||||
2026/04/30-14:38:06.859072 7f3f353fe6c0 Delete type=3 #272
|
||||
2026/04/30-14:38:06.859126 7f3f353fe6c0 Delete type=0 #274
|
||||
2026/04/30-14:38:35.538433 7f3ee77fe6c0 Level-0 table #279: started
|
||||
2026/04/30-14:38:35.538452 7f3ee77fe6c0 Level-0 table #279: 0 bytes OK
|
||||
2026/04/30-14:38:35.544715 7f3ee77fe6c0 Delete type=0 #277
|
||||
2026/04/30-14:38:35.567736 7f3ee77fe6c0 Manual compaction at level-0 from '!folders!37mu4dxsSuftlnmP' @ 72057594037927935 : 1 .. '!items!zKOpU34oLziGJW6y' @ 0 : 0; will stop at (end)
|
||||
2026/04/30-14:38:35.567785 7f3ee77fe6c0 Manual compaction at level-1 from '!folders!37mu4dxsSuftlnmP' @ 72057594037927935 : 1 .. '!items!zKOpU34oLziGJW6y' @ 0 : 0; will stop at (end)
|
||||
@@ -1,8 +0,0 @@
|
||||
2026/04/29-20:13:54.051682 7fed937fe6c0 Recovering log #270
|
||||
2026/04/29-20:13:54.062010 7fed937fe6c0 Delete type=3 #268
|
||||
2026/04/29-20:13:54.062071 7fed937fe6c0 Delete type=0 #270
|
||||
2026/04/29-20:27:06.292128 7feb10fff6c0 Level-0 table #275: started
|
||||
2026/04/29-20:27:06.292152 7feb10fff6c0 Level-0 table #275: 0 bytes OK
|
||||
2026/04/29-20:27:06.299041 7feb10fff6c0 Delete type=0 #273
|
||||
2026/04/29-20:27:06.299199 7feb10fff6c0 Manual compaction at level-0 from '!folders!37mu4dxsSuftlnmP' @ 72057594037927935 : 1 .. '!items!zKOpU34oLziGJW6y' @ 0 : 0; will stop at (end)
|
||||
2026/04/29-20:27:06.299226 7feb10fff6c0 Manual compaction at level-1 from '!folders!37mu4dxsSuftlnmP' @ 72057594037927935 : 1 .. '!items!zKOpU34oLziGJW6y' @ 0 : 0; will stop at (end)
|
||||
Binary file not shown.
@@ -1 +0,0 @@
|
||||
MANIFEST-000575
|
||||
@@ -1,8 +0,0 @@
|
||||
2026/04/30-14:38:06.836968 7f3ee7fff6c0 Recovering log #573
|
||||
2026/04/30-14:38:06.846980 7f3ee7fff6c0 Delete type=3 #571
|
||||
2026/04/30-14:38:06.847050 7f3ee7fff6c0 Delete type=0 #573
|
||||
2026/04/30-14:38:35.532186 7f3ee77fe6c0 Level-0 table #578: started
|
||||
2026/04/30-14:38:35.532209 7f3ee77fe6c0 Level-0 table #578: 0 bytes OK
|
||||
2026/04/30-14:38:35.538132 7f3ee77fe6c0 Delete type=0 #576
|
||||
2026/04/30-14:38:35.538276 7f3ee77fe6c0 Manual compaction at level-0 from '!folders!mnO9OzE7BEE2KDfh' @ 72057594037927935 : 1 .. '!items!zkK6ixtCsCw3RH9X' @ 0 : 0; will stop at (end)
|
||||
2026/04/30-14:38:35.538295 7f3ee77fe6c0 Manual compaction at level-1 from '!folders!mnO9OzE7BEE2KDfh' @ 72057594037927935 : 1 .. '!items!zkK6ixtCsCw3RH9X' @ 0 : 0; will stop at (end)
|
||||
@@ -1,8 +0,0 @@
|
||||
2026/04/29-20:13:54.036694 7fed92ffd6c0 Recovering log #569
|
||||
2026/04/29-20:13:54.047834 7fed92ffd6c0 Delete type=3 #567
|
||||
2026/04/29-20:13:54.047922 7fed92ffd6c0 Delete type=0 #569
|
||||
2026/04/29-20:27:06.280338 7feb10fff6c0 Level-0 table #574: started
|
||||
2026/04/29-20:27:06.280357 7feb10fff6c0 Level-0 table #574: 0 bytes OK
|
||||
2026/04/29-20:27:06.286179 7feb10fff6c0 Delete type=0 #572
|
||||
2026/04/29-20:27:06.299174 7feb10fff6c0 Manual compaction at level-0 from '!folders!mnO9OzE7BEE2KDfh' @ 72057594037927935 : 1 .. '!items!zkK6ixtCsCw3RH9X' @ 0 : 0; will stop at (end)
|
||||
2026/04/29-20:27:06.299209 7feb10fff6c0 Manual compaction at level-1 from '!folders!mnO9OzE7BEE2KDfh' @ 72057594037927935 : 1 .. '!items!zkK6ixtCsCw3RH9X' @ 0 : 0; will stop at (end)
|
||||
Binary file not shown.
