9 Commits

Author SHA1 Message Date
96062c6fd9 Roll damages and so on
All checks were successful
Release Creation / build (release) Successful in 56s
2025-12-14 21:18:00 +01:00
f6b35536de Manage DR and damage roll 2025-12-14 20:48:33 +01:00
7d27562bb4 Fix DR and defense values
All checks were successful
Release Creation / build (release) Successful in 1m7s
2025-12-08 11:54:36 +01:00
64f2efdcb9 Fix last HD Roll
All checks were successful
Release Creation / build (release) Successful in 1m35s
2025-11-07 07:58:58 +01:00
66f7aade25 Fix jog + update compendiums
All checks were successful
Release Creation / build (release) Successful in 52s
2025-10-17 20:06:49 +02:00
8f682a1458 Auto-publish package on releas 2025-10-01 17:26:29 +02:00
fa3054f24b Some granted dice/favor fixes
All checks were successful
Release Creation / build (release) Successful in 2m48s
2025-10-01 17:17:33 +02:00
59a891630e Fix tooltip
All checks were successful
Release Creation / build (release) Successful in 38s
2025-09-20 09:34:13 +02:00
35b88b3914 Poison/Contagion fixes again
All checks were successful
Release Creation / build (release) Successful in 42s
2025-09-19 23:32:15 +02:00
54 changed files with 1866 additions and 713 deletions

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@@ -1,6 +1,6 @@
name: Release Creation
on:
on:
release:
types: [published]
@@ -8,45 +8,56 @@ jobs:
build:
runs-on: ubuntu-latest
steps:
- run: echo "💡 The ${{ gitea.repository }} repository will cloned to the runner."
#- uses: actions/checkout@v3
- uses: RouxAntoine/checkout@v3.5.4
- run: echo "💡 The ${{ gitea.repository }} repository will cloned to the runner."
# get part of the tag after the `v`
- name: Extract tag version number
id: get_version
uses: battila7/get-version-action@v2
#- uses: actions/checkout@v3
- uses: RouxAntoine/checkout@v3.5.4
# Substitute the Manifest and Download URLs in the module.json
- name: Substitute Manifest and Download Links For Versioned Ones
id: sub_manifest_link_version
uses: microsoft/variable-substitution@v1
with:
files: 'system.json'
env:
version: ${{steps.get_version.outputs.version-without-v}}
url: https://www.uberwald.me/gitea/${{gitea.repository}}
manifest: https://www.uberwald.me/gitea/public/${{gitea.repository}}/releases/download/latest/system.json
download: https://www.uberwald.me/gitea/${{gitea.repository}}/releases/download/${{github.event.release.tag_name}}/fvtt-lethal-fantasy-${{github.event.release.tag_name}}.zip
# Create a zip file with all files required by the module to add to the release
- run: |
apt update -y
apt install -y zip
# get part of the tag after the `v`
- name: Extract tag version number
id: get_version
uses: battila7/get-version-action@v2
- run: zip -r ./fvtt-lethal-fantasy-${{github.event.release.tag_name}}.zip system.json README.md LICENSE assets/ css/ lang/ module/ packs-system/ templates/ lethal-fantasy.mjs
- name: setup go
uses: https://github.com/actions/setup-go@v4
with:
go-version: '>=1.20.1'
- name: Use Go Action
id: use-go-action
uses: https://gitea.com/actions/release-action@main
with:
files: |-
./fvtt-lethal-fantasy-${{github.event.release.tag_name}}.zip
system.json
api_key: '${{secrets.ALLOW_PUSH_RELEASE}}'
# Substitute the Manifest and Download URLs in the module.json
- name: Substitute Manifest and Download Links For Versioned Ones
id: sub_manifest_link_version
uses: microsoft/variable-substitution@v1
with:
files: "system.json"
env:
version: ${{steps.get_version.outputs.version-without-v}}
url: https://www.uberwald.me/gitea/${{gitea.repository}}
manifest: https://www.uberwald.me/gitea/public/${{gitea.repository}}/releases/download/latest/system.json
download: https://www.uberwald.me/gitea/${{gitea.repository}}/releases/download/${{github.event.release.tag_name}}/fvtt-lethal-fantasy-${{github.event.release.tag_name}}.zip
# Create a zip file with all files required by the module to add to the release
- run: |
apt update -y
apt install -y zip
- run: zip -r ./fvtt-lethal-fantasy-${{github.event.release.tag_name}}.zip system.json README.md LICENSE assets/ css/ lang/ module/ packs-system/ templates/ lethal-fantasy.mjs
- name: setup go
uses: https://github.com/actions/setup-go@v4
with:
go-version: ">=1.20.1"
- name: Use Go Action
id: use-go-action
uses: https://gitea.com/actions/release-action@main
with:
files: |-
./fvtt-lethal-fantasy-${{github.event.release.tag_name}}.zip
system.json
api_key: "${{secrets.ALLOW_PUSH_RELEASE}}"
- name: Publish to Foundry server
uses: djlechuck/foundryvtt-publish-package-action@v1
with:
token: ${{ secrets.FOUNDRY_PUBLISH_KEY }}
id: "fvtt-lethal-fantasy"
version: ${{github.event.release.tag_name}}
manifest: "https://www.uberwald.me/gitea/${{gitea.repository}}/releases/download/${{github.event.release.tag_name}}/system.json"
notes: "https://www.uberwald.me/gitea/public/fvtt-lethal-fantasy/raw/branch/main/changelog.md"
compatibility-minimum: "13"
compatibility-verified: "13"

5
changelog.md Normal file
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@@ -0,0 +1,5 @@
## v13.0.12
- Fix favor/disfavor
- Fix granted dice
- Cosmetic fixes

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@@ -521,6 +521,9 @@ i.lethalfantasy {
min-width: 2.5rem;
max-width: 2.5rem;
}
.lethalfantasy .tab.character-combat .main-div .combat-details .combat-detail .ranged-attack-button {
font-size: 0.8rem;
}
.lethalfantasy .tab.character-combat .main-div .combat-details .combat-detail button {
min-width: 9rem;
}
@@ -2215,6 +2218,54 @@ i.lethalfantasy {
border-color: var(--color-dark-6);
color: var(--color-dark-2);
}
.application.dialog.lethalfantasy .apply-damage-dialog .dialog-content {
padding: 6px;
font-size: calc(var(--font-size-standard) * 1);
}
.application.dialog.lethalfantasy .apply-damage-dialog .dialog-content .header {
text-align: center;
padding: 4px;
margin-bottom: 6px;
background-color: rgba(0, 0, 0, 0.1);
border-radius: 3px;
}
.application.dialog.lethalfantasy .apply-damage-dialog .dialog-content .damage-summary {
display: flex;
justify-content: space-between;
align-items: center;
padding: 4px 6px;
margin-bottom: 6px;
background-color: rgba(139, 0, 0, 0.1);
border-radius: 3px;
}
.application.dialog.lethalfantasy .apply-damage-dialog .dialog-content .damage-summary .damage-value {
color: var(--color-level-error);
font-size: calc(var(--font-size-standard) * 1.2);
font-weight: bold;
}
.application.dialog.lethalfantasy .apply-damage-dialog .dialog-content .dr-summary {
display: flex;
justify-content: space-around;
gap: 4px;
padding: 3px;
margin-bottom: 6px;
font-size: calc(var(--font-size-standard) * 0.85);
background-color: rgba(0, 0, 0, 0.05);
border-radius: 3px;
}
.application.dialog.lethalfantasy .apply-damage-dialog .dialog-content .damage-options .option-line {
display: flex;
justify-content: space-between;
align-items: center;
padding: 3px 6px;
margin: 2px 0;
background-color: rgba(0, 0, 0, 0.05);
border-radius: 3px;
}
.application.dialog.lethalfantasy .apply-damage-dialog .dialog-content .damage-options .option-line strong {
color: var(--color-dark-1);
font-size: calc(var(--font-size-standard) * 1.05);
}
.lethalfantasy-roll-dialog fieldset {
padding: 4px;
}
@@ -2258,9 +2309,16 @@ i.lethalfantasy {
min-width: 5rem;
max-width: 5em;
}
.dialog-form .form-footer {
padding: 4px;
gap: 4px;
}
.dialog-form .form-footer button {
min-width: 14rem;
min-height: 3.2rem;
min-width: 8rem;
min-height: 2rem;
padding: 2px 6px;
margin: 0;
font-size: calc(var(--font-size-standard) * 0.9);
}
.dialog-modifier {
display: flex;
@@ -2353,6 +2411,111 @@ i.lethalfantasy {
font-size: calc(var(--font-size-standard) * 1);
text-shadow: 0 0 10px var(--color-shadow-primary);
}
.dice-roll .damage-buttons {
width: 100%;
padding: 8px;
margin-top: 8px;
}
.dice-roll .damage-buttons .damage-buttons-title {
font-weight: bold;
margin-bottom: 8px;
font-size: calc(var(--font-size-standard) * 0.95);
text-align: center;
}
.dice-roll .damage-buttons .damage-buttons-grid {
display: grid;
grid-template-columns: repeat(2, 1fr);
gap: 6px;
padding: 8px;
background-color: rgba(0, 0, 0, 0.1);
border-radius: 5px;
}
.dice-roll .damage-buttons .damage-buttons-grid .damage-roll-btn {
padding: 6px 10px;
background: linear-gradient(to bottom, #8b4513 0%, #6b3410 100%);
border: 1px solid #4b2408;
box-shadow: 0 2px 4px rgba(0, 0, 0, 0.3);
color: #f0f0e0;
cursor: pointer;
border-radius: 4px;
font-size: calc(var(--font-size-standard) * 0.85);
font-weight: 500;
text-align: center;
transition: all 0.2s ease;
display: flex;
align-items: center;
justify-content: center;
gap: 4px;
}
.dice-roll .damage-buttons .damage-buttons-grid .damage-roll-btn i {
font-size: calc(var(--font-size-standard) * 1);
}
.dice-roll .damage-buttons .damage-buttons-grid .damage-roll-btn:hover {
background: linear-gradient(to bottom, #9b5523 0%, #7b4420 100%);
box-shadow: 0 3px 6px rgba(0, 0, 0, 0.4);
transform: translateY(-1px);
border-color: #5b3418;
}
.dice-roll .damage-buttons .damage-buttons-grid .damage-roll-btn:active {
transform: translateY(0);
box-shadow: 0 1px 2px rgba(0, 0, 0, 0.3);
}
.dice-roll .damage-result {
width: 100%;
padding: 8px;
}
.dice-roll .damage-result ul {
padding: 0;
margin: 0;
}
.dice-roll .damage-result .li-apply-wounds {
list-style: none;
margin-top: 10px;
padding: 0;
display: none;
}
.dice-roll .damage-result .li-apply-wounds > div:first-child {
font-weight: bold;
margin-bottom: 8px;
font-size: calc(var(--font-size-standard) * 0.95);
text-align: center;
}
.dice-roll .damage-result .li-apply-wounds .combatants-grid {
display: grid;
grid-template-columns: repeat(2, 1fr);
gap: 6px;
margin-top: 5px;
padding: 8px;
background-color: rgba(0, 0, 0, 0.1);
border-radius: 5px;
}
.dice-roll .damage-result .li-apply-wounds .combatants-grid .apply-wounds-btn {
padding: 6px 10px;
background: linear-gradient(to bottom, #5a5850 0%, #4b4a44 100%);
border: 1px solid #2b2a24;
box-shadow: 0 2px 4px rgba(0, 0, 0, 0.3);
color: #f0f0e0;
cursor: pointer;
border-radius: 4px;
font-size: calc(var(--font-size-standard) * 0.85);
font-weight: 500;
text-align: center;
transition: all 0.2s ease;
white-space: nowrap;
overflow: hidden;
text-overflow: ellipsis;
max-width: 100%;
}
.dice-roll .damage-result .li-apply-wounds .combatants-grid .apply-wounds-btn:hover {
background: linear-gradient(to bottom, #6a6860 0%, #5a5850 100%);
box-shadow: 0 3px 6px rgba(0, 0, 0, 0.4);
transform: translateY(-1px);
border-color: #3b3a34;
}
.dice-roll .damage-result .li-apply-wounds .combatants-grid .apply-wounds-btn:active {
transform: translateY(0);
box-shadow: 0 1px 2px rgba(0, 0, 0, 0.3);
}
#token-hud .hp-loss-wrap {
position: absolute;
left: 75px;

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@@ -282,6 +282,8 @@
},
"Label": {
"agility": "Dexterity",
"applyDamage": "Apply damage to:",
"rollDamage": "Roll Damage",
"gotoToken": "Go to token",
"combatAction": "Combat action",
"currentAction": "Current ongoing action",
@@ -421,7 +423,9 @@
"monster-damage": "Monster damage",
"monster-defense": "Monster defense",
"weapons": "Weapons",
"wis": "WIS"
"wis": "WIS",
"weapon-damage-medium": "Weapon damage medium",
"weapon-damage-small": "Weapon damage small"
},
"Miracle": {
"FIELDS": {
@@ -856,6 +860,20 @@
"melee": "Melee",
"ranged": "Ranged"
}
},
"Dialog": {
"applyDamageTo": "Apply damage to",
"weapon": "Weapon",
"totalDamage": "Total Damage",
"damageReduction": "Damage Reduction",
"armorDR": "Armor DR",
"shieldDR": "Shield DR",
"totalDR": "Total DR",
"selectOption": "Select damage application option",
"noDR": "No DR",
"withArmor": "With Armor DR only",
"withAll": "With Armor + Shield DR",
"damage": "damage"
}
},
"TYPES": {

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@@ -152,6 +152,65 @@ Hooks.on(hookName, (message, html, data) => {
})
}
}
// Gestion du survol et du clic sur les boutons de dégâts pour les GMs
if (game.user.isGM) {
// Show damage buttons only for GM
$(html).find(".li-apply-wounds").each((i, btn) => {
btn.style.display = "block"
})
$(html).find(".apply-wounds-btn").hover(
function (event) {
// Mouse enter - select the token and pan to it
let combatantId = $(this).data("combatant-id")
if (combatantId && game.combat) {
let combatant = game.combat.combatants.get(combatantId)
if (combatant?.token) {
let token = canvas.tokens.get(combatant.token.id)
if (token) {
token.control({ releaseOthers: true })
canvas.animatePan(token.center)
}
}
}
},
function (event) {
// Mouse leave - release selection
canvas.tokens.releaseAll()
}
)
$(html).find(".apply-wounds-btn").click((event) => {
LethalFantasyUtils.applyDamage(message, event)
})
}
// Gestionnaire pour les boutons de jet de dégâts
$(html).find(".damage-roll-btn").click(async (event) => {
const button = $(event.currentTarget)
const weaponId = button.data("weapon-id")
const damageType = button.data("damage-type")
const damageFormula = button.data("damage-formula")
// Récupérer l'acteur qui a fait le jet initial
const actor = game.actors.get(message.rolls[0]?.actorId)
if (!actor) {
ui.notifications.error("Actor not found")
return
}
// Récupérer l'arme
const weapon = actor.items.get(weaponId)
if (!weapon) {
ui.notifications.error("Weapon not found")
return
}
// Lancer les dégâts avec la bonne méthode
const rollType = damageType === "small" ? "weapon-damage-small" : "weapon-damage-medium"
await actor.prepareRoll(rollType, weaponId)
})
})
Hooks.on("getCombatTrackerEntryContext", (html, options) => {

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@@ -95,6 +95,9 @@ export default class LethalFantasyCharacterSheet extends LethalFantasyActorSheet
const doc = this.document
switch (partId) {
case "main":
context.armorDR = this.actor.getArmorDR()
context.damageReduction = this.actor.computeDamageReduction()
context.damageReductionShield = this.actor.getShieldDR()
break
case "skills":
context.tab = context.tabs.skills
@@ -246,7 +249,6 @@ export default class LethalFantasyCharacterSheet extends LethalFantasyActorSheet
async _onRoll(event, target) {
if (this.isEditMode) return
console.log("Roll event", event)
const rollType = event.target.dataset.rollType
let rollKey = event.target.dataset.rollKey;
let rollDice = event.target.dataset?.rollDice;

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@@ -104,6 +104,18 @@ export const SPELL_LETHARGY_DICE = [
{ dice: "D20", value: "20", level: "21-25", maxLevel: 25 }
]
export const GRANTED_DICE_CHOICES = {
"0": { label: "None", value: "0" },
"D2": { label: "D2", value: "D2" },
"D3": { label: "D3", value: "D3" },
"D4": { label: "D4", value: "D4" },
"D6": { label: "D6", value: "D6" },
"D8": { label: "D8", value: "D8" },
"D10": { label: "D10", value: "D10" },
"D12": { label: "D12", value: "D12" },
"D20": { label: "D20", value: "D20" }
}
export const INITIATIVE_DICE_CHOICES_PER_CLASS = {
"untrained": [
{ "name": "Asleep or totally distracted (2D12)", "value": "2D12" },
@@ -310,5 +322,6 @@ export const SYSTEM = {
MORTAL_CHOICES,
SPELL_CRITICAL,
MIRACLE_TYPES,
SPELL_LETHARGY_DICE
SPELL_LETHARGY_DICE,
GRANTED_DICE_CHOICES
}

