Compare commits

..

61 Commits

Author SHA1 Message Date
uberwald b567c8bbea Fix D30 management, again
Release Creation / build (release) Successful in 48s
2026-06-13 23:15:22 +02:00
uberwald 60b351f50d Fix spell save/defense again
Release Creation / build (release) Successful in 45s
2026-06-13 21:06:18 +02:00
uberwald ace726a1fc fix: use try/finally for spellDefense cleanup instead of delete
Release Creation / build (release) Successful in 47s
delete on game.lethalFantasy.spellDefense was breaking roll flow
on Foundry's proxied game object.  Use try/finally with
assignment to false instead, which is safe on any object type.

Initialize saveSpell local var from one-shot flag so D30
chart lookup correctly uses arcane_spell_defense for spell saves
without requiring user to click the pre-checked checkbox.
2026-06-13 16:51:52 +02:00
uberwald 67499bc199 fix: add missing arcane_spell_defense entry for D30=1
Release Creation / build (release) Successful in 49s
User spec lists D30=1 as 'Possible Spell Calamity or Catastrophe'
for Arcane Spell Defense but it was missing from the table.
2026-06-13 16:29:54 +02:00
uberwald 7eae95cbbd fix: use arcane spell defense D30 chart for spell saves
Release Creation / build (release) Successful in 43s
Bug: saveSpell local var initialized to false (line 142), while
dialog checkbox was pre-checked via dialogContext.saveSpell =
game.lethalFantasy.spellDefense.  If user didn't click the checkbox,
D30 call used SAVING_THROWS chart instead of ARCANE_SPELL_DEFENSE.

Also: game.lethalFantasy.spellDefense was set true before spell
defense rolls but never cleared, leaking to subsequent non-spell saves.

Fix: initialize saveSpell from the one-shot flag and delete it
immediately.  Dialog context now uses the local saveSpell variable
instead of re-reading the deleted flag.
2026-06-13 15:22:34 +02:00
uberwald 1b53bf9152 fix: resolve hud actor from hud.token not render context param
Release Creation / build (release) Successful in 41s
V2 renderTokenHUD passes (hud, html, data) where data is a render
context object — not a TokenDocument.  data.actor was undefined,
and data?.token?.actor was also undefined.  Use hud.token.actor
(or hud.object.actor) instead, which is the real PlaceableObject
with proper actor resolution.

Also fix html.find() → html.querySelector() for V2 HTMLElement.
2026-06-12 19:01:54 +02:00
uberwald 2570bf707e fix: prevent duplicate cross-client defense dialog, clear bleed on heal
- Only send attackBoosted socket when attackerHandledBonus || attackerHasNonGMOwner
  (GM→player: hook handles it, no socket needed; PC→PC: socket needed)
- Clear bleeding wounds when HP restored via token HUD heal buttons
2026-06-12 17:23:39 +02:00
uberwald cbeaaeec99 Final fixes and code review checks
Release Creation / build (release) Successful in 39s
2026-06-12 08:19:42 +02:00
uberwald 37badf2619 fix: attack/defense cross-client reaction flow
- C1: Stop D30 auto-roll on non-primary clients (caused divergence)
- C2: defenderOwner fallback to GM for monster defenders
- C3: Fix tie outcome in handleAttackBoosted (>= not >)
- C5: Convert handleAttackBoosted to while-loop (multi-reaction)
- C4/C6: shouldCreateMessage cross-client guard
- M2: Coordinate main flow defender dialog vs socket handler
- M3: Fresh grit/luck reads each socket handler iteration
- M4: Include defenseD30message in socket payload + re-process
- M5: Communicate attackerHandledBonus in socket payload
- i18n: Add missing COMBAT.* keys, fix weapon.hbs label localize
- d30_results_tables: Fix string typo
2026-06-12 02:51:59 +02:00
uberwald 5839616863 chore: add pushLDBtoYML/pullYMLtoLDB scripts, gitignore packs_src 2026-06-12 01:56:19 +02:00
uberwald 89298490ef fix: pre-check 'Save against spell' checkbox in template when saveSpell is true 2026-06-12 01:56:03 +02:00
uberwald bb42de19bd REmove unused file 2026-06-11 23:05:55 +02:00
uberwald 53f9c33419 chore: gitignore LevelDB internal files, stop tracking auto-generated LDB bookkeeping
Release Creation / build (release) Successful in 46s
2026-06-11 23:00:45 +02:00
uberwald 06eba5f835 fix: show spell tier dialog on character sheet cast; duplicate rollTarget to prevent Item mutation 2026-06-11 22:56:54 +02:00
uberwald 46fa2d15a3 fix: allow defender to react when attacker boosts past defense via cross-client socket 2026-06-11 22:41:54 +02:00
uberwald 8aae7bada0 fix: pre-check 'Save against spell' checkbox when defense originates from spell attack 2026-06-11 22:17:37 +02:00
uberwald ceb62bca3f fix: add missing class lethal-luck-grit-hud to template so JS selector matches 2026-06-11 22:03:56 +02:00
uberwald 110ac65ba5 fix: replace hardcoded French bleeding notifications with i18n keys 2026-06-11 21:50:19 +02:00
uberwald 9b75fd4d96 feat: combat-tracker-driven bleeding (HP loss per wound per round) 2026-06-11 21:49:35 +02:00
uberwald 141d6048e0 Fix triple damage issue 2026-06-11 21:32:26 +02:00
uberwald ea7acf6bf8 Fix hp < 0 and D30 with D20 bonus roll 2026-06-11 20:48:46 +02:00
uberwald c20750caa7 Minor fixes regarding rolls and chat messages
Release Creation / build (release) Successful in 48s
2026-06-10 20:17:45 +02:00
uberwald ce630feb51 feat: D30 combat effects, spell tiers, small damage removal, token HUD luck/grit
- Replace Knockback with Internal Injury on D30 (5, 10, 15); remove Shield Bash from D30 counter-attacks
- Eliminate small weapon damage: keep only medium damage labelled Damage in sheets, rolls, and chat
- D30 bonus dice (20, 27, 30) auto-resolved before grit/luck/shield decisions; choice dialogs for special strikes
- D30 combat effects: bleeding wounds, damage ×2/×3 before DR, DR ×2/×3 with component picker dialog
- Add hp.wounds to monster schema for bleeding support
- Show Save against spell? checkbox for all save rolls (not just magic users)
- Fix mulligan restart: persistent D30 process flags prevent double-application and allow both sides to react
- For Dice So Nice, show main roll animation before explosion dice for correct ordering
- Spell tier selection: force Standard/Overpowered choice at cast time, tier-specific aether cost, only chosen damage button shown
- Add +1/−1 luck and grit controls to Token HUD
- Fix inconsistent indentation, remove duplicate i18n key, remove unused includesShield return
2026-06-10 07:53:51 +02:00
uberwald b35b684d50 NEgative values for HP and weapon bonuses 2026-06-06 16:11:36 +02:00
uberwald f6fb0b68b8 Fix spell rolls again
Release Creation / build (release) Successful in 47s
2026-05-25 20:41:00 +02:00
uberwald e45edd60c4 FIx spell order and dual rollll for spell damages
Release Creation / build (release) Successful in 1m6s
2026-05-25 12:29:39 +02:00
uberwald d389a85a9f Fix ranged attacks again
Release Creation / build (release) Successful in 43s
2026-05-24 09:42:07 +02:00
uberwald c217490a5b Fix ranged attacks again
Release Creation / build (release) Has been cancelled
2026-05-24 09:41:06 +02:00
uberwald 38eb1a8d3d Add ranged actions for monsters
Release Creation / build (release) Successful in 54s
2026-05-23 19:10:10 +02:00
uberwald 4724cdf2bb VArious fixes for rolls and ranged attacks
Release Creation / build (release) Successful in 44s
2026-05-23 09:08:16 +02:00
uberwald 6d06c8ddad Various fixes for spell and ranged attacks 2026-05-23 00:21:05 +02:00
uberwald 2770774aa3 Various fixes for spell and ranged attacks 2026-05-23 00:11:58 +02:00
uberwald e417b61625 Spells fixe
Release Creation / build (release) Successful in 46s
2026-05-20 23:17:07 +02:00
uberwald 9a8d580ef6 Other fixes for damage buttons from chat
Release Creation / build (release) Successful in 53s
2026-05-20 10:53:46 +02:00
uberwald 9ccb0f90f0 Other fixes for damage buttons from chat 2026-05-20 10:53:22 +02:00
uberwald 6cf0880ad3 Enhance spell damage and messages content
Release Creation / build (release) Successful in 44s
2026-05-19 10:52:03 +02:00
uberwald 96306623e5 UPdate and fixes for roll in combats
Release Creation / build (release) Successful in 43s
2026-05-18 20:26:39 +02:00
uberwald 7279cd752d Fix initiative again
Release Creation / build (release) Successful in 43s
2026-05-18 07:58:28 +02:00
uberwald db3e8b5d35 Improve init for monsters and some fixwes around shields
Release Creation / build (release) Successful in 48s
2026-05-17 13:22:29 +02:00
uberwald 54421e4a83 MAnage spell/miracle spending points and favor/disfavor for shield rolls
Release Creation / build (release) Successful in 43s
2026-05-10 17:49:53 +02:00
uberwald ac44419b7a Corredction sur attack ranged 2026-05-03 15:12:25 +02:00
uberwald a3fc0a42b9 Corredction sur attack ranged
Release Creation / build (release) Successful in 1m19s
2026-05-03 10:06:44 +02:00
uberwald c8ce840e98 Fix ranged defense + HTH attacks
Release Creation / build (release) Successful in 1m17s
2026-05-02 08:35:22 +02:00
uberwald 55a040062a Fix ranged defense + HTH attacks
Release Creation / build (release) Successful in 1m19s
2026-05-01 23:55:29 +02:00
uberwald 1818a76499 Fix ranged defense + HTH attacks
Release Creation / build (release) Successful in 1m19s
2026-05-01 23:34:05 +02:00
uberwald 55d1b41ca4 Fix ranged defense + HTH attacks 2026-05-01 23:32:53 +02:00
uberwald 841ed82277 Fix for ranged monsters attack
Release Creation / build (release) Successful in 1m2s
2026-05-01 01:12:56 +02:00
uberwald 968d156d09 Upgrade to r14
Release Creation / build (release) Successful in 48s
2026-04-30 14:38:56 +02:00
uberwald 59ff098fca Add ranged attacks for monsters 2026-04-29 20:27:20 +02:00
uberwald b8174d5e22 Fix E dice in dice Tray
Release Creation / build (release) Successful in 55s
2026-04-17 23:21:49 +02:00
uberwald 7f15450566 Add specific diceTray and enhance message styles
Release Creation / build (release) Successful in 49s
2026-04-17 17:32:46 +02:00
uberwald 28fdaff2ec Add specific diceTray and enhance message styles 2026-04-17 17:32:32 +02:00
uberwald 81584ed5d6 Update D30 descriptions and add simple shield option for NPCs 2026-04-16 23:42:24 +02:00
uberwald 8c9a13faf1 Fixes around D30 managemen 2026-04-16 21:39:51 +02:00
uberwald 6c6c473147 Fixes regarding shields usage and spells
Release Creation / build (release) Successful in 52s
2026-04-14 21:31:17 +02:00
uberwald 2e2a917a45 Fixes regarding shields usage and spells 2026-04-14 21:31:03 +02:00
uberwald 343abc32e2 FIx init à 1 again
Release Creation / build (release) Successful in 50s
2026-04-12 11:08:19 +02:00
uberwald c37d92af25 Various initiative fixes + shield management messages
Release Creation / build (release) Successful in 46s
2026-04-12 01:07:58 +02:00
uberwald 42945d33db ATtempt to fix init rolls
Release Creation / build (release) Successful in 52s
2026-04-07 20:44:13 +02:00
uberwald 1bf88bac06 ATtempt to fix init rolls 2026-04-07 20:43:15 +02:00
uberwald 3ad5681539 Fix inititiative rolls
Release Creation / build (release) Successful in 52s
2026-04-06 00:02:14 +02:00
82 changed files with 5270 additions and 1055 deletions
+1
View File
@@ -0,0 +1 @@
packs/** filter=lfs diff=lfs merge=lfs -text
+2 -2
View File
@@ -59,5 +59,5 @@ jobs:
version: ${{github.event.release.tag_name}}
manifest: "https://www.uberwald.me/gitea/${{gitea.repository}}/releases/download/${{github.event.release.tag_name}}/system.json"
notes: "https://www.uberwald.me/gitea/public/fvtt-lethal-fantasy/raw/branch/main/changelog.md"
compatibility-minimum: "13"
compatibility-verified: "13"
compatibility-minimum: "14"
compatibility-verified: "14"
+12
View File
@@ -7,4 +7,16 @@ styles/*.css
node_modules/
.history
.github/
# LevelDB internals (auto-generated, churn on every open)
packs-system/**/*.log
packs-system/**/LOG
packs-system/**/LOG.old
packs-system/**/CURRENT
packs-system/**/LOCK
packs-system/**/MANIFEST-*
# YAML source for pack round-trip
packs_src/
+6
View File
@@ -0,0 +1,6 @@
{
"cSpell.words": [
"biodata",
"LETHALFANTASY"
]
}
+105
View File
@@ -0,0 +1,105 @@
# Lethal Fantasy FoundryVTT System — Session Context
## Current Goal
Fix Grit/Luck defense reaction dialog UX (stacking dialogs, multiple clicks, revert on close) and cross-client sync of defense bonuses.
## Accomplished
### Pass 1 — Critical Issues
- **Telemetry removed**: `ClassCounter`, `registerWorldCount`, orphaned `worldKey` setting deleted from system.json
- **globalThis side effects**: `globalThis.SYSTEM`, `globalThis.pendingDefenses` moved from top-level to `init` hook
- **console.log → log()**: All runtime console.log replaced with `log()` helper guarded by `lethalFantasy.debug` setting
- **Stale Tenebris refs**: `macros.mjs``TENEBRIS.Label.jet``LETHALFANTASY.Label.jet`, `TENEBRIS.Manager.*``LETHALFANTASY.Label.*`, `tenebris.macro` flag → `lethalFantasy.macro`
### Pass 2 — V1/V2 Mixing, Fire-and-Forget
- **V1 sheet registrations removed**: `foundry.appv1.sheets.*` in system.json
- **V1 `activateListeners`/jQuery**: removed dead `defaultOptions`, V1 tab code from `combat.mjs`
- **V2 API paths**: `FilePicker` → V2, `TextEditor.getDragEventData` → V2, `item.sheet.render(true)``render({force:true})`, `super._onRender()``super._onRender(context, options)`, `token._id``token.id`
- **Fire-and-forget Promises**: All `actor.update()`, `ChatMessage.create()`, `prepareRoll()`, `prepareMonsterRoll()`, socket handler calls now awaited
- **Misnamed class**: `LethalFantasySkill``LethalFantasyWeapon`; added missing `WEAPON_TYPE` import; fixed `weaponCategory`
### Pass 3 — Code Review Fixes
- **Duplicated dialogs**: Per-element `.rollable`/`.wound-data` bindings moved to `_onRender` (V2 destroys/recreates DOM each render); `_activateListeners` reverted
- **renderChatMessage reverted**: V2 hook `renderChatMessage` passes jQuery html, `querySelectorAll` fails; kept `renderChatMessageHTML`
- **Roll actions broken**: Fixed `async` base-actor-sheet methods; `_onRender` bindings for rollable elements restored
- **Token HUD guard**: `html.querySelector()``html.find().length` (html is jQuery object)
- **All review awaits confirmed**: `showDefenseRequest`/`socket` handlers all awaited
## Defense Dialog Investigation — Status
### Symptom (user process)
1. Monster (GM) attacks player — hits
2. Player uses Grit/Luck to boost defense
3. Defense now beats attack — reports new result
4. Dialog **stays open** — Grit/Luck/bonus dice options still visible
5. Closing dialog (Continue or X) causes "rolls vanish" — reverts to original result
### Root Cause Found — Duplicate cross-client processing (FIXED)
When monster (GM) attacks player, the `createChatMessage` hook fires on **both** clients:
```
Player's client: GM's client:
defense msg created defense msg synced
↓ ↓
hook fires (line 557) hook fires (line 557)
isPrimaryController(defender)=true isPrimaryController(defender)=false
↓ ↓
Defense dialog A shows Defense dialog skipped
Player spends Grit Cross-client code (line 1009):
defenseRoll=10→16 isPrimaryController(attacker)=true
While loop exits defenderOwner=player (≠GM)
Comparison: "miss" ↓
**Sends attackBoosted with ORIGINAL
defenseRoll=10 (stale!)**
Player receives socket → handleAttackBoosted
→ Defense dialog B shows with OLD values
→ When closed, comparison: "hit" (overwrites!)
```
Player sees **two** dialogs (A then B). Dialog B uses unboosted values, so closing/ignoring it produces a stale "hit" result that overwrites the correct "miss."
### Fix
`lethal-fantasy.mjs:1016` — only send `attackBoosted` socket when `attackerHandledBonus || attackerHasNonGMOwner`. Guards against stale-socket overwrite for GM→player combat (where hook-based processing works without socket), while preserving socket delegation for PC→PC cross-client (where `attackerIsCrossClient` suppresses the hook-based processing on the defender's client).
Before:
```js
if (defenderOwner && defenderOwner.id !== game.user.id) {
game.socket.emit(`system.${SYSTEM.id}`, { type: "attackBoosted", ... })
return
}
```
After:
```js
if (defenderOwner && defenderOwner.id !== game.user.id) {
if (attackerHandledBonus || attackerHasNonGMOwner) {
game.socket.emit(`system.${SYSTEM.id}`, { type: "attackBoosted", ... })
}
return
}
```
### Same-Client Path
Code pattern is identical between attack and defense dialogs — both use `await DialogV2.wait({rejectClose:false})` in a while loop. Same-client defense works correctly because no duplicate socket messages arrive.
### Other Findings
- `offerGritLuckBonus` (`utils.mjs:1121`) is dead code — never called
- `promptCombatBonusDie` (`utils.mjs:975`) is correct — DialogV2 resolves to callback return value, not `action`
- Cross-client `handleAttackBoosted` (`utils.mjs:291`) still uses `else if` chain without `continue` — functionally correct but differs from same-client pattern
### Code Paths
| Flow | File | Line |
|------|------|------|
| Same-client attack | `lethal-fantasy.mjs` | 918-1004 |
| Same-client defense | `lethal-fantasy.mjs` | 697-870 |
| Cross-client defense | `module/utils.mjs` | 291-445 |
| Cross-client socket guard | `lethal-fantasy.mjs` | 1006-1037 |
| Attack Grit offer | `module/utils.mjs` | 1210-1290 |
### Key Files
- `lethal-fantasy.mjs` — Main system hooks, same-client attack/defense reactions
- `module/utils.mjs` — Cross-client defense flow, bonus dialogs, compareAttackDefense
- `module/documents/actor.mjs``prepareRoll()` entry point
- `module/documents/roll.mjs` — Roll resolution pipeline
Binary file not shown.
+452 -36
View File
@@ -529,16 +529,16 @@ i.lethalfantasy {
}
.lethalfantasy .tab.character-combat .main-div .combat-details .combat-detail .armor-hp {
margin-right: 4px;
min-width: 10rem;
max-width: 10rem;
min-width: 11rem;
max-width: 11rem;
}
.lethalfantasy .tab.character-combat .main-div .combat-details .combat-detail .armor-hp .name {
min-width: 6rem;
max-width: 6rem;
}
.lethalfantasy .tab.character-combat .main-div .combat-details .combat-detail .armor-hp .input {
min-width: 2.5rem;
max-width: 2.5rem;
min-width: 3.5rem;
max-width: 3.5rem;
}
.lethalfantasy .tab.character-combat .main-div .combat-details .combat-detail .granted {
min-width: 8rem;
@@ -1178,6 +1178,45 @@ i.lethalfantasy {
margin-left: 4px;
margin-right: 4px;
}
.lethalfantasy .tab.monster-combat .ranged-attacks {
grid-template-columns: 1fr;
}
.lethalfantasy .tab.monster-combat .ranged-attacks .attack .name {
min-width: 10rem;
max-width: 10rem;
}
.lethalfantasy .tab.monster-combat .ranged-attacks .attack .damage-dice {
width: 5rem;
max-width: 5rem;
}
.lethalfantasy .tab.monster-combat .ranged-attacks .ranged-weapon-range {
margin-top: 8px;
border-top: 1px solid var(--color-border-light-tertiary, #ccc);
padding-top: 6px;
}
.lethalfantasy .tab.monster-combat .ranged-attacks .ranged-weapon-range > label {
font-weight: bold;
margin-bottom: 4px;
display: block;
}
.lethalfantasy .tab.monster-combat .ranged-attacks .ranged-weapon-range .range-fields {
display: flex;
flex-wrap: wrap;
gap: 6px;
}
.lethalfantasy .tab.monster-combat .ranged-attacks .ranged-weapon-range .range-fields .range-field {
display: flex;
flex-direction: column;
align-items: center;
}
.lethalfantasy .tab.monster-combat .ranged-attacks .ranged-weapon-range .range-fields .range-field label {
font-size: 0.7rem;
white-space: nowrap;
}
.lethalfantasy .tab.monster-combat .ranged-attacks .ranged-weapon-range .range-fields .range-field input {
width: 3.5rem;
text-align: center;
}
.lethalfantasy .tab.monster-combat .armors {
display: grid;
grid-template-columns: repeat(3, 1fr);
@@ -1988,9 +2027,12 @@ i.lethalfantasy {
background: #4a4940 !important;
color: #ffffff !important;
}
.lethalfantasy .grit-luck-dialog {
color: var(--color-text-dark-primary, #191813);
}
.lethalfantasy .grit-luck-dialog .combat-status {
padding: 12px;
background: linear-gradient(to bottom, rgba(42, 41, 32, 0.8) 0%, rgba(26, 25, 16, 0.9) 100%);
background: linear-gradient(to bottom, rgba(42, 41, 32, 0.88) 0%, rgba(26, 25, 16, 0.95) 100%);
border: 1px solid rgba(212, 175, 55, 0.5);
border-radius: 6px;
margin-bottom: 16px;
@@ -2010,11 +2052,25 @@ i.lethalfantasy {
margin-top: 8px;
}
.lethalfantasy .grit-luck-dialog .offer-text {
color: #f0e6d2;
color: var(--color-text-dark-primary, #191813);
font-size: calc(var(--font-size-standard) * 1);
text-align: center;
font-weight: 600;
margin: 0 0 8px 0;
}
.lethalfantasy .grit-luck-dialog .shield-warning {
color: #7a4000;
background: rgba(255, 160, 0, 0.12);
border: 1px solid rgba(255, 160, 0, 0.4);
border-radius: 5px;
font-size: calc(var(--font-size-standard) * 0.88);
padding: 6px 10px;
margin: 0;
text-align: center;
}
.lethalfantasy .grit-luck-dialog .shield-warning i {
color: #c07000;
margin-right: 5px;
}
.lethalfantasy .attack-result {
padding: 16px;
@@ -2105,31 +2161,66 @@ i.lethalfantasy {
color: #d4af37;
}
.lethalfantasy .attack-result .attack-result-damage {
display: flex;
display: grid;
grid-template-columns: repeat(2, 1fr);
gap: 8px;
justify-content: center;
}
.lethalfantasy .attack-result .attack-result-damage.single-btn {
grid-template-columns: 1fr;
max-width: 280px;
margin: 0 auto;
}
.lethalfantasy .attack-result .attack-result-damage.spell-damage {
grid-template-columns: 1fr;
width: 100%;
}
.lethalfantasy .attack-result .attack-result-damage .roll-damage-btn {
padding: 10px 16px;
padding: 10px 14px;
background: linear-gradient(to bottom, #8b0000 0%, #660000 100%);
border: 1px solid #ff0000;
border: 1px solid #4b0000;
border-radius: 6px;
color: #f0e6d2;
font-weight: 600;
font-size: calc(var(--font-size-standard) * 0.9);
text-align: center;
white-space: nowrap;
cursor: pointer;
transition: all 0.2s ease;
box-shadow: 0 2px 4px rgba(0, 0, 0, 0.3);
box-shadow: 0 3px 6px rgba(0, 0, 0, 0.4), inset 0 1px 0 rgba(255, 255, 255, 0.1);
display: flex;
align-items: center;
justify-content: center;
gap: 6px;
position: relative;
overflow: hidden;
}
.lethalfantasy .attack-result .attack-result-damage .roll-damage-btn::before {
content: '';
position: absolute;
top: 0;
left: -100%;
width: 100%;
height: 100%;
background: linear-gradient(90deg, transparent, rgba(255, 255, 255, 0.15), transparent);
transition: left 0.5s;
}
.lethalfantasy .attack-result .attack-result-damage .roll-damage-btn:hover::before {
left: 100%;
}
.lethalfantasy .attack-result .attack-result-damage .roll-damage-btn i {
font-size: calc(var(--font-size-standard) * 1.1);
filter: drop-shadow(0 1px 2px rgba(0, 0, 0, 0.5));
flex-shrink: 0;
}
.lethalfantasy .attack-result .attack-result-damage .roll-damage-btn:hover {
background: linear-gradient(to bottom, #a00000 0%, #7b0000 100%);
box-shadow: 0 4px 8px rgba(0, 0, 0, 0.4);
box-shadow: 0 4px 8px rgba(0, 0, 0, 0.5), inset 0 1px 0 rgba(255, 255, 255, 0.15);
transform: translateY(-2px);
border-color: #5b0000;
}
.lethalfantasy .attack-result .attack-result-damage .roll-damage-btn:active {
transform: translateY(0);
}
.lethalfantasy .attack-result .attack-result-damage .roll-damage-btn i {
margin-right: 6px;
box-shadow: 0 2px 4px rgba(0, 0, 0, 0.4), inset 0 1px 3px rgba(0, 0, 0, 0.3);
}
.lethalfantasy .equipment-content {
font-family: var(--font-primary);
@@ -2595,6 +2686,21 @@ i.lethalfantasy {
max-width: 8rem;
margin-left: 1rem;
}
.dialog-warning {
margin: 0.4rem 0.2rem 0.2rem;
padding: 0.35rem 0.5rem;
border-left: 3px solid #c8941a;
background: rgba(200, 148, 26, 0.12);
border-radius: 3px;
font-family: var(--font-secondary);
font-size: calc(var(--font-size-standard) * 0.9);
color: #7a5400;
line-height: 1.4;
}
.dialog-warning i {
color: #c8941a;
margin-right: 0.4rem;
}
.lethalfantasy.dice-roll,
.fvtt-lethal-fantasy.dice-roll,
.message.lethalfantasy.dice-roll,
@@ -2974,7 +3080,7 @@ i.lethalfantasy {
.message.fvtt-lethal-fantasy.dice-roll .result-section .d30-result .d30-header .d30-label {
flex-grow: 1;
font-weight: bold;
color: #e0d5f0;
color: #2a1a3a;
text-transform: uppercase;
letter-spacing: 0.5px;
font-size: calc(var(--font-size-standard) * 0.9);
@@ -2986,11 +3092,11 @@ i.lethalfantasy {
font-family: var(--font-primary);
font-size: calc(var(--font-size-standard) * 1.5);
font-weight: bold;
color: #ff69b4;
background: rgba(255, 105, 180, 0.1);
color: #3d006e;
background: rgba(255, 255, 255, 0.35);
padding: 4px 12px;
border-radius: 12px;
border: 1px solid rgba(255, 105, 180, 0.3);
border: 1px solid rgba(138, 43, 226, 0.4);
}
.lethalfantasy.dice-roll .result-section .d30-result .d30-message,
.fvtt-lethal-fantasy.dice-roll .result-section .d30-result .d30-message,
@@ -3174,16 +3280,10 @@ i.lethalfantasy {
.message.lethalfantasy.dice-roll .damage-buttons .damage-buttons-grid,
.message.fvtt-lethal-fantasy.dice-roll .damage-buttons .damage-buttons-grid {
display: grid;
grid-template-columns: repeat(2, 1fr);
gap: 8px;
}
.lethalfantasy.dice-roll .damage-buttons .damage-buttons-grid.monster-damage,
.fvtt-lethal-fantasy.dice-roll .damage-buttons .damage-buttons-grid.monster-damage,
.message.lethalfantasy.dice-roll .damage-buttons .damage-buttons-grid.monster-damage,
.message.fvtt-lethal-fantasy.dice-roll .damage-buttons .damage-buttons-grid.monster-damage {
grid-template-columns: 1fr;
max-width: 280px;
margin: 0 auto;
gap: 8px;
}
.lethalfantasy.dice-roll .damage-buttons .damage-buttons-grid .damage-roll-btn,
.fvtt-lethal-fantasy.dice-roll .damage-buttons .damage-buttons-grid .damage-roll-btn,
@@ -3443,6 +3543,7 @@ i.lethalfantasy {
display: grid;
grid-template-columns: repeat(2, 1fr);
gap: 8px;
justify-items: center;
}
.lethalfantasy.dice-roll .d30-message,
.fvtt-lethal-fantasy.dice-roll .d30-message,
@@ -3889,35 +3990,74 @@ i.lethalfantasy {
}
.message .attack-result .attack-result-damage,
.attack-result .attack-result-damage {
display: flex;
display: grid;
grid-template-columns: repeat(2, 1fr);
gap: 8px;
justify-content: center;
}
.message .attack-result .attack-result-damage.single-btn,
.attack-result .attack-result-damage.single-btn {
grid-template-columns: 1fr;
max-width: 280px;
margin: 0 auto;
}
.message .attack-result .attack-result-damage.spell-damage,
.attack-result .attack-result-damage.spell-damage {
grid-template-columns: 1fr;
width: 100%;
}
.message .attack-result .attack-result-damage .roll-damage-btn,
.attack-result .attack-result-damage .roll-damage-btn {
padding: 10px 16px;
padding: 10px 14px;
background: linear-gradient(to bottom, #8b0000 0%, #660000 100%);
border: 1px solid #ff0000;
border: 1px solid #4b0000;
border-radius: 6px;
color: #f0e6d2;
font-weight: 600;
font-size: calc(var(--font-size-standard) * 0.9);
text-align: center;
white-space: nowrap;