@@ -387,11 +387,11 @@
|
||||
min-width: 6rem;
|
||||
max-width: 6rem;
|
||||
}
|
||||
min-width: 10rem;
|
||||
max-width: 10rem;
|
||||
min-width: 11rem;
|
||||
max-width: 11rem;
|
||||
.input {
|
||||
min-width: 2.5rem;
|
||||
max-width: 2.5rem;
|
||||
min-width: 3.5rem;
|
||||
max-width: 3.5rem;
|
||||
}
|
||||
}
|
||||
.granted {
|
||||
|
||||
+69
-12
@@ -145,9 +145,11 @@
|
||||
}
|
||||
|
||||
.grit-luck-dialog {
|
||||
color: var(--color-text-dark-primary, #191813);
|
||||
|
||||
.combat-status {
|
||||
padding: 12px;
|
||||
background: linear-gradient(to bottom, rgba(42, 41, 32, 0.8) 0%, rgba(26, 25, 16, 0.9) 100%);
|
||||
background: linear-gradient(to bottom, rgba(42, 41, 32, 0.88) 0%, rgba(26, 25, 16, 0.95) 100%);
|
||||
border: 1px solid rgba(212, 175, 55, 0.5);
|
||||
border-radius: 6px;
|
||||
margin-bottom: 16px;
|
||||
@@ -171,11 +173,27 @@
|
||||
}
|
||||
|
||||
.offer-text {
|
||||
color: #f0e6d2;
|
||||
color: var(--color-text-dark-primary, #191813);
|
||||
font-size: calc(var(--font-size-standard) * 1);
|
||||
text-align: center;
|
||||
font-weight: 600;
|
||||
margin: 0 0 8px 0;
|
||||
}
|
||||
|
||||
.shield-warning {
|
||||
color: #7a4000;
|
||||
background: rgba(255, 160, 0, 0.12);
|
||||
border: 1px solid rgba(255, 160, 0, 0.4);
|
||||
border-radius: 5px;
|
||||
font-size: calc(var(--font-size-standard) * 0.88);
|
||||
padding: 6px 10px;
|
||||
margin: 0;
|
||||
text-align: center;
|
||||
|
||||
i {
|
||||
color: #c07000;
|
||||
margin-right: 5px;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -283,33 +301,72 @@
|
||||
}
|
||||
|
||||
.attack-result-damage {
|
||||
display: flex;
|
||||
display: grid;
|
||||
grid-template-columns: repeat(2, 1fr);
|
||||
gap: 8px;
|
||||
justify-content: center;
|
||||
|
||||
&.single-btn {
|
||||
grid-template-columns: 1fr;
|
||||
max-width: 280px;
|
||||
margin: 0 auto;
|
||||
}
|
||||
|
||||
&.spell-damage {
|
||||
grid-template-columns: 1fr;
|
||||
width: 100%;
|
||||
}
|
||||
|
||||
.roll-damage-btn {
|
||||
padding: 10px 16px;
|
||||
padding: 10px 14px;
|
||||
background: linear-gradient(to bottom, #8b0000 0%, #660000 100%);
|
||||
border: 1px solid #ff0000;
|
||||
border: 1px solid #4b0000;
|
||||
border-radius: 6px;
|
||||
color: #f0e6d2;
|
||||
font-weight: 600;
|
||||
font-size: calc(var(--font-size-standard) * 0.9);
|
||||
text-align: center;
|
||||
white-space: nowrap;
|
||||
cursor: pointer;
|
||||
transition: all 0.2s ease;
|
||||
box-shadow: 0 2px 4px rgba(0, 0, 0, 0.3);
|
||||
box-shadow: 0 3px 6px rgba(0, 0, 0, 0.4), inset 0 1px 0 rgba(255, 255, 255, 0.1);
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
gap: 6px;
|
||||
position: relative;
|
||||
overflow: hidden;
|
||||
|
||||
&::before {
|
||||
content: '';
|
||||
position: absolute;
|
||||
top: 0;
|
||||
left: -100%;
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
background: linear-gradient(90deg, transparent, rgba(255, 255, 255, 0.15), transparent);
|
||||
transition: left 0.5s;
|
||||
}
|
||||
|
||||
&:hover::before {
|
||||
left: 100%;
|
||||
}
|
||||
|
||||
i {
|
||||
font-size: calc(var(--font-size-standard) * 1.1);
|
||||
filter: drop-shadow(0 1px 2px rgba(0, 0, 0, 0.5));
|
||||
flex-shrink: 0;
|
||||
}
|
||||
|
||||
&:hover {
|
||||
background: linear-gradient(to bottom, #a00000 0%, #7b0000 100%);
|
||||
box-shadow: 0 4px 8px rgba(0, 0, 0, 0.4);
|
||||
box-shadow: 0 4px 8px rgba(0, 0, 0, 0.5), inset 0 1px 0 rgba(255, 255, 255, 0.15);
|
||||
transform: translateY(-2px);
|
||||
border-color: #5b0000;
|
||||
}
|
||||
|
||||
&:active {
|
||||
transform: translateY(0);
|
||||
}
|
||||
|
||||
i {
|
||||
margin-right: 6px;
|
||||
box-shadow: 0 2px 4px rgba(0, 0, 0, 0.4), inset 0 1px 3px rgba(0, 0, 0, 0.3);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -89,6 +89,66 @@
|
||||
font-size: 0.9rem;
|
||||
}
|
||||
|
||||
/* Luck/Grit Styles */
|
||||
#token-hud .luck-grit-wrap {
|
||||
position: absolute;
|
||||
left: 75px;
|
||||
display: none;
|
||||
top: 50%;
|
||||
width: 80px;
|
||||
text-align: start;
|
||||
background: rgba(0, 0, 0, 0.8);
|
||||
border: 1px solid rgba(139, 69, 19, 0.5);
|
||||
border-radius: 4px;
|
||||
padding: 4px 6px;
|
||||
transform: translate(-100%, -50%);
|
||||
}
|
||||
|
||||
#token-hud .luck-grit-hud-active {
|
||||
display: block;
|
||||
}
|
||||
|
||||
#token-hud .luck-grit-hud-disabled {
|
||||
display: none;
|
||||
}
|
||||
|
||||
#token-hud .luck-grit-row {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 4px;
|
||||
margin: 2px 0;
|
||||
}
|
||||
|
||||
#token-hud .luck-grit-label {
|
||||
flex: 1;
|
||||
color: #c9b896;
|
||||
font-size: 11px;
|
||||
font-weight: 600;
|
||||
text-transform: uppercase;
|
||||
}
|
||||
|
||||
#token-hud .luck-grit-btn {
|
||||
width: 28px;
|
||||
height: 22px;
|
||||
padding: 0;
|
||||
background: rgba(139, 69, 19, 0.25);
|
||||
border: 1px solid rgba(139, 69, 19, 0.4);
|
||||
border-radius: 3px;
|
||||
color: #d4c5a9;
|
||||
font-size: 12px;
|
||||
font-weight: 700;
|
||||
cursor: pointer;
|
||||
line-height: 1;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
|
||||
&:hover {
|
||||
background: rgba(139, 69, 19, 0.5);
|
||||
border-color: rgba(139, 69, 19, 0.7);
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------------- */
|
||||
/* Dice Tray — injected into the Foundry chat sidebar */
|
||||
/* -------------------------------------------------- */
|
||||
|
||||
@@ -410,6 +410,48 @@
|
||||
}
|
||||
}
|
||||
|
||||
.ranged-attacks {
|
||||
grid-template-columns: 1fr;
|
||||
.attack {
|
||||
.name {
|
||||
min-width: 10rem;
|
||||
max-width: 10rem;
|
||||
}
|
||||