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@@ -65,7 +65,7 @@ export default class LethalFantasyActor extends Actor {
}
}
}
goodSkill.weaponSkillModifier = maxValue * multiplier
goodSkill.weaponSkillModifier = Math.ceil(maxValue * multiplier)
return goodSkill
}
@@ -79,7 +79,69 @@ export default class LethalFantasyActor extends Actor {
}
/* *************************************************/
async prepareRoll(rollType, rollKey, rollDice ) {
computeDamageReduction() {
let naturalDR = Number(this.system.biodata.naturalDR) || 0
let magicDR = Number(this.system.biodata.magicDR) || 0
let armorDR = this.getArmorDR()
return naturalDR + magicDR + armorDR
}
/* *************************************************/
getShieldDR() {
let dr = 0
for (let item of this.items) {
if (item.type === "shield" && item.system.equipped) {
dr += Number(item.system.damageReduction)
}
}
return dr
}
/* *************************************************/
getArmorDR() {
let dr = 0
for (let item of this.items) {
if (item.type === "armor" && item.system.equipped) {
dr += Number(item.system.damageReduction)
}
}
return dr
}
/* *************************************************/
getArmorDefenseValue() {
let defenseValue = 0
for (let item of this.items) {
if (item.type === "armor" && item.system.equipped) {
defenseValue += Number(item.system.defense)
}
}
return defenseValue
}
/* *************************************************/
fuzzyNameSearchWeaponSkills(weaponName, weaponClass = null) {
// Get all weapon skills without the " skill" suffix
let skills = this.items.filter((i) => i.type === "skill" && i.system.weaponClass === weaponClass && i.system.category === "weapon")
// Remove parenthesis in the weapon name for better matching
weaponName = weaponName.replace(/\(.*?\)/g, "").trim()
// Now search if we find all the words of the weapon name in the skill name
skills = skills.filter((s) => {
let skillName = s.name.toLowerCase().replace(" skill", "").trim()
let wName = weaponName.toLowerCase().trim()
let wWords = wName.split(" ")
for (let w of wWords) {
if (!skillName.includes(w)) {
return false
}
}
return true
})
return skills
}
/* *************************************************/
async prepareRoll(rollType, rollKey, rollDice) {
console.log("Preparing roll", rollType, rollKey, rollDice)
let rollTarget
switch (rollType) {
@@ -89,7 +151,7 @@ export default class LethalFantasyActor extends Actor {
formula: foundry.utils.duplicate(this.system.granted[rollKey]),
rollKey: rollKey
}
if ( rollTarget.formula === "" || rollTarget.formula === undefined) {
if (rollTarget.formula === "" || rollTarget.formula === undefined) {
rollTarget.formula = 0
}
break;
@@ -126,60 +188,64 @@ export default class LethalFantasyActor extends Actor {
rollTarget.rollKey = rollKey
break
case "shield-roll": {
rollTarget = this.items.find((i) => i.type === "shield" && i.id === rollKey)
let shieldSkill = this.items.find((i) => i.type === "skill" && i.name.toLowerCase() === rollTarget.name.toLowerCase())
rollTarget.skill = shieldSkill
rollTarget.rollKey = rollKey
}
rollTarget = this.items.find((i) => i.type === "shield" && i.id === rollKey)
let shieldSkill = this.items.find((i) => i.type === "skill" && i.name.toLowerCase() === rollTarget.name.toLowerCase())
rollTarget.skill = shieldSkill
rollTarget.rollKey = rollKey
}
break;
case "weapon-damage-small":
case "weapon-damage-medium":
case "weapon-attack":
case "weapon-defense": {
let weapon = this.items.find((i) => i.type === "weapon" && i.id === rollKey)
let skill
let skills = this.items.filter((i) => i.type === "skill" && i.name.toLowerCase() === weapon.name.toLowerCase())
let weapon = this.items.find((i) => i.type === "weapon" && i.id === rollKey)
let skill
let skills = this.items.filter((i) => i.type === "skill" && i.system.category === "weapon" && i.name.toLowerCase() === weapon.name.toLowerCase())
if (skills.length > 0) {
skill = this.getBestWeaponClassSkill(skills, rollType, 1.0)
} else {
skills = this.fuzzyNameSearchWeaponSkills(weapon.name, weapon.system.weaponClass)
if (skills.length > 0) {
skill = this.getBestWeaponClassSkill(skills, rollType, 1.0)
} else {
skills = this.items.filter((i) => i.type === "skill" && i.name.toLowerCase().replace(" skill", "") === weapon.name.toLowerCase())
skills = this.items.filter((i) => i.type === "skill" && i.system.category === "weapon" && i.system.weaponClass === weapon.system.weaponClass)
if (skills.length > 0) {
skill = this.getBestWeaponClassSkill(skills, rollType, 1.0)
skill = this.getBestWeaponClassSkill(skills, rollType, 0.5)
} else {
skills = this.items.filter((i) => i.type === "skill" && i.system.weaponClass === weapon.system.weaponClass)
skills = this.items.filter((i) => i.type === "skill" && i.system.category === "weapon" && i.system.weaponClass.includes(SYSTEM.WEAPON_CATEGORIES[weapon.system.weaponClass]))
if (skills.length > 0) {
skill = this.getBestWeaponClassSkill(skills, rollType, 0.5)
skill = this.getBestWeaponClassSkill(skills, rollType, 0.25)
} else {
skills = this.items.filter((i) => i.type === "skill" && i.system.weaponClass.includes(SYSTEM.WEAPON_CATEGORIES[weapon.system.weaponClass]))
if (skills.length > 0) {
skill = this.getBestWeaponClassSkill(skills, rollType, 0.25)
} else {
ui.notifications.warn(game.i18n.localize("LETHALFANTASY.Notifications.skillNotFound"))
return
}
ui.notifications.warn(game.i18n.localize("LETHALFANTASY.Notifications.skillNotFound"))
return
}
}
}
if (!weapon || !skill) {
console.error("Weapon or skill not found", weapon, skill)
ui.notifications.warn(game.i18n.localize("LETHALFANTASY.Notifications.skillNotFound"))
return
}
rollTarget = skill
rollTarget.weapon = weapon
rollTarget.weaponSkillModifier = skill.weaponSkillModifier
rollTarget.rollKey = rollKey
rollTarget.combat = foundry.utils.duplicate(this.system.combat)
if ( rollType === "weapon-damage-small" || rollType === "weapon-damage-medium") {
rollTarget.grantedDice = this.system.granted.damageDice
}
if ( rollType === "weapon-attack") {
rollTarget.grantedDice = this.system.granted.attackDice
}
if ( rollType === "weapon-defense") {
rollTarget.grantedDice = this.system.granted.defenseDice
}
}
if (!weapon || !skill) {
console.error("Weapon or skill not found", weapon, skill)
ui.notifications.warn(game.i18n.localize("LETHALFANTASY.Notifications.skillNotFound"))
return
}
// Créer un objet plain au lieu de modifier directement le skill
rollTarget = {
...skill,
weapon: weapon,
weaponSkillModifier: skill.weaponSkillModifier,
rollKey: rollKey,
combat: foundry.utils.duplicate(this.system.combat)
}
if (rollType === "weapon-damage-small" || rollType === "weapon-damage-medium") {
rollTarget.grantedDice = this.system.granted.damageDice
}
if (rollType === "weapon-attack") {
rollTarget.grantedDice = this.system.granted.attackDice
}
if (rollType === "weapon-defense") {
rollTarget.armorDefense = this.getArmorDefenseValue()
rollTarget.grantedDice = this.system.granted.defenseDice
}
}
break
default:
ui.notifications.error(game.i18n.localize("LETHALFANTASY.Notifications.rollTypeNotFound") + String(rollType))

View File

@@ -134,6 +134,7 @@ export default class LethalFantasyRoll extends Roll {
let beyondSkill = false
let hasStaticModifier = false
let hasExplode = true
let actor = game.actors.get(options.actorId)
if (options.rollType === "challenge" || options.rollType === "save") {
options.rollName = game.i18n.localize(`LETHALFANTASY.Label.${options.rollTarget.rollKey}`)
@@ -209,7 +210,7 @@ export default class LethalFantasyRoll extends Roll {
options.rollTarget.charModifier = options.rollTarget.combat.rangedAttackModifier
}
} else {
options.rollTarget.value = options.rollTarget.combat.defenseModifier + options.rollTarget.weaponSkillModifier + options.rollTarget.weapon.system.bonuses.defenseBonus
options.rollTarget.value = options.rollTarget.combat.defenseModifier + options.rollTarget.weaponSkillModifier + options.rollTarget.weapon.system.bonuses.defenseBonus + options.rollTarget.armorDefense
options.rollTarget.charModifier = options.rollTarget.combat.defenseModifier
}
@@ -259,14 +260,17 @@ export default class LethalFantasyRoll extends Roll {
} else if (options.rollType.includes("weapon-damage")) {
options.rollName = options.rollTarget.name
options.isDamage = true
hasModifier = true
hasChangeDice = false
let damageBonus = (options.rollTarget.weapon.system.applyStrengthDamageBonus) ? options.rollTarget.combat.damageModifier : 0
options.rollTarget.value = damageBonus + options.rollTarget.weaponSkillModifier + options.rollTarget.weapon.system.bonuses.damageBonus
options.rollTarget.charModifier = damageBonus
if (options.rollType.includes("small")) {
options.damageSmall = true
dice = options.rollTarget.weapon.system.damage.damageS
} else {
options.damageMedium = true
dice = options.rollTarget.weapon.system.damage.damageM
}
dice = dice.replace("E", "")
@@ -358,7 +362,7 @@ export default class LethalFantasyRoll extends Roll {
],
actions: {
"selectGranted": (event, button, dialog) => {
hasGrantedDice = true
hasGrantedDice = event.target.checked
},
"selectBeyondSkill": (event, button, dialog) => {
beyondSkill = button.checked
@@ -473,6 +477,9 @@ export default class LethalFantasyRoll extends Roll {
actorImage: options.actorImage,
rollMode: rollContext.visibility,
hasTarget: options.hasTarget,
isDamage: options.isDamage,
damageSmall: options.damageSmall,
damageMedium: options.damageMedium,
pointBlank,
beyondSkill,
letItFly,
@@ -502,15 +509,17 @@ export default class LethalFantasyRoll extends Roll {
if (rollContext.favor === "favor") {
rollFavor = new this(baseFormula, options.data, rollData)
await rollFavor.evaluate()
console.log("Rolling with favor", rollFavor)
if (game?.dice3d) {
game.dice3d.showForRoll(rollFavor, game.user, true)
}
if (rollFavor.result > rollBase.result) {
if (Number(rollFavor.result) > Number(rollBase.result)) {
badResult = rollBase.result
rollBase = rollFavor
} else {
badResult = rollFavor.result
}
rollFavor = null
}
if (rollContext.favor === "disfavor") {
@@ -519,12 +528,13 @@ export default class LethalFantasyRoll extends Roll {
if (game?.dice3d) {
game.dice3d.showForRoll(rollFavor, game.user, true)
}
if (rollFavor.result < rollBase.result) {
if (Number(rollFavor.result) < Number(rollBase.result)) {
badResult = rollBase.result
rollBase = rollFavor
} else {
badResult = rollFavor.result
}
rollFavor = null
}
if (hasD30) {
@@ -535,7 +545,7 @@ export default class LethalFantasyRoll extends Roll {
options.D30result = rollD30.total
}
let rollTotal = -1
let rollTotal = 0
let diceResults = []
let resultType
let diceSum = 0
@@ -560,7 +570,8 @@ export default class LethalFantasyRoll extends Roll {
}
}
if (hasGrantedDice) {
if (hasGrantedDice && options.rollTarget.grantedDice && options.rollTarget.grantedDice !== "") {
titleFormula += ` + ${options.rollTarget.grantedDice.toUpperCase()}`
let grantedRoll = new Roll(options.rollTarget.grantedDice)
await grantedRoll.evaluate()
if (game?.dice3d) {
@@ -573,12 +584,12 @@ export default class LethalFantasyRoll extends Roll {
if (fullModifier !== 0) {
diceResults.push({ dice: `${rollModifier.formula.toUpperCase()}`, value: rollModifier.total })
if (fullModifier < 0) {
rollTotal = Math.max(diceSum - rollModifier.total, 0)
rollTotal += Math.max(diceSum - rollModifier.total, 0)
} else {
rollTotal = diceSum + rollModifier.total
rollTotal += diceSum + rollModifier.total
}
} else {
rollTotal = diceSum
rollTotal += diceSum
}
rollBase.options.resultType = resultType
@@ -1118,6 +1129,30 @@ export default class LethalFantasyRoll extends Roll {
* Generates the data required for rendering a roll chat card.
*/
async _getChatCardData(isPrivate) {
// Générer la liste des combatants de la scène
let combatants = []
if (game?.combat?.combatants && this.rollData?.isDamage) {
for (let c of game.combat.combatants) {
if (c.actorId !== this.actorId) {
combatants.push({ id: c.id, name: c.name })
}
}
}
// Récupérer les informations de l'arme pour les attaques réussies
let weaponDamageOptions = null
console.log("Roll type:", this.type, "rollTarget:", this.rollTarget, "Has weapon:", !!this.rollTarget?.weapon)
if (this.type === "weapon-attack" && this.rollTarget?.weapon) {
const weapon = this.rollTarget.weapon
weaponDamageOptions = {
weaponId: weapon._id || weapon.id,
weaponName: weapon.name,
damageS: weapon.system?.damage?.damageS,
damageM: weapon.system?.damage?.damageM
}
console.log("Weapon damage options:", weaponDamageOptions)
}
const cardData = {
css: [SYSTEM.id, "dice-roll"],
data: this.data,
@@ -1141,7 +1176,9 @@ export default class LethalFantasyRoll extends Roll {
D30result: this.D30result,
badResult: this.badResult,
rollData: this.rollData,
isPrivate: isPrivate
isPrivate: isPrivate,
combatants: combatants,
weaponDamageOptions: weaponDamageOptions
}
cardData.cssClass = cardData.css.join(" ")
cardData.tooltip = isPrivate ? "" : await this.getTooltip()

View File

@@ -90,9 +90,9 @@ export default class LethalFantasyCharacter extends foundry.abstract.TypeDataMod
current: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 })
})
schema.granted = new fields.SchemaField({
attackDice: new fields.StringField({ required: true, nullable: false, initial: "" }),
defenseDice: new fields.StringField({ required: true, nullable: false, initial: "" }),
damageDice: new fields.StringField({ required: true, nullable: false, initial: "" })
attackDice: new fields.StringField({ required: true, nullable: false, initial: "0", choices: SYSTEM.GRANTED_DICE_CHOICES }),
defenseDice: new fields.StringField({ required: true, nullable: false, initial: "0", choices: SYSTEM.GRANTED_DICE_CHOICES }),
damageDice: new fields.StringField({ required: true, nullable: false, initial: "0", choices: SYSTEM.GRANTED_DICE_CHOICES })
})
schema.movement = new fields.SchemaField({
@@ -120,6 +120,8 @@ export default class LethalFantasyCharacter extends foundry.abstract.TypeDataMod
magicUser: new fields.BooleanField({ initial: false }),
clericUser: new fields.BooleanField({ initial: false }),
hpPerLevel: new fields.StringField({ required: true, nullable: false, initial: "" }),
naturalDR: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
magicDR: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
})
schema.modifiers = new fields.SchemaField({
@@ -179,13 +181,13 @@ export default class LethalFantasyCharacter extends foundry.abstract.TypeDataMod
if (!SYSTEM.MORTAL_CHOICES[data.biodata.mortal]) {
for (let key in SYSTEM.MORTAL_CHOICES) {
let mortal = SYSTEM.MORTAL_CHOICES[key]
if ( mortal.label.toLowerCase() === data.biodata.mortal.toLowerCase()) {
if (mortal.label.toLowerCase() === data.biodata.mortal.toLowerCase()) {
data.biodata.mortal = mortal.id
}
if ( data.biodata.mortal.toLowerCase().includes("shire")) {
if (data.biodata.mortal.toLowerCase().includes("shire")) {
data.biodata.mortal = "halflings"
}
if ( data.biodata.mortal.toLowerCase().includes("human")) {
if (data.biodata.mortal.toLowerCase().includes("human")) {
data.biodata.mortal = "mankind"
}
}
@@ -235,8 +237,8 @@ export default class LethalFantasyCharacter extends foundry.abstract.TypeDataMod
this.saves.toughness.value = conDef.toughness_save + this.modifiers.saveModifier
this.challenges.dying.value = conDef.stabilization_dice
this.saves.contagion.value = this.characteristics.con.value + this.modifiers.saveModifier
this.saves.poison.value = this.characteristics.con.value + this.modifiers.saveModifier
this.saves.contagion.value = this.characteristics.con.value;// + this.modifiers.saveModifier
this.saves.poison.value = this.characteristics.con.value; // + this.modifiers.saveModifier
this.combat.attackModifier = 0
for (let chaKey of SYSTEM.CHARACTERISTIC_ATTACK) {
@@ -293,7 +295,6 @@ export default class LethalFantasyCharacter extends foundry.abstract.TypeDataMod
let wisDef = SYSTEM.CHARACTERISTICS_TABLES.wis.find((c) => c.value === this.characteristics.wis.value)
let maxInit = Number(wisDef.init_cap) || 1000
console.log("Rolling initiative for", this)
let roll = await LethalFantasyRoll.promptInitiative({
actorId: this.parent.id,