cursor: pointer;
transition: all 0.2s ease;
box-shadow: 0 2px 4px rgba(0, 0, 0, 0.3);
box-shadow: 0 3px 6px rgba(0, 0, 0, 0.4), inset 0 1px 0 rgba(255, 255, 255, 0.1);
display: flex;
align-items: center;
justify-content: center;
gap: 6px;
position: relative;
overflow: hidden;
}
.message .attack-result .attack-result-damage .roll-damage-btn::before,
.attack-result .attack-result-damage .roll-damage-btn::before {
content: '';
position: absolute;
top: 0;
left: -100%;
width: 100%;
height: 100%;
background: linear-gradient(90deg, transparent, rgba(255, 255, 255, 0.15), transparent);
transition: left 0.5s;
}
.message .attack-result .attack-result-damage .roll-damage-btn:hover::before,
.attack-result .attack-result-damage .roll-damage-btn:hover::before {
left: 100%;
}
.message .attack-result .attack-result-damage .roll-damage-btn i,
.attack-result .attack-result-damage .roll-damage-btn i {
font-size: calc(var(--font-size-standard) * 1.1);
filter: drop-shadow(0 1px 2px rgba(0, 0, 0, 0.5));
flex-shrink: 0;
}
.message .attack-result .attack-result-damage .roll-damage-btn:hover,
.attack-result .attack-result-damage .roll-damage-btn:hover {
background: linear-gradient(to bottom, #a00000 0%, #7b0000 100%);
box-shadow: 0 4px 8px rgba(0, 0, 0, 0.4);
box-shadow: 0 4px 8px rgba(0, 0, 0, 0.5), inset 0 1px 0 rgba(255, 255, 255, 0.15);
transform: translateY(-2px);
border-color: #5b0000;
}
.message .attack-result .attack-result-damage .roll-damage-btn:active,
.attack-result .attack-result-damage .roll-damage-btn:active {
transform: translateY(0);
}
.message .attack-result .attack-result-damage .roll-damage-btn i,
.attack-result .attack-result-damage .roll-damage-btn i {
margin-right: 6px;
box-shadow: 0 2px 4px rgba(0, 0, 0, 0.4), inset 0 1px 3px rgba(0, 0, 0, 0.3);
}
#token-hud .hp-loss-wrap {
position: absolute;
@@ -3994,3 +4134,279 @@ i.lethalfantasy {
padding-left: 8px;
font-size: 0.9rem;
}
/* Luck/Grit Styles */
#token-hud .luck-grit-wrap {
position: absolute;
left: 75px;
display: none;
top: 50%;
width: 80px;
text-align: start;
background: rgba(0, 0, 0, 0.8);
border: 1px solid rgba(139, 69, 19, 0.5);
border-radius: 4px;
padding: 4px 6px;
transform: translate(-100%, -50%);
}
#token-hud .luck-grit-hud-active {
display: block;
}
#token-hud .luck-grit-hud-disabled {
display: none;
}
#token-hud .luck-grit-row {
display: flex;
align-items: center;
gap: 4px;
margin: 2px 0;
}
#token-hud .luck-grit-label {
flex: 1;
color: #c9b896;
font-size: 11px;
font-weight: 600;
text-transform: uppercase;
}
#token-hud .luck-grit-btn {
width: 28px;
height: 22px;
padding: 0;
background: rgba(139, 69, 19, 0.25);
border: 1px solid rgba(139, 69, 19, 0.4);
border-radius: 3px;
color: #d4c5a9;
font-size: 12px;
font-weight: 700;
cursor: pointer;
line-height: 1;
display: flex;
align-items: center;
justify-content: center;
}
#token-hud .luck-grit-btn:hover {
background: rgba(139, 69, 19, 0.5);
border-color: rgba(139, 69, 19, 0.7);
}
/* -------------------------------------------------- */
/* Dice Tray — injected into the Foundry chat sidebar */
/* -------------------------------------------------- */
.lf-dice-tray {
padding: 6px 8px;
background: linear-gradient(135deg, rgba(245, 232, 200, 0.97) 0%, rgba(238, 222, 185, 0.97) 100%), url("/systems/fvtt-lethal-fantasy/assets/ui/lethal_fantasy_background.webp") center / cover;
border-top: 2px solid rgba(139, 69, 19, 0.5);
border-bottom: 1px solid rgba(139, 69, 19, 0.25);
width: 100%;
box-sizing: border-box;
pointer-events: all;
}
.lf-dice-tray .lf-dt-row {
display: flex;
align-items: center;
gap: 5px;
flex-wrap: wrap;
}
.lf-dice-tray .lf-dt-label {
color: #3a2a10;
font-size: 15px;
flex-shrink: 0;
opacity: 0.7;
}
.lf-dice-tray .lf-dt-count {
width: 44px;
flex-shrink: 0;
padding: 3px 4px;
background: rgba(139, 69, 19, 0.15);
border: 1px solid rgba(139, 69, 19, 0.45);
border-radius: 4px;
color: #2a1a08;
font-size: 11px;
font-weight: 700;
cursor: pointer;
text-align: center;
}
.lf-dice-tray .lf-dt-count option {
background: #f5ead0;
color: #2a1a08;
}
.lf-dice-tray .lf-dt-count:focus {
outline: none;
border-color: rgba(139, 69, 19, 0.7);
box-shadow: 0 0 4px rgba(139, 69, 19, 0.25);
}
.lf-dice-tray .lf-dt-dice {
display: flex;
flex-wrap: wrap;
gap: 3px;
flex: 1;
}
.lf-dice-tray .lf-dt-die-btn {
padding: 3px 7px;
background: rgba(139, 69, 19, 0.15);
border: 1px solid rgba(139, 69, 19, 0.4);
border-radius: 4px;
color: #2a1a08;
font-size: 10px;
font-weight: 700;
cursor: pointer;
transition: background 0.15s, border-color 0.15s, box-shadow 0.15s, transform 0.1s;
line-height: 1.5;
letter-spacing: 0.3px;
}
.lf-dice-tray .lf-dt-die-btn:hover {
background: rgba(139, 69, 19, 0.35);
border-color: rgba(139, 69, 19, 0.7);
color: #5a2a00;
box-shadow: 0 0 5px rgba(139, 69, 19, 0.3);
transform: translateY(-1px);
}
.lf-dice-tray .lf-dt-die-btn:active {
transform: translateY(0);
box-shadow: none;
background: rgba(139, 69, 19, 0.5);
}
.lf-dice-tray .lf-dt-explode-label {
display: flex;
align-items: center;
gap: 3px;
cursor: pointer;
color: rgba(160, 80, 20, 0.7);
font-size: 14px;
flex-shrink: 0;
padding: 3px 6px;
border: 1px solid transparent;
border-radius: 4px;
transition: color 0.15s, border-color 0.15s, background 0.15s;
}
.lf-dice-tray .lf-dt-explode-label:hover {
color: rgba(200, 100, 30, 0.9);
border-color: rgba(139, 69, 19, 0.45);
background: rgba(139, 69, 19, 0.12);
}
.lf-dice-tray .lf-dt-explode-label input[type="checkbox"] {
appearance: none;
width: 0;
height: 0;
position: absolute;
opacity: 0;
}
.lf-dice-tray .lf-dt-explode-label input[type="checkbox"]:checked ~ i {
color: #cc4400;
filter: drop-shadow(0 0 4px rgba(200, 80, 0, 0.6));
}
.lf-dice-tray .lf-dt-explode-label:has(input:checked) {
color: #cc4400;
border-color: rgba(139, 69, 19, 0.55);
background: rgba(139, 60, 10, 0.2);
}
/* Free roll chat card — styled to match regular system roll cards */
.lf-free-roll-card {
border-radius: 6px;
overflow: hidden;
}
.lf-free-roll-card .lf-frc-header {
display: flex;
align-items: center;
gap: 6px;
padding: 6px 8px;
background: linear-gradient(135deg, rgba(40, 30, 20, 0.7) 0%, rgba(30, 22, 15, 0.9) 100%);
border-bottom: 2px solid rgba(139, 69, 19, 0.4);
}
.lf-free-roll-card .lf-frc-header i {
color: #c9b896;
font-size: calc(var(--font-size-standard, 14px) * 1.1);
}
.lf-free-roll-card .lf-frc-header .lf-frc-title-text {
font-size: calc(var(--font-size-standard, 14px) * 0.85);
color: #c9b896;
text-transform: uppercase;
letter-spacing: 0.5px;
}
.lf-free-roll-card .lf-frc-header .lf-frc-badge {
display: inline-flex;
align-items: center;
padding: 2px 8px;
background: rgba(139, 69, 19, 0.3);
border: 1px solid rgba(139, 69, 19, 0.5);
border-radius: 10px;
font-size: calc(var(--font-size-standard, 14px) * 0.85);
font-weight: 600;
color: #d4c5a9;
}
.lf-free-roll-card .lf-frc-dice {
display: flex;
flex-wrap: wrap;
gap: 4px;
padding: 6px 8px;
background: rgba(0, 0, 0, 0.15);
border: 1px solid rgba(139, 69, 19, 0.3);
border-top: none;
}
.lf-free-roll-card .lf-frc-dice .lf-frc-die-chip {
display: flex;
align-items: center;
gap: 4px;
padding: 3px 8px;
background: rgba(139, 69, 19, 0.2);
border: 1px solid rgba(139, 69, 19, 0.3);
border-radius: 4px;
}
.lf-free-roll-card .lf-frc-dice .lf-frc-die-chip .lf-frc-die-type {
font-size: calc(var(--font-size-standard, 14px) * 0.85);
font-weight: 600;
color: #2a2a1a;
text-transform: uppercase;
}
.lf-free-roll-card .lf-frc-dice .lf-frc-die-chip .lf-frc-die-sep {
color: rgba(0, 0, 0, 0.35);
font-weight: 300;
font-size: calc(var(--font-size-standard, 14px) * 0.8);
}
.lf-free-roll-card .lf-frc-dice .lf-frc-die-chip .lf-frc-die-val {
font-weight: bold;
color: #ffd700;
font-size: calc(var(--font-size-standard, 14px) * 0.95);
}
.lf-free-roll-card .lf-frc-dice .lf-frc-die-chip .lf-frc-die-val .lf-dt-explode-icon {
font-size: 8px;
color: #ffcc00;
margin-left: 2px;
vertical-align: super;
text-shadow: 0 0 4px rgba(255, 200, 0, 0.8);
}
.lf-free-roll-card .lf-frc-dice .lf-frc-die-chip.lf-frc-max {
background: rgba(139, 90, 19, 0.35);
border-color: rgba(200, 116, 42, 0.6);
}
.lf-free-roll-card .lf-frc-dice .lf-frc-die-chip.lf-frc-max .lf-frc-die-val {
color: #ff9a40;
text-shadow: 0 0 6px rgba(200, 116, 42, 0.6);
}
.lf-free-roll-card .lf-frc-dice .lf-frc-die-chip.lf-frc-min {
background: rgba(139, 20, 20, 0.25);
border-color: rgba(139, 34, 34, 0.5);
}
.lf-free-roll-card .lf-frc-dice .lf-frc-die-chip.lf-frc-min .lf-frc-die-val {
color: #ff6b6b;
}
.lf-free-roll-card .lf-frc-total-bar {
display: flex;
align-items: center;
justify-content: center;
gap: 8px;
padding: 6px 10px;
background: linear-gradient(135deg, rgba(40, 30, 20, 0.6) 0%, rgba(20, 15, 10, 0.8) 100%);
border: 2px solid rgba(139, 69, 19, 0.5);
}
.lf-free-roll-card .lf-frc-total-bar .lf-frc-total-label {
font-size: calc(var(--font-size-standard, 14px) * 0.85);
text-transform: uppercase;
letter-spacing: 0.5px;
color: #c9b896;
}
.lf-free-roll-card .lf-frc-total-bar .lf-frc-total-value {
font-family: var(--font-primary, serif);
font-size: calc(var(--font-size-standard, 14px) * 1.6);
font-weight: bold;
color: #e8d5a0;
text-shadow: 2px 2px 4px rgba(0, 0, 0, 0.8);
}
+233 -20
View File
@@ -1,8 +1,32 @@
{
"COMBAT": {
"Round": "Second {round}",
"Rounds": "Seconds",
"RoundNext": "Next second"
"Begin": "Begin Combat",
"Create": "Create Encounter",
"Delete": "Delete Encounter",
"Encounter": "Encounter",
"EncounterNext": "Next Encounter",
"EncounterPrevious": "Previous Encounter",
"End": "End Combat",
"InitiativeReset": "Reset Initiative",
"InitiativeRoll": "Roll Initiative",
"InitiativeScore": "Initiative Score",
"NavLabel": "Combat Tracker Navigation",
"None": "None",
"NotStarted": "Not Started",
"PanToCombatant": "Pan to Combatant",
"PingCombatant": "Ping Combatant",
"RollAll": "Roll All",
"RollNPC": "Roll NPCs",
"Round": "Second {round}",
"RoundNext": "Next second",
"RoundPrev": "Previous second",
"Rounds": "Seconds",
"Settings": "Combat Settings",
"ToggleDead": "Toggle Dead",
"ToggleVis": "Toggle Visible",
"TurnEnd": "End Turn",
"TurnNext": "Next Turn",
"TurnPrev": "Previous Turn"
},
"LETHALFANTASY": {
"Armor": {
@@ -152,6 +176,57 @@
"wis": {
"label": "Wisdom"
}
},
"agility": {
"label": "Agility"
},
"app": {
"label": "Appearance"
},
"cha": {
"label": "Charisma"
},
"con": {
"label": "Constitution"
},
"contagion": {
"label": "Contagion Save"
},
"dex": {
"label": "Dexterity"
},
"dodge": {
"label": "Dodge Save"
},
"dying": {
"label": "Dying Challenge"
},
"int": {
"label": "Intelligence"
},
"luc": {
"label": "Luck"
},
"pain": {
"label": "Pain Save"
},
"painCourage": {
"label": "Pain/Courage Save"
},
"poison": {
"label": "Poison Save"
},
"str": {
"label": "Strength"
},
"toughness": {
"label": "Toughness Save"
},
"will": {
"label": "Willpower Save"
},
"wis": {
"label": "Wisdom"
}
},
"Monster": {
@@ -250,6 +325,21 @@
"wis": {
"label": "Wisdom"
}
},
"perception": {
"label": "Perception"
},
"resistIntimidation": {
"label": "Resist Intimidation"
},
"resistPerformance": {
"label": "Resist Performance"
},
"resistTorture": {
"label": "Resist Torture"
},
"stealth": {
"label": "Stealth"
}
},
"Delete": "Delete",
@@ -294,13 +384,13 @@
"miracle-power": "Miracle - Power",
"miracle-attack": "Miracle - Attack",
"spell": "Spell",
"will":"Will",
"dodge":"Dodge",
"toughness":"Toughness",
"contagion":"Contagion",
"poison":"Poison",
"pain":"Pain",
"paincourage":"Pain/Courage",
"will": "Will",
"dodge": "Dodge",
"toughness": "Toughness",
"contagion": "Contagion",
"poison": "Poison",
"pain": "Pain",
"paincourage": "Pain/Courage",
"granted": "Granted Dice",
"shields": "Shields",
"armorHitPoints": "Armor hit points",
@@ -316,11 +406,14 @@
"rollProgressionCount": "Roll progression count",
"rollProgressionDice": "Roll progression/Lethargy dice",
"earned": "Earned",
"divinityPoints": "Divinity points",
"divinityPoints": "Grace",
"aetherPoints": "Aether points",
"attacks": "Attacks",
"attackMode": "Attack Mode",
"meleeModeLabel": "Melee (8 attacks)",
"rangedModeLabel": "Ranged (4 attacks)",
"monster": "Monster",
"Resist" :"Resist",
"Resist": "Resist",
"resist": "Resist",
"resistTorture": "Resist torture",
"resistPerformance": "Resist performance",
@@ -393,8 +486,17 @@
"notes": "Notes",
"pc": "PC",
"perception": "Perception",
"pointBlank": "Point blank",
"short": "Short",
"medium": "Medium",
"long": "Long",
"extreme": "Extreme",
"outOfSkill": "Out of skill",
"range": "Range",
"rangeDefenseDialog": "Ranged defense dialog",
"rangeDefenseRoll": "Ranged defense roll",
"rangeAttackDialog": "Ranged attack dialog",
"rangeAttackRoll": "Ranged attack roll",
"rangedAttackDefense": "Ranged attack defense",
"resource": "Resource",
"resources": "Resources",
@@ -427,8 +529,42 @@
"monster-defense": "Monster defense",
"weapons": "Weapons",
"wis": "WIS",
"weapon-damage-medium": "Weapon damage medium",
"weapon-damage-small": "Weapon damage small"
"combatProgressionStart": "Combat start threshold",
"miracle": "Miracle",
"titleStandard": "Standard Roll",
"privateRoll": "Private Roll",
"current": "Current",
"max": "Max",
"speed": "Speed",
"bonuses": "Bonuses",
"handToHandAttacks": "Hand To Hand Attacks",
"beyondSkill": "Beyond Skill",
"letItFly": "Let It Fly!",
"class": "Class",
"mortal": "Mortal",
"alignment": "Alignment",
"age": "Age",
"height": "Height",
"weight": "Weight",
"eyes": "Eyes",
"hair": "Hair",
"magicUser": "Magic User",
"clericUser": "Cleric User",
"lastHdRoll": "Last HD roll",
"naturalDR": "Natural DR",
"magicalDR": "Magical DR",
"saveBonus": "Save bonus (1/5 levels)",
"spellBonus": "Spell bonus (1/5 levels)",
"miracleBonus": "Miracle bonus (1/5 levels)",
"devPointsTotal": "Dev. Points (Total)",
"devPointsRem": "Dev. Points (Rem.)",
"length": "Length",
"vision": "Vision",
"damageType": "Damage Type",
"components": "Components",
"coverRanged": "Cover vs ranged attacks",
"standing": "Standing",
"crouching": "Crouching"
},
"Miracle": {
"FIELDS": {
@@ -484,6 +620,15 @@
},
"savingThrow": {
"label": "Saving throw"
},
"damageDiceOverpowered": {
"label": "Overpowered Damage Dice"
},
"damageDiceOverpowered2": {
"label": "Overpowered 2 Damage Dice"
},
"damageDice": {
"label": "Damage Dice"
}
}
},
@@ -503,7 +648,9 @@
"messageLethargyKO": "{spellName} : Lethargy still ongoing ... ( dice result : {roll} )",
"messageProgressionKO": "{name} can't attack this second.",
"messageProgressionOKMonster": "{name} can attack this second with {weapon}.",
"messageProgressionKOMonster": "{name} can't attack this second (dice result {roll})."
"messageProgressionKOMonster": "{name} can't attack this second (dice result {roll}).",
"bleedingCombatEnd": "Bleeding active out of combat: {names}",
"bleedingCombatStart": "Bleeding still active on: {names}"
},
"Opponent": {
"FIELDS": {}
@@ -518,7 +665,9 @@
"save": "Save roll {save}",
"success": "Success",
"visibility": "Visibility",
"favorDisfavor": "Favor/Disfavor"
"favorDisfavor": "Favor/Disfavor",
"displayArmor": "Target: {targetName} — Armor DR: {targetArmor} — Damage: {realDamage}",
"resourceLost": "Resource spent"
},
"Save": {
"FIELDS": {
@@ -603,7 +752,8 @@
"label": "Min"
}
}
}
},
"autoDestruction": "Auto-Destruction"
},
"Skill": {
"Category": {
@@ -660,6 +810,9 @@
"weaponClass": {
"label": "Class"
}
},
"error": {
"weaponBonus": "Weapon bonus exceeds the allowed maximum (skill total / 10)"
}
},
"Spell": {
@@ -699,6 +852,12 @@
"cost": {
"label": "Cost"
},
"costOverpowered": {
"label": "Cost (Overpowered)"
},
"costOverpowered2": {
"label": "Cost (Overpowered 2)"
},
"description": {
"label": "Description"
},
@@ -722,14 +881,35 @@
},
"catalyst": {
"label": "Catalyst"
},
"damageDice": {
"label": "Damage dice"
},
"damageDiceOverpowered": {
"label": "Overpowered Damage Dice"
},
"damageDiceOverpowered2": {
"label": "Overpowered 2 Damage Dice"
}
},
"Range": {
"contact": "Contact",
"distant": "Distant",
"loin": "Far",
"na": "N/A",
"proche": "Close"
}
},
"ToggleSheet": "Toggle mode",
"Tooltip": {
"addEquipment": "New equipment",
"addSpell": "New spells",
"skill": "Skills list"
"skill": "Skills list",
"combatProgressionStart": "First attack of combat can succeed on a roll of 1 through this value. Resets to 1 for subsequent attacks.",
"addMiracle": "Add Miracle",
"gifts": "Gifts list",
"skills": "Skills list",
"vulnerabilities": "Vulnerabilities list"
},
"Vulnerability": {
"FIELDS": {
@@ -744,7 +924,9 @@
}
}
},
"Warning": {},
"Warning": {
"defenseShieldOrder": "To avoid a hit without using the shield, roll Grit or Luck first — then roll the shield."
},
"Weapon": {
"FIELDS": {
"isAgile": {
@@ -888,6 +1070,37 @@
"cannotAct": "cannot act this second",
"diceResult": "Dice result",
"progressionCount": "Progression count:"
},
"Combat": {
"RollMonsters": "Roll Monsters",
"monstersNotRolledTitle": "Monsters Not Rolled",
"monstersNotRolledMsg": "Monsters have not rolled this second. Proceed anyway?",
"proceedYes": "Proceed",
"proceedNo": "Cancel",
"spellDRDialogTitle": "Spell Damage — Apply DR?",
"spellDRDialogMsg": "Enter a damage reduction value to subtract, or click No DR to apply full damage.",
"spellDRLabel": "DR:",
"spellNoDR": "No DR",
"spellApplyDR": "Apply DR"
},
"EquipmentCategories": {
"ClassKit": "Class Kit",
"Clothing": "Clothing",
"EssentialKit": "Essential Kit",
"FoodDrink": "Food & Drink",
"LandTransport": "Land Transport",
"Light": "Light",
"LoadBearing": "Load Bearing",
"Misc": "Miscellaneous",
"Mount": "Mount",
"Music": "Music",
"Sleeping": "Sleeping",
"WaterTransport": "Water Transport"
},
"DiceTray": {
"CountTitle": "Number of dice",
"ExplodeTitle": "Exploding dice — re-roll on maximum value",
"ChatTitle": "Free Roll"
}
},
"TYPES": {
@@ -908,4 +1121,4 @@
"weapon": "Weapon"
}
}
}
}
+1091 -274
View File
File diff suppressed because it is too large Load Diff
+1
View File
@@ -9,4 +9,5 @@ export { default as LethalFantasySpellSheet } from "./sheets/spell-sheet.mjs"
export { default as LethalFantasyEquipmentSheet } from "./sheets/equipment-sheet.mjs"
export { default as LethalFantasyShieldSheet } from "./sheets/shield-sheet.mjs"
export { default as LethalFantasyMiracleSheet } from "./sheets/miracle-sheet.mjs"
export { injectDiceTray } from "./free-roll.mjs"
+84 -60
View File
@@ -18,62 +18,44 @@ export class LethalFantasyCombatTracker extends foundry.applications.sidebar.tab
actions: {
initiativePlus: LethalFantasyCombatTracker.#initiativePlus,
initiativeMinus: LethalFantasyCombatTracker.#initiativeMinus,
rollMonsterProgression: LethalFantasyCombatTracker.#rollMonsterProgression,
},
});
async _prepareContext(options) {
let data = await super._prepareContext(options);
console?.log("Combat Tracker Data", data);
log("Combat Tracker Data", data);
/*for (let u of data.turns) {
let c = game.combat.combatants.get(u.id);
u.progressionCount = c.system.progressionCount
u.isMonster = c.actor.type === "monster"
}
console.log("Combat Data", data);*/
log("Combat Data", data);*/
return data;
}
static #initiativePlus(ev) {
static async #initiativePlus(ev) {
ev.preventDefault();
let cId = ev.target.closest(".combatant").dataset.combatantId;
let c = game.combat.combatants.get(cId);
c.update({ 'initiative': c.initiative + 1 });
console.log("Initiative Plus");
await c.update({ 'initiative': c.initiative + 1 });
}
static #initiativeMinus(ev) {
static async #initiativeMinus(ev) {
ev.preventDefault();
let cId = ev.target.closest(".combatant").dataset.combatantId;
let c = game.combat.combatants.get(cId);
let newInit = Math.max(c.initiative - 1, 0);
c.update({ 'initiative': newInit });
await c.update({ 'initiative': newInit });
}
activateListeners(html) {
super.activateListeners(html);
// Display Combat settings
html.find(".initiative-plus").click(ev => {
ev.preventDefault();
let cId = ev.currentTarget.closest(".combatant").dataset.combatantId;
let c = game.combat.combatants.get(cId);
c.update({ 'initiative': c.initiative + 1 });
});
html.find(".initiative-minus").click(ev => {
ev.preventDefault();
let cId = ev.currentTarget.closest(".combatant").dataset.combatantId;
let c = game.combat.combatants.get(cId);
c.update({ 'initiative': c.initiative - 1 });
console.log("Initiative Minus");
});
}
/* -------------------------------------------- */
static get defaultOptions() {
let path = "systems/fvtt-lethal-fantasy/templates/combat-tracker.hbs";
return foundry.utils.mergeObject(super.defaultOptions, {
template: path,
});
/**
* Roll progression dice for all monster combatants that are eligible this round.
* @param {Event} ev Click event.
*/
static async #rollMonsterProgression(ev) {
ev.preventDefault();
await game.combat.rollMonsterProgression();
}
}
@@ -84,7 +66,7 @@ export class LethalFantasyCombat extends Combat {
* @returns {Combatant[]}
*/
setupTurns() {
console?.log("Setup Turns....");
log("Setup Turns....");
this.turns ||= [];
// Determine the turn order and the current turn
@@ -100,42 +82,73 @@ export class LethalFantasyCombat extends Combat {
return this.turns = turns;
}
async startCombat() {
this._playCombatSound("startEncounter")
const updateData = { round: 0, turn: 0 }
Hooks.callAll("combatStart", this, updateData)
await this.update(updateData)
return this
}
async rollInitiative(ids, options) {
console.log("%%%%%%%%% Roll Initiative", ids, options);
ids = typeof ids === "string" ? [ids] : ids;
let messages = [];
let rollMode = game.settings.get("core", "rollMode");
let updates = [];
for (let cId of ids) {
const c = this.combatants.get(cId);
let user = game.users.find(u => u.active && u.character && u.character.id === c.actor.id);
if (user?.hasPlayerOwner) {
console.log("Rolling initiative for", c.actor.name);
game.socket.emit(`system.${SYSTEM.id}`, { type: "rollInitiative", actorId: c.actor.id, combatId: this.id, combatantId: c.id });
const playerOwner = game.users.find(u => u.active && !u.isGM && u.character?.id === c.actor.id);
if (game.user.isGM && playerOwner) {
game.socket.emit(`system.${SYSTEM.id}`, { type: "rollInitiative", userId: playerOwner.id, actorId: c.actor.id, combatId: this.id, combatantId: c.id });
} else {
user = game.users.find(u => u.active && u.isGM);
c.actor.system.rollInitiative(this.id, c.id);
await c.actor.system.rollInitiative(this.id, c.id);
}
}
return this;
}
resetProgression(cId) {
let c = this.combatants.get(cId);
c.update({ 'system.progressionCount': 0 });
/** Roll progression dice for all eligible monster combatants this round. Called manually by the GM. */
async rollMonsterProgression() {
const currentRound = this.round;
const monsters = this.combatants.filter(c => c.actor?.type === "monster" && !c.isDefeated);
if (monsters.length === 0) {
ui.notifications.warn("No monsters in combat.");
return;
}
let rolled = 0;
for (let c of monsters) {
if (c.initiative !== null && currentRound >= c.initiative) {
await c.actor.system.rollProgressionDice(this.id, c.id);
rolled++;
}
}
if (rolled === 0) {
const earliest = monsters.reduce((min, c) => (c.initiative !== null && c.initiative < min) ? c.initiative : min, Infinity);
if (earliest === Infinity) {
ui.notifications.warn("Monsters have no initiative set. Roll initiative first.");
} else {
ui.notifications.info(`No monsters act yet — earliest monster initiative is ${earliest} (current round: ${currentRound}).`);
}
} else {
this._monsterProgressionRolledRound = currentRound;
}
}
setCasting(cId) {
async resetProgression(cId) {
let c = this.combatants.get(cId);
c.setFlag(SYSTEM.id, "casting", true);
await c.update({ 'system.progressionCount': 0 });
}
resetCasting(cId) {
async setCasting(cId) {
let c = this.combatants.get(cId);
c.setFlag(SYSTEM.id, "casting", false);
await c.setFlag(SYSTEM.id, "casting", true);
}
async resetCasting(cId) {
let c = this.combatants.get(cId);
await c.setFlag(SYSTEM.id, "casting", false);
}
isCasting(cId) {
@@ -144,15 +157,12 @@ export class LethalFantasyCombat extends Combat {
}
async nextTurn() {
console.log("NEXT TURN");
let turn = this.turn ?? -1;
let skipDefeated = this.settings.skipDefeated;
// Determine the next turn number
let next = null;
for (let [i, t] of this.turns.entries()) {
console.log("Turn", t);
if (i <= turn) continue;
if (skipDefeated && t.isDefeated) continue;
next = i;
@@ -176,7 +186,6 @@ export class LethalFantasyCombat extends Combat {
this.turnsDone = false
let turn = this.turn === null ? null : 0; // Preserve the fact that it's no-one's turn currently.
console.log("ROUND", this);
let advanceTime = Math.max(this.turns.length - this.turn, 0) * CONFIG.time.turnTime;
advanceTime += CONFIG.time.roundTime;
@@ -194,14 +203,29 @@ export class LethalFantasyCombat extends Combat {
return this;
}
// Warn if eligible monsters have not rolled progression dice this round
const eligibleMonsters = this.combatants.filter(
c => c.actor?.type === "monster" && !c.isDefeated && c.initiative !== null && this.round >= c.initiative
);
if (eligibleMonsters.length > 0 && this._monsterProgressionRolledRound !== this.round) {
const proceed = await foundry.applications.api.DialogV2.confirm({
window: { title: game.i18n.localize("LETHALFANTASY.Combat.monstersNotRolledTitle") },
content: `<p>${game.i18n.localize("LETHALFANTASY.Combat.monstersNotRolledMsg")}</p>`,
yes: { label: game.i18n.localize("LETHALFANTASY.Combat.proceedYes") },
no: { label: game.i18n.localize("LETHALFANTASY.Combat.proceedNo") },
rejectClose: false,
});
if (!proceed) return this;
}
for (let c of this.combatants) {
if (nextRound >= c.initiative) {
let user = game.users.find(u => u.active && u.character && u.character.id === c.actor.id);
if (user?.hasPlayerOwner) {
game.socket.emit(`system.${SYSTEM.id}`, { type: "rollProgressionDice", progressionCount: c.system.progressionCount + 1, actorId: c.actor.id, combatId: this.id, combatantId: c.id });
if (c.actor.type === "monster") continue; // Monsters roll manually via the "Roll Monsters" button
const playerOwner = game.users.find(u => u.active && !u.isGM && u.character?.id === c.actor.id);
if (game.user.isGM && playerOwner) {
game.socket.emit(`system.${SYSTEM.id}`, { type: "rollProgressionDice", userId: playerOwner.id, progressionCount: c.system.progressionCount + 1, actorId: c.actor.id, combatId: this.id, combatantId: c.id });
} else {
user = game.users.find(u => u.active && u.isGM);
c.actor.system.rollProgressionDice(this.id, c.id);
await c.actor.system.rollProgressionDice(this.id, c.id);
}
}
}
+155
View File
@@ -0,0 +1,155 @@
/**
* Free Dice Tray — injected into the Foundry chat sidebar.
