12 Commits

Author SHA1 Message Date
fa3054f24b Some granted dice/favor fixes
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2025-10-01 17:17:33 +02:00
59a891630e Fix tooltip
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2025-09-20 09:34:13 +02:00
35b88b3914 Poison/Contagion fixes again
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Release Creation / build (release) Successful in 42s
2025-09-19 23:32:15 +02:00
cb8bcfd9ea Ranged defense fixes again
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Release Creation / build (release) Successful in 43s
2025-09-19 22:30:26 +02:00
eedce1a498 Latest fixes
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2025-09-17 07:47:40 +02:00
76a99fe33f Various fixes 2025-09-16 23:49:02 +02:00
59a39850ce Fix miracle/spell rolls + upadte compendiums
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2025-09-09 20:14:25 +02:00
6eeb391d1a Move aiming to attacker
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Release Creation / build (release) Successful in 1m9s
2025-09-05 23:26:11 +02:00
c7727076bf Various fixes and renamingé
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Release Creation / build (release) Successful in 1m30s
2025-09-02 21:06:33 +02:00
d0411f9ec9 Various fixes and renamingé 2025-09-02 18:17:31 +02:00
e5653a4edc Latest modifications & changes
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Release Creation / build (release) Successful in 1m47s
2025-08-31 11:28:52 +02:00
527e33a805 Roll D12 for monsters, with enabled fields for attacks
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Release Creation / build (release) Successful in 1m22s
2025-06-10 20:37:46 +02:00
54 changed files with 705 additions and 555 deletions

View File

@@ -521,6 +521,9 @@ i.lethalfantasy {
min-width: 2.5rem;
max-width: 2.5rem;
}
.lethalfantasy .tab.character-combat .main-div .combat-details .combat-detail .ranged-attack-button {
font-size: 0.8rem;
}
.lethalfantasy .tab.character-combat .main-div .combat-details .combat-detail button {
min-width: 9rem;
}
@@ -682,7 +685,8 @@ i.lethalfantasy {
gap: 4px;
}
.lethalfantasy .tab.character-spells .main-div .spells .spell .item-img {
width: 24px;
min-width: 24px;
max-width: 24px;
height: 24px;
}
.lethalfantasy .tab.character-spells .main-div .spells .spell .name {
@@ -2235,10 +2239,17 @@ i.lethalfantasy {
.lethalfantasy-range-defense-dialog fieldset {
padding: 4px;
}
.lethalfantasy-range-defense-dialog .fieldset-centered {
display: flex;
flex-direction: column;
align-items: center;
justify-content: center;
text-align: center;
}
.lethalfantasy-range-defense-dialog select {
margin-left: 0.5rem;
min-width: 10rem;
max-width: 10rem;
min-width: 12rem;
max-width: 12rem;
}
.lethalfantasy-range-defense-dialog .field-section {
display: flex;
@@ -2246,9 +2257,9 @@ i.lethalfantasy {
justify-content: left;
}
.lethalfantasy-range-defense-dialog .field-name {
width: 4rem;
min-width: 4rem;
max-width: 4rem;
width: 5rem;
min-width: 5rem;
max-width: 5em;
}
.dialog-form .form-footer button {
min-width: 14rem;
@@ -2292,6 +2303,15 @@ i.lethalfantasy {
font-size: calc(var(--font-size-standard) * 1);
color: var(--color-dark-1);
}
.main select,
.dialog-damage select,
.dialog-resource select,
.dialog-challenge select,
.dialog-save select {
min-width: 8rem;
max-width: 8rem;
margin-left: 1rem;
}
.dice-roll {
flex-direction: column;
}

View File

@@ -83,7 +83,7 @@
},
"challenges": {
"agility": {
"label": "Agility"
"label": "Dexterity"
},
"dying": {
"label": "Dying"
@@ -181,7 +181,7 @@
},
"challenges": {
"agility": {
"label": "Agility"
"label": "Dexterity"
},
"dying": {
"label": "Dying"
@@ -281,6 +281,7 @@
}
},
"Label": {
"agility": "Dexterity",
"gotoToken": "Go to token",
"combatAction": "Combat action",
"currentAction": "Current ongoing action",
@@ -348,7 +349,7 @@
"cha": "CHA",
"challenge": "Challenge",
"challenges": {
"agility": "Agility",
"agility": "Dexterity",
"dying": "Dying",
"strength": "Strength"
},

View File

@@ -140,7 +140,7 @@ export default class LethalFantasyActorSheet extends HandlebarsApplicationMixin(
if ("link" in event.target.dataset) return
const el = event.currentTarget.closest('[data-drag="true"]')
const dragType = el.dataset.dragType
const dragType = el?.dataset?.dragType
let dragData = {}

View File

@@ -143,7 +143,7 @@ export default class LethalFantasyCharacterSheet extends LethalFantasyActorSheet
const data = foundry.applications.ux.TextEditor.implementation.getDragEventData(event)
// Handle different data types
if (data.type === "Item") {
if (data.type === "Item") {
const item = await fromUuid(data.uuid)
return this._onDropItem(item)
}
@@ -246,7 +246,6 @@ export default class LethalFantasyCharacterSheet extends LethalFantasyActorSheet
async _onRoll(event, target) {
if (this.isEditMode) return
console.log("Roll event", event)
const rollType = event.target.dataset.rollType
let rollKey = event.target.dataset.rollKey;
let rollDice = event.target.dataset?.rollDice;

View File

@@ -44,108 +44,121 @@ export const MONEY = {
}
export const MORTAL_CHOICES = {
"mankind": {label: "Mankind", id: "mankind", defenseBonus: 0},
"elf": {label: "Elf", id: "elf", defenseBonus: 0},
"dwarf": {label: "Dwarf", id: "dwarf", defenseBonus: 0},
"halfelf": {label: "Half-Elf", id: "halfelf", defenseBonus: 0},
"halforc": {label: "Half-Orc", id: "halforc", defenseBonus: 0},
"gnome": {label: "Gnome", id: "gnome", defenseBonus: 2},
"halflings": {label: "Halflings", id: "halflings", defenseBonus: 2}
"mankind": { label: "Mankind", id: "mankind", defenseBonus: 0 },
"elf": { label: "Elf", id: "elf", defenseBonus: 0 },
"dwarf": { label: "Dwarf", id: "dwarf", defenseBonus: 0 },
"halfelf": { label: "Half-Elf", id: "halfelf", defenseBonus: 0 },
"halforc": { label: "Half-Orc", id: "halforc", defenseBonus: 0 },
"gnome": { label: "Gnome", id: "gnome", defenseBonus: 2 },
"halflings": { label: "Halfling", id: "halflings", defenseBonus: 2 }
}
export const FAVOR_CHOICES = {
"none": {label: "None", value: "none"},
"favor": {label: "Favor", value: "favor"},
"disfavor": {label: "Disfavor", value: "disfavor"}
"none": { label: "None", value: "none" },
"favor": { label: "Favor", value: "favor" },
"disfavor": { label: "Disfavor", value: "disfavor" }
}
export const MOVEMENT_CHOICES = {
"none": {label: "None (D20E Disfavor)", disfavor: true, value: "2D20kl"},
"walk": {label: "Walk (D20E Disfavor)", disfavor: true, value: "2D20kl"},
"run": {label: "Jog/Run/Sprint (D20E Favor)", favor: true, value: "2D20kh"},
"incombat": {label: "In Combat (D20E)", favor: false, value: "D20"}
"none": { label: "None (D20E Disfavor)", disfavor: true, value: "2D20kl" },
"walk": { label: "Walk (D20E)", disfavor: true, value: "D20" },
"incombat": { label: "In Combat (D20E)", favor: false, value: "D20" },
"run": { label: "Jog/Run/Sprint (D20E Favor)", favor: true, value: "2D20kh" }
}
export const MOVE_DIRECTION_CHOICES = {
"none": {label: "None (+0)", value: "0"},
"away": {label: "Away (+4)", value: "+4"},
"toward": {label: "Toward (-5)", value: "-5"},
"lateral": {label: "Lateral (+10)", value: "+10"}
"away": { label: "Away (+0)", value: "+0" },
"toward": { label: "Toward (0)", value: "0" },
"lateral": { label: "Lateral (Red +5)", value: "+5" },
"none": { label: "None (+0)", value: "0" },
}
export const SIZE_CHOICES = {
"tiny": {label: "Tiny (+10)", value: "+10"},
"small": {label: "Small (+5)", value: "+5"},
"medium": {label: "Medium (+0)", value: "0"},
"huge": {label: "Huge (-10)", value: "-10"}
"tiny": { label: "Tiny (Blue +11)", value: "+11" },
"small": { label: "Small (Purple +7)", value: "+7" },
"medium": { label: "Medium (Red +5)", value: "+5" },
"large": { label: "Large (Yellow +1)", value: "+1" },
"huge": { label: "Huge (0)", value: "0" }
}
export const RANGE_CHOICES = {
"pointblank": {label: "Point Blank (-5)", value: "-5"},
"short": {label: "Short (+0)", value: "0"},
"medium": {label: "Medium (+8)", value: "+8"},
"long": {label: "Long (+15)", value: "+15"},
"extreme": {label: "Extreme (+20)", value: "+20"},
"beyondskill": {label: "Beyond Skill (+25)", value: "+25"}
"pointblank": { label: "Point Blank (Special)", value: "pointblank" },
"short": { label: "Short (+0)", value: "0" },
"medium": { label: "Medium (Red +5)", value: "+5" },
"long": { label: "Long (Purle +7)", value: "+7" },
"extreme": { label: "Extreme (Grey +9)", value: "+9" },
"beyondskill": { label: "Beyond Skill (Blue +11)", value: "beyondskill" }
}
export const ATTACKER_AIM_CHOICES = {
"simple": {label: "Simple (+0)", value: "0"},
"careful": {label: "Careful (-4)", value: "-4"},
"focused": {label: "Focused (-8)", value: "-8"}
"simple": { label: "Simple (+0)", value: "0" },
"careful": { label: "Careful (Red +5)", value: "+4" },
"focused": { label: "Focused (Grey +9)", value: "+9" }
}
export const SPELL_LETHARGY_DICE = [
{dice: "D6", level: "1-5", value: "6", maxLevel: 5},
{dice: "D8", level: "6-10", value: "8", maxLevel: 10},
{dice: "D10", value: "10", level: "11-15", maxLevel: 15},
{dice: "D12", value: "12", level: "16-20", maxLevel: 20},
{dice: "D20", value: "20", level: "21-25", maxLevel: 25}
{ dice: "D6", level: "1-5", value: "6", maxLevel: 5 },
{ dice: "D8", level: "6-10", value: "8", maxLevel: 10 },
{ dice: "D10", value: "10", level: "11-15", maxLevel: 15 },
{ dice: "D12", value: "12", level: "16-20", maxLevel: 20 },
{ dice: "D20", value: "20", level: "21-25", maxLevel: 25 }
]
export const GRANTED_DICE_CHOICES = {
"0": { label: "None", value: "0" },
"D2": { label: "D2", value: "D2" },
"D3": { label: "D3", value: "D3" },
"D4": { label: "D4", value: "D4" },
"D6": { label: "D6", value: "D6" },
"D8": { label: "D8", value: "D8" },
"D10": { label: "D10", value: "D10" },
"D12": { label: "D12", value: "D12" },
"D20": { label: "D20", value: "D20" }
}
export const INITIATIVE_DICE_CHOICES_PER_CLASS = {
"untrained": [
{ "name": "Asleep or totally distracted (2D12)", "value": "2D12" },
{ "name": "Awake but unsuspecting (2D8)", "value": "2D8" },
{ "name": "Declared Ready on Alert (2D6)", "value": "2D6" },
{ "name": "Aware of the enemy, can hear them but not see (2D4)", "value": "2D4" },
{ "name": "Aware and know exactly where the enemy is (2D3)", "value": "2D3" }
/*{ "name": "Aware of the enemy, can hear them but not see (2D4)", "value": "2D4" },
{ "name": "Aware and know exactly where the enemy is (2D3)", "value": "2D3" }*/
],
"fighter": [
{ "name": "Asleep or totally distracted (1D12)", "value": "1D12" },
{ "name": "Awake but unsuspecting (1D8)", "value": "1D8" },
{ "name": "Declared Ready on Alert (1D6)", "value": "1D6" },
{ "name": "Aware of the enemy, can hear them but not see (1D4)", "value": "1D4" },
{ "name": "Aware and know exactly where the enemy is (1D3)", "value": "1D3" }
{ "name": "Declared Ready on Alert (1)", "value": "1" },
/*{ "name": "Aware of the enemy, can hear them but not see (1D4)", "value": "1D4" },
{ "name": "Aware and know exactly where the enemy is (1D3)", "value": "1D3" }*/
],
"rogue": [
{ "name": "Asleep or totally distracted (1D10)", "value": "1D10" },
{ "name": "Awake but unsuspecting (1D8)", "value": "1D8" },
{ "name": "Declared Ready on Alert (1D6)", "value": "1D6" },
{ "name": "Aware of the enemy, can hear them but not see (1D3)", "value": "1D3" },
{ "name": "Aware and know exactly where the enemy is (1D2)", "value": "1D2" }
{ "name": "Declared Ready on Alert (1)", "value": "1" },
/*{ "name": "Aware of the enemy, can hear them but not see (1D3)", "value": "1D3" },
{ "name": "Aware and know exactly where the enemy is (1D2)", "value": "1D2" }*/
],
"ranger": [
{ "name": "Asleep or totally distracted (1D10)", "value": "1D10" },
{ "name": "Awake but unsuspecting (1D8)", "value": "1D8" },
{ "name": "Declared Ready on Alert (1D6)", "value": "1D6" },
{ "name": "Aware of the enemy, can hear them but not see (1D4)", "value": "1D4" },
{ "name": "Aware and know exactly where the enemy is (1D3)", "value": "1D3"}
{ "name": "Declared Ready on Alert (1)", "value": "1" },
/*{ "name": "Aware of the enemy, can hear them but not see (1D4)", "value": "1D4" },
{ "name": "Aware and know exactly where the enemy is (1D3)", "value": "1D3" }*/
],
"cleric": [
{ "name": "Asleep or totally distracted (1D12)", "value": "1D12" },
{ "name": "Awake but unsuspecting (1D10)", "value": "1D10" },
{ "name": "Declared Ready on Alert (1D8)", "value": "1D8" },
{ "name": "Aware of the enemy, can hear them but not see (1D6)", "value": "1D6" },
{ "name": "Aware and know exactly where the enemy is (1D4)", "value": "1D4" }
{ "name": "Declared Ready on Alert (1)", "value": "1" },
/*{ "name": "Aware of the enemy, can hear them but not see (1D6)", "value": "1D6" },
{ "name": "Aware and know exactly where the enemy is (1D4)", "value": "1D4" }*/
],
"magicuser": [
{ "name": "Sleeping to recover Aether Points (2D20)", "value": "2D20" },
{ "name": "Asleep or totally distracted (1D20)", "value": "1D20" },
{ "name": "Awake but unsuspecting (1D12)", "value": "1D12" },
{ "name": "Declared Ready on Alert (1D10)", "value": "1D10" },
{ "name": "Aware of the enemy, can hear them but not see (1D8)", "value": "1D8" },
{ "name": "Aware and know exactly where the enemy is (1D6)", "value": "1D6" }
{ "name": "Declared Ready on Alert (1)", "value": "1" },
/*{ "name": "Aware of the enemy, can hear them but not see (1D8)", "value": "1D8" },
{ "name": "Aware and know exactly where the enemy is (1D6)", "value": "1D6" }*/
]
}
@@ -159,12 +172,12 @@ export const CHAR_CLASSES = {
}
export const CHAR_CLASSES_DEFINES = {
"untrained": {id: "untrained", label: "Untrained"},
"fighter": {id: "fighter", label: "Fighter"},
"rogue": {id: "rogue", label: "Rogue"},
"ranger": {id: "ranger", label: "Ranger"},
"cleric": {id: "cleric", label: "Cleric"},
"magicuser": {id: "magicuser", label: "Magic User"}
"untrained": { id: "untrained", label: "Untrained" },
"fighter": { id: "fighter", label: "Fighter" },
"rogue": { id: "rogue", label: "Rogue" },
"ranger": { id: "ranger", label: "Ranger" },
"cleric": { id: "cleric", label: "Cleric" },
"magicuser": { id: "magicuser", label: "Magic User" }
}
export const DICE_VALUES = {
@@ -177,10 +190,10 @@ export const DICE_VALUES = {
"d20": "D20"
}
export const CHARACTERISTIC_ATTACK = [ "str", "int", "wis", "dex"]
export const CHARACTERISTIC_RANGED_ATTACK = [ "int", "wis", "dex"]
export const CHARACTERISTIC_DEFENSE = [ "int", "wis", "dex" ]
export const CHARACTERISTIC_DAMAGE = [ "str" ]
export const CHARACTERISTIC_ATTACK = ["str", "int", "wis", "dex"]
export const CHARACTERISTIC_RANGED_ATTACK = ["int", "wis", "dex"]
export const CHARACTERISTIC_DEFENSE = ["int", "wis", "dex"]
export const CHARACTERISTIC_DAMAGE = ["str"]
export const DEFENSE_DICE_VALUES = {
"0": "0",
@@ -216,41 +229,41 @@ export const SPELL_CRITICAL = {
}
export const CHOICE_MODIFIERS = {
"-9": "-9",
"-8": "-8",
"-7": "-7",
"-6": "-6",
"-5": "-5",
"-4": "-4",
"-3": "-3",
"-2": "-2",
"-1": "-1",
"+0": "0",
"+1": "+1",
"+2": "+2",
"+3": "+3",
"+4": "+4",
"+5": "+5",
"+6": "+6",
"+7": "+7",
"+8": "+8",
"+9": "+9",
"+10": "+10",
"+11": "+11",
"+12": "+12",
"+13": "+13",
"+14": "+14",
"+15": "+15",
"+16": "+16",
"+17": "+17",
"+18": "+18",
"+19": "+19",
"+20": "+20",
"+21": "+21",
"+22": "+22",
"+23": "+23",
"+24": "+24",
"+25": "+25"
"-9": "-9",
"-8": "-8",
"-7": "-7",
"-6": "-6",
"-5": "-5",
"-4": "-4",
"-3": "-3",
"-2": "-2",
"-1": "-1",
"+0": "0",
"+1": "+1",
"+2": "+2",
"+3": "+3",
"+4": "+4",
"+5": "+5",
"+6": "+6",
"+7": "+7",
"+8": "+8",
"+9": "+9",
"+10": "+10",
"+11": "+11",
"+12": "+12",
"+13": "+13",
"+14": "+14",
"+15": "+15",
"+16": "+16",
"+17": "+17",
"+18": "+18",
"+19": "+19",
"+20": "+20",
"+21": "+21",
"+22": "+22",
"+23": "+23",
"+24": "+24",
"+25": "+25"
}
export const ASCII = `
@@ -309,5 +322,6 @@ export const SYSTEM = {
MORTAL_CHOICES,
SPELL_CRITICAL,
MIRACLE_TYPES,
SPELL_LETHARGY_DICE
SPELL_LETHARGY_DICE,
GRANTED_DICE_CHOICES
}