.damage-dice {
|
||||
width: 5rem;
|
||||
max-width: 5rem;
|
||||
}
|
||||
}
|
||||
.ranged-weapon-range {
|
||||
margin-top: 8px;
|
||||
border-top: 1px solid var(--color-border-light-tertiary, #ccc);
|
||||
padding-top: 6px;
|
||||
> label {
|
||||
font-weight: bold;
|
||||
margin-bottom: 4px;
|
||||
display: block;
|
||||
}
|
||||
.range-fields {
|
||||
display: flex;
|
||||
flex-wrap: wrap;
|
||||
gap: 6px;
|
||||
.range-field {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: center;
|
||||
label {
|
||||
font-size: 0.7rem;
|
||||
white-space: nowrap;
|
||||
}
|
||||
input {
|
||||
width: 3.5rem;
|
||||
text-align: center;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
.armors {
|
||||
display: grid;
|
||||
grid-template-columns: repeat(3, 1fr);
|
||||
|
||||
+69
-17
@@ -176,6 +176,22 @@
|
||||
}
|
||||
}
|
||||
|
||||
.dialog-warning {
|
||||
margin: 0.4rem 0.2rem 0.2rem;
|
||||
padding: 0.35rem 0.5rem;
|
||||
border-left: 3px solid #c8941a;
|
||||
background: rgba(200, 148, 26, 0.12);
|
||||
border-radius: 3px;
|
||||
font-family: var(--font-secondary);
|
||||
font-size: calc(var(--font-size-standard) * 0.9);
|
||||
color: #7a5400;
|
||||
line-height: 1.4;
|
||||
i {
|
||||
color: #c8941a;
|
||||
margin-right: 0.4rem;
|
||||
}
|
||||
}
|
||||
|
||||
.lethalfantasy,
|
||||
.fvtt-lethal-fantasy,
|
||||
.message.lethalfantasy,
|
||||
@@ -631,15 +647,11 @@
|
||||
|
||||
.damage-buttons-grid {
|
||||
display: grid;
|
||||
grid-template-columns: repeat(2, 1fr);
|
||||
grid-template-columns: 1fr;
|
||||
max-width: 280px;
|
||||
margin: 0 auto;
|
||||
gap: 8px;
|
||||
|
||||
&.monster-damage {
|
||||
grid-template-columns: 1fr;
|
||||
max-width: 280px;
|
||||
margin: 0 auto;
|
||||
}
|
||||
|
||||
.damage-roll-btn {
|
||||
padding: 10px 14px;
|
||||
background: linear-gradient(to bottom, #8b4513 0%, #6b3410 100%);
|
||||
@@ -831,6 +843,7 @@
|
||||
display: grid;
|
||||
grid-template-columns: repeat(2, 1fr);
|
||||
gap: 8px;
|
||||
justify-items: center;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1269,33 +1282,72 @@
|
||||
}
|
||||
|
||||
.attack-result-damage {
|
||||
display: flex;
|
||||
display: grid;
|
||||
grid-template-columns: repeat(2, 1fr);
|
||||
gap: 8px;
|
||||
justify-content: center;
|
||||
|
||||
&.single-btn {
|
||||
grid-template-columns: 1fr;
|
||||
max-width: 280px;
|
||||
margin: 0 auto;
|
||||
}
|
||||
|
||||
&.spell-damage {
|
||||
grid-template-columns: 1fr;
|
||||
width: 100%;
|
||||
}
|
||||
|
||||
.roll-damage-btn {
|
||||
padding: 10px 16px;
|
||||
padding: 10px 14px;
|
||||
background: linear-gradient(to bottom, #8b0000 0%, #660000 100%);
|
||||
border: 1px solid #ff0000;
|
||||
border: 1px solid #4b0000;
|
||||
border-radius: 6px;
|
||||
color: #f0e6d2;
|
||||
font-weight: 600;
|
||||
font-size: calc(var(--font-size-standard) * 0.9);
|
||||
text-align: center;
|
||||
white-space: nowrap;
|
||||
cursor: pointer;
|
||||
transition: all 0.2s ease;
|
||||
box-shadow: 0 2px 4px rgba(0, 0, 0, 0.3);
|
||||
box-shadow: 0 3px 6px rgba(0, 0, 0, 0.4), inset 0 1px 0 rgba(255, 255, 255, 0.1);
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
gap: 6px;
|
||||
position: relative;
|
||||
overflow: hidden;
|
||||
|
||||
&::before {
|
||||
content: '';
|
||||
position: absolute;
|
||||
top: 0;
|
||||
left: -100%;
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
background: linear-gradient(90deg, transparent, rgba(255, 255, 255, 0.15), transparent);
|
||||
transition: left 0.5s;
|
||||
}
|
||||
|
||||
&:hover::before {
|
||||
left: 100%;
|
||||
}
|
||||
|
||||
i {
|
||||
font-size: calc(var(--font-size-standard) * 1.1);
|
||||
filter: drop-shadow(0 1px 2px rgba(0, 0, 0, 0.5));
|
||||
flex-shrink: 0;
|
||||
}
|
||||
|
||||
&:hover {
|
||||
background: linear-gradient(to bottom, #a00000 0%, #7b0000 100%);
|
||||
box-shadow: 0 4px 8px rgba(0, 0, 0, 0.4);
|
||||
box-shadow: 0 4px 8px rgba(0, 0, 0, 0.5), inset 0 1px 0 rgba(255, 255, 255, 0.15);
|
||||
transform: translateY(-2px);
|
||||
border-color: #5b0000;
|
||||
}
|
||||
|
||||
&:active {
|
||||
transform: translateY(0);
|
||||
}
|
||||
|
||||
i {
|
||||
margin-right: 6px;
|
||||
box-shadow: 0 2px 4px rgba(0, 0, 0, 0.4), inset 0 1px 3px rgba(0, 0, 0, 0.3);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -9,95 +9,95 @@
|
||||
<legend>{{localize "LETHALFANTASY.Label.biodata"}}</legend>
|
||||
<div class="biodata">
|
||||
<div class="biodata-elem">
|
||||
<span class="name">Class</span>
|
||||
<span class="name">{{localize "LETHALFANTASY.Label.class"}}</span>
|
||||
{{formInput
|
||||
systemFields.biodata.fields.class
|
||||
value=system.biodata.class
|
||||
}}
|
||||
</div>
|
||||
<div class="biodata-elem">
|
||||
<span class="name">Level</span>
|
||||
<span class="name">{{localize "LETHALFANTASY.Label.level"}}</span>
|
||||
{{formInput
|
||||
systemFields.biodata.fields.level
|
||||
value=system.biodata.level
|
||||
}}
|
||||
</div>
|
||||
<div class="biodata-elem">
|
||||
<span class="name">Mortal</span>
|
||||
<span class="name">{{localize "LETHALFANTASY.Label.mortal"}}</span>
|
||||
{{formInput
|
||||
systemFields.biodata.fields.mortal
|
||||
value=system.biodata.mortal
|
||||
}}
|
||||
</div>
|
||||
<div class="biodata-elem">
|
||||
<span class="name">Alignment</span>
|
||||
<span class="name">{{localize "LETHALFANTASY.Label.alignment"}}</span>
|
||||
{{formInput
|
||||
systemFields.biodata.fields.alignment
|
||||
value=system.biodata.alignment
|
||||
}}
|
||||
</div>
|
||||
<div class="biodata-elem">
|
||||
<span class="name">Age</span>
|
||||
<span class="name">{{localize "LETHALFANTASY.Label.age"}}</span>
|
||||