*
* Provides a compact bar for GM and players to roll any standard die (d4d30)
* or its exploding variant (dXx) without needing an actor sheet.
* Supports selecting how many dice to roll (19).
*/
/** Standard dice available in Lethal Fantasy */
const DICE_TYPES = ["d4", "d6", "d8", "d10", "d12", "d20", "d30"]
/**
* Inject the dice tray bar into the ChatLog HTML.
* Called from `Hooks.on("renderChatLog", ...)`.
*
* @param {Application} _chatLog
* @param {HTMLElement|jQuery} html
*/
export function injectDiceTray(_chatLog, html) {
const el = (html instanceof HTMLElement) ? html : (html[0] ?? html)
if (!el?.querySelector) return
if (el.querySelector(".lf-dice-tray")) return
const bar = document.createElement("div")
bar.className = "lf-dice-tray"
const diceButtons = DICE_TYPES.map(d =>
`<button type="button" class="lf-dt-die-btn" data-die="${d}" title="${d.toUpperCase()}">${d.toUpperCase()}</button>`
).join("")
const countOptions = Array.from({ length: 9 }, (_, i) =>
`<option value="${i + 1}">${i + 1}</option>`
).join("")
bar.innerHTML = `
<div class="lf-dt-row">
<span class="lf-dt-label"><i class="fa-solid fa-dice"></i></span>
<select class="lf-dt-count" title="${game.i18n.localize("LETHALFANTASY.DiceTray.CountTitle")}">
${countOptions}
</select>
<div class="lf-dt-dice">${diceButtons}</div>
<label class="lf-dt-explode-label" title="${game.i18n.localize("LETHALFANTASY.DiceTray.ExplodeTitle")}">
<input type="checkbox" class="lf-dt-explode" />
<i class="fa-solid fa-explosion"></i>
</label>
</div>
`
bar.addEventListener("click", async ev => {
const btn = ev.target.closest(".lf-dt-die-btn")
if (!btn) return
ev.stopPropagation()
const dieType = btn.dataset.die
const count = parseInt(bar.querySelector(".lf-dt-count").value) || 1
const explode = bar.querySelector(".lf-dt-explode").checked
try {
await rollFreeDie(dieType, count, explode)
} catch (err) {
console.error("Lethal Fantasy | Dice Tray error:", err)
ui.notifications?.error("Dice Tray roll failed — see console")
}
})
const anchor = el.querySelector(".chat-form")
?? el.querySelector(".chat-message-form")
?? el.querySelector("form")
if (anchor) {
anchor.parentElement.insertBefore(bar, anchor)
} else {
el.appendChild(bar)
}
}
/**
* Roll one or more dice of the given type and post the result to chat.
* For exploding dice, follows the Lethal Fantasy rule: each exploded reroll
* contributes (result 1) to the total, same as all other system rolls.
*
* @param {string} dieType Die face, e.g. "d20"
* @param {number} count Number of dice to roll (19)
* @param {boolean} explode Whether to use the exploding variant (max triggers reroll at 1)
* @returns {Promise<void>}
*/
export async function rollFreeDie(dieType, count = 1, explode = false) {
const sides = parseInt(dieType.replace("d", "")) || 20
const baseFormula = `1d${sides}`
const label = explode
? `${count}${dieType.toUpperCase()}E`
: `${count}${dieType.toUpperCase()}`
const dieLabel = dieType.toUpperCase()
const dieChips = []
let total = 0
for (let i = 0; i < count; i++) {
const r0 = await new Roll(baseFormula).evaluate()
if (game?.dice3d) await game.dice3d.showForRoll(r0, game.user, true)
let diceResult = r0.dice[0].results[0].result
dieChips.push({ label: dieLabel, value: diceResult, exploded: false })
total += diceResult
if (explode) {
while (diceResult === sides) {
const rx = await new Roll(baseFormula).evaluate()
if (game?.dice3d) await game.dice3d.showForRoll(rx, game.user, true)
diceResult = rx.dice[0].results[0].result
const contrib = diceResult - 1
dieChips.push({ label: `${dieLabel}-1`, value: contrib, exploded: true })
total += contrib
}
}
}
const resultHtml = dieChips.map(chip => {
const isMax = !chip.exploded && chip.value === sides
const isMin = chip.value === 1
const explodeIcon = chip.exploded ? `<i class="fa-solid fa-burst lf-dt-explode-icon"></i>` : ""
const classes = ["lf-frc-die-chip", isMax ? "lf-frc-max" : "", isMin ? "lf-frc-min" : ""].filter(Boolean).join(" ")
return `<div class="${classes}">
<span class="lf-frc-die-type">${chip.label}</span>
<span class="lf-frc-die-sep">→</span>
<span class="lf-frc-die-val">${chip.value}${explodeIcon}</span>
</div>`
}).join("")
const totalLabel = game.i18n.localize("LETHALFANTASY.Label.total").toUpperCase()
const content = `
<div class="lf-free-roll-card">
<div class="lf-frc-header">
<i class="fa-solid fa-dice"></i>
<span class="lf-frc-title-text">${game.i18n.localize("LETHALFANTASY.DiceTray.ChatTitle")}</span>
<span class="lf-frc-badge">${label}</span>
</div>
<div class="lf-frc-dice">${resultHtml}</div>
<div class="lf-frc-total-bar">
<span class="lf-frc-total-label">${totalLabel}</span>
<span class="lf-frc-total-value">${total}</span>
</div>
</div>
`
const rollMode = game.settings.get("core", "rollMode")
// Normalize old-style rollMode keys (v12/v13) to new-style (v14), fallback to "public"
const modeMap = { publicroll: "public", gmroll: "gm", blindroll: "blind", selfroll: "self" }
const mode = modeMap[rollMode] ?? rollMode ?? "public"
const msgData = {
speaker: ChatMessage.getSpeaker(),
content,
sound: CONFIG.sounds.dice,
mode,
}
await ChatMessage.create(msgData)
}
@@ -78,7 +78,6 @@ export default class LethalFantasyActorSheet extends HandlebarsApplicationMixin(
/** @override */
_onRender(context, options) {
this.#dragDrop.forEach((d) => d.bind(this.element))
// Add listeners to rollable elements
const rollables = this.element.querySelectorAll(".rollable")
rollables.forEach((d) => d.addEventListener("click", this._onRoll.bind(this)))
}
@@ -234,12 +233,12 @@ export default class LethalFantasyActorSheet extends HandlebarsApplicationMixin(
const attr = target.dataset.edit
const current = foundry.utils.getProperty(this.document, attr)
const { img } = this.document.constructor.getDefaultArtwork?.(this.document.toObject()) ?? {}
const fp = new FilePicker({
const fp = new foundry.applications.ux.FilePicker.implementation({
current,
type: "image",
redirectToRoot: img ? [img] : [],
callback: (path) => {
this.document.update({ [attr]: path })
callback: async (path) => {
await this.document.update({ [attr]: path })
},
top: this.position.top + 40,
left: this.position.left + 10,
@@ -261,7 +260,7 @@ export default class LethalFantasyActorSheet extends HandlebarsApplicationMixin(
item = await fromUuid(uuid)
if (!item) item = this.document.items.get(id)
if (!item) return
item.sheet.render(true)
item.sheet.render({ force: true })
}
/**
@@ -284,8 +283,8 @@ export default class LethalFantasyActorSheet extends HandlebarsApplicationMixin(
* @private
* @static
*/
static #onCreateSpell(event, target) {
const item = this.document.createEmbeddedDocuments("Item", [{ name: "Nouveau sortilège", type: "spell" }])
static async #onCreateSpell(event, target) {
await this.document.createEmbeddedDocuments("Item", [{ name: "Nouveau sortilège", type: "spell" }])
}
// #endregion
@@ -177,12 +177,12 @@ export default class LethalFantasyItemSheet extends HandlebarsApplicationMixin(f
const attr = target.dataset.edit
const current = foundry.utils.getProperty(this.document, attr)
const { img } = this.document.constructor.getDefaultArtwork?.(this.document.toObject()) ?? {}
const fp = new FilePicker({
const fp = new foundry.applications.ux.FilePicker.implementation({
current,
type: "image",
redirectToRoot: img ? [img] : [],
callback: (path) => {
this.document.update({ [attr]: path })
callback: async (path) => {
await this.document.update({ [attr]: path })
},
top: this.position.top + 40,
left: this.position.left + 10,
+97 -23
View File
@@ -22,6 +22,7 @@ export default class LethalFantasyCharacterSheet extends LethalFantasyActorSheet
divinityPointsMinus: LethalFantasyCharacterSheet.#onDivinityPointsMinus,
aetherPointsPlus: LethalFantasyCharacterSheet.#onAetherPointsPlus,
aetherPointsMinus: LethalFantasyCharacterSheet.#onAetherPointsMinus,
rollSpellDamage: LethalFantasyCharacterSheet.#onRollSpellDamage,
},
}
@@ -70,10 +71,10 @@ export default class LethalFantasyCharacterSheet extends LethalFantasyActorSheet
biography: { id: "biography", group: "sheet", icon: "fa-solid fa-book", label: "LETHALFANTASY.Label.biography" },
}
if (this.actor.system.biodata.magicUser) {
tabs.spells = { id: "spells", group: "sheet", icon: "fa-sharp-duotone fa-solid fa-wand-magic-sparkles", label: "LETHALFANTASY.Label.spells" }
tabs.spells = { id: "spells", group: "sheet", icon: "fa-solid fa-wand-magic-sparkles", label: "LETHALFANTASY.Label.spells" }
}
if (this.actor.system.biodata.clericUser) {
tabs.miracles = { id: "miracles", group: "sheet", icon: "fa-sharp-duotone fa-solid fa-hands-praying", label: "LETHALFANTASY.Label.miracles" }
tabs.miracles = { id: "miracles", group: "sheet", icon: "fa-solid fa-hands-praying", label: "LETHALFANTASY.Label.miracles" }
}
for (const v of Object.values(tabs)) {
v.active = this.tabGroups[v.group] === v.id
@@ -172,61 +173,132 @@ export default class LethalFantasyCharacterSheet extends LethalFantasyActorSheet
})
if (!roll) return null
await roll.toMessage({}, { rollMode: roll.options.rollMode })
await roll.toMessage({}, { messageMode: roll.options.rollMode })
}
static async #onRollInitiative(event, target) {
await this.document.system.rollInitiative()
}
static #onArmorHitPointsPlus(event, target) {
static async #onArmorHitPointsPlus(event, target) {
let armorHP = this.actor.system.combat.armorHitPoints
armorHP += 1
this.actor.update({ "system.combat.armorHitPoints": armorHP })
await this.actor.update({ "system.combat.armorHitPoints": armorHP })
}
static #onArmorHitPointsMinus(event, target) {
static async #onArmorHitPointsMinus(event, target) {
let armorHP = this.actor.system.combat.armorHitPoints
armorHP -= 1
this.actor.update({ "system.combat.armorHitPoints": Math.max(armorHP, 0) })
await this.actor.update({ "system.combat.armorHitPoints": Math.max(armorHP, 0) })
}
static #onDivinityPointsPlus(event, target) {
static async #onDivinityPointsPlus(event, target) {
let points = this.actor.system.divinityPoints.value
points += 1
points = Math.min(points, this.actor.system.divinityPoints.max)
this.actor.update({ "system.divinityPoints.value": points })
await this.actor.update({ "system.divinityPoints.value": points })
}
static #onDivinityPointsMinus(event, target) {
static async #onDivinityPointsMinus(event, target) {
let points = this.actor.system.divinityPoints.value
points -= 1
points = Math.max(points, 0)
this.actor.update({ "system.divinityPoints.value": points })
await this.actor.update({ "system.divinityPoints.value": points })
}
static #onAetherPointsPlus(event, target) {
static async #onAetherPointsPlus(event, target) {
let points = this.actor.system.aetherPoints.value
points += 1
points = Math.min(points, this.actor.system.aetherPoints.max)
this.actor.update({ "system.aetherPoints.value": points })
await this.actor.update({ "system.aetherPoints.value": points })
}
static #onAetherPointsMinus(event, target) {
static async #onAetherPointsMinus(event, target) {
let points = this.actor.system.aetherPoints.value
points -= 1
points = Math.max(points, 0)
this.actor.update({ "system.aetherPoints.value": points })
await this.actor.update({ "system.aetherPoints.value": points })
}
/**
* Handles spell damage roll from the spell sheet tab.
* Shows a DR dialog then rolls the appropriate damage formula.
* @param {PointerEvent} event
* @param {HTMLElement} target
*/
static async #onRollSpellDamage(event, target) {
if (this.isEditMode) return
const itemId = target.dataset.itemId
const tier = target.dataset.damageTier
const spell = this.actor.items.get(itemId)
if (!spell) return
const formulaMap = {
standard: spell.system.damageDice,
overpowered: spell.system.damageDiceOverpowered,
overpowered2: spell.system.damageDiceOverpowered2,
}
const formula = formulaMap[tier]
if (!formula) return
const manualDR = await foundry.applications.api.DialogV2.wait({
window: { title: game.i18n.localize("LETHALFANTASY.Combat.spellDRDialogTitle") },
classes: ["lethalfantasy"],
position: { width: 320 },
content: `<div style="padding:0.5rem 0">
<p style="margin-bottom:0.6rem">${game.i18n.localize("LETHALFANTASY.Combat.spellDRDialogMsg")}</p>
<div style="display:flex;align-items:center;gap:0.5rem">
<label style="font-weight:bold">${game.i18n.localize("LETHALFANTASY.Combat.spellDRLabel")}</label>
<input type="number" name="manualDr" value="0" min="0" style="width:5rem"/>
</div>
</div>`,
buttons: [
{
action: "noDR",
type: "button",
label: game.i18n.localize("LETHALFANTASY.Combat.spellNoDR"),
icon: "fa-solid fa-wand-magic-sparkles",
callback: () => 0
},
{
action: "applyDR",
type: "button",
label: game.i18n.localize("LETHALFANTASY.Combat.spellApplyDR"),
icon: "fa-solid fa-shield",
callback: (event, button) => Number(button.form?.elements?.manualDr?.value) || 0
},
{
action: "cancel",
type: "button",
label: game.i18n.localize("LETHALFANTASY.Combat.proceedNo"),
callback: () => "cancel"
}
],
rejectClose: false
})
if (manualDR === null || manualDR === "cancel") return
const rollOpts = {
type: "spell-damage",
rollType: "spell-damage",
rollName: `${spell.name}${formula}`,
isDamage: true,
rollData: { isDamage: true },
manualDR,
actorId: this.actor.id,
actorName: this.actor.name,
actorImage: this.actor.img
}
await LethalFantasyRoll.rollSpellDamageToMessage(formula, rollOpts)
}
static #onCreateEquipment(event, target) {
}
_onRender(context, options) {
// Inputs with class `item-quantity`
const woundDescription = this.element.querySelectorAll('.wound-data')
for (const input of woundDescription) {
input.addEventListener("change", (e) => {
input.addEventListener("change", async (e) => {
e.preventDefault();
e.stopImmediatePropagation();
const newValue = e.currentTarget.value
@@ -234,11 +306,11 @@ export default class LethalFantasyCharacterSheet extends LethalFantasyActorSheet
const fieldName = e.currentTarget.dataset.name
let tab = foundry.utils.duplicate(this.actor.system.hp.wounds)
tab[index][fieldName] = newValue
console.log(tab, index, fieldName, newValue)
this.actor.update({ "system.hp.wounds": tab });
log(tab, index, fieldName, newValue)
await this.actor.update({ "system.hp.wounds": tab });
})
}
super._onRender();
super._onRender(context, options);
}
@@ -259,9 +331,11 @@ export default class LethalFantasyCharacterSheet extends LethalFantasyActorSheet
async _onRoll(event, target) {
if (this.isEditMode) return
const rollType = event.target.dataset.rollType
let rollKey = event.target.dataset.rollKey;
let rollDice = event.target.dataset?.rollDice;
const el = event.currentTarget
const rollType = el.dataset.rollType
if (!rollType) return
let rollKey = el.dataset.rollKey
let rollDice = el.dataset.rollDice
this.actor.prepareRoll(rollType, rollKey, rollDice)
+5 -3
View File
@@ -91,7 +91,7 @@ export default class LethalFantasyMonsterSheet extends LethalFantasyActorSheet {
*/
async _onDrop(event) {
if (!this.isEditable || !this.isEditMode) return
const data = TextEditor.getDragEventData(event)
const data = foundry.applications.ux.TextEditor.implementation.getDragEventData(event)
// Handle different data types
switch (data.type) {
@@ -111,11 +111,13 @@ export default class LethalFantasyMonsterSheet extends LethalFantasyActorSheet {
})
if (!roll) return null
await roll.toMessage({}, { rollMode: roll.options.rollMode })
await roll.toMessage({}, { messageMode: roll.options.rollMode })
}
static async #onRollInitiative(event, target) {
await this.document.system.rollInitiative(event, target)
const combat = game.combat
const combatant = combat?.combatants.find(c => c.actorId === this.document.id)
await this.document.system.rollInitiative(combat?.id, combatant?.id)
}
getBestWeaponClassSkill(skills, rollType, multiplier = 1.0) {
+634 -113
View File
@@ -1,152 +1,673 @@
{
"d30_dice_results": {
"30": {
"melee_attack": "Possible Lethal or Vital Strike or Add D20E to Attack",
"ranged_attack": "Possible Lethal or Vital Strike or Add D20E to Attack",
"melee_defense": "Possible Flawless or Legendary Defense or Add D20E to Defense",
"arcane_spell_attack": "Possible Lethal or Vital Magical Strike or Add D20E to Spell Attack",
"arcane_spell_defense": "Possible Spell Catastrophe or adds D20E to Spell Defense",
"skill_rolls": "Skill Succeeds Regardless of Opposing Roll / Success at highest level / Matching 30s cancel each other out"
"melee_attack": {
"type": "choice",
"choices": [
{
"type": "special_strike",
"options": [
"lethal",
"vital"
]
},
{
"type": "bonus_dice",
"dice": "D20E",
"target": "attack"
}
],
"description": "Possible Lethal or Vital Strike or Add D20E to Attack"
},
"ranged_attack": {
"type": "choice",
"choices": [
{
"type": "special_strike",
"options": [
"lethal",
"vital"
]
},
{
"type": "bonus_dice",
"dice": "D20E",
"target": "attack"
}
],
"description": "Possible Lethal or Vital Strike or Add D20E to Attack"
},
"melee_defense": {
"type": "choice",
"choices": [
{
"type": "special_defense",
"options": [
"flawless",
"legendary"
]
},
{
"type": "bonus_dice",
"dice": "D20E",
"target": "defense"
}
],
"description": "Possible Flawless or Legendary Defense or Add D20E to Defense"
},
"arcane_spell_attack": {
"type": "choice",
"choices": [
{
"type": "special_strike",
"options": [
"lethal_magical",
"vital_magical"
]
},
{
"type": "bonus_dice",
"dice": "D20E",
"target": "spell_attack"
}
],
"description": "Possible Lethal or Vital Magical Strike or Add D20E to Spell Attack"
},
"arcane_spell_defense": {
"type": "choice",
"choices": [
{
"type": "spell_calamity"
},
{
"type": "bonus_dice",
"dice": "D20E",
"target": "spell_defense"
}
],
"description": "Possible Spell Catastrophe or adds D20E to Spell Defense"
},
"skill_rolls": {
"type": "skill_auto_success",
"description": "Skill Succeeds Regardless of Opposing Roll"
},
"ranged_defense": {
"type": "choice",
"choices": [
{
"type": "special_defense",
"options": [
"flawless",
"legendary"
]
},
{
"type": "bonus_dice",
"dice": "D20E",
"target": "defense"
}
],
"description": "Possible Flawless or Legendary Defense or Add D20E to Defense"
},
"saving_throws": {
"type": "save_auto_success",
"description": "Saving Throw Succeeds Regardless of Opposing Roll"
}
},
"29": {
"melee_attack": "Gain 1 Grit",
"ranged_attack": "Gain 1 Grit",
"melee_defense": "Gain 1 Grit",
"arcane_spell_attack": "Gain 1 Grit",
"arcane_spell_defense": "Gain 1 Grit",
"skill_rolls": "Gain 1 Grit"
"melee_attack": {
"type": "gain_grit",
"amount": 1,
"description": "Gain 1 Grit"
},
"ranged_attack": {
"type": "gain_grit",
"amount": 1,
"description": "Gain 1 Grit"
},
"melee_defense": {
"type": "gain_grit",
"amount": 1,
"description": "Gain 1 Grit"
},
"arcane_spell_attack": {
"type": "gain_grit",
"amount": 1,
"description": "Gain 1 Grit"
},
"arcane_spell_defense": {
"type": "gain_grit",
"amount": 1,
"description": "Gain 1 Grit"
},
"skill_rolls": {
"type": "gain_grit",
"amount": 1,
"description": "Gain 1 Grit"
},
"ranged_defense": {
"type": "gain_grit",
"amount": 1,
"description": "Gain 1 Grit"
},
"saving_throws": {
"type": "gain_grit",
"amount": 1,
"description": "Gain 1 Grit"
}
},
"28": {
"melee_attack": "Shield Destruction",
"ranged_attack": "empty",
"melee_defense": "empty",
"arcane_spell_attack": "empty",
"arcane_spell_defense": "empty",
"skill_rolls": "empty"
"melee_attack": {
"type": "shield_destruction",
"description": "Shield Destruction"
}
},
"27": {
"melee_attack": "Granted D6 (1-6) Attack Modifier for This Melee Attack",
"ranged_attack": "Granted D6 (1-6) Attack Modifier for This Ranged Attack",
"melee_defense": "Granted 1 Luck dice for Use in This Combat Only",
"arcane_spell_attack": "No Spell Lethargy (the Aether Approves)",
"arcane_spell_defense": "Caster Suffers Severe pain and will be under a flash of pain for 1D6E seconds",
"skill_rolls": "Granted D6 (1-6) Skill Modifier for this Skill Attempt"
"melee_attack": {
"type": "bonus_dice",
"dice": "D6",
"target": "attack",
"description": "Granted D6 (1-6) Attack Modifier for This Melee Attack"
},
"ranged_attack": {
"type": "bonus_dice",
"dice": "D6",
"target": "attack",
"description": "Granted D6 (1-6) Attack Modifier for This Ranged Attack"
},
"melee_defense": {
"type": "luck_die",
"scope": "combat",
"description": "Granted 1 Luck dice for Use in This Combat Only"
},
"arcane_spell_attack": {
"type": "no_lethargy",
"description": "No Spell Lethargy the Aether Approves of Characters Efforts"
},
"arcane_spell_defense": {
"type": "flash_of_pain",
"duration_dice": "1D6E",
"target": "caster",
"description": "Caster Suffers Severe pain and will be under a flash of pain for 1D6E seconds"
},
"ranged_defense": {
"type": "luck_die",
"scope": "combat",
"description": "Granted 1 Luck dice for Use in This Combat Only"
}
},
"26": {
"melee_attack": "Shield Destruction",
"ranged_attack": "empty",
"melee_defense": "empty",
"arcane_spell_attack": "empty",
"arcane_spell_defense": "empty",
"skill_rolls": "empty"
"melee_attack": {
"type": "shield_destruction",
"description": "Shield Destruction"
}
},
"25": {
"melee_attack": "Bleed, Knock-Back on Hit",
"ranged_attack": "Bleed",
"melee_defense": "Kick, Punch or Shield Bash",
"arcane_spell_attack": "empty",
"arcane_spell_defense": "empty",
"skill_rolls": "Add 1 to Skill Roll"
"skill_rolls": {
"type": "bonus_flat",
"amount": 1,
"target": "skill",
"description": "Add 1 to Skill Roll"
},
"saving_throws": {
"type": "bonus_flat",
"amount": 1,
"target": "save",
"description": "Add 1 to Saving Throw"
}
},
"21": {
"melee_attack": "Hit Inflicts Flash of Pain 1D6E seconds",
"ranged_attack": "Hit Inflicts Flash of Pain 1D6E seconds",
"melee_defense": "Defender Recovers or ignores any flash of pain",
"arcane_spell_attack": "Magical Damage inflicts Flash of pain 1D6E seconds",
"arcane_spell_defense": "Caster Suffers Severe pain and will be under a flash of pain for 1D6E seconds",
"skill_rolls": "empty"
"melee_attack": {
"type": "flash_of_pain",
"duration_dice": "1D6E",
"target": "defender",
"description": "Hit Inflicts Flash of Pain 1D6E seconds"
},
"ranged_attack": {
"type": "flash_of_pain",
"duration_dice": "1D6E",
"target": "defender",
"description": "Hit Inflicts Flash of Pain 1D6E seconds"
},
"melee_defense": {
"type": "recover_pain",
"description": "Defender Recovers or ignores any flash of pain"
},
"arcane_spell_attack": {
"type": "flash_of_pain",
"duration_dice": "1D6E",
"target": "defender",
"description": "Magical Damage inflicts Flash of pain 1D6E seconds"
},
"arcane_spell_defense": {
"type": "flash_of_pain",
"duration_dice": "1D6E",
"target": "caster",
"description": "Caster Suffers Severe pain and will be under a flash of pain for 1D6E seconds"
},
"skill_rolls": {
"type": "bonus_dice",
"dice": "D6",
"target": "skill",
"description": "Granted D6 (1-6) Skill Modifier for this Skill Attempt"
},
"ranged_defense": {
"type": "recover_pain",
"description": "Defender Recovers or ignores any flash of pain"
},
"saving_throws": {
"type": "bonus_dice",
"dice": "D6",
"target": "save",
"description": "Granted D6 (1-6) Saving Throw Modifier for this Saving Throw Attempt"
}
},
"20": {
"melee_attack": "Possible Vicious Strike. Bleed, Knock-back on Hit",
"ranged_attack": "Possible Vicious Strike. Bleeding wound inflicted on hit.",
"melee_defense": "Possible 20/20 defense (avoids Any Attack Except a Lethal Strike). Grants a Kick, Punch or Shield Bash counter",
"arcane_spell_attack": "Possible Vicious Application of a Magical Attack",
"arcane_spell_defense": "Possible 20/20 Spell defense (Saves Against Any Magical Attack Except a Lethal Magical Strike)",
"skill_rolls": "20 Added to Skill Roll"
"melee_attack": {
"type": "choice",
"choices": [
{
"type": "special_strike",
"options": [
"vicious"
]
},
{
"type": "bonus_dice",
"dice": "D12",
"target": "attack"
}
],
"description": "Possible Vicious Strike or Add D12 to attack"
},
"ranged_attack": {
"type": "choice",
"choices": [
{
"type": "special_strike",
"options": [
"vicious"
]
},
{
"type": "bonus_dice",
"dice": "D12",
"target": "attack"
}
],
"description": "Possible Vicious Strike or add D12 to attack"
},
"melee_defense": {
"type": "choice",
"choices": [