View File

@@ -6,9 +6,10 @@ export default class LethalFantasyShield extends foundry.abstract.TypeDataModel
const requiredInteger = { required: true, nullable: false, integer: true }
schema.description = new fields.HTMLField({ required: true, textSearch: true })
schema.defense = new fields.StringField({required: true, initial: "d4", choices: SYSTEM.SHIELD_DEFENSE_DICE})
schema.defense = new fields.StringField({ required: true, initial: "d4", choices: SYSTEM.SHIELD_DEFENSE_DICE })
schema.movementreduction = new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 })
schema.hascover = new fields.BooleanField({ required: true, initial: false })
schema.damageReduction = new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 })
schema.standing = new fields.SchemaField({
min: new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 }),

View File

@@ -22,43 +22,43 @@ export default class LethalFantasyUtils {
static setHookListeners() {
Hooks.on('renderTokenHUD', async (hud, html, token) => {
const lossHPButton = await foundry.applications.handlebars.renderTemplate('systems/fvtt-lethal-fantasy/templates/loss-hp-hud.hbs', {} )
const lossHPButton = await foundry.applications.handlebars.renderTemplate('systems/fvtt-lethal-fantasy/templates/loss-hp-hud.hbs', {})
$(html).find('div.left').append(lossHPButton);
$(html).find('img.lethal-hp-loss-hud').click((event) => {
event.preventDefault();
let hpMenu = $(html).find('.hp-loss-wrap')[0]
if (hpMenu.classList.contains("hp-loss-hud-disabled")) {
$(html).find('.hp-loss-wrap')[0].classList.add('hp-loss-hud-active');
$(html).find('.hp-loss-wrap')[0].classList.remove('hp-loss-hud-disabled');
$(html).find('.hp-loss-wrap')[1].classList.add('hp-loss-hud-active');
$(html).find('.hp-loss-wrap')[1].classList.remove('hp-loss-hud-disabled');
$(html).find('.hp-loss-wrap')[2].classList.add('hp-loss-hud-active');
$(html).find('.hp-loss-wrap')[2].classList.remove('hp-loss-hud-disabled');
} else {
$(html).find('.hp-loss-wrap')[0].classList.remove('hp-loss-hud-active');
$(html).find('.hp-loss-wrap')[0].classList.add('hp-loss-hud-disabled');
$(html).find('.hp-loss-wrap')[1].classList.remove('hp-loss-hud-active');
$(html).find('.hp-loss-wrap')[1].classList.add('hp-loss-hud-disabled');
$(html).find('.hp-loss-wrap')[2].classList.remove('hp-loss-hud-active');
$(html).find('.hp-loss-wrap')[2].classList.add('hp-loss-hud-disabled');
}
})
$(html).find('.loss-hp-hud-click').click((event) => {
event.preventDefault();
let hpLoss = event.currentTarget.dataset.hpValue;
if (token) {
let tokenFull = canvas.tokens.placeables.find( t => t.id === token._id);
console.log(tokenFull, token)
let actor = tokenFull.actor;
actor.applyDamage(Number(hpLoss));
$(html).find('.hp-loss-wrap')[0].classList.remove('hp-loss-hud-active');
$(html).find('.hp-loss-wrap')[0].classList.add('hp-loss-hud-disabled');
$(html).find('.hp-loss-wrap')[1].classList.remove('hp-loss-hud-active');
$(html).find('.hp-loss-wrap')[1].classList.add('hp-loss-hud-disabled');
$(html).find('.hp-loss-wrap')[2].classList.remove('hp-loss-hud-active');
$(html).find('.hp-loss-wrap')[2].classList.add('hp-loss-hud-disabled');
}
})
$(html).find('img.lethal-hp-loss-hud').click((event) => {
event.preventDefault();
let hpMenu = $(html).find('.hp-loss-wrap')[0]
if (hpMenu.classList.contains("hp-loss-hud-disabled")) {
$(html).find('.hp-loss-wrap')[0].classList.add('hp-loss-hud-active');
$(html).find('.hp-loss-wrap')[0].classList.remove('hp-loss-hud-disabled');
$(html).find('.hp-loss-wrap')[1].classList.add('hp-loss-hud-active');
$(html).find('.hp-loss-wrap')[1].classList.remove('hp-loss-hud-disabled');
$(html).find('.hp-loss-wrap')[2].classList.add('hp-loss-hud-active');
$(html).find('.hp-loss-wrap')[2].classList.remove('hp-loss-hud-disabled');
} else {
$(html).find('.hp-loss-wrap')[0].classList.remove('hp-loss-hud-active');
$(html).find('.hp-loss-wrap')[0].classList.add('hp-loss-hud-disabled');
$(html).find('.hp-loss-wrap')[1].classList.remove('hp-loss-hud-active');
$(html).find('.hp-loss-wrap')[1].classList.add('hp-loss-hud-disabled');
$(html).find('.hp-loss-wrap')[2].classList.remove('hp-loss-hud-active');
$(html).find('.hp-loss-wrap')[2].classList.add('hp-loss-hud-disabled');
}
})
$(html).find('.loss-hp-hud-click').click((event) => {
event.preventDefault();
let hpLoss = event.currentTarget.dataset.hpValue;
if (token) {
let tokenFull = canvas.tokens.placeables.find(t => t.id === token._id);
console.log(tokenFull, token)
let actor = tokenFull.actor;
actor.applyDamage(Number(hpLoss));
$(html).find('.hp-loss-wrap')[0].classList.remove('hp-loss-hud-active');
$(html).find('.hp-loss-wrap')[0].classList.add('hp-loss-hud-disabled');
$(html).find('.hp-loss-wrap')[1].classList.remove('hp-loss-hud-active');
$(html).find('.hp-loss-wrap')[1].classList.add('hp-loss-hud-disabled');
$(html).find('.hp-loss-wrap')[2].classList.remove('hp-loss-hud-active');
$(html).find('.hp-loss-wrap')[2].classList.add('hp-loss-hud-disabled');
}
})
})
}
@@ -246,4 +246,100 @@ export default class LethalFantasyUtils {
}
}
/* -------------------------------------------- */
static async applyDamage(message, event) {
// Récupérer les données du message
let combatantId = event.currentTarget.dataset.combatantId
if (!combatantId || !game.combat) {
ui.notifications.error("No combatant selected")
return
}
let combatant = game.combat.combatants.get(combatantId)
if (!combatant) {
ui.notifications.error("Combatant not found")
return
}
let targetActor = combatant.token?.actor || game.actors.get(combatant.actorId)
if (!targetActor) {
ui.notifications.error("Target actor not found")
return
}
// Récupérer les données de dégâts du message
let damageTotal = message.rolls[0]?.total || 0
let weaponName = message.rolls[0]?.options?.rollName || "Unknown Weapon"
// Calculer les DR
let armorDR = targetActor.computeDamageReduction() || 0
let shieldDR = targetActor.getShieldDR() || 0
let totalDR = armorDR + shieldDR
// Créer le dialogue
const content = await foundry.applications.handlebars.renderTemplate(
"systems/fvtt-lethal-fantasy/templates/apply-damage-dialog.hbs",
{
targetName: targetActor.name,
weaponName: weaponName,
damageTotal: damageTotal,
armorDR: armorDR,
shieldDR: shieldDR,
totalDR: totalDR,
damageNoDR: damageTotal,
damageWithArmor: Math.max(0, damageTotal - armorDR),
damageWithAll: Math.max(0, damageTotal - totalDR)
}
)
const result = await foundry.applications.api.DialogV2.wait({
window: { title: "Apply Damage" },
classes: ["lethalfantasy"],
position: { width: 280 },
content,
buttons: [
{
action: "noDR",
label: "No DR",
callback: () => ({ drType: "none", damage: damageTotal })
},
{
action: "armorDR",
label: "With Armor DR",
callback: () => ({ drType: "armor", damage: Math.max(0, damageTotal - armorDR) })
},
{
action: "allDR",
label: "With Armor + Shield DR",
callback: () => ({ drType: "all", damage: Math.max(0, damageTotal - totalDR) })
},
{
action: "cancel",
label: "Cancel",
callback: () => null
}
],
rejectClose: false
})
if (result && result.damage !== undefined) {
await targetActor.applyDamage(-result.damage)
// Message de confirmation
let drText = ""
if (result.drType === "armor") {
drText = ` (Armor DR: ${armorDR})`
} else if (result.drType === "all") {
drText = ` (Total DR: ${totalDR})`
}
ChatMessage.create({
user: game.user.id,
speaker: { alias: targetActor.name },
rollMode: "gmroll",
content: `${targetActor.name} takes ${result.damage} damage${drText} from ${weaponName}`
})
}
}
}

View File

@@ -1 +1 @@
MANIFEST-000420
MANIFEST-000465

View File

@@ -1,8 +1,8 @@
2025/09/19-21:01:58.948341 7f7cfaffd6c0 Recovering log #418
2025/09/19-21:01:58.990053 7f7cfaffd6c0 Delete type=3 #416
2025/09/19-21:01:58.990118 7f7cfaffd6c0 Delete type=0 #418
2025/09/19-22:28:27.055322 7f7cf9fff6c0 Level-0 table #423: started
2025/09/19-22:28:27.055429 7f7cf9fff6c0 Level-0 table #423: 0 bytes OK
2025/09/19-22:28:27.062766 7f7cf9fff6c0 Delete type=0 #421
2025/09/19-22:28:27.082558 7f7cf9fff6c0 Manual compaction at level-0 from '!folders!ATr9wZhg5uTVTksM' @ 72057594037927935 : 1 .. '!items!zw9RQocTdz3HRjZK' @ 0 : 0; will stop at (end)
2025/09/19-22:28:27.082605 7f7cf9fff6c0 Manual compaction at level-1 from '!folders!ATr9wZhg5uTVTksM' @ 72057594037927935 : 1 .. '!items!zw9RQocTdz3HRjZK' @ 0 : 0; will stop at (end)
2025/12/14-20:51:28.512263 7f17053ff6c0 Recovering log #462
2025/12/14-20:51:28.522433 7f17053ff6c0 Delete type=3 #460
2025/12/14-20:51:28.522511 7f17053ff6c0 Delete type=0 #462
2025/12/14-21:17:40.691121 7f16eeffd6c0 Level-0 table #468: started
2025/12/14-21:17:40.691177 7f16eeffd6c0 Level-0 table #468: 0 bytes OK
2025/12/14-21:17:40.697563 7f16eeffd6c0 Delete type=0 #466
2025/12/14-21:17:40.718082 7f16eeffd6c0 Manual compaction at level-0 from '!folders!ATr9wZhg5uTVTksM' @ 72057594037927935 : 1 .. '!items!zw9RQocTdz3HRjZK' @ 0 : 0; will stop at (end)
2025/12/14-21:17:40.718119 7f16eeffd6c0 Manual compaction at level-1 from '!folders!ATr9wZhg5uTVTksM' @ 72057594037927935 : 1 .. '!items!zw9RQocTdz3HRjZK' @ 0 : 0; will stop at (end)

View File

@@ -1,8 +1,15 @@
2025/09/17-07:46:03.118742 7f3080dfa6c0 Recovering log #414
2025/09/17-07:46:03.213578 7f3080dfa6c0 Delete type=3 #412
2025/09/17-07:46:03.213653 7f3080dfa6c0 Delete type=0 #414
2025/09/17-07:46:49.420076 7f307a7fc6c0 Level-0 table #419: started
2025/09/17-07:46:49.420100 7f307a7fc6c0 Level-0 table #419: 0 bytes OK
2025/09/17-07:46:49.429915 7f307a7fc6c0 Delete type=0 #417
2025/09/17-07:46:49.430201 7f307a7fc6c0 Manual compaction at level-0 from '!folders!ATr9wZhg5uTVTksM' @ 72057594037927935 : 1 .. '!items!zw9RQocTdz3HRjZK' @ 0 : 0; will stop at (end)
2025/09/17-07:46:49.430227 7f307a7fc6c0 Manual compaction at level-1 from '!folders!ATr9wZhg5uTVTksM' @ 72057594037927935 : 1 .. '!items!zw9RQocTdz3HRjZK' @ 0 : 0; will stop at (end)
2025/12/14-09:09:25.826835 7f17053ff6c0 Recovering log #458
2025/12/14-09:09:25.838032 7f17053ff6c0 Delete type=3 #456
2025/12/14-09:09:25.838116 7f17053ff6c0 Delete type=0 #458
2025/12/14-20:45:56.707785 7f16eeffd6c0 Level-0 table #463: started
2025/12/14-20:45:56.710879 7f16eeffd6c0 Level-0 table #463: 1677 bytes OK
2025/12/14-20:45:56.716936 7f16eeffd6c0 Delete type=0 #461
2025/12/14-20:45:56.730287 7f16eeffd6c0 Manual compaction at level-0 from '!folders!ATr9wZhg5uTVTksM' @ 72057594037927935 : 1 .. '!items!zw9RQocTdz3HRjZK' @ 0 : 0; will stop at (end)
2025/12/14-20:45:56.730345 7f16eeffd6c0 Manual compaction at level-1 from '!folders!ATr9wZhg5uTVTksM' @ 72057594037927935 : 1 .. '!items!zw9RQocTdz3HRjZK' @ 0 : 0; will stop at '!items!VFHTlDVKj2yNJEWi' @ 1129 : 1
2025/12/14-20:45:56.730356 7f16eeffd6c0 Compacting 1@1 + 1@2 files
2025/12/14-20:45:56.736659 7f16eeffd6c0 Generated table #464@1: 485 keys, 217363 bytes
2025/12/14-20:45:56.736680 7f16eeffd6c0 Compacted 1@1 + 1@2 files => 217363 bytes
2025/12/14-20:45:56.742890 7f16eeffd6c0 compacted to: files[ 0 0 1 0 0 0 0 ]
2025/12/14-20:45:56.742996 7f16eeffd6c0 Delete type=2 #323
2025/12/14-20:45:56.743249 7f16eeffd6c0 Delete type=2 #463
2025/12/14-20:45:56.750017 7f16eeffd6c0 Manual compaction at level-1 from '!items!VFHTlDVKj2yNJEWi' @ 1129 : 1 .. '!items!zw9RQocTdz3HRjZK' @ 0 : 0; will stop at (end)

Binary file not shown.

Binary file not shown.

