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14 Commits

Author SHA1 Message Date
uberwald 96306623e5 UPdate and fixes for roll in combats
Release Creation / build (release) Successful in 43s
2026-05-18 20:26:39 +02:00
uberwald 7279cd752d Fix initiative again
Release Creation / build (release) Successful in 43s
2026-05-18 07:58:28 +02:00
uberwald db3e8b5d35 Improve init for monsters and some fixwes around shields
Release Creation / build (release) Successful in 48s
2026-05-17 13:22:29 +02:00
uberwald 54421e4a83 MAnage spell/miracle spending points and favor/disfavor for shield rolls
Release Creation / build (release) Successful in 43s
2026-05-10 17:49:53 +02:00
uberwald ac44419b7a Corredction sur attack ranged 2026-05-03 15:12:25 +02:00
uberwald a3fc0a42b9 Corredction sur attack ranged
Release Creation / build (release) Successful in 1m19s
2026-05-03 10:06:44 +02:00
uberwald c8ce840e98 Fix ranged defense + HTH attacks
Release Creation / build (release) Successful in 1m17s
2026-05-02 08:35:22 +02:00
uberwald 55a040062a Fix ranged defense + HTH attacks
Release Creation / build (release) Successful in 1m19s
2026-05-01 23:55:29 +02:00
uberwald 1818a76499 Fix ranged defense + HTH attacks
Release Creation / build (release) Successful in 1m19s
2026-05-01 23:34:05 +02:00
uberwald 55d1b41ca4 Fix ranged defense + HTH attacks 2026-05-01 23:32:53 +02:00
uberwald 841ed82277 Fix for ranged monsters attack
Release Creation / build (release) Successful in 1m2s
2026-05-01 01:12:56 +02:00
uberwald 968d156d09 Upgrade to r14
Release Creation / build (release) Successful in 48s
2026-04-30 14:38:56 +02:00
uberwald 59ff098fca Add ranged attacks for monsters 2026-04-29 20:27:20 +02:00
uberwald b8174d5e22 Fix E dice in dice Tray
Release Creation / build (release) Successful in 55s
2026-04-17 23:21:49 +02:00
58 changed files with 1661 additions and 608 deletions
+1 -1
View File
@@ -60,4 +60,4 @@ jobs:
manifest: "https://www.uberwald.me/gitea/${{gitea.repository}}/releases/download/${{github.event.release.tag_name}}/system.json"
notes: "https://www.uberwald.me/gitea/public/fvtt-lethal-fantasy/raw/branch/main/changelog.md"
compatibility-minimum: "13"
compatibility-verified: "13"
compatibility-verified: "14"
+54
View File
@@ -1178,6 +1178,45 @@ i.lethalfantasy {
margin-left: 4px;
margin-right: 4px;
}
.lethalfantasy .tab.monster-combat .ranged-attacks {
grid-template-columns: 1fr;
}
.lethalfantasy .tab.monster-combat .ranged-attacks .attack .name {
min-width: 10rem;
max-width: 10rem;
}
.lethalfantasy .tab.monster-combat .ranged-attacks .attack .damage-dice {
width: 5rem;
max-width: 5rem;
}
.lethalfantasy .tab.monster-combat .ranged-attacks .ranged-weapon-range {
margin-top: 8px;
border-top: 1px solid var(--color-border-light-tertiary, #ccc);
padding-top: 6px;
}
.lethalfantasy .tab.monster-combat .ranged-attacks .ranged-weapon-range > label {
font-weight: bold;
margin-bottom: 4px;
display: block;
}
.lethalfantasy .tab.monster-combat .ranged-attacks .ranged-weapon-range .range-fields {
display: flex;
flex-wrap: wrap;
gap: 6px;
}
.lethalfantasy .tab.monster-combat .ranged-attacks .ranged-weapon-range .range-fields .range-field {
display: flex;
flex-direction: column;
align-items: center;
}
.lethalfantasy .tab.monster-combat .ranged-attacks .ranged-weapon-range .range-fields .range-field label {
font-size: 0.7rem;
white-space: nowrap;
}
.lethalfantasy .tab.monster-combat .ranged-attacks .ranged-weapon-range .range-fields .range-field input {
width: 3.5rem;
text-align: center;
}
.lethalfantasy .tab.monster-combat .armors {
display: grid;
grid-template-columns: repeat(3, 1fr);
@@ -2595,6 +2634,21 @@ i.lethalfantasy {
max-width: 8rem;
margin-left: 1rem;
}
.dialog-warning {
margin: 0.4rem 0.2rem 0.2rem;
padding: 0.35rem 0.5rem;
border-left: 3px solid #c8941a;
background: rgba(200, 148, 26, 0.12);
border-radius: 3px;
font-family: var(--font-secondary);
font-size: calc(var(--font-size-standard) * 0.9);
color: #7a5400;
line-height: 1.4;
}
.dialog-warning i {
color: #c8941a;
margin-right: 0.4rem;
}
.lethalfantasy.dice-roll,
.fvtt-lethal-fantasy.dice-roll,
.message.lethalfantasy.dice-roll,
+77 -4
View File
@@ -382,9 +382,12 @@
"rollProgressionCount": "Roll progression count",
"rollProgressionDice": "Roll progression/Lethargy dice",
"earned": "Earned",
"divinityPoints": "Divinity points",
"divinityPoints": "Grace",
"aetherPoints": "Aether points",
"attacks": "Attacks",
"attackMode": "Attack Mode",
"meleeModeLabel": "Melee (8 attacks)",
"rangedModeLabel": "Ranged (4 attacks)",
"monster": "Monster",
"Resist": "Resist",
"resist": "Resist",
@@ -459,6 +462,13 @@
"notes": "Notes",
"pc": "PC",
"perception": "Perception",
"pointBlank": "Point blank",
"short": "Short",
"medium": "Medium",
"long": "Long",
"extreme": "Extreme",
"outOfSkill": "Out of skill",
"range": "Range",
"rangeDefenseDialog": "Ranged defense dialog",
"rangeDefenseRoll": "Ranged defense roll",
"rangedAttackDefense": "Ranged attack defense",
@@ -497,7 +507,40 @@
"weapon-damage-small": "Weapon damage small",
"combatProgressionStart": "Combat start threshold",
"miracle": "Miracle",
"titleStandard": "Standard Roll"
"titleStandard": "Standard Roll",
"privateRoll": "Private Roll",
"current": "Current",
"max": "Max",
"speed": "Speed",
"bonuses": "Bonuses",
"handToHandAttacks": "Hand To Hand Attacks",
"beyondSkill": "Beyond Skill",
"letItFly": "Let It Fly!",
"class": "Class",
"mortal": "Mortal",
"alignment": "Alignment",
"age": "Age",
"height": "Height",
"weight": "Weight",
"eyes": "Eyes",
"hair": "Hair",
"magicUser": "Magic User",
"clericUser": "Cleric User",
"lastHdRoll": "Last HD roll",
"naturalDR": "Natural DR",
"magicalDR": "Magical DR",
"saveBonus": "Save bonus (1/5 levels)",
"spellBonus": "Spell bonus (1/5 levels)",
"miracleBonus": "Miracle bonus (1/5 levels)",
"devPointsTotal": "Dev. Points (Total)",
"devPointsRem": "Dev. Points (Rem.)",
"length": "Length",
"vision": "Vision",
"damageType": "Damage Type",
"components": "Components",
"coverRanged": "Cover vs ranged attacks",
"standing": "Standing",
"crouching": "Crouching"
},
"Miracle": {
"FIELDS": {
@@ -553,6 +596,15 @@
},
"savingThrow": {
"label": "Saving throw"
},
"damageDiceOverpowered": {
"label": "Overpowered Damage Dice"
},
"damageDiceOverpowered2": {
"label": "Overpowered 2 Damage Dice"
},
"damageDice": {
"label": "Damage Dice"
}
}
},
@@ -674,7 +726,8 @@
"label": "Min"
}
}
}
},
"autoDestruction": "Auto-Destruction"
},
"Skill": {
"Category": {
@@ -799,6 +852,12 @@
},
"damageDice": {
"label": "Damage dice"
},
"damageDiceOverpowered": {
"label": "Overpowered Damage Dice"
},
"damageDiceOverpowered2": {
"label": "Overpowered 2 Damage Dice"
}
},
"Range": {
@@ -833,7 +892,9 @@
}
}
},
"Warning": {},
"Warning": {
"defenseShieldOrder": "To avoid a hit without using the shield, roll Grit or Luck first — then roll the shield."
},
"Weapon": {
"FIELDS": {
"isAgile": {
@@ -978,6 +1039,18 @@
"diceResult": "Dice result",
"progressionCount": "Progression count:"
},
"Combat": {
"RollMonsters": "Roll Monsters",
"monstersNotRolledTitle": "Monsters Not Rolled",
"monstersNotRolledMsg": "Monsters have not rolled this second. Proceed anyway?",
"proceedYes": "Proceed",
"proceedNo": "Cancel",
"spellDRDialogTitle": "Spell Damage — Apply DR?",
"spellDRDialogMsg": "Enter a damage reduction value to subtract, or click No DR to apply full damage.",
"spellDRLabel": "DR:",
"spellNoDR": "No DR",
"spellApplyDR": "Apply DR"
},
"EquipmentCategories": {
"ClassKit": "Class Kit",
"Clothing": "Clothing",
+320 -240
View File
@@ -129,301 +129,310 @@ Hooks.once("ready", function () {
}
})
// Test if version below 13
let hookName = "renderChatMessage"
if (foundry.utils.isNewerVersion(game.version, "12.0",)) {
hookName = "renderChatMessageHTML"
}
Hooks.on(hookName, (message, html, data) => {
Hooks.on("renderChatMessageHTML", (message, html, data) => {
const typeMessage = data.message.flags.lethalFantasy?.typeMessage
// Message de demande de jet de dés
if (typeMessage === "askRoll") {
// Affichage des boutons de jet de dés uniquement pour les joueurs
if (game.user.isGM) {
html.find(".ask-roll-dice").each((i, btn) => {
for (const btn of html.querySelectorAll(".ask-roll-dice")) {
btn.style.display = "none"
})
}
} else {
html.find(".ask-roll-dice").click((event) => {
const btn = $(event.currentTarget)
const type = btn.data("type")
const value = btn.data("value")
const avantage = btn.data("avantage") ?? "="
const character = game.user.character
if (type === SYSTEM.ROLL_TYPE.RESOURCE) character.rollResource(value)
else if (type === SYSTEM.ROLL_TYPE.SAVE) character.rollSave(value, avantage)
})
for (const btn of html.querySelectorAll(".ask-roll-dice")) {
btn.addEventListener("click", () => {
const type = btn.dataset.type
const value = btn.dataset.value
const avantage = btn.dataset.avantage ?? "="
const character = game.user.character
if (type === SYSTEM.ROLL_TYPE.RESOURCE) character.rollResource(value)
else if (type === SYSTEM.ROLL_TYPE.SAVE) character.rollSave(value, avantage)
})
}
}
}
// Gestion du survol et du clic sur les boutons de dégâts pour les GMs
if (game.user.isGM) {
// Show damage buttons only for GM
$(html).find(".li-apply-wounds").each((i, btn) => {
for (const btn of html.querySelectorAll(".li-apply-wounds")) {
btn.style.display = "block"
})
}
$(html).find(".apply-wounds-btn").hover(
function (event) {
// Mouse enter - select the token and pan to it
let combatantId = $(this).data("combatant-id")
for (const btn of html.querySelectorAll(".apply-wounds-btn")) {
btn.addEventListener("mouseenter", () => {
const combatantId = btn.dataset.combatantId
if (combatantId && game.combat) {
let combatant = game.combat.combatants.get(combatantId)
const combatant = game.combat.combatants.get(combatantId)
if (combatant?.token) {
let token = canvas.tokens.get(combatant.token.id)
const token = canvas.tokens.get(combatant.token.id)
if (token) {
token.control({ releaseOthers: true })
canvas.animatePan(token.center)
}
}
}
},
function (event) {
// Mouse leave - release selection
canvas.tokens.releaseAll()
}
)
$(html).find(".apply-wounds-btn").click((event) => {
LethalFantasyUtils.applyDamage(message, event)
})
})
btn.addEventListener("mouseleave", () => canvas.tokens.releaseAll())
btn.addEventListener("click", event => LethalFantasyUtils.applyDamage(message, event))
}
}
// Gestion du survol et du clic sur les boutons de défense
$(html).find(".request-defense-btn").hover(
function (event) {
// Mouse enter - select the token and pan to it
let tokenId = $(this).data("token-id")
for (const btn of html.querySelectorAll(".request-defense-btn")) {
btn.addEventListener("mouseenter", () => {
const tokenId = btn.dataset.tokenId
if (tokenId) {
let token = canvas.tokens.get(tokenId)
const token = canvas.tokens.get(tokenId)
if (token) {
token.control({ releaseOthers: true })
canvas.animatePan(token.center)
}
}
},
function (event) {
// Mouse leave - release selection
canvas.tokens.releaseAll()
}
)
})
btn.addEventListener("mouseleave", () => canvas.tokens.releaseAll())
// Gestionnaire pour les boutons de demande de défense
$(html).find(".request-defense-btn").off("click").on("click", (event) => {
event.preventDefault()
event.stopPropagation()
// Gestionnaire pour les boutons de demande de défense
btn.addEventListener("click", event => {
event.preventDefault()
event.stopPropagation()
const button = $(event.currentTarget)
const combatantId = button.data("combatant-id")
const tokenId = button.data("token-id")
const combatantId = btn.dataset.combatantId
const tokenId = btn.dataset.tokenId
// Récupérer le combattant soit du combat, soit directement du token
let combatant = null
let token = null
// Récupérer le combattant soit du combat, soit directement du token
let combatant = null
let token = null
if (game.combat && combatantId) {
combatant = game.combat.combatants.get(combatantId)
}
if (game.combat && combatantId) {
combatant = game.combat.combatants.get(combatantId)
}
// Si pas de combattant trouvé, chercher le token directement
if (!combatant && tokenId) {
token = canvas.tokens.get(tokenId)
if (token) {
// Créer un pseudo-combattant avec les infos du token
combatant = {
actor: token.actor,
name: token.name,
token: token,
actorId: token.actorId
// Si pas de combattant trouvé, chercher le token directement
if (!combatant && tokenId) {
token = canvas.tokens.get(tokenId)
if (token) {
// Créer un pseudo-combattant avec les infos du token
combatant = {
actor: token.actor,
name: token.name,
token: token,
actorId: token.actorId
}
}
}
}
if (!combatant) return
if (!combatant) return
// Récupérer les informations de l'attaquant depuis le message
const attackerName = message.rolls[0]?.actorName || "Unknown"
const attackerId = message.rolls[0]?.actorId
const weaponName = message.rolls[0]?.rollName || "weapon"
const attackRoll = message.rolls[0]?.rollTotal || 0
const defenderName = combatant.name
const attackWeaponId = message.rolls[0]?.rollTarget?.weapon?.id || message.rolls[0]?.rollTarget?.weapon?._id
const attackRollType = message.rolls[0]?.type
const attackRollKey = message.rolls[0]?.rollTarget?.rollKey
console.log(`[LF] request-defense-btn | attackRollType=${attackRollType} defender=${defenderName} defenderType=${combatant.actor?.type}`)
const attackD30result = message.rolls[0]?.options?.D30result || null
const attackD30message = message.rolls[0]?.options?.D30message || null
const attackRerollContext = {
rollType: message.rolls[0]?.options?.rollType,
rollTarget: foundry.utils.duplicate(message.rolls[0]?.options?.rollTarget ?? {}),
actorId: message.rolls[0]?.options?.actorId,
actorName: message.rolls[0]?.options?.actorName,
actorImage: message.rolls[0]?.options?.actorImage,
defenderId: combatant.actor?.id || null,
defenderTokenId: tokenId || combatant.token?.id || null,
rollContext: foundry.utils.duplicate(message.rolls[0]?.options?.rollData ?? {})
}
// Récupérer les informations de l'attaquant depuis le message
const attackerName = message.rolls[0]?.actorName || "Unknown"
const attackerId = message.rolls[0]?.actorId
const weaponName = message.rolls[0]?.rollName || "weapon"
const attackRoll = message.rolls[0]?.rollTotal || 0
const defenderName = combatant.name
const attackWeaponId = message.rolls[0]?.rollTarget?.weapon?.id || message.rolls[0]?.rollTarget?.weapon?._id
const attackRollType = message.rolls[0]?.type
const attackRollKey = message.rolls[0]?.rollTarget?.rollKey
console.log(`[LF] request-defense-btn | attackRollType=${attackRollType} defender=${defenderName} defenderType=${combatant.actor?.type}`)
const attackD30result = message.rolls[0]?.options?.D30result || null
const attackD30message = message.rolls[0]?.options?.D30message || null
const attackRerollContext = {
rollType: message.rolls[0]?.options?.rollType,
rollTarget: foundry.utils.duplicate(message.rolls[0]?.options?.rollTarget ?? {}),
actorId: message.rolls[0]?.options?.actorId,
actorName: message.rolls[0]?.options?.actorName,
actorImage: message.rolls[0]?.options?.actorImage,
defenderId: combatant.actor?.id || null,
defenderTokenId: tokenId || combatant.token?.id || null,
rollContext: foundry.utils.duplicate(message.rolls[0]?.options?.rollData ?? {})
}
// Préparer le message de demande de défense
const defenseMsg = {
type: "requestDefense",
attackerName: attackerName,
attackerId: attackerId,
defenderName: defenderName,
weaponName: weaponName,
attackRoll: attackRoll,
attackWeaponId: attackWeaponId,
attackRollType: attackRollType,
attackRollKey: attackRollKey,
attackD30result: attackD30result,
attackD30message: attackD30message,
attackRerollContext: attackRerollContext,
combatantId: combatantId,
tokenId: tokenId
}
// Préparer le message de demande de défense
// isRanged: true si le monstre était en mode ranged (via rollTarget.attackMode stocké dans le roll)
// OU si l'attaquant utilisait une arme ranged (weapon-attack avec weaponType === "ranged")
const attacker = game.actors.get(attackerId)
const rollTargetOptions = message.rolls[0]?.options?.rollTarget
const attackerWeapon = rollTargetOptions?.weapon
const isRangedAttack = (rollTargetOptions?.attackMode === "ranged")
|| (attacker?.type === "monster" && attacker.system.attackMode === "ranged")
|| (attackerWeapon?.system?.weaponType === "ranged")
// Envoyer le message socket à l'utilisateur contrôlant le combatant
// Only consider active (online) users; fall back to any active GM for unowned/GM monsters.