View File

@@ -96,6 +96,10 @@ export default class LethalFantasyRoll extends Roll {
return this.options.badResult
}
get rollData() {
return this.options.rollData
}
/**
* Prompt the user with a dialog to configure and execute a roll.
*
@@ -124,6 +128,10 @@ export default class LethalFantasyRoll extends Roll {
let hasFavor = false
let hasMaxValue = true
let hasGrantedDice = false
let pointBlank = false
let letItFly = false
let saveSpell = false
let beyondSkill = false
let hasStaticModifier = false
let hasExplode = true
@@ -132,13 +140,11 @@ export default class LethalFantasyRoll extends Roll {
hasD30 = options.rollType === "save"
if (options.rollTarget.rollKey === "dying") {
dice = options.rollTarget.value
maxValue = Number(options.rollTarget.value.match(/\d+/)[0])
hasModifier = false
hasChangeDice = true
hasFavor = true
} else {
dice = "1D20"
maxValue = 20
hasFavor = true
}
@@ -148,7 +154,6 @@ export default class LethalFantasyRoll extends Roll {
dice = options.rollTarget.formula
baseFormula = options.rollTarget.formula
hasModifier = false
maxValue = 100
hasMaxValue = false
hasChangeDice = false
hasFavor = false
@@ -158,7 +163,6 @@ export default class LethalFantasyRoll extends Roll {
options.rollName = options.rollTarget.name
dice = "1D20"
baseFormula = "D20"
maxValue = 20
hasModifier = true
hasChangeDice = false
hasFavor = true
@@ -172,29 +176,27 @@ export default class LethalFantasyRoll extends Roll {
} else if (options.rollType === "monster-skill") {
options.rollName = game.i18n.localize(`LETHALFANTASY.Label.${options.rollTarget.rollKey}`)
dice = "1D100"
baseFormula = "D100"
maxValue = 100
dice = "1D20"
baseFormula = "D20"
hasModifier = true
hasFavor = true
hasChangeDice = false
} else if (options.rollType === "skill") {
options.rollName = options.rollTarget.name
dice = "1D100"
baseFormula = "D100"
maxValue = 100
hasD30 = true
dice = "1D20"
baseFormula = "D20"
hasModifier = true
hasFavor = true
hasChangeDice = false
options.rollTarget.value = options.rollTarget.system.skillTotal
options.rollTarget.value = Math.floor(options.rollTarget.system.skillTotal / 10)
} else if (options.rollType === "weapon-attack" || options.rollType === "weapon-defense") {
hasD30 = true
options.rollName = options.rollTarget.name
dice = "1D20"
baseFormula = "D20"
maxValue = 20
hasModifier = true
hasChangeDice = false
hasFavor = true
@@ -216,7 +218,6 @@ export default class LethalFantasyRoll extends Roll {
options.rollName = options.rollTarget.name
dice = "1D20"
baseFormula = "D20"
maxValue = 20
hasModifier = true
hasChangeDice = false
options.rollTarget.value = options.rollTarget.actorModifiers.levelSpellModifier + options.rollTarget.actorModifiers.intSpellModifier
@@ -234,7 +235,6 @@ export default class LethalFantasyRoll extends Roll {
options.rollName = options.rollTarget.name
dice = "1D20"
baseFormula = "D20"
maxValue = 20
hasChangeDice = false
options.rollTarget.value = options.rollTarget.actorModifiers.levelMiracleModifier + options.rollTarget.actorModifiers.chaMiracleModifier
options.rollTarget.charModifier = options.rollTarget.actorModifiers.chaMiracleModifier
@@ -271,7 +271,6 @@ export default class LethalFantasyRoll extends Roll {
}
dice = dice.replace("E", "")
baseFormula = dice
maxValue = 20
} else if (options.rollType.includes("monster-damage")) {
options.rollName = options.rollTarget.name
@@ -282,7 +281,6 @@ export default class LethalFantasyRoll extends Roll {
dice = options.rollTarget.damageDice
dice = dice.replace("E", "")
baseFormula = dice
maxValue = 20
}
@@ -317,7 +315,10 @@ export default class LethalFantasyRoll extends Roll {
hasModifier,
hasFavor,
hasChangeDice,
pointBlank,
baseValue: options.rollTarget.value,
attackerAimChoices: SYSTEM.ATTACKER_AIM_CHOICES,
attackerAim: "0",
changeDice: `${dice}`,
fieldRollMode,
choiceModifier,
@@ -357,9 +358,21 @@ export default class LethalFantasyRoll extends Roll {
],
actions: {
"selectGranted": (event, button, dialog) => {
hasGrantedDice = true
hasGrantedDice = event.target.checked
},
"gotoToken" : (event, button, dialog) => {
"selectBeyondSkill": (event, button, dialog) => {
beyondSkill = button.checked
},
"selectPointBlank": (event, button, dialog) => {
pointBlank = button.checked
},
"selectLetItFly": (event, button, dialog) => {
letItFly = button.checked
},
"saveSpellCheck": (event, button, dialog) => {
saveSpell = button.checked
},
"gotoToken": (event, button, dialog) => {
let tokenId = $(button).data("tokenId")
let token = canvas.tokens?.get(tokenId)
if (token) {
@@ -375,6 +388,7 @@ export default class LethalFantasyRoll extends Roll {
// If the user cancels the dialog, exit
if (rollContext === null) return
console.log("rollContext", rollContext, hasGrantedDice)
rollContext.saveSpell = saveSpell // Update fucking flag
let fullModifier = 0
let titleFormula = ""
@@ -383,21 +397,19 @@ export default class LethalFantasyRoll extends Roll {
let bonus = Number(options.rollTarget.value)
fullModifier = rollContext.modifier === "" ? 0 : parseInt(rollContext.modifier, 10) + bonus
fullModifier += (rollContext.saveSpell) ? options.rollTarget.actorModifiers.saveModifier : 0
if (Number(rollContext.attackerAim) > 0) {
fullModifier += Number(rollContext.attackerAim)
}
if (fullModifier === 0) {
modifierFormula = "0"
} else {
if (options.rollType === "skill" || options.rollType === "monster-skill") {
modifierFormula = `${fullModifier}`
} else {
let modAbs = Math.abs(fullModifier)
modifierFormula = `D${modAbs + 1} - 1`
}
let modAbs = Math.abs(fullModifier)
modifierFormula = `D${modAbs + 1} - 1`
}
if (hasStaticModifier) {
modifierFormula += ` + ${options.rollTarget.staticModifier}`
}
// modifierFormula += ` + ${options.rollTarget.charModifier}`
let sign = fullModifier < 0 ? "-" : "+"
if (hasExplode) {
titleFormula = `${dice}E ${sign} ${modifierFormula}`
@@ -415,6 +427,14 @@ export default class LethalFantasyRoll extends Roll {
}
}
// Latest addition : favor choice at point blank range
if (pointBlank) {
rollContext.favor = "favor"
}
if (beyondSkill) {
rollContext.favor = "disfavor"
}
// Specific pain case
if (options.rollType === "save" && options.rollTarget.rollKey === "pain" || options.rollTarget.rollKey === "paincourage") {
baseFormula = options.rollTarget.rollDice
@@ -424,8 +444,21 @@ export default class LethalFantasyRoll extends Roll {
}
// Specific pain/poison/contagion case
if (options.rollType === "save" && (options.rollTarget.rollKey === "pain" || options.rollTarget.rollKey === "paincourage" || options.rollTarget.rollKey === "poison" || options.rollTarget.rollKey === "contagion")) {
if (options.rollType === "save" && (options.rollTarget.rollKey === "poison" || options.rollTarget.rollKey === "contagion")) {
hasD30 = false
hasStaticModifier = true
modifierFormula = ` + ${Math.abs(fullModifier)}`
titleFormula = `${dice}E + ${Math.abs(fullModifier)}`
}
if (letItFly) {
baseFormula = "1D20"
titleFormula = `1D20E`
modifierFormula = "0"
fullModifier = 0
hasFavor = false
hasExplode = true
rollContext.favor = "none"
}
maxValue = Number(baseFormula.match(/\d+$/)[0]) // Update the max value agains
@@ -440,6 +473,9 @@ export default class LethalFantasyRoll extends Roll {
actorImage: options.actorImage,
rollMode: rollContext.visibility,
hasTarget: options.hasTarget,
pointBlank,
beyondSkill,
letItFly,
hasGrantedDice,
titleFormula,
targetName,
@@ -466,15 +502,17 @@ export default class LethalFantasyRoll extends Roll {
if (rollContext.favor === "favor") {
rollFavor = new this(baseFormula, options.data, rollData)
await rollFavor.evaluate()
console.log("Rolling with favor", rollFavor)
if (game?.dice3d) {
game.dice3d.showForRoll(rollFavor, game.user, true)
}
if (rollFavor.result > rollBase.result) {
if (Number(rollFavor.result) > Number(rollBase.result)) {
badResult = rollBase.result
rollBase = rollFavor
} else {
badResult = rollFavor.result
}
rollFavor = null
}
if (rollContext.favor === "disfavor") {
@@ -483,12 +521,13 @@ export default class LethalFantasyRoll extends Roll {
if (game?.dice3d) {
game.dice3d.showForRoll(rollFavor, game.user, true)
}
if (rollFavor.result < rollBase.result) {
if (Number(rollFavor.result) < Number(rollBase.result)) {
badResult = rollBase.result
rollBase = rollFavor
} else {
badResult = rollFavor.result
}
rollFavor = null
}
if (hasD30) {
@@ -499,7 +538,7 @@ export default class LethalFantasyRoll extends Roll {
options.D30result = rollD30.total
}
let rollTotal = -1
let rollTotal = 0
let diceResults = []
let resultType
let diceSum = 0
@@ -524,7 +563,8 @@ export default class LethalFantasyRoll extends Roll {
}
}
if (hasGrantedDice) {
if (hasGrantedDice && options.rollTarget.grantedDice && options.rollTarget.grantedDice !== "") {
titleFormula += ` + ${options.rollTarget.grantedDice.toUpperCase()}`
let grantedRoll = new Roll(options.rollTarget.grantedDice)
await grantedRoll.evaluate()
if (game?.dice3d) {
@@ -537,12 +577,12 @@ export default class LethalFantasyRoll extends Roll {
if (fullModifier !== 0) {
diceResults.push({ dice: `${rollModifier.formula.toUpperCase()}`, value: rollModifier.total })
if (fullModifier < 0) {
rollTotal = Math.max(diceSum - rollModifier.total, 0)