{
"type": "special_defense",
"options": [
"perfect"
]
},
{
"type": "bonus_dice",
"dice": "D12",
"target": "defense"
}
],
"description": "Possible 20/20 defense that avoids Any Attack Except a Lethal Strike or adds D12 to defense"
},
"arcane_spell_attack": {
"type": "choice",
"choices": [
{
"type": "special_strike",
"options": [
"vicious_magical"
]
},
{
"type": "bonus_dice",
"dice": "D12",
"target": "spell_attack"
}
],
"description": "Possible Vicious Application of a Magical Attack or add D12 to attack"
},
"arcane_spell_defense": {
"type": "choice",
"choices": [
{
"type": "special_defense",
"options": [
"perfect_spell"
]
},
{
"type": "bonus_dice",
"dice": "D12",
"target": "spell_defense"
}
],
"description": "Possible 20/20 Spell defense that Saves Against Any Magical Attack Except a Lethal Magical Strike or add D12 to spell defense"
},
"skill_rolls": {
"type": "bonus_flat",
"amount": 20,
"target": "skill",
"description": "20 Added to Skill Roll"
},
"ranged_defense": {
"type": "choice",
"choices": [
{
"type": "special_defense",
"options": [
"perfect"
]
},
{
"type": "bonus_dice",
"dice": "D12",
"target": "defense"
}
],
"description": "Possible 20/20 defense that avoids Any Attack Except a Lethal Strike or adds D12 to defense"
},
"saving_throws": {
"type": "bonus_flat",
"amount": 20,
"target": "save",
"description": "20 Added to Saving Throw"
}
},
"15": {
"melee_attack": "Bleed, Knock-back on Hit",
"ranged_attack": "Bleed",
"melee_defense": "Kick, Punch or Shield Bash",
"arcane_spell_attack": "empty",
"arcane_spell_defense": "empty",
"skill_rolls": "Add 1 to Skill Roll"
},
"13": {
"melee_attack": "empty",
"ranged_attack": "empty",
"melee_defense": "empty",
"arcane_spell_attack": "empty",
"arcane_spell_defense": "empty",
"skill_rolls": "empty"
"melee_attack": {
"type": "combo",
"effects": [
{
"type": "bleed"
},
{
"type": "internal_injury"
}
],
"description": "Bleed, Internal Injury on Hit"
},
"ranged_attack": {
"type": "bleed",
"description": "Bleed"
},
"melee_defense": {
"type": "counter_attack",
"options": [
"kick",
"punch"
],
"description": "Kick or Punch"
},
"skill_rolls": {
"type": "bonus_flat",
"amount": 1,
"target": "skill",
"description": "Add 1 to Skill Roll"
},
"ranged_defense": {
"type": "counter_attack",
"options": [
"kick",
"punch"
],
"description": "Kick or Punch"
},
"saving_throws": {
"type": "bonus_flat",
"amount": 1,
"target": "save",
"description": "Add 1 to Saving Throw"
}
},
"13": {},
"11": {
"melee_attack": "Flurry Attack or Hit to Miss",
"ranged_attack": "Roll 2x Damage Dice",
"melee_defense": "empty",
"arcane_spell_attack": "empty",
"arcane_spell_defense": "empty",
"skill_rolls": "empty"
"melee_attack": {
"type": "flurry",
"condition": "hit_or_miss",
"description": "Flurry Attack on Hit or Miss"
},
"ranged_attack": {
"type": "double_damage_dice",
"description": "Roll 2x Damage Dice"
}
},
"10": {
"melee_attack": "Bleed, Knock-back on Hit",
"ranged_attack": "Bleed",
"melee_defense": "Kick, Punch or Shield Bash",
"arcane_spell_attack": "empty",
"arcane_spell_defense": "empty",
"skill_rolls": "Add 1 to Skill Roll"
"melee_attack": {
"type": "combo",
"effects": [
{
"type": "bleed"
},
{
"type": "internal_injury"
}
],
"description": "Bleed, Internal Injury on Hit"
},
"ranged_attack": {
"type": "bleed",
"description": "Bleed"
},
"melee_defense": {
"type": "counter_attack",
"options": [
"kick",
"punch"
],
"description": "Kick or Punch"
},
"skill_rolls": {
"type": "bonus_flat",
"amount": 1,
"target": "skill",
"description": "Add 1 to Skill Roll"
},
"ranged_defense": {
"type": "counter_attack",
"options": [
"kick",
"punch"
],
"description": "Kick or Punch"
},
"saving_throws": {
"type": "bonus_flat",
"amount": 1,
"target": "save",
"description": "Add 1 to Saving Throw"
}
},
"8": {
"melee_attack": "Mulligan, Can Choose to Re-roll This Attack",
"ranged_attack": "Mulligan, Can Choose to Re-Roll This Attack",
"melee_defense": "Mulligan, Can Choose to Re-Roll This Defense",
"arcane_spell_attack": "Mulligan, Can Re-Roll This Spell Attack",
"arcane_spell_defense": "Mulligan, Can Re-Roll This Spell Defense",
"skill_rolls": "Mulligan, Can Re-Roll This Skill roll"
"melee_attack": {
"type": "mulligan",
"description": "Mulligan, Can Choose to Re-roll This Attack"
},
"ranged_attack": {
"type": "mulligan",
"description": "Mulligan, Can Choose to Re-Roll This Attack"
},
"melee_defense": {
"type": "mulligan",
"description": "Mulligan, Can Choose to Re-Roll This Defense"
},
"arcane_spell_attack": {
"type": "mulligan",
"description": "Mulligan, Can Re-Roll This Spell Attack"
},
"arcane_spell_defense": {
"type": "mulligan",
"description": "Mulligan, Can Re-Roll This Spell Defense"
},
"skill_rolls": {
"type": "mulligan",
"description": "Mulligan, Can Re-Roll This Skill roll"
},
"ranged_defense": {
"type": "mulligan",
"description": "Mulligan, Can Choose to Re-Roll This Defense"
},
"saving_throws": {
"type": "mulligan",
"description": "Mulligan, Can Re-Roll This Saving Throw"
}
},
"7": {
"melee_attack": "Flurry Attack on Hit or Miss",
"ranged_attack": "Roll 2x Double Damage Dice",
"melee_defense": "empty",
"arcane_spell_attack": "empty",
"arcane_spell_defense": "empty",
"skill_rolls": "empty"
"melee_attack": {
"type": "flurry",
"condition": "hit_or_miss",
"description": "Flurry Attack on Hit or Miss"
},
"ranged_attack": {
"type": "double_damage_dice",
"description": "Roll 2x Damage Dice"
}
},
"5": {
"melee_attack": "Bleed, Knock-back on Hit",
"ranged_attack": "Bleed",
"melee_defense": "Kick, Punch, or Shield Bash",
"arcane_spell_attack": "empty",
"arcane_spell_defense": "empty",
"skill_rolls": "Add 1 to Skill Roll"
"melee_attack": {
"type": "combo",
"effects": [
{
"type": "bleed"
},
{
"type": "internal_injury"
}
],
"description": "Bleed, Internal Injury on Hit"
},
"ranged_attack": {
"type": "bleed",
"description": "Bleed"
},
"melee_defense": {
"type": "counter_attack",
"options": [
"kick",
"punch"
],
"description": "Kick or Punch"
},
"skill_rolls": {
"type": "bonus_flat",
"amount": 1,
"target": "skill",
"description": "Add 1 to Skill Roll"
},
"ranged_defense": {
"type": "counter_attack",
"options": [
"kick",
"punch"
],
"description": "Kick or Punch"
},
"saving_throws": {
"type": "bonus_flat",
"amount": 1,
"target": "save",
"description": "Add 1 to Saving Throw"
}
},
"3": {
"melee_attack": "Triple Damage",
"ranged_attack": "Triple Damage",
"melee_defense": "DR Tripled including Shield",
"arcane_spell_attack": "Triple Damage on Spell Damage",
"arcane_spell_defense": "D12 Added to Spell Defense Modifier",
"skill_rolls": "empty"
"melee_attack": {
"type": "damage_multiplier",
"multiplier": 3,
"description": "Triple Damage"
},
"ranged_attack": {
"type": "damage_multiplier",
"multiplier": 3,
"description": "Triple Damage"
},
"melee_defense": {
"type": "dr_multiplier",
"multiplier": 3,
"includes_shield": true,
"description": "DR Tripled including Shield"
},
"arcane_spell_attack": {
"type": "damage_multiplier",
"multiplier": 3,
"description": "Triple Damage on Spell Damage"
},
"arcane_spell_defense": {
"type": "bonus_dice",
"dice": "D12",
"target": "spell_defense",
"description": "D12 Added to Spell Defense Modifier"
},
"ranged_defense": {
"type": "dr_multiplier",
"multiplier": 3,
"includes_shield": true,
"description": "DR Tripled including Shield"
}
},
"2": {
"melee_attack": "Double Damage",
"ranged_attack": "Double Damage",
"melee_defense": "DR Doubled including Shield",
"arcane_spell_attack": "Double Damage on Spell Damage",
"arcane_spell_defense": "D6 Added to Spell Defense Modifier",
"skill_rolls": "empty"
"melee_attack": {
"type": "damage_multiplier",
"multiplier": 2,
"description": "Double Damage"
},
"ranged_attack": {
"type": "damage_multiplier",
"multiplier": 2,
"description": "Double Damage"
},
"melee_defense": {
"type": "dr_multiplier",
"multiplier": 2,
"includes_shield": true,
"description": "DR Doubled including Shield"
},
"arcane_spell_attack": {
"type": "damage_multiplier",
"multiplier": 2,
"description": "Double Damage on Spell Damage"
},
"arcane_spell_defense": {
"type": "bonus_dice",
"dice": "D6",
"target": "spell_defense",
"description": "D6 Added to Spell Defense Modifier"
},
"ranged_defense": {
"type": "dr_multiplier",
"multiplier": 2,
"includes_shield": true,
"description": "DR Doubled including Shield"
}
},
"1": {
"melee_attack": "empty",
"ranged_attack": "Possible Fumble Ranged ammo is broken unrecoverable",
"melee_defense": "empty",
"arcane_spell_attack": "Possible Spell Calamity or Catastrophe",
"arcane_spell_defense": "empty",
"skill_rolls": "empty"
"ranged_attack": {
"type": "fumble",
"detail": "ranged_ammo_broken",
"description": "Possible Fumble Ranged ammo is broken unrecoverable"
},
"arcane_spell_attack": {
"type": "spell_calamity",
"description": "A possible spell calamity has occurred"
},
"arcane_spell_defense": {
"type": "spell_calamity",
"description": "Possible Spell Calamity or Catastrophe"
},
"melee_attack": {
"type": "fumble",
"detail": "melee_fumble",
"description": "Possible Fumble"
}
}
},
"definitions": {
"flash_of_pain": "Causes the victim to defend with disfavor. They can only walk and cannot attack, cast spells, call miracles or perform skills.",
"shield_destruction_condition": "Occurs only if damage exceeds the shields DR."
"flash_of_pain": "Causes the victim to defend against melee and spell attacks with disfavor. They can only walk and cannot attack, cast spells, call miracles or perform skills.",
"shield_destruction_condition": "Shield destruction occurs only if damage exceeds the shields DR.",
"matching_30s": "Matching 30s on skill rolls cancel each other out and is resolved by the skill roll.",
"skill_roll_30": "A 30 on a skill roll indicates success at highest level of the skill involved."
}
}
}
+11 -1
View File
@@ -85,11 +85,18 @@ export const RANGE_CHOICES = {
"pointblank": { label: "Point Blank (Special)", value: "pointblank" },
"short": { label: "Short (+0)", value: "0" },
"medium": { label: "Medium (Red +5)", value: "+5" },
"long": { label: "Long (Purle +7)", value: "+7" },
"long": { label: "Long (Purple +7)", value: "+7" },
"extreme": { label: "Extreme (Grey +9)", value: "+9" },
"beyondskill": { label: "Beyond Skill (Blue +11)", value: "beyondskill" }
}
export const ATTACKER_MOVEMENT_CHOICES = {
"none": { label: "None / Stationary (D20E Favor)", favor: true, value: "2D20kh" },
"walk": { label: "Walk (D20E)", value: "D20" },
"incombat": { label: "In Combat (D20E)", value: "D20" },
"run": { label: "Jog/Run/Sprint (D20E Disfavor)", disfavor: true, value: "2D20kl" }
}
export const ATTACKER_AIM_CHOICES = {
"simple": { label: "Simple (+0)", value: "0" },
"careful": { label: "Careful (Red +5)", value: "+4" },
@@ -193,6 +200,7 @@ export const DICE_VALUES = {
export const CHARACTERISTIC_ATTACK = ["str", "int", "wis", "dex"]
export const CHARACTERISTIC_RANGED_ATTACK = ["int", "wis", "dex"]
export const CHARACTERISTIC_DEFENSE = ["int", "wis", "dex"]
export const CHARACTERISTIC_RANGED_DEFENSE = ["int", "wis", "dex"]
export const CHARACTERISTIC_DAMAGE = ["str"]
export const DEFENSE_DICE_VALUES = {
@@ -304,6 +312,7 @@ export const SYSTEM = {
CHARACTERISTIC_ATTACK,
CHARACTERISTIC_RANGED_ATTACK,
CHARACTERISTIC_DEFENSE,
CHARACTERISTIC_RANGED_DEFENSE,
CHARACTERISTIC_DAMAGE,
INITIATIVE_DICE_CHOICES_PER_CLASS,
CHAR_CLASSES,
@@ -319,6 +328,7 @@ export const SYSTEM = {
RANGE_CHOICES,
FAVOR_CHOICES,
ATTACKER_AIM_CHOICES,
ATTACKER_MOVEMENT_CHOICES,
MORTAL_CHOICES,
SPELL_CRITICAL,
MIRACLE_TYPES,
+73 -17
View File
@@ -72,23 +72,32 @@ export default class LethalFantasyActor extends Actor {
/* *************************************************/
async applyDamage(hpLoss) {
let hp = this.system.hp.value + hpLoss
if (hp < 0) {
hp = 0
await this.update({ "system.hp.value": hp })
}
/* *************************************************/
getNaturalDR() {
if (this.type === "monster") {
return Number(this.system.hp?.damageResistance) || 0
}
this.update({ "system.hp.value": hp })
return Number(this.system.biodata?.naturalDR) || 0
}
/* *************************************************/
getMagicDR() {
if (this.type === "monster") return 0
return Number(this.system.biodata?.magicDR) || 0
}
/* *************************************************/
computeDamageReduction() {
// Pour les monstres, utiliser hp.damageResistance et combat.damageReduction
if (this.type === "monster") {
let hpDR = Number(this.system.hp?.damageResistance) || 0
let hpDR = this.getNaturalDR()
let combatDR = Number(this.system.combat?.damageReduction) || 0
return hpDR + combatDR
}
// Pour les personnages, utiliser biodata et items
let naturalDR = Number(this.system.biodata?.naturalDR) || 0
let magicDR = Number(this.system.biodata?.magicDR) || 0
let naturalDR = this.getNaturalDR()
let magicDR = this.getMagicDR()
let armorDR = this.getArmorDR()
return naturalDR + magicDR + armorDR
}
@@ -153,8 +162,8 @@ export default class LethalFantasyActor extends Actor {
}
/* *************************************************/
async prepareRoll(rollType, rollKey, rollDice, defenderId) {
console.log("Preparing roll", rollType, rollKey, rollDice, defenderId)
async prepareRoll(rollType, rollKey, rollDice, defenderId, defenderTokenId, extraShieldDr = 0, d30Effects = {}) {
log("Preparing roll", rollType, rollKey, rollDice, defenderId)
let rollTarget
switch (rollType) {
case "granted":
@@ -196,8 +205,53 @@ export default class LethalFantasyActor extends Actor {
case "spell-power":
case "miracle-attack":
case "miracle-power":
rollTarget = this.items.find((i) => (i.type === "miracle" || i.type == "spell") && i.id === rollKey)
rollTarget = foundry.utils.duplicate(this.items.find((i) => (i.type === "miracle" || i.type == "spell") && i.id === rollKey))
rollTarget.rollKey = rollKey
// Read damage tier from combatant currentAction if available
const activeCombatant = game.combat?.combatants?.find(c => c.actorId === this.id)
const currentAction = activeCombatant?.getFlag(SYSTEM.id, "currentAction")
let damageTier = currentAction?.damageTier
// No tier from combat action — prompt the user if multiple tiers exist
if (!damageTier) {
const tierMap = { standard: "damageDice", overpowered: "damageDiceOverpowered", overpowered2: "damageDiceOverpowered2" }
const available = Object.entries(tierMap).filter(([k, v]) => rollTarget.system?.[v])
if (available.length > 1) {
const buttons = available.map(([id]) => ({
action: id,
type: "button",
label: id.charAt(0).toUpperCase() + id.slice(1),
callback: () => id,
}))
damageTier = await foundry.applications.api.DialogV2.wait({
window: { title: "Choose spell tier" },
classes: ["lethalfantasy"],
content: `<p>Select the power level for <strong>${rollTarget.name}</strong>:</p>`,
buttons,
rejectClose: false,
}) || "standard"
} else {
damageTier = "standard"
}
}
rollTarget.damageTier = damageTier
if (rollType === "spell-attack" || rollType === "spell-power") {
const tierCostMap = { standard: "cost", overpowered: "costOverpowered", overpowered2: "costOverpowered2" }
const costField = tierCostMap[damageTier] || "cost"
const cost = Number(rollTarget.system?.[costField]) || 0
const currentAether = Number(this.system.aetherPoints?.value) || 0
if (cost > currentAether) {
ui.notifications.warn(`${this.name} cannot cast ${rollTarget.name}: insufficient Aether (needs ${cost}, has ${currentAether}).`)
return
}
}
if (rollType === "miracle-attack" || rollType === "miracle-power") {
const cost = Number(rollTarget.system?.level) || 0
const currentGrace = Number(this.system.divinityPoints?.value) || 0
if (cost > currentGrace) {
ui.notifications.warn(`${this.name} cannot invoke ${rollTarget.name}: insufficient Grace (needs ${cost}, has ${currentGrace}).`)
return
}
}
break
case "shield-roll": {
rollTarget = this.items.find((i) => i.type === "shield" && i.id === rollKey)
@@ -206,8 +260,7 @@ export default class LethalFantasyActor extends Actor {
rollTarget.rollKey = rollKey
}
break;
case "weapon-damage-small":
case "weapon-damage-medium":
case "weapon-damage":
case "weapon-attack":
case "weapon-defense": {
let weapon = this.items.find((i) => i.type === "weapon" && i.id === rollKey)
@@ -245,9 +298,10 @@ export default class LethalFantasyActor extends Actor {
weapon: weapon,
weaponSkillModifier: skill.weaponSkillModifier,
rollKey: rollKey,
combat: foundry.utils.duplicate(this.system.combat)
combat: foundry.utils.duplicate(this.system.combat),
isRangedAttack: weapon.system.weaponType === "ranged"
}
if (rollType === "weapon-damage-small" || rollType === "weapon-damage-medium") {
if (rollType === "weapon-damage") {
rollTarget.grantedDice = this.system.granted.damageDice
}
if (rollType === "weapon-attack") {
@@ -256,19 +310,21 @@ export default class LethalFantasyActor extends Actor {
if (rollType === "weapon-defense") {
rollTarget.armorDefense = this.getArmorDefenseValue()
rollTarget.grantedDice = this.system.granted.defenseDice
// Check if this is a ranged defense
rollTarget.isRangedDefense = game.lethalFantasy?.nextDefenseData?.isRanged ?? false
}
}
break
default:
ui.notifications.error(game.i18n.localize("LETHALFANTASY.Notifications.rollTypeNotFound") + String(rollType))
break
return
}
// In all cases
rollTarget.magicUser = this.system.biodata.magicUser
rollTarget.actorModifiers = foundry.utils.duplicate(this.system.modifiers)
rollTarget.actorLevel = this.system.biodata.level
await this.system.roll(rollType, rollTarget, defenderId)
await this.system.roll(rollType, rollTarget, defenderId, defenderTokenId, extraShieldDr, d30Effects)
}
}
+41 -28
View File
@@ -1,3 +1,5 @@
import { log } from "../utils.mjs"
/**
* Classe pour gérer les résultats du D30 dans Lethal Fantasy
*/
@@ -22,9 +24,11 @@ export default class D30Roll {
MELEE_ATTACK: "melee_attack",
RANGED_ATTACK: "ranged_attack",
MELEE_DEFENSE: "melee_defense",
RANGED_DEFENSE: "ranged_defense",
ARCANE_SPELL_ATTACK: "arcane_spell_attack",
ARCANE_SPELL_DEFENSE: "arcane_spell_defense",
SKILL_ROLLS: "skill_rolls"
SKILL_ROLLS: "skill_rolls",
SAVING_THROWS: "saving_throws"
}
/**
@@ -39,7 +43,7 @@ export default class D30Roll {
this.resultsTable = data.d30_dice_results
this.definitions = data.definitions
console.log("D30Roll | D30 results table loaded successfully")
log("D30Roll | D30 results table loaded successfully")
} catch (error) {
console.error("D30Roll | Error loading D30 table:", error)
ui.notifications.error("Unable to load D30 results table")
@@ -47,26 +51,26 @@ export default class D30Roll {
}
/**
* Récupère le résultat d'un jet de D30
* Récupère le résultat d'un jet de D30 sous forme d'objet structuré.
* @param {number} diceValue La valeur du dé (1-30)
* @param {string} rollType Le type de jet externe (ex: "weapon-attack", "spell-attack", etc.)
* @param {Object} weapon L'arme ou l'objet utilisé (optionnel, nécessaire pour certains types)
* @returns {string|null} Le résultat correspondant ou null si vide/non trouvé
* @param {Object} options Options supplémentaires (optionnel)
* @param {boolean} options.isRanged Si true, utilise ranged_defense au lieu de melee_defense
* @returns {Object|null} L'objet effet `{ type, description, ...fields }` ou null si aucun effet
*/
static getResult(diceValue, rollType, weapon = null) {
static getResult(diceValue, rollType, weapon = null, options = {}) {
if (!this.resultsTable) {
console.warn("D30Roll | Results table is not initialized. Call D30Roll.initialize() first.")
return null
}
// Validation des paramètres
if (diceValue < 1 || diceValue > 30) {
console.warn(`D30Roll | Invalid dice value: ${diceValue}. Must be between 1 and 30.`)
return null
}
// Convert external rollType to internal rollType
const internalType = this.convertToInternalType(rollType, weapon)
const internalType = this.convertToInternalType(rollType, weapon, options)
if (!internalType) {
console.warn(`D30Roll | Could not convert roll type: ${rollType}`)
@@ -85,37 +89,41 @@ export default class D30Roll {
}
const result = resultEntry[internalType]
return result ?? null
}
// Retourne null si le résultat est "empty"
if (result === "empty" || !result) {
return null
}
return result
/**
* Retourne le type d'effet d'un résultat D30.
* @param {Object|null} result L'objet retourné par getResult()
* @returns {string|null} Le type d'effet ou null
*/
static getEffectType(result) {
return result?.type ?? null
}
/**
* Convertit un rollType externe en rollType interne
* @param {string} externalType Le type de jet externe (ex: "weapon-attack")
* @param {Object} weapon L'arme ou l'objet utilisé (optionnel)
* @param {Object} options Options supplémentaires (optionnel)
* @param {boolean} options.isRanged Si true, utilise ranged_defense au lieu de melee_defense
* @returns {string|null} Le type interne correspondant ou null
*/
static convertToInternalType(externalType, weapon = null) {
static convertToInternalType(externalType, weapon = null, options = {}) {
// Attack types - need weapon to determine if melee or ranged
if (externalType === "weapon-attack") {
if (!weapon) {
console.warn("D30Roll | Weapon object required for weapon-attack type")
return this.ROLL_TYPES.MELEE_ATTACK // Default to melee
// Fall through to use options.isRanged if available, otherwise default melee
}
return weapon.system?.weaponType === "ranged"
return (options.isRanged || weapon?.system?.weaponType === "ranged")
? this.ROLL_TYPES.RANGED_ATTACK
: this.ROLL_TYPES.MELEE_ATTACK
}
// Monster attacks - default to melee
// Monster attacks - check options.isRanged (set from rollTarget.attackMode) or weapon type
if (externalType === "monster-attack") {
// Check if weapon object has range information
if (weapon?.system?.weaponType === "ranged") {
if (options.isRanged || weapon?.system?.weaponType === "ranged") {
return this.ROLL_TYPES.RANGED_ATTACK
}
return this.ROLL_TYPES.MELEE_ATTACK
@@ -123,7 +131,7 @@ export default class D30Roll {
// Defense types
if (externalType === "weapon-defense" || externalType === "monster-defense") {
return this.ROLL_TYPES.MELEE_DEFENSE
return options.isRanged ? this.ROLL_TYPES.RANGED_DEFENSE : this.ROLL_TYPES.MELEE_DEFENSE
}
// Spell types
@@ -132,11 +140,15 @@ export default class D30Roll {
}
// Skill types
if (externalType === "skill" || externalType === "monster-skill" ||
externalType === "save" || externalType === "challenge") {
if (externalType === "skill" || externalType === "monster-skill" || externalType === "challenge") {
return this.ROLL_TYPES.SKILL_ROLLS
}
// Saving throw types
if (externalType === "save") {
return options.isSpellSave ? this.ROLL_TYPES.ARCANE_SPELL_DEFENSE : this.ROLL_TYPES.SAVING_THROWS
}
// If no match, return null
console.warn(`D30Roll | Unknown external roll type: ${externalType}`)
return null
@@ -177,11 +189,11 @@ export default class D30Roll {
/**
* Vérifie si un résultat est vide
* @param {string} result Le résultat à vérifier
* @param {Object|null} result Le résultat à vérifier
* @returns {boolean} True si le résultat est vide
*/
static isEmptyResult(result) {
return !result || result === "empty"
return !result || !result.type
}
/**
@@ -189,11 +201,12 @@ export default class D30Roll {
* @param {number} diceValue La valeur du dé (1-30)
* @param {string} rollType Le type de jet externe
* @param {Object} weapon L'arme ou l'objet utilisé (optionnel)
* @param {Object} options Options supplémentaires (optionnel)
* @returns {Object} Un objet avec le résultat et des informations de formatage
*/
static getFormattedResult(diceValue, rollType, weapon = null) {
const result = this.getResult(diceValue, rollType, weapon)
const internalType = this.convertToInternalType(rollType, weapon)
static getFormattedResult(diceValue, rollType, weapon = null, options = {}) {
const result = this.getResult(diceValue, rollType, weapon, options)
const internalType = this.convertToInternalType(rollType, weapon, options)
return {
value: diceValue,
+424 -120
View File
@@ -127,6 +127,7 @@ export default class LethalFantasyRoll extends Roll {
* @returns {Promise<Object|null>} The roll result or null if the dialog was cancelled.