let owners = game.users.filter(u =>
u.active && combatant.actor.testUserPermission(u, "OWNER")
)
if (owners.length === 0) {
owners = game.users.filter(u => u.active && u.isGM)
}
const defenseMsg = {
type: "requestDefense",
attackerName,
attackerId,
defenderName,
weaponName,
attackRoll,
attackWeaponId,
attackRollType,
attackRollKey,
attackD30result,
attackD30message,
attackRerollContext,
combatantId,
tokenId,
isRanged: isRangedAttack
}
// Récupérer l'acteur attaquant pour vérifier qui l'a lancé
const attacker = game.actors.get(attackerId)
const attackerOwners = attacker ? game.users.filter(u => attacker.testUserPermission(u, "OWNER")).map(u => u.id) : []
// Envoyer le message socket à l'utilisateur contrôlant le combatant
// Only consider active (online) users; fall back to any active GM for unowned/GM monsters.
let owners = game.users.filter(u => u.active && combatant.actor.testUserPermission(u, "OWNER"))
if (owners.length === 0) {
owners = game.users.filter(u => u.active && u.isGM)
}
// Monsters always need their owner (usually the GM) to roll a save/defense,
// even if that owner also controls the attacker. Only skip for same-player PC-vs-PC.
const defenderIsMonster = combatant.actor?.type === "monster"
// Récupérer l'acteur attaquant pour vérifier qui l'a lancé
const attackerOwners = attacker ? game.users.filter(u => attacker.testUserPermission(u, "OWNER")).map(u => u.id) : []
let messageSent = false
owners.forEach(owner => {
// Don't let a player be both attacker and defender for their own PC, unless defending a monster.
if (attackerOwners.includes(owner.id) && owner.id === game.user.id && !defenderIsMonster) {
// Ne rien faire - on ne veut pas que l'attaquant se défende contre lui-même
// Monsters always need their owner (usually the GM) to roll a save/defense,
// even if that owner also controls the attacker. Only skip for same-player PC-vs-PC.
const defenderIsMonster = combatant.actor?.type === "monster"
let messageSent = false
owners.forEach(owner => {
// Don't let a player be both attacker and defender for their own PC, unless defending a monster.
if (attackerOwners.includes(owner.id) && owner.id === game.user.id && !defenderIsMonster) {
// Ne rien faire - on ne veut pas que l'attaquant se défende contre lui-même
return
}
if (owner.id === game.user.id) {
// Si l'utilisateur actuel est le propriétaire du défenseur (mais pas l'attaquant), appeler directement
LethalFantasyUtils.showDefenseRequest({ ...defenseMsg, userId: owner.id })
messageSent = true
} else {
// Sinon, envoyer via socket
game.socket.emit(`system.${SYSTEM.id}`, { ...defenseMsg, userId: owner.id })
messageSent = true
}
})
// Notification pour l'attaquant
if (messageSent) {
ui.notifications.info(`Defense request sent to ${defenderName}'s controller`)
}
})
}
// Gestionnaire pour les boutons de jet de dégâts (armes et résultats de combat)
for (const btn of html.querySelectorAll(".damage-roll-btn, .roll-damage-btn")) {
btn.addEventListener("click", async event => {
event.preventDefault()
event.stopPropagation()
const weaponId = btn.dataset.weaponId
const attackKey = btn.dataset.attackKey
const attackerId = btn.dataset.attackerId
const defenderId = btn.dataset.defenderId
const defenderTokenId = btn.dataset.defenderTokenId || null
const extraShieldDr = Number(btn.dataset.extraShieldDr || 0)
const damageType = btn.dataset.damageType
const damageFormula = btn.dataset.damageFormula
const damageModifier = btn.dataset.damageModifier
const isMonster = btn.dataset.isMonster
// Récupérer l'acteur (soit depuis le message, soit depuis attackerId)
const actor = attackerId ? game.actors.get(attackerId) : game.actors.get(message.rolls[0]?.actorId)
if (!actor) {
ui.notifications.error("Actor not found")
return
}
if (owner.id === game.user.id) {
// Si l'utilisateur actuel est le propriétaire du défenseur (mais pas l'attaquant), appeler directement
LethalFantasyUtils.showDefenseRequest({ ...defenseMsg, userId: owner.id })
messageSent = true
} else {
// Sinon, envoyer via socket
game.socket.emit(`system.${SYSTEM.id}`, {
...defenseMsg,
userId: owner.id
// Pour les sorts, rouler les dés de dégâts avec DR manuelle optionnelle
if (damageType === "spell" && damageFormula) {
const manualDR = await foundry.applications.api.DialogV2.wait({
window: { title: game.i18n.localize("LETHALFANTASY.Combat.spellDRDialogTitle") },
classes: ["lethalfantasy"],
position: { width: 320 },
content: `<div style="padding:0.5rem 0">
<p style="margin-bottom:0.6rem">${game.i18n.localize("LETHALFANTASY.Combat.spellDRDialogMsg")}</p>
<div style="display:flex;align-items:center;gap:0.5rem">
<label style="font-weight:bold">${game.i18n.localize("LETHALFANTASY.Combat.spellDRLabel")}</label>
<input type="number" name="manualDr" value="0" min="0" style="width:5rem"/>
</div>
</div>`,
buttons: [
{
action: "noDR",
label: game.i18n.localize("LETHALFANTASY.Combat.spellNoDR"),
icon: "fa-solid fa-wand-magic-sparkles",
callback: () => 0
},
{
action: "applyDR",
label: game.i18n.localize("LETHALFANTASY.Combat.spellApplyDR"),
icon: "fa-solid fa-shield",
callback: (event, button, dialog) => Number(dialog.querySelector("[name='manualDr']")?.value) || 0
},
{
action: "cancel",
label: game.i18n.localize("LETHALFANTASY.Combat.proceedNo"),
callback: () => null
}
],
rejectClose: false
})
messageSent = true
if (manualDR === null) return
const rollOpts = {
type: "spell-damage",
rollType: "spell-damage",
rollName: damageFormula,
isDamage: true,
rollData: { isDamage: true },
manualDR: manualDR,
defenderId,
defenderTokenId,
actorId: actor.id,
actorName: actor.name,
actorImage: actor.img
}
const roll = new LethalFantasyRoll(damageFormula, {}, rollOpts)
await roll.evaluate()
roll.options.rollTotal = roll.total
if (game?.dice3d) await game.dice3d.showForRoll(roll, game.user, true)
await roll.toMessage()
return
}
// Pour les boutons de résultat de combat (monster damage)
if (damageType === "monster" && attackKey) {
await actor.system.prepareMonsterRoll("monster-damage", attackKey, undefined, undefined, undefined, defenderId, defenderTokenId, extraShieldDr)
return
}
// Pour les monstres, utiliser prepareMonsterRoll
if (isMonster || actor.type === "monster") {
await actor.system.prepareMonsterRoll("monster-damage", weaponId, undefined, undefined, damageModifier)
return
}
// Pour les personnages, récupérer l'arme
const weapon = actor.items.get(weaponId)
if (!weapon) {
ui.notifications.error("Weapon not found")
return
}
// Lancer les dégâts avec la bonne méthode
const rollType = damageType === "small" ? "weapon-damage-small" : "weapon-damage-medium"
await actor.prepareRoll(rollType, weaponId, undefined, defenderId, defenderTokenId, extraShieldDr)
})
// Notification pour l'attaquant
if (messageSent) {
ui.notifications.info(`Defense request sent to ${defenderName}'s controller`)
}
})
// Gestionnaire pour les boutons de jet de dégâts (armes et résultats de combat)
$(html).find(".damage-roll-btn, .roll-damage-btn").off("click").on("click", async (event) => {
event.preventDefault()
event.stopPropagation()
const button = $(event.currentTarget)
const weaponId = button.data("weapon-id")
const attackKey = button.data("attack-key")
let attackerId = button.data("attacker-id")
const defenderId = button.data("defender-id")
const defenderTokenId = button.data("defender-token-id") || null
const extraShieldDr = Number(button.data("extra-shield-dr") || 0)
const damageType = button.data("damage-type")
const damageFormula = button.data("damage-formula")
const damageModifier = button.data("damage-modifier")
const isMonster = button.data("is-monster")
// Récupérer l'acteur (soit depuis le message, soit depuis attackerId)
let actor = attackerId ? game.actors.get(attackerId) : game.actors.get(message.rolls[0]?.actorId)
if (!actor) {
ui.notifications.error("Actor not found")
return
}
// Pour les sorts, rouler les dés de dégâts avec option bypass DR
if (damageType === "spell" && damageFormula) {
const bypassArmor = await foundry.applications.api.DialogV2.confirm({
window: { title: "Spell Damage" },
classes: ["lethalfantasy"],
content: "<p>Does this spell's damage bypass armor DR?</p>",
yes: { label: "Yes (ignore armor)", icon: "fa-solid fa-wand-magic-sparkles" },
no: { label: "No (apply armor DR)", icon: "fa-solid fa-shield" }
})
const rollOpts = {
type: "spell-damage",
rollType: "spell-damage",
rollName: damageFormula,
isDamage: true,
rollData: { isDamage: true },
bypassArmor: bypassArmor ?? false,
defenderId,
defenderTokenId,
actorId: actor.id,
actorName: actor.name,
actorImage: actor.img
}
const roll = new LethalFantasyRoll(damageFormula, {}, rollOpts)
await roll.evaluate()
roll.options.rollTotal = roll.total
if (game?.dice3d) await game.dice3d.showForRoll(roll, game.user, true)
await roll.toMessage()
return
}
// Pour les boutons de résultat de combat (monster damage)
if (damageType === "monster" && attackKey) {
await actor.system.prepareMonsterRoll("monster-damage", attackKey, undefined, undefined, undefined, defenderId, defenderTokenId, extraShieldDr)
return
}
// Pour les monstres, utiliser prepareMonsterRoll
if (isMonster || actor.type === "monster") {
await actor.system.prepareMonsterRoll("monster-damage", weaponId, undefined, undefined, damageModifier)
return
}
// Pour les personnages, récupérer l'arme
const weapon = actor.items.get(weaponId)
if (!weapon) {
ui.notifications.error("Weapon not found")
return
}
// Lancer les dégâts avec la bonne méthode
const rollType = damageType === "small" ? "weapon-damage-small" : "weapon-damage-medium"
await actor.prepareRoll(rollType, weaponId, undefined, defenderId, defenderTokenId, extraShieldDr)
})
}
// Masquer les boutons de dommages dans les messages de résultat de combat si l'utilisateur n'est pas l'attaquant
$(html).find(".roll-damage-btn").each(function() {
const button = $(this)
const attackerId = button.data("attacker-id")
for (const btn of html.querySelectorAll(".roll-damage-btn")) {
const attackerId = btn.dataset.attackerId
if (attackerId) {
const attacker = game.actors.get(attackerId)
// Masquer le bouton si l'utilisateur n'est pas GM et ne possède pas l'attaquant
if (!game.user.isGM && !attacker?.testUserPermission(game.user, "OWNER")) {
button.hide()
btn.style.display = "none"
}
}
})
}
})
Hooks.on("getCombatTrackerEntryContext", (html, options) => {
LethalFantasyUtils.pushCombatOptions(html, options);
});
// Hook pour ajouter les données d'attaque au message de défense
Hooks.on("preCreateChatMessage", (message) => {
const rollType = message.rolls[0]?.options?.rollType
@@ -597,7 +606,7 @@ Hooks.on("createChatMessage", async (message) => {
<div class="combat-status">
<p><strong>${attackerName}</strong> rolled <strong>${attackRoll}</strong></p>
<p><strong>${defenderName}</strong> currently has <strong>${defenseRoll}</strong></p>
${defenseD30message ? `<p class="bonus-info">D30 special: ${defenseD30message}</p>` : ""}
${defenseD30message ? `<p class="bonus-info">D30 special: ${defenseD30message.description}</p>` : ""}
</div>
<p class="offer-text">Choose how to improve the defense before resolving the hit.</p>
</div>
@@ -751,7 +760,7 @@ Hooks.on("createChatMessage", async (message) => {
<div class="combat-status">
<p><strong>${attackerName}</strong> currently has <strong>${attackRollFinal}</strong></p>
<p><strong>${defenderName}</strong> rolled <strong>${defenseRoll}</strong></p>
${attackD30message ? `<p class="bonus-info">D30 special: ${attackD30message}</p>` : ""}
${attackD30message ? `<p class="bonus-info">D30 special: ${attackD30message.description}</p>` : ""}
</div>
<p class="offer-text">Choose how to improve the attack before resolving the combat result.</p>
</div>
@@ -819,6 +828,73 @@ Hooks.on("createChatMessage", async (message) => {
}
})
// Hook: deduct aether when a spell-attack or spell-power roll is posted to chat
Hooks.on("createChatMessage", async (message) => {
if (!["spell-attack", "spell-power"].includes(message.rolls[0]?.options?.rollType)) return
const actorId = message.rolls[0]?.options?.actorId
if (!actorId) return
const actor = game.actors.get(actorId)
if (!actor) return
// Only the primary controller (player owner or GM) handles this
const activePlayerOwners = game.users.filter(u => u.active && !u.isGM && actor.testUserPermission(u, "OWNER"))
const isPrimary = activePlayerOwners.length > 0
? activePlayerOwners[0].id === game.user.id
: game.user.isGM
if (!isPrimary) return
const rollTarget = message.rolls[0]?.options?.rollTarget
const spellId = rollTarget?.id || rollTarget?._id
const spell = spellId ? actor.items.get(spellId) : null
if (!spell || spell.type !== "spell") return
const cost = Number(spell.system?.cost) || 0
if (cost <= 0) return
const currentAether = Number(actor.system.aetherPoints?.value) || 0
const newAether = Math.max(0, currentAether - cost)
await actor.update({ "system.aetherPoints.value": newAether })
await ChatMessage.create({
content: `<p>🔮 <strong>${actor.name}</strong> casts <em>${spell.name}</em> — spends <strong>${cost}</strong> Aether <span style="color:#888;">(${currentAether}${newAether})</span>.</p>`,
speaker: ChatMessage.getSpeaker({ actor })
})
})
// Hook: deduct grace when a miracle-attack or miracle-power roll is posted to chat
Hooks.on("createChatMessage", async (message) => {
if (!["miracle-attack", "miracle-power"].includes(message.rolls[0]?.options?.rollType)) return
const actorId = message.rolls[0]?.options?.actorId
if (!actorId) return
const actor = game.actors.get(actorId)
if (!actor) return
const activePlayerOwners = game.users.filter(u => u.active && !u.isGM && actor.testUserPermission(u, "OWNER"))
const isPrimary = activePlayerOwners.length > 0
? activePlayerOwners[0].id === game.user.id
: game.user.isGM
if (!isPrimary) return
const rollTarget = message.rolls[0]?.options?.rollTarget
const miracleId = rollTarget?.id || rollTarget?._id
const miracle = miracleId ? actor.items.get(miracleId) : null
if (!miracle || miracle.type !== "miracle") return
const cost = Number(miracle.system?.level) || 0
if (cost <= 0) return
const currentGrace = Number(actor.system.divinityPoints?.value) || 0
const newGrace = Math.max(0, currentGrace - cost)
await actor.update({ "system.divinityPoints.value": newGrace })
await ChatMessage.create({
content: `<p>✨ <strong>${actor.name}</strong> invokes <em>${miracle.name}</em> — spends <strong>${cost}</strong> Grace <span style="color:#888;">(${currentGrace}${newGrace})</span>.</p>`,
speaker: ChatMessage.getSpeaker({ actor })
})
})
// Hook pour appliquer automatiquement les dégâts si une cible est définie
Hooks.on("createChatMessage", async (message) => {
// Vérifier si c'est un message de dégâts avec un defenderId
@@ -872,12 +948,14 @@ Hooks.on("createChatMessage", async (message) => {
const damageTotal = message.rolls[0]?.options?.rollTotal || message.rolls[0]?.total || 0
const weaponName = message.rolls[0]?.options?.rollName || "Unknown Weapon"
const attackerName = message.rolls[0]?.options?.actorName || "Unknown Attacker"
const rollType = message.rolls[0]?.options?.rollType
// Calculer les DR
const bypassArmor = message.rolls[0]?.options?.bypassArmor || false
const armorDR = bypassArmor ? 0 : (defender.computeDamageReduction() || 0)
// Calculer les DR — les sorts utilisent une DR manuelle saisie par l'utilisateur
const isSpellDamage = rollType === "spell-damage"
const manualDR = message.rolls[0]?.options?.manualDR ?? 0
const extraShieldDr = Number(message.rolls[0]?.options?.extraShieldDr) || 0
const totalDR = armorDR + extraShieldDr
const armorDR = isSpellDamage ? manualDR : (defender.computeDamageReduction() || 0)
const totalDR = isSpellDamage ? manualDR : armorDR + extraShieldDr
const finalDamage = Math.max(0, damageTotal - totalDR)
// Prefer the token ID stored in roll options (set at attack time when the exact token is known).
@@ -910,7 +988,9 @@ Hooks.on("createChatMessage", async (message) => {
{
targetName: defender.name,
damage: finalDamage,
drText: bypassArmor ? "Armor DR bypassed (spell)" : (totalDR > 0 ? `Armor DR: ${armorDR}${extraShieldDr > 0 ? ` + Shield DR: ${extraShieldDr}` : ""}` : ""),
drText: isSpellDamage
? (manualDR > 0 ? `Spell DR: ${manualDR}` : "No DR applied")
: (totalDR > 0 ? `Armor DR: ${armorDR}${extraShieldDr > 0 ? ` + Shield DR: ${extraShieldDr}` : ""}` : ""),
weaponName: weaponName,
attackerName: attackerName,
rawDamage: damageTotal
+56 -10
View File
@@ -18,6 +18,7 @@ export class LethalFantasyCombatTracker extends foundry.applications.sidebar.tab
actions: {
initiativePlus: LethalFantasyCombatTracker.#initiativePlus,
initiativeMinus: LethalFantasyCombatTracker.#initiativeMinus,
rollMonsterProgression: LethalFantasyCombatTracker.#rollMonsterProgression,
},
});
@@ -49,6 +50,15 @@ export class LethalFantasyCombatTracker extends foundry.applications.sidebar.tab
c.update({ 'initiative': newInit });
}
/**
* Roll progression dice for all monster combatants that are eligible this round.