{{formInput systemFields.biodata.fields.age value=system.biodata.age}}
|
||||
</div>
|
||||
<div class="biodata-elem">
|
||||
<span class="name">Height</span>
|
||||
<span class="name">{{localize "LETHALFANTASY.Label.height"}}</span>
|
||||
{{formInput
|
||||
systemFields.biodata.fields.height
|
||||
value=system.biodata.height
|
||||
}}
|
||||
</div>
|
||||
<div class="biodata-elem">
|
||||
<span class="name">Weight</span>
|
||||
<span class="name">{{localize "LETHALFANTASY.Label.weight"}}</span>
|
||||
{{formInput
|
||||
systemFields.biodata.fields.weight
|
||||
value=system.biodata.weight
|
||||
}}
|
||||
</div>
|
||||
<div class="biodata-elem">
|
||||
<span class="name">Eyes</span>
|
||||
<span class="name">{{localize "LETHALFANTASY.Label.eyes"}}</span>
|
||||
{{formInput
|
||||
systemFields.biodata.fields.eyes
|
||||
value=system.biodata.eyes
|
||||
}}
|
||||
</div>
|
||||
<div class="biodata-elem">
|
||||
<span class="name">Hair</span>
|
||||
<span class="name">{{localize "LETHALFANTASY.Label.hair"}}</span>
|
||||
{{formInput
|
||||
systemFields.biodata.fields.hair
|
||||
value=system.biodata.hair
|
||||
}}
|
||||
</div>
|
||||
<div class="biodata-elem">
|
||||
<span class="name">Dev. Points (Total)</span>
|
||||
<span class="name">{{localize "LETHALFANTASY.Label.devPointsTotal"}}</span>
|
||||
{{formInput
|
||||
systemFields.developmentPoints.fields.total
|
||||
value=system.developmentPoints.total
|
||||
}}
|
||||
</div>
|
||||
<div class="biodata-elem">
|
||||
<span class="name">Dev. Points (Rem.)</span>
|
||||
<span class="name">{{localize "LETHALFANTASY.Label.devPointsRem"}}</span>
|
||||
{{formInput
|
||||
systemFields.developmentPoints.fields.remaining
|
||||
value=system.developmentPoints.remaining
|
||||
}}
|
||||
</div>
|
||||
<div class="biodata-elem">
|
||||
<span class="name">Magic User</span>
|
||||
<span class="name">{{localize "LETHALFANTASY.Label.magicUser"}}</span>
|
||||
{{formInput
|
||||
systemFields.biodata.fields.magicUser
|
||||
value=system.biodata.magicUser
|
||||
}}
|
||||
</div>
|
||||
<div class="biodata-elem">
|
||||
<span class="name">Cleric User</span>
|
||||
<span class="name">{{localize "LETHALFANTASY.Label.clericUser"}}</span>
|
||||
{{formInput
|
||||
systemFields.biodata.fields.clericUser
|
||||
value=system.biodata.clericUser
|
||||
}}
|
||||
</div>
|
||||
<div class="biodata-elem">
|
||||
<span class="name">Save bonus (1/5levels)</span>
|
||||
<span class="name">{{localize "LETHALFANTASY.Label.saveBonus"}}</span>
|
||||
{{formInput
|
||||
systemFields.modifiers.fields.saveModifier
|
||||
value=system.modifiers.saveModifier
|
||||
@@ -107,7 +107,7 @@
|
||||
|
||||
{{#if system.biodata.magicUser}}
|
||||
<div class="biodata-elem">
|
||||
<span class="name">Spell bonus (1/5levels)</span>
|
||||
<span class="name">{{localize "LETHALFANTASY.Label.spellBonus"}}</span>
|
||||
{{formInput
|
||||
systemFields.modifiers.fields.levelSpellModifier
|
||||
value=system.modifiers.levelSpellModifier
|
||||
@@ -117,7 +117,7 @@
|
||||
{{/if}}
|
||||
{{#if system.biodata.clericUser}}
|
||||
<div class="biodata-elem">
|
||||
<span class="name">Miracle bonus (1/5levels)</span>
|
||||
<span class="name">{{localize "LETHALFANTASY.Label.miracleBonus"}}</span>
|
||||
{{formInput
|
||||
systemFields.modifiers.fields.levelMiracleModifier
|
||||
value=system.modifiers.levelMiracleModifier
|
||||
@@ -127,7 +127,7 @@
|
||||
{{/if}}
|
||||
|
||||
<div class="biodata-elem">
|
||||
<span class="name">Last HD roll</span>
|
||||
<span class="name">{{localize "LETHALFANTASY.Label.lastHdRoll"}}</span>
|
||||
{{formInput
|
||||
systemFields.biodata.fields.hpPerLevel
|
||||
value=system.biodata.hpPerLevel
|
||||
@@ -136,7 +136,7 @@
|
||||
</div>
|
||||
|
||||
<div class="biodata-elem">
|
||||
<span class="name">Natural DR</span>
|
||||
<span class="name">{{localize "LETHALFANTASY.Label.naturalDR"}}</span>
|
||||
{{formInput
|
||||
systemFields.biodata.fields.naturalDR
|
||||
value=system.biodata.naturalDR
|
||||
@@ -145,7 +145,7 @@
|
||||
</div>
|
||||
|
||||
<div class="biodata-elem">
|
||||
<span class="name">Magical DR</span>
|
||||
<span class="name">{{localize "LETHALFANTASY.Label.magicalDR"}}</span>
|
||||
{{formInput
|
||||
systemFields.biodata.fields.magicDR
|
||||
value=system.biodata.magicDR
|
||||
|
||||
@@ -87,16 +87,10 @@
|
||||
<i class="fa-solid fa-shield-halved" data-roll-type="weapon-defense" data-roll-key="{{item.id}}"></i>
|
||||
</a>
|
||||
|
||||
<a class="rollable" data-roll-type="weapon-damage-small" data-roll-key="{{item.id}}"
|
||||
data-tooltip="Roll Damage (Small)">
|
||||
<i class="fa-regular fa-face-head-bandage" data-roll-type="weapon-damage-small"
|
||||
data-roll-key="{{item.id}}"></i>S
|
||||
</a>
|
||||
|
||||
<a class="rollable" data-roll-type="weapon-damage-medium" data-roll-key="{{item.id}}"
|
||||
data-tooltip="Roll Damage (Medium)">
|
||||
<i class="fa-regular fa-face-head-bandage" data-roll-type="weapon-damage-medium"
|
||||
data-roll-key="{{item.id}}"></i>M
|
||||
<a class="rollable" data-roll-type="weapon-damage" data-roll-key="{{item.id}}"
|
||||
data-tooltip="Roll Damage">
|
||||
<i class="fa-regular fa-face-head-bandage" data-roll-type="weapon-damage"
|
||||
data-roll-key="{{item.id}}"></i>
|
||||
</a>
|
||||
|
||||
</div>
|
||||
|
||||
@@ -5,12 +5,12 @@
|
||||
<legend>{{localize "LETHALFANTASY.Label.divinityPoints"}}</legend>
|
||||
<div class="miracle-details">
|
||||
<div class="miracle-detail">
|
||||
<span>Current</span>
|
||||
<span>{{localize "LETHALFANTASY.Label.current"}}</span>
|
||||
{{formField systemFields.divinityPoints.fields.value value=system.divinityPoints.value localize=true}}