rollTotal += Math.max(diceSum - rollModifier.total, 0)
} else {
rollTotal = diceSum + rollModifier.total
rollTotal += diceSum + rollModifier.total
}
} else {
rollTotal = diceSum
rollTotal += diceSum
}
rollBase.options.resultType = resultType
@@ -552,6 +592,7 @@ export default class LethalFantasyRoll extends Roll {
rollBase.options.titleFormula = titleFormula
rollBase.options.D30result = options.D30result
rollBase.options.badResult = badResult
rollBase.options.rollData = foundry.utils.duplicate(rollData)
/**
* A hook event that fires after the roll has been made.
@@ -590,7 +631,6 @@ export default class LethalFantasyRoll extends Roll {
fieldRollMode,
rollModes
}
console.log("CTX", dialogContext)
const content = await foundry.applications.handlebars.renderTemplate("systems/fvtt-lethal-fantasy/templates/roll-initiative-dialog.hbs", dialogContext)
@@ -625,7 +665,6 @@ export default class LethalFantasyRoll extends Roll {
let combat = game.combats.get(options.combatId)
combat.updateEmbeddedDocuments("Combatant", [{ _id: options.combatantId, initiative: initRoll.total, 'system.progressionCount': 0 }]);
}
}
/* ***********************************************************/
@@ -769,7 +808,7 @@ export default class LethalFantasyRoll extends Roll {
await combatant.setFlag(SYSTEM.id, "currentAction", actionItem)
let message = `${combatant.name} action : ${selectedItem.name}, start rolling progression dice or casting time`
ChatMessage.create({ content: message, speaker: ChatMessage.getSpeaker({ actor: combatant.actor }) })
rollContext = (actionItem.type == "weapon") ? "rollProgressionDice" : "rollLethargyDice" // Set the roll context to rollProgressionDice
rollContext = (actionItem.type === "weapon") ? "rollProgressionDice" : "rollLethargyDice" // Set the roll context to rollProgressionDice
currentAction = actionItem
}
@@ -888,9 +927,9 @@ export default class LethalFantasyRoll extends Roll {
}
/* ***********************************************************/
static async promptRangedDefense(rollTarget) {
static async promptRangedDefense(options = {}) {
const rollModes = foundry.utils.duplicate(CONFIG.Dice.rollModes); // v12 : Object.fromEntries(Object.entries(CONFIG.Dice.rollModes).map(([key, value]) => [key, game.i18n.localize(value)]))
const rollModes = foundry.utils.duplicate(CONFIG.Dice.rollModes);
const fieldRollMode = new foundry.data.fields.StringField({
choices: rollModes,
blank: false,
@@ -905,13 +944,12 @@ export default class LethalFantasyRoll extends Roll {
attackerAimChoices: SYSTEM.ATTACKER_AIM_CHOICES,
movement: "none",
moveDirection: "none",
size: "medium",
size: "+5",
range: "short",
attackerAim: "simple",
fieldRollMode,
rollModes
}
console.log("CTX", dialogContext)
const content = await foundry.applications.handlebars.renderTemplate("systems/fvtt-lethal-fantasy/templates/range-defense-dialog.hbs", dialogContext)
@@ -935,27 +973,41 @@ export default class LethalFantasyRoll extends Roll {
rejectClose: false // Click on Close button will not launch an error
})
// If the user cancels the dialog, exit
if (rollContext === null) return
console.log("RollContext", rollContext)
// Add disfavor/favor option if point blank range
if (rollContext.range === "pointblank") {
rollContext.movement = rollContext.movement.replace("kh", "")
rollContext.movement = rollContext.movement.replace("kl", "")
rollContext.movement += "kl" // Add the kl to the movement (disfavor for point blank range)
rollContext.range = "0"
}
if (rollContext.range === "beyondskill") {
rollContext.movement = rollContext.movement.replace("kh", "")
rollContext.movement = rollContext.movement.replace("kl", "")
rollContext.movement += "kh" // Add the kl to the movement (favor for point blank range)
rollContext.range = "+11"
}
// Build the final modifier
let fullModifier = Number(rollContext.moveDirection) +
Number(rollContext.size) +
Number(rollContext.range) +
Number(rollContext.attackerAim)
console.log("Modifier", fullModifier)
Number(rollContext?.attackerAim || 0)
let modifierFormula
if (fullModifier === 0) {
modifierFormula = "0"
} else {
let modAbs = Math.abs(fullModifier)
modifierFormula = `${modAbs}`
modifierFormula = `D${modAbs + 1} -1`
}
// If the user cancels the dialog, exit
if (rollContext === null) return
let rollData = { ...rollContext }
let options = { ...rollContext }
// Merge rollContext object into options object
options = { ...options, ...rollContext }
options.rollName = "Ranged Defense"
const rollBase = new this(rollContext.movement, options.data, rollData)
@@ -965,6 +1017,15 @@ export default class LethalFantasyRoll extends Roll {
let rollD30 = await new Roll("1D30").evaluate()
options.D30result = rollD30.total
let badResult = 0
if (rollContext.movement.includes("kh")) {
rollData.favor = "favor"
badResult = Math.min(rollBase.terms[0].results[0].result, rollBase.terms[0].results[1]?.result || 20)
}
if (rollContext.movement.includes("kl")) {
rollData.favor = "disfavor"
badResult = Math.max(rollBase.terms[0].results[0].result, rollBase.terms[0].results[1]?.result || 1)
}
let dice = rollContext.movement
let maxValue = 20 // As per latest changes (was : Number(dice.match(/\d+$/)[0])
let rollTotal = -1
@@ -990,15 +1051,16 @@ export default class LethalFantasyRoll extends Roll {
} else {
rollTotal = diceSum
}
rollBase.options = { ...rollBase.options, ...options }
rollBase.options.resultType = resultType
rollBase.options.rollTotal = rollTotal
rollBase.options.diceResults = diceResults
rollBase.options.rollTarget = options.rollTarget
rollBase.options.titleFormula = `${dice}E + ${modifierFormula}`
rollBase.options.titleFormula = `1D20E + ${modifierFormula}`
rollBase.options.D30result = options.D30result
rollBase.options.rollName = "Ranged Defense"
rollBase.options.badResult = badResult
rollBase.options.rollData = foundry.utils.duplicate(rollData)
/**
* A hook event that fires after the roll has been made.
* @function
@@ -1082,6 +1144,7 @@ export default class LethalFantasyRoll extends Roll {
targetArmor: this.targetArmor,
D30result: this.D30result,
badResult: this.badResult,
rollData: this.rollData,
isPrivate: isPrivate
}
cardData.cssClass = cardData.css.join(" ")
@@ -1113,6 +1176,7 @@ export default class LethalFantasyRoll extends Roll {
targetArmor: this.targetArmor,
targetMalus: this.targetMalus,
realDamage: this.realDamage,
rollData: this.rollData,
...messageData,
},
{ rollMode: rollMode },

View File

@@ -90,9 +90,9 @@ export default class LethalFantasyCharacter extends foundry.abstract.TypeDataMod
current: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 })
})
schema.granted = new fields.SchemaField({
attackDice: new fields.StringField({ required: true, nullable: false, initial: "" }),
defenseDice: new fields.StringField({ required: true, nullable: false, initial: "" }),
damageDice: new fields.StringField({ required: true, nullable: false, initial: "" })
attackDice: new fields.StringField({ required: true, nullable: false, initial: "0", choices: SYSTEM.GRANTED_DICE_CHOICES }),
defenseDice: new fields.StringField({ required: true, nullable: false, initial: "0", choices: SYSTEM.GRANTED_DICE_CHOICES }),
damageDice: new fields.StringField({ required: true, nullable: false, initial: "0", choices: SYSTEM.GRANTED_DICE_CHOICES })
})
schema.movement = new fields.SchemaField({
@@ -179,13 +179,13 @@ export default class LethalFantasyCharacter extends foundry.abstract.TypeDataMod
if (!SYSTEM.MORTAL_CHOICES[data.biodata.mortal]) {
for (let key in SYSTEM.MORTAL_CHOICES) {
let mortal = SYSTEM.MORTAL_CHOICES[key]
if ( mortal.label.toLowerCase() === data.biodata.mortal.toLowerCase()) {
if (mortal.label.toLowerCase() === data.biodata.mortal.toLowerCase()) {
data.biodata.mortal = mortal.id
}
if ( data.biodata.mortal.toLowerCase().includes("shire")) {
if (data.biodata.mortal.toLowerCase().includes("shire")) {
data.biodata.mortal = "halflings"
}
if ( data.biodata.mortal.toLowerCase().includes("human")) {
if (data.biodata.mortal.toLowerCase().includes("human")) {
data.biodata.mortal = "mankind"
}
}
@@ -235,8 +235,8 @@ export default class LethalFantasyCharacter extends foundry.abstract.TypeDataMod
this.saves.toughness.value = conDef.toughness_save + this.modifiers.saveModifier
this.challenges.dying.value = conDef.stabilization_dice
this.saves.contagion.value = this.characteristics.con.value + this.modifiers.saveModifier
this.saves.poison.value = this.characteristics.con.value + this.modifiers.saveModifier
this.saves.contagion.value = this.characteristics.con.value;// + this.modifiers.saveModifier
this.saves.poison.value = this.characteristics.con.value; // + this.modifiers.saveModifier
this.combat.attackModifier = 0
for (let chaKey of SYSTEM.CHARACTERISTIC_ATTACK) {
@@ -293,7 +293,6 @@ export default class LethalFantasyCharacter extends foundry.abstract.TypeDataMod
let wisDef = SYSTEM.CHARACTERISTICS_TABLES.wis.find((c) => c.value === this.characteristics.wis.value)
let maxInit = Number(wisDef.init_cap) || 1000
console.log("Rolling initiative for", this)
let roll = await LethalFantasyRoll.promptInitiative({
actorId: this.parent.id,