* @param {Event} ev Click event.
*/
static async #rollMonsterProgression(ev) {
ev.preventDefault();
await game.combat.rollMonsterProgression();
}
activateListeners(html) {
super.activateListeners(html);
// Display Combat settings
@@ -109,18 +119,12 @@ export class LethalFantasyCombat extends Combat {
}
async rollInitiative(ids, options) {
console.log("%%%%%%%%% Roll Initiative", ids, options);
ids = typeof ids === "string" ? [ids] : ids;
let messages = [];
let rollMode = game.settings.get("core", "rollMode");
let updates = [];
for (let cId of ids) {
const c = this.combatants.get(cId);
const playerOwner = game.users.find(u => u.active && !u.isGM && u.character?.id === c.actor.id);
if (game.user.isGM && playerOwner) {
console.log("Rolling initiative for", c.actor.name);
game.socket.emit(`system.${SYSTEM.id}`, { type: "rollInitiative", userId: playerOwner.id, actorId: c.actor.id, combatId: this.id, combatantId: c.id });
} else {
await c.actor.system.rollInitiative(this.id, c.id);
@@ -130,6 +134,36 @@ export class LethalFantasyCombat extends Combat {
return this;
}
/** Roll progression dice for all eligible monster combatants this round. Called manually by the GM. */
async rollMonsterProgression() {
const currentRound = this.round;
const monsters = this.combatants.filter(c => c.actor?.type === "monster" && !c.isDefeated);
if (monsters.length === 0) {
ui.notifications.warn("No monsters in combat.");
return;
}
let rolled = 0;
for (let c of monsters) {
if (c.initiative !== null && currentRound >= c.initiative) {
await c.actor.system.rollProgressionDice(this.id, c.id);
rolled++;
}
}
if (rolled === 0) {
const earliest = monsters.reduce((min, c) => (c.initiative !== null && c.initiative < min) ? c.initiative : min, Infinity);
if (earliest === Infinity) {
ui.notifications.warn("Monsters have no initiative set. Roll initiative first.");
} else {
ui.notifications.info(`No monsters act yet — earliest monster initiative is ${earliest} (current round: ${currentRound}).`);
}
} else {
this._monsterProgressionRolledRound = currentRound;
}
}
resetProgression(cId) {
let c = this.combatants.get(cId);
c.update({ 'system.progressionCount': 0 });
@@ -151,15 +185,12 @@ export class LethalFantasyCombat extends Combat {
}
async nextTurn() {
console.log("NEXT TURN");
let turn = this.turn ?? -1;
let skipDefeated = this.settings.skipDefeated;
// Determine the next turn number
let next = null;
for (let [i, t] of this.turns.entries()) {
console.log("Turn", t);
if (i <= turn) continue;
if (skipDefeated && t.isDefeated) continue;
next = i;
@@ -183,7 +214,6 @@ export class LethalFantasyCombat extends Combat {
this.turnsDone = false
let turn = this.turn === null ? null : 0; // Preserve the fact that it's no-one's turn currently.
console.log("ROUND", this);
let advanceTime = Math.max(this.turns.length - this.turn, 0) * CONFIG.time.turnTime;
advanceTime += CONFIG.time.roundTime;
@@ -201,8 +231,24 @@ export class LethalFantasyCombat extends Combat {
return this;
}
// Warn if eligible monsters have not rolled progression dice this round
const eligibleMonsters = this.combatants.filter(
c => c.actor?.type === "monster" && !c.isDefeated && c.initiative !== null && this.round >= c.initiative
);
if (eligibleMonsters.length > 0 && this._monsterProgressionRolledRound !== this.round) {
const proceed = await foundry.applications.api.DialogV2.confirm({
window: { title: game.i18n.localize("LETHALFANTASY.Combat.monstersNotRolledTitle") },
content: `<p>${game.i18n.localize("LETHALFANTASY.Combat.monstersNotRolledMsg")}</p>`,
yes: { label: game.i18n.localize("LETHALFANTASY.Combat.proceedYes") },
no: { label: game.i18n.localize("LETHALFANTASY.Combat.proceedNo") },
rejectClose: false,
});
if (!proceed) return this;
}
for (let c of this.combatants) {
if (nextRound >= c.initiative) {
if (c.actor.type === "monster") continue; // Monsters roll manually via the "Roll Monsters" button
const playerOwner = game.users.find(u => u.active && !u.isGM && u.character?.id === c.actor.id);
if (game.user.isGM && playerOwner) {
game.socket.emit(`system.${SYSTEM.id}`, { type: "rollProgressionDice", userId: playerOwner.id, progressionCount: c.system.progressionCount + 1, actorId: c.actor.id, combatId: this.id, combatantId: c.id });
+36 -20
View File
@@ -75,39 +75,53 @@ export function injectDiceTray(_chatLog, html) {
/**
* Roll one or more dice of the given type and post the result to chat.
* For exploding dice, follows the Lethal Fantasy rule: each exploded reroll
* contributes (result 1) to the total, same as all other system rolls.
*
* @param {string} dieType Die face, e.g. "d20"
* @param {number} count Number of dice to roll (19)
* @param {boolean} explode Whether to use the exploding modifier (x = max-value explode)
* @param {boolean} explode Whether to use the exploding variant (max triggers reroll at 1)
* @returns {Promise<void>}
*/
export async function rollFreeDie(dieType, count = 1, explode = false) {
const sides = parseInt(dieType.replace("d", "")) || 20
const formula = explode ? `${count}d${sides}x` : `${count}d${sides}`
const baseFormula = `1d${sides}`
const label = explode
? `${count}${dieType.toUpperCase()}E`
: `${count}${dieType.toUpperCase()}`
const roll = new Roll(formula)
await roll.evaluate()
const results = roll.terms
.filter(t => t.results)
.flatMap(t => t.results)
const total = roll.total
const dieLabel = dieType.toUpperCase()
const resultHtml = results.map(r => {
const val = r.result
const isMax = val === sides
const isMin = val === 1
const explodeIcon = r.exploded ? `<i class="fa-solid fa-burst lf-dt-explode-icon"></i>` : ""
const dieChips = []
let total = 0
for (let i = 0; i < count; i++) {
const r0 = await new Roll(baseFormula).evaluate()
if (game?.dice3d) await game.dice3d.showForRoll(r0, game.user, true)
let diceResult = r0.dice[0].results[0].result
dieChips.push({ label: dieLabel, value: diceResult, exploded: false })
total += diceResult
if (explode) {
while (diceResult === sides) {
const rx = await new Roll(baseFormula).evaluate()
if (game?.dice3d) await game.dice3d.showForRoll(rx, game.user, true)
diceResult = rx.dice[0].results[0].result
const contrib = diceResult - 1
dieChips.push({ label: `${dieLabel}-1`, value: contrib, exploded: true })
total += contrib
}
}
}
const resultHtml = dieChips.map(chip => {
const isMax = !chip.exploded && chip.value === sides
const isMin = chip.value === 1
const explodeIcon = chip.exploded ? `<i class="fa-solid fa-burst lf-dt-explode-icon"></i>` : ""
const classes = ["lf-frc-die-chip", isMax ? "lf-frc-max" : "", isMin ? "lf-frc-min" : ""].filter(Boolean).join(" ")
return `<div class="${classes}">
<span class="lf-frc-die-type">${dieLabel}</span>
<span class="lf-frc-die-type">${chip.label}</span>
<span class="lf-frc-die-sep">→</span>
<span class="lf-frc-die-val">${val}${explodeIcon}</span>
<span class="lf-frc-die-val">${chip.value}${explodeIcon}</span>
</div>`
}).join("")
@@ -128,12 +142,14 @@ export async function rollFreeDie(dieType, count = 1, explode = false) {
`
const rollMode = game.settings.get("core", "rollMode")
// Normalize old-style rollMode keys (v12/v13) to new-style (v14), fallback to "public"
const modeMap = { publicroll: "public", gmroll: "gm", blindroll: "blind", selfroll: "self" }
const mode = modeMap[rollMode] ?? rollMode ?? "public"
const msgData = {
speaker: ChatMessage.getSpeaker(),
content,
rolls: [roll],
sound: CONFIG.sounds.dice,
mode,
}
ChatMessage.applyRollMode(msgData, rollMode)
await ChatMessage.create(msgData)
}
@@ -172,7 +172,7 @@ export default class LethalFantasyCharacterSheet extends LethalFantasyActorSheet
})
if (!roll) return null
await roll.toMessage({}, { rollMode: roll.options.rollMode })
await roll.toMessage({}, { messageMode: roll.options.rollMode })
}
static async #onRollInitiative(event, target) {
@@ -259,9 +259,11 @@ export default class LethalFantasyCharacterSheet extends LethalFantasyActorSheet
async _onRoll(event, target) {
if (this.isEditMode) return
const rollType = event.target.dataset.rollType
let rollKey = event.target.dataset.rollKey;
let rollDice = event.target.dataset?.rollDice;
const el = event.currentTarget
const rollType = el.dataset.rollType
if (!rollType) return
let rollKey = el.dataset.rollKey
let rollDice = el.dataset.rollDice
this.actor.prepareRoll(rollType, rollKey, rollDice)
+4 -2
View File
@@ -111,11 +111,13 @@ export default class LethalFantasyMonsterSheet extends LethalFantasyActorSheet {
})
if (!roll) return null
await roll.toMessage({}, { rollMode: roll.options.rollMode })
await roll.toMessage({}, { messageMode: roll.options.rollMode })
}
static async #onRollInitiative(event, target) {
await this.document.system.rollInitiative(event, target)
const combat = game.combat
const combatant = combat?.combatants.find(c => c.actorId === this.document.id)
await this.document.system.rollInitiative(combat?.id, combatant?.id)
}
getBestWeaponClassSkill(skills, rollType, multiplier = 1.0) {
+578 -111
View File
@@ -1,148 +1,615 @@
{
"d30_dice_results": {
"30": {
"melee_attack": "Possible Lethal or Vital Strike or Add D20E to Attack",
"ranged_attack": "Possible Lethal or Vital Strike or Add D20E to Attack",
"melee_defense": "Possible Flawless or Legendary Defense or Add D20E to Defense",
"arcane_spell_attack": "Possible Lethal or Vital Magical Strike or Add D20E to Spell Attack",
"arcane_spell_defense": "Possible Spell Catastrophe or adds D20E to Spell Defense",
"skill_rolls": "Skill Succeeds Regardless of Opposing Roll"
"melee_attack": {
"type": "choice",
"choices": [
{
"type": "special_strike",
"options": [
"lethal",
"vital"
]
},
{
"type": "bonus_dice",
"dice": "D20E",
"target": "attack"
}
],
"description": "Possible Lethal or Vital Strike or Add D20E to Attack"
},
"ranged_attack": {
"type": "choice",
"choices": [
{
"type": "special_strike",
"options": [
"lethal",
"vital"
]
},
{
"type": "bonus_dice",
"dice": "D20E",
"target": "attack"
}
],
"description": "Possible Lethal or Vital Strike or Add D20E to Attack"
},
"melee_defense": {
"type": "choice",
"choices": [
{
"type": "special_defense",
"options": [
"flawless",
"legendary"
]
},
{
"type": "bonus_dice",
"dice": "D20E",
"target": "defense"
}
],
"description": "Possible Flawless or Legendary Defense or Add D20E to Defense"
},
"arcane_spell_attack": {
"type": "choice",
"choices": [
{
"type": "special_strike",
"options": [
"lethal_magical",
"vital_magical"
]
},
{
"type": "bonus_dice",
"dice": "D20E",
"target": "spell_attack"
}
],
"description": "Possible Lethal or Vital Magical Strike or Add D20E to Spell Attack"
},
"arcane_spell_defense": {
"type": "choice",
"choices": [
{
"type": "spell_calamity"
},
{
"type": "bonus_dice",
"dice": "D20E",
"target": "spell_defense"
}
],
"description": "Possible Spell Catastrophe or adds D20E to Spell Defense"
},
"skill_rolls": {
"type": "skill_auto_success",
"description": "Skill Succeeds Regardless of Opposing Roll"
},
"ranged_defense": {
"type": "choice",
"choices": [
{
"type": "special_defense",
"options": [
"flawless",
"legendary"
]
},
{
"type": "bonus_dice",
"dice": "D20E",
"target": "defense"
}
],
"description": "Possible Flawless or Legendary Defense or Add D20E to Defense"
}
},
"29": {
"melee_attack": "Gain 1 Grit",
"ranged_attack": "Gain 1 Grit",
"melee_defense": "Gain 1 Grit",
"arcane_spell_attack": "Gain 1 Grit",
"arcane_spell_defense": "Gain 1 Grit",
"skill_rolls": "Gain 1 Grit"
"melee_attack": {
"type": "gain_grit",
"amount": 1,
"description": "Gain 1 Grit"
},
"ranged_attack": {
"type": "gain_grit",
"amount": 1,
"description": "Gain 1 Grit"
},
"melee_defense": {
"type": "gain_grit",
"amount": 1,
"description": "Gain 1 Grit"
},
"arcane_spell_attack": {
"type": "gain_grit",
"amount": 1,
"description": "Gain 1 Grit"
},
"arcane_spell_defense": {
"type": "gain_grit",
"amount": 1,
"description": "Gain 1 Grit"
},
"skill_rolls": {
"type": "gain_grit",
"amount": 1,
"description": "Gain 1 Grit"
},
"ranged_defense": {
"type": "gain_grit",
"amount": 1,
"description": "Gain 1 Grit"
}
},
"28": {
"melee_attack": "Shield Destruction",
"ranged_attack": "empty",
"melee_defense": "empty",
"arcane_spell_attack": "empty",
"arcane_spell_defense": "empty",
"skill_rolls": "empty"
"melee_attack": {
"type": "shield_destruction",
"description": "Shield Destruction"
}
},
"27": {
"melee_attack": "Granted D6 (1-6) Attack Modifier for This Melee Attack",
"ranged_attack": "Granted D6 (1-6) Attack Modifier for This Ranged Attack",
"melee_defense": "Granted 1 Luck dice for Use in This Combat Only",
"arcane_spell_attack": "No Spell Lethargy the Aether Approves of Characters Efforts",
"arcane_spell_defense": "Caster Suffers Severe pain and will be under a flash of pain for 1D6E seconds",
"skill_rolls": "empty"
"melee_attack": {
"type": "bonus_dice",
"dice": "D6",
"target": "attack",
"description": "Granted D6 (1-6) Attack Modifier for This Melee Attack"
},
"ranged_attack": {
"type": "bonus_dice",
"dice": "D6",
"target": "attack",
"description": "Granted D6 (1-6) Attack Modifier for This Ranged Attack"
},
"melee_defense": {
"type": "luck_die",
"scope": "combat",
"description": "Granted 1 Luck dice for Use in This Combat Only"
},
"arcane_spell_attack": {
"type": "no_lethargy",
"description": "No Spell Lethargy the Aether Approves of Characters Efforts"
},
"arcane_spell_defense": {
"type": "flash_of_pain",
"duration_dice": "1D6E",
"target": "caster",
"description": "Caster Suffers Severe pain and will be under a flash of pain for 1D6E seconds"
},
"ranged_defense": {
"type": "luck_die",
"scope": "combat",
"description": "Granted 1 Luck dice for Use in This Combat Only"
}
},
"26": {
"melee_attack": "Shield Destruction",
"ranged_attack": "empty",
"melee_defense": "empty",
"arcane_spell_attack": "empty",
"arcane_spell_defense": "empty",
"skill_rolls": "empty"
"melee_attack": {
"type": "shield_destruction",
"description": "Shield Destruction"
}
},
"25": {
"melee_attack": "empty",
"ranged_attack": "empty",
"melee_defense": "empty",
"arcane_spell_attack": "empty",
"arcane_spell_defense": "empty",
"skill_rolls": "Add 1 to Skill Roll"
"skill_rolls": {
"type": "bonus_flat",
"amount": 1,
"target": "skill",
"description": "Add 1 to Skill Roll"
}
},
"21": {
"melee_attack": "Hit Inflicts Flash of Pain 1D6E seconds",
"ranged_attack": "Hit Inflicts Flash of Pain 1D6E seconds",
"melee_defense": "Defender Recovers or ignores any flash of pain",
"arcane_spell_attack": "Magical Damage inflicts Flash of pain 1D6E seconds",
"arcane_spell_defense": "Caster Suffers Severe pain and will be under a flash of pain for 1D6E seconds",
"skill_rolls": "Granted D6 (1-6) Skill Modifier for this Skill Attempt"
"melee_attack": {
"type": "flash_of_pain",
"duration_dice": "1D6E",
"target": "defender",
"description": "Hit Inflicts Flash of Pain 1D6E seconds"
},
"ranged_attack": {