View File

@@ -1 +1 @@
MANIFEST-000420
MANIFEST-000464

View File

@@ -1,8 +1,8 @@
2025/09/19-21:01:58.995284 7f7cfbfff6c0 Recovering log #418
2025/09/19-21:01:59.036400 7f7cfbfff6c0 Delete type=3 #416
2025/09/19-21:01:59.036480 7f7cfbfff6c0 Delete type=0 #418
2025/09/19-22:28:27.076046 7f7cf9fff6c0 Level-0 table #423: started
2025/09/19-22:28:27.076085 7f7cf9fff6c0 Level-0 table #423: 0 bytes OK
2025/09/19-22:28:27.082428 7f7cf9fff6c0 Delete type=0 #421
2025/09/19-22:28:27.082612 7f7cf9fff6c0 Manual compaction at level-0 from '!folders!yPWGvxHJbDNHVSnY' @ 72057594037927935 : 1 .. '!items!zjvGljrLk5SshC9D' @ 0 : 0; will stop at (end)
2025/09/19-22:28:27.082639 7f7cf9fff6c0 Manual compaction at level-1 from '!folders!yPWGvxHJbDNHVSnY' @ 72057594037927935 : 1 .. '!items!zjvGljrLk5SshC9D' @ 0 : 0; will stop at (end)
2025/12/14-20:51:28.526428 7f16effff6c0 Recovering log #462
2025/12/14-20:51:28.536097 7f16effff6c0 Delete type=3 #460
2025/12/14-20:51:28.536151 7f16effff6c0 Delete type=0 #462
2025/12/14-21:17:40.711547 7f16eeffd6c0 Level-0 table #467: started
2025/12/14-21:17:40.711584 7f16eeffd6c0 Level-0 table #467: 0 bytes OK
2025/12/14-21:17:40.717934 7f16eeffd6c0 Delete type=0 #465
2025/12/14-21:17:40.718128 7f16eeffd6c0 Manual compaction at level-0 from '!folders!yPWGvxHJbDNHVSnY' @ 72057594037927935 : 1 .. '!items!x5gLtqlW4sdDmHTd' @ 0 : 0; will stop at (end)
2025/12/14-21:17:40.718154 7f16eeffd6c0 Manual compaction at level-1 from '!folders!yPWGvxHJbDNHVSnY' @ 72057594037927935 : 1 .. '!items!x5gLtqlW4sdDmHTd' @ 0 : 0; will stop at (end)

View File

@@ -1,8 +1,8 @@
2025/09/17-07:46:03.218339 7f307bfff6c0 Recovering log #414
2025/09/17-07:46:03.309130 7f307bfff6c0 Delete type=3 #412
2025/09/17-07:46:03.309200 7f307bfff6c0 Delete type=0 #414
2025/09/17-07:46:49.410790 7f307a7fc6c0 Level-0 table #419: started
2025/09/17-07:46:49.410814 7f307a7fc6c0 Level-0 table #419: 0 bytes OK
2025/09/17-07:46:49.419958 7f307a7fc6c0 Delete type=0 #417
2025/09/17-07:46:49.430187 7f307a7fc6c0 Manual compaction at level-0 from '!folders!yPWGvxHJbDNHVSnY' @ 72057594037927935 : 1 .. '!items!zjvGljrLk5SshC9D' @ 0 : 0; will stop at (end)
2025/09/17-07:46:49.430218 7f307a7fc6c0 Manual compaction at level-1 from '!folders!yPWGvxHJbDNHVSnY' @ 72057594037927935 : 1 .. '!items!zjvGljrLk5SshC9D' @ 0 : 0; will stop at (end)
2025/12/14-09:09:25.859023 7f16ef7fe6c0 Recovering log #458
2025/12/14-09:09:25.869163 7f16ef7fe6c0 Delete type=3 #456
2025/12/14-09:09:25.869258 7f16ef7fe6c0 Delete type=0 #458
2025/12/14-20:45:56.717084 7f16eeffd6c0 Level-0 table #463: started
2025/12/14-20:45:56.717117 7f16eeffd6c0 Level-0 table #463: 0 bytes OK
2025/12/14-20:45:56.723011 7f16eeffd6c0 Delete type=0 #461
2025/12/14-20:45:56.730301 7f16eeffd6c0 Manual compaction at level-0 from '!folders!yPWGvxHJbDNHVSnY' @ 72057594037927935 : 1 .. '!items!x5gLtqlW4sdDmHTd' @ 0 : 0; will stop at (end)
2025/12/14-20:45:56.743359 7f16eeffd6c0 Manual compaction at level-1 from '!folders!yPWGvxHJbDNHVSnY' @ 72057594037927935 : 1 .. '!items!x5gLtqlW4sdDmHTd' @ 0 : 0; will stop at (end)

Binary file not shown.

View File

@@ -1 +1 @@
MANIFEST-000420
MANIFEST-000466

View File

@@ -1,8 +1,8 @@
2025/09/19-21:01:58.905694 7f7d00dfa6c0 Recovering log #418
2025/09/19-21:01:58.943958 7f7d00dfa6c0 Delete type=3 #416
2025/09/19-21:01:58.944064 7f7d00dfa6c0 Delete type=0 #418
2025/09/19-22:28:27.069590 7f7cf9fff6c0 Level-0 table #423: started
2025/09/19-22:28:27.069620 7f7cf9fff6c0 Level-0 table #423: 0 bytes OK
2025/09/19-22:28:27.075890 7f7cf9fff6c0 Delete type=0 #421
2025/09/19-22:28:27.082581 7f7cf9fff6c0 Manual compaction at level-0 from '!folders!7j8H7DbmBb9Uza2X' @ 72057594037927935 : 1 .. '!items!zt8s7564ep1La4XQ' @ 0 : 0; will stop at (end)
2025/09/19-22:28:27.082657 7f7cf9fff6c0 Manual compaction at level-1 from '!folders!7j8H7DbmBb9Uza2X' @ 72057594037927935 : 1 .. '!items!zt8s7564ep1La4XQ' @ 0 : 0; will stop at (end)
2025/12/14-20:51:28.497448 7f1704bfe6c0 Recovering log #464
2025/12/14-20:51:28.507553 7f1704bfe6c0 Delete type=3 #462
2025/12/14-20:51:28.507622 7f1704bfe6c0 Delete type=0 #464
2025/12/14-21:17:40.697721 7f16eeffd6c0 Level-0 table #469: started
2025/12/14-21:17:40.697764 7f16eeffd6c0 Level-0 table #469: 0 bytes OK
2025/12/14-21:17:40.703907 7f16eeffd6c0 Delete type=0 #467
2025/12/14-21:17:40.718096 7f16eeffd6c0 Manual compaction at level-0 from '!folders!7j8H7DbmBb9Uza2X' @ 72057594037927935 : 1 .. '!items!zt8s7564ep1La4XQ' @ 0 : 0; will stop at (end)
2025/12/14-21:17:40.718137 7f16eeffd6c0 Manual compaction at level-1 from '!folders!7j8H7DbmBb9Uza2X' @ 72057594037927935 : 1 .. '!items!zt8s7564ep1La4XQ' @ 0 : 0; will stop at (end)

View File

@@ -1,8 +1,8 @@
2025/09/17-07:46:03.016134 7f307affd6c0 Recovering log #414
2025/09/17-07:46:03.115017 7f307affd6c0 Delete type=3 #412
2025/09/17-07:46:03.115113 7f307affd6c0 Delete type=0 #414
2025/09/17-07:46:49.400823 7f307a7fc6c0 Level-0 table #419: started
2025/09/17-07:46:49.400858 7f307a7fc6c0 Level-0 table #419: 0 bytes OK
2025/09/17-07:46:49.410679 7f307a7fc6c0 Delete type=0 #417
2025/09/17-07:46:49.430172 7f307a7fc6c0 Manual compaction at level-0 from '!folders!7j8H7DbmBb9Uza2X' @ 72057594037927935 : 1 .. '!items!zt8s7564ep1La4XQ' @ 0 : 0; will stop at (end)
2025/09/17-07:46:49.430210 7f307a7fc6c0 Manual compaction at level-1 from '!folders!7j8H7DbmBb9Uza2X' @ 72057594037927935 : 1 .. '!items!zt8s7564ep1La4XQ' @ 0 : 0; will stop at (end)
2025/12/14-09:09:25.806646 7f16effff6c0 Recovering log #460
2025/12/14-09:09:25.817606 7f16effff6c0 Delete type=3 #458
2025/12/14-09:09:25.817666 7f16effff6c0 Delete type=0 #460
2025/12/14-20:45:56.701142 7f16eeffd6c0 Level-0 table #465: started
2025/12/14-20:45:56.701194 7f16eeffd6c0 Level-0 table #465: 0 bytes OK
2025/12/14-20:45:56.707652 7f16eeffd6c0 Delete type=0 #463
2025/12/14-20:45:56.730266 7f16eeffd6c0 Manual compaction at level-0 from '!folders!7j8H7DbmBb9Uza2X' @ 72057594037927935 : 1 .. '!items!zt8s7564ep1La4XQ' @ 0 : 0; will stop at (end)
2025/12/14-20:45:56.730327 7f16eeffd6c0 Manual compaction at level-1 from '!folders!7j8H7DbmBb9Uza2X' @ 72057594037927935 : 1 .. '!items!zt8s7564ep1La4XQ' @ 0 : 0; will stop at (end)

Binary file not shown.

View File

@@ -1 +1 @@
MANIFEST-000120
MANIFEST-000164

View File

@@ -1,8 +1,8 @@
2025/09/19-21:01:59.113262 7f7cfaffd6c0 Recovering log #118
2025/09/19-21:01:59.152822 7f7cfaffd6c0 Delete type=3 #116
2025/09/19-21:01:59.152924 7f7cfaffd6c0 Delete type=0 #118
2025/09/19-22:28:27.089546 7f7cf9fff6c0 Level-0 table #123: started
2025/09/19-22:28:27.089602 7f7cf9fff6c0 Level-0 table #123: 0 bytes OK
2025/09/19-22:28:27.095855 7f7cf9fff6c0 Delete type=0 #121
2025/09/19-22:28:27.116632 7f7cf9fff6c0 Manual compaction at level-0 from '!folders!37mu4dxsSuftlnmP' @ 72057594037927935 : 1 .. '!items!zKOpU34oLziGJW6y' @ 0 : 0; will stop at (end)
2025/09/19-22:28:27.145745 7f7cf9fff6c0 Manual compaction at level-1 from '!folders!37mu4dxsSuftlnmP' @ 72057594037927935 : 1 .. '!items!zKOpU34oLziGJW6y' @ 0 : 0; will stop at (end)
2025/12/14-20:51:28.551833 7f16ef7fe6c0 Recovering log #162
2025/12/14-20:51:28.562344 7f16ef7fe6c0 Delete type=3 #160
2025/12/14-20:51:28.562406 7f16ef7fe6c0 Delete type=0 #162
2025/12/14-21:17:40.735101 7f16eeffd6c0 Level-0 table #167: started
2025/12/14-21:17:40.735151 7f16eeffd6c0 Level-0 table #167: 0 bytes OK
2025/12/14-21:17:40.741604 7f16eeffd6c0 Delete type=0 #165
2025/12/14-21:17:40.771470 7f16eeffd6c0 Manual compaction at level-0 from '!folders!37mu4dxsSuftlnmP' @ 72057594037927935 : 1 .. '!items!zKOpU34oLziGJW6y' @ 0 : 0; will stop at (end)
2025/12/14-21:17:40.781560 7f16eeffd6c0 Manual compaction at level-1 from '!folders!37mu4dxsSuftlnmP' @ 72057594037927935 : 1 .. '!items!zKOpU34oLziGJW6y' @ 0 : 0; will stop at (end)

View File

@@ -1,8 +1,8 @@
2025/09/17-07:46:03.403212 7f307affd6c0 Recovering log #114
2025/09/17-07:46:03.504394 7f307affd6c0 Delete type=3 #112
2025/09/17-07:46:03.504449 7f307affd6c0 Delete type=0 #114
2025/09/17-07:46:49.470775 7f307a7fc6c0 Level-0 table #119: started
2025/09/17-07:46:49.470837 7f307a7fc6c0 Level-0 table #119: 0 bytes OK
2025/09/17-07:46:49.482316 7f307a7fc6c0 Delete type=0 #117
2025/09/17-07:46:49.503080 7f307a7fc6c0 Manual compaction at level-0 from '!folders!37mu4dxsSuftlnmP' @ 72057594037927935 : 1 .. '!items!zKOpU34oLziGJW6y' @ 0 : 0; will stop at (end)
2025/09/17-07:46:49.523511 7f307a7fc6c0 Manual compaction at level-1 from '!folders!37mu4dxsSuftlnmP' @ 72057594037927935 : 1 .. '!items!zKOpU34oLziGJW6y' @ 0 : 0; will stop at (end)
2025/12/14-09:09:25.891410 7f17053ff6c0 Recovering log #158
2025/12/14-09:09:25.901634 7f17053ff6c0 Delete type=3 #156
2025/12/14-09:09:25.901690 7f17053ff6c0 Delete type=0 #158
2025/12/14-20:45:56.743394 7f16eeffd6c0 Level-0 table #163: started
2025/12/14-20:45:56.743431 7f16eeffd6c0 Level-0 table #163: 0 bytes OK
2025/12/14-20:45:56.749813 7f16eeffd6c0 Delete type=0 #161
2025/12/14-20:45:56.767206 7f16eeffd6c0 Manual compaction at level-0 from '!folders!37mu4dxsSuftlnmP' @ 72057594037927935 : 1 .. '!items!zKOpU34oLziGJW6y' @ 0 : 0; will stop at (end)
2025/12/14-20:45:56.791687 7f16eeffd6c0 Manual compaction at level-1 from '!folders!37mu4dxsSuftlnmP' @ 72057594037927935 : 1 .. '!items!zKOpU34oLziGJW6y' @ 0 : 0; will stop at (end)

View File

@@ -1 +1 @@
MANIFEST-000419
MANIFEST-000463

View File

@@ -1,8 +1,8 @@
2025/09/19-21:01:59.044069 7f7cfb7fe6c0 Recovering log #417
2025/09/19-21:01:59.110180 7f7cfb7fe6c0 Delete type=3 #415
2025/09/19-21:01:59.110282 7f7cfb7fe6c0 Delete type=0 #417
2025/09/19-22:28:27.062900 7f7cf9fff6c0 Level-0 table #422: started
2025/09/19-22:28:27.062937 7f7cf9fff6c0 Level-0 table #422: 0 bytes OK
2025/09/19-22:28:27.069460 7f7cf9fff6c0 Delete type=0 #420
2025/09/19-22:28:27.082570 7f7cf9fff6c0 Manual compaction at level-0 from '!folders!mnO9OzE7BEE2KDfh' @ 72057594037927935 : 1 .. '!items!zkK6ixtCsCw3RH9X' @ 0 : 0; will stop at (end)
2025/09/19-22:28:27.082620 7f7cf9fff6c0 Manual compaction at level-1 from '!folders!mnO9OzE7BEE2KDfh' @ 72057594037927935 : 1 .. '!items!zkK6ixtCsCw3RH9X' @ 0 : 0; will stop at (end)
2025/12/14-20:51:28.538266 7f1704bfe6c0 Recovering log #461
2025/12/14-20:51:28.549289 7f1704bfe6c0 Delete type=3 #459
2025/12/14-20:51:28.549364 7f1704bfe6c0 Delete type=0 #461
2025/12/14-21:17:40.704054 7f16eeffd6c0 Level-0 table #466: started
2025/12/14-21:17:40.704085 7f16eeffd6c0 Level-0 table #466: 0 bytes OK
2025/12/14-21:17:40.711382 7f16eeffd6c0 Delete type=0 #464
2025/12/14-21:17:40.718108 7f16eeffd6c0 Manual compaction at level-0 from '!folders!mnO9OzE7BEE2KDfh' @ 72057594037927935 : 1 .. '!items!zkK6ixtCsCw3RH9X' @ 0 : 0; will stop at (end)
2025/12/14-21:17:40.718145 7f16eeffd6c0 Manual compaction at level-1 from '!folders!mnO9OzE7BEE2KDfh' @ 72057594037927935 : 1 .. '!items!zkK6ixtCsCw3RH9X' @ 0 : 0; will stop at (end)

View File

@@ -1,8 +1,8 @@
2025/09/17-07:46:03.312040 7f307b7fe6c0 Recovering log #413
2025/09/17-07:46:03.400421 7f307b7fe6c0 Delete type=3 #411
2025/09/17-07:46:03.400487 7f307b7fe6c0 Delete type=0 #413
2025/09/17-07:46:49.390955 7f307a7fc6c0 Level-0 table #418: started
2025/09/17-07:46:49.391029 7f307a7fc6c0 Level-0 table #418: 0 bytes OK
2025/09/17-07:46:49.400683 7f307a7fc6c0 Delete type=0 #416
2025/09/17-07:46:49.430144 7f307a7fc6c0 Manual compaction at level-0 from '!folders!mnO9OzE7BEE2KDfh' @ 72057594037927935 : 1 .. '!items!zkK6ixtCsCw3RH9X' @ 0 : 0; will stop at (end)
2025/09/17-07:46:49.430391 7f307a7fc6c0 Manual compaction at level-1 from '!folders!mnO9OzE7BEE2KDfh' @ 72057594037927935 : 1 .. '!items!zkK6ixtCsCw3RH9X' @ 0 : 0; will stop at (end)
2025/12/14-09:09:25.874671 7f16effff6c0 Recovering log #457
2025/12/14-09:09:25.886173 7f16effff6c0 Delete type=3 #455
2025/12/14-09:09:25.886272 7f16effff6c0 Delete type=0 #457
2025/12/14-20:45:56.723132 7f16eeffd6c0 Level-0 table #462: started
2025/12/14-20:45:56.723164 7f16eeffd6c0 Level-0 table #462: 0 bytes OK
2025/12/14-20:45:56.730108 7f16eeffd6c0 Delete type=0 #460
2025/12/14-20:45:56.730316 7f16eeffd6c0 Manual compaction at level-0 from '!folders!mnO9OzE7BEE2KDfh' @ 72057594037927935 : 1 .. '!items!zkK6ixtCsCw3RH9X' @ 0 : 0; will stop at (end)
2025/12/14-20:45:56.743378 7f16eeffd6c0 Manual compaction at level-1 from '!folders!mnO9OzE7BEE2KDfh' @ 72057594037927935 : 1 .. '!items!zkK6ixtCsCw3RH9X' @ 0 : 0; will stop at (end)

View File

@@ -375,6 +375,9 @@
min-width: 2.5rem;
max-width: 2.5rem;
}
.ranged-attack-button {
font-size: 0.8rem;
}
button {
min-width: 9rem;
}