View File

@@ -73,6 +73,7 @@ export default class LethalFantasyMonster extends foundry.abstract.TypeDataModel
defenseModifier: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
damageDice: new fields.StringField({ required: true, nullable: false, initial: "1D6" }),
damageModifier: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
enabled: new fields.BooleanField({ initial: true, required: true, nullable: false }),
}
return new fields.SchemaField(schema, { label })
}
@@ -108,9 +109,9 @@ export default class LethalFantasyMonster extends foundry.abstract.TypeDataModel
schema.biodata = new fields.SchemaField({
alignment: new fields.StringField({ required: true, nullable: false, initial: "" }),
vision: new fields.StringField({ required: true, nullable: false, initial: "" }),
height: new fields.StringField({ required: true, nullable: false, initial: "" }),
height: new fields.StringField({ required: true, nullable: false, initial: "" }),
length: new fields.StringField({ required: true, nullable: false, initial: "" }),
weight: new fields.StringField({ required: true, nullable: false, initial: "" })
weight: new fields.StringField({ required: true, nullable: false, initial: "" })
})
schema.combat = new fields.SchemaField({
attackModifier: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
@@ -170,7 +171,7 @@ export default class LethalFantasyMonster extends foundry.abstract.TypeDataModel
case "weapon-damage-small":
case "weapon-damage-medium":
case "weapon-attack":
case "weapon-defense":
case "weapon-defense": {
let weapon = this.actor.items.find((i) => i.type === "weapon" && i.id === rollKey)
let skill
let skills = this.actor.items.filter((i) => i.type === "skill" && i.name.toLowerCase() === weapon.name.toLowerCase())
@@ -205,6 +206,7 @@ export default class LethalFantasyMonster extends foundry.abstract.TypeDataModel
rollTarget.weaponSkillModifier = skill.weaponSkillModifier
rollTarget.rollKey = rollKey
rollTarget.combat = foundry.utils.duplicate(this.combat)
}
break
default:
ui.notifications.error(game.i18n.localize("LETHALFANTASY.Notifications.rollTypeNotFound") + String(rollType))
@@ -245,11 +247,11 @@ export default class LethalFantasyMonster extends foundry.abstract.TypeDataModel
default: "public",
})
let roll = new Roll("1D8")
let roll = new Roll("1D12")
await roll.evaluate()
let combatant = game.combats.get(combatId)?.combatants?.get(combatantId)
let msg = await roll.toMessage({ flavor: `Progression Roll for ${this.parent.name}` } )
let msg = await roll.toMessage({ flavor: `Progression Roll for ${this.parent.name}` })
if (game?.dice3d) {
await game.dice3d.waitFor3DAnimationByMessageID(msg.id)
}
@@ -257,14 +259,14 @@ export default class LethalFantasyMonster extends foundry.abstract.TypeDataModel
let hasAttack = false
for (let key in this.attacks) {
let attack = this.attacks[key]
if (attack.attackScore > 0 && attack.attackScore === roll.total) {
if (attack.enabled && attack.attackScore > 0 && attack.attackScore === roll.total) {
hasAttack = true
let message = game.i18n.format("LETHALFANTASY.Notifications.messageProgressionOKMonster", { isMonster: true, name: this.parent.name, weapon: attack.name, roll: roll.total })
ChatMessage.create({ content: message, speaker: ChatMessage.getSpeaker({ actor: this.parent }) })
let token = combatant?.token
this.prepareMonsterRoll("monster-attack", key, undefined, token?.id)
if ( token?.object ) {
token.object?.control({releaseOthers: true});
if (token?.object) {
token.object?.control({ releaseOthers: true });
return canvas.animatePan(token.object.center);
}
}
@@ -272,7 +274,7 @@ export default class LethalFantasyMonster extends foundry.abstract.TypeDataModel
if (!hasAttack) {
let message = game.i18n.format("LETHALFANTASY.Notifications.messageProgressionKOMonster", { isMonster: true, name: this.parent.name, roll: roll.total })
ChatMessage.create({ content: message, speaker: ChatMessage.getSpeaker({ actor: this.parent }) })
}
}
}

View File

@@ -1 +1 @@
MANIFEST-000368
MANIFEST-000436

View File

@@ -1,8 +1,8 @@
2025/06/05-15:50:28.883020 7ff25bfff6c0 Recovering log #366
2025/06/05-15:50:28.892731 7ff25bfff6c0 Delete type=3 #364
2025/06/05-15:50:28.892781 7ff25bfff6c0 Delete type=0 #366
2025/06/05-16:13:09.126587 7ff25a3ff6c0 Level-0 table #371: started
2025/06/05-16:13:09.126654 7ff25a3ff6c0 Level-0 table #371: 0 bytes OK
2025/06/05-16:13:09.133473 7ff25a3ff6c0 Delete type=0 #369
2025/06/05-16:13:09.133695 7ff25a3ff6c0 Manual compaction at level-0 from '!folders!ATr9wZhg5uTVTksM' @ 72057594037927935 : 1 .. '!items!zw9RQocTdz3HRjZK' @ 0 : 0; will stop at (end)
2025/06/05-16:13:09.133722 7ff25a3ff6c0 Manual compaction at level-1 from '!folders!ATr9wZhg5uTVTksM' @ 72057594037927935 : 1 .. '!items!zw9RQocTdz3HRjZK' @ 0 : 0; will stop at (end)
2025/10/01-16:42:57.866432 7fc499ffb6c0 Recovering log #434
2025/10/01-16:42:57.877314 7fc499ffb6c0 Delete type=3 #432
2025/10/01-16:42:57.877388 7fc499ffb6c0 Delete type=0 #434
2025/10/01-17:11:30.188440 7fc497ff76c0 Level-0 table #439: started
2025/10/01-17:11:30.188469 7fc497ff76c0 Level-0 table #439: 0 bytes OK
2025/10/01-17:11:30.194363 7fc497ff76c0 Delete type=0 #437
2025/10/01-17:11:30.200618 7fc497ff76c0 Manual compaction at level-0 from '!folders!ATr9wZhg5uTVTksM' @ 72057594037927935 : 1 .. '!items!zw9RQocTdz3HRjZK' @ 0 : 0; will stop at (end)
2025/10/01-17:11:30.200653 7fc497ff76c0 Manual compaction at level-1 from '!folders!ATr9wZhg5uTVTksM' @ 72057594037927935 : 1 .. '!items!zw9RQocTdz3HRjZK' @ 0 : 0; will stop at (end)

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@@ -1,8 +1,8 @@
2025/06/05-15:38:54.440152 7ff2609fa6c0 Recovering log #362
2025/06/05-15:38:54.499643 7ff2609fa6c0 Delete type=3 #360
2025/06/05-15:38:54.499716 7ff2609fa6c0 Delete type=0 #362
2025/06/05-15:45:21.522661 7ff25a3ff6c0 Level-0 table #367: started
2025/06/05-15:45:21.522692 7ff25a3ff6c0 Level-0 table #367: 0 bytes OK
2025/06/05-15:45:21.550994 7ff25a3ff6c0 Delete type=0 #365
2025/06/05-15:45:21.618228 7ff25a3ff6c0 Manual compaction at level-0 from '!folders!ATr9wZhg5uTVTksM' @ 72057594037927935 : 1 .. '!items!zw9RQocTdz3HRjZK' @ 0 : 0; will stop at (end)
2025/06/05-15:45:21.618272 7ff25a3ff6c0 Manual compaction at level-1 from '!folders!ATr9wZhg5uTVTksM' @ 72057594037927935 : 1 .. '!items!zw9RQocTdz3HRjZK' @ 0 : 0; will stop at (end)
2025/10/01-09:52:37.607891 7fc498ff96c0 Recovering log #430
2025/10/01-09:52:37.617656 7fc498ff96c0 Delete type=3 #428
2025/10/01-09:52:37.617728 7fc498ff96c0 Delete type=0 #430
2025/10/01-10:19:09.456857 7fc497ff76c0 Level-0 table #435: started
2025/10/01-10:19:09.456891 7fc497ff76c0 Level-0 table #435: 0 bytes OK
2025/10/01-10:19:09.500293 7fc497ff76c0 Delete type=0 #433
2025/10/01-10:19:09.675931 7fc497ff76c0 Manual compaction at level-0 from '!folders!ATr9wZhg5uTVTksM' @ 72057594037927935 : 1 .. '!items!zw9RQocTdz3HRjZK' @ 0 : 0; will stop at (end)
2025/10/01-10:19:09.675968 7fc497ff76c0 Manual compaction at level-1 from '!folders!ATr9wZhg5uTVTksM' @ 72057594037927935 : 1 .. '!items!zw9RQocTdz3HRjZK' @ 0 : 0; will stop at (end)

Binary file not shown.

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@@ -1 +1 @@
MANIFEST-000367
MANIFEST-000436

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@@ -1,8 +1,8 @@
2025/06/05-15:50:28.899788 7ff25affd6c0 Recovering log #365
2025/06/05-15:50:28.910099 7ff25affd6c0 Delete type=3 #363
2025/06/05-15:50:28.910166 7ff25affd6c0 Delete type=0 #365
2025/06/05-16:13:09.075458 7ff25a3ff6c0 Level-0 table #370: started
2025/06/05-16:13:09.075508 7ff25a3ff6c0 Level-0 table #370: 0 bytes OK
2025/06/05-16:13:09.082149 7ff25a3ff6c0 Delete type=0 #368
2025/06/05-16:13:09.102903 7ff25a3ff6c0 Manual compaction at level-0 from '!folders!yPWGvxHJbDNHVSnY' @ 72057594037927935 : 1 .. '!items!zjvGljrLk5SshC9D' @ 0 : 0; will stop at (end)
2025/06/05-16:13:09.102950 7ff25a3ff6c0 Manual compaction at level-1 from '!folders!yPWGvxHJbDNHVSnY' @ 72057594037927935 : 1 .. '!items!zjvGljrLk5SshC9D' @ 0 : 0; will stop at (end)
2025/10/01-16:42:57.881962 7fc4987f86c0 Recovering log #434
2025/10/01-16:42:57.892761 7fc4987f86c0 Delete type=3 #432
2025/10/01-16:42:57.892833 7fc4987f86c0 Delete type=0 #434
2025/10/01-17:11:30.181134 7fc497ff76c0 Level-0 table #439: started
2025/10/01-17:11:30.181171 7fc497ff76c0 Level-0 table #439: 0 bytes OK
2025/10/01-17:11:30.188327 7fc497ff76c0 Delete type=0 #437
2025/10/01-17:11:30.200601 7fc497ff76c0 Manual compaction at level-0 from '!folders!yPWGvxHJbDNHVSnY' @ 72057594037927935 : 1 .. '!items!zjvGljrLk5SshC9D' @ 0 : 0; will stop at (end)
2025/10/01-17:11:30.200645 7fc497ff76c0 Manual compaction at level-1 from '!folders!yPWGvxHJbDNHVSnY' @ 72057594037927935 : 1 .. '!items!zjvGljrLk5SshC9D' @ 0 : 0; will stop at (end)

View File

@@ -1,8 +1,8 @@
2025/06/05-15:38:54.508921 7ff25bfff6c0 Recovering log #361
2025/06/05-15:38:54.560400 7ff25bfff6c0 Delete type=3 #359
2025/06/05-15:38:54.560496 7ff25bfff6c0 Delete type=0 #361
2025/06/05-15:45:21.580332 7ff25a3ff6c0 Level-0 table #366: started
2025/06/05-15:45:21.580366 7ff25a3ff6c0 Level-0 table #366: 0 bytes OK
2025/06/05-15:45:21.618059 7ff25a3ff6c0 Delete type=0 #364
2025/06/05-15:45:21.618252 7ff25a3ff6c0 Manual compaction at level-0 from '!folders!yPWGvxHJbDNHVSnY' @ 72057594037927935 : 1 .. '!items!zjvGljrLk5SshC9D' @ 0 : 0; will stop at (end)
2025/06/05-15:45:21.618291 7ff25a3ff6c0 Manual compaction at level-1 from '!folders!yPWGvxHJbDNHVSnY' @ 72057594037927935 : 1 .. '!items!zjvGljrLk5SshC9D' @ 0 : 0; will stop at (end)
2025/10/01-09:52:37.622704 7fc4997fa6c0 Recovering log #430
2025/10/01-09:52:37.632146 7fc4997fa6c0 Delete type=3 #428
2025/10/01-09:52:37.632199 7fc4997fa6c0 Delete type=0 #430
2025/10/01-10:19:09.736826 7fc497ff76c0 Level-0 table #435: started
2025/10/01-10:19:09.736857 7fc497ff76c0 Level-0 table #435: 0 bytes OK
2025/10/01-10:19:09.782928 7fc497ff76c0 Delete type=0 #433
2025/10/01-10:19:09.809673 7fc497ff76c0 Manual compaction at level-0 from '!folders!yPWGvxHJbDNHVSnY' @ 72057594037927935 : 1 .. '!items!zjvGljrLk5SshC9D' @ 0 : 0; will stop at (end)
2025/10/01-10:19:09.809700 7fc497ff76c0 Manual compaction at level-1 from '!folders!yPWGvxHJbDNHVSnY' @ 72057594037927935 : 1 .. '!items!zjvGljrLk5SshC9D' @ 0 : 0; will stop at (end)

Binary file not shown.

Binary file not shown.

Binary file not shown.

View File

@@ -1 +1 @@
MANIFEST-000367
MANIFEST-000436

View File

@@ -1,8 +1,8 @@
2025/06/05-15:50:28.868698 7ff2609fa6c0 Recovering log #365
2025/06/05-15:50:28.879202 7ff2609fa6c0 Delete type=3 #363
2025/06/05-15:50:28.879260 7ff2609fa6c0 Delete type=0 #365
2025/06/05-16:13:09.089330 7ff25a3ff6c0 Level-0 table #370: started
2025/06/05-16:13:09.089359 7ff25a3ff6c0 Level-0 table #370: 0 bytes OK
2025/06/05-16:13:09.096545 7ff25a3ff6c0 Delete type=0 #368
2025/06/05-16:13:09.102932 7ff25a3ff6c0 Manual compaction at level-0 from '!folders!7j8H7DbmBb9Uza2X' @ 72057594037927935 : 1 .. '!items!zt8s7564ep1La4XQ' @ 0 : 0; will stop at (end)
2025/06/05-16:13:09.102971 7ff25a3ff6c0 Manual compaction at level-1 from '!folders!7j8H7DbmBb9Uza2X' @ 72057594037927935 : 1 .. '!items!zt8s7564ep1La4XQ' @ 0 : 0; will stop at (end)
2025/10/01-16:42:57.852986 7fc498ff96c0 Recovering log #434
2025/10/01-16:42:57.862534 7fc498ff96c0 Delete type=3 #432
2025/10/01-16:42:57.862603 7fc498ff96c0 Delete type=0 #434
2025/10/01-17:11:30.174361 7fc497ff76c0 Level-0 table #439: started
2025/10/01-17:11:30.174817 7fc497ff76c0 Level-0 table #439: 0 bytes OK
2025/10/01-17:11:30.181000 7fc497ff76c0 Delete type=0 #437
2025/10/01-17:11:30.200584 7fc497ff76c0 Manual compaction at level-0 from '!folders!7j8H7DbmBb9Uza2X' @ 72057594037927935 : 1 .. '!items!zt8s7564ep1La4XQ' @ 0 : 0; will stop at (end)
2025/10/01-17:11:30.200638 7fc497ff76c0 Manual compaction at level-1 from '!folders!7j8H7DbmBb9Uza2X' @ 72057594037927935 : 1 .. '!items!zt8s7564ep1La4XQ' @ 0 : 0; will stop at (end)