"type": "flash_of_pain",
"duration_dice": "1D6E",
"target": "defender",
"description": "Hit Inflicts Flash of Pain 1D6E seconds"
},
"melee_defense": {
"type": "recover_pain",
"description": "Defender Recovers or ignores any flash of pain"
},
"arcane_spell_attack": {
"type": "flash_of_pain",
"duration_dice": "1D6E",
"target": "defender",
"description": "Magical Damage inflicts Flash of pain 1D6E seconds"
},
"arcane_spell_defense": {
"type": "flash_of_pain",
"duration_dice": "1D6E",
"target": "caster",
"description": "Caster Suffers Severe pain and will be under a flash of pain for 1D6E seconds"
},
"skill_rolls": {
"type": "bonus_dice",
"dice": "D6",
"target": "skill",
"description": "Granted D6 (1-6) Skill Modifier for this Skill Attempt"
},
"ranged_defense": {
"type": "recover_pain",
"description": "Defender Recovers or ignores any flash of pain"
}
},
"20": {
"melee_attack": "Possible Vicious Strike or Add D12 to attack",
"ranged_attack": "Possible Vicious Strike or add D12 to attack",
"melee_defense": "Possible 20/20 defense that avoids Any Attack Except a Lethal Strike or adds D12 to defense",
"arcane_spell_attack": "Possible Vicious Application of a Magical Attack or add D12 to attack",
"arcane_spell_defense": "Possible 20/20 Spell defense that Saves Against Any Magical Attack Except a Lethal Magical Strike or add D12 to defense",
"skill_rolls": "20 Added to Skill Roll"
"melee_attack": {
"type": "choice",
"choices": [
{
"type": "special_strike",
"options": [
"vicious"
]
},
{
"type": "bonus_dice",
"dice": "D12",
"target": "attack"
}
],
"description": "Possible Vicious Strike or Add D12 to attack"
},
"ranged_attack": {
"type": "choice",
"choices": [
{
"type": "special_strike",
"options": [
"vicious"
]
},
{
"type": "bonus_dice",
"dice": "D12",
"target": "attack"
}
],
"description": "Possible Vicious Strike or add D12 to attack"
},
"melee_defense": {
"type": "choice",
"choices": [
{
"type": "special_defense",
"options": [
"perfect"
]
},
{
"type": "bonus_dice",
"dice": "D12",
"target": "defense"
}
],
"description": "Possible 20/20 defense that avoids Any Attack Except a Lethal Strike or adds D12 to defense"
},
"arcane_spell_attack": {
"type": "choice",
"choices": [
{
"type": "special_strike",
"options": [
"vicious_magical"
]
},
{
"type": "bonus_dice",
"dice": "D12",
"target": "spell_attack"
}
],
"description": "Possible Vicious Application of a Magical Attack or add D12 to attack"
},
"arcane_spell_defense": {
"type": "choice",
"choices": [
{
"type": "special_defense",
"options": [
"perfect_spell"
]
},
{
"type": "bonus_dice",
"dice": "D12",
"target": "spell_defense"
}
],
"description": "Possible 20/20 Spell defense that Saves Against Any Magical Attack Except a Lethal Magical Strike or add D12 to defense"
},
"skill_rolls": {
"type": "bonus_flat",
"amount": 20,
"target": "skill",
"description": "20 Added to Skill Roll"
},
"ranged_defense": {
"type": "choice",
"choices": [
{
"type": "special_defense",
"options": [
"perfect"
]
},
{
"type": "bonus_dice",
"dice": "D12",
"target": "defense"
}
],
"description": "Possible 20/20 defense that avoids Any Attack Except a Lethal Strike or adds D12 to defense"
}
},
"15": {
"melee_attack": "Bleed, Knock-back on Hit",
"ranged_attack": "Bleed",
"melee_defense": "Kick, Punch or Shield Bash",
"arcane_spell_attack": "empty",
"arcane_spell_defense": "empty",
"skill_rolls": "Add 1 to Skill Roll"
},
"13": {
"melee_attack": "empty",
"ranged_attack": "empty",
"melee_defense": "empty",
"arcane_spell_attack": "empty",
"arcane_spell_defense": "empty",
"skill_rolls": "empty"
"melee_attack": {
"type": "combo",
"effects": [
{
"type": "bleed"
},
{
"type": "knockback"
}
],
"description": "Bleed, Knock-back on Hit"
},
"ranged_attack": {
"type": "bleed",
"description": "Bleed"
},
"melee_defense": {
"type": "counter_attack",
"options": [
"kick",
"punch",
"shield_bash"
],
"description": "Kick, Punch or Shield Bash"
},
"skill_rolls": {
"type": "bonus_flat",
"amount": 1,
"target": "skill",
"description": "Add 1 to Skill Roll"
},
"ranged_defense": {
"type": "counter_attack",
"options": [
"kick",
"punch",
"shield_bash"
],
"description": "Kick, Punch or Shield Bash"
}
},
"13": {},
"11": {
"melee_attack": "Flurry Attack or Hit to Miss",
"ranged_attack": "Roll 2x Damage Dice",
"melee_defense": "empty",
"arcane_spell_attack": "empty",
"arcane_spell_defense": "empty",
"skill_rolls": "empty"
"melee_attack": {
"type": "flurry",
"condition": "hit_or_miss",
"description": "Flurry Attack or Hit to Miss"
},
"ranged_attack": {
"type": "double_damage_dice",
"description": "Roll 2x Damage Dice"
}
},
"10": {
"melee_attack": "Bleed, Knock-back on Hit",
"ranged_attack": "Bleed",
"melee_defense": "Kick, Punch or Shield Bash",
"arcane_spell_attack": "empty",
"arcane_spell_defense": "empty",
"skill_rolls": "Add 1 to Skill Roll"
"melee_attack": {
"type": "combo",
"effects": [
{
"type": "bleed"
},
{
"type": "knockback"
}
],
"description": "Bleed, Knock-back on Hit"
},
"ranged_attack": {
"type": "bleed",
"description": "Bleed"
},
"melee_defense": {
"type": "counter_attack",
"options": [
"kick",
"punch",
"shield_bash"
],
"description": "Kick, Punch or Shield Bash"
},
"skill_rolls": {
"type": "bonus_flat",
"amount": 1,
"target": "skill",
"description": "Add 1 to Skill Roll"
},
"ranged_defense": {
"type": "counter_attack",
"options": [
"kick",
"punch",
"shield_bash"
],
"description": "Kick, Punch or Shield Bash"
}
},
"8": {
"melee_attack": "Mulligan, Can Choose to Re-roll This Attack",
"ranged_attack": "Mulligan, Can Choose to Re-Roll This Attack",
"melee_defense": "Mulligan, Can Choose to Re-Roll This Defense",
"arcane_spell_attack": "Mulligan, Can Re-Roll This Spell Attack",
"arcane_spell_defense": "Mulligan, Can Re-Roll This Spell Defense",
"skill_rolls": "Mulligan, Can Re-Roll This Skill roll"
"melee_attack": {
"type": "mulligan",
"description": "Mulligan, Can Choose to Re-roll This Attack"
},
"ranged_attack": {
"type": "mulligan",
"description": "Mulligan, Can Choose to Re-Roll This Attack"
},
"melee_defense": {
"type": "mulligan",
"description": "Mulligan, Can Choose to Re-Roll This Defense"
},
"arcane_spell_attack": {
"type": "mulligan",
"description": "Mulligan, Can Re-Roll This Spell Attack"
},
"arcane_spell_defense": {
"type": "mulligan",
"description": "Mulligan, Can Re-Roll This Spell Defense"
},
"skill_rolls": {
"type": "mulligan",
"description": "Mulligan, Can Re-Roll This Skill roll"
},
"ranged_defense": {
"type": "mulligan",
"description": "Mulligan, Can Choose to Re-Roll This Defense"
}
},
"7": {
"melee_attack": "Flurry Attack on Hit or Miss",
"ranged_attack": "Roll 2x Damage Dice",
"melee_defense": "empty",
"arcane_spell_attack": "empty",
"arcane_spell_defense": "empty",
"skill_rolls": "empty"
"melee_attack": {
"type": "flurry",
"condition": "hit_or_miss",
"description": "Flurry Attack on Hit or Miss"
},
"ranged_attack": {
"type": "double_damage_dice",
"description": "Roll 2x Damage Dice"
}
},
"5": {
"melee_attack": "Bleed, Knock-back on Hit",
"ranged_attack": "Bleed",
"melee_defense": "Kick, Punch, or Shield Bash",
"arcane_spell_attack": "empty",
"arcane_spell_defense": "empty",
"skill_rolls": "Add 1 to Skill Roll"
"melee_attack": {
"type": "combo",
"effects": [
{
"type": "bleed"
},
{
"type": "knockback"
}
],
"description": "Bleed, Knock-back on Hit"
},
"ranged_attack": {
"type": "bleed",
"description": "Bleed"
},
"melee_defense": {
"type": "counter_attack",
"options": [
"kick",
"punch",
"shield_bash"
],
"description": "Kick, Punch, or Shield Bash"
},
"skill_rolls": {
"type": "bonus_flat",
"amount": 1,
"target": "skill",
"description": "Add 1 to Skill Roll"
},
"ranged_defense": {
"type": "counter_attack",
"options": [
"kick",
"punch",
"shield_bash"
],
"description": "Kick, Punch, or Shield Bash"
}
},
"3": {
"melee_attack": "Triple Damage",
"ranged_attack": "Triple Damage",
"melee_defense": "DR Tripled including Shield",
"arcane_spell_attack": "Triple Damage on Spell Damage",
"arcane_spell_defense": "D12 Added to Spell Defense Modifier",
"skill_rolls": "empty"
"melee_attack": {
"type": "damage_multiplier",
"multiplier": 3,
"description": "Triple Damage"
},
"ranged_attack": {
"type": "damage_multiplier",
"multiplier": 3,
"description": "Triple Damage"
},
"melee_defense": {
"type": "dr_multiplier",
"multiplier": 3,
"includes_shield": true,
"description": "DR Tripled including Shield"
},
"arcane_spell_attack": {
"type": "damage_multiplier",
"multiplier": 3,
"description": "Triple Damage on Spell Damage"
},
"arcane_spell_defense": {
"type": "bonus_dice",
"dice": "D12",
"target": "spell_defense",
"description": "D12 Added to Spell Defense Modifier"
},
"ranged_defense": {
"type": "dr_multiplier",
"multiplier": 3,
"includes_shield": true,
"description": "DR Tripled including Shield"
}
},
"2": {
"melee_attack": "Double Damage",
"ranged_attack": "Double Damage",
"melee_defense": "DR Doubled including Shield",
"arcane_spell_attack": "Double Damage on Spell Damage",
"arcane_spell_defense": "D6 Added to Spell Defense Modifier",
"skill_rolls": "empty"
"melee_attack": {
"type": "damage_multiplier",
"multiplier": 2,
"description": "Double Damage"
},
"ranged_attack": {
"type": "damage_multiplier",
"multiplier": 2,
"description": "Double Damage"
},
"melee_defense": {
"type": "dr_multiplier",
"multiplier": 2,
"includes_shield": true,
"description": "DR Doubled including Shield"
},
"arcane_spell_attack": {
"type": "damage_multiplier",
"multiplier": 2,
"description": "Double Damage on Spell Damage"
},
"arcane_spell_defense": {
"type": "bonus_dice",
"dice": "D6",
"target": "spell_defense",
"description": "D6 Added to Spell Defense Modifier"
},
"ranged_defense": {
"type": "dr_multiplier",
"multiplier": 2,
"includes_shield": true,
"description": "DR Doubled including Shield"
}
},
"1": {
"melee_attack": "empty",
"ranged_attack": "Possible Fumble Ranged ammo is broken unrecoverable",
"melee_defense": "empty",
"arcane_spell_attack": "Possible Spell Calamity or Catastrophe",
"arcane_spell_defense": "empty",
"skill_rolls": "empty"
"ranged_attack": {
"type": "fumble",
"detail": "ranged_ammo_broken",
"description": "Possible Fumble Ranged ammo is broken unrecoverable"
},
"arcane_spell_attack": {
"type": "spell_calamity",
"description": "Possible Spell Calamity or Catastrophe"
}
}
},
"definitions": {
@@ -151,4 +618,4 @@
"matching_30s": "Matching 30s on skill rolls cancel each other out and is resolved by the skill roll.",
"skill_roll_30": "A 30 on a skill roll indicates success at highest level of the skill involved."
}
}
}
+2
View File
@@ -193,6 +193,7 @@ export const DICE_VALUES = {
export const CHARACTERISTIC_ATTACK = ["str", "int", "wis", "dex"]
export const CHARACTERISTIC_RANGED_ATTACK = ["int", "wis", "dex"]
export const CHARACTERISTIC_DEFENSE = ["int", "wis", "dex"]
export const CHARACTERISTIC_RANGED_DEFENSE = ["int", "wis", "dex"]
export const CHARACTERISTIC_DAMAGE = ["str"]
export const DEFENSE_DICE_VALUES = {
@@ -304,6 +305,7 @@ export const SYSTEM = {
CHARACTERISTIC_ATTACK,
CHARACTERISTIC_RANGED_ATTACK,
CHARACTERISTIC_DEFENSE,
CHARACTERISTIC_RANGED_DEFENSE,
CHARACTERISTIC_DAMAGE,
INITIATIVE_DICE_CHOICES_PER_CLASS,
CHAR_CLASSES,
+19 -1
View File
@@ -198,6 +198,22 @@ export default class LethalFantasyActor extends Actor {
case "miracle-power":
rollTarget = this.items.find((i) => (i.type === "miracle" || i.type == "spell") && i.id === rollKey)
rollTarget.rollKey = rollKey
if (rollType === "spell-attack" || rollType === "spell-power") {
const cost = Number(rollTarget.system?.cost) || 0
const currentAether = Number(this.system.aetherPoints?.value) || 0
if (cost > currentAether) {
ui.notifications.warn(`${this.name} cannot cast ${rollTarget.name}: insufficient Aether (needs ${cost}, has ${currentAether}).`)
return
}
}
if (rollType === "miracle-attack" || rollType === "miracle-power") {
const cost = Number(rollTarget.system?.level) || 0
const currentGrace = Number(this.system.divinityPoints?.value) || 0
if (cost > currentGrace) {
ui.notifications.warn(`${this.name} cannot invoke ${rollTarget.name}: insufficient Grace (needs ${cost}, has ${currentGrace}).`)
return
}
}
break
case "shield-roll": {
rollTarget = this.items.find((i) => i.type === "shield" && i.id === rollKey)
@@ -256,12 +272,14 @@ export default class LethalFantasyActor extends Actor {
if (rollType === "weapon-defense") {
rollTarget.armorDefense = this.getArmorDefenseValue()
rollTarget.grantedDice = this.system.granted.defenseDice
// Check if this is a ranged defense
rollTarget.isRangedDefense = game.lethalFantasy?.nextDefenseData?.isRanged ?? false
}
}
break
default:
ui.notifications.error(game.i18n.localize("LETHALFANTASY.Notifications.rollTypeNotFound") + String(rollType))
break
return
}
// In all cases
+26 -19
View File
@@ -22,6 +22,7 @@ export default class D30Roll {
MELEE_ATTACK: "melee_attack",
RANGED_ATTACK: "ranged_attack",
MELEE_DEFENSE: "melee_defense",
RANGED_DEFENSE: "ranged_defense",
ARCANE_SPELL_ATTACK: "arcane_spell_attack",
ARCANE_SPELL_DEFENSE: "arcane_spell_defense",
SKILL_ROLLS: "skill_rolls"
@@ -47,26 +48,26 @@ export default class D30Roll {
}
/**
* Récupère le résultat d'un jet de D30
* Récupère le résultat d'un jet de D30 sous forme d'objet structuré.
* @param {number} diceValue La valeur du dé (1-30)
* @param {string} rollType Le type de jet externe (ex: "weapon-attack", "spell-attack", etc.)
* @param {Object} weapon L'arme ou l'objet utilisé (optionnel, nécessaire pour certains types)
* @returns {string|null} Le résultat correspondant ou null si vide/non trouvé
* @param {Object} options Options supplémentaires (optionnel)
* @param {boolean} options.isRanged Si true, utilise ranged_defense au lieu de melee_defense
* @returns {Object|null} L'objet effet `{ type, description, ...fields }` ou null si aucun effet
*/
static getResult(diceValue, rollType, weapon = null) {
static getResult(diceValue, rollType, weapon = null, options = {}) {
if (!this.resultsTable) {
console.warn("D30Roll | Results table is not initialized. Call D30Roll.initialize() first.")
return null
}
// Validation des paramètres
if (diceValue < 1 || diceValue > 30) {
console.warn(`D30Roll | Invalid dice value: ${diceValue}. Must be between 1 and 30.`)
return null
}
// Convert external rollType to internal rollType
const internalType = this.convertToInternalType(rollType, weapon)
const internalType = this.convertToInternalType(rollType, weapon, options)
if (!internalType) {
console.warn(`D30Roll | Could not convert roll type: ${rollType}`)
@@ -85,22 +86,27 @@ export default class D30Roll {
}
const result = resultEntry[internalType]
return result ?? null
}
// Retourne null si le résultat est "empty"
if (result === "empty" || !result) {
return null
}
return result
/**
* Retourne le type d'effet d'un résultat D30.