|
||||
<a data-action="divinityPointsPlus"><i class="fa-solid fa-hexagon-plus"></i></a>
|
||||
<a data-action="divinityPointsMinus"><i class="fa-solid fa-hexagon-minus"></i></a>
|
||||
|
||||
<span>Max</span>
|
||||
<span>{{localize "LETHALFANTASY.Label.max"}}</span>
|
||||
{{formField systemFields.divinityPoints.fields.max value=system.divinityPoints.max localize=true
|
||||
disabled=isPlayMode}}
|
||||
</div>
|
||||
|
||||
@@ -5,12 +5,12 @@
|
||||
<legend>{{localize "LETHALFANTASY.Label.aetherPoints"}}</legend>
|
||||
<div class="spell-details">
|
||||
<div class="spell-detail">
|
||||
<span>Current</span>
|
||||
<span>{{localize "LETHALFANTASY.Label.current"}}</span>
|
||||
{{formField systemFields.aetherPoints.fields.value value=system.aetherPoints.value localize=true}}
|
||||
<a data-action="aetherPointsPlus"><i class="fa-solid fa-hexagon-plus"></i></a>
|
||||
<a data-action="aetherPointsMinus"><i class="fa-solid fa-hexagon-minus"></i></a>
|
||||
|
||||
<span>Max</span>
|
||||
<span>{{localize "LETHALFANTASY.Label.max"}}</span>
|
||||
{{formField systemFields.aetherPoints.fields.max value=system.aetherPoints.max localize=true
|
||||
disabled=isPlayMode}}
|
||||
</div>
|
||||
@@ -37,6 +37,25 @@
|
||||
<i class="fa-duotone fa-solid fa-stars" data-roll-type="spell-power" data-roll-key="{{item.id}}"></i>
|
||||
</a>
|
||||
|
||||
{{#if item.system.damageDice}}
|
||||
<a data-action="rollSpellDamage" data-item-id="{{item.id}}" data-damage-tier="standard"
|
||||
data-tooltip="Spell Damage (Standard)">
|
||||
<i class="fa-solid fa-wand-magic-sparkles"></i>S
|
||||
</a>
|
||||
{{/if}}
|
||||
{{#if item.system.damageDiceOverpowered}}
|
||||
<a data-action="rollSpellDamage" data-item-id="{{item.id}}" data-damage-tier="overpowered"
|
||||
data-tooltip="Spell Damage (Overpowered)">
|
||||
<i class="fa-solid fa-wand-magic-sparkles"></i>O
|
||||
</a>
|
||||
{{/if}}
|
||||
{{#if item.system.damageDiceOverpowered2}}
|
||||
<a data-action="rollSpellDamage" data-item-id="{{item.id}}" data-damage-tier="overpowered2"
|
||||
data-tooltip="Spell Damage (Overpowered 2)">
|
||||
<i class="fa-solid fa-wand-magic-sparkles"></i>O2
|
||||
</a>
|
||||
{{/if}}
|
||||
|
||||
<div class="controls">
|
||||
<a data-tooltip="{{localize 'LETHALFANTASY.Edit'}}" data-action="edit" data-item-id="{{item.id}}"
|
||||
data-item-uuid="{{item.uuid}}"><i class="fas fa-edit"></i></a>
|
||||
|
||||
+10
-29
@@ -40,45 +40,39 @@
|
||||
{{#if (eq rollData.favor "favor")}}
|
||||
<div class="detail-badge favor-badge">
|
||||
<i class="fa-solid fa-sparkles"></i>
|
||||
<span>Favor</span>
|
||||
<span>{{localize "LETHALFANTASY.Label.favor"}}</span>
|
||||
</div>
|
||||
{{/if}}
|
||||
{{#if (eq rollData.favor "disfavor")}}
|
||||
<div class="detail-badge disfavor-badge">
|
||||
<i class="fa-solid fa-skull"></i>
|
||||
<span>Disfavor</span>
|
||||
<span>{{localize "LETHALFANTASY.Label.disfavor"}}</span>
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
{{#if rollData.letItFly}}
|
||||
<div class="detail-badge special-badge">
|
||||
<i class="fa-solid fa-bow-arrow"></i>
|
||||
<span>Let It Fly!</span>
|
||||
<span>{{localize "LETHALFANTASY.Label.letItFly"}}</span>
|
||||
</div>
|
||||
{{/if}}
|
||||
{{#if rollData.pointBlank}}
|
||||
<div class="detail-badge special-badge">
|
||||
<i class="fa-solid fa-bullseye-arrow"></i>
|
||||
<span>Point Blank</span>
|
||||
<span>{{localize "LETHALFANTASY.Label.pointBlank"}}</span>
|
||||
</div>
|
||||
{{/if}}
|
||||
{{#if rollData.beyondSkill}}
|
||||
<div class="detail-badge special-badge">
|
||||
<i class="fa-solid fa-target-lock"></i>
|
||||
<span>Beyond Skill</span>
|
||||
<span>{{localize "LETHALFANTASY.Label.beyondSkill"}}</span>
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
{{#if rollData.damageSmall}}
|
||||
<div class="detail-badge damage-badge">
|
||||
<i class="fa-solid fa-dice-d6"></i>
|
||||
<span>{{localize "LETHALFANTASY.Label.weapon-damage-small"}}</span>
|
||||
</div>
|
||||
{{/if}}
|
||||
{{#if rollData.damageMedium}}
|
||||
{{#if rollData.isDamage}}
|
||||
<div class="detail-badge damage-badge">
|
||||
<i class="fa-solid fa-dice-d20"></i>
|
||||
<span>{{localize "LETHALFANTASY.Label.weapon-damage-medium"}}</span>
|
||||
<span>{{localize "LETHALFANTASY.Label.weapon-damage"}}</span>
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
@@ -111,7 +105,7 @@
|
||||
{{#unless isPrivate}}
|
||||
<div class="result-section">
|
||||
<div class="main-result">
|
||||
<div class="result-label">Total</div>
|
||||
<div class="result-label">{{localize "LETHALFANTASY.Label.total"}}</div>
|
||||
<div class="result-value {{#if (eq resultType 'success')}}success{{else}}failure{{/if}}">
|
||||
{{total}}
|
||||
</div>
|
||||
@@ -177,7 +171,7 @@
|
||||
{{else}}
|
||||
<div class="private-result">
|
||||
<i class="fa-solid fa-eye-slash"></i>
|
||||
<span>Private Roll</span>
|
||||
<span>{{localize "LETHALFANTASY.Label.privateRoll"}}</span>
|
||||
</div>
|
||||
{{/unless}}
|
||||
|
||||
@@ -202,19 +196,6 @@
|
||||
}}+{{weaponDamageOptions.damageModifier}}{{/if}}
|
||||
</button>
|
||||
{{else}}
|
||||
{{#if weaponDamageOptions.damageS}}
|
||||
<button
|
||||
class="damage-roll-btn"
|
||||
data-weapon-id="{{weaponDamageOptions.weaponId}}"
|
||||
data-damage-type="small"
|
||||
data-damage-formula="{{weaponDamageOptions.damageS}}"
|
||||
data-is-monster="false"
|
||||
title="{{localize 'LETHALFANTASY.Label.rollDamage'}}"
|
||||
>
|
||||
<i class="fa-solid fa-dice-d6"></i>
|
||||
Damage Small
|
||||
</button>
|
||||
{{/if}}
|
||||
{{#if weaponDamageOptions.damageM}}