View File

@@ -1,33 +1,34 @@
&.fortune {
img {
border: 0px;
}
.intro-chat {
border-radius: 20px;
display: flex;
flex-direction: row;
.intro-img {
padding: 5px;
width: 80px;
align-self: center;
}
.intro-right {
display: flex;
flex-direction: column;
.introText {
font-family: var(--font-secondary);
font-size: calc(var(--font-size-standard) * 1.2);
width: 210px;
text-align: center;
}
}
}
.button.control, .fortune-accepted {
display: flex;
justify-content: center;
align-items: center;
font-size: calc(var(--font-size-standard) * 1.3);
img {
border: 0px;
}
.intro-chat {
border-radius: 20px;
display: flex;
flex-direction: row;
.intro-img {
padding: 5px;
width: 80px;
align-self: center;
}
.intro-right {
display: flex;
flex-direction: column;
.introText {
font-family: var(--font-secondary);
font-size: calc(var(--font-size-standard) * 1.2);
width: 210px;
text-align: center;
}
}
}
.button.control,
.fortune-accepted {
display: flex;
justify-content: center;
align-items: center;
font-size: calc(var(--font-size-standard) * 1.3);
}
}
&.ask-roll {
@@ -37,4 +38,4 @@
justify-content: center;
font-family: var(--font-secondary);
font-size: calc(var(--font-size-standard) * 1.2);
}
}

View File

@@ -7,6 +7,65 @@
border-color: var(--color-dark-6);
color: var(--color-dark-2);
}
.apply-damage-dialog {
.dialog-content {
padding: 6px;
font-size: calc(var(--font-size-standard) * 1);
.header {
text-align: center;
padding: 4px;
margin-bottom: 6px;
background-color: rgba(0, 0, 0, 0.1);
border-radius: 3px;
}
.damage-summary {
display: flex;
justify-content: space-between;
align-items: center;
padding: 4px 6px;
margin-bottom: 6px;
background-color: rgba(139, 0, 0, 0.1);
border-radius: 3px;
.damage-value {
color: var(--color-level-error);
font-size: calc(var(--font-size-standard) * 1.2);
font-weight: bold;
}
}
.dr-summary {
display: flex;
justify-content: space-around;
gap: 4px;
padding: 3px;
margin-bottom: 6px;
font-size: calc(var(--font-size-standard) * 0.85);
background-color: rgba(0, 0, 0, 0.05);
border-radius: 3px;
}
.damage-options {
.option-line {
display: flex;
justify-content: space-between;
align-items: center;
padding: 3px 6px;
margin: 2px 0;
background-color: rgba(0, 0, 0, 0.05);
border-radius: 3px;
strong {
color: var(--color-dark-1);
font-size: calc(var(--font-size-standard) * 1.05);
}
}
}
}
}
}
.lethalfantasy-roll-dialog {
@@ -59,9 +118,14 @@
.dialog-form {
.form-footer {
padding: 4px;
gap: 4px;
button {
min-width: 14rem;
min-height: 3.2rem;
min-width: 8rem;
min-height: 2rem;
padding: 2px 6px;
margin: 0;
font-size: calc(var(--font-size-standard) * 0.9);
}
}
}
@@ -156,4 +220,124 @@
font-size: calc(var(--font-size-standard) * 1);
text-shadow: 0 0 10px var(--color-shadow-primary);
}
.damage-buttons {
width: 100%;
padding: 8px;
margin-top: 8px;
.damage-buttons-title {
font-weight: bold;
margin-bottom: 8px;
font-size: calc(var(--font-size-standard) * 0.95);
text-align: center;
}
.damage-buttons-grid {
display: grid;
grid-template-columns: repeat(2, 1fr);
gap: 6px;
padding: 8px;
background-color: rgba(0, 0, 0, 0.1);
border-radius: 5px;
.damage-roll-btn {
padding: 6px 10px;
background: linear-gradient(to bottom, #8b4513 0%, #6b3410 100%);
border: 1px solid #4b2408;
box-shadow: 0 2px 4px rgba(0, 0, 0, 0.3);
color: #f0f0e0;
cursor: pointer;
border-radius: 4px;
font-size: calc(var(--font-size-standard) * 0.85);
font-weight: 500;
text-align: center;
transition: all 0.2s ease;
display: flex;
align-items: center;
justify-content: center;
gap: 4px;
i {
font-size: calc(var(--font-size-standard) * 1);
}
&:hover {
background: linear-gradient(to bottom, #9b5523 0%, #7b4420 100%);
box-shadow: 0 3px 6px rgba(0, 0, 0, 0.4);
transform: translateY(-1px);
border-color: #5b3418;
}
&:active {
transform: translateY(0);
box-shadow: 0 1px 2px rgba(0, 0, 0, 0.3);
}
}
}
}
.damage-result {
width: 100%;
padding: 8px;
ul {
padding: 0;
margin: 0;
}
.li-apply-wounds {
list-style: none;
margin-top: 10px;
padding: 0;
display: none;
> div:first-child {
font-weight: bold;
margin-bottom: 8px;
font-size: calc(var(--font-size-standard) * 0.95);
text-align: center;
}
.combatants-grid {
display: grid;
grid-template-columns: repeat(2, 1fr);
gap: 6px;
margin-top: 5px;
padding: 8px;
background-color: rgba(0, 0, 0, 0.1);
border-radius: 5px;
.apply-wounds-btn {
padding: 6px 10px;
background: linear-gradient(to bottom, #5a5850 0%, #4b4a44 100%);
border: 1px solid #2b2a24;
box-shadow: 0 2px 4px rgba(0, 0, 0, 0.3);
color: #f0f0e0;
cursor: pointer;
border-radius: 4px;
font-size: calc(var(--font-size-standard) * 0.85);
font-weight: 500;
text-align: center;
transition: all 0.2s ease;
white-space: nowrap;
overflow: hidden;
text-overflow: ellipsis;
max-width: 100%;
&:hover {
background: linear-gradient(to bottom, #6a6860 0%, #5a5850 100%);
box-shadow: 0 3px 6px rgba(0, 0, 0, 0.4);
transform: translateY(-1px);
border-color: #3b3a34;
}
&:active {
transform: translateY(0);
box-shadow: 0 1px 2px rgba(0, 0, 0, 0.3);
}
}
}
}
}
}

View File

@@ -0,0 +1,37 @@
<div class="apply-damage-dialog">
<div class="dialog-content">
<div class="header">
<strong>{{targetName}}</strong>
-
{{weaponName}}
</div>
<div class="damage-summary">
<span class="label">{{localize
"LETHALFANTASY.Dialog.totalDamage"
}}:</span>
<span class="damage-value">{{damageTotal}}</span>
</div>
<div class="dr-summary">
<span>{{localize "LETHALFANTASY.Dialog.armorDR"}}: {{armorDR}}</span>
<span>{{localize "LETHALFANTASY.Dialog.shieldDR"}}: {{shieldDR}}</span>
<span class="total">DR: <strong>{{totalDR}}</strong></span>
</div>
<div class="damage-options">
<div class="option-line">
<span>{{localize "LETHALFANTASY.Dialog.noDR"}}</span>
<strong>{{damageNoDR}}</strong>
</div>
<div class="option-line">
<span>{{localize "LETHALFANTASY.Dialog.withArmor"}}</span>
<strong>{{damageWithArmor}}</strong>
</div>
<div class="option-line">
<span>{{localize "LETHALFANTASY.Dialog.withAll"}}</span>
<strong>{{damageWithAll}}</strong>
</div>
</div>
</div>
</div>

View File

@@ -1,97 +1,180 @@
<section class="tab character-{{tab.id}} {{tab.cssClass}}" data-tab="{{tab.id}}" data-group="{{tab.group}}">
<section
class="tab character-{{tab.id}} {{tab.cssClass}}"
data-tab="{{tab.id}}"
data-group="{{tab.group}}"
>
<div class="main-div">
<fieldset>
<legend>{{localize "LETHALFANTASY.Label.biodata"}}</legend>
<div class="biodata">
<div class="biodata-elem">
<span class="name">Class</span>
{{formInput systemFields.biodata.fields.class value=system.biodata.class }}
</div>
<div class="biodata-elem">
<span class="name">Level</span>
{{formInput systemFields.biodata.fields.level value=system.biodata.level }}
</div>
<div class="biodata-elem">
<span class="name">Mortal</span>
{{formInput systemFields.biodata.fields.mortal value=system.biodata.mortal }}
</div>
<div class="biodata-elem">
<span class="name">Alignment</span>
{{formInput systemFields.biodata.fields.alignment value=system.biodata.alignment }}
</div>
<div class="biodata-elem">
<span class="name">Age</span>
{{formInput systemFields.biodata.fields.age value=system.biodata.age }}
</div>
<div class="biodata-elem">
<span class="name">Height</span>
{{formInput systemFields.biodata.fields.height value=system.biodata.height }}
</div>
<div class="biodata-elem">
<span class="name">Weight</span>
{{formInput systemFields.biodata.fields.weight value=system.biodata.weight }}
</div>
<div class="biodata-elem">
<span class="name">Eyes</span>
{{formInput systemFields.biodata.fields.eyes value=system.biodata.eyes }}
</div>
<div class="biodata-elem">
<span class="name">Hair</span>
{{formInput systemFields.biodata.fields.hair value=system.biodata.hair }}
</div>
<div class="biodata-elem">
<span class="name">Dev. Points (Total)</span>
{{formInput systemFields.developmentPoints.fields.total value=system.developmentPoints.total }}
</div>
<div class="biodata-elem">
<span class="name">Dev. Points (Rem.)</span>
{{formInput systemFields.developmentPoints.fields.remaining value=system.developmentPoints.remaining }}
</div>
<div class="biodata-elem">
<span class="name">Magic User</span>
{{formInput systemFields.biodata.fields.magicUser value=system.biodata.magicUser }}
</div>
<div class="biodata-elem">
<span class="name">Cleric User</span>
{{formInput systemFields.biodata.fields.clericUser value=system.biodata.clericUser }}
</div>
<div class="biodata-elem">
<span class="name">Save bonus (1/5levels)</span>
{{formInput systemFields.modifiers.fields.saveModifier value=system.modifiers.saveModifier disabled=true}}
</div>
<fieldset>
<legend>{{localize "LETHALFANTASY.Label.biodata"}}</legend>
<div class="biodata">
<div class="biodata-elem">
<span class="name">Class</span>
{{formInput
systemFields.biodata.fields.class
value=system.biodata.class
}}
</div>
<div class="biodata-elem">
<span class="name">Level</span>
{{formInput
systemFields.biodata.fields.level
value=system.biodata.level
}}
</div>
<div class="biodata-elem">
<span class="name">Mortal</span>
{{formInput
systemFields.biodata.fields.mortal
value=system.biodata.mortal
}}
</div>
<div class="biodata-elem">
<span class="name">Alignment</span>
{{formInput
systemFields.biodata.fields.alignment
value=system.biodata.alignment
}}
</div>
<div class="biodata-elem">
<span class="name">Age</span>
{{formInput systemFields.biodata.fields.age value=system.biodata.age}}
</div>
<div class="biodata-elem">
<span class="name">Height</span>
{{formInput
systemFields.biodata.fields.height
value=system.biodata.height
}}
</div>
<div class="biodata-elem">
<span class="name">Weight</span>
{{formInput
systemFields.biodata.fields.weight
value=system.biodata.weight
}}
</div>
<div class="biodata-elem">
<span class="name">Eyes</span>
{{formInput
systemFields.biodata.fields.eyes
value=system.biodata.eyes
}}
</div>
<div class="biodata-elem">
<span class="name">Hair</span>
{{formInput
systemFields.biodata.fields.hair
value=system.biodata.hair
}}
</div>
<div class="biodata-elem">
<span class="name">Dev. Points (Total)</span>
{{formInput
systemFields.developmentPoints.fields.total
value=system.developmentPoints.total
}}
</div>
<div class="biodata-elem">
<span class="name">Dev. Points (Rem.)</span>
{{formInput
systemFields.developmentPoints.fields.remaining
value=system.developmentPoints.remaining
}}
</div>
<div class="biodata-elem">
<span class="name">Magic User</span>
{{formInput
systemFields.biodata.fields.magicUser
value=system.biodata.magicUser
}}
</div>
<div class="biodata-elem">
<span class="name">Cleric User</span>
{{formInput
systemFields.biodata.fields.clericUser
value=system.biodata.clericUser
}}
</div>
<div class="biodata-elem">
<span class="name">Save bonus (1/5levels)</span>
{{formInput
systemFields.modifiers.fields.saveModifier
value=system.modifiers.saveModifier
disabled=true
}}
</div>
{{#if system.biodata.magicUser}}
<div class="biodata-elem">
<span class="name">Spell bonus (1/5levels)</span>
{{formInput systemFields.modifiers.fields.levelSpellModifier value=system.modifiers.levelSpellModifier disabled=true}}
</div>
{{/if}}
{{#if system.biodata.clericUser}}
<div class="biodata-elem">
<span class="name">Miracle bonus (1/5levels)</span>
{{formInput systemFields.modifiers.fields.levelMiracleModifier value=system.modifiers.levelMiracleModifier disabled=true}}
</div>
{{/if}}
{{#if system.biodata.magicUser}}
<div class="biodata-elem">
<span class="name">Spell bonus (1/5levels)</span>
{{formInput
systemFields.modifiers.fields.levelSpellModifier
value=system.modifiers.levelSpellModifier
disabled=true
}}
</div>
{{/if}}
{{#if system.biodata.clericUser}}
<div class="biodata-elem">
<span class="name">Miracle bonus (1/5levels)</span>
{{formInput
systemFields.modifiers.fields.levelMiracleModifier
value=system.modifiers.levelMiracleModifier
disabled=true
}}
</div>
{{/if}}
<div class="biodata-elem">
<span class="name">Last HD roll</span>
{{formInput systemFields.biodata.fields.hpPerLevel value=system.biodata.hpPerLevel disabled=true}}
</div>
<div class="biodata-elem">
<span class="name">Last HD roll</span>
{{formInput
systemFields.biodata.fields.hpPerLevel
value=system.biodata.hpPerLevel
disabled=isPlayMode
}}
</div>
<div class="biodata-elem">
<span class="name">Natural DR</span>
{{formInput
systemFields.biodata.fields.naturalDR
value=system.biodata.naturalDR
disabled=isPlayMode
}}
</div>
</div>
</fieldset>
<div class="biodata-elem">
<span class="name">Magical DR</span>
{{formInput
systemFields.biodata.fields.magicDR
value=system.biodata.magicDR
disabled=isPlayMode
}}
</div>
<fieldset>
<legend>{{localize "LETHALFANTASY.Label.description"}}</legend>
{{formInput systemFields.description enriched=enrichedDescription value=system.description name="system.description"
toggled=true}}
</fieldset>
</fieldset>
<fieldset>
<legend>{{localize "LETHALFANTASY.Label.notes"}}</legend>
{{formInput systemFields.notes enriched=enrichedNotes value=system.notes name="system.notes" toggled=true}}
</fieldset>
<fieldset>
<legend>{{localize "LETHALFANTASY.Label.description"}}</legend>
{{formInput
systemFields.description
enriched=enrichedDescription
value=system.description
name="system.description"
toggled=true
}}
</fieldset>
<fieldset>
<legend>{{localize "LETHALFANTASY.Label.notes"}}</legend>
{{formInput
systemFields.notes
enriched=enrichedNotes
value=system.notes
name="system.notes"
toggled=true
}}
</fieldset>
</div>
</section>