View File

@@ -1,8 +1,8 @@
2025/06/05-15:38:54.356422 7ff25b7fe6c0 Recovering log #361
2025/06/05-15:38:54.437204 7ff25b7fe6c0 Delete type=3 #359
2025/06/05-15:38:54.437267 7ff25b7fe6c0 Delete type=0 #361
2025/06/05-15:45:21.482142 7ff25a3ff6c0 Level-0 table #366: started
2025/06/05-15:45:21.482216 7ff25a3ff6c0 Level-0 table #366: 0 bytes OK
2025/06/05-15:45:21.522507 7ff25a3ff6c0 Delete type=0 #364
2025/06/05-15:45:21.618214 7ff25a3ff6c0 Manual compaction at level-0 from '!folders!7j8H7DbmBb9Uza2X' @ 72057594037927935 : 1 .. '!items!zt8s7564ep1La4XQ' @ 0 : 0; will stop at (end)
2025/06/05-15:45:21.618263 7ff25a3ff6c0 Manual compaction at level-1 from '!folders!7j8H7DbmBb9Uza2X' @ 72057594037927935 : 1 .. '!items!zt8s7564ep1La4XQ' @ 0 : 0; will stop at (end)
2025/10/01-09:52:37.593230 7fc4987f86c0 Recovering log #430
2025/10/01-09:52:37.603848 7fc4987f86c0 Delete type=3 #428
2025/10/01-09:52:37.603909 7fc4987f86c0 Delete type=0 #430
2025/10/01-10:19:09.418020 7fc497ff76c0 Level-0 table #435: started
2025/10/01-10:19:09.418055 7fc497ff76c0 Level-0 table #435: 0 bytes OK
2025/10/01-10:19:09.456709 7fc497ff76c0 Delete type=0 #433
2025/10/01-10:19:09.675920 7fc497ff76c0 Manual compaction at level-0 from '!folders!7j8H7DbmBb9Uza2X' @ 72057594037927935 : 1 .. '!items!zt8s7564ep1La4XQ' @ 0 : 0; will stop at (end)
2025/10/01-10:19:09.675962 7fc497ff76c0 Manual compaction at level-1 from '!folders!7j8H7DbmBb9Uza2X' @ 72057594037927935 : 1 .. '!items!zt8s7564ep1La4XQ' @ 0 : 0; will stop at (end)

Binary file not shown.

Binary file not shown.

View File

@@ -1 +1 @@
MANIFEST-000067
MANIFEST-000136

View File

@@ -1,8 +1,8 @@
2025/06/05-15:50:28.926119 7ff2609fa6c0 Recovering log #65
2025/06/05-15:50:28.936828 7ff2609fa6c0 Delete type=3 #63
2025/06/05-15:50:28.936884 7ff2609fa6c0 Delete type=0 #65
2025/06/05-16:13:09.082352 7ff25a3ff6c0 Level-0 table #70: started
2025/06/05-16:13:09.082382 7ff25a3ff6c0 Level-0 table #70: 0 bytes OK
2025/06/05-16:13:09.089177 7ff25a3ff6c0 Delete type=0 #68
2025/06/05-16:13:09.102923 7ff25a3ff6c0 Manual compaction at level-0 from '!folders!37mu4dxsSuftlnmP' @ 72057594037927935 : 1 .. '!items!zKOpU34oLziGJW6y' @ 0 : 0; will stop at (end)
2025/06/05-16:13:09.102957 7ff25a3ff6c0 Manual compaction at level-1 from '!folders!37mu4dxsSuftlnmP' @ 72057594037927935 : 1 .. '!items!zKOpU34oLziGJW6y' @ 0 : 0; will stop at (end)
2025/10/01-16:42:57.908006 7fc4997fa6c0 Recovering log #134
2025/10/01-16:42:57.919602 7fc4997fa6c0 Delete type=3 #132
2025/10/01-16:42:57.919658 7fc4997fa6c0 Delete type=0 #134
2025/10/01-17:11:30.207352 7fc497ff76c0 Level-0 table #139: started
2025/10/01-17:11:30.207416 7fc497ff76c0 Level-0 table #139: 0 bytes OK
2025/10/01-17:11:30.214221 7fc497ff76c0 Delete type=0 #137
2025/10/01-17:11:30.239177 7fc497ff76c0 Manual compaction at level-0 from '!folders!37mu4dxsSuftlnmP' @ 72057594037927935 : 1 .. '!items!zKOpU34oLziGJW6y' @ 0 : 0; will stop at (end)
2025/10/01-17:11:30.278471 7fc497ff76c0 Manual compaction at level-1 from '!folders!37mu4dxsSuftlnmP' @ 72057594037927935 : 1 .. '!items!zKOpU34oLziGJW6y' @ 0 : 0; will stop at (end)

View File

@@ -1,8 +1,8 @@
2025/06/05-15:38:54.623832 7ff25affd6c0 Recovering log #61
2025/06/05-15:38:54.686829 7ff25affd6c0 Delete type=3 #59
2025/06/05-15:38:54.686886 7ff25affd6c0 Delete type=0 #61
2025/06/05-15:45:21.746826 7ff25a3ff6c0 Level-0 table #66: started
2025/06/05-15:45:21.746885 7ff25a3ff6c0 Level-0 table #66: 0 bytes OK
2025/06/05-15:45:21.784562 7ff25a3ff6c0 Delete type=0 #64
2025/06/05-15:45:21.784803 7ff25a3ff6c0 Manual compaction at level-0 from '!folders!37mu4dxsSuftlnmP' @ 72057594037927935 : 1 .. '!items!zKOpU34oLziGJW6y' @ 0 : 0; will stop at (end)
2025/06/05-15:45:21.839859 7ff25a3ff6c0 Manual compaction at level-1 from '!folders!37mu4dxsSuftlnmP' @ 72057594037927935 : 1 .. '!items!zKOpU34oLziGJW6y' @ 0 : 0; will stop at (end)
2025/10/01-09:52:37.648603 7fc498ff96c0 Recovering log #130
2025/10/01-09:52:37.658051 7fc498ff96c0 Delete type=3 #128
2025/10/01-09:52:37.658136 7fc498ff96c0 Delete type=0 #130
2025/10/01-10:19:09.381699 7fc497ff76c0 Level-0 table #135: started
2025/10/01-10:19:09.381742 7fc497ff76c0 Level-0 table #135: 0 bytes OK
2025/10/01-10:19:09.417885 7fc497ff76c0 Delete type=0 #133
2025/10/01-10:19:09.675902 7fc497ff76c0 Manual compaction at level-0 from '!folders!37mu4dxsSuftlnmP' @ 72057594037927935 : 1 .. '!items!zKOpU34oLziGJW6y' @ 0 : 0; will stop at (end)
2025/10/01-10:19:09.675956 7fc497ff76c0 Manual compaction at level-1 from '!folders!37mu4dxsSuftlnmP' @ 72057594037927935 : 1 .. '!items!zKOpU34oLziGJW6y' @ 0 : 0; will stop at (end)

Binary file not shown.

View File

@@ -1 +1 @@
MANIFEST-000367
MANIFEST-000435

View File

@@ -1,8 +1,8 @@
2025/06/05-15:50:28.913563 7ff25b7fe6c0 Recovering log #365
2025/06/05-15:50:28.923236 7ff25b7fe6c0 Delete type=3 #363
2025/06/05-15:50:28.923301 7ff25b7fe6c0 Delete type=0 #365
2025/06/05-16:13:09.096673 7ff25a3ff6c0 Level-0 table #370: started
2025/06/05-16:13:09.096704 7ff25a3ff6c0 Level-0 table #370: 0 bytes OK
2025/06/05-16:13:09.102790 7ff25a3ff6c0 Delete type=0 #368
2025/06/05-16:13:09.102942 7ff25a3ff6c0 Manual compaction at level-0 from '!folders!mnO9OzE7BEE2KDfh' @ 72057594037927935 : 1 .. '!items!zkK6ixtCsCw3RH9X' @ 0 : 0; will stop at (end)
2025/06/05-16:13:09.102964 7ff25a3ff6c0 Manual compaction at level-1 from '!folders!mnO9OzE7BEE2KDfh' @ 72057594037927935 : 1 .. '!items!zkK6ixtCsCw3RH9X' @ 0 : 0; will stop at (end)
2025/10/01-16:42:57.895507 7fc498ff96c0 Recovering log #433
2025/10/01-16:42:57.905329 7fc498ff96c0 Delete type=3 #431
2025/10/01-16:42:57.905405 7fc498ff96c0 Delete type=0 #433
2025/10/01-17:11:30.194475 7fc497ff76c0 Level-0 table #438: started
2025/10/01-17:11:30.194505 7fc497ff76c0 Level-0 table #438: 0 bytes OK
2025/10/01-17:11:30.200450 7fc497ff76c0 Delete type=0 #436
2025/10/01-17:11:30.200628 7fc497ff76c0 Manual compaction at level-0 from '!folders!mnO9OzE7BEE2KDfh' @ 72057594037927935 : 1 .. '!items!zkK6ixtCsCw3RH9X' @ 0 : 0; will stop at (end)
2025/10/01-17:11:30.200661 7fc497ff76c0 Manual compaction at level-1 from '!folders!mnO9OzE7BEE2KDfh' @ 72057594037927935 : 1 .. '!items!zkK6ixtCsCw3RH9X' @ 0 : 0; will stop at (end)

View File

@@ -1,8 +1,8 @@
2025/06/05-15:38:54.562778 7ff25b7fe6c0 Recovering log #361
2025/06/05-15:38:54.621024 7ff25b7fe6c0 Delete type=3 #359
2025/06/05-15:38:54.621100 7ff25b7fe6c0 Delete type=0 #361
2025/06/05-15:45:21.551139 7ff25a3ff6c0 Level-0 table #366: started
2025/06/05-15:45:21.551169 7ff25a3ff6c0 Level-0 table #366: 0 bytes OK
2025/06/05-15:45:21.580145 7ff25a3ff6c0 Delete type=0 #364
2025/06/05-15:45:21.618241 7ff25a3ff6c0 Manual compaction at level-0 from '!folders!mnO9OzE7BEE2KDfh' @ 72057594037927935 : 1 .. '!items!zkK6ixtCsCw3RH9X' @ 0 : 0; will stop at (end)
2025/06/05-15:45:21.618280 7ff25a3ff6c0 Manual compaction at level-1 from '!folders!mnO9OzE7BEE2KDfh' @ 72057594037927935 : 1 .. '!items!zkK6ixtCsCw3RH9X' @ 0 : 0; will stop at (end)
2025/10/01-09:52:37.634817 7fc4987f86c0 Recovering log #429
2025/10/01-09:52:37.645670 7fc4987f86c0 Delete type=3 #427
2025/10/01-09:52:37.645745 7fc4987f86c0 Delete type=0 #429
2025/10/01-10:19:09.704901 7fc497ff76c0 Level-0 table #434: started
2025/10/01-10:19:09.704973 7fc497ff76c0 Level-0 table #434: 0 bytes OK
2025/10/01-10:19:09.736698 7fc497ff76c0 Delete type=0 #432
2025/10/01-10:19:09.809658 7fc497ff76c0 Manual compaction at level-0 from '!folders!mnO9OzE7BEE2KDfh' @ 72057594037927935 : 1 .. '!items!zkK6ixtCsCw3RH9X' @ 0 : 0; will stop at (end)
2025/10/01-10:19:09.809691 7fc497ff76c0 Manual compaction at level-1 from '!folders!mnO9OzE7BEE2KDfh' @ 72057594037927935 : 1 .. '!items!zkK6ixtCsCw3RH9X' @ 0 : 0; will stop at (end)

View File

@@ -4,7 +4,6 @@
overflow: scroll;
}
.character-main {
display: flex;
@@ -46,7 +45,7 @@
min-width: 2.2rem;
max-width: 2.2rem;
margin-left: 4px;
font-size: calc(var(--font-size-standard) * 1.0);
font-size: calc(var(--font-size-standard) * 1);
}
.character-hp-max {
clear: both;
@@ -58,7 +57,7 @@
input {
width: 3.2rem;
text-align: center;
font-size: calc(var(--font-size-standard) * 1.0);
font-size: calc(var(--font-size-standard) * 1);
}
}
}
@@ -223,7 +222,7 @@
}
}
.tab.character-biography .main-div{
.tab.character-biography .main-div {
.biodata {
display: grid;
grid-template-columns: repeat(4, 1fr);
@@ -253,7 +252,7 @@
}
}
.tab.character-skills .main-div{
.tab.character-skills .main-div {
display: grid;
grid-template-columns: 1fr;
legend {
@@ -376,6 +375,9 @@
min-width: 2.5rem;
max-width: 2.5rem;
}
.ranged-attack-button {
font-size: 0.8rem;
}
button {
min-width: 9rem;
}
@@ -474,7 +476,7 @@
min-width: 12rem;
}
.item-detail {
min-width:2rem;
min-width: 2rem;
}
}
.shields {
@@ -493,13 +495,12 @@
}
}
.item-detail {
min-width:2.5rem;
min-width: 2.5rem;
}
.name {
min-width: 12rem;
}
}
}
.tab.character-spells .main-div {
@@ -535,7 +536,6 @@
}
}
.spells {
display: grid;
grid-template-columns: repeat(2, 1fr);
@@ -546,7 +546,8 @@
align-items: center;
gap: 4px;
.item-img {
width: 24px;
min-width: 24px;
max-width: 24px;
height: 24px;
}
.name {