*/
static async prompt(options = {}) {
try {
let dice = "1D20"
let maxValue = 20
let baseFormula = "1D20"
@@ -139,7 +140,7 @@ export default class LethalFantasyRoll extends Roll {
let hasGrantedDice = false
let pointBlank = false
let letItFly = false
let saveSpell = false
let saveSpell = game.lethalFantasy?.spellDefense ?? false
let beyondSkill = false
let hasStaticModifier = false
let hasExplode = true
@@ -182,6 +183,7 @@ export default class LethalFantasyRoll extends Roll {
} else {
options.rollTarget.value = options.rollTarget.defenseModifier
options.rollTarget.charModifier = 0
options.isRangedDefense = options.rollTarget.isRangedDefense ?? false
}
} else if (options.rollType === "monster-skill") {
@@ -219,8 +221,14 @@ export default class LethalFantasyRoll extends Roll {
options.rollTarget.charModifier = options.rollTarget.combat.rangedAttackModifier
}
} else {
options.rollTarget.value = options.rollTarget.combat.defenseModifier + options.rollTarget.weaponSkillModifier + options.rollTarget.weapon.system.bonuses.defenseBonus + options.rollTarget.armorDefense
options.rollTarget.charModifier = options.rollTarget.combat.defenseModifier
// For defense, check if it's a ranged defense
const defenseModifier = options.rollTarget.isRangedDefense
? options.rollTarget.combat.rangedDefenseModifier
: options.rollTarget.combat.defenseModifier
options.rollTarget.value = defenseModifier + options.rollTarget.weaponSkillModifier + options.rollTarget.weapon.system.bonuses.defenseBonus + options.rollTarget.armorDefense
options.rollTarget.charModifier = defenseModifier
// Store isRanged flag for D30 lookup
options.isRangedDefense = options.rollTarget.isRangedDefense
}
} else if (options.rollType === "spell" || options.rollType === "spell-attack" || options.rollType === "spell-power") {
@@ -230,6 +238,7 @@ export default class LethalFantasyRoll extends Roll {
baseFormula = "D20"
hasModifier = true
hasChangeDice = false
hasFavor = true
options.rollTarget.value = options.rollTarget.actorModifiers.levelSpellModifier + options.rollTarget.actorModifiers.intSpellModifier
options.rollTarget.charModifier = options.rollTarget.actorModifiers.intSpellModifier
hasStaticModifier = options.rollType === "spell-power"
@@ -246,6 +255,7 @@ export default class LethalFantasyRoll extends Roll {
dice = "1D20"
baseFormula = "D20"
hasChangeDice = false
hasFavor = true
options.rollTarget.value = options.rollTarget.actorModifiers.levelMiracleModifier + options.rollTarget.actorModifiers.chaMiracleModifier
options.rollTarget.charModifier = options.rollTarget.actorModifiers.chaMiracleModifier
hasStaticModifier = options.rollType === "miracle-power"
@@ -265,6 +275,7 @@ export default class LethalFantasyRoll extends Roll {
hasChangeDice = false
hasMaxValue = false
hasExplode = false
hasFavor = true
options.rollTarget.value = 0
} else if (options.rollType.includes("weapon-damage")) {
@@ -275,14 +286,12 @@ export default class LethalFantasyRoll extends Roll {
let damageBonus = (options.rollTarget.weapon.system.applyStrengthDamageBonus) ? options.rollTarget.combat.damageModifier : 0
options.rollTarget.value = damageBonus + options.rollTarget.weaponSkillModifier + options.rollTarget.weapon.system.bonuses.damageBonus
options.rollTarget.charModifier = damageBonus
if (options.rollType.includes("small")) {
options.damageSmall = true
dice = options.rollTarget.weapon.system.damage.damageS
} else {
options.damageMedium = true
dice = options.rollTarget.weapon.system.damage.damageM
dice = options.rollTarget.weapon.system.damage.damageM
if (/NE$/i.test(dice)) {
hasMaxValue = false
hasExplode = false
}
dice = dice.replace("E", "")
dice = dice.replace(/NE$/i, "").replace("E", "")
baseFormula = dice
} else if (options.rollType.includes("monster-damage")) {
@@ -295,6 +304,10 @@ export default class LethalFantasyRoll extends Roll {
dice = options.rollTarget.damageDice
dice = dice.replace("E", "")
baseFormula = dice
if (options.rollTarget.noExplode) {
hasMaxValue = false
hasExplode = false
}
}
@@ -304,8 +317,8 @@ export default class LethalFantasyRoll extends Roll {
hasModifier = false
}
const rollModes = foundry.utils.duplicate(CONFIG.Dice.rollModes); // v12 : Object.fromEntries(Object.entries(CONFIG.Dice.rollModes).map(([key, value]) => [key, game.i18n.localize(value)]))
console.log("Roll mode", rollModes)
const rollModes = foundry.utils.duplicate(CONFIG.ChatMessage.modes);
const fieldRollMode = new foundry.data.fields.StringField({
choices: rollModes,
@@ -320,6 +333,10 @@ export default class LethalFantasyRoll extends Roll {
let modifier = "+0"
let targetName
// True for any ranged attack: PC weapon (ranged type) or monster attack (ranged mode)
const isRangedAttack = (options.rollType === "weapon-attack" && options.rollTarget?.weapon?.system?.weaponType === "ranged")
|| (options.rollType === "monster-attack" && options.rollTarget?.attackMode === "ranged")
let dialogContext = {
rollType: options.rollType,
rollTarget: options.rollTarget,
@@ -342,66 +359,86 @@ export default class LethalFantasyRoll extends Roll {
dice,
hasTarget: options.hasTarget,
modifier,
saveSpell: false,
saveSpell,
favor: "none",
targetName
targetName,
isRangedAttack
}
const content = await foundry.applications.handlebars.renderTemplate("systems/fvtt-lethal-fantasy/templates/roll-dialog.hbs", dialogContext)
let rollContext
if (options.rollContext) {
rollContext = foundry.utils.duplicate(options.rollContext)
hasGrantedDice = !!rollContext.hasGrantedDice
pointBlank = !!rollContext.pointBlank
beyondSkill = !!rollContext.beyondSkill
letItFly = !!rollContext.letItFly
saveSpell = !!rollContext.saveSpell
const _rawMode = rollContext.rollMode || game.settings.get("core", "rollMode")
const _modeMap = { publicroll: "public", gmroll: "gm", blindroll: "blind", selfroll: "self" }
rollContext.visibility ||= _modeMap[_rawMode] ?? _rawMode ?? "public"
rollContext.modifier ||= modifier
rollContext.favor ||= "none"
rollContext.changeDice ||= `${dice}`
rollContext.attackerAim ||= "0"
} else {
const content = await foundry.applications.handlebars.renderTemplate("systems/fvtt-lethal-fantasy/templates/roll-dialog.hbs", dialogContext)
let position = game.user.getFlag(SYSTEM.id, "roll-dialog-pos") || { top: -1, left: -1 }
const label = game.i18n.localize("LETHALFANTASY.Roll.roll")
const rollContext = await foundry.applications.api.DialogV2.wait({
window: { title: "Roll dialog" },
classes: ["lethalfantasy"],
content,
position,
buttons: [
{
label: label,
callback: (event, button, dialog) => {
console.log("Roll context", event, button, dialog)
let position = dialog.position
game.user.setFlag(SYSTEM.id, "roll-dialog-pos", foundry.utils.duplicate(position))
const output = Array.from(button.form.elements).reduce((obj, input) => {
if (input.name) obj[input.name] = input.value
return obj
}, {})
return output
let position = game.user.getFlag(SYSTEM.id, "roll-dialog-pos") || { top: -1, left: -1 }
const label = game.i18n.localize("LETHALFANTASY.Roll.roll")
rollContext = await foundry.applications.api.DialogV2.wait({
window: { title: "Roll dialog" },
classes: ["lethalfantasy"],
content,
position,
buttons: [
{
action: "roll",
type: "button",
label: label,
callback: (event, button, dialog) => {
log("Roll context", event, button, dialog)
let position = dialog?.position
game.user.setFlag(SYSTEM.id, "roll-dialog-pos", foundry.utils.duplicate(position))
const output = Array.from(button.form.elements).reduce((obj, input) => {
if (input.name) obj[input.name] = input.value
return obj
}, {})
return output
},
},
},
],
actions: {
"selectGranted": (event, button, dialog) => {
hasGrantedDice = event.target.checked
},
"selectBeyondSkill": (event, button, dialog) => {
beyondSkill = button.checked
},
"selectPointBlank": (event, button, dialog) => {
pointBlank = button.checked
},
"selectLetItFly": (event, button, dialog) => {
letItFly = button.checked
},
"saveSpellCheck": (event, button, dialog) => {
saveSpell = button.checked
},
"gotoToken": (event, button, dialog) => {
let tokenId = $(button).data("tokenId")
let token = canvas.tokens?.get(tokenId)
if (token) {
canvas.animatePan({ x: token.x, y: token.y, duration: 200 })
canvas.tokens.releaseAll();
token.control({ releaseOthers: true });
],
actions: {
"selectGranted": (event, button) => {
hasGrantedDice = event.target.checked
},
"selectBeyondSkill": (event, button) => {
beyondSkill = button.checked
},
"selectPointBlank": (event, button) => {
pointBlank = button.checked
},
"selectLetItFly": (event, button) => {
letItFly = button.checked
},
"saveSpellCheck": (event, button) => {
saveSpell = button.checked
},
"gotoToken": (event, button) => {
let tokenId = $(button).data("tokenId")
let token = canvas.tokens?.get(tokenId)
if (token) {
canvas.animatePan({ x: token.x, y: token.y, duration: 200 })
canvas.tokens.releaseAll()
token.control({ releaseOthers: true })
}
}
}
},
rejectClose: false // Click on Close button will not launch an error
})
},
rejectClose: false // Click on Close button will not launch an error
})
}
// If the user cancels the dialog, exit
if (rollContext === null) return
console.log("rollContext", rollContext, hasGrantedDice)
log("rollContext", rollContext, hasGrantedDice)
rollContext.saveSpell = saveSpell // Update fucking flag
let fullModifier = 0
@@ -410,7 +447,7 @@ export default class LethalFantasyRoll extends Roll {
if (hasModifier) {
let bonus = Number(options.rollTarget.value)
fullModifier = rollContext.modifier === "" ? 0 : parseInt(rollContext.modifier, 10) + bonus
fullModifier += (rollContext.saveSpell) ? options.rollTarget.actorModifiers.saveModifier : 0
fullModifier += (rollContext.saveSpell) ? (options.rollTarget.actorModifiers?.saveModifier ?? 0) : 0
if (Number(rollContext.attackerAim) > 0) {
fullModifier += Number(rollContext.attackerAim)
}
@@ -475,7 +512,8 @@ export default class LethalFantasyRoll extends Roll {
rollContext.favor = "none"
}
maxValue = Number(baseFormula.match(/\d+$/)[0]) // Update the max value agains
const maxMatch = baseFormula ? baseFormula.match(/\d+$/) : null
maxValue = maxMatch ? Number(maxMatch[0]) : 0
const rollData = {
type: options.rollType,
@@ -488,8 +526,6 @@ export default class LethalFantasyRoll extends Roll {
rollMode: rollContext.visibility,
hasTarget: options.hasTarget,
isDamage: options.isDamage,
damageSmall: options.damageSmall,
damageMedium: options.damageMedium,
pointBlank,
beyondSkill,
letItFly,
@@ -519,7 +555,7 @@ export default class LethalFantasyRoll extends Roll {
if (rollContext.favor === "favor") {
rollFavor = new this(baseFormula, options.data, rollData)
await rollFavor.evaluate()
console.log("Rolling with favor", rollFavor)
log("Rolling with favor", rollFavor)
if (game?.dice3d) {
game.dice3d.showForRoll(rollFavor, game.user, true)
}
@@ -547,6 +583,10 @@ export default class LethalFantasyRoll extends Roll {
rollFavor = null
}
if (options.forceNoD30) {
hasD30 = false
}
if (hasD30) {
let rollD30 = await new Roll("1D30").evaluate()
if (game?.dice3d) {
@@ -554,11 +594,17 @@ export default class LethalFantasyRoll extends Roll {
}
options.D30result = rollD30.total
// Récupérer le message D30 correspondant
// Compute isRanged for D30: covers defense (isRangedDefense), monster ranged attacks (attackMode),
// and PC weapon attacks (isRangedAttack or weaponType)
const isRangedForD30 = options.isRangedDefense
|| options.rollTarget?.attackMode === "ranged"
|| options.rollTarget?.isRangedAttack === true
|| options.rollTarget?.weapon?.system?.weaponType === "ranged"
const d30Message = D30Roll.getResult(
rollD30.total,
options.rollType,
options.rollTarget?.weapon
options.rollTarget?.weapon,
{ isRanged: isRangedForD30, isSpellSave: saveSpell }
)
options.D30message = d30Message
}
@@ -577,9 +623,6 @@ export default class LethalFantasyRoll extends Roll {
if (hasMaxValue) {
while (diceResult === maxValue) {
let r = await new Roll(baseFormula).evaluate()
if (game?.dice3d) {
await game.dice3d.showForRoll(r, game.user, true)
}
diceResult = r.dice[0].results[0].result
diceResults.push({ dice: `${singleDice.toUpperCase()}-1`, value: diceResult - 1 })
diceSum += (diceResult - 1)
@@ -620,6 +663,12 @@ export default class LethalFantasyRoll extends Roll {
rollBase.options.badResult = badResult
rollBase.options.rollData = foundry.utils.duplicate(rollData)
rollBase.options.defenderId = options.defenderId
rollBase.options.defenderTokenId = options.defenderTokenId
rollBase.options.extraShieldDr = options.extraShieldDr || 0
rollBase.options.damageTier = options.damageTier || "standard"
rollBase.options.d30Bleed = options.d30Bleed || false
rollBase.options.d30DamageMultiplier = options.d30DamageMultiplier || 1
rollBase.options.d30DrMultiplier = options.d30DrMultiplier || 1
/**
* A hook event that fires after the roll has been made.
@@ -633,11 +682,15 @@ export default class LethalFantasyRoll extends Roll {
if (Hooks.call("fvtt-lethal-fantasy.Roll", options, rollData, rollBase) === false) return
return rollBase
} finally {
// Clear one-shot flag so it doesn't leak to subsequent non-spell saves
if (game.lethalFantasy) game.lethalFantasy.spellDefense = false
}
}
/* ***********************************************************/
static async promptInitiative(options = {}) {
const rollModes = foundry.utils.duplicate(CONFIG.Dice.rollModes); // v12 : Object.fromEntries(Object.entries(CONFIG.Dice.rollModes).map(([key, value]) => [key, game.i18n.localize(value)]))
const rollModes = foundry.utils.duplicate(CONFIG.ChatMessage.modes); // v12 : Object.fromEntries(Object.entries(CONFIG.Dice.rollModes).map(([key, value]) => [key, game.i18n.localize(value)]))
const fieldRollMode = new foundry.data.fields.StringField({
choices: rollModes,
blank: false,
@@ -668,8 +721,10 @@ export default class LethalFantasyRoll extends Roll {
content,
buttons: [
{
action: "initiative",
type: "button",
label: label,
callback: (event, button, dialog) => {
callback: (event, button) => {
const output = Array.from(button.form.elements).reduce((obj, input) => {
if (input.name) obj[input.name] = input.value
return obj
@@ -681,23 +736,31 @@ export default class LethalFantasyRoll extends Roll {
rejectClose: false // Click on Close button will not launch an error
})
let initRoll = new Roll(`min(${rollContext.initiativeDice}, ${options.maxInit})`, options.data, rollContext)
if (!rollContext) return
// When the value is a plain number (e.g. "1" for Declared Ready on Alert), wrapping it in
// min(1, maxInit) produces a dice-less formula that FoundryVTT cannot evaluate to a valid
// total. Use the constant directly; min() is only needed for actual dice expressions.
const isDiceFormula = /[dD]/.test(rollContext.initiativeDice)
const formula = isDiceFormula ? `min(${rollContext.initiativeDice}, ${options.maxInit})` : rollContext.initiativeDice
let initRoll = new Roll(formula, options.data)
await initRoll.evaluate()
let msg = await initRoll.toMessage({ flavor: `Initiative for ${options.actorName}` }, { rollMode: rollContext.visibility })
if (game?.dice3d) {
let msg = await initRoll.toMessage({ flavor: `Initiative for ${options.actorName}` }, { messageMode: rollContext.visibility })
if (game?.dice3d && initRoll.dice?.length) {
await game.dice3d.waitFor3DAnimationByMessageID(msg.id)
}
if (options.combatId && options.combatantId) {
let combat = game.combats.get(options.combatId)
combat.updateEmbeddedDocuments("Combatant", [{ _id: options.combatantId, initiative: initRoll.total, 'system.progressionCount': 0 }]);
await combat.updateEmbeddedDocuments("Combatant", [{ _id: options.combatantId, initiative: initRoll.total, 'system.progressionCount': 0, [`flags.${SYSTEM.id}.firstActionTaken`]: false }])
}
}
/* ***********************************************************/
static async promptCombatAction(options = {}) {
const rollModes = foundry.utils.duplicate(CONFIG.Dice.rollModes); // v12 : Object.fromEntries(Object.entries(CONFIG.Dice.rollModes).map(([key, value]) => [key, game.i18n.localize(value)]))
const rollModes = foundry.utils.duplicate(CONFIG.ChatMessage.modes); // v12 : Object.fromEntries(Object.entries(CONFIG.Dice.rollModes).map(([key, value]) => [key, game.i18n.localize(value)]))
const fieldRollMode = new foundry.data.fields.StringField({
choices: rollModes,
blank: false,
@@ -726,10 +789,20 @@ export default class LethalFantasyRoll extends Roll {
let buttons = []
if (currentAction) {
if (currentAction.type === "weapon") {
let weaponLabel = "Roll progression dice"
if (currentAction.rangedMode) {
// Compute loading count from the speed formula (e.g. "3+1d6" → load=3)
const speedStr = currentAction.system?.speed?.[currentAction.rangedMode] ?? ""
const rangedLoad = currentAction.rangedLoad ?? (Number(speedStr.split("+")[0]) || 0)
if (rangedLoad > 0 && !currentAction.weaponLoaded) {
weaponLabel = "Load weapon"
}
}
buttons.push({
action: "roll",
label: "Roll progression dice",
callback: (event, button, dialog) => {
type: "button",
label: weaponLabel,
callback: (event, button) => {
let pos = $('#combat-action-dialog').position()
game.user.setFlag(SYSTEM.id, "combat-action-dialog-pos", pos)
return "rollProgressionDice"
@@ -754,8 +827,9 @@ export default class LethalFantasyRoll extends Roll {
}
buttons.push({
action: "roll",
type: "button",
label: label,
callback: (event, button, dialog) => {
callback: (event, button) => {
let pos = $('#combat-action-dialog').position()
game.user.setFlag(SYSTEM.id, "combat-action-dialog-pos", foundry.utils.duplicate(pos))
return "rollLethargyDice"
@@ -765,8 +839,9 @@ export default class LethalFantasyRoll extends Roll {
} else {
buttons.push({
action: "roll",
type: "button",
label: "Select action",
callback: (event, button, dialog) => {
callback: (event, button) => {
let pos = $('#combat-action-dialog').position()
game.user.setFlag(SYSTEM.id, "combat-action-dialog-pos", foundry.utils.duplicate(pos))
const output = Array.from(button.form.elements).reduce((obj, input) => {
@@ -780,8 +855,9 @@ export default class LethalFantasyRoll extends Roll {
}
buttons.push({
action: "cancel",
type: "button",
label: "Other action, not listed here",
callback: (event, button, dialog) => {
callback: (event, button) => {
let pos = $('#combat-action-dialog').position()
game.user.setFlag(SYSTEM.id, "combat-action-dialog-pos", foundry.utils.duplicate(pos))
return null;
@@ -798,12 +874,12 @@ export default class LethalFantasyRoll extends Roll {
rejectClose: false // Click on Close button will not launch an error
})
console.log("RollContext", dialogContext, rollContext)
log("RollContext", dialogContext, rollContext)
// If action is cancelled, exit
if (rollContext === null || rollContext === "cancel") {
await combatant.setFlag(SYSTEM.id, "currentAction", "")
let message = `${combatant.name} : Other action, progression reset`
ChatMessage.create({ content: message, speaker: ChatMessage.getSpeaker({ actor: combatant.actor }) })
await ChatMessage.create({ content: message, speaker: ChatMessage.getSpeaker({ actor: combatant.actor }) })
return
}
@@ -827,14 +903,42 @@ export default class LethalFantasyRoll extends Roll {
let selectedItem = combatant.actor.items.find(i => i.id === selectedChoice)
// Setup flag for combat action usage
let actionItem = foundry.utils.duplicate(selectedItem)
actionItem.progressionCount = 1
// First action of this combat: use the class-based starting threshold;
// all subsequent actions reset to 1 (normal progression).
const firstActionTaken = combatant.getFlag(SYSTEM.id, "firstActionTaken")
actionItem.progressionCount = firstActionTaken ? 1 : (combatant.actor.system.combat?.combatProgressionStart ?? 1)
if (!firstActionTaken) await combatant.setFlag(SYSTEM.id, "firstActionTaken", true)
actionItem.rangedMode = rangedMode
// If this is a spell/miracle with multiple damage tiers, prompt tier choice
if (actionItem.system?.damageDice) {
const tiers = [
{ id: "standard", label: "Standard", dice: actionItem.system.damageDice },
{ id: "overpowered", label: "Overpowered", dice: actionItem.system.damageDiceOverpowered },
{ id: "overpowered2", label: "Overpowered 2", dice: actionItem.system.damageDiceOverpowered2 },
].filter(t => t.dice)
if (tiers.length > 1) {
const tierChoice = await foundry.applications.api.DialogV2.wait({
window: { title: "Choose Damage Tier" },
classes: ["lethalfantasy"],
content: `<div class="grit-luck-dialog"><p><strong>${selectedItem.name}</strong> has multiple damage tiers.</p><p>Choose which damage to use when the attack lands:</p></div>`,
buttons: tiers.map(t => ({
action: t.id,
type: "button",
label: `${t.label} (${t.dice.toUpperCase()})`,
icon: "fa-solid fa-wand-magic-sparkles",
callback: () => t.id
})),
rejectClose: false
})
actionItem.damageTier = tierChoice || "standard"
}
}
actionItem.castingTime = 1
actionItem.spellStatus = "castingTime"
// Set the flag on the combatant
await combatant.setFlag(SYSTEM.id, "currentAction", actionItem)
let message = `${combatant.name} action : ${selectedItem.name}, start rolling progression dice or casting time`
ChatMessage.create({ content: message, speaker: ChatMessage.getSpeaker({ actor: combatant.actor }) })
await ChatMessage.create({ content: message, speaker: ChatMessage.getSpeaker({ actor: combatant.actor }) })
rollContext = (actionItem.type === "weapon") ? "rollProgressionDice" : "rollLethargyDice" // Set the roll context to rollProgressionDice
currentAction = actionItem
}
@@ -845,13 +949,14 @@ export default class LethalFantasyRoll extends Roll {
let time = currentAction.type === "spell" ? currentAction.system.castingTime : currentAction.system.prayerTime
if (currentAction.castingTime < time) {
let message = `Casting time : ${currentAction.name}, count : ${currentAction.castingTime}/${time}`
ChatMessage.create({ content: message, speaker: ChatMessage.getSpeaker({ actor: combatant.actor }) })
await ChatMessage.create({ content: message, speaker: ChatMessage.getSpeaker({ actor: combatant.actor }) })
currentAction.castingTime += 1
await combatant.setFlag(SYSTEM.id, "currentAction", foundry.utils.duplicate(currentAction))
return
} else {
let message = `Spell/Miracle ${currentAction.name} ready to be cast on next second !`
ChatMessage.create({ content: message, speaker: ChatMessage.getSpeaker({ actor: combatant.actor }) })
// Last counting second — announce ready and transition immediately (no extra second consumed)
let message = `Casting time : ${currentAction.name}, count : ${time}/${time} — ready to cast next second !`
await ChatMessage.create({ content: message, speaker: ChatMessage.getSpeaker({ actor: combatant.actor }) })
currentAction.castingTime = 1
currentAction.spellStatus = "toBeCasted"
await combatant.setFlag(SYSTEM.id, "currentAction", foundry.utils.duplicate(currentAction))
@@ -891,7 +996,7 @@ export default class LethalFantasyRoll extends Roll {
isLethargy: true
}
)
ChatMessage.create({ content: messageContent, speaker: ChatMessage.getSpeaker({ actor: combatant.actor }) })
await ChatMessage.create({ content: messageContent, speaker: ChatMessage.getSpeaker({ actor: combatant.actor }) })
// Update the combatant progression count
await combatant.setFlag(SYSTEM.id, "currentAction", "")
// Display the action selection window again
@@ -911,7 +1016,7 @@ export default class LethalFantasyRoll extends Roll {
isLethargy: true
}
)
ChatMessage.create({ content: messageContent, speaker: ChatMessage.getSpeaker({ actor: combatant.actor }) })
await ChatMessage.create({ content: messageContent, speaker: ChatMessage.getSpeaker({ actor: combatant.actor }) })
}
}
}
@@ -923,18 +1028,18 @@ export default class LethalFantasyRoll extends Roll {
let split = toSplit.split("+")
currentAction.rangedLoad = Number(split[0]) || 0
formula = split[1]
console.log("Ranged Mode", currentAction.rangedMode, currentAction.rangedLoad, formula)
log("Ranged Mode", currentAction.rangedMode, currentAction.rangedLoad, formula)
}
// Range weapon loading
if (!currentAction.weaponLoaded && currentAction.rangedLoad) {
if (currentAction.progressionCount <= currentAction.rangedLoad) {
if (currentAction.progressionCount < currentAction.rangedLoad) {
let message = `Ranged weapon ${currentAction.name} is loading, loading count : ${currentAction.progressionCount}/${currentAction.rangedLoad}`
ChatMessage.create({ content: message, speaker: ChatMessage.getSpeaker({ actor: combatant.actor }) })
await ChatMessage.create({ content: message, speaker: ChatMessage.getSpeaker({ actor: combatant.actor }) })
currentAction.progressionCount += 1
await combatant.setFlag(SYSTEM.id, "currentAction", foundry.utils.duplicate(currentAction))
} else {
let message = `Ranged weapon ${currentAction.name} is loaded !`
ChatMessage.create({ content: message, speaker: ChatMessage.getSpeaker({ actor: combatant.actor }) })
await ChatMessage.create({ content: message, speaker: ChatMessage.getSpeaker({ actor: combatant.actor }) })
currentAction.weaponLoaded = true
currentAction.progressionCount = 1
await combatant.setFlag(SYSTEM.id, "currentAction", foundry.utils.duplicate(currentAction))
@@ -950,7 +1055,7 @@ export default class LethalFantasyRoll extends Roll {
let max = roll.dice[0].faces - 1
max = Math.min(currentAction.progressionCount, max)
let msg = await roll.toMessage({ flavor: `Progression Roll for ${currentAction.name}, progression count : ${currentAction.progressionCount}/${max}` }, { rollMode: rollContext.visibility })
let msg = await roll.toMessage({ flavor: `Progression Roll for ${currentAction.name}, progression count : ${currentAction.progressionCount}/${max}` }, { messageMode: rollContext.visibility })
if (game?.dice3d) {
await game.dice3d.waitFor3DAnimationByMessageID(msg.id)
}
@@ -966,13 +1071,13 @@ export default class LethalFantasyRoll extends Roll {
rollResult: roll.total
}
)
ChatMessage.create({ content: messageContent, speaker: ChatMessage.getSpeaker({ actor: combatant.actor }) })
await ChatMessage.create({ content: messageContent, speaker: ChatMessage.getSpeaker({ actor: combatant.actor }) })
await combatant.setFlag(SYSTEM.id, "currentAction", "")
combatant.actor.prepareRoll(currentAction.type === "weapon" ? "weapon-attack" : "spell-attack", currentAction._id)
} else {
// Notify that the player cannot act now with a chat message
currentAction.progressionCount += 1
combatant.setFlag(SYSTEM.id, "currentAction", foundry.utils.duplicate(currentAction))
await combatant.setFlag(SYSTEM.id, "currentAction", foundry.utils.duplicate(currentAction))
const messageContent = await foundry.applications.handlebars.renderTemplate(
"systems/fvtt-lethal-fantasy/templates/progression-message.hbs",
{
@@ -983,7 +1088,7 @@ export default class LethalFantasyRoll extends Roll {
progressionCount: currentAction.progressionCount
}
)
ChatMessage.create({ content: messageContent, speaker: ChatMessage.getSpeaker({ actor: combatant.actor }) })
await ChatMessage.create({ content: messageContent, speaker: ChatMessage.getSpeaker({ actor: combatant.actor }) })
}
}
}
@@ -992,7 +1097,7 @@ export default class LethalFantasyRoll extends Roll {
/* ***********************************************************/
static async promptRangedDefense(options = {}) {
const rollModes = foundry.utils.duplicate(CONFIG.Dice.rollModes);
const rollModes = foundry.utils.duplicate(CONFIG.ChatMessage.modes);
const fieldRollMode = new foundry.data.fields.StringField({
choices: rollModes,
blank: false,
@@ -1023,8 +1128,10 @@ export default class LethalFantasyRoll extends Roll {
content,
buttons: [
{
action: "rangeDefense",
type: "button",
label: label,
callback: (event, button, dialog) => {
callback: (event, button) => {
const output = Array.from(button.form.elements).reduce((obj, input) => {
if (input.name) obj[input.name] = input.value
return obj
@@ -1039,7 +1146,7 @@ export default class LethalFantasyRoll extends Roll {
// If the user cancels the dialog, exit
if (rollContext === null) return
console.log("RollContext", rollContext)
log("RollContext", rollContext)
// Add disfavor/favor option if point blank range
if (rollContext.range === "pointblank") {
rollContext.movement = rollContext.movement.replace("kh", "")
@@ -1072,6 +1179,9 @@ export default class LethalFantasyRoll extends Roll {
// Merge rollContext object into options object
options = { ...options, ...rollContext }
options.rollName = "Ranged Defense"
options.rollType = "weapon-defense"
options.type = options.rollType // Required: this.type reads options.type
options.rollMode = rollContext.visibility // Required: callers pass roll.options.rollMode to toMessage
const rollBase = new this(rollContext.movement, options.data, rollData)
const rollModifier = new Roll(modifierFormula, options.data, rollData)
@@ -1079,6 +1189,7 @@ export default class LethalFantasyRoll extends Roll {
await rollBase.evaluate()
let rollD30 = await new Roll("1D30").evaluate()
options.D30result = rollD30.total
options.D30message = D30Roll.getResult(rollD30.total, options.rollType, options.rollTarget?.weapon, { isRanged: true })
let badResult = 0
if (rollContext.movement.includes("kh")) {
@@ -1121,6 +1232,7 @@ export default class LethalFantasyRoll extends Roll {
rollBase.options.rollTarget = options.rollTarget
rollBase.options.titleFormula = `1D20E + ${modifierFormula}`
rollBase.options.D30result = options.D30result
rollBase.options.D30message = options.D30message
rollBase.options.rollName = "Ranged Defense"
rollBase.options.badResult = badResult
rollBase.options.rollData = foundry.utils.duplicate(rollData)
@@ -1137,6 +1249,163 @@ export default class LethalFantasyRoll extends Roll {
return rollBase
}
/**
* Prompts the GM for ranged attack context (movement, range, target size, aim) when a monster
* attacks with a ranged weapon, then evaluates an exploding D20 attack roll with the resulting modifiers.
*
* @param {Object} options Options for the roll.
* @param {string} options.actorId The attacker actor ID.
* @param {string} options.actorName The attacker actor name.
* @param {Object} options.rollTarget The rollTarget containing attackModifier and related data.
* @returns {Promise<LethalFantasyRoll|null>} The resulting roll, or null if cancelled.