* @param {Object|null} result L'objet retourné par getResult()
* @returns {string|null} Le type d'effet ou null
*/
static getEffectType(result) {
return result?.type ?? null
}
/**
* Convertit un rollType externe en rollType interne
* @param {string} externalType Le type de jet externe (ex: "weapon-attack")
* @param {Object} weapon L'arme ou l'objet utilisé (optionnel)
* @param {Object} options Options supplémentaires (optionnel)
* @param {boolean} options.isRanged Si true, utilise ranged_defense au lieu de melee_defense
* @returns {string|null} Le type interne correspondant ou null
*/
static convertToInternalType(externalType, weapon = null) {
static convertToInternalType(externalType, weapon = null, options = {}) {
// Attack types - need weapon to determine if melee or ranged
if (externalType === "weapon-attack") {
if (!weapon) {
@@ -123,7 +129,7 @@ export default class D30Roll {
// Defense types
if (externalType === "weapon-defense" || externalType === "monster-defense") {
return this.ROLL_TYPES.MELEE_DEFENSE
return options.isRanged ? this.ROLL_TYPES.RANGED_DEFENSE : this.ROLL_TYPES.MELEE_DEFENSE
}
// Spell types
@@ -177,11 +183,11 @@ export default class D30Roll {
/**
* Vérifie si un résultat est vide
* @param {string} result Le résultat à vérifier
* @param {Object|null} result Le résultat à vérifier
* @returns {boolean} True si le résultat est vide
*/
static isEmptyResult(result) {
return !result || result === "empty"
return !result || !result.type
}
/**
@@ -189,11 +195,12 @@ export default class D30Roll {
* @param {number} diceValue La valeur du dé (1-30)
* @param {string} rollType Le type de jet externe
* @param {Object} weapon L'arme ou l'objet utilisé (optionnel)
* @param {Object} options Options supplémentaires (optionnel)
* @returns {Object} Un objet avec le résultat et des informations de formatage
*/
static getFormattedResult(diceValue, rollType, weapon = null) {
const result = this.getResult(diceValue, rollType, weapon)
const internalType = this.convertToInternalType(rollType, weapon)
static getFormattedResult(diceValue, rollType, weapon = null, options = {}) {
const result = this.getResult(diceValue, rollType, weapon, options)
const internalType = this.convertToInternalType(rollType, weapon, options)
return {
value: diceValue,
+39 -16
View File
@@ -182,6 +182,7 @@ export default class LethalFantasyRoll extends Roll {
} else {
options.rollTarget.value = options.rollTarget.defenseModifier
options.rollTarget.charModifier = 0
options.isRangedDefense = options.rollTarget.isRangedDefense ?? false
}
} else if (options.rollType === "monster-skill") {
@@ -219,8 +220,14 @@ export default class LethalFantasyRoll extends Roll {
options.rollTarget.charModifier = options.rollTarget.combat.rangedAttackModifier
}
} else {
options.rollTarget.value = options.rollTarget.combat.defenseModifier + options.rollTarget.weaponSkillModifier + options.rollTarget.weapon.system.bonuses.defenseBonus + options.rollTarget.armorDefense
options.rollTarget.charModifier = options.rollTarget.combat.defenseModifier
// For defense, check if it's a ranged defense
const defenseModifier = options.rollTarget.isRangedDefense
? options.rollTarget.combat.rangedDefenseModifier
: options.rollTarget.combat.defenseModifier
options.rollTarget.value = defenseModifier + options.rollTarget.weaponSkillModifier + options.rollTarget.weapon.system.bonuses.defenseBonus + options.rollTarget.armorDefense
options.rollTarget.charModifier = defenseModifier
// Store isRanged flag for D30 lookup
options.isRangedDefense = options.rollTarget.isRangedDefense
}
} else if (options.rollType === "spell" || options.rollType === "spell-attack" || options.rollType === "spell-power") {
@@ -265,6 +272,7 @@ export default class LethalFantasyRoll extends Roll {
hasChangeDice = false
hasMaxValue = false
hasExplode = false
hasFavor = true
options.rollTarget.value = 0
} else if (options.rollType.includes("weapon-damage")) {
@@ -282,7 +290,11 @@ export default class LethalFantasyRoll extends Roll {
options.damageMedium = true
dice = options.rollTarget.weapon.system.damage.damageM
}
dice = dice.replace("E", "")
if (/NE$/i.test(dice)) {
hasMaxValue = false
hasExplode = false
}
dice = dice.replace(/NE$/i, "").replace("E", "")
baseFormula = dice
} else if (options.rollType.includes("monster-damage")) {
@@ -295,6 +307,10 @@ export default class LethalFantasyRoll extends Roll {
dice = options.rollTarget.damageDice
dice = dice.replace("E", "")
baseFormula = dice
if (options.rollTarget.noExplode) {
hasMaxValue = false
hasExplode = false
}
}
@@ -304,8 +320,8 @@ export default class LethalFantasyRoll extends Roll {
hasModifier = false
}
const rollModes = foundry.utils.duplicate(CONFIG.Dice.rollModes); // v12 : Object.fromEntries(Object.entries(CONFIG.Dice.rollModes).map(([key, value]) => [key, game.i18n.localize(value)]))
console.log("Roll mode", rollModes)
const rollModes = foundry.utils.duplicate(CONFIG.ChatMessage.modes);
const fieldRollMode = new foundry.data.fields.StringField({
choices: rollModes,
@@ -354,7 +370,9 @@ export default class LethalFantasyRoll extends Roll {
beyondSkill = !!rollContext.beyondSkill
letItFly = !!rollContext.letItFly
saveSpell = !!rollContext.saveSpell
rollContext.visibility ||= rollContext.rollMode || game.settings.get("core", "rollMode")
const _rawMode = rollContext.rollMode || game.settings.get("core", "rollMode")
const _modeMap = { publicroll: "public", gmroll: "gm", blindroll: "blind", selfroll: "self" }
rollContext.visibility ||= _modeMap[_rawMode] ?? _rawMode ?? "public"
rollContext.modifier ||= modifier
rollContext.favor ||= "none"
rollContext.changeDice ||= `${dice}`
@@ -490,7 +508,8 @@ export default class LethalFantasyRoll extends Roll {
rollContext.favor = "none"
}
maxValue = Number(baseFormula.match(/\d+$/)[0]) // Update the max value agains
const maxMatch = baseFormula ? baseFormula.match(/\d+$/) : null
maxValue = maxMatch ? Number(maxMatch[0]) : 0
const rollData = {
type: options.rollType,
@@ -577,7 +596,8 @@ export default class LethalFantasyRoll extends Roll {
const d30Message = D30Roll.getResult(
rollD30.total,
options.rollType,
options.rollTarget?.weapon
options.rollTarget?.weapon,
{ isRanged: options.isRangedDefense }
)
options.D30message = d30Message
}
@@ -658,7 +678,7 @@ export default class LethalFantasyRoll extends Roll {
/* ***********************************************************/
static async promptInitiative(options = {}) {
const rollModes = foundry.utils.duplicate(CONFIG.Dice.rollModes); // v12 : Object.fromEntries(Object.entries(CONFIG.Dice.rollModes).map(([key, value]) => [key, game.i18n.localize(value)]))
const rollModes = foundry.utils.duplicate(CONFIG.ChatMessage.modes); // v12 : Object.fromEntries(Object.entries(CONFIG.Dice.rollModes).map(([key, value]) => [key, game.i18n.localize(value)]))
const fieldRollMode = new foundry.data.fields.StringField({
choices: rollModes,
blank: false,
@@ -712,7 +732,7 @@ export default class LethalFantasyRoll extends Roll {
let initRoll = new Roll(formula, options.data)
await initRoll.evaluate()
let msg = await initRoll.toMessage({ flavor: `Initiative for ${options.actorName}` }, { rollMode: rollContext.visibility })
let msg = await initRoll.toMessage({ flavor: `Initiative for ${options.actorName}` }, { messageMode: rollContext.visibility })
if (game?.dice3d && initRoll.dice?.length) {
await game.dice3d.waitFor3DAnimationByMessageID(msg.id)
}
@@ -726,7 +746,7 @@ export default class LethalFantasyRoll extends Roll {
/* ***********************************************************/
static async promptCombatAction(options = {}) {
const rollModes = foundry.utils.duplicate(CONFIG.Dice.rollModes); // v12 : Object.fromEntries(Object.entries(CONFIG.Dice.rollModes).map(([key, value]) => [key, game.i18n.localize(value)]))
const rollModes = foundry.utils.duplicate(CONFIG.ChatMessage.modes); // v12 : Object.fromEntries(Object.entries(CONFIG.Dice.rollModes).map(([key, value]) => [key, game.i18n.localize(value)]))
const fieldRollMode = new foundry.data.fields.StringField({
choices: rollModes,
blank: false,
@@ -983,7 +1003,7 @@ export default class LethalFantasyRoll extends Roll {
let max = roll.dice[0].faces - 1
max = Math.min(currentAction.progressionCount, max)
let msg = await roll.toMessage({ flavor: `Progression Roll for ${currentAction.name}, progression count : ${currentAction.progressionCount}/${max}` }, { rollMode: rollContext.visibility })
let msg = await roll.toMessage({ flavor: `Progression Roll for ${currentAction.name}, progression count : ${currentAction.progressionCount}/${max}` }, { messageMode: rollContext.visibility })
if (game?.dice3d) {
await game.dice3d.waitFor3DAnimationByMessageID(msg.id)
}
@@ -1025,7 +1045,7 @@ export default class LethalFantasyRoll extends Roll {
/* ***********************************************************/
static async promptRangedDefense(options = {}) {
const rollModes = foundry.utils.duplicate(CONFIG.Dice.rollModes);
const rollModes = foundry.utils.duplicate(CONFIG.ChatMessage.modes);
const fieldRollMode = new foundry.data.fields.StringField({
choices: rollModes,
blank: false,
@@ -1105,6 +1125,7 @@ export default class LethalFantasyRoll extends Roll {
// Merge rollContext object into options object
options = { ...options, ...rollContext }
options.rollName = "Ranged Defense"
options.rollType = "weapon-defense"
const rollBase = new this(rollContext.movement, options.data, rollData)
const rollModifier = new Roll(modifierFormula, options.data, rollData)
@@ -1112,6 +1133,7 @@ export default class LethalFantasyRoll extends Roll {
await rollBase.evaluate()
let rollD30 = await new Roll("1D30").evaluate()
options.D30result = rollD30.total
options.D30message = D30Roll.getResult(rollD30.total, options.rollType, options.rollTarget?.weapon, { isRanged: true })
let badResult = 0
if (rollContext.movement.includes("kh")) {
@@ -1154,6 +1176,7 @@ export default class LethalFantasyRoll extends Roll {
rollBase.options.rollTarget = options.rollTarget
rollBase.options.titleFormula = `1D20E + ${modifierFormula}`
rollBase.options.D30result = options.D30result
rollBase.options.D30message = options.D30message
rollBase.options.rollName = "Ranged Defense"
rollBase.options.badResult = badResult
rollBase.options.rollData = foundry.utils.duplicate(rollData)
@@ -1311,11 +1334,11 @@ export default class LethalFantasyRoll extends Roll {
*
* @param {Object} [messageData={}] Additional data to include in the message.
* @param {Object} options Options for message creation.
* @param {string} options.rollMode The mode of the roll (e.g., public, private).
* @param {string} options.messageMode The mode of the roll (e.g., public, private).
* @param {boolean} [options.create=true] Whether to create the message.
* @returns {Promise} - A promise that resolves when the message is created.
*/
async toMessage(messageData = {}, { rollMode, create = true } = {}) {
async toMessage(messageData = {}, { messageMode, create = true } = {}) {
return await super.toMessage(
{
isSave: this.isSave,
@@ -1333,7 +1356,7 @@ export default class LethalFantasyRoll extends Roll {
rollData: this.rollData,
...messageData,
},
{ rollMode, create },
{ messageMode, create },
)
}
+14 -2
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@@ -152,6 +152,7 @@ export default class LethalFantasyCharacter extends foundry.abstract.TypeDataMod
attackModifier: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
rangedAttackModifier: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
defenseModifier: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
rangedDefenseModifier: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
defenseBonus: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
damageModifier: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
armorHitPoints: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
@@ -259,6 +260,12 @@ export default class LethalFantasyCharacter extends foundry.abstract.TypeDataMod
this.combat.defenseModifier += chaDef.defense
}
this.combat.rangedDefenseModifier = this.combat.defenseBonus
for (let chaKey of SYSTEM.CHARACTERISTIC_RANGED_DEFENSE) {
let chaDef = SYSTEM.CHARACTERISTICS_TABLES[chaKey].find(s => s.value === this.characteristics[chaKey].value)
this.combat.rangedDefenseModifier += chaDef.defense
}
this.combat.damageModifier = 0
for (let chaKey of SYSTEM.CHARACTERISTIC_DAMAGE) {
let chaDef = SYSTEM.CHARACTERISTICS_TABLES[chaKey].find(s => s.value === this.characteristics[chaKey].value)
@@ -290,7 +297,7 @@ export default class LethalFantasyCharacter extends foundry.abstract.TypeDataMod
})
if (!roll) return null
await roll.toMessage({}, { rollMode: roll.options.rollMode })
await roll.toMessage({}, { messageMode: roll.options.rollMode })
}
async rollInitiative(combatId = undefined, combatantId = undefined) {
@@ -311,7 +318,7 @@ export default class LethalFantasyCharacter extends foundry.abstract.TypeDataMod
})
if (!roll) return null
await roll.toMessage({}, { rollMode: roll.options.rollMode })
await roll.toMessage({}, { messageMode: roll.options.rollMode })
}
async rollProgressionDice(combatId, combatantId, rollProgressionCount) {
@@ -349,6 +356,11 @@ export default class LethalFantasyCharacter extends foundry.abstract.TypeDataMod
}
}
if (weaponsChoices.length === 0) {
ui.notifications.warn(`${this.parent.name} has no weapons or spells available for combat. Add a weapon to the character sheet first.`)
return
}
let roll = await LethalFantasyRoll.promptCombatAction({
actorId: this.parent.id,
actorName: this.parent.name,
+3
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@@ -35,6 +35,9 @@ export default class LethalFantasyMiracle extends foundry.abstract.TypeDataModel
schema.attackRoll = new fields.StringField({ required: true, initial: "" })
schema.powerRoll = new fields.StringField({ required: true, initial: "" })
schema.damageDice = new fields.StringField({ required: false, initial: "" })
schema.damageDiceOverpowered = new fields.StringField({ required: false, initial: "" })
schema.damageDiceOverpowered2 = new fields.StringField({ required: false, initial: "" })
return schema
}
+42 -13
View File
@@ -64,7 +64,7 @@ export default class LethalFantasyMonster extends foundry.abstract.TypeDataModel
painDamage: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 })
})
const attackField = (label) => {
const attackField = (label, initialNoExplode = false) => {
const schema = {
key: new fields.StringField({ required: true, nullable: false, initial: `attack${label}` }),
name: new fields.StringField({ required: true, nullable: false, initial: `Attack ${label}` }),
@@ -74,6 +74,7 @@ export default class LethalFantasyMonster extends foundry.abstract.TypeDataModel
damageDice: new fields.StringField({ required: true, nullable: false, initial: "1D6" }),
damageModifier: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
enabled: new fields.BooleanField({ initial: true, required: true, nullable: false }),
noExplode: new fields.BooleanField({ initial: initialNoExplode, required: true, nullable: false }),
}
return new fields.SchemaField(schema, { label })
}
@@ -123,10 +124,32 @@ export default class LethalFantasyMonster extends foundry.abstract.TypeDataModel
shieldDefenseDice: new fields.StringField({ required: true, nullable: false, initial: "d4" })
})
schema.combatHTH = new fields.SchemaField({
attack1: attackField("1"),
attack2: attackField("2")
attack1: attackField("1", true),
attack2: attackField("2", true)
})
schema.attackMode = new fields.StringField({
required: true,
nullable: false,
initial: "melee",
choices: { melee: "Melee", ranged: "Ranged" }
})
schema.rangedAttacks = new fields.SchemaField({
attack1: attackField("1"),
attack2: attackField("2"),
attack3: attackField("3"),
attack4: attackField("4")
})
schema.rangedWeaponRange = new fields.SchemaField({
pointBlank: new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 }),