View File

@@ -25,7 +25,6 @@
border-radius: 4px;
padding: 0.5rem;
}
}
.lethalfantasy-range-defense-dialog {
@@ -34,10 +33,17 @@
fieldset {
padding: 4px;
}
.fieldset-centered {
display: flex;
flex-direction: column;
align-items: center;
justify-content: center;
text-align: center;
}
select {
margin-left: 0.5rem;
min-width: 10rem;
max-width: 10rem;
min-width: 12rem;
max-width: 12rem;
}
.field-section {
display: flex;
@@ -45,13 +51,12 @@
justify-content: left;
}
.field-name {
width:4rem;
min-width: 4rem;
max-width: 4rem;
width: 5rem;
min-width: 5rem;
max-width: 5em;
}
}
.dialog-form {
.form-footer {
button {
@@ -87,7 +92,6 @@
}
}
.main,
.dialog-damage,
.dialog-resource,
@@ -99,8 +103,13 @@
justify-content: center;
align-items: center;
font-family: var(--font-secondary);
font-size: calc(var(--font-size-standard) * 1.0);
font-size: calc(var(--font-size-standard) * 1);
color: var(--color-dark-1);
select {
min-width: 8rem;
max-width: 8rem;
margin-left: 1rem;
}
}
&.dice-roll {
@@ -133,7 +142,7 @@
flex-direction: column;
.introText {
font-family: var(--font-secondary);
font-size: calc(var(--font-size-standard) * 1.0);
font-size: calc(var(--font-size-standard) * 1);
width: 210px;
margin-left: 20px;
}
@@ -144,7 +153,7 @@
flex-direction: column;
justify-content: center;
align-items: center;
font-size: calc(var(--font-size-standard) * 1.0);
font-size: calc(var(--font-size-standard) * 1);
text-shadow: 0 0 10px var(--color-shadow-primary);
}
}

View File

@@ -1,161 +1,164 @@
<section class="tab character-{{tab.id}} {{tab.cssClass}}" data-tab="combat" data-group="sheet">
<div class="main-div">
<fieldset>
<legend>{{localize "LETHALFANTASY.Label.combatDetails"}}</legend>
<div class="combat-details">
<div class="combat-detail">
<fieldset>
<legend>{{localize "LETHALFANTASY.Label.combatDetails"}}</legend>
<div class="combat-details">
<div class="combat-detail">
<button class="action" data-action="rangedAttackDefense">
{{localize "LETHALFANTASY.Label.rangedAttackDefense"}}
</button>
<button class="action ranged-attack-button" data-action="rangedAttackDefense">
{{localize "LETHALFANTASY.Label.rangedAttackDefense"}}
</button>
<button class="action" data-action="rollInitiative">
{{localize "LETHALFANTASY.Label.rollInitiative"}}
</button>
<button class="action ranged-attack-button" data-action="rollInitiative">
{{localize "LETHALFANTASY.Label.rollInitiative"}}
</button>
<div class="flexrow armor-hp">
<span class="name">{{localize "LETHALFANTASY.Label.armorHitPoints"}}</span>
{{formInput systemFields.combat.fields.armorHitPoints value=system.combat.armorHitPoints localize=true }}
<a data-action="armorHitPointsPlus"><i class="fa-solid fa-hexagon-plus"></i></a>
<a data-action="armorHitPointsMinus"><i class="fa-solid fa-hexagon-minus"></i></a>
</div>
<div class="flexrow granted">
<span class="">{{localize
"LETHALFANTASY.Label.grantedAttackDice"}}</a></span>
{{formInput systemFields.granted.fields.attackDice value=system.granted.attackDice disabled=isPlayMode }}
</div>
<div class="flexrow granted ">
<span class="">{{localize
"LETHALFANTASY.Label.grantedDefenseDice"}}</a></span>
{{formInput systemFields.granted.fields.defenseDice value=system.granted.defenseDice disabled=isPlayMode }}
</div>
<div class="flexrow granted">
<span class="">{{localize
"LETHALFANTASY.Label.grantedDamageDice"}}</a></span>
{{formInput systemFields.granted.fields.damageDice value=system.granted.damageDice disabled=isPlayMode }}
</div>
<div class="flexrow armor-hp">
<span class="name">{{localize "LETHALFANTASY.Label.armorHitPoints"}}</span>
{{formInput systemFields.combat.fields.armorHitPoints value=system.combat.armorHitPoints localize=true }}
<a data-action="armorHitPointsPlus"><i class="fa-solid fa-hexagon-plus"></i></a>
<a data-action="armorHitPointsMinus"><i class="fa-solid fa-hexagon-minus"></i></a>
</div>
<div class="flexrow granted">
<span class=""><a class="rollable" data-roll-type="granted" data-roll-key="attackDice"><i
class="lf-roll-small fa-solid fa-dice-d20"></i>{{localize "LETHALFANTASY.Label.grantedAttackDice"}}</a></span>
{{formInput systemFields.granted.fields.attackDice value=system.granted.attackDice disabled=isPlayMode }}
</div>
<div class="flexrow granted ">
<span class=""><a class="rollable" data-roll-type="granted" data-roll-key="defenseDice"><i
class="lf-roll-small fa-solid fa-dice-d20"></i>{{localize "LETHALFANTASY.Label.grantedDefenseDice"}}</a></span>
{{formInput systemFields.granted.fields.defenseDice value=system.granted.defenseDice disabled=isPlayMode }}
</div>
<div class="flexrow granted">
<span class=""><a class="rollable" data-roll-type="granted" data-roll-key="damageDice"><i
class="lf-roll-small fa-solid fa-dice-d20"></i>{{localize "LETHALFANTASY.Label.grantedDamageDice"}}</a></span>
{{formInput systemFields.granted.fields.damageDice value=system.granted.damageDice disabled=isPlayMode }}
</div>
</div>
</div>
</fieldset>
</fieldset>
<fieldset>
<legend>{{localize "LETHALFANTASY.Label.wounds"}}</legend>
<div class="wounds">
<fieldset>
<legend>{{localize "LETHALFANTASY.Label.wounds"}}</legend>
<div class="wounds">
{{#each system.hp.wounds as |wound idx|}}
<div class="wound">
Name:<input class="wound-description wound-data" type="text" data-type="String" data-index="{{@index}}" value="{{wound.description}}" data-name="description" >
Duration:<input class="wound-duration wound-data" type="text" data-type="Number" data-index="{{@index}}" value="{{wound.duration}}" data-name="duration" >
HP:<input class="wound-value wound-data" type="text" data-type="Number" data-index="{{@index}}" value="{{wound.value}}" data-name="value" >
Name:<input class="wound-description wound-data" type="text" data-type="String" data-index="{{@index}}"
value="{{wound.description}}" data-name="description">
Duration:<input class="wound-duration wound-data" type="text" data-type="Number" data-index="{{@index}}"
value="{{wound.duration}}" data-name="duration">
HP:<input class="wound-value wound-data" type="text" data-type="Number" data-index="{{@index}}"
value="{{wound.value}}" data-name="value">
</div>
{{/each}}
</div>
</fieldset>
<fieldset>
<legend>{{localize "LETHALFANTASY.Label.weapons"}}</legend>
<div class="weapons">
{{#each weapons as |item|}}
<div class="weapon" data-item-id="{{item.id}}" data-item-uuid="{{item.uuid}}" data-drag="true"
data-drag-type="damage">
{{#if (ne item.img "icons/svg/item-bag.svg")}}
<img class="item-img" src="{{item.img}}" data-tooltip="{{item.name}}" />
{{/if}}
<div class="name">
{{item.name}}
</div>
<div class="attack-icons">
<a class="rollable" data-roll-type="weapon-attack" data-roll-key="{{item.id}}" data-tooltip="Roll Attack">
<i class="lf-roll-small fa-solid fa-swords" data-roll-type="weapon-attack" data-roll-key="{{item.id}}"></i>
</a>
<a class="rollable" data-roll-type="weapon-defense" data-roll-key="{{item.id}}" data-tooltip="Roll Defense">
<i class="fa-solid fa-shield-halved" data-roll-type="weapon-defense" data-roll-key="{{item.id}}"></i>
</a>
<a class="rollable" data-roll-type="weapon-damage-small" data-roll-key="{{item.id}}"
data-tooltip="Roll Damage (Small)">
<i class="fa-regular fa-face-head-bandage" data-roll-type="weapon-damage-small"
data-roll-key="{{item.id}}"></i>S
</a>
<a class="rollable" data-roll-type="weapon-damage-medium" data-roll-key="{{item.id}}"
data-tooltip="Roll Damage (Medium)">
<i class="fa-regular fa-face-head-bandage" data-roll-type="weapon-damage-medium"
data-roll-key="{{item.id}}"></i>M
</a>
</div>
<div class="controls">
<a data-tooltip="{{localize 'LETHALFANTASY.Edit'}}" data-action="edit" data-item-id="{{item.id}}"
data-item-uuid="{{item.uuid}}"><i class="fas fa-edit"></i></a>
<a data-tooltip="{{localize 'LETHALFANTASY.Delete'}}" data-action="delete" data-item-id="{{item.id}}"
data-item-uuid="{{item.uuid}}"><i class="fas fa-trash"></i></a>
</div>
</div>
{{/each}}
</div>
</fieldset>
</fieldset>
<fieldset>
<legend>{{localize "LETHALFANTASY.Label.armors"}}</legend>
<div class="armors">
{{#each armors as |item|}}
<div class="armor" data-item-id="{{item.id}}" data-item-uuid="{{item.uuid}}">
<img class="item-img" src="{{item.img}}" data-tooltip="{{item.name}}" />
<div class="name" data-tooltip="{{{item.system.description}}}">
{{item.name}}
</div>
<div class="item-detail" data-tooltip="Defense">{{item.system.defense}}</div>
<div class="item-detail" data-tooltip="Maximum movement">{{item.system.maximumMovement}}</div>
<div class="item-detail" data-tooltip="HP">{{item.system.hp}}</div>
<div class="item-detail" data-tooltip="Damage Reduction">{{item.system.damageReduction}}</div>
<div class="controls">
<a data-tooltip="{{localize 'LETHALFANTASY.Edit'}}" data-action="edit" data-item-id="{{item.id}}"
data-item-uuid="{{item.uuid}}"><i class="fas fa-edit"></i></a>
<a data-tooltip="{{localize 'LETHALFANTASY.Delete'}}" data-action="delete" data-item-id="{{item.id}}"
data-item-uuid="{{item.uuid}}"><i class="fas fa-trash"></i></a>
<fieldset>
<legend>{{localize "LETHALFANTASY.Label.weapons"}}</legend>
<div class="weapons">
{{#each weapons as |item|}}
<div class="weapon" data-item-id="{{item.id}}" data-item-uuid="{{item.uuid}}" data-drag="true"
data-drag-type="damage">
{{#if (ne item.img "icons/svg/item-bag.svg")}}
<img class="item-img" src="{{item.img}}" data-tooltip="{{item.name}}" />
{{/if}}
<div class="name" data-tooltip="{{item.system.description}}">
{{item.name}}
</div>
<div class="attack-icons">
<a class="rollable" data-roll-type="weapon-attack" data-roll-key="{{item.id}}" data-tooltip="Roll Attack">
<i class="lf-roll-small fa-solid fa-swords" data-roll-type="weapon-attack"
data-roll-key="{{item.id}}"></i>
</a>
<a class="rollable" data-roll-type="weapon-defense" data-roll-key="{{item.id}}" data-tooltip="Roll Defense">
<i class="fa-solid fa-shield-halved" data-roll-type="weapon-defense" data-roll-key="{{item.id}}"></i>
</a>
<a class="rollable" data-roll-type="weapon-damage-small" data-roll-key="{{item.id}}"
data-tooltip="Roll Damage (Small)">
<i class="fa-regular fa-face-head-bandage" data-roll-type="weapon-damage-small"
data-roll-key="{{item.id}}"></i>S
</a>
<a class="rollable" data-roll-type="weapon-damage-medium" data-roll-key="{{item.id}}"
data-tooltip="Roll Damage (Medium)">
<i class="fa-regular fa-face-head-bandage" data-roll-type="weapon-damage-medium"
data-roll-key="{{item.id}}"></i>M
</a>
</div>
<div class="controls">
<a data-tooltip="{{localize 'LETHALFANTASY.Edit'}}" data-action="edit" data-item-id="{{item.id}}"
data-item-uuid="{{item.uuid}}"><i class="fas fa-edit"></i></a>
<a data-tooltip="{{localize 'LETHALFANTASY.Delete'}}" data-action="delete" data-item-id="{{item.id}}"
data-item-uuid="{{item.uuid}}"><i class="fas fa-trash"></i></a>
</div>
</div>
{{/each}}
</div>
{{/each}}
</div>
</fieldset>
</fieldset>
<fieldset>
<legend>{{localize "LETHALFANTASY.Label.shields"}}</legend>
<div class="shields">
{{#each shields as |item|}}
<div class="shield" data-item-id="{{item.id}}" data-item-uuid="{{item.uuid}}">
<img class="item-img" src="{{item.img}}" data-tooltip="{{item.name}}" />
<div class="name" data-tooltip="{{{item.system.description}}}">
{{item.name}}
</div>
<div class="item-detail" data-tooltip="Defense">
<a class="rollable" data-roll-type="shield-roll" data-roll-key="{{item.id}}" data-tooltip="Shield Defense">
<i class="lf-roll-small fa-solid fa-shield" data-roll-type="shield-roll" data-roll-key="{{item.id}}"></i>
{{upperFirst item.system.defense}}
</a>
</div>
<div class="item-detail" data-tooltip="Movement reduction">{{item.system.movementreduction}}</div>
<div class="item-detail" data-tooltip="Has cover">{{#if item.system.hascover}}Cover{{/if}}</div>
<div class="controls">
<a data-tooltip="{{localize 'LETHALFANTASY.Edit'}}" data-action="edit" data-item-id="{{item.id}}"
data-item-uuid="{{item.uuid}}"><i class="fas fa-edit"></i></a>
<a data-tooltip="{{localize 'LETHALFANTASY.Delete'}}" data-action="delete" data-item-id="{{item.id}}"
data-item-uuid="{{item.uuid}}"><i class="fas fa-trash"></i></a>
<fieldset>
<legend>{{localize "LETHALFANTASY.Label.armors"}}</legend>
<div class="armors">
{{#each armors as |item|}}
<div class="armor" data-item-id="{{item.id}}" data-item-uuid="{{item.uuid}}">
<img class="item-img" src="{{item.img}}" data-tooltip="{{item.name}}" />
<div class="name" data-tooltip="{{item.system.description}}">
{{item.name}}
</div>
<div class="item-detail" data-tooltip="Defense">{{item.system.defense}}</div>
<div class="item-detail" data-tooltip="Maximum movement">{{item.system.maximumMovement}}</div>
<div class="item-detail" data-tooltip="HP">{{item.system.hp}}</div>
<div class="item-detail" data-tooltip="Damage Reduction">{{item.system.damageReduction}}</div>
<div class="controls">
<a data-tooltip="{{localize 'LETHALFANTASY.Edit'}}" data-action="edit" data-item-id="{{item.id}}"
data-item-uuid="{{item.uuid}}"><i class="fas fa-edit"></i></a>
<a data-tooltip="{{localize 'LETHALFANTASY.Delete'}}" data-action="delete" data-item-id="{{item.id}}"
data-item-uuid="{{item.uuid}}"><i class="fas fa-trash"></i></a>
</div>
</div>
{{/each}}
</div>
{{/each}}
</div>
</fieldset>
<div>
</fieldset>
<fieldset>
<legend>{{localize "LETHALFANTASY.Label.shields"}}</legend>
<div class="shields">
{{#each shields as |item|}}
<div class="shield" data-item-id="{{item.id}}" data-item-uuid="{{item.uuid}}">
<img class="item-img" src="{{item.img}}" data-tooltip="{{item.name}}" />
<div class="name" data-tooltip="{{item.system.description}}">
{{item.name}}
</div>
<div class="item-detail" data-tooltip="Defense">
<a class="rollable" data-roll-type="shield-roll" data-roll-key="{{item.id}}" data-tooltip="Shield Defense">
<i class="lf-roll-small fa-solid fa-shield" data-roll-type="shield-roll" data-roll-key="{{item.id}}"></i>
{{upperFirst item.system.defense}}
</a>
</div>
<div class="item-detail" data-tooltip="Movement reduction">{{item.system.movementreduction}}</div>
<div class="item-detail" data-tooltip="Has cover">{{#if item.system.hascover}}Cover{{/if}}</div>
<div class="controls">
<a data-tooltip="{{localize 'LETHALFANTASY.Edit'}}" data-action="edit" data-item-id="{{item.id}}"
data-item-uuid="{{item.uuid}}"><i class="fas fa-edit"></i></a>
<a data-tooltip="{{localize 'LETHALFANTASY.Delete'}}" data-action="delete" data-item-id="{{item.id}}"
data-item-uuid="{{item.uuid}}"><i class="fas fa-trash"></i></a>
</div>
</div>
{{/each}}
</div>
</fieldset>
</div>
</section>