|
||||
<button
|
||||
class="damage-roll-btn"
|
||||
@@ -225,7 +206,7 @@
|
||||
title="{{localize 'LETHALFANTASY.Label.rollDamage'}}"
|
||||
>
|
||||
<i class="fa-solid fa-dice-d20"></i>
|
||||
Damage Medium
|
||||
{{localize "LETHALFANTASY.Label.damage"}}
|
||||
</button>
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
|
||||
@@ -13,6 +13,14 @@
|
||||
<span>{{ localize "COMBAT.End" }}</span>
|
||||
</button>
|
||||
|
||||
{{#if combat.round}}
|
||||
<button type="button" class="combat-control combat-control-lg" data-action="rollMonsterProgression"
|
||||
data-tooltip="{{ localize 'LETHALFANTASY.Combat.RollMonsters' }}">
|
||||
<i class="fa-solid fa-dragon" inert></i>
|
||||
<span>{{ localize "LETHALFANTASY.Combat.RollMonsters" }}</span>
|
||||
</button>
|
||||
{{/if}}
|
||||
|
||||
<!-- <button type="button" class="inline-control combat-control icon fa-solid fa-arrow-right" data-action="nextTurn"
|
||||
data-tooltip aria-label="{{ localize "COMBAT.TurnNext" }}"></button> -->
|
||||
<button type="button" class="inline-control combat-control icon fa-solid fa-forward-step" data-action="nextRound"
|
||||
|
||||
@@ -0,0 +1,16 @@
|
||||
<div class="control-icon lethal-luck-grit-hud" data-action="lethal-luck-grit-hud">
|
||||
<i class="fa-solid fa-dice" title="Adjust Luck/Grit" style="width:36px;height:36px;display:flex;align-items:center;justify-content:center;font-size:18px;cursor:pointer"></i>
|
||||
|
||||
<div class="luck-grit-wrap luck-grit-hud-disabled">
|
||||
<div class="luck-grit-row">
|
||||
<span class="luck-grit-label">Luck</span>
|
||||
<button class="luck-grit-btn" data-resource="luck" data-amount="-1">−1</button>
|
||||
<button class="luck-grit-btn" data-resource="luck" data-amount="1">+1</button>
|
||||
</div>
|
||||
<div class="luck-grit-row">
|
||||
<span class="luck-grit-label">Grit</span>
|
||||
<button class="luck-grit-btn" data-resource="grit" data-amount="-1">−1</button>
|
||||
<button class="luck-grit-btn" data-resource="grit" data-amount="1">+1</button>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
@@ -7,7 +7,7 @@
|
||||
{{formField systemFields.miracleType value=system.miracleType}}
|
||||
{{formField systemFields.level value=system.level}}
|
||||
|
||||
<label>Components</label>
|
||||
<label>{{localize "LETHALFANTASY.Label.components"}}</label>
|
||||
<div class="shift-right">
|
||||
{{formField systemFields.components.fields.verbal value=system.components.verbal}}
|
||||
{{formField systemFields.components.fields.somatic value=system.components.somatic}}
|
||||
@@ -27,6 +27,9 @@
|
||||
{{formField systemFields.areaAffected value=system.areaAffected}}
|
||||
{{formField systemFields.duration value=system.duration}}
|
||||
{{formField systemFields.savingThrow value=system.savingThrow}}
|
||||
{{formField systemFields.damageDice value=system.damageDice}}
|
||||
{{formField systemFields.damageDiceOverpowered value=system.damageDiceOverpowered}}
|
||||
{{formField systemFields.damageDiceOverpowered2 value=system.damageDiceOverpowered2}}
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -6,23 +6,23 @@
|
||||
<div class="biodata">
|
||||
|
||||
<div class="biodata-elem">
|
||||
<span class="name">Alignment</span>
|
||||
<span class="name">{{localize "LETHALFANTASY.Label.alignment"}}</span>
|
||||
{{formInput systemFields.biodata.fields.alignment value=system.biodata.alignment }}
|
||||
</div>
|
||||
<div class="biodata-elem">
|
||||
<span class="name">Height</span>
|
||||
<span class="name">{{localize "LETHALFANTASY.Label.height"}}</span>
|
||||
{{formInput systemFields.biodata.fields.height value=system.biodata.height }}
|
||||
</div>
|
||||
<div class="biodata-elem">
|
||||
<span class="name">Weight</span>
|
||||
<span class="name">{{localize "LETHALFANTASY.Label.weight"}}</span>
|
||||
{{formInput systemFields.biodata.fields.weight value=system.biodata.weight }}
|
||||
</div>
|
||||
<div class="biodata-elem">
|
||||
<span class="name">Length</span>
|
||||
<span class="name">{{localize "LETHALFANTASY.Label.length"}}</span>
|
||||
{{formInput systemFields.biodata.fields.length value=system.biodata.length }}
|
||||
</div>
|
||||
<div class="biodata-elem">
|
||||
<span class="name">Vision</span>
|
||||
<span class="name">{{localize "LETHALFANTASY.Label.vision"}}</span>
|
||||
{{formInput systemFields.biodata.fields.vision value=system.biodata.vision }}
|
||||
</div>
|
||||
|
||||
|
||||
@@ -51,6 +51,9 @@
|
||||
<div class="numeric">
|
||||
<input type="number" name="system.attacks.{{item.key}}.damageModifier" value="{{item.damageModifier}}" data-tooltip="Damage modifier"/>
|
||||
</div>
|
||||
<div class="">
|
||||
<input type="checkbox" name="system.attacks.{{item.key}}.noExplode" {{checked item.noExplode}} data-tooltip="No exploding dice on damage" />
|
||||
</div>
|
||||
|
||||
<div class="attack-icons">
|
||||
|
||||
@@ -98,6 +101,9 @@
|
||||
<div class="numeric">
|
||||
<input type="number" name="system.rangedAttacks.{{item.key}}.damageModifier" value="{{item.damageModifier}}" data-tooltip="Damage modifier"/>
|
||||
</div>
|
||||
<div class="">
|
||||
<input type="checkbox" name="system.rangedAttacks.{{item.key}}.noExplode" {{checked item.noExplode}} data-tooltip="No exploding dice on damage" />
|
||||
</div>
|
||||
|
||||
<div class="attack-icons">
|
||||
|
||||
@@ -119,12 +125,42 @@
|
||||
|
||||
</div>
|
||||
{{/each}}
|
||||
|
||||
<div class="ranged-weapon-range">
|
||||
<label>{{localize "LETHALFANTASY.Label.range"}}</label>
|
||||
<div class="range-fields">
|
||||
<div class="range-field">
|
||||
<label>{{localize "LETHALFANTASY.Label.pointBlank"}}</label>