View File

@@ -1,161 +1,165 @@
<section class="tab character-{{tab.id}} {{tab.cssClass}}" data-tab="combat" data-group="sheet">
<div class="main-div">
<fieldset>
<legend>{{localize "LETHALFANTASY.Label.combatDetails"}}</legend>
<div class="combat-details">
<div class="combat-detail">
<fieldset>
<legend>{{localize "LETHALFANTASY.Label.combatDetails"}}</legend>
<div class="combat-details">
<div class="combat-detail">
<button class="action" data-action="rangedAttackDefense">
{{localize "LETHALFANTASY.Label.rangedAttackDefense"}}
</button>
<button class="action ranged-attack-button" data-action="rangedAttackDefense">
{{localize "LETHALFANTASY.Label.rangedAttackDefense"}}
</button>
<button class="action" data-action="rollInitiative">
{{localize "LETHALFANTASY.Label.rollInitiative"}}
</button>
<button class="action ranged-attack-button" data-action="rollInitiative">
{{localize "LETHALFANTASY.Label.rollInitiative"}}
</button>
<div class="flexrow armor-hp">
<span class="name">{{localize "LETHALFANTASY.Label.armorHitPoints"}}</span>
{{formInput systemFields.combat.fields.armorHitPoints value=system.combat.armorHitPoints localize=true }}
<a data-action="armorHitPointsPlus"><i class="fa-solid fa-hexagon-plus"></i></a>
<a data-action="armorHitPointsMinus"><i class="fa-solid fa-hexagon-minus"></i></a>
</div>
<div class="flexrow granted">
<span class="">{{localize
"LETHALFANTASY.Label.grantedAttackDice"}}</a></span>
{{formInput systemFields.granted.fields.attackDice value=system.granted.attackDice disabled=isPlayMode }}
</div>
<div class="flexrow granted ">
<span class="">{{localize
"LETHALFANTASY.Label.grantedDefenseDice"}}</a></span>
{{formInput systemFields.granted.fields.defenseDice value=system.granted.defenseDice disabled=isPlayMode }}
</div>
<div class="flexrow granted">
<span class="">{{localize
"LETHALFANTASY.Label.grantedDamageDice"}}</a></span>
{{formInput systemFields.granted.fields.damageDice value=system.granted.damageDice disabled=isPlayMode }}
</div>
<div class="flexrow armor-hp">
<span class="name">{{localize "LETHALFANTASY.Label.armorHitPoints"}}</span>
{{formInput systemFields.combat.fields.armorHitPoints value=system.combat.armorHitPoints localize=true }}
<a data-action="armorHitPointsPlus"><i class="fa-solid fa-hexagon-plus"></i></a>
<a data-action="armorHitPointsMinus"><i class="fa-solid fa-hexagon-minus"></i></a>
</div>
<div class="flexrow granted">
<span class=""><a class="rollable" data-roll-type="granted" data-roll-key="attackDice"><i
class="lf-roll-small fa-solid fa-dice-d20"></i>{{localize "LETHALFANTASY.Label.grantedAttackDice"}}</a></span>
{{formInput systemFields.granted.fields.attackDice value=system.granted.attackDice disabled=isPlayMode }}
</div>
<div class="flexrow granted ">
<span class=""><a class="rollable" data-roll-type="granted" data-roll-key="defenseDice"><i
class="lf-roll-small fa-solid fa-dice-d20"></i>{{localize "LETHALFANTASY.Label.grantedDefenseDice"}}</a></span>
{{formInput systemFields.granted.fields.defenseDice value=system.granted.defenseDice disabled=isPlayMode }}
</div>
<div class="flexrow granted">
<span class=""><a class="rollable" data-roll-type="granted" data-roll-key="damageDice"><i
class="lf-roll-small fa-solid fa-dice-d20"></i>{{localize "LETHALFANTASY.Label.grantedDamageDice"}}</a></span>
{{formInput systemFields.granted.fields.damageDice value=system.granted.damageDice disabled=isPlayMode }}
</div>
</div>
</div>
</fieldset>
</fieldset>
<fieldset>
<legend>{{localize "LETHALFANTASY.Label.wounds"}}</legend>
<div class="wounds">
<fieldset>
<legend>{{localize "LETHALFANTASY.Label.wounds"}}</legend>
<div class="wounds">
{{#each system.hp.wounds as |wound idx|}}
<div class="wound">
Name:<input class="wound-description wound-data" type="text" data-type="String" data-index="{{@index}}" value="{{wound.description}}" data-name="description" >
Duration:<input class="wound-duration wound-data" type="text" data-type="Number" data-index="{{@index}}" value="{{wound.duration}}" data-name="duration" >
HP:<input class="wound-value wound-data" type="text" data-type="Number" data-index="{{@index}}" value="{{wound.value}}" data-name="value" >
Name:<input class="wound-description wound-data" type="text" data-type="String" data-index="{{@index}}"
value="{{wound.description}}" data-name="description">
Duration:<input class="wound-duration wound-data" type="text" data-type="Number" data-index="{{@index}}"
value="{{wound.duration}}" data-name="duration">
HP:<input class="wound-value wound-data" type="text" data-type="Number" data-index="{{@index}}"
value="{{wound.value}}" data-name="value">
</div>
{{/each}}
</div>
</fieldset>
<fieldset>
<legend>{{localize "LETHALFANTASY.Label.weapons"}}</legend>
<div class="weapons">
{{#each weapons as |item|}}
<div class="weapon" data-item-id="{{item.id}}" data-item-uuid="{{item.uuid}}" data-drag="true"
data-drag-type="damage">
{{#if (ne item.img "icons/svg/item-bag.svg")}}
<img class="item-img" src="{{item.img}}" data-tooltip="{{item.name}}" />
{{/if}}
<div class="name">
{{item.name}}
</div>
<div class="attack-icons">
<a class="rollable" data-roll-type="weapon-attack" data-roll-key="{{item.id}}" data-tooltip="Roll Attack">
<i class="lf-roll-small fa-solid fa-swords" data-roll-type="weapon-attack" data-roll-key="{{item.id}}"></i>
</a>
<a class="rollable" data-roll-type="weapon-defense" data-roll-key="{{item.id}}" data-tooltip="Roll Defense">
<i class="fa-solid fa-shield-halved" data-roll-type="weapon-defense" data-roll-key="{{item.id}}"></i>
</a>
<a class="rollable" data-roll-type="weapon-damage-small" data-roll-key="{{item.id}}"
data-tooltip="Roll Damage (Small)">
<i class="fa-regular fa-face-head-bandage" data-roll-type="weapon-damage-small"
data-roll-key="{{item.id}}"></i>S
</a>
<a class="rollable" data-roll-type="weapon-damage-medium" data-roll-key="{{item.id}}"
data-tooltip="Roll Damage (Medium)">
<i class="fa-regular fa-face-head-bandage" data-roll-type="weapon-damage-medium"
data-roll-key="{{item.id}}"></i>M
</a>
</div>
<div class="controls">
<a data-tooltip="{{localize 'LETHALFANTASY.Edit'}}" data-action="edit" data-item-id="{{item.id}}"
data-item-uuid="{{item.uuid}}"><i class="fas fa-edit"></i></a>
<a data-tooltip="{{localize 'LETHALFANTASY.Delete'}}" data-action="delete" data-item-id="{{item.id}}"
data-item-uuid="{{item.uuid}}"><i class="fas fa-trash"></i></a>
</div>
</div>
{{/each}}
</div>
</fieldset>
</fieldset>
<fieldset>
<legend>{{localize "LETHALFANTASY.Label.armors"}}</legend>
<div class="armors">
{{#each armors as |item|}}
<div class="armor" data-item-id="{{item.id}}" data-item-uuid="{{item.uuid}}">
<img class="item-img" src="{{item.img}}" data-tooltip="{{item.name}}" />
<div class="name" data-tooltip="{{{item.system.description}}}">
{{item.name}}
</div>
<div class="item-detail" data-tooltip="Defense">{{item.system.defense}}</div>
<div class="item-detail" data-tooltip="Maximum movement">{{item.system.maximumMovement}}</div>
<div class="item-detail" data-tooltip="HP">{{item.system.hp}}</div>
<div class="item-detail" data-tooltip="Damage Reduction">{{item.system.damageReduction}}</div>
<div class="controls">
<a data-tooltip="{{localize 'LETHALFANTASY.Edit'}}" data-action="edit" data-item-id="{{item.id}}"
data-item-uuid="{{item.uuid}}"><i class="fas fa-edit"></i></a>
<a data-tooltip="{{localize 'LETHALFANTASY.Delete'}}" data-action="delete" data-item-id="{{item.id}}"
data-item-uuid="{{item.uuid}}"><i class="fas fa-trash"></i></a>
<fieldset>
<legend>{{localize "LETHALFANTASY.Label.weapons"}}</legend>
<div class="weapons">
{{#each weapons as |item|}}
<div class="weapon" data-item-id="{{item.id}}" data-item-uuid="{{item.uuid}}" data-drag="true"
data-drag-type="damage">
{{#if (ne item.img "icons/svg/item-bag.svg")}}
<img class="item-img" src="{{item.img}}" data-tooltip="{{item.name}}" />
{{/if}}
<div class="name" data-tooltip="{{item.system.description}}">
{{item.name}}
</div>
<div class="attack-icons">
<a class="rollable" data-roll-type="weapon-attack" data-roll-key="{{item.id}}" data-tooltip="Roll Attack">
<i class="lf-roll-small fa-solid fa-swords" data-roll-type="weapon-attack"
data-roll-key="{{item.id}}"></i>
</a>
<a class="rollable" data-roll-type="weapon-defense" data-roll-key="{{item.id}}" data-tooltip="Roll Defense">
<i class="fa-solid fa-shield-halved" data-roll-type="weapon-defense" data-roll-key="{{item.id}}"></i>
</a>
<a class="rollable" data-roll-type="weapon-damage-small" data-roll-key="{{item.id}}"
data-tooltip="Roll Damage (Small)">
<i class="fa-regular fa-face-head-bandage" data-roll-type="weapon-damage-small"
data-roll-key="{{item.id}}"></i>S
</a>
<a class="rollable" data-roll-type="weapon-damage-medium" data-roll-key="{{item.id}}"
data-tooltip="Roll Damage (Medium)">
<i class="fa-regular fa-face-head-bandage" data-roll-type="weapon-damage-medium"
data-roll-key="{{item.id}}"></i>M
</a>
</div>
<div class="controls">
<a data-tooltip="{{localize 'LETHALFANTASY.Edit'}}" data-action="edit" data-item-id="{{item.id}}"
data-item-uuid="{{item.uuid}}"><i class="fas fa-edit"></i></a>
<a data-tooltip="{{localize 'LETHALFANTASY.Delete'}}" data-action="delete" data-item-id="{{item.id}}"
data-item-uuid="{{item.uuid}}"><i class="fas fa-trash"></i></a>
</div>
</div>
{{/each}}
</div>
{{/each}}
</div>
</fieldset>
</fieldset>
<fieldset>
<legend>{{localize "LETHALFANTASY.Label.shields"}}</legend>
<div class="shields">
{{#each shields as |item|}}
<div class="shield" data-item-id="{{item.id}}" data-item-uuid="{{item.uuid}}">
<img class="item-img" src="{{item.img}}" data-tooltip="{{item.name}}" />
<div class="name" data-tooltip="{{{item.system.description}}}">
{{item.name}}
</div>
<div class="item-detail" data-tooltip="Defense">
<a class="rollable" data-roll-type="shield-roll" data-roll-key="{{item.id}}" data-tooltip="Shield Defense">
<i class="lf-roll-small fa-solid fa-shield" data-roll-type="shield-roll" data-roll-key="{{item.id}}"></i>
{{upperFirst item.system.defense}}
</a>
</div>
<div class="item-detail" data-tooltip="Movement reduction">{{item.system.movementreduction}}</div>
<div class="item-detail" data-tooltip="Has cover">{{#if item.system.hascover}}Cover{{/if}}</div>
<div class="controls">
<a data-tooltip="{{localize 'LETHALFANTASY.Edit'}}" data-action="edit" data-item-id="{{item.id}}"
data-item-uuid="{{item.uuid}}"><i class="fas fa-edit"></i></a>
<a data-tooltip="{{localize 'LETHALFANTASY.Delete'}}" data-action="delete" data-item-id="{{item.id}}"
data-item-uuid="{{item.uuid}}"><i class="fas fa-trash"></i></a>
<fieldset>
<legend>{{localize "LETHALFANTASY.Label.armors"}}</legend>
<div class="armors">
{{#each armors as |item|}}
<div class="armor" data-item-id="{{item.id}}" data-item-uuid="{{item.uuid}}">
<img class="item-img" src="{{item.img}}" data-tooltip="{{item.name}}" />
<div class="name" data-tooltip="{{item.system.description}}">
{{item.name}}
</div>
<div class="item-detail" data-tooltip="Defense">{{item.system.defense}}</div>
<div class="item-detail" data-tooltip="Maximum movement">{{item.system.maximumMovement}}</div>
<div class="item-detail" data-tooltip="HP">{{item.system.hp}}</div>
<div class="item-detail" data-tooltip="Damage Reduction">{{item.system.damageReduction}}</div>
<div class="item-detail" data-tooltip={{#if item.system.equipped}}"Equipped"{{else}}"Not Equipped"{{/if}}>{{#if item.system.equipped}}<i class="fas fa-check"></i>{{else}}<i class="fas fa-times"></i>{{/if}}</div>
<div class="controls">
<a data-tooltip="{{localize 'LETHALFANTASY.Edit'}}" data-action="edit" data-item-id="{{item.id}}"
data-item-uuid="{{item.uuid}}"><i class="fas fa-edit"></i></a>
<a data-tooltip="{{localize 'LETHALFANTASY.Delete'}}" data-action="delete" data-item-id="{{item.id}}"
data-item-uuid="{{item.uuid}}"><i class="fas fa-trash"></i></a>
</div>
</div>
{{/each}}
</div>
{{/each}}
</div>
</fieldset>
<div>
</fieldset>
<fieldset>
<legend>{{localize "LETHALFANTASY.Label.shields"}}</legend>
<div class="shields">
{{#each shields as |item|}}
<div class="shield" data-item-id="{{item.id}}" data-item-uuid="{{item.uuid}}">
<img class="item-img" src="{{item.img}}" data-tooltip="{{item.name}}" />
<div class="name" data-tooltip="{{item.system.description}}">
{{item.name}}
</div>
<div class="item-detail" data-tooltip="Defense">
<a class="rollable" data-roll-type="shield-roll" data-roll-key="{{item.id}}" data-tooltip="Shield Defense">
<i class="lf-roll-small fa-solid fa-shield" data-roll-type="shield-roll" data-roll-key="{{item.id}}"></i>
{{upperFirst item.system.defense}}
</a>
</div>
<div class="item-detail" data-tooltip="Movement reduction">{{item.system.movementreduction}}</div>
<div class="item-detail" data-tooltip="Has cover">{{#if item.system.hascover}}Cover{{/if}}</div>
<div class="item-detail" data-tooltip={{#if item.system.equipped}}"Equipped"{{else}}"Not Equipped"{{/if}}>{{#if item.system.equipped}}<i class="fas fa-check"></i>{{else}}<i class="fas fa-times"></i>{{/if}}</div>
<div class="controls">
<a data-tooltip="{{localize 'LETHALFANTASY.Edit'}}" data-action="edit" data-item-id="{{item.id}}"
data-item-uuid="{{item.uuid}}"><i class="fas fa-edit"></i></a>
<a data-tooltip="{{localize 'LETHALFANTASY.Delete'}}" data-action="delete" data-item-id="{{item.id}}"
data-item-uuid="{{item.uuid}}"><i class="fas fa-trash"></i></a>
</div>
</div>
{{/each}}
</div>
</fieldset>
</div>
</section>