short: new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 }),
medium: new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 }),
long: new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 }),
extreme: new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 }),
outOfSkill: new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 })
})
return schema
}
@@ -157,7 +180,7 @@ export default class LethalFantasyMonster extends foundry.abstract.TypeDataModel
})
if (!roll) return null
await roll.toMessage({}, { rollMode: roll.options.rollMode })
await roll.toMessage({}, { messageMode: roll.options.rollMode })
}
async prepareMonsterRoll(rollType, rollKey, rollDice = undefined, tokenId = undefined, damageModifier = undefined, defenderId = undefined, defenderTokenId = undefined, extraShieldDr = 0) {
@@ -165,14 +188,20 @@ export default class LethalFantasyMonster extends foundry.abstract.TypeDataModel
switch (rollType) {
case "monster-attack":
case "monster-defense":
case "monster-damage":
rollTarget = foundry.utils.duplicate(this.attacks[rollKey])
case "monster-damage": {
const attacksSet = this.attackMode === "ranged" ? this.rangedAttacks : this.attacks
rollTarget = foundry.utils.duplicate(attacksSet[rollKey])
rollTarget.rollKey = rollKey
rollTarget.attackMode = this.attackMode
if (rollType === "monster-defense") {
rollTarget.isRangedDefense = game.lethalFantasy?.nextDefenseData?.isRanged ?? false
}
// Si damageModifier est fourni (depuis le chat), l'utiliser au lieu de celui de la fiche
if (damageModifier !== undefined && rollType === "monster-damage") {
rollTarget.damageModifier = damageModifier
}
break
}
case "monster-attack-hth":
case "monster-defense-hth":
case "monster-damage-hth":
@@ -204,7 +233,7 @@ export default class LethalFantasyMonster extends foundry.abstract.TypeDataModel
await roll.toMessage({
flavor,
speaker: ChatMessage.getSpeaker({ actor: this.parent })
})
}, { messageMode: roll.options.rollMode ?? game.settings.get("core", "rollMode") })
return
}
case "weapon-damage-small":
@@ -241,7 +270,7 @@ export default class LethalFantasyMonster extends foundry.abstract.TypeDataModel
return
}
rollTarget = skill
rollTarget.weapon = weapon
rollTarget.weapon = foundry.utils.duplicate(weapon)
rollTarget.weaponSkillModifier = skill.weaponSkillModifier
rollTarget.rollKey = rollKey
rollTarget.combat = foundry.utils.duplicate(this.combat)
@@ -255,7 +284,6 @@ export default class LethalFantasyMonster extends foundry.abstract.TypeDataModel
// In all cases
if (rollTarget) {
rollTarget.tokenId = tokenId
console.log(rollTarget)
await this.roll(rollType, rollTarget, defenderId, defenderTokenId, extraShieldDr)
}
}
@@ -276,7 +304,7 @@ export default class LethalFantasyMonster extends foundry.abstract.TypeDataModel
})
if (!roll) return null
await roll.toMessage({}, { rollMode: roll.options.rollMode })
await roll.toMessage({}, { messageMode: roll.options.rollMode })
}
async rollProgressionDice(combatId, combatantId) {
@@ -288,7 +316,7 @@ export default class LethalFantasyMonster extends foundry.abstract.TypeDataModel
return
}
const rollModes = foundry.utils.duplicate(CONFIG.Dice.rollModes)
const rollModes = foundry.utils.duplicate(CONFIG.ChatMessage.modes)
const fieldRollMode = new foundry.data.fields.StringField({
choices: rollModes,
blank: false,
@@ -304,8 +332,9 @@ export default class LethalFantasyMonster extends foundry.abstract.TypeDataModel
}
let hasAttack = false
for (let key in this.attacks) {
let attack = this.attacks[key]
const attacksSet = this.attackMode === "ranged" ? this.rangedAttacks : this.attacks
for (let key in attacksSet) {
let attack = attacksSet[key]
if (attack.enabled && attack.attackScore > 0 && attack.attackScore === roll.total) {
hasAttack = true
const messageContent = await foundry.applications.handlebars.renderTemplate(
+2
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@@ -40,6 +40,8 @@ export default class LethalFantasySpell extends foundry.abstract.TypeDataModel {
schema.attackRoll = new fields.StringField({ required: true, initial: "" })
schema.powerRoll = new fields.StringField({ required: true, initial: "" })
schema.damageDice = new fields.StringField({ required: false, initial: "" })
schema.damageDiceOverpowered = new fields.StringField({ required: false, initial: "" })
schema.damageDiceOverpowered2 = new fields.StringField({ required: false, initial: "" })
return schema
}
+76 -30
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@@ -304,7 +304,8 @@ export default class LethalFantasyUtils {
// Pour les monstres, récupérer les attaques activées
if (isMonster) {
const enabledAttacks = Object.entries(defender.system.attacks).filter(([key, attack]) => attack.enabled)
const attacksSet = defender.system.attackMode === "ranged" ? defender.system.rangedAttacks : defender.system.attacks
const enabledAttacks = Object.entries(attacksSet).filter(([key, attack]) => attack.enabled)
if (enabledAttacks.length === 0) {
ui.notifications.warn("No enabled attacks available for defense")
@@ -333,7 +334,7 @@ export default class LethalFantasyUtils {
// Afficher le dialogue
const result = await foundry.applications.api.DialogV2.wait({
window: { title: "Defense Roll" },
window: { title: msg.isRanged ? "Ranged Defense Roll" : "Defense Roll" },
classes: ["lethalfantasy"],
content,
buttons: [
@@ -365,7 +366,8 @@ export default class LethalFantasyUtils {
attackD30message,
attackRerollContext,
defenderId: defender.id,
defenderTokenId
defenderTokenId,
isRanged: msg.isRanged
}
defender.system.prepareMonsterRoll("monster-defense", result)
@@ -373,6 +375,37 @@ export default class LethalFantasyUtils {
return
}
// Pour les personnages, récupérer les armes équipées
// Si l'attaque est une attaque à distance, utiliser le dialogue de défense à distance
if (msg.isRanged) {
const { default: LethalFantasyRoll } = await import("./documents/roll.mjs")
const roll = await LethalFantasyRoll.promptRangedDefense({
actorId: defender.id,
actorName: defender.name,
actorImage: defender.img,
})
if (roll) {
game.lethalFantasy = game.lethalFantasy || {}
game.lethalFantasy.nextDefenseData = {
attackerId,
attackRoll,
attackerName,
defenderName,
attackWeaponId,
attackRollType,
attackRollKey,
attackD30result,
attackD30message,
attackRerollContext,
defenderId: defender.id,
defenderTokenId,
isRanged: true
}
await roll.toMessage({}, { messageMode: roll.options.rollMode })
}
return
}
// Pour les personnages, récupérer les armes équipées
const equippedWeapons = defender.items.filter(i =>
i.type === "weapon" && i.system.equipped === true
@@ -437,7 +470,8 @@ export default class LethalFantasyUtils {
attackD30message,
attackRerollContext,
defenderId: defender.id,
defenderTokenId
defenderTokenId,
isRanged: msg.isRanged
}
console.log("Storing defense data for character:", defender.id)
@@ -448,7 +482,7 @@ export default class LethalFantasyUtils {
/* -------------------------------------------- */
static hasD30Reroll(d30Message) {
return /mulligan|re-?roll/i.test(d30Message || "")
return d30Message?.type === "mulligan"
}
/* -------------------------------------------- */
@@ -828,20 +862,25 @@ export default class LethalFantasyUtils {
} else if (data.attackRollType === "spell-attack" || data.attackRollType === "miracle-attack") {
const attacker = game.actors.get(data.attackerId)
const spell = attacker?.items.get(data.attackWeaponId)
const damageDice = spell?.system?.damageDice
if (damageDice) {
damageButton = `
<div class="attack-result-damage">
<button class="roll-damage-btn"
data-attacker-id="${data.attackerId}"
data-defender-id="${data.defenderId}"
data-defender-token-id="${data.defenderTokenId || ""}"
data-damage-type="spell"
data-damage-formula="${damageDice}">
<i class="fa-solid fa-wand-magic-sparkles"></i> Spell Damage (${damageDice})
</button>
</div>
`
const tiers = [
{ formula: spell?.system?.damageDice, label: "Standard" },
{ formula: spell?.system?.damageDiceOverpowered, label: "Overpowered" },
{ formula: spell?.system?.damageDiceOverpowered2, label: "Overpowered 2" },
].filter(t => t.formula)
if (tiers.length) {
const buttons = tiers.map(t => {
const escapedFormula = Handlebars.escapeExpression(t.formula)
return `
<button class="roll-damage-btn"
data-attacker-id="${data.attackerId}"
data-defender-id="${data.defenderId}"
data-defender-token-id="${data.defenderTokenId || ""}"
data-damage-type="spell"
data-damage-formula="${escapedFormula}">
<i class="fa-solid fa-wand-magic-sparkles"></i> ${t.label} (${escapedFormula})
</button>`
}).join("")
damageButton = `<div class="attack-result-damage">${buttons}</div>`
}
}
}
@@ -868,10 +907,10 @@ export default class LethalFantasyUtils {
</div>
<div class="combat-result-text">
${outcome === "shielded-hit"
? `<i class="fa-solid fa-shield"></i> <strong>${data.attackerName}</strong> hits <strong>${data.defenderName}</strong>, but the shield blocked — apply armor DR + shield DR <strong>${data.shieldDamageReduction || 0}</strong>.`
? `<i class="fa-solid fa-shield"></i> <strong>${data.defenderName}</strong> has blocked with shield — apply armor DR + shield DR <strong>${data.shieldDamageReduction || 0}</strong>.`
: isAttackWin
? `<i class="fa-solid fa-circle-check"></i> <strong>${data.attackerName}</strong> hits <strong>${data.defenderName}</strong>!`
: `<i class="fa-solid fa-shield-halved"></i> <strong>${data.defenderName}</strong> parries the attack!`
: `<i class="fa-solid fa-shield-halved"></i> <strong>${data.defenderName}</strong> avoided the attack!`
}
</div>
${damageButton}
@@ -1058,25 +1097,32 @@ export default class LethalFantasyUtils {
static async applyDamage(message, event) {
// Récupérer les données du message
let combatantId = event.currentTarget.dataset.combatantId
if (!combatantId || !game.combat) {
if (!combatantId) {
ui.notifications.error("No combatant selected")
return
}
let combatant = game.combat.combatants.get(combatantId)
if (!combatant) {
ui.notifications.error("Combatant not found")
return
// Try to find the target: first as a combat combatant, then as a scene token
let targetActor = null
if (game.combat) {
const combatant = game.combat.combatants.get(combatantId)
if (combatant) {
targetActor = combatant.token?.actor || game.actors.get(combatant.actorId)
}
}
if (!targetActor) {
// Fall back to scene token lookup (non-combat tokens use tokenId as their combatantId)
const token = canvas.tokens?.placeables?.find(t => t.id === combatantId)
targetActor = token?.actor
}
let targetActor = combatant.token?.actor || game.actors.get(combatant.actorId)
if (!targetActor) {
ui.notifications.error("Target actor not found")
return
}
// Récupérer les données de dégâts du message
let damageTotal = message.rolls[0]?.total || 0
// Use options.rollTotal (includes weapon modifier bonus) rather than roll.total (dice formula only)
let damageTotal = message.rolls[0]?.options?.rollTotal ?? message.rolls[0]?.total ?? 0
let weaponName = message.rolls[0]?.options?.rollName || "Unknown Weapon"
// Calculer les DR
@@ -1154,7 +1200,7 @@ export default class LethalFantasyUtils {
ChatMessage.create({
user: game.user.id,
speaker: { alias: targetActor.name },
rollMode: "gmroll",
mode: "gm",
content: messageContent
})
}
+1 -1
View File
@@ -1 +1 @@
MANIFEST-000567
MANIFEST-000599
+8 -8
View File
@@ -1,8 +1,8 @@
2026/04/17-15:59:28.854423 7fc1d9fbd6c0 Recovering log #565
2026/04/17-15:59:28.865018 7fc1d9fbd6c0 Delete type=3 #563
2026/04/17-15:59:28.865088 7fc1d9fbd6c0 Delete type=0 #565
2026/04/17-17:32:42.752073 7fc1d8fbb6c0 Level-0 table #570: started
2026/04/17-17:32:42.752102 7fc1d8fbb6c0 Level-0 table #570: 0 bytes OK
2026/04/17-17:32:42.757979 7fc1d8fbb6c0 Delete type=0 #568
2026/04/17-17:32:42.764071 7fc1d8fbb6c0 Manual compaction at level-0 from '!folders!ATr9wZhg5uTVTksM' @ 72057594037927935 : 1 .. '!items!zw9RQocTdz3HRjZK' @ 0 : 0; will stop at (end)
2026/04/17-17:32:42.764104 7fc1d8fbb6c0 Manual compaction at level-1 from '!folders!ATr9wZhg5uTVTksM' @ 72057594037927935 : 1 .. '!items!zw9RQocTdz3HRjZK' @ 0 : 0; will stop at (end)
2026/05/18-17:40:11.769288 7f5a477fe6c0 Recovering log #597
2026/05/18-17:40:11.780605 7f5a477fe6c0 Delete type=3 #595
2026/05/18-17:40:11.780699 7f5a477fe6c0 Delete type=0 #597
2026/05/18-20:25:54.228818 7f5a467fc6c0 Level-0 table #602: started
2026/05/18-20:25:54.230037 7f5a467fc6c0 Level-0 table #602: 0 bytes OK
2026/05/18-20:25:54.236369 7f5a467fc6c0 Delete type=0 #600
2026/05/18-20:25:54.251050 7f5a467fc6c0 Manual compaction at level-0 from '!folders!ATr9wZhg5uTVTksM' @ 72057594037927935 : 1 .. '!items!zw9RQocTdz3HRjZK' @ 0 : 0; will stop at (end)
2026/05/18-20:25:54.251106 7f5a467fc6c0 Manual compaction at level-1 from '!folders!ATr9wZhg5uTVTksM' @ 72057594037927935 : 1 .. '!items!zw9RQocTdz3HRjZK' @ 0 : 0; will stop at (end)
+8 -8
View File
@@ -1,8 +1,8 @@
2026/04/16-08:58:49.556234 7fc1d97bc6c0 Recovering log #561
2026/04/16-08:58:49.566786 7fc1d97bc6c0 Delete type=3 #559
2026/04/16-08:58:49.566849 7fc1d97bc6c0 Delete type=0 #561
2026/04/16-10:53:23.903167 7fc1d8fbb6c0 Level-0 table #566: started
2026/04/16-10:53:23.903203 7fc1d8fbb6c0 Level-0 table #566: 0 bytes OK
2026/04/16-10:53:23.909050 7fc1d8fbb6c0 Delete type=0 #564
2026/04/16-10:53:23.921766 7fc1d8fbb6c0 Manual compaction at level-0 from '!folders!ATr9wZhg5uTVTksM' @ 72057594037927935 : 1 .. '!items!zw9RQocTdz3HRjZK' @ 0 : 0; will stop at (end)
2026/04/16-10:53:23.921790 7fc1d8fbb6c0 Manual compaction at level-1 from '!folders!ATr9wZhg5uTVTksM' @ 72057594037927935 : 1 .. '!items!zw9RQocTdz3HRjZK' @ 0 : 0; will stop at (end)
2026/05/18-07:32:52.671725 7f5a94bff6c0 Recovering log #593
2026/05/18-07:32:52.684619 7f5a94bff6c0 Delete type=3 #591
2026/05/18-07:32:52.684760 7f5a94bff6c0 Delete type=0 #593
2026/05/18-07:58:12.225439 7f5a467fc6c0 Level-0 table #598: started
2026/05/18-07:58:12.225593 7f5a467fc6c0 Level-0 table #598: 0 bytes OK
2026/05/18-07:58:12.232817 7f5a467fc6c0 Delete type=0 #596
2026/05/18-07:58:12.252837 7f5a467fc6c0 Manual compaction at level-0 from '!folders!ATr9wZhg5uTVTksM' @ 72057594037927935 : 1 .. '!items!zw9RQocTdz3HRjZK' @ 0 : 0; will stop at (end)
2026/05/18-07:58:12.252955 7f5a467fc6c0 Manual compaction at level-1 from '!folders!ATr9wZhg5uTVTksM' @ 72057594037927935 : 1 .. '!items!zw9RQocTdz3HRjZK' @ 0 : 0; will stop at (end)
+1 -1
View File
@@ -1 +1 @@
MANIFEST-000564
MANIFEST-000596
+8 -8
View File
@@ -1,8 +1,8 @@
2026/04/17-15:59:28.871085 7fc1dafbf6c0 Recovering log #562
2026/04/17-15:59:28.880683 7fc1dafbf6c0 Delete type=3 #560
2026/04/17-15:59:28.880729 7fc1dafbf6c0 Delete type=0 #562
2026/04/17-17:32:42.744598 7fc1d8fbb6c0 Level-0 table #567: started
2026/04/17-17:32:42.744627 7fc1d8fbb6c0 Level-0 table #567: 0 bytes OK
2026/04/17-17:32:42.751972 7fc1d8fbb6c0 Delete type=0 #565
2026/04/17-17:32:42.764061 7fc1d8fbb6c0 Manual compaction at level-0 from '!folders!yPWGvxHJbDNHVSnY' @ 72057594037927935 : 1 .. '!items!x5gLtqlW4sdDmHTd' @ 0 : 0; will stop at (end)
2026/04/17-17:32:42.764085 7fc1d8fbb6c0 Manual compaction at level-1 from '!folders!yPWGvxHJbDNHVSnY' @ 72057594037927935 : 1 .. '!items!x5gLtqlW4sdDmHTd' @ 0 : 0; will stop at (end)
2026/05/18-17:40:11.793894 7f5a94bff6c0 Recovering log #594
2026/05/18-17:40:11.804447 7f5a94bff6c0 Delete type=3 #592
2026/05/18-17:40:11.804549 7f5a94bff6c0 Delete type=0 #594
2026/05/18-20:25:54.236611 7f5a467fc6c0 Level-0 table #599: started
2026/05/18-20:25:54.236652 7f5a467fc6c0 Level-0 table #599: 0 bytes OK
2026/05/18-20:25:54.243997 7f5a467fc6c0 Delete type=0 #597
2026/05/18-20:25:54.251069 7f5a467fc6c0 Manual compaction at level-0 from '!folders!yPWGvxHJbDNHVSnY' @ 72057594037927935 : 1 .. '!items!x5gLtqlW4sdDmHTd' @ 0 : 0; will stop at (end)
2026/05/18-20:25:54.264439 7f5a467fc6c0 Manual compaction at level-1 from '!folders!yPWGvxHJbDNHVSnY' @ 72057594037927935 : 1 .. '!items!x5gLtqlW4sdDmHTd' @ 0 : 0; will stop at (end)
+8 -8
View File