|
||||
<input type="number" name="system.rangedWeaponRange.pointBlank" value="{{system.rangedWeaponRange.pointBlank}}" />
|
||||
</div>
|
||||
<div class="range-field">
|
||||
<label>{{localize "LETHALFANTASY.Label.short"}}</label>
|
||||
<input type="number" name="system.rangedWeaponRange.short" value="{{system.rangedWeaponRange.short}}" />
|
||||
</div>
|
||||
<div class="range-field">
|
||||
<label>{{localize "LETHALFANTASY.Label.medium"}}</label>
|
||||
<input type="number" name="system.rangedWeaponRange.medium" value="{{system.rangedWeaponRange.medium}}" />
|
||||
</div>
|
||||
<div class="range-field">
|
||||
<label>{{localize "LETHALFANTASY.Label.long"}}</label>
|
||||
<input type="number" name="system.rangedWeaponRange.long" value="{{system.rangedWeaponRange.long}}" />
|
||||
</div>
|
||||
<div class="range-field">
|
||||
<label>{{localize "LETHALFANTASY.Label.extreme"}}</label>
|
||||
<input type="number" name="system.rangedWeaponRange.extreme" value="{{system.rangedWeaponRange.extreme}}" />
|
||||
</div>
|
||||
<div class="range-field">
|
||||
<label>{{localize "LETHALFANTASY.Label.outOfSkill"}}</label>
|
||||
<input type="number" name="system.rangedWeaponRange.outOfSkill" value="{{system.rangedWeaponRange.outOfSkill}}" />
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
{{/if}}
|
||||
</fieldset>
|
||||
|
||||
<fieldset>
|
||||
<legend>Hand To Hand Attacks</legend>
|
||||
<legend>{{localize "LETHALFANTASY.Label.handToHandAttacks"}}</legend>
|
||||
<div class="attacks">
|
||||
{{#each system.combatHTH as |item key|}}
|
||||
<div class="attack" data-attack-key="{{key}}" >
|
||||
@@ -149,6 +185,9 @@
|
||||
<div class="numeric">
|
||||
<input type="number" name="system.combatHTH.{{item.key}}.damageModifier" value="{{item.damageModifier}}" data-tooltip="Damage modifier"/>
|
||||
</div>
|
||||
<div class="">
|
||||
<input type="checkbox" name="system.combatHTH.{{item.key}}.noExplode" {{checked item.noExplode}} data-tooltip="No exploding dice on damage" />
|
||||
</div>
|
||||
|
||||
<div class="attack-icons">
|
||||
|
||||
|
||||
@@ -0,0 +1,45 @@
|
||||
<div class="lethalfantasy-range-defense-dialog">
|
||||
|
||||
<fieldSet class="">
|
||||
<legend>{{localize "LETHALFANTASY.Label.rangeAttackDialog"}}</legend>
|
||||
|
||||
<div class="field-section">
|
||||
<span class="field-name">Attacker Movement :</span>
|
||||
<select name="movement" data-tooltip-direction="UP">
|
||||
{{selectOptions attackerMovementChoices selected=movement}}
|
||||
</select>
|
||||
</div>
|
||||
|
||||
<div class="field-section">
|
||||
<span class="field-name">Range :</span>
|
||||
<select name="range" data-tooltip-direction="UP">
|
||||
{{selectOptions rangeChoices selected=range}}
|
||||
</select>
|
||||
</div>
|
||||
|
||||
<div class="field-section">
|
||||
<span class="field-name">Target Size :</span>
|
||||
<select name="size" data-tooltip-direction="UP">
|
||||
{{selectOptions sizeChoices selected=size}}
|
||||
</select>
|
||||
</div>
|
||||
|
||||
<div class="field-section">
|
||||
<span class="field-name">Aim :</span>
|
||||
<select name="attackerAim" data-tooltip-direction="UP">
|
||||
{{selectOptions attackerAimChoices selected=attackerAim}}
|
||||
</select>
|
||||
</div>
|
||||
|
||||
</fieldSet>
|
||||
|
||||
<fieldSet>
|
||||
<legend>{{localize "LETHALFANTASY.Roll.visibility"}}</legend>
|
||||
<span class="fieldset-centered">
|
||||
<select name="visibility">
|
||||
{{selectOptions rollModes selected=visibility localize=true}}
|
||||
</select>
|
||||
</span>
|
||||
</fieldSet>
|
||||
|
||||
</div>
|
||||
+41
-40
@@ -55,35 +55,33 @@
|
||||
<div class="dialog-save">Add Granted Attack Dice
|
||||
<input type="checkbox" data-action="selectGranted" name="granted" />
|
||||
</div>
|
||||
{{#if rollTarget.weapon}}
|
||||
{{#if (eq rollTarget.weapon.system.weaponType "melee")}}{{else}}
|
||||
<div class="dialog-save">Point Blank Range Attack
|
||||
<input
|
||||
type="checkbox"
|
||||
data-action="selectPointBlank"
|
||||
name="pointBlankV"
|
||||
/>
|
||||
</div>
|
||||
<div class="dialog-save">Beyond Skill Range Attack
|
||||
<input
|
||||
type="checkbox"
|
||||
data-action="selectBeyondSkill"
|
||||
name="beyondSkillV"
|
||||
/>
|
||||
</div>
|
||||
<div class="dialog-save">Let it Fly (Pure D20E)
|
||||
<input
|
||||
type="checkbox"
|
||||
data-action="selectLetItFly"
|
||||
name="letItFlyV"
|
||||
/>
|
||||
</div>
|
||||
<div class="dialog-save">Aiming
|
||||
<select name="attackerAim" data-tooltip-direction="UP">
|
||||
{{selectOptions attackerAimChoices selected=attackerAim}}
|
||||
</select>
|
||||
</div>
|
||||
{{/if}}
|
||||
{{#if isRangedAttack}}
|
||||
<div class="dialog-save">Point Blank Range Attack
|
||||
<input
|
||||
type="checkbox"
|
||||
data-action="selectPointBlank"
|
||||
name="pointBlankV"
|
||||
/>
|
||||
</div>
|
||||
<div class="dialog-save">Beyond Skill Range Attack
|
||||
<input
|
||||
type="checkbox"
|
||||
data-action="selectBeyondSkill"
|
||||
name="beyondSkillV"
|
||||
/>
|
||||
</div>
|
||||
<div class="dialog-save">Let it Fly (Pure D20E)
|
||||
<input
|
||||
type="checkbox"
|
||||
data-action="selectLetItFly"
|
||||
name="letItFlyV"
|
||||
/>
|
||||
</div>
|
||||
<div class="dialog-save">Aiming
|
||||
<select name="attackerAim" data-tooltip-direction="UP">
|
||||
{{selectOptions attackerAimChoices selected=attackerAim}}
|
||||
</select>
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
{{/if}}
|
||||
@@ -91,6 +89,10 @@
|
||||
<div class="dialog-save">Add Granted Defense Dice
|
||||
<input type="checkbox" data-action="selectGranted" name="granted" />
|
||||
</div>
|
||||