View File

@@ -13,9 +13,11 @@
<fieldset class="">
<div class="flexrow character-hp">
<span class="name">{{localize "LETHALFANTASY.Label.HP"}}</span>
{{formInput systemFields.hp.fields.value value=system.hp.value disabled=isPlayMode classes="character-hp-value"}}
{{formInput systemFields.hp.fields.value value=system.hp.value disabled=isPlayMode
classes="character-hp-value"}}
&nbsp;/&nbsp;
{{formInput systemFields.hp.fields.max value=system.hp.max disabled=isPlayMode classes="character-hp-value"}}
{{formInput systemFields.hp.fields.max value=system.hp.max disabled=isPlayMode
classes="character-hp-value"}}
</div>
<div class="flexrow character-hp">
<span class="name">{{localize "LETHALFANTASY.Label.grit"}}</span>
@@ -36,7 +38,8 @@
<div class="flexrow ">
<span class="">{{localize "LETHALFANTASY.Label.damageResistanceShort"}}</span>
{{formInput systemFields.hp.fields.damageResistance value=system.hp.fields.damageResistance disabled=isPlayMode classes="character-hp"}}
{{formInput systemFields.hp.fields.damageResistance value=system.hp.fields.damageResistance
disabled=isPlayMode classes="character-hp"}}
</div>
@@ -84,36 +87,40 @@
class="lf-roll-small fa-solid fa-dice-d20"></i>
{{localize "LETHALFANTASY.Label.saves.contagion"}}
</a>
</span>
</span>
{{formField systemFields.saves.fields.contagion.fields.value value=system.saves.contagion.value
disabled=true}}
<span class="name">
<a class="rollable" data-roll-type="save" data-roll-key="poison"><i
class="lf-roll-small fa-solid fa-dice-d20"></i>
{{localize "LETHALFANTASY.Label.saves.poison"}}
{{localize "LETHALFANTASY.Label.saves.poison"}}
</a>
</span>
{{formField systemFields.saves.fields.poison.fields.value value=system.saves.poison.value
</span>
{{formField systemFields.saves.fields.poison.fields.value value=system.saves.poison.value
disabled=true }}
<!--
<span class="name-pain">
<a class="rollable" data-roll-type="save" data-roll-key="pain" data-roll-dice="D12"><i
<a class="rollable" data-roll-type="save" data-roll-key="pain" data-roll-dice="D12"><i
class="lf-roll-small fa-solid fa-dice-d12"></i>
{{localize "LETHALFANTASY.Label.saves.pain"}}
{{localize "LETHALFANTASY.Label.saves.pain"}}
</a>
</span>
<span class="name-pain">
<a class="rollable" data-roll-type="save" data-roll-key="pain" data-roll-dice="D20"><i
<a class="rollable" data-roll-type="save" data-roll-key="pain" data-roll-dice="D20"><i
class="lf-roll-small fa-solid fa-dice-d20"></i>
{{localize "LETHALFANTASY.Label.saves.pain"}}
{{localize "LETHALFANTASY.Label.saves.pain"}}
</a>
</span>
</span>
{{formField systemFields.saves.fields.pain.fields.value value=system.saves.pain.value disabled=true}}
<span data-tooltip="Pain save if wound exceeds">
{{formField systemFields.hp.fields.painDamage value=system.hp.painDamage disabled=isPlayMode tooltip="Pain Damage"}}
{{formField systemFields.hp.fields.painDamage value=system.hp.painDamage disabled=isPlayMode
tooltip="Pain Damage"}}
</span>
-->
</div>
</div>
</fieldset>
@@ -132,7 +139,7 @@
class="lf-roll-small fa-solid fa-dice-d20"></i>{{localize
"LETHALFANTASY.Label.challenges.agility"}}</a></span>
{{formField systemFields.challenges.fields.agility.fields.value value=system.challenges.agility.value
disabled=true
disabled=true
}}
<span class="name"><a class="rollable" data-roll-type="challenge" data-roll-key="dying"><i
class="lf-roll-small fa-solid fa-dice-d20"></i>{{localize
@@ -228,14 +235,6 @@
{{formField systemFields.characteristics.fields.luc.fields.percent value=system.characteristics.luc.percent
disabled=isPlayMode type="number"}}
</div>
<div class="character-characteristic">
<span>{{localize "LETHALFANTASY.Label.app"}}</span>
{{formField systemFields.characteristics.fields.app.fields.value value=system.characteristics.app.value
disabled=isPlayMode data-char-id="app" }}
{{formField systemFields.characteristics.fields.app.fields.percent value=system.characteristics.app.percent
disabled=isPlayMode type="number"}}
</div>
</fieldset>
</section>

View File

@@ -1,52 +1,52 @@
<section class="tab character-{{tab.id}} {{tab.cssClass}}" data-tab="{{tab.id}}" data-group="{{tab.group}}">
<div class="main-div">
<fieldset>
<legend>{{localize "LETHALFANTASY.Label.divinityPoints"}}</legend>
<div class="miracle-details">
<div class="miracle-detail">
<span >Current</span>
{{formField systemFields.divinityPoints.fields.value value=system.divinityPoints.value localize=true}}
<a data-action="divinityPointsPlus"><i class="fa-solid fa-hexagon-plus"></i></a>
<a data-action="divinityPointsMinus"><i class="fa-solid fa-hexagon-minus"></i></a>
<fieldset>
<legend>{{localize "LETHALFANTASY.Label.divinityPoints"}}</legend>
<div class="miracle-details">
<div class="miracle-detail">
<span>Current</span>
{{formField systemFields.divinityPoints.fields.value value=system.divinityPoints.value localize=true}}
<a data-action="divinityPointsPlus"><i class="fa-solid fa-hexagon-plus"></i></a>
<a data-action="divinityPointsMinus"><i class="fa-solid fa-hexagon-minus"></i></a>
<span >Max</span>
{{formField systemFields.divinityPoints.fields.max value=system.divinityPoints.max localize=true disabled=isPlayMode}}
<span>Max</span>
{{formField systemFields.divinityPoints.fields.max value=system.divinityPoints.max localize=true
disabled=isPlayMode}}
</div>
</div>
</div>
</fieldset>
</fieldset>
<fieldset>
<legend>{{localize "LETHALFANTASY.Label.miracles"}}{{#if isEditMode}}<a class="action" data-tooltip="{{localize "
LETHALFANTASY.Tooltip.addMiracle"}}" data-tooltip-direction="UP"><i class="fas fa-plus"
data-action="createMiracle"></i></a>{{/if}}</legend>
<div class="miracles">
{{#each miracles as |item|}}
<div class="miracle" data-item-id="{{item.id}}" data-item-uuid="{{item.uuid}}" data-drag="true" >
<img class="item-img" src="{{item.img}}" data-tooltip="{{item.name}}" />
<div class="name" >
{{item.name}}
</div>
<a class="rollable" data-roll-type="miracle-attack" data-roll-key="{{item.id}}" data-tooltip="Miracle Attack">
<i class="lf-roll-small fa-solid fa-swords" data-roll-type="miracle-attack" data-roll-key="{{item.id}}"></i>
</a>
<a class="rollable" data-roll-type="miracle-power" data-roll-key="{{item.id}}" data-tooltip="Miracle Power">
<i class="fa-duotone fa-solid fa-stars" data-roll-type="miracle-power" data-roll-key="{{item.id}}"></i>
</a>
<div class="controls">
<a data-tooltip="{{localize 'LETHALFANTASY.Edit'}}" data-action="edit" data-item-id="{{item.id}}"
data-item-uuid="{{item.uuid}}"><i class="fas fa-edit"></i></a>
<a data-tooltip="{{localize 'LETHALFANTASY.Delete'}}" data-action="delete" data-item-id="{{item.id}}"
data-item-uuid="{{item.uuid}}"><i class="fas fa-trash"></i></a>
<fieldset>
<legend>{{localize "LETHALFANTASY.Label.miracles"}}{{#if isEditMode}}<a class="action" data-tooltip="{{localize "
LETHALFANTASY.Tooltip.addMiracle"}}" data-tooltip-direction="UP"><i class="fas fa-plus"
data-action="createMiracle"></i></a>{{/if}}</legend>
<div class="miracles">
{{#each miracles as |item|}}
<div class="miracle" data-item-id="{{item.id}}" data-item-uuid="{{item.uuid}}" data-drag="true">
<img class="item-img" src="{{item.img}}" data-tooltip="{{item.name}}" />
<div class="name">
{{item.name}}
</div>
<a class="rollable" data-roll-type="miracle-attack" data-roll-key="{{item.id}}" data-tooltip="Miracle Attack">
<i class="lf-roll-small fa-solid fa-swords" data-roll-type="miracle-attack" data-roll-key="{{item.id}}"></i>
</a>
<a class="rollable" data-roll-type="miracle-power" data-roll-key="{{item.id}}" data-tooltip="Miracle Power">
<i class="fa-duotone fa-solid fa-stars" data-roll-type="miracle-power" data-roll-key="{{item.id}}"></i>
</a>
<div class="controls">
<a data-tooltip="{{localize 'LETHALFANTASY.Edit'}}" data-action="edit" data-item-id="{{item.id}}"
data-item-uuid="{{item.uuid}}"><i class="fas fa-edit"></i></a>
<a data-tooltip="{{localize 'LETHALFANTASY.Delete'}}" data-action="delete" data-item-id="{{item.id}}"
data-item-uuid="{{item.uuid}}"><i class="fas fa-trash"></i></a>
</div>
</div>
{{/each}}
</div>
{{/each}}
</div>
</fieldset>
</div>
</fieldset>
</div>
</section>