@@ -1,8 +1,8 @@
2026/04/16-08:58:49.571861 7fc1da7be6c0 Recovering log #558
2026/04/16-08:58:49.581625 7fc1da7be6c0 Delete type=3 #556
2026/04/16-08:58:49.581687 7fc1da7be6c0 Delete type=0 #558
2026/04/16-10:53:23.896992 7fc1d8fbb6c0 Level-0 table #563: started
2026/04/16-10:53:23.897059 7fc1d8fbb6c0 Level-0 table #563: 0 bytes OK
2026/04/16-10:53:23.903074 7fc1d8fbb6c0 Delete type=0 #561
2026/04/16-10:53:23.921755 7fc1d8fbb6c0 Manual compaction at level-0 from '!folders!yPWGvxHJbDNHVSnY' @ 72057594037927935 : 1 .. '!items!x5gLtqlW4sdDmHTd' @ 0 : 0; will stop at (end)
2026/04/16-10:53:23.921797 7fc1d8fbb6c0 Manual compaction at level-1 from '!folders!yPWGvxHJbDNHVSnY' @ 72057594037927935 : 1 .. '!items!x5gLtqlW4sdDmHTd' @ 0 : 0; will stop at (end)
2026/05/18-07:32:52.700651 7f5a477fe6c0 Recovering log #590
2026/05/18-07:32:52.712680 7f5a477fe6c0 Delete type=3 #588
2026/05/18-07:32:52.712814 7f5a477fe6c0 Delete type=0 #590
2026/05/18-07:58:12.232998 7f5a467fc6c0 Level-0 table #595: started
2026/05/18-07:58:12.233130 7f5a467fc6c0 Level-0 table #595: 0 bytes OK
2026/05/18-07:58:12.244133 7f5a467fc6c0 Delete type=0 #593
2026/05/18-07:58:12.252873 7f5a467fc6c0 Manual compaction at level-0 from '!folders!yPWGvxHJbDNHVSnY' @ 72057594037927935 : 1 .. '!items!x5gLtqlW4sdDmHTd' @ 0 : 0; will stop at (end)
2026/05/18-07:58:12.252977 7f5a467fc6c0 Manual compaction at level-1 from '!folders!yPWGvxHJbDNHVSnY' @ 72057594037927935 : 1 .. '!items!x5gLtqlW4sdDmHTd' @ 0 : 0; will stop at (end)
+1 -1
View File
@@ -1 +1 @@
MANIFEST-000569
MANIFEST-000601
+8 -8
View File
@@ -1,8 +1,8 @@
2026/04/17-15:59:28.839432 7fc1da7be6c0 Recovering log #567
2026/04/17-15:59:28.849242 7fc1da7be6c0 Delete type=3 #565
2026/04/17-15:59:28.849292 7fc1da7be6c0 Delete type=0 #567
2026/04/17-17:32:42.764151 7fc1d8fbb6c0 Level-0 table #572: started
2026/04/17-17:32:42.764181 7fc1d8fbb6c0 Level-0 table #572: 0 bytes OK
2026/04/17-17:32:42.770357 7fc1d8fbb6c0 Delete type=0 #570
2026/04/17-17:32:42.789018 7fc1d8fbb6c0 Manual compaction at level-0 from '!folders!7j8H7DbmBb9Uza2X' @ 72057594037927935 : 1 .. '!items!zt8s7564ep1La4XQ' @ 0 : 0; will stop at (end)
2026/04/17-17:32:42.789049 7fc1d8fbb6c0 Manual compaction at level-1 from '!folders!7j8H7DbmBb9Uza2X' @ 72057594037927935 : 1 .. '!items!zt8s7564ep1La4XQ' @ 0 : 0; will stop at (end)
2026/05/18-17:40:11.749971 7f5a46ffd6c0 Recovering log #599
2026/05/18-17:40:11.761423 7f5a46ffd6c0 Delete type=3 #597
2026/05/18-17:40:11.761520 7f5a46ffd6c0 Delete type=0 #599
2026/05/18-20:25:54.219239 7f5a467fc6c0 Level-0 table #604: started
2026/05/18-20:25:54.219522 7f5a467fc6c0 Level-0 table #604: 0 bytes OK
2026/05/18-20:25:54.228610 7f5a467fc6c0 Delete type=0 #602
2026/05/18-20:25:54.251028 7f5a467fc6c0 Manual compaction at level-0 from '!folders!7j8H7DbmBb9Uza2X' @ 72057594037927935 : 1 .. '!items!zt8s7564ep1La4XQ' @ 0 : 0; will stop at (end)
2026/05/18-20:25:54.251085 7f5a467fc6c0 Manual compaction at level-1 from '!folders!7j8H7DbmBb9Uza2X' @ 72057594037927935 : 1 .. '!items!zt8s7564ep1La4XQ' @ 0 : 0; will stop at (end)
+8 -8
View File
@@ -1,8 +1,8 @@
2026/04/16-08:58:49.542216 7fc1dafbf6c0 Recovering log #563
2026/04/16-08:58:49.551998 7fc1dafbf6c0 Delete type=3 #561
2026/04/16-08:58:49.552067 7fc1dafbf6c0 Delete type=0 #563
2026/04/16-10:53:23.915570 7fc1d8fbb6c0 Level-0 table #568: started
2026/04/16-10:53:23.915589 7fc1d8fbb6c0 Level-0 table #568: 0 bytes OK
2026/04/16-10:53:23.921669 7fc1d8fbb6c0 Delete type=0 #566
2026/04/16-10:53:23.921782 7fc1d8fbb6c0 Manual compaction at level-0 from '!folders!7j8H7DbmBb9Uza2X' @ 72057594037927935 : 1 .. '!items!zt8s7564ep1La4XQ' @ 0 : 0; will stop at (end)
2026/04/16-10:53:23.921813 7fc1d8fbb6c0 Manual compaction at level-1 from '!folders!7j8H7DbmBb9Uza2X' @ 72057594037927935 : 1 .. '!items!zt8s7564ep1La4XQ' @ 0 : 0; will stop at (end)
2026/05/18-07:32:52.650924 7f5a47fff6c0 Recovering log #595
2026/05/18-07:32:52.662191 7f5a47fff6c0 Delete type=3 #593
2026/05/18-07:32:52.662331 7f5a47fff6c0 Delete type=0 #595
2026/05/18-07:58:12.218060 7f5a467fc6c0 Level-0 table #600: started
2026/05/18-07:58:12.218402 7f5a467fc6c0 Level-0 table #600: 0 bytes OK
2026/05/18-07:58:12.225237 7f5a467fc6c0 Delete type=0 #598
2026/05/18-07:58:12.244392 7f5a467fc6c0 Manual compaction at level-0 from '!folders!7j8H7DbmBb9Uza2X' @ 72057594037927935 : 1 .. '!items!zt8s7564ep1La4XQ' @ 0 : 0; will stop at (end)
2026/05/18-07:58:12.252899 7f5a467fc6c0 Manual compaction at level-1 from '!folders!7j8H7DbmBb9Uza2X' @ 72057594037927935 : 1 .. '!items!zt8s7564ep1La4XQ' @ 0 : 0; will stop at (end)
+1 -1
View File
@@ -1 +1 @@
MANIFEST-000264
MANIFEST-000296
+8 -8
View File
@@ -1,8 +1,8 @@
2026/04/17-15:59:28.899464 7fc1d97bc6c0 Recovering log #262
2026/04/17-15:59:28.910004 7fc1d97bc6c0 Delete type=3 #260
2026/04/17-15:59:28.910074 7fc1d97bc6c0 Delete type=0 #262
2026/04/17-17:32:42.770457 7fc1d8fbb6c0 Level-0 table #267: started
2026/04/17-17:32:42.770479 7fc1d8fbb6c0 Level-0 table #267: 0 bytes OK
2026/04/17-17:32:42.777091 7fc1d8fbb6c0 Delete type=0 #265
2026/04/17-17:32:42.789028 7fc1d8fbb6c0 Manual compaction at level-0 from '!folders!37mu4dxsSuftlnmP' @ 72057594037927935 : 1 .. '!items!zKOpU34oLziGJW6y' @ 0 : 0; will stop at (end)
2026/04/17-17:32:42.789054 7fc1d8fbb6c0 Manual compaction at level-1 from '!folders!37mu4dxsSuftlnmP' @ 72057594037927935 : 1 .. '!items!zKOpU34oLziGJW6y' @ 0 : 0; will stop at (end)
2026/05/18-17:40:11.831491 7f5a94bff6c0 Recovering log #294
2026/05/18-17:40:11.842913 7f5a94bff6c0 Delete type=3 #292
2026/05/18-17:40:11.843005 7f5a94bff6c0 Delete type=0 #294
2026/05/18-20:25:54.257813 7f5a467fc6c0 Level-0 table #299: started
2026/05/18-20:25:54.257869 7f5a467fc6c0 Level-0 table #299: 0 bytes OK
2026/05/18-20:25:54.264186 7f5a467fc6c0 Delete type=0 #297
2026/05/18-20:25:54.267118 7f5a467fc6c0 Manual compaction at level-0 from '!folders!37mu4dxsSuftlnmP' @ 72057594037927935 : 1 .. '!items!zKOpU34oLziGJW6y' @ 0 : 0; will stop at (end)
2026/05/18-20:25:54.296812 7f5a467fc6c0 Manual compaction at level-1 from '!folders!37mu4dxsSuftlnmP' @ 72057594037927935 : 1 .. '!items!zKOpU34oLziGJW6y' @ 0 : 0; will stop at (end)
+8 -8
View File
@@ -1,8 +1,8 @@
2026/04/16-08:58:49.600337 7fc1dafbf6c0 Recovering log #258
2026/04/16-08:58:49.610136 7fc1dafbf6c0 Delete type=3 #256
2026/04/16-08:58:49.610209 7fc1dafbf6c0 Delete type=0 #258
2026/04/16-10:53:23.940580 7fc1d8fbb6c0 Level-0 table #263: started
2026/04/16-10:53:23.940611 7fc1d8fbb6c0 Level-0 table #263: 0 bytes OK
2026/04/16-10:53:23.947242 7fc1d8fbb6c0 Delete type=0 #261
2026/04/16-10:53:23.947402 7fc1d8fbb6c0 Manual compaction at level-0 from '!folders!37mu4dxsSuftlnmP' @ 72057594037927935 : 1 .. '!items!zKOpU34oLziGJW6y' @ 0 : 0; will stop at (end)
2026/04/16-10:53:23.947419 7fc1d8fbb6c0 Manual compaction at level-1 from '!folders!37mu4dxsSuftlnmP' @ 72057594037927935 : 1 .. '!items!zKOpU34oLziGJW6y' @ 0 : 0; will stop at (end)
2026/05/18-07:32:52.738234 7f5a477fe6c0 Recovering log #290
2026/05/18-07:32:52.749839 7f5a477fe6c0 Delete type=3 #288
2026/05/18-07:32:52.749970 7f5a477fe6c0 Delete type=0 #290
2026/05/18-07:58:12.253340 7f5a467fc6c0 Level-0 table #295: started
2026/05/18-07:58:12.253449 7f5a467fc6c0 Level-0 table #295: 0 bytes OK
2026/05/18-07:58:12.261029 7f5a467fc6c0 Delete type=0 #293
2026/05/18-07:58:12.286385 7f5a467fc6c0 Manual compaction at level-0 from '!folders!37mu4dxsSuftlnmP' @ 72057594037927935 : 1 .. '!items!zKOpU34oLziGJW6y' @ 0 : 0; will stop at (end)
2026/05/18-07:58:12.286487 7f5a467fc6c0 Manual compaction at level-1 from '!folders!37mu4dxsSuftlnmP' @ 72057594037927935 : 1 .. '!items!zKOpU34oLziGJW6y' @ 0 : 0; will stop at (end)
+1 -1
View File
@@ -1 +1 @@
MANIFEST-000563
MANIFEST-000595
+8 -8
View File
@@ -1,8 +1,8 @@
2026/04/17-15:59:28.886104 7fc1da7be6c0 Recovering log #561
2026/04/17-15:59:28.896104 7fc1da7be6c0 Delete type=3 #559
2026/04/17-15:59:28.896157 7fc1da7be6c0 Delete type=0 #561
2026/04/17-17:32:42.758102 7fc1d8fbb6c0 Level-0 table #566: started
2026/04/17-17:32:42.758128 7fc1d8fbb6c0 Level-0 table #566: 0 bytes OK
2026/04/17-17:32:42.763950 7fc1d8fbb6c0 Delete type=0 #564
2026/04/17-17:32:42.764079 7fc1d8fbb6c0 Manual compaction at level-0 from '!folders!mnO9OzE7BEE2KDfh' @ 72057594037927935 : 1 .. '!items!zkK6ixtCsCw3RH9X' @ 0 : 0; will stop at (end)
2026/04/17-17:32:42.764099 7fc1d8fbb6c0 Manual compaction at level-1 from '!folders!mnO9OzE7BEE2KDfh' @ 72057594037927935 : 1 .. '!items!zkK6ixtCsCw3RH9X' @ 0 : 0; will stop at (end)
2026/05/18-17:40:11.812004 7f5a47fff6c0 Recovering log #593
2026/05/18-17:40:11.823277 7f5a47fff6c0 Delete type=3 #591
2026/05/18-17:40:11.823388 7f5a47fff6c0 Delete type=0 #593
2026/05/18-20:25:54.244177 7f5a467fc6c0 Level-0 table #598: started
2026/05/18-20:25:54.244222 7f5a467fc6c0 Level-0 table #598: 0 bytes OK
2026/05/18-20:25:54.250810 7f5a467fc6c0 Delete type=0 #596
2026/05/18-20:25:54.251096 7f5a467fc6c0 Manual compaction at level-0 from '!folders!mnO9OzE7BEE2KDfh' @ 72057594037927935 : 1 .. '!items!zkK6ixtCsCw3RH9X' @ 0 : 0; will stop at (end)
2026/05/18-20:25:54.264461 7f5a467fc6c0 Manual compaction at level-1 from '!folders!mnO9OzE7BEE2KDfh' @ 72057594037927935 : 1 .. '!items!zkK6ixtCsCw3RH9X' @ 0 : 0; will stop at (end)
+8 -8
View File
@@ -1,8 +1,8 @@
2026/04/16-08:58:49.586323 7fc1d9fbd6c0 Recovering log #557
2026/04/16-08:58:49.596973 7fc1d9fbd6c0 Delete type=3 #555
2026/04/16-08:58:49.597026 7fc1d9fbd6c0 Delete type=0 #557
2026/04/16-10:53:23.909144 7fc1d8fbb6c0 Level-0 table #562: started
2026/04/16-10:53:23.909174 7fc1d8fbb6c0 Level-0 table #562: 0 bytes OK
2026/04/16-10:53:23.915478 7fc1d8fbb6c0 Delete type=0 #560
2026/04/16-10:53:23.921775 7fc1d8fbb6c0 Manual compaction at level-0 from '!folders!mnO9OzE7BEE2KDfh' @ 72057594037927935 : 1 .. '!items!zkK6ixtCsCw3RH9X' @ 0 : 0; will stop at (end)
2026/04/16-10:53:23.921804 7fc1d8fbb6c0 Manual compaction at level-1 from '!folders!mnO9OzE7BEE2KDfh' @ 72057594037927935 : 1 .. '!items!zkK6ixtCsCw3RH9X' @ 0 : 0; will stop at (end)
2026/05/18-07:32:52.720162 7f5a94bff6c0 Recovering log #589
2026/05/18-07:32:52.731519 7f5a94bff6c0 Delete type=3 #587
2026/05/18-07:32:52.731690 7f5a94bff6c0 Delete type=0 #589
2026/05/18-07:58:12.244424 7f5a467fc6c0 Level-0 table #594: started
2026/05/18-07:58:12.244618 7f5a467fc6c0 Level-0 table #594: 0 bytes OK
2026/05/18-07:58:12.252579 7f5a467fc6c0 Delete type=0 #592
2026/05/18-07:58:12.252922 7f5a467fc6c0 Manual compaction at level-0 from '!folders!mnO9OzE7BEE2KDfh' @ 72057594037927935 : 1 .. '!items!zkK6ixtCsCw3RH9X' @ 0 : 0; will stop at (end)
2026/05/18-07:58:12.252996 7f5a467fc6c0 Manual compaction at level-1 from '!folders!mnO9OzE7BEE2KDfh' @ 72057594037927935 : 1 .. '!items!zkK6ixtCsCw3RH9X' @ 0 : 0; will stop at (end)
+42
View File
@@ -410,6 +410,48 @@
}
}
.ranged-attacks {
grid-template-columns: 1fr;
.attack {
.name {
min-width: 10rem;
max-width: 10rem;
}
.damage-dice {
width: 5rem;
max-width: 5rem;
}
}
.ranged-weapon-range {
margin-top: 8px;
border-top: 1px solid var(--color-border-light-tertiary, #ccc);
padding-top: 6px;
> label {
font-weight: bold;
margin-bottom: 4px;
display: block;
}
.range-fields {
display: flex;
flex-wrap: wrap;
gap: 6px;
.range-field {
display: flex;
flex-direction: column;
align-items: center;
label {
font-size: 0.7rem;
white-space: nowrap;
}
input {
width: 3.5rem;
text-align: center;
}
}
}
}
}
.armors {
display: grid;
grid-template-columns: repeat(3, 1fr);
+16
View File
@@ -176,6 +176,22 @@
}
}
.dialog-warning {
margin: 0.4rem 0.2rem 0.2rem;
padding: 0.35rem 0.5rem;
border-left: 3px solid #c8941a;
background: rgba(200, 148, 26, 0.12);
border-radius: 3px;
font-family: var(--font-secondary);
font-size: calc(var(--font-size-standard) * 0.9);
color: #7a5400;
line-height: 1.4;
i {
color: #c8941a;
margin-right: 0.4rem;
}
}
.lethalfantasy,
.fvtt-lethal-fantasy,
.message.lethalfantasy,
+2 -2
View File
@@ -6,7 +6,7 @@
"download": "#{DOWNLOAD}#",
"url": "#{URL}#",
"license": "LICENSE",
"version": "13.0.0",
"version": "14.0.0",
"authors": [
{
"name": "Uberwald",
@@ -15,7 +15,7 @@
],
"compatibility": {
"minimum": "13",
"verified": "13"
"verified": "14"
},
"esmodules": ["lethal-fantasy.mjs"],
"styles": ["css/fvtt-lethal-fantasy.css"],
+19 -19
View File
@@ -9,95 +9,95 @@
<legend>{{localize "LETHALFANTASY.Label.biodata"}}</legend>
<div class="biodata">
<div class="biodata-elem">
<span class="name">Class</span>
<span class="name">{{localize "LETHALFANTASY.Label.class"}}</span>
{{formInput
systemFields.biodata.fields.class
value=system.biodata.class
}}
</div>
<div class="biodata-elem">
<span class="name">Level</span>
<span class="name">{{localize "LETHALFANTASY.Label.level"}}</span>
{{formInput
systemFields.biodata.fields.level
value=system.biodata.level
}}
</div>
<div class="biodata-elem">
<span class="name">Mortal</span>
<span class="name">{{localize "LETHALFANTASY.Label.mortal"}}</span>
{{formInput
systemFields.biodata.fields.mortal
value=system.biodata.mortal
}}
</div>
<div class="biodata-elem">
<span class="name">Alignment</span>
<span class="name">{{localize "LETHALFANTASY.Label.alignment"}}</span>
{{formInput
systemFields.biodata.fields.alignment
value=system.biodata.alignment
}}
</div>
<div class="biodata-elem">
<span class="name">Age</span>
<span class="name">{{localize "LETHALFANTASY.Label.age"}}</span>
{{formInput systemFields.biodata.fields.age value=system.biodata.age}}
</div>
<div class="biodata-elem">
<span class="name">Height</span>
<span class="name">{{localize "LETHALFANTASY.Label.height"}}</span>
{{formInput
systemFields.biodata.fields.height
value=system.biodata.height
}}
</div>
<div class="biodata-elem">
<span class="name">Weight</span>
<span class="name">{{localize "LETHALFANTASY.Label.weight"}}</span>
{{formInput
systemFields.biodata.fields.weight
value=system.biodata.weight
}}
</div>
<div class="biodata-elem">
<span class="name">Eyes</span>
<span class="name">{{localize "LETHALFANTASY.Label.eyes"}}</span>
{{formInput
systemFields.biodata.fields.eyes
value=system.biodata.eyes
}}
</div>
<div class="biodata-elem">
<span class="name">Hair</span>
<span class="name">{{localize "LETHALFANTASY.Label.hair"}}</span>
{{formInput
systemFields.biodata.fields.hair
value=system.biodata.hair
}}
</div>
<div class="biodata-elem">
<span class="name">Dev. Points (Total)</span>
<span class="name">{{localize "LETHALFANTASY.Label.devPointsTotal"}}</span>
{{formInput
systemFields.developmentPoints.fields.total
value=system.developmentPoints.total
}}
</div>
<div class="biodata-elem">
<span class="name">Dev. Points (Rem.)</span>
<span class="name">{{localize "LETHALFANTASY.Label.devPointsRem"}}</span>
{{formInput
systemFields.developmentPoints.fields.remaining
value=system.developmentPoints.remaining
}}
</div>
<div class="biodata-elem">
<span class="name">Magic User</span>
<span class="name">{{localize "LETHALFANTASY.Label.magicUser"}}</span>
{{formInput
systemFields.biodata.fields.magicUser
value=system.biodata.magicUser
}}
</div>
<div class="biodata-elem">
<span class="name">Cleric User</span>
<span class="name">{{localize "LETHALFANTASY.Label.clericUser"}}</span>
{{formInput
systemFields.biodata.fields.clericUser
value=system.biodata.clericUser
}}
</div>
<div class="biodata-elem">
<span class="name">Save bonus (1/5levels)</span>
<span class="name">{{localize "LETHALFANTASY.Label.saveBonus"}}</span>
{{formInput
systemFields.modifiers.fields.saveModifier
value=system.modifiers.saveModifier
@@ -107,7 +107,7 @@
{{#if system.biodata.magicUser}}
<div class="biodata-elem">
<span class="name">Spell bonus (1/5levels)</span>
<span class="name">{{localize "LETHALFANTASY.Label.spellBonus"}}</span>
{{formInput
systemFields.modifiers.fields.levelSpellModifier
value=system.modifiers.levelSpellModifier
@@ -117,7 +117,7 @@
{{/if}}
{{#if system.biodata.clericUser}}
<div class="biodata-elem">