<div class="dialog-warning">
|
||||
<i class="fa-solid fa-triangle-exclamation"></i>
|
||||
{{localize "LETHALFANTASY.Warning.defenseShieldOrder"}}
|
||||
</div>
|
||||
{{/if}}
|
||||
{{#if (match rollType "damage")}}
|
||||
<div class="dialog-save">Add Granted Damage Dice
|
||||
@@ -121,17 +123,16 @@
|
||||
</select>
|
||||
|
||||
{{#if (eq rollType "save")}}
|
||||
{{#if rollTarget.magicUser}}
|
||||
<div>
|
||||
<span>Save against spell (+{{rollTarget.actorModifiers.saveModifier}})
|
||||
?</span>
|
||||
<input
|
||||
type="checkbox"
|
||||
name="saveSpellCheck"
|
||||
data-action="saveSpellCheck"
|
||||
/>
|
||||
</div>
|
||||
{{/if}}
|
||||
<div>
|
||||
<span>Save against spell (+{{rollTarget.actorModifiers.saveModifier}})
|
||||
?</span>
|
||||
<input
|
||||
type="checkbox"
|
||||
name="saveSpellCheck"
|
||||
data-action="saveSpellCheck"
|
||||
{{#if saveSpell}}checked{{/if}}
|
||||
/>
|
||||
</div>
|
||||
{{/if}}
|
||||
</fieldSet>
|
||||
{{/if}}
|
||||
|
||||
@@ -22,9 +22,9 @@
|
||||
{{formField systemFields.hascover value=system.hascover}}
|
||||
|
||||
{{#if system.hascover}}
|
||||
<label>Cover vs ranged attacks</label>
|
||||
<label>{{localize "LETHALFANTASY.Label.coverRanged"}}</label>
|
||||
<div class="shift-right">
|
||||
<label>Standing </label>
|
||||
<label>{{localize "LETHALFANTASY.Label.standing"}}</label>
|
||||
<div class="flexrow">{{formField
|
||||
systemFields.standing.fields.min
|
||||
value=system.standing.min
|
||||
@@ -33,7 +33,7 @@
|
||||
</div>
|
||||
</div>
|
||||
<div class="shift-right">
|
||||
<label>Crouching</label>
|
||||
<label>{{localize "LETHALFANTASY.Label.crouching"}}</label>
|
||||
<div class="flexrow">{{formField
|
||||
systemFields.crouching.fields.min
|
||||
value=system.crouching.min
|
||||
|
||||
+5
-1
@@ -6,8 +6,10 @@
|
||||
|
||||
{{formField systemFields.level value=system.level}}
|
||||
{{formField systemFields.cost value=system.cost}}
|
||||
{{formField systemFields.costOverpowered value=system.costOverpowered}}
|
||||
{{formField systemFields.costOverpowered2 value=system.costOverpowered2}}
|
||||
|
||||
<label>Components</label>
|
||||
<label>{{localize "LETHALFANTASY.Label.components"}}</label>
|
||||
<div class="shift-right">
|
||||
{{formField systemFields.components.fields.verbal value=system.components.verbal}}
|
||||
{{formField systemFields.components.fields.somatic value=system.components.somatic}}
|
||||
@@ -31,6 +33,8 @@
|
||||
{{formField systemFields.extraAetherPoints value=system.extraAetherPoints}}
|
||||
{{formField systemFields.criticalType value=system.criticalType}}
|
||||
{{formField systemFields.damageDice value=system.damageDice}}
|
||||
{{formField systemFields.damageDiceOverpowered value=system.damageDiceOverpowered}}
|
||||
{{formField systemFields.damageDiceOverpowered2 value=system.damageDiceOverpowered2}}
|
||||
|
||||
|
||||
<fieldset>
|
||||
|
||||
@@ -10,18 +10,14 @@
|
||||
{{formField systemFields.weaponType value=system.weaponType localize=true}}
|
||||
{{formField systemFields.weaponClass value=system.weaponClass localize=true}}
|
||||
|
||||
<label>Damage Type</label>
|
||||
<label>{{localize "LETHALFANTASY.Label.damageType"}}</label>
|
||||
<div class="shift-right">
|
||||
{{formField systemFields.damageType.fields.typeP value=system.damageType.typeP}}
|
||||
{{formField systemFields.damageType.fields.typeB value=system.damageType.typeB}}
|
||||
{{formField systemFields.damageType.fields.typeS value=system.damageType.typeS}}
|
||||
</div>
|
||||
|
||||
<label>Damage</label>
|
||||
<div class="shift-right">
|
||||
{{formField systemFields.damage.fields.damageS value=system.damage.damageS}}
|
||||
{{formField systemFields.damage.fields.damageM value=system.damage.damageM}}
|
||||
</div>
|
||||
{{formField systemFields.damage.fields.damageM value=system.damage.damageM label=(localize "LETHALFANTASY.Label.damage")}}
|
||||
|
||||
{{formField systemFields.applyStrengthDamageBonus value=system.applyStrengthDamageBonus localize=true}}
|
||||
|
||||
@@ -34,7 +30,7 @@
|
||||
{{/if}}
|
||||
|
||||
{{#if (eq system.weaponType "ranged")}}
|
||||
<label>Speed</label>
|
||||
<label>{{localize "LETHALFANTASY.Label.speed"}}</label>
|
||||
<div class="shift-right">
|
||||
{{formField systemFields.speed.fields.simpleAim value=system.speed.simpleAim}}
|
||||
{{formField systemFields.speed.fields.carefulAim value=system.speed.carefulAim}}
|
||||
@@ -47,7 +43,7 @@
|
||||
|
||||
{{formField systemFields.defense value=system.defense}}
|
||||
|
||||
<label>Range</label>
|
||||
<label>{{localize "LETHALFANTASY.Label.range"}}</label>
|
||||
<div class="shift-right">
|
||||
{{formField systemFields.weaponRange.fields.pointBlank value=system.weaponRange.pointBlank}}
|
||||
{{formField systemFields.weaponRange.fields.short value=system.weaponRange.short}}
|
||||
@@ -60,7 +56,7 @@
|
||||
|
||||
{{formField systemFields.equipped value=system.equipped}}
|
||||
|
||||
<label>Bonuses</label>
|
||||
<label>{{localize "LETHALFANTASY.Label.bonuses"}}</label>
|
||||
<div class="shift-right">
|
||||
{{formField systemFields.bonuses.fields.attackBonus value=system.bonuses.attackBonus}}
|
||||
{{formField systemFields.bonuses.fields.defenseBonus value=system.bonuses.defenseBonus}}
|
||||
|
||||
@@ -0,0 +1,2 @@
|
||||
import { CompendiumsManager } from './CompendiumsManager.mjs';
|
||||
CompendiumsManager.packToDistDir('packs_src', 'packs-system');
|
||||
@@ -0,0 +1,2 @@
|
||||
import { CompendiumsManager } from './CompendiumsManager.mjs';
|
||||
CompendiumsManager.unpackToSrcDir('packs_src', 'packs-system');
|
||||
Reference in New Issue
Block a user