*/
static async promptRangedAttack(options = {}) {
const rollModes = foundry.utils.duplicate(CONFIG.ChatMessage.modes)
const fieldRollMode = new foundry.data.fields.StringField({
choices: rollModes,
blank: false,
default: "public",
})
let dialogContext = {
attackerMovementChoices: SYSTEM.ATTACKER_MOVEMENT_CHOICES,
rangeChoices: SYSTEM.RANGE_CHOICES,
sizeChoices: SYSTEM.SIZE_CHOICES,
attackerAimChoices: SYSTEM.ATTACKER_AIM_CHOICES,
movement: "none",
range: "short",
size: "+5",
attackerAim: "simple",
fieldRollMode,
rollModes
}
const content = await foundry.applications.handlebars.renderTemplate("systems/fvtt-lethal-fantasy/templates/range-attack-dialog.hbs", dialogContext)
const label = game.i18n.localize("LETHALFANTASY.Label.rangeAttackRoll")
const rollContext = await foundry.applications.api.DialogV2.wait({
window: { title: "Ranged Attack" },
classes: ["lethalfantasy"],
content,
buttons: [
{
action: "rangedAttack",
type: "button",
label,
callback: (event, button) => {
const output = Array.from(button.form.elements).reduce((obj, input) => {
if (input.name) obj[input.name] = input.value
return obj
}, {})
return output
},
},
],
rejectClose: false
})
if (rollContext === null) return null
// Handle pointblank: attacker at point blank gets favor (standing still easier to aim)
if (rollContext.range === "pointblank") {
rollContext.movement = rollContext.movement.replace("kh", "")
rollContext.movement = rollContext.movement.replace("kl", "")
rollContext.movement += "kh" // Favor for attacker at point blank
rollContext.range = "0"
}
// Handle beyondskill: extreme range gives disfavor to attacker
if (rollContext.range === "beyondskill") {
rollContext.movement = rollContext.movement.replace("kh", "")
rollContext.movement = rollContext.movement.replace("kl", "")
rollContext.movement += "kl" // Disfavor for attacker beyond skill range
rollContext.range = "+11"
}
// Compute contextual penalty: range + target_size, reduced by aim bonus and attack modifier
const attackModifier = options.rollTarget?.attackModifier ?? 0
const contextualPenalty = Number(rollContext.range) + Number(rollContext.size)
const aimBonus = Number(rollContext.attackerAim || 0)
const fullModifier = contextualPenalty - aimBonus - attackModifier
let modifierFormula
if (fullModifier === 0) {
modifierFormula = "0"
} else {
const modAbs = Math.abs(fullModifier)
modifierFormula = `D${modAbs + 1} -1`
}
const rollData = { ...rollContext }
options = { ...options, ...rollContext }
options.rollName = "Ranged Attack"
options.rollType = options.rollType || "monster-attack"
options.type = options.rollType // Required: this.type reads options.type, used to build weaponDamageOptions in toHTML
options.rollMode = rollContext.visibility // Required: callers pass roll.options.rollMode to toMessage
options.isRangedAttack = true
const rollBase = new this(rollContext.movement, options.data, rollData)
const rollModifier = new Roll(modifierFormula, options.data, rollData)
rollModifier.evaluate()
await rollBase.evaluate()
const rollD30 = await new Roll("1D30").evaluate()
options.D30result = rollD30.total
options.D30message = D30Roll.getResult(rollD30.total, options.rollType, undefined, { isRanged: true })
// Determine favor from dice formula
let badResult = 0
if (rollContext.movement.includes("kh")) {
rollData.favor = "favor"
badResult = Math.min(rollBase.terms[0].results[0].result, rollBase.terms[0].results[1]?.result || 20)
}
if (rollContext.movement.includes("kl")) {
rollData.favor = "disfavor"
badResult = Math.max(rollBase.terms[0].results[0].result, rollBase.terms[0].results[1]?.result || 1)
}
const dice = rollContext.movement
const maxValue = 20
let rollTotal = -1
let diceResults = []
let diceResult = rollBase.dice[0].results[0].result
diceResults.push({ dice: `${dice.toUpperCase()}`, value: diceResult })
let diceSum = diceResult
// Exploding dice
while (diceResult === maxValue) {
const r = await new Roll(dice).evaluate()
diceResult = r.dice[0].results[0].result
diceResults.push({ dice: `${dice.toUpperCase()}-1`, value: diceResult - 1 })
diceSum += (diceResult - 1)
}
if (fullModifier !== 0) {
diceResults.push({ dice: `${rollModifier.formula.toUpperCase()}`, value: rollModifier.total })
if (fullModifier > 0) {
// Net penalty: subtract from roll
rollTotal = Math.max(diceSum - rollModifier.total, 0)
} else {
// Net bonus: add to roll
rollTotal = diceSum + rollModifier.total
}
} else {
rollTotal = diceSum
}
rollBase.options = { ...rollBase.options, ...options }
rollBase.options.resultType = undefined
rollBase.options.rollTotal = rollTotal
rollBase.options.diceResults = diceResults
rollBase.options.rollTarget = options.rollTarget
rollBase.options.titleFormula = `1D20E + ${modifierFormula}`
rollBase.options.D30result = options.D30result
rollBase.options.D30message = options.D30message
rollBase.options.rollName = "Ranged Attack"
rollBase.options.badResult = badResult
rollBase.options.rollData = foundry.utils.duplicate(rollData)
return rollBase
}
/**
* Creates a title based on the given type.
*
@@ -1157,10 +1426,8 @@ export default class LethalFantasyRoll extends Roll {
return `${game.i18n.localize("LETHALFANTASY.Label.weapon-attack")}`
case "weapon-defense":
return `${game.i18n.localize("LETHALFANTASY.Label.weapon-defense")}`
case "weapon-damage-small":
return `${game.i18n.localize("LETHALFANTASY.Label.weapon-damage-small")}`
case "weapon-damage-medium":
return `${game.i18n.localize("LETHALFANTASY.Label.weapon-damage-medium")}`
case "weapon-damage":
return `${game.i18n.localize("LETHALFANTASY.Label.weapon-damage")}`
case "spell":
case "spell-attack":
case "spell-power":
@@ -1177,7 +1444,7 @@ export default class LethalFantasyRoll extends Roll {
/** @override */
async render(chatOptions = {}) {
let chatData = await this._getChatCardData(chatOptions.isPrivate)
console.log("ChatData", chatData)
log("ChatData", chatData)
return await foundry.applications.handlebars.renderTemplate(this.constructor.CHAT_TEMPLATE, chatData)
}
@@ -1215,16 +1482,15 @@ export default class LethalFantasyRoll extends Roll {
// Récupérer les informations de l'arme pour les attaques réussies
let weaponDamageOptions = null
console.log("Roll type:", this.type, "rollTarget:", this.rollTarget, "Has weapon:", !!this.rollTarget?.weapon)
log("Roll type:", this.type, "rollTarget:", this.rollTarget, "Has weapon:", !!this.rollTarget?.weapon)
if (this.type === "weapon-attack" && this.rollTarget?.weapon) {
const weapon = this.rollTarget.weapon
weaponDamageOptions = {
weaponId: weapon._id || weapon.id,
weaponId: weapon.id,
weaponName: weapon.name,
damageS: weapon.system?.damage?.damageS,
damageM: weapon.system?.damage?.damageM
}
console.log("Weapon damage options:", weaponDamageOptions)
log("Weapon damage options:", weaponDamageOptions)
} else if (this.type === "monster-attack" && this.rollTarget) {
weaponDamageOptions = {
weaponId: this.rollTarget.rollKey,
@@ -1233,7 +1499,7 @@ export default class LethalFantasyRoll extends Roll {
damageModifier: this.rollTarget.damageModifier,
isMonster: true
}
console.log("Monster damage options:", weaponDamageOptions)
log("Monster damage options:", weaponDamageOptions)
}
const cardData = {
@@ -1278,12 +1544,12 @@ export default class LethalFantasyRoll extends Roll {
*
* @param {Object} [messageData={}] Additional data to include in the message.
* @param {Object} options Options for message creation.
* @param {string} options.rollMode The mode of the roll (e.g., public, private).
* @param {string} options.messageMode The mode of the roll (e.g., public, private).
* @param {boolean} [options.create=true] Whether to create the message.
* @returns {Promise} - A promise that resolves when the message is created.
*/
async toMessage(messageData = {}, { rollMode, create = true } = {}) {
super.toMessage(
async toMessage(messageData = {}, { messageMode, create = true } = {}) {
return await super.toMessage(
{
isSave: this.isSave,
isChallenge: this.isChallenge,
@@ -1300,8 +1566,46 @@ export default class LethalFantasyRoll extends Roll {
rollData: this.rollData,
...messageData,
},
{ rollMode: rollMode },
{ messageMode, create },
)
}
/**
* Evaluate a spell/miracle damage formula with per-die explosion, then post to chat.
* Explosion dice are shown manually via showForRoll; the main roll is shown automatically
* by toMessage() (which triggers Dice So Nice via its createChatMessage hook).
* Append "NE" to the formula to disable explosion.
*
* @param {string} formula Dice formula, e.g. "1d8", "2d6", "1d8NE"
* @param {Object} rollOpts Options for LethalFantasyRoll (rollType, actorId, defenderId, etc.)
* @returns {Promise<ChatMessage>}
*/
static async rollSpellDamageToMessage(formula, rollOpts) {
const roll = new LethalFantasyRoll(formula, {}, rollOpts)
await roll.evaluate()
const shouldExplode = !/NE$/i.test(formula)
const diceResults = []
let diceSum = 0
for (const term of roll.dice) {
const singleDice = `1D${term.faces}`
for (const r of term.results) {
let diceResult = r.result
diceResults.push({ dice: singleDice.toUpperCase(), value: diceResult })
diceSum += diceResult
if (shouldExplode && term.faces > 0) {
while (diceResult === term.faces) {
const xr = await new Roll(singleDice).evaluate()
// Optional chaining guards against unexpected roll structure
diceResult = xr.dice?.[0]?.results?.[0]?.result ?? (term.faces - 1)
diceResults.push({ dice: `${singleDice.toUpperCase()}-1`, value: diceResult - 1 })
diceSum += (diceResult - 1)
}
}
}
}
roll.options.diceResults = diceResults
roll.options.rollTotal = diceSum
return roll.toMessage()
}
}
+5 -5
View File
@@ -32,20 +32,20 @@ export class Macros {
dropData.rollType === "save"
? `game.actors.get('${dropData.actorId}').system.roll('${dropData.rollType}', '${dropData.rollTarget}', '=');`
: `game.actors.get('${dropData.actorId}').system.roll('${dropData.rollType}', '${dropData.rollTarget}');`
const rollName = `${game.i18n.localize("TENEBRIS.Label.jet")} ${game.i18n.localize(`TENEBRIS.Manager.${dropData.rollTarget}`)}`
const rollName = `${game.i18n.localize("LETHALFANTASY.Label.jet")} ${game.i18n.localize(`LETHALFANTASY.Label.${dropData.rollTarget}`)}`
this.createMacro(slot, rollName, rollCommand, "icons/svg/d20-grey.svg")
break
case "rollDamage":
const weapon = game.actors.get(dropData.actorId).items.get(dropData.rollTarget)
const rollDamageCommand = `game.actors.get('${dropData.actorId}').system.roll('${dropData.rollType}', '${dropData.rollTarget}');`
const rollDamageName = `${game.i18n.localize("TENEBRIS.Label.jet")} ${weapon.name}`
const rollDamageName = `${game.i18n.localize("LETHALFANTASY.Label.jet")} ${weapon.name}`
this.createMacro(slot, rollDamageName, rollDamageCommand, weapon.img)
break
case "rollAttack":
const rollAttackCommand = `game.actors.get('${dropData.actorId}').system.roll('${dropData.rollValue}', '${dropData.rollTarget}');`
const rollAttackName = `${game.i18n.localize("TENEBRIS.Label.jet")} ${dropData.rollTarget}`
const rollAttackName = `${game.i18n.localize("LETHALFANTASY.Label.jet")} ${dropData.rollTarget}`
this.createMacro(slot, rollAttackName, rollAttackCommand, "icons/svg/d20-grey.svg")
break
@@ -57,7 +57,7 @@ export class Macros {
/**
* Create a macro
* All macros are flaged with a tenebris.macro flag at true
* All macros are flaged with a lethalFantasy.macro flag at true
* @param {*} slot
* @param {*} name
* @param {*} command
@@ -72,7 +72,7 @@ export class Macros {
type: "script",
img: img,
command: command,
flags: { "tenebris.macro": true },
flags: { "lethalFantasy.macro": true },
},
{ displaySheet: false },
)
+24 -5
View File
@@ -65,7 +65,7 @@ export default class LethalFantasyCharacter extends foundry.abstract.TypeDataMod
}
schema.hp = new fields.SchemaField({
value: new fields.NumberField({ ...requiredInteger, initial: 1, min: 0 }),
value: new fields.NumberField({ ...requiredInteger, initial: 1 }),
max: new fields.NumberField({ ...requiredInteger, initial: 1, min: 0 }),
painDamage: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
wounds: new fields.ArrayField(new fields.SchemaField(woundFieldSchema), {
@@ -152,9 +152,11 @@ export default class LethalFantasyCharacter extends foundry.abstract.TypeDataMod
attackModifier: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
rangedAttackModifier: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
defenseModifier: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
rangedDefenseModifier: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
defenseBonus: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
damageModifier: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
armorHitPoints: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
combatProgressionStart: new fields.NumberField({ ...requiredInteger, initial: 1, min: 1 }),
})
const moneyField = (label) => {
@@ -258,6 +260,12 @@ export default class LethalFantasyCharacter extends foundry.abstract.TypeDataMod
this.combat.defenseModifier += chaDef.defense
}
this.combat.rangedDefenseModifier = this.combat.defenseBonus
for (let chaKey of SYSTEM.CHARACTERISTIC_RANGED_DEFENSE) {
let chaDef = SYSTEM.CHARACTERISTICS_TABLES[chaKey].find(s => s.value === this.characteristics[chaKey].value)
this.combat.rangedDefenseModifier += chaDef.defense
}
this.combat.damageModifier = 0
for (let chaKey of SYSTEM.CHARACTERISTIC_DAMAGE) {
let chaDef = SYSTEM.CHARACTERISTICS_TABLES[chaKey].find(s => s.value === this.characteristics[chaKey].value)
@@ -273,7 +281,7 @@ export default class LethalFantasyCharacter extends foundry.abstract.TypeDataMod
* @param {"="|"+"|"++"|"-"|"--"} rollAdvantage If there is an avantage (+), a disadvantage (-), a double advantage (++), a double disadvantage (--) or a normal roll (=).
* @returns {Promise<null>} - A promise that resolves to null if the roll is cancelled.
*/
async roll(rollType, rollTarget, defenderId) {
async roll(rollType, rollTarget, defenderId, defenderTokenId, extraShieldDr = 0, d30Effects = {}) {
const hasTarget = false
let roll = await LethalFantasyRoll.prompt({
rollType,
@@ -283,11 +291,17 @@ export default class LethalFantasyCharacter extends foundry.abstract.TypeDataMod
actorImage: this.parent.img,
hasTarget,
target: false,
defenderId
defenderId,
defenderTokenId,
extraShieldDr,
damageTier: rollTarget.damageTier || "standard",
d30Bleed: d30Effects.d30Bleed || false,
d30DamageMultiplier: d30Effects.d30DamageMultiplier || 1,
d30DrMultiplier: d30Effects.d30DrMultiplier || 1
})
if (!roll) return null
await roll.toMessage({}, { rollMode: roll.options.rollMode })
await roll.toMessage({}, { messageMode: roll.options.rollMode })
}
async rollInitiative(combatId = undefined, combatantId = undefined) {
@@ -308,7 +322,7 @@ export default class LethalFantasyCharacter extends foundry.abstract.TypeDataMod
})
if (!roll) return null
await roll.toMessage({}, { rollMode: roll.options.rollMode })
await roll.toMessage({}, { messageMode: roll.options.rollMode })
}
async rollProgressionDice(combatId, combatantId, rollProgressionCount) {
@@ -346,6 +360,11 @@ export default class LethalFantasyCharacter extends foundry.abstract.TypeDataMod
}
}
if (weaponsChoices.length === 0) {
ui.notifications.warn(`${this.parent.name} has no weapons or spells available for combat. Add a weapon to the character sheet first.`)
return
}
let roll = await LethalFantasyRoll.promptCombatAction({
actorId: this.parent.id,
actorName: this.parent.name,
+3
View File
@@ -35,6 +35,9 @@ export default class LethalFantasyMiracle extends foundry.abstract.TypeDataModel
schema.attackRoll = new fields.StringField({ required: true, initial: "" })
schema.powerRoll = new fields.StringField({ required: true, initial: "" })
schema.damageDice = new fields.StringField({ required: false, initial: "" })
schema.damageDiceOverpowered = new fields.StringField({ required: false, initial: "" })
schema.damageDiceOverpowered2 = new fields.StringField({ required: false, initial: "" })
return schema
}
+91 -23
View File
@@ -56,15 +56,33 @@ export default class LethalFantasyMonster extends foundry.abstract.TypeDataModel
}, {}),
)
const woundFieldSchema = {
value: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
duration: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
description: new fields.StringField({ initial: "", required: false, nullable: true }),
}
schema.hp = new fields.SchemaField({
value: new fields.NumberField({ ...requiredInteger, initial: 1, min: 0 }),
value: new fields.NumberField({ ...requiredInteger, initial: 1 }),
average: new fields.NumberField({ ...requiredInteger, initial: 1, min: 0 }),
max: new fields.NumberField({ ...requiredInteger, initial: 1, min: 0 }),
wounds: new fields.ArrayField(new fields.SchemaField(woundFieldSchema), {
initial: [
{ description: "", value: 0, duration: 0 },
{ description: "", value: 0, duration: 0 },
{ description: "", value: 0, duration: 0 },
{ description: "", value: 0, duration: 0 },
{ description: "", value: 0, duration: 0 },
{ description: "", value: 0, duration: 0 },
{ description: "", value: 0, duration: 0 },
{ description: "", value: 0, duration: 0 }
], min: 8
}),
damageResistance: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
painDamage: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 })
})
const attackField = (label) => {
const attackField = (label, initialNoExplode = false) => {
const schema = {
key: new fields.StringField({ required: true, nullable: false, initial: `attack${label}` }),
name: new fields.StringField({ required: true, nullable: false, initial: `Attack ${label}` }),
@@ -74,6 +92,7 @@ export default class LethalFantasyMonster extends foundry.abstract.TypeDataModel
damageDice: new fields.StringField({ required: true, nullable: false, initial: "1D6" }),
damageModifier: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
enabled: new fields.BooleanField({ initial: true, required: true, nullable: false }),
noExplode: new fields.BooleanField({ initial: initialNoExplode, required: true, nullable: false }),
}
return new fields.SchemaField(schema, { label })
}
@@ -123,10 +142,32 @@ export default class LethalFantasyMonster extends foundry.abstract.TypeDataModel
shieldDefenseDice: new fields.StringField({ required: true, nullable: false, initial: "d4" })
})
schema.combatHTH = new fields.SchemaField({
attack1: attackField("1"),
attack2: attackField("2")
attack1: attackField("1", true),
attack2: attackField("2", true)
})
schema.attackMode = new fields.StringField({
required: true,
nullable: false,
initial: "melee",
choices: { melee: "Melee", ranged: "Ranged" }
})
schema.rangedAttacks = new fields.SchemaField({
attack1: attackField("1"),
attack2: attackField("2"),
attack3: attackField("3"),
attack4: attackField("4")
})
schema.rangedWeaponRange = new fields.SchemaField({
pointBlank: new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 }),
short: new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 }),
medium: new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 }),
long: new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 }),
extreme: new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 }),
outOfSkill: new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 })
})
return schema
}
@@ -141,8 +182,24 @@ export default class LethalFantasyMonster extends foundry.abstract.TypeDataModel
* @param {"="|"+"|"++"|"-"|"--"} rollAdvantage If there is an avantage (+), a disadvantage (-), a double advantage (++), a double disadvantage (--) or a normal roll (=).
* @returns {Promise<null>} - A promise that resolves to null if the roll is cancelled.
*/
async roll(rollType, rollTarget, defenderId = undefined) {
async roll(rollType, rollTarget, defenderId = undefined, defenderTokenId = undefined, extraShieldDr = 0, d30Effects = {}) {
const hasTarget = false
// Ranged monster defense uses the ranged defense dialog (movement, range, size modifiers)
if (rollType === "monster-defense" && rollTarget?.isRangedDefense === true) {
let roll = await LethalFantasyRoll.promptRangedDefense({
actorId: this.parent.id,
actorName: this.parent.name,
actorImage: this.parent.img,
rollTarget,
defenderId,
defenderTokenId,
})
if (!roll) return null
await roll.toMessage({}, { messageMode: roll.options.rollMode })
return
}
let roll = await LethalFantasyRoll.prompt({
rollType,
rollTarget,
@@ -151,26 +208,38 @@ export default class LethalFantasyMonster extends foundry.abstract.TypeDataModel
actorImage: this.parent.img,
hasTarget,
target: false,
defenderId
defenderId,
defenderTokenId,
extraShieldDr,
damageTier: rollTarget.damageTier || "standard",
d30Bleed: d30Effects.d30Bleed || false,
d30DamageMultiplier: d30Effects.d30DamageMultiplier || 1,
d30DrMultiplier: d30Effects.d30DrMultiplier || 1
})
if (!roll) return null
await roll.toMessage({}, { rollMode: roll.options.rollMode })
await roll.toMessage({}, { messageMode: roll.options.rollMode })
}
async prepareMonsterRoll(rollType, rollKey, rollDice = undefined, tokenId = undefined, damageModifier = undefined, defenderId = undefined) {
async prepareMonsterRoll(rollType, rollKey, rollDice = undefined, tokenId = undefined, damageModifier = undefined, defenderId = undefined, defenderTokenId = undefined, extraShieldDr = 0, d30Effects = {}) {
let rollTarget
switch (rollType) {
case "monster-attack":
case "monster-defense":
case "monster-damage":
rollTarget = foundry.utils.duplicate(this.attacks[rollKey])
case "monster-damage": {
const attacksSet = this.attackMode === "ranged" ? this.rangedAttacks : this.attacks
rollTarget = foundry.utils.duplicate(attacksSet[rollKey])
rollTarget.rollKey = rollKey
rollTarget.attackMode = this.attackMode
if (rollType === "monster-defense") {
rollTarget.isRangedDefense = game.lethalFantasy?.nextDefenseData?.isRanged ?? false
}
// Si damageModifier est fourni (depuis le chat), l'utiliser au lieu de celui de la fiche
if (damageModifier !== undefined && rollType === "monster-damage") {
rollTarget.damageModifier = damageModifier
}
break
}
case "monster-attack-hth":
case "monster-defense-hth":
case "monster-damage-hth":
@@ -202,11 +271,10 @@ export default class LethalFantasyMonster extends foundry.abstract.TypeDataModel
await roll.toMessage({
flavor,
speaker: ChatMessage.getSpeaker({ actor: this.parent })
})
}, { messageMode: roll.options.rollMode ?? game.settings.get("core", "rollMode") })
return
}
case "weapon-damage-small":
case "weapon-damage-medium":
case "weapon-damage":
case "weapon-attack":
case "weapon-defense": {
let weapon = this.actor.items.find((i) => i.type === "weapon" && i.id === rollKey)
@@ -239,7 +307,7 @@ export default class LethalFantasyMonster extends foundry.abstract.TypeDataModel
return
}
rollTarget = skill
rollTarget.weapon = weapon
rollTarget.weapon = foundry.utils.duplicate(weapon)
rollTarget.weaponSkillModifier = skill.weaponSkillModifier
rollTarget.rollKey = rollKey
rollTarget.combat = foundry.utils.duplicate(this.combat)
@@ -253,8 +321,7 @@ export default class LethalFantasyMonster extends foundry.abstract.TypeDataModel
// In all cases
if (rollTarget) {
rollTarget.tokenId = tokenId
console.log(rollTarget)
await this.roll(rollType, rollTarget, defenderId)
await this.roll(rollType, rollTarget, defenderId, defenderTokenId, extraShieldDr, d30Effects)
}
}
@@ -274,7 +341,7 @@ export default class LethalFantasyMonster extends foundry.abstract.TypeDataModel
})
if (!roll) return null
await roll.toMessage({}, { rollMode: roll.options.rollMode })
await roll.toMessage({}, { messageMode: roll.options.rollMode })
}
async rollProgressionDice(combatId, combatantId) {
@@ -286,7 +353,7 @@ export default class LethalFantasyMonster extends foundry.abstract.TypeDataModel
return
}
const rollModes = foundry.utils.duplicate(CONFIG.Dice.rollModes)
const rollModes = foundry.utils.duplicate(CONFIG.ChatMessage.modes)
const fieldRollMode = new foundry.data.fields.StringField({
choices: rollModes,
blank: false,
@@ -302,8 +369,9 @@ export default class LethalFantasyMonster extends foundry.abstract.TypeDataModel
}
let hasAttack = false
for (let key in this.attacks) {
let attack = this.attacks[key]
const attacksSet = this.attackMode === "ranged" ? this.rangedAttacks : this.attacks
for (let key in attacksSet) {
let attack = attacksSet[key]
if (attack.enabled && attack.attackScore > 0 && attack.attackScore === roll.total) {
hasAttack = true
const messageContent = await foundry.applications.handlebars.renderTemplate(
@@ -315,7 +383,7 @@ export default class LethalFantasyMonster extends foundry.abstract.TypeDataModel
rollResult: roll.total
}
)
ChatMessage.create({ content: messageContent, speaker: ChatMessage.getSpeaker({ actor: this.parent }) })
await ChatMessage.create({ content: messageContent, speaker: ChatMessage.getSpeaker({ actor: this.parent }) })
let token = combatant?.token
this.prepareMonsterRoll("monster-attack", key, undefined, token?.id)
if (token?.object) {
@@ -339,7 +407,7 @@ export default class LethalFantasyMonster extends foundry.abstract.TypeDataModel
rollResult: roll.total
}
)
ChatMessage.create({ content: messageContent, speaker: ChatMessage.getSpeaker({ actor: this.parent }) })
await ChatMessage.create({ content: messageContent, speaker: ChatMessage.getSpeaker({ actor: this.parent }) })
let token = combatant?.token
this.prepareMonsterRoll("monster-attack-hth", key, undefined, token?.id)
if (token?.object) {
@@ -358,7 +426,7 @@ export default class LethalFantasyMonster extends foundry.abstract.TypeDataModel
rollResult: roll.total
}
)
ChatMessage.create({ content: messageContent, speaker: ChatMessage.getSpeaker({ actor: this.parent }) })
await ChatMessage.create({ content: messageContent, speaker: ChatMessage.getSpeaker({ actor: this.parent }) })
}
}
+5
View File
@@ -19,6 +19,8 @@ export default class LethalFantasySpell extends foundry.abstract.TypeDataModel {
})
schema.cost = new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 })
schema.costOverpowered = new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 })
schema.costOverpowered2 = new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 })
schema.memorized = new fields.BooleanField({ required: true, initial: false })
schema.components = new fields.SchemaField({
@@ -39,6 +41,9 @@ export default class LethalFantasySpell extends foundry.abstract.TypeDataModel {
schema.attackRoll = new fields.StringField({ required: true, initial: "" })
schema.powerRoll = new fields.StringField({ required: true, initial: "" })
schema.damageDice = new fields.StringField({ required: false, initial: "" })
schema.damageDiceOverpowered = new fields.StringField({ required: false, initial: "" })
schema.damageDiceOverpowered2 = new fields.StringField({ required: false, initial: "" })
return schema
}
+6 -5
View File
@@ -1,6 +1,7 @@
import { SYSTEM } from "../config/system.mjs"
import { WEAPON_TYPE } from "../config/weapon.mjs"
export default class LethalFantasySkill extends foundry.abstract.TypeDataModel {
export default class LethalFantasyWeapon extends foundry.abstract.TypeDataModel {
static defineSchema() {
const fields = foundry.data.fields
const schema = {}
@@ -45,9 +46,9 @@ export default class LethalFantasySkill extends foundry.abstract.TypeDataModel {
})
schema.bonuses = new fields.SchemaField({
attackBonus: new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 }),
damageBonus: new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 }),
defenseBonus: new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 })
attackBonus: new fields.NumberField({ ...requiredInteger, required: true, initial: 0 }),
damageBonus: new fields.NumberField({ ...requiredInteger, required: true, initial: 0 }),
defenseBonus: new fields.NumberField({ ...requiredInteger, required: true, initial: 0 })
})
schema.encLoad = new fields.NumberField({ required: true, initial: 0, min: 0 })
@@ -62,7 +63,7 @@ export default class LethalFantasySkill extends foundry.abstract.TypeDataModel {
static LOCALIZATION_PREFIXES = ["LETHALFANTASY.Weapon"]
get weaponCategory() {
return game.i18n.localize(CATEGORY[this.weaponType].label)
return game.i18n.localize(WEAPON_TYPE[this.weaponType] || this.weaponType)
}
}
+903 -58
View File
File diff suppressed because it is too large Load Diff
-1
View File
@@ -1 +0,0 @@
MANIFEST-000539
View File
-8
View File
@@ -1,8 +0,0 @@
2026/02/06-21:03:10.117032 7f71b6ffd6c0 Recovering log #537
2026/02/06-21:03:10.127068 7f71b6ffd6c0 Delete type=3 #535
2026/02/06-21:03:10.127128 7f71b6ffd6c0 Delete type=0 #537
2026/02/06-21:51:23.216143 7f71b67fc6c0 Level-0 table #542: started
2026/02/06-21:51:23.216190 7f71b67fc6c0 Level-0 table #542: 0 bytes OK
2026/02/06-21:51:23.251149 7f71b67fc6c0 Delete type=0 #540
2026/02/06-21:51:23.327713 7f71b67fc6c0 Manual compaction at level-0 from '!folders!ATr9wZhg5uTVTksM' @ 72057594037927935 : 1 .. '!items!zw9RQocTdz3HRjZK' @ 0 : 0; will stop at (end)
2026/02/06-21:51:23.327750 7f71b67fc6c0 Manual compaction at level-1 from '!folders!ATr9wZhg5uTVTksM' @ 72057594037927935 : 1 .. '!items!zw9RQocTdz3HRjZK' @ 0 : 0; will stop at (end)
-8
View File
@@ -1,8 +0,0 @@
2026/02/04-08:49:16.805619 7f3bddbff6c0 Recovering log #533
2026/02/04-08:49:16.866468 7f3bddbff6c0 Delete type=3 #531
2026/02/04-08:49:16.866605 7f3bddbff6c0 Delete type=0 #533
2026/02/04-08:52:25.382505 7f3946fff6c0 Level-0 table #538: started
2026/02/04-08:52:25.382568 7f3946fff6c0 Level-0 table #538: 0 bytes OK
2026/02/04-08:52:25.390046 7f3946fff6c0 Delete type=0 #536
2026/02/04-08:52:25.403667 7f3946fff6c0 Manual compaction at level-0 from '!folders!ATr9wZhg5uTVTksM' @ 72057594037927935 : 1 .. '!items!zw9RQocTdz3HRjZK' @ 0 : 0; will stop at (end)
2026/02/04-08:52:25.403757 7f3946fff6c0 Manual compaction at level-1 from '!folders!ATr9wZhg5uTVTksM' @ 72057594037927935 : 1 .. '!items!zw9RQocTdz3HRjZK' @ 0 : 0; will stop at (end)
Binary file not shown.