View File

@@ -15,38 +15,37 @@
disabled=isPlayMode}}
</div>
</div>
</div>
</fieldset>
</fieldset>
<fieldset>
<legend>{{localize "LETHALFANTASY.Label.spells"}}{{#if isEditMode}}<a class="action" data-tooltip="{{localize "
LETHALFANTASY.Tooltip.addSpell"}}" data-tooltip-direction="UP"><i class="fas fa-plus"
data-action="createSpell"></i></a>{{/if}}</legend>
<div class="spells">
{{#each spells as |item|}}
<div class="spell" data-item-id="{{item.id}}" data-item-uuid="{{item.uuid}}" data-drag="true">
<img class="item-img" src="{{item.img}}" data-tooltip="{{item.name}}" />
<div class="name">
{{item.name}}
</div>
<a class="rollable" data-roll-type="spell-attack" data-roll-key="{{item.id}}" data-tooltip="Spell Attack">
<i class="lf-roll-small fa-solid fa-swords" data-roll-type="spell-attack" data-roll-key="{{item.id}}"></i>
</a>
<a class="rollable" data-roll-type="spell-power" data-roll-key="{{item.id}}" data-tooltip="Spell Power">
<i class="fa-duotone fa-solid fa-stars" data-roll-type="spell-power" data-roll-key="{{item.id}}"></i>
</a>
<div class="controls">
<a data-tooltip="{{localize 'LETHALFANTASY.Edit'}}" data-action="edit" data-item-id="{{item.id}}"
data-item-uuid="{{item.uuid}}"><i class="fas fa-edit"></i></a>
<a data-tooltip="{{localize 'LETHALFANTASY.Delete'}}" data-action="delete" data-item-id="{{item.id}}"
data-item-uuid="{{item.uuid}}"><i class="fas fa-trash"></i></a>
<fieldset>
<legend>{{localize "LETHALFANTASY.Label.spells"}}{{#if isEditMode}}<a class="action" data-tooltip="{{localize "
LETHALFANTASY.Tooltip.addSpell"}}" data-tooltip-direction="UP"><i class="fas fa-plus"
data-action="createSpell"></i></a>{{/if}}</legend>
<div class="spells">
{{#each spells as |item|}}
<div class="spell" data-item-id="{{item.id}}" data-item-uuid="{{item.uuid}}" data-drag="true">
<img class="item-img" src="{{item.img}}" data-tooltip="{{item.name}}" />
<div class="name">
{{item.name}}
</div>
<a class="rollable" data-roll-type="spell-attack" data-roll-key="{{item.id}}" data-tooltip="Spell Attack">
<i class="lf-roll-small fa-solid fa-swords" data-roll-type="spell-attack" data-roll-key="{{item.id}}"></i>
</a>
<a class="rollable" data-roll-type="spell-power" data-roll-key="{{item.id}}" data-tooltip="Spell Power">
<i class="fa-duotone fa-solid fa-stars" data-roll-type="spell-power" data-roll-key="{{item.id}}"></i>
</a>
<div class="controls">
<a data-tooltip="{{localize 'LETHALFANTASY.Edit'}}" data-action="edit" data-item-id="{{item.id}}"
data-item-uuid="{{item.uuid}}"><i class="fas fa-edit"></i></a>
<a data-tooltip="{{localize 'LETHALFANTASY.Delete'}}" data-action="delete" data-item-id="{{item.id}}"
data-item-uuid="{{item.uuid}}"><i class="fas fa-trash"></i></a>
</div>
</div>
{{/each}}
</div>
{{/each}}
</div>
</fieldset>
</fieldset>
</div>
</section>

View File

@@ -6,7 +6,7 @@
</div>
<div class="intro-right">
<span>{{actingCharName}} - {{upperFirst rollName}}</span>
<span><STRONG>{{actingCharName}} - {{upperFirst rollName}}</STRONG></span>
{{#if (match rollType "attack")}}
<span>Attack roll !</span>
@@ -15,15 +15,31 @@
<span>Defense roll !</span>
{{/if}}
{{#if (eq rollData.favor "favor")}}
<span><strong>Favor roll</strong></span>
{{/if}}
{{#if (eq rollData.favor "disfavor")}}
<span><strong>Disfavor roll</strong></span>
{{/if}}
{{#if badResult}}
<span>{{localize "LETHALFANTASY.Label.otherResult"}} : {{badResult}}</span>
<span><strong>{{localize "LETHALFANTASY.Label.otherResult"}}</strong> : {{badResult}}</span>
{{/if}}
{{#if rollTarget.weapon}}
<span>{{rollTarget.weapon.name}}</span>
{{/if}}
<span>Formula : {{titleFormula}}</span>
{{#if rollData.letItFly}}
<span>Let It Fly attack ! </span>
{{/if}}
{{#if rollData.pointBlank}}
<span>Point Blank Range Attack !</span>
{{/if}}
{{#if rollData.beyondSkill}}
<span>Beyond Skill Range Attack !</span>
{{/if}}
<span><strong>Formula</strong> : {{titleFormula}}</span>
{{#each diceResults as |result|}}
<span>{{result.dice}} : {{result.value}}</span>

View File

@@ -4,7 +4,7 @@
<legend>{{localize "LETHALFANTASY.Label.combatDetails"}}</legend>
<div class="combat-details">
<div class="combat-detail">
<button class="action" data-action="rangedAttackDefense">
{{localize "LETHALFANTASY.Label.rangedAttackDefense"}}
</button>
@@ -21,6 +21,9 @@
<div class="attacks">
{{#each system.attacks as |item key|}}
<div class="attack" data-attack-key="{{key}}" >
<div class="">
<input type="checkbox" name="system.attacks.{{item.key}}.enabled" value="{{item.enabled}}" data-tooltip="Attack enabled/disabled" />
</div>
<div class="name">
<input type="text" name="system.attacks.{{item.key}}.name" value="{{item.name}}" data-tooltip="Attack name" />
</div>

View File

@@ -13,13 +13,15 @@
<fieldset class="monster-characteristics monster-characteristics-{{ifThen isPlayMode 'play' 'edit'}}">
<div class="flexrow monster-hp">
<span class="name">{{localize "LETHALFANTASY.Label.HP"}}</span>
{{formInput systemFields.hp.fields.value value=system.hp.value disabled=isPlayMode classes="monster-hp-value"}}
{{formInput systemFields.hp.fields.value value=system.hp.value disabled=isPlayMode
classes="monster-hp-value"}}
&nbsp;/&nbsp;
{{formInput systemFields.hp.fields.max value=system.hp.max disabled=isPlayMode classes="monster-hp-value"}}
</div>
<div class="flexrow monster-hp">
<span class="damage-resistance">{{localize "LETHALFANTASY.Label.damageResistance"}}</span>
{{formInput systemFields.hp.fields.damageResistance value=system.hp.damageResistance disabled=isPlayMode classes="monster-hp-value"}}
{{formInput systemFields.hp.fields.damageResistance value=system.hp.damageResistance disabled=isPlayMode
classes="monster-hp-value"}}
</div>
</fieldset>
@@ -41,7 +43,8 @@
class="lf-roll-small fa-solid fa-dice-d20"></i>
{{localize "LETHALFANTASY.Label.saves.will"}}
</a></span>
{{formField systemFields.saves.fields.will.fields.value value=system.saves.will.value disabled=isPlayMode }}
{{formField systemFields.saves.fields.will.fields.value value=system.saves.will.value disabled=isPlayMode
}}
<span class="name">
<a class="rollable" data-roll-type="save" data-roll-key="dodge"><i
class="lf-roll-small fa-solid fa-dice-d20"></i>
@@ -65,20 +68,20 @@
class="lf-roll-small fa-solid fa-dice-d20"></i>
{{localize "LETHALFANTASY.Label.saves.contagion"}}
</a>
</span>
</span>
{{formField systemFields.saves.fields.contagion.fields.value value=system.saves.contagion.value
disabled=isPlayMode}}
<span class="name">
<a class="rollable" data-roll-type="save" data-roll-key="poison"><i
class="lf-roll-small fa-solid fa-dice-d20"></i>
{{localize "LETHALFANTASY.Label.saves.poison"}}
{{localize "LETHALFANTASY.Label.saves.poison"}}
</a>
</span>
{{formField systemFields.saves.fields.poison.fields.value value=system.saves.poison.value
</span>
{{formField systemFields.saves.fields.poison.fields.value value=system.saves.poison.value
disabled=isPlayMode }}
<span class="name">
<!-- <span class="name">
<a class="rollable" data-roll-type="save" data-roll-key="paincourage" data-roll-dice="D20" data-tooltip="Pain/Courage check on wound of..."><i
class="lf-roll-small fa-solid fa-dice-d20"></i>
{{localize "LETHALFANTASY.Label.saves.paincourage"}}
@@ -88,7 +91,7 @@
<span data-tooltip="Pain save if wound exceeds">
{{formField systemFields.hp.fields.painDamage value=system.hp.painDamage disabled=isPlayMode tooltip="Pain Damage"}}
</span>
</span>-->
</div>
@@ -102,19 +105,22 @@
<span class="name"><a class="rollable" data-roll-type="monster-skill" data-roll-key="resistTorture"><i
class="lf-roll-small fa-solid fa-dice-d20"></i>{{localize
"LETHALFANTASY.Label.resistTorture"}}</a></span>
{{formField systemFields.resists.fields.resistTorture.fields.value value=system.resists.resistTorture.value
{{formField systemFields.resists.fields.resistTorture.fields.value
value=system.resists.resistTorture.value
disabled=isPlayMode
}}
<span class="name"><a class="rollable" data-roll-type="monster-skill" data-roll-key="resistPerformance"><i
class="lf-roll-small fa-solid fa-dice-d20"></i>{{localize
"LETHALFANTASY.Label.resistPerformance"}}</a></span>
{{formField systemFields.resists.fields.resistPerformance.fields.value value=system.resists.resistPerformance.value
disabled=isPlayMode
{{formField systemFields.resists.fields.resistPerformance.fields.value
value=system.resists.resistPerformance.value
disabled=isPlayMode
}}
<span class="name"><a class="rollable" data-roll-type="monster-skill" data-roll-key="resistIntimidation"><i
class="lf-roll-small fa-solid fa-dice-d20"></i>{{localize
<span class="name"><a class="rollable" data-roll-type="monster-skill"
data-roll-key="resistIntimidation"><i class="lf-roll-small fa-solid fa-dice-d20"></i>{{localize
"LETHALFANTASY.Label.resistIntimidation"}}</a></span>
{{formField systemFields.resists.fields.resistIntimidation.fields.value value=system.resists.resistIntimidation.value
{{formField systemFields.resists.fields.resistIntimidation.fields.value
value=system.resists.resistIntimidation.value
disabled=isPlayMode }}
<span class="name"><a class="rollable" data-roll-type="monster-skill" data-roll-key="perception"><i
@@ -157,7 +163,7 @@
<fieldset class="monster-characteristics monster-characteristics-{{ifThen isPlayMode 'play' 'edit'}}">
<legend>{{localize "LETHALFANTASY.Label.characteristics"}}</legend>
<div class="monster-characteristic">
<span>x{{localize "LETHALFANTASY.Label.int"}}</span>
<span>{{localize "LETHALFANTASY.Label.int"}}</span>
{{formField systemFields.characteristics.fields.int.fields.value value=system.characteristics.int.value
disabled=isPlayMode data-char-id="int" }}

View File

@@ -32,21 +32,15 @@
</select>
</div>
<div class="field-section">
<span class="field-name">Aim :</span>
<select name="attackerAim" data-tooltip-direction="UP">
{{selectOptions attackerAimChoices selected=attackerAim}}
</select>
</div>
</fieldSet>
<fieldSet>
<legend>{{localize "LETHALFANTASY.Roll.visibility"}}</legend>
<select name="visibility">
{{selectOptions rollModes selected=visibility localize=true}}
</select>
<span class="fieldset-centered">
<select name="visibility">
{{selectOptions rollModes selected=visibility localize=true}}
</select>
</span>
</fieldSet>
</div>

View File

@@ -5,7 +5,8 @@
{{#if rollTarget.tokenId}}
<div class="dialog-save">
<a class="goto-token-button" data-action="gotoToken" data-token-id="{{rollTarget.tokenId}}">{{localize "LETHALFANTASY.Label.gotoToken"}} </a>
<a class="goto-token-button" data-action="gotoToken" data-token-id="{{rollTarget.tokenId}}">{{localize
"LETHALFANTASY.Label.gotoToken"}} </a>
</div>
{{/if}}
@@ -30,17 +31,37 @@
{{#if (match rollType "attack")}}
<div class="dialog-save">Add Granted Attack Dice
<input type="checkbox" data-action="selectGranted" name="granted" >
<input type="checkbox" data-action="selectGranted" name="granted">
</div>
{{#if rollTarget.weapon}}
{{#if (eq rollTarget.weapon.system.weaponType "melee")}}
{{else}}
<div class="dialog-save">Point Blank Range Attack
<input type="checkbox" data-action="selectPointBlank" name="pointBlankV">
</div>
<div class="dialog-save">Beyond Skill Range Attack
<input type="checkbox" data-action="selectBeyondSkill" name="beyondSkillV">
</div>
<div class="dialog-save">Let it Fly (Pure D20E)
<input type="checkbox" data-action="selectLetItFly" name="letItFlyV">
</div>
<div class="dialog-save">Aiming
<select name="attackerAim" data-tooltip-direction="UP">
{{selectOptions attackerAimChoices selected=attackerAim}}
</select>
</div>
{{/if}}
{{/if}}
{{/if}}
{{#if (match rollType "defense")}}
<div class="dialog-save">Add Granted Defense Dice
<input type="checkbox" data-action="selectGranted" name="granted" >
<input type="checkbox" data-action="selectGranted" name="granted">
</div>
{{/if}}
{{#if (match rollType "damage")}}
<div class="dialog-save">Add Granted Damage Dice
<input type="checkbox" data-action="selectGranted" name="granted" >
<input type="checkbox" data-action="selectGranted" name="granted">
</div>
{{/if}}
@@ -71,7 +92,7 @@
{{#if rollTarget.magicUser}}
<div>
<span>Save against spell (+{{rollTarget.actorModifiers.saveModifier}}) ?</span>
<input type="checkbox" name="saveSpell" value="saveSpell">
<input type="checkbox" name="saveSpellCheck" data-action="saveSpellCheck">
</div>
{{/if}}
{{/if}}

View File

@@ -29,7 +29,7 @@
</div>
<div class="align-top">
<label>Destruction</label>
<!-- <label>Destruction</label>
<div class="shift-right">
{{formField systemFields.destruction.fields.bashing value=system.destruction.bashing}}
{{formField systemFields.destruction.fields.slashing value=system.destruction.slashing}}
@@ -41,7 +41,7 @@
{{formField systemFields.autodestruction.fields.bashing value=system.autodestruction.bashing}}
{{formField systemFields.autodestruction.fields.slashing value=system.autodestruction.slashing}}
{{formField systemFields.autodestruction.fields.piercing value=system.autodestruction.piercing}}
</div>
</div> -->
{{formField systemFields.equipped value=system.equipped}}