<span class="name">Miracle bonus (1/5levels)</span>
<span class="name">{{localize "LETHALFANTASY.Label.miracleBonus"}}</span>
{{formInput
systemFields.modifiers.fields.levelMiracleModifier
value=system.modifiers.levelMiracleModifier
@@ -127,7 +127,7 @@
{{/if}}
<div class="biodata-elem">
<span class="name">Last HD roll</span>
<span class="name">{{localize "LETHALFANTASY.Label.lastHdRoll"}}</span>
{{formInput
systemFields.biodata.fields.hpPerLevel
value=system.biodata.hpPerLevel
@@ -136,7 +136,7 @@
</div>
<div class="biodata-elem">
<span class="name">Natural DR</span>
<span class="name">{{localize "LETHALFANTASY.Label.naturalDR"}}</span>
{{formInput
systemFields.biodata.fields.naturalDR
value=system.biodata.naturalDR
@@ -145,7 +145,7 @@
</div>
<div class="biodata-elem">
<span class="name">Magical DR</span>
<span class="name">{{localize "LETHALFANTASY.Label.magicalDR"}}</span>
{{formInput
systemFields.biodata.fields.magicDR
value=system.biodata.magicDR
+2 -2
View File
@@ -5,12 +5,12 @@
<legend>{{localize "LETHALFANTASY.Label.divinityPoints"}}</legend>
<div class="miracle-details">
<div class="miracle-detail">
<span>Current</span>
<span>{{localize "LETHALFANTASY.Label.current"}}</span>
{{formField systemFields.divinityPoints.fields.value value=system.divinityPoints.value localize=true}}
<a data-action="divinityPointsPlus"><i class="fa-solid fa-hexagon-plus"></i></a>
<a data-action="divinityPointsMinus"><i class="fa-solid fa-hexagon-minus"></i></a>
<span>Max</span>
<span>{{localize "LETHALFANTASY.Label.max"}}</span>
{{formField systemFields.divinityPoints.fields.max value=system.divinityPoints.max localize=true
disabled=isPlayMode}}
</div>
+2 -2
View File
@@ -5,12 +5,12 @@
<legend>{{localize "LETHALFANTASY.Label.aetherPoints"}}</legend>
<div class="spell-details">
<div class="spell-detail">
<span>Current</span>
<span>{{localize "LETHALFANTASY.Label.current"}}</span>
{{formField systemFields.aetherPoints.fields.value value=system.aetherPoints.value localize=true}}
<a data-action="aetherPointsPlus"><i class="fa-solid fa-hexagon-plus"></i></a>
<a data-action="aetherPointsMinus"><i class="fa-solid fa-hexagon-minus"></i></a>
<span>Max</span>
<span>{{localize "LETHALFANTASY.Label.max"}}</span>
{{formField systemFields.aetherPoints.fields.max value=system.aetherPoints.max localize=true
disabled=isPlayMode}}
</div>
+8 -8
View File
@@ -40,32 +40,32 @@
{{#if (eq rollData.favor "favor")}}
<div class="detail-badge favor-badge">
<i class="fa-solid fa-sparkles"></i>
<span>Favor</span>
<span>{{localize "LETHALFANTASY.Label.favor"}}</span>
</div>
{{/if}}
{{#if (eq rollData.favor "disfavor")}}
<div class="detail-badge disfavor-badge">
<i class="fa-solid fa-skull"></i>
<span>Disfavor</span>
<span>{{localize "LETHALFANTASY.Label.disfavor"}}</span>
</div>
{{/if}}
{{#if rollData.letItFly}}
<div class="detail-badge special-badge">
<i class="fa-solid fa-bow-arrow"></i>
<span>Let It Fly!</span>
<span>{{localize "LETHALFANTASY.Label.letItFly"}}</span>
</div>
{{/if}}
{{#if rollData.pointBlank}}
<div class="detail-badge special-badge">
<i class="fa-solid fa-bullseye-arrow"></i>
<span>Point Blank</span>
<span>{{localize "LETHALFANTASY.Label.pointBlank"}}</span>
</div>
{{/if}}
{{#if rollData.beyondSkill}}
<div class="detail-badge special-badge">
<i class="fa-solid fa-target-lock"></i>
<span>Beyond Skill</span>
<span>{{localize "LETHALFANTASY.Label.beyondSkill"}}</span>
</div>
{{/if}}
@@ -111,7 +111,7 @@
{{#unless isPrivate}}
<div class="result-section">
<div class="main-result">
<div class="result-label">Total</div>
<div class="result-label">{{localize "LETHALFANTASY.Label.total"}}</div>
<div class="result-value {{#if (eq resultType 'success')}}success{{else}}failure{{/if}}">
{{total}}
</div>
@@ -127,7 +127,7 @@
{{#if D30message}}
<div class="d30-message">
<i class="fa-solid fa-wand-magic-sparkles"></i>
<span>{{D30message}}</span>
<span>{{D30message.description}}</span>
</div>
{{/if}}
</div>
@@ -177,7 +177,7 @@
{{else}}
<div class="private-result">
<i class="fa-solid fa-eye-slash"></i>
<span>Private Roll</span>
<span>{{localize "LETHALFANTASY.Label.privateRoll"}}</span>
</div>
{{/unless}}
+8
View File
@@ -13,6 +13,14 @@
<span>{{ localize "COMBAT.End" }}</span>
</button>
{{#if combat.round}}
<button type="button" class="combat-control combat-control-lg" data-action="rollMonsterProgression"
data-tooltip="{{ localize 'LETHALFANTASY.Combat.RollMonsters' }}">
<i class="fa-solid fa-dragon" inert></i>
<span>{{ localize "LETHALFANTASY.Combat.RollMonsters" }}</span>
</button>
{{/if}}
<!-- <button type="button" class="inline-control combat-control icon fa-solid fa-arrow-right" data-action="nextTurn"
data-tooltip aria-label="{{ localize "COMBAT.TurnNext" }}"></button> -->
<button type="button" class="inline-control combat-control icon fa-solid fa-forward-step" data-action="nextRound"
+4 -1
View File
@@ -7,7 +7,7 @@
{{formField systemFields.miracleType value=system.miracleType}}
{{formField systemFields.level value=system.level}}
<label>Components</label>
<label>{{localize "LETHALFANTASY.Label.components"}}</label>
<div class="shift-right">
{{formField systemFields.components.fields.verbal value=system.components.verbal}}
{{formField systemFields.components.fields.somatic value=system.components.somatic}}
@@ -27,6 +27,9 @@
{{formField systemFields.areaAffected value=system.areaAffected}}
{{formField systemFields.duration value=system.duration}}
{{formField systemFields.savingThrow value=system.savingThrow}}
{{formField systemFields.damageDice value=system.damageDice}}
{{formField systemFields.damageDiceOverpowered value=system.damageDiceOverpowered}}
{{formField systemFields.damageDiceOverpowered2 value=system.damageDiceOverpowered2}}
+5 -5
View File
@@ -6,23 +6,23 @@
<div class="biodata">
<div class="biodata-elem">
<span class="name">Alignment</span>
<span class="name">{{localize "LETHALFANTASY.Label.alignment"}}</span>
{{formInput systemFields.biodata.fields.alignment value=system.biodata.alignment }}
</div>
<div class="biodata-elem">
<span class="name">Height</span>
<span class="name">{{localize "LETHALFANTASY.Label.height"}}</span>
{{formInput systemFields.biodata.fields.height value=system.biodata.height }}
</div>
<div class="biodata-elem">
<span class="name">Weight</span>
<span class="name">{{localize "LETHALFANTASY.Label.weight"}}</span>
{{formInput systemFields.biodata.fields.weight value=system.biodata.weight }}
</div>
<div class="biodata-elem">
<span class="name">Length</span>
<span class="name">{{localize "LETHALFANTASY.Label.length"}}</span>
{{formInput systemFields.biodata.fields.length value=system.biodata.length }}
</div>
<div class="biodata-elem">
<span class="name">Vision</span>
<span class="name">{{localize "LETHALFANTASY.Label.vision"}}</span>
{{formInput systemFields.biodata.fields.vision value=system.biodata.vision }}
</div>
+98 -2
View File
@@ -18,7 +18,16 @@
<fieldset>
<legend>{{localize "LETHALFANTASY.Label.attacks"}}</legend>
<div class="attacks">
<div class="attack-mode-selector">
<label>{{localize "LETHALFANTASY.Label.attackMode"}}</label>
<select name="system.attackMode">
<option value="melee" {{#if (eq system.attackMode "melee")}}selected{{/if}}>{{localize "LETHALFANTASY.Label.meleeModeLabel"}}</option>
<option value="ranged" {{#if (eq system.attackMode "ranged")}}selected{{/if}}>{{localize "LETHALFANTASY.Label.rangedModeLabel"}}</option>
</select>
</div>
{{#if (eq system.attackMode "melee")}}
<div class="attacks melee-attacks">
{{#each system.attacks as |item key|}}
<div class="attack" data-attack-key="{{key}}" >
<div class="">
@@ -42,6 +51,9 @@
<div class="numeric">
<input type="number" name="system.attacks.{{item.key}}.damageModifier" value="{{item.damageModifier}}" data-tooltip="Damage modifier"/>
</div>
<div class="">
<input type="checkbox" name="system.attacks.{{item.key}}.noExplode" {{checked item.noExplode}} data-tooltip="No exploding dice on damage" />
</div>
<div class="attack-icons">
@@ -64,10 +76,91 @@
</div>
{{/each}}
</div>
{{else}}
<div class="attacks ranged-attacks">
{{#each system.rangedAttacks as |item key|}}
<div class="attack" data-attack-key="{{key}}" >
<div class="">
<input type="checkbox" name="system.rangedAttacks.{{item.key}}.enabled" {{checked item.enabled}} data-tooltip="Attack enabled/disabled" />
</div>
<div class="name">
<input type="text" name="system.rangedAttacks.{{item.key}}.name" value="{{item.name}}" data-tooltip="Attack name" />
</div>
<div class="numeric">
<input type="number" name="system.rangedAttacks.{{item.key}}.attackScore" value="{{item.attackScore}}" data-tooltip="Progression number" />
</div>
<div class="numeric">
<input type="number" name="system.rangedAttacks.{{item.key}}.attackModifier" value="{{item.attackModifier}}" data-tooltip="Attack modifier" />
</div>
<div class="numeric">
<input type="number" name="system.rangedAttacks.{{item.key}}.defenseModifier" value="{{item.defenseModifier}}" data-tooltip="Defense modifier"/>
</div>
<div class="damage-dice">
<input type="text" name="system.rangedAttacks.{{item.key}}.damageDice" value="{{item.damageDice}}" data-tooltip="Damage dice"/>
</div>
<div class="numeric">
<input type="number" name="system.rangedAttacks.{{item.key}}.damageModifier" value="{{item.damageModifier}}" data-tooltip="Damage modifier"/>
</div>
<div class="">
<input type="checkbox" name="system.rangedAttacks.{{item.key}}.noExplode" {{checked item.noExplode}} data-tooltip="No exploding dice on damage" />
</div>
<div class="attack-icons">
<a class="rollable" data-roll-type="monster-attack" data-roll-key="{{item.key}}" data-tooltip="Roll Attack">
<i class="lf-roll-small fa-solid fa-bow-arrow" data-roll-type="monster-attack" data-roll-key="{{item.key}}"></i>
</a>
<a class="rollable" data-roll-type="monster-defense" data-roll-key="{{item.key}}" data-tooltip="Roll Defense">
<i class="fa-solid fa-shield-halved" data-roll-type="monster-defense" data-roll-key="{{item.key}}"></i>
</a>
<a class="rollable" data-roll-type="monster-damage" data-roll-key="{{item.key}}"
data-tooltip="Roll Damage">
<i class="fa-regular fa-face-head-bandage" data-roll-type="monster-damage"
data-roll-key="{{item.key}}"></i>
</a>
</div>
</div>
{{/each}}
<div class="ranged-weapon-range">
<label>{{localize "LETHALFANTASY.Label.range"}}</label>
<div class="range-fields">
<div class="range-field">
<label>{{localize "LETHALFANTASY.Label.pointBlank"}}</label>
<input type="number" name="system.rangedWeaponRange.pointBlank" value="{{system.rangedWeaponRange.pointBlank}}" />
</div>
<div class="range-field">
<label>{{localize "LETHALFANTASY.Label.short"}}</label>
<input type="number" name="system.rangedWeaponRange.short" value="{{system.rangedWeaponRange.short}}" />
</div>
<div class="range-field">
<label>{{localize "LETHALFANTASY.Label.medium"}}</label>
<input type="number" name="system.rangedWeaponRange.medium" value="{{system.rangedWeaponRange.medium}}" />
</div>
<div class="range-field">
<label>{{localize "LETHALFANTASY.Label.long"}}</label>
<input type="number" name="system.rangedWeaponRange.long" value="{{system.rangedWeaponRange.long}}" />
</div>
<div class="range-field">
<label>{{localize "LETHALFANTASY.Label.extreme"}}</label>
<input type="number" name="system.rangedWeaponRange.extreme" value="{{system.rangedWeaponRange.extreme}}" />
</div>
<div class="range-field">
<label>{{localize "LETHALFANTASY.Label.outOfSkill"}}</label>
<input type="number" name="system.rangedWeaponRange.outOfSkill" value="{{system.rangedWeaponRange.outOfSkill}}" />
</div>
</div>
</div>
</div>
{{/if}}
</fieldset>
<fieldset>
<legend>Hand To Hand Attacks</legend>
<legend>{{localize "LETHALFANTASY.Label.handToHandAttacks"}}</legend>
<div class="attacks">
{{#each system.combatHTH as |item key|}}
<div class="attack" data-attack-key="{{key}}" >
@@ -92,6 +185,9 @@
<div class="numeric">
<input type="number" name="system.combatHTH.{{item.key}}.damageModifier" value="{{item.damageModifier}}" data-tooltip="Damage modifier"/>
</div>
<div class="">
<input type="checkbox" name="system.combatHTH.{{item.key}}.noExplode" {{checked item.noExplode}} data-tooltip="No exploding dice on damage" />
</div>
<div class="attack-icons">
+4
View File
@@ -91,6 +91,10 @@
<div class="dialog-save">Add Granted Defense Dice
<input type="checkbox" data-action="selectGranted" name="granted" />
</div>
<div class="dialog-warning">
<i class="fa-solid fa-triangle-exclamation"></i>
{{localize "LETHALFANTASY.Warning.defenseShieldOrder"}}
</div>
{{/if}}
{{#if (match rollType "damage")}}
<div class="dialog-save">Add Granted Damage Dice
+3 -3
View File
@@ -22,9 +22,9 @@
{{formField systemFields.hascover value=system.hascover}}
{{#if system.hascover}}
<label>Cover vs ranged attacks</label>
<label>{{localize "LETHALFANTASY.Label.coverRanged"}}</label>
<div class="shift-right">
<label>Standing </label>
<label>{{localize "LETHALFANTASY.Label.standing"}}</label>
<div class="flexrow">{{formField
systemFields.standing.fields.min
value=system.standing.min
@@ -33,7 +33,7 @@
</div>
</div>
<div class="shift-right">
<label>Crouching</label>
<label>{{localize "LETHALFANTASY.Label.crouching"}}</label>
<div class="flexrow">{{formField
systemFields.crouching.fields.min
value=system.crouching.min
+3 -1
View File
@@ -7,7 +7,7 @@
{{formField systemFields.level value=system.level}}
{{formField systemFields.cost value=system.cost}}
<label>Components</label>
<label>{{localize "LETHALFANTASY.Label.components"}}</label>
<div class="shift-right">
{{formField systemFields.components.fields.verbal value=system.components.verbal}}
{{formField systemFields.components.fields.somatic value=system.components.somatic}}
@@ -31,6 +31,8 @@
{{formField systemFields.extraAetherPoints value=system.extraAetherPoints}}
{{formField systemFields.criticalType value=system.criticalType}}
{{formField systemFields.damageDice value=system.damageDice}}
{{formField systemFields.damageDiceOverpowered value=system.damageDiceOverpowered}}
{{formField systemFields.damageDiceOverpowered2 value=system.damageDiceOverpowered2}}
<fieldset>
+5 -5
View File
@@ -10,14 +10,14 @@
{{formField systemFields.weaponType value=system.weaponType localize=true}}
{{formField systemFields.weaponClass value=system.weaponClass localize=true}}
<label>Damage Type</label>
<label>{{localize "LETHALFANTASY.Label.damageType"}}</label>
<div class="shift-right">
{{formField systemFields.damageType.fields.typeP value=system.damageType.typeP}}
{{formField systemFields.damageType.fields.typeB value=system.damageType.typeB}}
{{formField systemFields.damageType.fields.typeS value=system.damageType.typeS}}
</div>
<label>Damage</label>
<label>{{localize "LETHALFANTASY.Label.damage"}}</label>
<div class="shift-right">
{{formField systemFields.damage.fields.damageS value=system.damage.damageS}}
{{formField systemFields.damage.fields.damageM value=system.damage.damageM}}
@@ -34,7 +34,7 @@
{{/if}}
{{#if (eq system.weaponType "ranged")}}
<label>Speed</label>
<label>{{localize "LETHALFANTASY.Label.speed"}}</label>
<div class="shift-right">
{{formField systemFields.speed.fields.simpleAim value=system.speed.simpleAim}}
{{formField systemFields.speed.fields.carefulAim value=system.speed.carefulAim}}
@@ -47,7 +47,7 @@
{{formField systemFields.defense value=system.defense}}
<label>Range</label>
<label>{{localize "LETHALFANTASY.Label.range"}}</label>
<div class="shift-right">
{{formField systemFields.weaponRange.fields.pointBlank value=system.weaponRange.pointBlank}}
{{formField systemFields.weaponRange.fields.short value=system.weaponRange.short}}
@@ -60,7 +60,7 @@
{{formField systemFields.equipped value=system.equipped}}
<label>Bonuses</label>
<label>{{localize "LETHALFANTASY.Label.bonuses"}}</label>
<div class="shift-right">
{{formField systemFields.bonuses.fields.attackBonus value=system.bonuses.attackBonus}}
{{formField systemFields.bonuses.fields.defenseBonus value=system.bonuses.defenseBonus}}