View File
-1
View File
@@ -1 +0,0 @@
MANIFEST-000536
View File
-8
View File
@@ -1,8 +0,0 @@
2026/02/06-21:03:10.133019 7f71b7fff6c0 Recovering log #534
2026/02/06-21:03:10.144336 7f71b7fff6c0 Delete type=3 #532
2026/02/06-21:03:10.144427 7f71b7fff6c0 Delete type=0 #534
2026/02/06-21:51:23.291316 7f71b67fc6c0 Level-0 table #539: started
2026/02/06-21:51:23.291356 7f71b67fc6c0 Level-0 table #539: 0 bytes OK
2026/02/06-21:51:23.327518 7f71b67fc6c0 Delete type=0 #537
2026/02/06-21:51:23.327733 7f71b67fc6c0 Manual compaction at level-0 from '!folders!yPWGvxHJbDNHVSnY' @ 72057594037927935 : 1 .. '!items!x5gLtqlW4sdDmHTd' @ 0 : 0; will stop at (end)
2026/02/06-21:51:23.327757 7f71b67fc6c0 Manual compaction at level-1 from '!folders!yPWGvxHJbDNHVSnY' @ 72057594037927935 : 1 .. '!items!x5gLtqlW4sdDmHTd' @ 0 : 0; will stop at (end)
-8
View File
@@ -1,8 +0,0 @@
2026/02/04-08:49:16.884043 7f3bdd3fe6c0 Recovering log #530
2026/02/04-08:49:16.942005 7f3bdd3fe6c0 Delete type=3 #528
2026/02/04-08:49:16.942138 7f3bdd3fe6c0 Delete type=0 #530
2026/02/04-08:52:25.418216 7f3946fff6c0 Level-0 table #535: started
2026/02/04-08:52:25.418276 7f3946fff6c0 Level-0 table #535: 0 bytes OK
2026/02/04-08:52:25.424939 7f3946fff6c0 Delete type=0 #533
2026/02/04-08:52:25.432353 7f3946fff6c0 Manual compaction at level-0 from '!folders!yPWGvxHJbDNHVSnY' @ 72057594037927935 : 1 .. '!items!x5gLtqlW4sdDmHTd' @ 0 : 0; will stop at (end)
2026/02/04-08:52:25.432442 7f3946fff6c0 Manual compaction at level-1 from '!folders!yPWGvxHJbDNHVSnY' @ 72057594037927935 : 1 .. '!items!x5gLtqlW4sdDmHTd' @ 0 : 0; will stop at (end)
Binary file not shown.
View File
-1
View File
@@ -1 +0,0 @@
MANIFEST-000541
View File
-8
View File
@@ -1,8 +0,0 @@
2026/02/06-21:03:10.101791 7f71b77fe6c0 Recovering log #539
2026/02/06-21:03:10.111914 7f71b77fe6c0 Delete type=3 #537
2026/02/06-21:03:10.111991 7f71b77fe6c0 Delete type=0 #539
2026/02/06-21:51:23.251285 7f71b67fc6c0 Level-0 table #544: started
2026/02/06-21:51:23.251325 7f71b67fc6c0 Level-0 table #544: 0 bytes OK
2026/02/06-21:51:23.291180 7f71b67fc6c0 Delete type=0 #542
2026/02/06-21:51:23.327724 7f71b67fc6c0 Manual compaction at level-0 from '!folders!7j8H7DbmBb9Uza2X' @ 72057594037927935 : 1 .. '!items!zt8s7564ep1La4XQ' @ 0 : 0; will stop at (end)
2026/02/06-21:51:23.327764 7f71b67fc6c0 Manual compaction at level-1 from '!folders!7j8H7DbmBb9Uza2X' @ 72057594037927935 : 1 .. '!items!zt8s7564ep1La4XQ' @ 0 : 0; will stop at (end)
-8
View File
@@ -1,8 +0,0 @@
2026/02/04-08:49:16.723698 7f3bdcbfd6c0 Recovering log #535
2026/02/04-08:49:16.780187 7f3bdcbfd6c0 Delete type=3 #533
2026/02/04-08:49:16.780329 7f3bdcbfd6c0 Delete type=0 #535
2026/02/04-08:52:25.375521 7f3946fff6c0 Level-0 table #540: started
2026/02/04-08:52:25.375622 7f3946fff6c0 Level-0 table #540: 0 bytes OK
2026/02/04-08:52:25.382202 7f3946fff6c0 Delete type=0 #538
2026/02/04-08:52:25.403638 7f3946fff6c0 Manual compaction at level-0 from '!folders!7j8H7DbmBb9Uza2X' @ 72057594037927935 : 1 .. '!items!zt8s7564ep1La4XQ' @ 0 : 0; will stop at (end)
2026/02/04-08:52:25.403738 7f3946fff6c0 Manual compaction at level-1 from '!folders!7j8H7DbmBb9Uza2X' @ 72057594037927935 : 1 .. '!items!zt8s7564ep1La4XQ' @ 0 : 0; will stop at (end)
Binary file not shown.
-1
View File
@@ -1 +0,0 @@
MANIFEST-000236
-8
View File
@@ -1,8 +0,0 @@
2026/02/06-21:03:10.160494 7f71b6ffd6c0 Recovering log #234
2026/02/06-21:03:10.170771 7f71b6ffd6c0 Delete type=3 #232
2026/02/06-21:03:10.170846 7f71b6ffd6c0 Delete type=0 #234
2026/02/06-21:51:23.435610 7f71b67fc6c0 Level-0 table #239: started
2026/02/06-21:51:23.435649 7f71b67fc6c0 Level-0 table #239: 0 bytes OK
2026/02/06-21:51:23.473038 7f71b67fc6c0 Delete type=0 #237
2026/02/06-21:51:23.473211 7f71b67fc6c0 Manual compaction at level-0 from '!folders!37mu4dxsSuftlnmP' @ 72057594037927935 : 1 .. '!items!zKOpU34oLziGJW6y' @ 0 : 0; will stop at (end)
2026/02/06-21:51:23.473250 7f71b67fc6c0 Manual compaction at level-1 from '!folders!37mu4dxsSuftlnmP' @ 72057594037927935 : 1 .. '!items!zKOpU34oLziGJW6y' @ 0 : 0; will stop at (end)
-8
View File
@@ -1,8 +0,0 @@
2026/02/04-08:49:17.043224 7f3bc7fff6c0 Recovering log #230
2026/02/04-08:49:17.105842 7f3bc7fff6c0 Delete type=3 #228
2026/02/04-08:49:17.106088 7f3bc7fff6c0 Delete type=0 #230
2026/02/04-08:52:25.396931 7f3946fff6c0 Level-0 table #235: started
2026/02/04-08:52:25.396997 7f3946fff6c0 Level-0 table #235: 0 bytes OK
2026/02/04-08:52:25.403390 7f3946fff6c0 Delete type=0 #233
2026/02/04-08:52:25.403717 7f3946fff6c0 Manual compaction at level-0 from '!folders!37mu4dxsSuftlnmP' @ 72057594037927935 : 1 .. '!items!zKOpU34oLziGJW6y' @ 0 : 0; will stop at (end)
2026/02/04-08:52:25.403823 7f3946fff6c0 Manual compaction at level-1 from '!folders!37mu4dxsSuftlnmP' @ 72057594037927935 : 1 .. '!items!zKOpU34oLziGJW6y' @ 0 : 0; will stop at (end)
Binary file not shown.
-1
View File
@@ -1 +0,0 @@
MANIFEST-000535
-8
View File
@@ -1,8 +0,0 @@
2026/02/06-21:03:10.146976 7f71b77fe6c0 Recovering log #533
2026/02/06-21:03:10.156549 7f71b77fe6c0 Delete type=3 #531
2026/02/06-21:03:10.156610 7f71b77fe6c0 Delete type=0 #533
2026/02/06-21:51:23.327858 7f71b67fc6c0 Level-0 table #538: started
2026/02/06-21:51:23.327892 7f71b67fc6c0 Level-0 table #538: 0 bytes OK
2026/02/06-21:51:23.359727 7f71b67fc6c0 Delete type=0 #536
2026/02/06-21:51:23.473179 7f71b67fc6c0 Manual compaction at level-0 from '!folders!mnO9OzE7BEE2KDfh' @ 72057594037927935 : 1 .. '!items!zkK6ixtCsCw3RH9X' @ 0 : 0; will stop at (end)
2026/02/06-21:51:23.473221 7f71b67fc6c0 Manual compaction at level-1 from '!folders!mnO9OzE7BEE2KDfh' @ 72057594037927935 : 1 .. '!items!zkK6ixtCsCw3RH9X' @ 0 : 0; will stop at (end)
-8
View File
@@ -1,8 +0,0 @@
2026/02/04-08:49:16.956252 7f3bdcbfd6c0 Recovering log #529
2026/02/04-08:49:17.018344 7f3bdcbfd6c0 Delete type=3 #527
2026/02/04-08:49:17.018475 7f3bdcbfd6c0 Delete type=0 #529
2026/02/04-08:52:25.390221 7f3946fff6c0 Level-0 table #534: started
2026/02/04-08:52:25.390273 7f3946fff6c0 Level-0 table #534: 0 bytes OK
2026/02/04-08:52:25.396704 7f3946fff6c0 Delete type=0 #532
2026/02/04-08:52:25.403694 7f3946fff6c0 Manual compaction at level-0 from '!folders!mnO9OzE7BEE2KDfh' @ 72057594037927935 : 1 .. '!items!zkK6ixtCsCw3RH9X' @ 0 : 0; will stop at (end)
2026/02/04-08:52:25.403801 7f3946fff6c0 Manual compaction at level-1 from '!folders!mnO9OzE7BEE2KDfh' @ 72057594037927935 : 1 .. '!items!zkK6ixtCsCw3RH9X' @ 0 : 0; will stop at (end)
Binary file not shown.
+4 -4
View File
@@ -387,11 +387,11 @@
min-width: 6rem;
max-width: 6rem;
}
min-width: 10rem;
max-width: 10rem;
min-width: 11rem;
max-width: 11rem;
.input {
min-width: 2.5rem;
max-width: 2.5rem;
min-width: 3.5rem;
max-width: 3.5rem;
}
}
.granted {
+69 -12
View File
@@ -145,9 +145,11 @@
}
.grit-luck-dialog {
color: var(--color-text-dark-primary, #191813);
.combat-status {
padding: 12px;
background: linear-gradient(to bottom, rgba(42, 41, 32, 0.8) 0%, rgba(26, 25, 16, 0.9) 100%);
background: linear-gradient(to bottom, rgba(42, 41, 32, 0.88) 0%, rgba(26, 25, 16, 0.95) 100%);
border: 1px solid rgba(212, 175, 55, 0.5);
border-radius: 6px;
margin-bottom: 16px;
@@ -171,11 +173,27 @@
}
.offer-text {
color: #f0e6d2;
color: var(--color-text-dark-primary, #191813);
font-size: calc(var(--font-size-standard) * 1);
text-align: center;
font-weight: 600;
margin: 0 0 8px 0;
}
.shield-warning {
color: #7a4000;
background: rgba(255, 160, 0, 0.12);
border: 1px solid rgba(255, 160, 0, 0.4);
border-radius: 5px;
font-size: calc(var(--font-size-standard) * 0.88);
padding: 6px 10px;
margin: 0;
text-align: center;
i {
color: #c07000;
margin-right: 5px;
}
}
}
@@ -283,33 +301,72 @@
}
.attack-result-damage {
display: flex;
display: grid;
grid-template-columns: repeat(2, 1fr);
gap: 8px;
justify-content: center;
&.single-btn {
grid-template-columns: 1fr;
max-width: 280px;
margin: 0 auto;
}
&.spell-damage {
grid-template-columns: 1fr;
width: 100%;
}
.roll-damage-btn {
padding: 10px 16px;
padding: 10px 14px;
background: linear-gradient(to bottom, #8b0000 0%, #660000 100%);
border: 1px solid #ff0000;
border: 1px solid #4b0000;
border-radius: 6px;
color: #f0e6d2;
font-weight: 600;
font-size: calc(var(--font-size-standard) * 0.9);
text-align: center;
white-space: nowrap;
cursor: pointer;
transition: all 0.2s ease;
box-shadow: 0 2px 4px rgba(0, 0, 0, 0.3);
box-shadow: 0 3px 6px rgba(0, 0, 0, 0.4), inset 0 1px 0 rgba(255, 255, 255, 0.1);
display: flex;
align-items: center;
justify-content: center;
gap: 6px;
position: relative;
overflow: hidden;
&::before {
content: '';
position: absolute;
top: 0;
left: -100%;
width: 100%;
height: 100%;
background: linear-gradient(90deg, transparent, rgba(255, 255, 255, 0.15), transparent);
transition: left 0.5s;
}
&:hover::before {
left: 100%;
}
i {
font-size: calc(var(--font-size-standard) * 1.1);
filter: drop-shadow(0 1px 2px rgba(0, 0, 0, 0.5));
flex-shrink: 0;
}
&:hover {
background: linear-gradient(to bottom, #a00000 0%, #7b0000 100%);
box-shadow: 0 4px 8px rgba(0, 0, 0, 0.4);
box-shadow: 0 4px 8px rgba(0, 0, 0, 0.5), inset 0 1px 0 rgba(255, 255, 255, 0.15);
transform: translateY(-2px);
border-color: #5b0000;
}
&:active {
transform: translateY(0);
}
i {
margin-right: 6px;
box-shadow: 0 2px 4px rgba(0, 0, 0, 0.4), inset 0 1px 3px rgba(0, 0, 0, 0.3);
}
}
}
+306
View File
@@ -88,3 +88,309 @@
padding-left: 8px;
font-size: 0.9rem;
}
/* Luck/Grit Styles */
#token-hud .luck-grit-wrap {
position: absolute;
left: 75px;
display: none;
top: 50%;
width: 80px;
text-align: start;
background: rgba(0, 0, 0, 0.8);
border: 1px solid rgba(139, 69, 19, 0.5);
border-radius: 4px;
padding: 4px 6px;
transform: translate(-100%, -50%);
}
#token-hud .luck-grit-hud-active {
display: block;
}
#token-hud .luck-grit-hud-disabled {
display: none;
}
#token-hud .luck-grit-row {
display: flex;
align-items: center;
gap: 4px;
margin: 2px 0;
}
#token-hud .luck-grit-label {
flex: 1;
color: #c9b896;
font-size: 11px;
font-weight: 600;
text-transform: uppercase;
}
#token-hud .luck-grit-btn {
width: 28px;
height: 22px;
padding: 0;
background: rgba(139, 69, 19, 0.25);
border: 1px solid rgba(139, 69, 19, 0.4);
border-radius: 3px;
color: #d4c5a9;
font-size: 12px;
font-weight: 700;
cursor: pointer;
line-height: 1;
display: flex;
align-items: center;
justify-content: center;
&:hover {
background: rgba(139, 69, 19, 0.5);
border-color: rgba(139, 69, 19, 0.7);
}
}
/* -------------------------------------------------- */
/* Dice Tray — injected into the Foundry chat sidebar */
/* -------------------------------------------------- */
.lf-dice-tray {
padding: 6px 8px;
background:
linear-gradient(135deg, rgba(245, 232, 200, 0.97) 0%, rgba(238, 222, 185, 0.97) 100%),
url("/systems/fvtt-lethal-fantasy/assets/ui/lethal_fantasy_background.webp") center / cover;
border-top: 2px solid rgba(139, 69, 19, 0.5);
border-bottom: 1px solid rgba(139, 69, 19, 0.25);
width: 100%;
box-sizing: border-box;
pointer-events: all;
.lf-dt-row {
display: flex;
align-items: center;
gap: 5px;
flex-wrap: wrap;
}
.lf-dt-label {
color: #3a2a10;
font-size: 15px;
flex-shrink: 0;
opacity: 0.7;
}
.lf-dt-count {
width: 44px;
flex-shrink: 0;
padding: 3px 4px;
background: rgba(139, 69, 19, 0.15);
border: 1px solid rgba(139, 69, 19, 0.45);
border-radius: 4px;
color: #2a1a08;
font-size: 11px;
font-weight: 700;
cursor: pointer;
text-align: center;
option { background: #f5ead0; color: #2a1a08; }
&:focus {
outline: none;
border-color: rgba(139, 69, 19, 0.7);
box-shadow: 0 0 4px rgba(139, 69, 19, 0.25);
}
}
.lf-dt-dice {
display: flex;
flex-wrap: wrap;
gap: 3px;
flex: 1;
}
.lf-dt-die-btn {
padding: 3px 7px;
background: rgba(139, 69, 19, 0.15);
border: 1px solid rgba(139, 69, 19, 0.4);
border-radius: 4px;
color: #2a1a08;
font-size: 10px;
font-weight: 700;
cursor: pointer;
transition: background 0.15s, border-color 0.15s, box-shadow 0.15s, transform 0.1s;
line-height: 1.5;
letter-spacing: 0.3px;
&:hover {
background: rgba(139, 69, 19, 0.35);
border-color: rgba(139, 69, 19, 0.7);
color: #5a2a00;
box-shadow: 0 0 5px rgba(139, 69, 19, 0.3);
transform: translateY(-1px);
}
&:active {
transform: translateY(0);
box-shadow: none;
background: rgba(139, 69, 19, 0.5);
}
}
.lf-dt-explode-label {
display: flex;
align-items: center;
gap: 3px;
cursor: pointer;
color: rgba(160, 80, 20, 0.7);
font-size: 14px;
flex-shrink: 0;
padding: 3px 6px;
border: 1px solid transparent;
border-radius: 4px;
transition: color 0.15s, border-color 0.15s, background 0.15s;
&:hover {
color: rgba(200, 100, 30, 0.9);
border-color: rgba(139, 69, 19, 0.45);
background: rgba(139, 69, 19, 0.12);
}
input[type="checkbox"] {
appearance: none;
width: 0;
height: 0;
position: absolute;
opacity: 0;
&:checked ~ i {
color: #cc4400;
filter: drop-shadow(0 0 4px rgba(200, 80, 0, 0.6));
}
}
&:has(input:checked) {
color: #cc4400;
border-color: rgba(139, 69, 19, 0.55);
background: rgba(139, 60, 10, 0.2);
}
}
}
/* Free roll chat card — styled to match regular system roll cards */
.lf-free-roll-card {
border-radius: 6px;
overflow: hidden;
.lf-frc-header {
display: flex;
align-items: center;
gap: 6px;
padding: 6px 8px;
background: linear-gradient(135deg, rgba(40, 30, 20, 0.7) 0%, rgba(30, 22, 15, 0.9) 100%);
border-bottom: 2px solid rgba(139, 69, 19, 0.4);
i { color: #c9b896; font-size: calc(var(--font-size-standard, 14px) * 1.1); }
.lf-frc-title-text {
font-size: calc(var(--font-size-standard, 14px) * 0.85);
color: #c9b896;
text-transform: uppercase;
letter-spacing: 0.5px;
}
.lf-frc-badge {
display: inline-flex;
align-items: center;
padding: 2px 8px;
background: rgba(139, 69, 19, 0.3);
border: 1px solid rgba(139, 69, 19, 0.5);
border-radius: 10px;
font-size: calc(var(--font-size-standard, 14px) * 0.85);
font-weight: 600;
color: #d4c5a9;
}
}
.lf-frc-dice {
display: flex;
flex-wrap: wrap;
gap: 4px;
padding: 6px 8px;
background: rgba(0, 0, 0, 0.15);
border: 1px solid rgba(139, 69, 19, 0.3);
border-top: none;
.lf-frc-die-chip {
display: flex;
align-items: center;
gap: 4px;
padding: 3px 8px;
background: rgba(139, 69, 19, 0.2);
border: 1px solid rgba(139, 69, 19, 0.3);
border-radius: 4px;
.lf-frc-die-type {
font-size: calc(var(--font-size-standard, 14px) * 0.85);
font-weight: 600;
color: #2a2a1a;
text-transform: uppercase;
}
.lf-frc-die-sep {
color: rgba(0, 0, 0, 0.35);
font-weight: 300;
font-size: calc(var(--font-size-standard, 14px) * 0.8);
}
.lf-frc-die-val {
font-weight: bold;
color: #ffd700;
font-size: calc(var(--font-size-standard, 14px) * 0.95);
.lf-dt-explode-icon {
font-size: 8px;
color: #ffcc00;
margin-left: 2px;
vertical-align: super;
text-shadow: 0 0 4px rgba(255, 200, 0, 0.8);
}
}
&.lf-frc-max {
background: rgba(139, 90, 19, 0.35);
border-color: rgba(200, 116, 42, 0.6);
.lf-frc-die-val { color: #ff9a40; text-shadow: 0 0 6px rgba(200, 116, 42, 0.6); }
}
&.lf-frc-min {
background: rgba(139, 20, 20, 0.25);
border-color: rgba(139, 34, 34, 0.5);
.lf-frc-die-val { color: #ff6b6b; }
}
}
}
.lf-frc-total-bar {
display: flex;
align-items: center;
justify-content: center;
gap: 8px;
padding: 6px 10px;
background: linear-gradient(135deg, rgba(40, 30, 20, 0.6) 0%, rgba(20, 15, 10, 0.8) 100%);
border: 2px solid rgba(139, 69, 19, 0.5);
.lf-frc-total-label {
font-size: calc(var(--font-size-standard, 14px) * 0.85);
text-transform: uppercase;
letter-spacing: 0.5px;
color: #c9b896;
}
.lf-frc-total-value {
font-family: var(--font-primary, serif);
font-size: calc(var(--font-size-standard, 14px) * 1.6);
font-weight: bold;
color: #e8d5a0;
text-shadow: 2px 2px 4px rgba(0, 0, 0, 0.8);
}
}
}
+42
View File
@@ -410,6 +410,48 @@
}
}
.ranged-attacks {
grid-template-columns: 1fr;
.attack {
.name {
min-width: 10rem;
max-width: 10rem;
}
.damage-dice {
width: 5rem;
max-width: 5rem;
}
}
.ranged-weapon-range {
margin-top: 8px;
border-top: 1px solid var(--color-border-light-tertiary, #ccc);
padding-top: 6px;
> label {
font-weight: bold;
margin-bottom: 4px;
display: block;
}
.range-fields {
display: flex;
flex-wrap: wrap;
gap: 6px;
.range-field {
display: flex;
flex-direction: column;
align-items: center;
label {
font-size: 0.7rem;
white-space: nowrap;
}
input {
width: 3.5rem;
text-align: center;
}
}
}
}
}
.armors {
display: grid;
grid-template-columns: repeat(3, 1fr);
+73 -21
View File
@@ -176,6 +176,22 @@
}
}
.dialog-warning {
margin: 0.4rem 0.2rem 0.2rem;
padding: 0.35rem 0.5rem;
border-left: 3px solid #c8941a;
background: rgba(200, 148, 26, 0.12);
border-radius: 3px;
font-family: var(--font-secondary);
font-size: calc(var(--font-size-standard) * 0.9);
color: #7a5400;
line-height: 1.4;
i {
color: #c8941a;
margin-right: 0.4rem;
}
}
.lethalfantasy,
.fvtt-lethal-fantasy,
.message.lethalfantasy,
@@ -467,7 +483,7 @@
.d30-label {
flex-grow: 1;
font-weight: bold;
color: #e0d5f0;
color: #2a1a3a;
text-transform: uppercase;
letter-spacing: 0.5px;
font-size: calc(var(--font-size-standard) * 0.9);
@@ -477,11 +493,11 @@
font-family: var(--font-primary);
font-size: calc(var(--font-size-standard) * 1.5);
font-weight: bold;
color: #ff69b4;
background: rgba(255, 105, 180, 0.1);
color: #3d006e;
background: rgba(255, 255, 255, 0.35);
padding: 4px 12px;
border-radius: 12px;
border: 1px solid rgba(255, 105, 180, 0.3);
border: 1px solid rgba(138, 43, 226, 0.4);
}
}
@@ -631,15 +647,11 @@
.damage-buttons-grid {
display: grid;
grid-template-columns: repeat(2, 1fr);
grid-template-columns: 1fr;
max-width: 280px;
margin: 0 auto;
gap: 8px;
&.monster-damage {
grid-template-columns: 1fr;
max-width: 280px;
margin: 0 auto;
}
.damage-roll-btn {
padding: 10px 14px;
background: linear-gradient(to bottom, #8b4513 0%, #6b3410 100%);
@@ -831,6 +843,7 @@
display: grid;
grid-template-columns: repeat(2, 1fr);
gap: 8px;
justify-items: center;
}
}
}
@@ -1269,33 +1282,72 @@
}
.attack-result-damage {
display: flex;
display: grid;
grid-template-columns: repeat(2, 1fr);
gap: 8px;
justify-content: center;
&.single-btn {
grid-template-columns: 1fr;
max-width: 280px;
margin: 0 auto;
}
&.spell-damage {
grid-template-columns: 1fr;
width: 100%;
}
.roll-damage-btn {
padding: 10px 16px;
padding: 10px 14px;
background: linear-gradient(to bottom, #8b0000 0%, #660000 100%);
border: 1px solid #ff0000;
border: 1px solid #4b0000;
border-radius: 6px;
color: #f0e6d2;
font-weight: 600;
font-size: calc(var(--font-size-standard) * 0.9);
text-align: center;
white-space: nowrap;
cursor: pointer;
transition: all 0.2s ease;
box-shadow: 0 2px 4px rgba(0, 0, 0, 0.3);
box-shadow: 0 3px 6px rgba(0, 0, 0, 0.4), inset 0 1px 0 rgba(255, 255, 255, 0.1);
display: flex;
align-items: center;
justify-content: center;
gap: 6px;
position: relative;
overflow: hidden;
&::before {
content: '';
position: absolute;
top: 0;
left: -100%;
width: 100%;
height: 100%;
background: linear-gradient(90deg, transparent, rgba(255, 255, 255, 0.15), transparent);
transition: left 0.5s;
}
&:hover::before {
left: 100%;
}
i {
font-size: calc(var(--font-size-standard) * 1.1);
filter: drop-shadow(0 1px 2px rgba(0, 0, 0, 0.5));
flex-shrink: 0;
}
&:hover {
background: linear-gradient(to bottom, #a00000 0%, #7b0000 100%);
box-shadow: 0 4px 8px rgba(0, 0, 0, 0.4);
box-shadow: 0 4px 8px rgba(0, 0, 0, 0.5), inset 0 1px 0 rgba(255, 255, 255, 0.15);
transform: translateY(-2px);
border-color: #5b0000;
}
&:active {
transform: translateY(0);
}
i {
margin-right: 6px;
box-shadow: 0 2px 4px rgba(0, 0, 0, 0.4), inset 0 1px 3px rgba(0, 0, 0, 0.3);
}
}
}
+2 -2
View File
@@ -6,7 +6,7 @@
"download": "#{DOWNLOAD}#",
"url": "#{URL}#",
"license": "LICENSE",
"version": "13.0.0",
"version": "14.0.0",
"authors": [
{
"name": "Uberwald",
@@ -15,7 +15,7 @@
],
"compatibility": {
"minimum": "13",
"verified": "13"
"verified": "14"
},
"esmodules": ["lethal-fantasy.mjs"],
"styles": ["css/fvtt-lethal-fantasy.css"],
+19 -19
View File
@@ -9,95 +9,95 @@
<legend>{{localize "LETHALFANTASY.Label.biodata"}}</legend>
<div class="biodata">
<div class="biodata-elem">
<span class="name">Class</span>
<span class="name">{{localize "LETHALFANTASY.Label.class"}}</span>
{{formInput
systemFields.biodata.fields.class
value=system.biodata.class
}}
</div>
<div class="biodata-elem">
<span class="name">Level</span>
<span class="name">{{localize "LETHALFANTASY.Label.level"}}</span>
{{formInput
systemFields.biodata.fields.level
value=system.biodata.level
}}
</div>
<div class="biodata-elem">
<span class="name">Mortal</span>
<span class="name">{{localize "LETHALFANTASY.Label.mortal"}}</span>
{{formInput
systemFields.biodata.fields.mortal
value=system.biodata.mortal
}}
</div>
<div class="biodata-elem">
<span class="name">Alignment</span>
<span class="name">{{localize "LETHALFANTASY.Label.alignment"}}</span>
{{formInput
systemFields.biodata.fields.alignment
value=system.biodata.alignment
}}
</div>
<div class="biodata-elem">
<span class="name">Age</span>
<span class="name">{{localize "LETHALFANTASY.Label.age"}}</span>
{{formInput systemFields.biodata.fields.age value=system.biodata.age}}
</div>
<div class="biodata-elem">
<span class="name">Height</span>
<span class="name">{{localize "LETHALFANTASY.Label.height"}}</span>
{{formInput
systemFields.biodata.fields.height
value=system.biodata.height
}}
</div>
<div class="biodata-elem">
<span class="name">Weight</span>
<span class="name">{{localize "LETHALFANTASY.Label.weight"}}</span>
{{formInput
systemFields.biodata.fields.weight
value=system.biodata.weight
}}
</div>
<div class="biodata-elem">
<span class="name">Eyes</span>
<span class="name">{{localize "LETHALFANTASY.Label.eyes"}}</span>
{{formInput
systemFields.biodata.fields.eyes
value=system.biodata.eyes
}}
</div>
<div class="biodata-elem">
<span class="name">Hair</span>
<span class="name">{{localize "LETHALFANTASY.Label.hair"}}</span>
{{formInput
systemFields.biodata.fields.hair
value=system.biodata.hair
}}
</div>
<div class="biodata-elem">
<span class="name">Dev. Points (Total)</span>
<span class="name">{{localize "LETHALFANTASY.Label.devPointsTotal"}}</span>
{{formInput
systemFields.developmentPoints.fields.total
value=system.developmentPoints.total
}}
</div>
<div class="biodata-elem">
<span class="name">Dev. Points (Rem.)</span>
<span class="name">{{localize "LETHALFANTASY.Label.devPointsRem"}}</span>
{{formInput
systemFields.developmentPoints.fields.remaining
value=system.developmentPoints.remaining
}}
</div>
<div class="biodata-elem">
<span class="name">Magic User</span>
<span class="name">{{localize "LETHALFANTASY.Label.magicUser"}}</span>
{{formInput
systemFields.biodata.fields.magicUser
value=system.biodata.magicUser
}}
</div>
<div class="biodata-elem">
<span class="name">Cleric User</span>
<span class="name">{{localize "LETHALFANTASY.Label.clericUser"}}</span>
{{formInput
systemFields.biodata.fields.clericUser
value=system.biodata.clericUser
}}
</div>
<div class="biodata-elem">
<span class="name">Save bonus (1/5levels)</span>
<span class="name">{{localize "LETHALFANTASY.Label.saveBonus"}}</span>
{{formInput
systemFields.modifiers.fields.saveModifier
value=system.modifiers.saveModifier
@@ -107,7 +107,7 @@
{{#if system.biodata.magicUser}}
<div class="biodata-elem">
<span class="name">Spell bonus (1/5levels)</span>
<span class="name">{{localize "LETHALFANTASY.Label.spellBonus"}}</span>
{{formInput
systemFields.modifiers.fields.levelSpellModifier
value=system.modifiers.levelSpellModifier
@@ -117,7 +117,7 @@
{{/if}}
{{#if system.biodata.clericUser}}
<div class="biodata-elem">
<span class="name">Miracle bonus (1/5levels)</span>
<span class="name">{{localize "LETHALFANTASY.Label.miracleBonus"}}</span>
{{formInput
systemFields.modifiers.fields.levelMiracleModifier
value=system.modifiers.levelMiracleModifier
@@ -127,7 +127,7 @@
{{/if}}
<div class="biodata-elem">
<span class="name">Last HD roll</span>
<span class="name">{{localize "LETHALFANTASY.Label.lastHdRoll"}}</span>
{{formInput
systemFields.biodata.fields.hpPerLevel
value=system.biodata.hpPerLevel
@@ -136,7 +136,7 @@
</div>
<div class="biodata-elem">
<span class="name">Natural DR</span>
<span class="name">{{localize "LETHALFANTASY.Label.naturalDR"}}</span>
{{formInput
systemFields.biodata.fields.naturalDR
value=system.biodata.naturalDR
@@ -145,7 +145,7 @@
</div>
<div class="biodata-elem">
<span class="name">Magical DR</span>
<span class="name">{{localize "LETHALFANTASY.Label.magicalDR"}}</span>
{{formInput
systemFields.biodata.fields.magicDR