View File

@@ -1,4 +1,6 @@
<section class="character-main character-main-{{ifThen isPlayMode 'play' 'edit'}}">
<section
class="character-main character-main-{{ifThen isPlayMode 'play' 'edit'}}"
>
{{log "character-main" this}}
<fieldset>
@@ -6,99 +8,189 @@
<div class="character-pc character-pc-{{ifThen isPlayMode 'play' 'edit'}}">
<div class="character-left">
<div class="character-left-image">
<img class="character-img" src="{{actor.img}}" data-edit="img" data-action="editImage"
data-tooltip="{{actor.name}}" />
<img
class="character-img"
src="{{actor.img}}"
data-edit="img"
data-action="editImage"
data-tooltip="{{actor.name}}"
/>
</div>
<fieldset class="">
<div class="flexrow character-hp">
<span class="name">{{localize "LETHALFANTASY.Label.HP"}}</span>
{{formInput systemFields.hp.fields.value value=system.hp.value disabled=isPlayMode
classes="character-hp-value"}}
{{formInput
systemFields.hp.fields.value
value=system.hp.value
disabled=isPlayMode
classes="character-hp-value"
}}
&nbsp;/&nbsp;
{{formInput systemFields.hp.fields.max value=system.hp.max disabled=isPlayMode
classes="character-hp-value"}}
{{formInput
systemFields.hp.fields.max
value=system.hp.max
disabled=isPlayMode
classes="character-hp-value"
}}
</div>
<div class="flexrow character-hp">
<span class="name">{{localize "LETHALFANTASY.Label.grit"}}</span>
{{formInput systemFields.grit.fields.current value=system.grit.current disabled=isPlayMode
classes="character-hp"}}
{{formInput
systemFields.grit.fields.current
value=system.grit.current
disabled=isPlayMode
classes="character-hp"
}}
<span class="name">{{localize "LETHALFANTASY.Label.earned"}}</span>
{{formInput systemFields.grit.fields.earned value=system.grit.earned disabled=isPlayMode
classes="character-hp"}}
{{formInput
systemFields.grit.fields.earned
value=system.grit.earned
disabled=isPlayMode
classes="character-hp"
}}
</div>
<div class="flexrow character-hp">
<span class="name">{{localize "LETHALFANTASY.Label.luck"}}</span>
{{formInput systemFields.luck.fields.current value=system.luck.current disabled=isPlayMode
classes="character-hp"}}
{{formInput
systemFields.luck.fields.current
value=system.luck.current
disabled=isPlayMode
classes="character-hp"
}}
<span class="name">{{localize "LETHALFANTASY.Label.earned"}}</span>
{{formInput systemFields.luck.fields.earned value=system.luck.earned disabled=isPlayMode
classes="character-hp"}}
{{formInput
systemFields.luck.fields.earned
value=system.luck.earned
disabled=isPlayMode
classes="character-hp"
}}
</div>
<div class="flexrow ">
<span class="">{{localize "LETHALFANTASY.Label.damageResistanceShort"}}</span>
{{formInput systemFields.hp.fields.damageResistance value=system.hp.fields.damageResistance
disabled=isPlayMode classes="character-hp"}}
</div>
<div class="flexrow">
<span class="" data-tooltip="Damage reduction">{{localize
"LETHALFANTASY.Label.damageResistanceShort"
}}
</span>
<input
type="text"
class="character-damage-reduction"
data-tooltip="DR (armor+natural+magical)"
disabled
value={{damageReduction}}
/>
<input
type="text"
class="character-damage-reduction"
data-tooltip="DR (shield)"
disabled
value={{damageReductionShield}}
/>
</div>
</fieldset>
</div>
<div class="character-right">
<div class="character-name">
{{formInput fields.name value=source.name rootId=partId disabled=isPlayMode}}
<a class="control" data-action="toggleSheet" data-tooltip="LETHALFANTASY.ToggleSheet"
data-tooltip-direction="UP">
{{formInput
fields.name
value=source.name
rootId=partId
disabled=isPlayMode
}}
<a
class="control"
data-action="toggleSheet"
data-tooltip="LETHALFANTASY.ToggleSheet"
data-tooltip-direction="UP"
>
<i class="fa-solid fa-user-{{ifThen isPlayMode 'lock' 'pen'}}"></i>
</a>
</div>
<fieldset class="character-characteristics character-characteristics-{{ifThen isPlayMode 'play' 'edit'}}">
<fieldset
class="character-characteristics character-characteristics-{{ifThen
isPlayMode
'play'
'edit'
}}"
>
<legend>{{localize "LETHALFANTASY.Label.Saves"}}</legend>
<div class="character-saves">
<div class="character-save">
<span class="name"><a class="rollable" data-roll-type="save" data-roll-key="will"><i
class="lf-roll-small fa-solid fa-dice-d20"></i>
<span class="name"><a
class="rollable"
data-roll-type="save"
data-roll-key="will"
><i class="lf-roll-small fa-solid fa-dice-d20"></i>
{{localize "LETHALFANTASY.Label.saves.will"}}
</a></span>
{{formField systemFields.saves.fields.will.fields.value value=system.saves.will.value disabled=true}}
{{formField
systemFields.saves.fields.will.fields.value
value=system.saves.will.value
disabled=true
}}
<span class="name">
<a class="rollable" data-roll-type="save" data-roll-key="dodge"><i
class="lf-roll-small fa-solid fa-dice-d20"></i>
<a
class="rollable"
data-roll-type="save"
data-roll-key="dodge"
><i class="lf-roll-small fa-solid fa-dice-d20"></i>
{{localize "LETHALFANTASY.Label.saves.dodge"}}
</a>
</span>
{{formField systemFields.saves.fields.dodge.fields.value value=system.saves.dodge.value
disabled=true}}
{{formField
systemFields.saves.fields.dodge.fields.value
value=system.saves.dodge.value
disabled=true
}}
<span class="name">
<a class="rollable" data-roll-type="save" data-roll-key="toughness"><i
class="lf-roll-small fa-solid fa-dice-d20"></i>
<a
class="rollable"
data-roll-type="save"
data-roll-key="toughness"
><i class="lf-roll-small fa-solid fa-dice-d20"></i>
{{localize "LETHALFANTASY.Label.saves.toughness"}}
</a>
</span>
{{formField systemFields.saves.fields.toughness.fields.value value=system.saves.toughness.value
disabled=true}}
{{formField
systemFields.saves.fields.toughness.fields.value
value=system.saves.toughness.value
disabled=true
}}
</div>
<div class="character-save">
<span class="name">
<a class="rollable" data-roll-type="save" data-roll-key="contagion"><i
class="lf-roll-small fa-solid fa-dice-d20"></i>
<a
class="rollable"
data-roll-type="save"
data-roll-key="contagion"
><i class="lf-roll-small fa-solid fa-dice-d20"></i>
{{localize "LETHALFANTASY.Label.saves.contagion"}}
</a>
</span>
{{formField systemFields.saves.fields.contagion.fields.value value=system.saves.contagion.value
disabled=true}}
{{formField
systemFields.saves.fields.contagion.fields.value
value=system.saves.contagion.value
disabled=true
}}
<span class="name">
<a class="rollable" data-roll-type="save" data-roll-key="poison"><i
class="lf-roll-small fa-solid fa-dice-d20"></i>
<a
class="rollable"
data-roll-type="save"
data-roll-key="poison"
><i class="lf-roll-small fa-solid fa-dice-d20"></i>
{{localize "LETHALFANTASY.Label.saves.poison"}}
</a>
</span>
{{formField systemFields.saves.fields.poison.fields.value value=system.saves.poison.value
disabled=true }}
{{formField
systemFields.saves.fields.poison.fields.value
value=system.saves.poison.value
disabled=true
}}
<!--
<span class="name-pain">
@@ -125,51 +217,124 @@
</div>
</fieldset>
<fieldset class="character-characteristics character-characteristics-{{ifThen isPlayMode 'play' 'edit'}}">
<fieldset
class="character-characteristics character-characteristics-{{ifThen
isPlayMode
'play'
'edit'
}}"
>
<legend>{{localize "LETHALFANTASY.Label.Challenges"}}</legend>
<div class="character-challenges">
<div class="character-challenge">
<span class="name"><a class="rollable" data-roll-type="challenge" data-roll-key="str"><i
class="lf-roll-small fa-solid fa-dice-d20"></i>{{localize
"LETHALFANTASY.Label.challenges.strength"}}</a></span>
{{formField systemFields.challenges.fields.str.fields.value value=system.challenges.str.value
disabled=true
<span class="name"><a
class="rollable"
data-roll-type="challenge"
data-roll-key="str"
><i class="lf-roll-small fa-solid fa-dice-d20"></i>{{localize
"LETHALFANTASY.Label.challenges.strength"
}}</a></span>
{{formField
systemFields.challenges.fields.str.fields.value
value=system.challenges.str.value
disabled=true
}}
<span class="name"><a class="rollable" data-roll-type="challenge" data-roll-key="agility"><i
class="lf-roll-small fa-solid fa-dice-d20"></i>{{localize
"LETHALFANTASY.Label.challenges.agility"}}</a></span>
{{formField systemFields.challenges.fields.agility.fields.value value=system.challenges.agility.value
disabled=true
<span class="name"><a
class="rollable"
data-roll-type="challenge"
data-roll-key="agility"
><i class="lf-roll-small fa-solid fa-dice-d20"></i>{{localize
"LETHALFANTASY.Label.challenges.agility"
}}</a></span>
{{formField
systemFields.challenges.fields.agility.fields.value
value=system.challenges.agility.value
disabled=true
}}
<span class="name"><a
class="rollable"
data-roll-type="challenge"
data-roll-key="dying"
><i class="lf-roll-small fa-solid fa-dice-d20"></i>{{localize
"LETHALFANTASY.Label.challenges.dying"
}}</a></span>
{{formField
systemFields.challenges.fields.dying.fields.value
value=system.challenges.dying.value
disabled=true
}}
<span class="name"><a class="rollable" data-roll-type="challenge" data-roll-key="dying"><i
class="lf-roll-small fa-solid fa-dice-d20"></i>{{localize
"LETHALFANTASY.Label.challenges.dying"}}</a></span>
{{formField systemFields.challenges.fields.dying.fields.value value=system.challenges.dying.value
disabled=true }}
</div>
</div>
</fieldset>
<fieldset class="character-characteristics character-characteristics-{{ifThen isPlayMode 'play' 'edit'}}">
<fieldset
class="character-characteristics character-characteristics-{{ifThen
isPlayMode
'play'
'edit'
}}"
>
<legend>{{localize "LETHALFANTASY.Label.Movement"}}</legend>
<div class="character-movements">
<div class="character-movement">
<span class="name">{{localize "LETHALFANTASY.Label.movement.walk"}}</span>
{{formField systemFields.movement.fields.walk value=system.movement.walk disabled=isPlayMode}}
<span class="name">{{localize "LETHALFANTASY.Label.movement.jog"}}</span>
{{formField systemFields.movement.fields.jog value=system.movement.jog disabled=isPlayMode}}
<span class="name">{{localize "LETHALFANTASY.Label.movement.run"}}</span>
{{formField systemFields.movement.fields.run value=system.movement.run disabled=isPlayMode}}
<span class="name">{{localize "LETHALFANTASY.Label.movement.sprint"}}</span>
{{formField systemFields.movement.fields.sprint value=system.movement.sprint disabled=isPlayMode}}
<span class="name">{{localize
"LETHALFANTASY.Label.movement.walk"
}}</span>
{{formField
systemFields.movement.fields.walk
value=system.movement.walk
disabled=isPlayMode
}}
<span class="name">{{localize
"LETHALFANTASY.Label.movement.jog"
}}</span>
{{formField
systemFields.movement.fields.jog
value=system.movement.jog
disabled=isPlayMode
}}
<span class="name">{{localize
"LETHALFANTASY.Label.movement.run"
}}</span>
{{formField
systemFields.movement.fields.run
value=system.movement.run
disabled=isPlayMode
}}
<span class="name">{{localize
"LETHALFANTASY.Label.movement.sprint"
}}</span>
{{formField
systemFields.movement.fields.sprint
value=system.movement.sprint
disabled=isPlayMode
}}
</div>
<div class="character-movement">
<span class="name">{{localize "LETHALFANTASY.Label.movement.jumpBroad"}}</span>
{{formField systemFields.jump.fields.broad value=system.jump.broad disabled=isPlayMode}}
<span class="name">{{localize "LETHALFANTASY.Label.movement.jumpRunning"}}</span>
{{formField systemFields.jump.fields.running value=system.jump.running disabled=isPlayMode}}
<span class="name">{{localize "LETHALFANTASY.Label.movement.jumpVertical"}}</span>
{{formField systemFields.jump.fields.vertical value=system.jump.vertical disabled=isPlayMode}}
<span class="name">{{localize
"LETHALFANTASY.Label.movement.jumpBroad"
}}</span>
{{formField
systemFields.jump.fields.broad
value=system.jump.broad
disabled=isPlayMode
}}
<span class="name">{{localize
"LETHALFANTASY.Label.movement.jumpRunning"
}}</span>
{{formField
systemFields.jump.fields.running
value=system.jump.running
disabled=isPlayMode
}}
<span class="name">{{localize
"LETHALFANTASY.Label.movement.jumpVertical"
}}</span>
{{formField
systemFields.jump.fields.vertical
value=system.jump.vertical
disabled=isPlayMode
}}
</div>
</div>
</fieldset>
@@ -178,62 +343,124 @@
</div>
</fieldset>
<fieldset class="character-characteristics character-characteristics-{{ifThen isPlayMode 'play' 'edit'}}">
<fieldset
class="character-characteristics character-characteristics-{{ifThen
isPlayMode
'play'
'edit'
}}"
>
<legend>{{localize "LETHALFANTASY.Label.characteristics"}}</legend>
<div class="character-characteristic">
<span>{{localize "LETHALFANTASY.Label.str"}}</span>
{{formField systemFields.characteristics.fields.str.fields.value value=system.characteristics.str.value
disabled=isPlayMode data-char-id="str" }}
{{formField systemFields.characteristics.fields.str.fields.percent value=system.characteristics.str.percent
disabled=isPlayMode type="number"}}
{{formField
systemFields.characteristics.fields.str.fields.value
value=system.characteristics.str.value
disabled=isPlayMode
data-char-id="str"
}}
{{formField
systemFields.characteristics.fields.str.fields.percent
value=system.characteristics.str.percent
disabled=isPlayMode
type="number"
}}
</div>
<div class="character-characteristic">
<span>{{localize "LETHALFANTASY.Label.int"}}</span>
{{formField systemFields.characteristics.fields.int.fields.value value=system.characteristics.int.value
disabled=isPlayMode data-char-id="int" }}
{{formField
systemFields.characteristics.fields.int.fields.value
value=system.characteristics.int.value
disabled=isPlayMode
data-char-id="int"
}}
{{formField systemFields.characteristics.fields.int.fields.percent value=system.characteristics.int.percent
disabled=isPlayMode type="number" }}
{{formField
systemFields.characteristics.fields.int.fields.percent
value=system.characteristics.int.percent
disabled=isPlayMode
type="number"
}}
</div>
<div class="character-characteristic">
<span>{{localize "LETHALFANTASY.Label.wis"}}</span>
{{formField systemFields.characteristics.fields.wis.fields.value value=system.characteristics.wis.value
disabled=isPlayMode data-char-id="wis" }}
{{formField
systemFields.characteristics.fields.wis.fields.value
value=system.characteristics.wis.value
disabled=isPlayMode
data-char-id="wis"
}}
{{formField systemFields.characteristics.fields.wis.fields.percent value=system.characteristics.wis.percent
disabled=isPlayMode type="number"}}
{{formField
systemFields.characteristics.fields.wis.fields.percent
value=system.characteristics.wis.percent
disabled=isPlayMode
type="number"
}}
</div>
<div class="character-characteristic">
<span>{{localize "LETHALFANTASY.Label.dex"}}</span>
{{formField systemFields.characteristics.fields.dex.fields.value value=system.characteristics.dex.value
disabled=isPlayMode data-char-id="wis" }}
{{formField
systemFields.characteristics.fields.dex.fields.value
value=system.characteristics.dex.value
disabled=isPlayMode
data-char-id="wis"
}}
{{formField systemFields.characteristics.fields.dex.fields.percent value=system.characteristics.dex.percent
disabled=isPlayMode type="number" }}
{{formField
systemFields.characteristics.fields.dex.fields.percent
value=system.characteristics.dex.percent
disabled=isPlayMode
type="number"
}}
</div>
<div class="character-characteristic">
<span>{{localize "LETHALFANTASY.Label.con"}}</span>
{{formField systemFields.characteristics.fields.con.fields.value value=system.characteristics.con.value
disabled=isPlayMode data-char-id="con" }}
{{formField
systemFields.characteristics.fields.con.fields.value
value=system.characteristics.con.value
disabled=isPlayMode
data-char-id="con"
}}
{{formField systemFields.characteristics.fields.con.fields.percent value=system.characteristics.con.percent
disabled=isPlayMode type="number"}}
{{formField
systemFields.characteristics.fields.con.fields.percent
value=system.characteristics.con.percent
disabled=isPlayMode
type="number"
}}
</div>
<div class="character-characteristic">
<span>{{localize "LETHALFANTASY.Label.cha"}}</span>
{{formField systemFields.characteristics.fields.cha.fields.value value=system.characteristics.cha.value
disabled=isPlayMode data-char-id="cha" }}
{{formField
systemFields.characteristics.fields.cha.fields.value
value=system.characteristics.cha.value
disabled=isPlayMode
data-char-id="cha"
}}
{{formField systemFields.characteristics.fields.cha.fields.percent value=system.characteristics.cha.percent
disabled=isPlayMode type="number"}}
{{formField
systemFields.characteristics.fields.cha.fields.percent
value=system.characteristics.cha.percent
disabled=isPlayMode
type="number"
}}
</div>
<div class="character-characteristic">
<span>{{localize "LETHALFANTASY.Label.luc"}}</span>
{{formField systemFields.characteristics.fields.luc.fields.value value=system.characteristics.luc.value
disabled=isPlayMode data-char-id="luc" }}
{{formField
systemFields.characteristics.fields.luc.fields.value
value=system.characteristics.luc.value
disabled=isPlayMode
data-char-id="luc"
}}
{{formField systemFields.characteristics.fields.luc.fields.percent value=system.characteristics.luc.percent
disabled=isPlayMode type="number"}}
{{formField
systemFields.characteristics.fields.luc.fields.percent
value=system.characteristics.luc.percent
disabled=isPlayMode
type="number"
}}
</div>
</fieldset>