value=system.biodata.magicDR
+9 -10
View File
@@ -21,6 +21,11 @@
<a data-action="armorHitPointsMinus"><i class="fa-solid fa-hexagon-minus"></i></a>
</div>
<div class="flexrow armor-hp">
<span class="name" data-tooltip="{{localize 'LETHALFANTASY.Tooltip.combatProgressionStart'}}">{{localize "LETHALFANTASY.Label.combatProgressionStart"}}</span>
{{formInput systemFields.combat.fields.combatProgressionStart value=system.combat.combatProgressionStart disabled=isPlayMode }}
</div>
<div class="flexrow granted">
<span class="">{{localize
"LETHALFANTASY.Label.grantedAttackDice"}}</a></span>
@@ -82,16 +87,10 @@
<i class="fa-solid fa-shield-halved" data-roll-type="weapon-defense" data-roll-key="{{item.id}}"></i>
</a>
<a class="rollable" data-roll-type="weapon-damage-small" data-roll-key="{{item.id}}"
data-tooltip="Roll Damage (Small)">
<i class="fa-regular fa-face-head-bandage" data-roll-type="weapon-damage-small"
data-roll-key="{{item.id}}"></i>S
</a>
<a class="rollable" data-roll-type="weapon-damage-medium" data-roll-key="{{item.id}}"
data-tooltip="Roll Damage (Medium)">
<i class="fa-regular fa-face-head-bandage" data-roll-type="weapon-damage-medium"
data-roll-key="{{item.id}}"></i>M
<a class="rollable" data-roll-type="weapon-damage" data-roll-key="{{item.id}}"
data-tooltip="Roll Damage">
<i class="fa-regular fa-face-head-bandage" data-roll-type="weapon-damage"
data-roll-key="{{item.id}}"></i>
</a>
</div>
+2 -2
View File
@@ -5,12 +5,12 @@
<legend>{{localize "LETHALFANTASY.Label.divinityPoints"}}</legend>
<div class="miracle-details">
<div class="miracle-detail">
<span>Current</span>
<span>{{localize "LETHALFANTASY.Label.current"}}</span>
{{formField systemFields.divinityPoints.fields.value value=system.divinityPoints.value localize=true}}
<a data-action="divinityPointsPlus"><i class="fa-solid fa-hexagon-plus"></i></a>
<a data-action="divinityPointsMinus"><i class="fa-solid fa-hexagon-minus"></i></a>
<span>Max</span>
<span>{{localize "LETHALFANTASY.Label.max"}}</span>
{{formField systemFields.divinityPoints.fields.max value=system.divinityPoints.max localize=true
disabled=isPlayMode}}
</div>
+21 -2
View File
@@ -5,12 +5,12 @@
<legend>{{localize "LETHALFANTASY.Label.aetherPoints"}}</legend>
<div class="spell-details">
<div class="spell-detail">
<span>Current</span>
<span>{{localize "LETHALFANTASY.Label.current"}}</span>
{{formField systemFields.aetherPoints.fields.value value=system.aetherPoints.value localize=true}}
<a data-action="aetherPointsPlus"><i class="fa-solid fa-hexagon-plus"></i></a>
<a data-action="aetherPointsMinus"><i class="fa-solid fa-hexagon-minus"></i></a>
<span>Max</span>
<span>{{localize "LETHALFANTASY.Label.max"}}</span>
{{formField systemFields.aetherPoints.fields.max value=system.aetherPoints.max localize=true
disabled=isPlayMode}}
</div>
@@ -37,6 +37,25 @@
<i class="fa-duotone fa-solid fa-stars" data-roll-type="spell-power" data-roll-key="{{item.id}}"></i>
</a>
{{#if item.system.damageDice}}
<a data-action="rollSpellDamage" data-item-id="{{item.id}}" data-damage-tier="standard"
data-tooltip="Spell Damage (Standard)">
<i class="fa-solid fa-wand-magic-sparkles"></i>S
</a>
{{/if}}
{{#if item.system.damageDiceOverpowered}}
<a data-action="rollSpellDamage" data-item-id="{{item.id}}" data-damage-tier="overpowered"
data-tooltip="Spell Damage (Overpowered)">
<i class="fa-solid fa-wand-magic-sparkles"></i>O
</a>
{{/if}}
{{#if item.system.damageDiceOverpowered2}}
<a data-action="rollSpellDamage" data-item-id="{{item.id}}" data-damage-tier="overpowered2"
data-tooltip="Spell Damage (Overpowered 2)">
<i class="fa-solid fa-wand-magic-sparkles"></i>O2
</a>
{{/if}}
<div class="controls">
<a data-tooltip="{{localize 'LETHALFANTASY.Edit'}}" data-action="edit" data-item-id="{{item.id}}"
data-item-uuid="{{item.uuid}}"><i class="fas fa-edit"></i></a>
+13 -32
View File
@@ -40,45 +40,39 @@
{{#if (eq rollData.favor "favor")}}
<div class="detail-badge favor-badge">
<i class="fa-solid fa-sparkles"></i>
<span>Favor</span>
<span>{{localize "LETHALFANTASY.Label.favor"}}</span>
</div>
{{/if}}
{{#if (eq rollData.favor "disfavor")}}
<div class="detail-badge disfavor-badge">
<i class="fa-solid fa-skull"></i>
<span>Disfavor</span>
<span>{{localize "LETHALFANTASY.Label.disfavor"}}</span>
</div>
{{/if}}
{{#if rollData.letItFly}}
<div class="detail-badge special-badge">
<i class="fa-solid fa-bow-arrow"></i>
<span>Let It Fly!</span>
<span>{{localize "LETHALFANTASY.Label.letItFly"}}</span>
</div>
{{/if}}
{{#if rollData.pointBlank}}
<div class="detail-badge special-badge">
<i class="fa-solid fa-bullseye-arrow"></i>
<span>Point Blank</span>
<span>{{localize "LETHALFANTASY.Label.pointBlank"}}</span>
</div>
{{/if}}
{{#if rollData.beyondSkill}}
<div class="detail-badge special-badge">
<i class="fa-solid fa-target-lock"></i>
<span>Beyond Skill</span>
<span>{{localize "LETHALFANTASY.Label.beyondSkill"}}</span>
</div>
{{/if}}
{{#if rollData.damageSmall}}
<div class="detail-badge damage-badge">
<i class="fa-solid fa-dice-d6"></i>
<span>{{localize "LETHALFANTASY.Label.weapon-damage-small"}}</span>
</div>
{{/if}}
{{#if rollData.damageMedium}}
{{#if rollData.isDamage}}
<div class="detail-badge damage-badge">
<i class="fa-solid fa-dice-d20"></i>
<span>{{localize "LETHALFANTASY.Label.weapon-damage-medium"}}</span>
<span>{{localize "LETHALFANTASY.Label.weapon-damage"}}</span>
</div>
{{/if}}
@@ -111,7 +105,7 @@
{{#unless isPrivate}}
<div class="result-section">
<div class="main-result">
<div class="result-label">Total</div>
<div class="result-label">{{localize "LETHALFANTASY.Label.total"}}</div>
<div class="result-value {{#if (eq resultType 'success')}}success{{else}}failure{{/if}}">
{{total}}
</div>
@@ -127,7 +121,7 @@
{{#if D30message}}
<div class="d30-message">
<i class="fa-solid fa-wand-magic-sparkles"></i>
<span>{{D30message}}</span>
<span>{{D30message.description}}</span>
</div>
{{/if}}
</div>
@@ -177,7 +171,7 @@
{{else}}
<div class="private-result">
<i class="fa-solid fa-eye-slash"></i>
<span>Private Roll</span>
<span>{{localize "LETHALFANTASY.Label.privateRoll"}}</span>
</div>
{{/unless}}
@@ -202,19 +196,6 @@
}}+{{weaponDamageOptions.damageModifier}}{{/if}}
</button>
{{else}}
{{#if weaponDamageOptions.damageS}}
<button
class="damage-roll-btn"
data-weapon-id="{{weaponDamageOptions.weaponId}}"
data-damage-type="small"
data-damage-formula="{{weaponDamageOptions.damageS}}"
data-is-monster="false"
title="{{localize 'LETHALFANTASY.Label.rollDamage'}}"
>
<i class="fa-solid fa-dice-d6"></i>
Damage Small
</button>
{{/if}}
{{#if weaponDamageOptions.damageM}}
<button
class="damage-roll-btn"
@@ -225,7 +206,7 @@
title="{{localize 'LETHALFANTASY.Label.rollDamage'}}"
>
<i class="fa-solid fa-dice-d20"></i>
Damage Medium
{{localize "LETHALFANTASY.Label.damage"}}
</button>
{{/if}}
{{/if}}
@@ -239,7 +220,7 @@
<div class="damage-result auto-applied">
<div class="auto-damage-notice">
<i class="fa-solid fa-check-circle"></i>
<span>Damage automatically applied to defender (with Armor DR)</span>
<span>Damage automatically applied to defender (with damage reduction)</span>
</div>
</div>
{{else}}
@@ -288,4 +269,4 @@
{{/if}}
{{/if}}
</div>
</div>
+9 -1
View File
@@ -3,7 +3,7 @@
{{!-- GM Controls --}}
{{#if user.isGM}}
{{#if combat.round}}
{{#if (or combat.round (eq combat.turn 0))}}
<!-- <button type="button" class="inline-control combat-control icon fa-solid fa-backward-step"
data-action="previousRound" data-tooltip aria-label="{{ localize "COMBAT.RoundPrev" }}"></button>
<button type="button" class="inline-control combat-control icon fa-solid fa-arrow-left" data-action="previousTurn"
@@ -13,6 +13,14 @@
<span>{{ localize "COMBAT.End" }}</span>
</button>
{{#if combat.round}}
<button type="button" class="combat-control combat-control-lg" data-action="rollMonsterProgression"
data-tooltip="{{ localize 'LETHALFANTASY.Combat.RollMonsters' }}">
<i class="fa-solid fa-dragon" inert></i>
<span>{{ localize "LETHALFANTASY.Combat.RollMonsters" }}</span>
</button>
{{/if}}
<!-- <button type="button" class="inline-control combat-control icon fa-solid fa-arrow-right" data-action="nextTurn"
data-tooltip aria-label="{{ localize "COMBAT.TurnNext" }}"></button> -->
<button type="button" class="inline-control combat-control icon fa-solid fa-forward-step" data-action="nextRound"
+1 -1
View File
@@ -70,7 +70,7 @@
{{!-- Combat Status --}}
<strong class="encounter-title">
{{#if combats.length}}
{{#if combat.round}}
{{#if (or combat.round (eq combat.turn 0))}}
{{ localize "COMBAT.Round" round=combat.round }}
{{else}}
{{ localize "COMBAT.NotStarted" }}
+16
View File
@@ -0,0 +1,16 @@
<div class="control-icon lethal-luck-grit-hud" data-action="lethal-luck-grit-hud">
<i class="fa-solid fa-dice" title="Adjust Luck/Grit" style="width:36px;height:36px;display:flex;align-items:center;justify-content:center;font-size:18px;cursor:pointer"></i>
<div class="luck-grit-wrap luck-grit-hud-disabled">
<div class="luck-grit-row">
<span class="luck-grit-label">Luck</span>
<button class="luck-grit-btn" data-resource="luck" data-amount="-1">1</button>
<button class="luck-grit-btn" data-resource="luck" data-amount="1">+1</button>
</div>
<div class="luck-grit-row">
<span class="luck-grit-label">Grit</span>
<button class="luck-grit-btn" data-resource="grit" data-amount="-1">1</button>
<button class="luck-grit-btn" data-resource="grit" data-amount="1">+1</button>
</div>
</div>
</div>
+4 -1
View File
@@ -7,7 +7,7 @@
{{formField systemFields.miracleType value=system.miracleType}}
{{formField systemFields.level value=system.level}}
<label>Components</label>
<label>{{localize "LETHALFANTASY.Label.components"}}</label>
<div class="shift-right">
{{formField systemFields.components.fields.verbal value=system.components.verbal}}
{{formField systemFields.components.fields.somatic value=system.components.somatic}}
@@ -27,6 +27,9 @@
{{formField systemFields.areaAffected value=system.areaAffected}}
{{formField systemFields.duration value=system.duration}}
{{formField systemFields.savingThrow value=system.savingThrow}}
{{formField systemFields.damageDice value=system.damageDice}}
{{formField systemFields.damageDiceOverpowered value=system.damageDiceOverpowered}}
{{formField systemFields.damageDiceOverpowered2 value=system.damageDiceOverpowered2}}
+5 -5
View File
@@ -6,23 +6,23 @@
<div class="biodata">
<div class="biodata-elem">
<span class="name">Alignment</span>
<span class="name">{{localize "LETHALFANTASY.Label.alignment"}}</span>
{{formInput systemFields.biodata.fields.alignment value=system.biodata.alignment }}
</div>
<div class="biodata-elem">
<span class="name">Height</span>
<span class="name">{{localize "LETHALFANTASY.Label.height"}}</span>
{{formInput systemFields.biodata.fields.height value=system.biodata.height }}
</div>
<div class="biodata-elem">
<span class="name">Weight</span>
<span class="name">{{localize "LETHALFANTASY.Label.weight"}}</span>
{{formInput systemFields.biodata.fields.weight value=system.biodata.weight }}
</div>
<div class="biodata-elem">
<span class="name">Length</span>
<span class="name">{{localize "LETHALFANTASY.Label.length"}}</span>
{{formInput systemFields.biodata.fields.length value=system.biodata.length }}
</div>
<div class="biodata-elem">
<span class="name">Vision</span>
<span class="name">{{localize "LETHALFANTASY.Label.vision"}}</span>
{{formInput systemFields.biodata.fields.vision value=system.biodata.vision }}
</div>
+98 -2
View File
@@ -18,7 +18,16 @@
<fieldset>
<legend>{{localize "LETHALFANTASY.Label.attacks"}}</legend>
<div class="attacks">
<div class="attack-mode-selector">
<label>{{localize "LETHALFANTASY.Label.attackMode"}}</label>
<select name="system.attackMode">
<option value="melee" {{#if (eq system.attackMode "melee")}}selected{{/if}}>{{localize "LETHALFANTASY.Label.meleeModeLabel"}}</option>
<option value="ranged" {{#if (eq system.attackMode "ranged")}}selected{{/if}}>{{localize "LETHALFANTASY.Label.rangedModeLabel"}}</option>
</select>
</div>
{{#if (eq system.attackMode "melee")}}
<div class="attacks melee-attacks">
{{#each system.attacks as |item key|}}
<div class="attack" data-attack-key="{{key}}" >
<div class="">
@@ -42,6 +51,9 @@
<div class="numeric">
<input type="number" name="system.attacks.{{item.key}}.damageModifier" value="{{item.damageModifier}}" data-tooltip="Damage modifier"/>
</div>
<div class="">
<input type="checkbox" name="system.attacks.{{item.key}}.noExplode" {{checked item.noExplode}} data-tooltip="No exploding dice on damage" />
</div>
<div class="attack-icons">
@@ -64,10 +76,91 @@
</div>
{{/each}}
</div>
{{else}}
<div class="attacks ranged-attacks">
{{#each system.rangedAttacks as |item key|}}
<div class="attack" data-attack-key="{{key}}" >
<div class="">
<input type="checkbox" name="system.rangedAttacks.{{item.key}}.enabled" {{checked item.enabled}} data-tooltip="Attack enabled/disabled" />
</div>
<div class="name">
<input type="text" name="system.rangedAttacks.{{item.key}}.name" value="{{item.name}}" data-tooltip="Attack name" />
</div>
<div class="numeric">
<input type="number" name="system.rangedAttacks.{{item.key}}.attackScore" value="{{item.attackScore}}" data-tooltip="Progression number" />
</div>
<div class="numeric">
<input type="number" name="system.rangedAttacks.{{item.key}}.attackModifier" value="{{item.attackModifier}}" data-tooltip="Attack modifier" />
</div>
<div class="numeric">
<input type="number" name="system.rangedAttacks.{{item.key}}.defenseModifier" value="{{item.defenseModifier}}" data-tooltip="Defense modifier"/>
</div>
<div class="damage-dice">
<input type="text" name="system.rangedAttacks.{{item.key}}.damageDice" value="{{item.damageDice}}" data-tooltip="Damage dice"/>
</div>
<div class="numeric">
<input type="number" name="system.rangedAttacks.{{item.key}}.damageModifier" value="{{item.damageModifier}}" data-tooltip="Damage modifier"/>
</div>
<div class="">
<input type="checkbox" name="system.rangedAttacks.{{item.key}}.noExplode" {{checked item.noExplode}} data-tooltip="No exploding dice on damage" />
</div>
<div class="attack-icons">
<a class="rollable" data-roll-type="monster-attack" data-roll-key="{{item.key}}" data-tooltip="Roll Attack">
<i class="lf-roll-small fa-solid fa-bow-arrow" data-roll-type="monster-attack" data-roll-key="{{item.key}}"></i>
</a>
<a class="rollable" data-roll-type="monster-defense" data-roll-key="{{item.key}}" data-tooltip="Roll Defense">
<i class="fa-solid fa-shield-halved" data-roll-type="monster-defense" data-roll-key="{{item.key}}"></i>
</a>
<a class="rollable" data-roll-type="monster-damage" data-roll-key="{{item.key}}"
data-tooltip="Roll Damage">
<i class="fa-regular fa-face-head-bandage" data-roll-type="monster-damage"
data-roll-key="{{item.key}}"></i>
</a>
</div>
</div>
{{/each}}
<div class="ranged-weapon-range">
<label>{{localize "LETHALFANTASY.Label.range"}}</label>
<div class="range-fields">
<div class="range-field">
<label>{{localize "LETHALFANTASY.Label.pointBlank"}}</label>
<input type="number" name="system.rangedWeaponRange.pointBlank" value="{{system.rangedWeaponRange.pointBlank}}" />
</div>
<div class="range-field">
<label>{{localize "LETHALFANTASY.Label.short"}}</label>
<input type="number" name="system.rangedWeaponRange.short" value="{{system.rangedWeaponRange.short}}" />
</div>
<div class="range-field">
<label>{{localize "LETHALFANTASY.Label.medium"}}</label>
<input type="number" name="system.rangedWeaponRange.medium" value="{{system.rangedWeaponRange.medium}}" />
</div>
<div class="range-field">
<label>{{localize "LETHALFANTASY.Label.long"}}</label>
<input type="number" name="system.rangedWeaponRange.long" value="{{system.rangedWeaponRange.long}}" />
</div>
<div class="range-field">
<label>{{localize "LETHALFANTASY.Label.extreme"}}</label>
<input type="number" name="system.rangedWeaponRange.extreme" value="{{system.rangedWeaponRange.extreme}}" />
</div>
<div class="range-field">
<label>{{localize "LETHALFANTASY.Label.outOfSkill"}}</label>
<input type="number" name="system.rangedWeaponRange.outOfSkill" value="{{system.rangedWeaponRange.outOfSkill}}" />
</div>
</div>
</div>
</div>
{{/if}}
</fieldset>
<fieldset>
<legend>Hand To Hand Attacks</legend>
<legend>{{localize "LETHALFANTASY.Label.handToHandAttacks"}}</legend>
<div class="attacks">
{{#each system.combatHTH as |item key|}}
<div class="attack" data-attack-key="{{key}}" >
@@ -92,6 +185,9 @@
<div class="numeric">
<input type="number" name="system.combatHTH.{{item.key}}.damageModifier" value="{{item.damageModifier}}" data-tooltip="Damage modifier"/>
</div>
<div class="">
<input type="checkbox" name="system.combatHTH.{{item.key}}.noExplode" {{checked item.noExplode}} data-tooltip="No exploding dice on damage" />
</div>
<div class="attack-icons">
+45
View File
@@ -0,0 +1,45 @@
<div class="lethalfantasy-range-defense-dialog">
<fieldSet class="">
<legend>{{localize "LETHALFANTASY.Label.rangeAttackDialog"}}</legend>
<div class="field-section">
<span class="field-name">Attacker Movement :</span>
<select name="movement" data-tooltip-direction="UP">
{{selectOptions attackerMovementChoices selected=movement}}
</select>
</div>
<div class="field-section">
<span class="field-name">Range :</span>
<select name="range" data-tooltip-direction="UP">
{{selectOptions rangeChoices selected=range}}
</select>
</div>
<div class="field-section">
<span class="field-name">Target Size :</span>
<select name="size" data-tooltip-direction="UP">
{{selectOptions sizeChoices selected=size}}
</select>
</div>
<div class="field-section">
<span class="field-name">Aim :</span>
<select name="attackerAim" data-tooltip-direction="UP">
{{selectOptions attackerAimChoices selected=attackerAim}}
</select>
</div>
</fieldSet>
<fieldSet>
<legend>{{localize "LETHALFANTASY.Roll.visibility"}}</legend>
<span class="fieldset-centered">
<select name="visibility">
{{selectOptions rollModes selected=visibility localize=true}}
</select>
</span>
</fieldSet>
</div>
+41 -40
View File
@@ -55,35 +55,33 @@
<div class="dialog-save">Add Granted Attack Dice
<input type="checkbox" data-action="selectGranted" name="granted" />
</div>
{{#if rollTarget.weapon}}
{{#if (eq rollTarget.weapon.system.weaponType "melee")}}{{else}}
<div class="dialog-save">Point Blank Range Attack
<input
type="checkbox"
data-action="selectPointBlank"
name="pointBlankV"
/>
</div>
<div class="dialog-save">Beyond Skill Range Attack
<input
type="checkbox"
data-action="selectBeyondSkill"
name="beyondSkillV"
/>
</div>
<div class="dialog-save">Let it Fly (Pure D20E)
<input
type="checkbox"
data-action="selectLetItFly"
name="letItFlyV"
/>
</div>
<div class="dialog-save">Aiming
<select name="attackerAim" data-tooltip-direction="UP">
{{selectOptions attackerAimChoices selected=attackerAim}}
</select>
</div>
{{/if}}
{{#if isRangedAttack}}
<div class="dialog-save">Point Blank Range Attack
<input
type="checkbox"
data-action="selectPointBlank"
name="pointBlankV"
/>
</div>
<div class="dialog-save">Beyond Skill Range Attack
<input
type="checkbox"
data-action="selectBeyondSkill"
name="beyondSkillV"
/>
</div>
<div class="dialog-save">Let it Fly (Pure D20E)
<input
type="checkbox"
data-action="selectLetItFly"
name="letItFlyV"
/>
</div>
<div class="dialog-save">Aiming
<select name="attackerAim" data-tooltip-direction="UP">
{{selectOptions attackerAimChoices selected=attackerAim}}
</select>
</div>
{{/if}}
{{/if}}
@@ -91,6 +89,10 @@
<div class="dialog-save">Add Granted Defense Dice
<input type="checkbox" data-action="selectGranted" name="granted" />
</div>
<div class="dialog-warning">
<i class="fa-solid fa-triangle-exclamation"></i>
{{localize "LETHALFANTASY.Warning.defenseShieldOrder"}}
</div>
{{/if}}
{{#if (match rollType "damage")}}
<div class="dialog-save">Add Granted Damage Dice
@@ -121,17 +123,16 @@
</select>
{{#if (eq rollType "save")}}
{{#if rollTarget.magicUser}}
<div>
<span>Save against spell (+{{rollTarget.actorModifiers.saveModifier}})
?</span>
<input
type="checkbox"
name="saveSpellCheck"
data-action="saveSpellCheck"
/>
</div>
{{/if}}
<div>
<span>Save against spell (+{{rollTarget.actorModifiers.saveModifier}})
?</span>
<input
type="checkbox"
name="saveSpellCheck"
data-action="saveSpellCheck"
{{#if saveSpell}}checked{{/if}}
/>
</div>
{{/if}}
</fieldSet>
{{/if}}
+3 -3
View File
@@ -22,9 +22,9 @@
{{formField systemFields.hascover value=system.hascover}}
{{#if system.hascover}}
<label>Cover vs ranged attacks</label>
<label>{{localize "LETHALFANTASY.Label.coverRanged"}}</label>
<div class="shift-right">
<label>Standing </label>
<label>{{localize "LETHALFANTASY.Label.standing"}}</label>
<div class="flexrow">{{formField
systemFields.standing.fields.min
value=system.standing.min
@@ -33,7 +33,7 @@
</div>
</div>
<div class="shift-right">
<label>Crouching</label>
<label>{{localize "LETHALFANTASY.Label.crouching"}}</label>
<div class="flexrow">{{formField
systemFields.crouching.fields.min
value=system.crouching.min
+6 -1
View File
@@ -6,8 +6,10 @@
{{formField systemFields.level value=system.level}}
{{formField systemFields.cost value=system.cost}}
{{formField systemFields.costOverpowered value=system.costOverpowered}}
{{formField systemFields.costOverpowered2 value=system.costOverpowered2}}
<label>Components</label>
<label>{{localize "LETHALFANTASY.Label.components"}}</label>
<div class="shift-right">
{{formField systemFields.components.fields.verbal value=system.components.verbal}}
{{formField systemFields.components.fields.somatic value=system.components.somatic}}
@@ -30,6 +32,9 @@
{{formField systemFields.savingThrow value=system.savingThrow}}
{{formField systemFields.extraAetherPoints value=system.extraAetherPoints}}
{{formField systemFields.criticalType value=system.criticalType}}
{{formField systemFields.damageDice value=system.damageDice}}
{{formField systemFields.damageDiceOverpowered value=system.damageDiceOverpowered}}
{{formField systemFields.damageDiceOverpowered2 value=system.damageDiceOverpowered2}}
<fieldset>
+5 -9
View File
@@ -10,18 +10,14 @@
{{formField systemFields.weaponType value=system.weaponType localize=true}}
{{formField systemFields.weaponClass value=system.weaponClass localize=true}}
<label>Damage Type</label>
<label>{{localize "LETHALFANTASY.Label.damageType"}}</label>
<div class="shift-right">
{{formField systemFields.damageType.fields.typeP value=system.damageType.typeP}}
{{formField systemFields.damageType.fields.typeB value=system.damageType.typeB}}
{{formField systemFields.damageType.fields.typeS value=system.damageType.typeS}}
</div>
<label>Damage</label>
<div class="shift-right">
{{formField systemFields.damage.fields.damageS value=system.damage.damageS}}
{{formField systemFields.damage.fields.damageM value=system.damage.damageM}}
</div>
{{formField systemFields.damage.fields.damageM value=system.damage.damageM label=(localize "LETHALFANTASY.Label.damage")}}
{{formField systemFields.applyStrengthDamageBonus value=system.applyStrengthDamageBonus localize=true}}
@@ -34,7 +30,7 @@
{{/if}}
{{#if (eq system.weaponType "ranged")}}
<label>Speed</label>
<label>{{localize "LETHALFANTASY.Label.speed"}}</label>
<div class="shift-right">
{{formField systemFields.speed.fields.simpleAim value=system.speed.simpleAim}}
{{formField systemFields.speed.fields.carefulAim value=system.speed.carefulAim}}
@@ -47,7 +43,7 @@
{{formField systemFields.defense value=system.defense}}
<label>Range</label>
<label>{{localize "LETHALFANTASY.Label.range"}}</label>
<div class="shift-right">
{{formField systemFields.weaponRange.fields.pointBlank value=system.weaponRange.pointBlank}}
{{formField systemFields.weaponRange.fields.short value=system.weaponRange.short}}
@@ -60,7 +56,7 @@
{{formField systemFields.equipped value=system.equipped}}
<label>Bonuses</label>
<label>{{localize "LETHALFANTASY.Label.bonuses"}}</label>
<div class="shift-right">
{{formField systemFields.bonuses.fields.attackBonus value=system.bonuses.attackBonus}}
{{formField systemFields.bonuses.fields.defenseBonus value=system.bonuses.defenseBonus}}
+2
View File
@@ -0,0 +1,2 @@
import { CompendiumsManager } from './CompendiumsManager.mjs';
CompendiumsManager.packToDistDir('packs_src', 'packs-system');
+2
View File
@@ -0,0 +1,2 @@
import { CompendiumsManager } from './CompendiumsManager.mjs';
CompendiumsManager.unpackToSrcDir('packs_src', 'packs-system');