View File

@@ -1,4 +1,5 @@
{{!log 'chat-message' this}}
{{!log 'weaponDamageOptions' weaponDamageOptions}}
<div class="{{cssClass}}">
<div class="intro-chat">
<div class="intro-img">
@@ -9,80 +10,164 @@
<span><STRONG>{{actingCharName}} - {{upperFirst rollName}}</STRONG></span>
{{#if (match rollType "attack")}}
<span>Attack roll !</span>
<span>Attack roll !</span>
{{/if}}
{{#if (match rollType "defense")}}
<span>Defense roll !</span>
<span>Defense roll !</span>
{{/if}}
{{#if (eq rollData.favor "favor")}}
<span><strong>Favor roll</strong></span>
<span><strong>Favor roll</strong></span>
{{/if}}
{{#if (eq rollData.favor "disfavor")}}
<span><strong>Disfavor roll</strong></span>
<span><strong>Disfavor roll</strong></span>
{{/if}}
{{#if badResult}}
<span><strong>{{localize "LETHALFANTASY.Label.otherResult"}}</strong> : {{badResult}}</span>
<span><strong>{{localize "LETHALFANTASY.Label.otherResult"}}</strong>
:
{{badResult}}</span>
{{/if}}
{{#if rollTarget.weapon}}
<span>{{rollTarget.weapon.name}}</span>
<span>{{rollTarget.weapon.name}}</span>
{{/if}}
{{#if rollData.isDamage}}
<span><strong>Damage Roll</strong></span>
{{/if}}
{{#if rollData.damageSmall}}
<span><strong>{{localize
"LETHALFANTASY.Label.weapon-damage-small"
}}</strong></span>
{{/if}}
{{#if rollData.damageMedium}}
<span><strong>{{localize
"LETHALFANTASY.Label.weapon-damage-medium"
}}</strong></span>
{{/if}}
{{#if rollData.letItFly}}
<span>Let It Fly attack ! </span>
<span>Let It Fly attack ! </span>
{{/if}}
{{#if rollData.pointBlank}}
<span>Point Blank Range Attack !</span>
<span>Point Blank Range Attack !</span>
{{/if}}
{{#if rollData.beyondSkill}}
<span>Beyond Skill Range Attack !</span>
<span>Beyond Skill Range Attack !</span>
{{/if}}
<span><strong>Formula</strong> : {{titleFormula}}</span>
{{#each diceResults as |result|}}
<span>{{result.dice}} : {{result.value}}</span>
<span>{{result.dice}} : {{result.value}}</span>
{{/each}}
</div>
</div>
{{#if isSave}}
<div class="result">
{{#if (eq resultType "success")}}
{{#if isPrivate}}?{{else}}{{localize "LETHALFANTASY.Roll.success"}}{{/if}}
{{else}}
{{#if isPrivate}}?{{else}}{{localize "LETHALFANTASY.Roll.failure"}}{{/if}}
{{/if}}
</div>
<div class="result">
{{#if (eq resultType "success")}}
{{#if isPrivate}}?{{else}}{{localize
"LETHALFANTASY.Roll.success"
}}{{/if}}
{{else}}
{{#if isPrivate}}?{{else}}{{localize
"LETHALFANTASY.Roll.failure"
}}{{/if}}
{{/if}}
</div>
{{/if}}
{{#if isResource}}
<div class="result">
{{#if (eq resultType "success")}}
{{#if isPrivate}}?{{else}}{{localize "LETHALFANTASY.Roll.success"}}{{/if}}
{{else}}
{{#if isPrivate}}?{{else}}{{localize "LETHALFANTASY.Roll.failure"}}{{#if isFailure}} ({{localize
"LETHALFANTASY.Roll.resourceLost"}}){{/if}}{{/if}}
{{/if}}
</div>
<div class="result">
{{#if (eq resultType "success")}}
{{#if isPrivate}}?{{else}}{{localize
"LETHALFANTASY.Roll.success"
}}{{/if}}
{{else}}
{{#if isPrivate}}?{{else}}{{localize "LETHALFANTASY.Roll.failure"}}{{#if
isFailure
}} ({{localize "LETHALFANTASY.Roll.resourceLost"}}){{/if}}{{/if}}
{{/if}}
</div>
{{/if}}
{{#if isDamage}}
<div>
{{#if (and isGM hasTarget)}}
{{{localize "LETHALFANTASY.Roll.displayArmor" targetName=targetName targetArmor=targetArmor realDamage=realDamage}}}
{{/if}}
</div>
<div>
{{#if (and isGM hasTarget)}}
{{{localize
"LETHALFANTASY.Roll.displayArmor"
targetName=targetName
targetArmor=targetArmor
realDamage=realDamage
}}}
{{/if}}
</div>
{{/if}}
{{#unless isPrivate}}
<div class="dice-result">
<h4 class="dice-total">{{total}}</h4>
</div>
{{#if D30result}}
<div class="dice-result">
<h4 class="dice-total">D30 result: {{D30result}}</h4>
</div>
{{/if}}
<div class="dice-result">
<h4 class="dice-total">{{total}}</h4>
</div>
{{#if D30result}}
<div class="dice-result">
<h4 class="dice-total">D30 result: {{D30result}}</h4>
</div>
{{/if}}
{{/unless}}
{{#if weaponDamageOptions}}
<div class="damage-buttons">
<div class="damage-buttons-title">{{localize
"LETHALFANTASY.Label.rollDamage"
}}</div>
<div class="damage-buttons-grid">
{{#if weaponDamageOptions.damageS}}
<button
class="damage-roll-btn"
data-weapon-id="{{weaponDamageOptions.weaponId}}"
data-damage-type="small"
data-damage-formula="{{weaponDamageOptions.damageS}}"
title="{{localize 'LETHALFANTASY.Label.weapon-damage-small'}}"
>
<i class="fa-solid fa-dice-d6"></i>
{{localize "LETHALFANTASY.Label.weapon-damage-small"}}
</button>
{{/if}}
{{#if weaponDamageOptions.damageM}}
<button
class="damage-roll-btn"
data-weapon-id="{{weaponDamageOptions.weaponId}}"
data-damage-type="medium"
data-damage-formula="{{weaponDamageOptions.damageM}}"
title="{{localize 'LETHALFANTASY.Label.weapon-damage-medium'}}"
>
<i class="fa-solid fa-dice-d20"></i>
{{localize "LETHALFANTASY.Label.weapon-damage-medium"}}
</button>
{{/if}}
</div>
</div>
{{/if}}
{{#if rollData.isDamage}}
<div class="damage-result">
<ul>
<li class="li-apply-wounds">
<div>{{localize "LETHALFANTASY.Label.applyDamage"}}</div>
<div class="combatants-grid">
{{#each combatants}}
<button
class="apply-wounds-btn"
data-combatant-id="{{this.id}}"
title="{{this.name}}"
>
{{this.name}}
</button>
{{/each}}
</div>
</li>
</ul>
</div>
{{/if}}
</div>

View File

@@ -147,7 +147,7 @@
<span class="name">{{localize "LETHALFANTASY.Label.movement.walk"}}</span>
{{formField systemFields.movement.fields.walk value=system.movement.walk disabled=isPlayMode}}
<span class="name">{{localize "LETHALFANTASY.Label.movement.jog"}}</span>
{{formField systemFields.movement.fields.jog value=system.challenges.movement.jog disabled=isPlayMode}}
{{formField systemFields.movement.fields.jog value=system.movement.jog disabled=isPlayMode}}
<span class="name">{{localize "LETHALFANTASY.Label.movement.run"}}</span>
{{formField systemFields.movement.fields.run value=system.movement.run disabled=isPlayMode}}
<span class="name">{{localize "LETHALFANTASY.Label.movement.sprint"}}</span>

View File

@@ -1,111 +1,148 @@
<div class="lethalfantasy-roll-dialog">
<fieldSet class="">
<legend>{{localize (concat "LETHALFANTASY.Label." rollType)}} - {{actorName}}</legend>
<legend>{{localize (concat "LETHALFANTASY.Label." rollType)}}
-
{{actorName}}</legend>
{{#if rollTarget.tokenId}}
<div class="dialog-save">
<a class="goto-token-button" data-action="gotoToken" data-token-id="{{rollTarget.tokenId}}">{{localize
"LETHALFANTASY.Label.gotoToken"}} </a>
</div>
<div class="dialog-save">
<a
class="goto-token-button"
data-action="gotoToken"
data-token-id="{{rollTarget.tokenId}}"
>{{localize "LETHALFANTASY.Label.gotoToken"}} </a>
</div>
{{/if}}
{{#if (match rollType "attack")}}
<div class="dialog-save">Attack roll ! - {{rollTarget.name}}</div>
<div class="dialog-save">Attack roll ! - {{rollTarget.name}}</div>
{{/if}}
{{#if (match rollType "defense")}}
<div class="dialog-save">Defense roll ! - {{rollTarget.name}}</div>
<div class="dialog-save">Defense roll ! - {{rollTarget.name}}</div>
{{/if}}
{{#if hasModifier}}
<div class="dialog-save">{{upperFirst rollName}} : {{baseFormula}} + {{baseValue}}</div>
<div class="dialog-save">{{upperFirst rollName}}
:
{{baseFormula}}
+
{{baseValue}}</div>
{{else}}
<div class="dialog-save">{{upperFirst rollName}} : {{baseFormula}}</div>
<div class="dialog-save">{{upperFirst rollName}} : {{baseFormula}}</div>
{{/if}}
{{#if rollTarget.weapon}}
<div class="dialog-save">{{localize "LETHALFANTASY.Label.baseModifier"}} : {{rollTarget.charModifier}}</div>
<div class="dialog-save">{{localize "LETHALFANTASY.Label.weapon"}} : {{rollTarget.weapon.name}}</div>
<div class="dialog-save">{{localize "LETHALFANTASY.Label.skill"}} : {{rollTarget.name}}</div>
<div class="dialog-save">{{localize "LETHALFANTASY.Label.skillBonus"}} : {{rollTarget.weaponSkillModifier}}</div>
<div class="dialog-save">{{localize "LETHALFANTASY.Label.baseModifier"}}
:
{{rollTarget.charModifier}}</div>
{{#if (match rollType "defense")}}
<div class="dialog-save">Armor defense modifier :
{{rollTarget.armorDefense}}</div>
{{/if}}
<div class="dialog-save">{{localize "LETHALFANTASY.Label.weapon"}}
:
{{rollTarget.weapon.name}}</div>
<div class="dialog-save">{{localize "LETHALFANTASY.Label.skill"}}
:
{{rollTarget.name}}</div>
<div class="dialog-save">{{localize "LETHALFANTASY.Label.skillBonus"}}
:
{{rollTarget.weaponSkillModifier}}</div>
{{/if}}
{{#if (match rollType "attack")}}
<div class="dialog-save">Add Granted Attack Dice
<input type="checkbox" data-action="selectGranted" name="granted">
</div>
{{#if rollTarget.weapon}}
{{#if (eq rollTarget.weapon.system.weaponType "melee")}}
{{else}}
<div class="dialog-save">Point Blank Range Attack
<input type="checkbox" data-action="selectPointBlank" name="pointBlankV">
</div>
<div class="dialog-save">Beyond Skill Range Attack
<input type="checkbox" data-action="selectBeyondSkill" name="beyondSkillV">
</div>
<div class="dialog-save">Let it Fly (Pure D20E)
<input type="checkbox" data-action="selectLetItFly" name="letItFlyV">
</div>
<div class="dialog-save">Aiming
<select name="attackerAim" data-tooltip-direction="UP">
{{selectOptions attackerAimChoices selected=attackerAim}}
</select>
</div>
{{/if}}
{{/if}}
<div class="dialog-save">Add Granted Attack Dice
<input type="checkbox" data-action="selectGranted" name="granted" />
</div>
{{#if rollTarget.weapon}}
{{#if (eq rollTarget.weapon.system.weaponType "melee")}}{{else}}
<div class="dialog-save">Point Blank Range Attack
<input
type="checkbox"
data-action="selectPointBlank"
name="pointBlankV"
/>
</div>
<div class="dialog-save">Beyond Skill Range Attack
<input
type="checkbox"
data-action="selectBeyondSkill"
name="beyondSkillV"
/>
</div>
<div class="dialog-save">Let it Fly (Pure D20E)
<input
type="checkbox"
data-action="selectLetItFly"
name="letItFlyV"
/>
</div>
<div class="dialog-save">Aiming
<select name="attackerAim" data-tooltip-direction="UP">
{{selectOptions attackerAimChoices selected=attackerAim}}
</select>
</div>
{{/if}}
{{/if}}
{{/if}}
{{#if (match rollType "defense")}}
<div class="dialog-save">Add Granted Defense Dice
<input type="checkbox" data-action="selectGranted" name="granted">
</div>
<div class="dialog-save">Add Granted Defense Dice
<input type="checkbox" data-action="selectGranted" name="granted" />
</div>
{{/if}}
{{#if (match rollType "damage")}}
<div class="dialog-save">Add Granted Damage Dice
<input type="checkbox" data-action="selectGranted" name="granted">
</div>
<div class="dialog-save">Add Granted Damage Dice
<input type="checkbox" data-action="selectGranted" name="granted" />
</div>
{{/if}}
{{#if rollTarget.staticModifier}}
<div class="dialog-save">Static modifier : +{{rollTarget.staticModifier}}</div>
<div class="dialog-save">Static modifier : +{{rollTarget.staticModifier}}</div>
{{/if}}
</fieldSet>
{{#if hasFavor}}
<fieldSet class="dialog-favor">
<legend>{{localize "LETHALFANTASY.Roll.favorDisfavor"}}</legend>
<select name="favor" class="favor-choice" data-tooltip-direction="UP">
{{selectOptions choiceFavor selected=favor}}
</select>
</fieldSet>
<fieldSet class="dialog-favor">
<legend>{{localize "LETHALFANTASY.Roll.favorDisfavor"}}</legend>
<select name="favor" class="favor-choice" data-tooltip-direction="UP">
{{selectOptions choiceFavor selected=favor}}
</select>
</fieldSet>
{{/if}}
{{#if hasModifier}}
<fieldSet class="dialog-modifier">
<legend>{{localize "LETHALFANTASY.Roll.modifierBonusMalus"}}</legend>
<select name="modifier" data-tooltip-direction="UP">
{{selectOptions choiceModifier selected=modifier}}
</select>
<fieldSet class="dialog-modifier">
<legend>{{localize "LETHALFANTASY.Roll.modifierBonusMalus"}}</legend>
<select name="modifier" data-tooltip-direction="UP">
{{selectOptions choiceModifier selected=modifier}}
</select>
{{#if (eq rollType "save")}}
{{#if rollTarget.magicUser}}
<div>
<span>Save against spell (+{{rollTarget.actorModifiers.saveModifier}}) ?</span>
<input type="checkbox" name="saveSpellCheck" data-action="saveSpellCheck">
</div>
{{/if}}
{{/if}}
</fieldSet>
{{#if (eq rollType "save")}}
{{#if rollTarget.magicUser}}
<div>
<span>Save against spell (+{{rollTarget.actorModifiers.saveModifier}})
?</span>
<input
type="checkbox"
name="saveSpellCheck"
data-action="saveSpellCheck"
/>
</div>
{{/if}}
{{/if}}
</fieldSet>
{{/if}}
{{#if hasChangeDice}}
<fieldSet class="dialog-modifier">
<legend>{{localize "LETHALFANTASY.Roll.changeDice"}}</legend>
<select name="changeDice" data-tooltip-direction="UP">
{{selectOptions choiceDice selected=changeDice}}
</select>
</fieldSet>
<fieldSet class="dialog-modifier">
<legend>{{localize "LETHALFANTASY.Roll.changeDice"}}</legend>
<select name="changeDice" data-tooltip-direction="UP">
{{selectOptions choiceDice selected=changeDice}}
</select>
</fieldSet>
{{/if}}
<fieldSet>
@@ -115,5 +152,4 @@
</select>
</fieldSet>
</div>

View File

@@ -1,6 +1,12 @@
<section>
<div class="header">
<img class="item-img" src="{{item.img}}" data-edit="img" data-action="editImage" data-tooltip="{{item.name}}" />
<img
class="item-img"
src="{{item.img}}"
data-edit="img"
data-action="editImage"
data-tooltip="{{item.name}}"
/>
{{formInput fields.name value=source.name}}
</div>
@@ -8,23 +14,32 @@
<div class="align-top">
{{formField systemFields.defense value=system.defense}}
{{formField systemFields.damageReduction value=system.damageReduction}}
<div class="shift-right">&nbsp;
</div>
{{formField systemFields.hascover value=system.hascover}}
{{#if system.hascover}}
<label>Cover vs ranged attacks</label>
<div class="shift-right">
<label>Standing </label>
<div class="flexrow">{{formField systemFields.standing.fields.min value=system.standing.min}} &nbsp;...&nbsp;30
<label>Cover vs ranged attacks</label>
<div class="shift-right">
<label>Standing </label>
<div class="flexrow">{{formField
systemFields.standing.fields.min
value=system.standing.min
}}
&nbsp;...&nbsp;30
</div>
</div>
<div class="shift-right">
<label>Crouching</label>
<div class="flexrow">{{formField
systemFields.crouching.fields.min
value=system.crouching.min
}}
&nbsp;...&nbsp;30</div>
</div>
</div>
<div class="shift-right">
<label>Crouching</label>
<div class="flexrow">{{formField systemFields.crouching.fields.min value=system.crouching.min}}
&nbsp;...&nbsp;30</div>
</div>
{{/if}}
</div>
@@ -53,15 +68,14 @@
</div>
</div>
<fieldset>
<legend>{{localize "LETHALFANTASY.Label.description"}}</legend>
{{formInput
systemFields.description
enriched=enrichedDescription
value=system.description
name="system.description"
toggled="false"
systemFields.description
enriched=enrichedDescription
value=system.description
name="system.description"
toggled="false"
}}
</fieldset>
</section>